오브젝트 3각도머 작업

This commit is contained in:
yjnoh 2024-10-17 10:48:45 +09:00
parent b2759991bd
commit 00ee1b9e66
8 changed files with 372 additions and 43 deletions

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@ -121,13 +121,13 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
this.on('modified', (e) => { this.on('modified', (e) => {
this.addLengthText() this.addLengthText()
if (this.arrow) { // if (this.arrow) {
drawDirectionArrow(this) // drawDirectionArrow(this)
} // }
}) })
this.on('selected', () => { this.on('selected', () => {
drawDirectionArrow(this) // drawDirectionArrow(this)
Object.keys(this.controls).forEach((controlKey) => { Object.keys(this.controls).forEach((controlKey) => {
if (controlKey !== 'ml' && controlKey !== 'mr') { if (controlKey !== 'ml' && controlKey !== 'mr') {
this.setControlVisible(controlKey, false) this.setControlVisible(controlKey, false)

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@ -1,3 +1,4 @@
import WithDraggable from '@/components/common/draggable/WithDraggable'
import { useState } from 'react' import { useState } from 'react'
import PowerConditionalSelect from '@/components/floor-plan/modal/circuitTrestle/step/PowerConditionalSelect' import PowerConditionalSelect from '@/components/floor-plan/modal/circuitTrestle/step/PowerConditionalSelect'
import CircuitAllocation from '@/components/floor-plan/modal/circuitTrestle/step/CircuitAllocation' import CircuitAllocation from '@/components/floor-plan/modal/circuitTrestle/step/CircuitAllocation'

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@ -1,13 +1,13 @@
'use client' 'use client'
import { useState, useRef } from 'react' import { useState, useRef, useEffect } from 'react'
import { useRecoilValue } from 'recoil' import { useRecoilValue } from 'recoil'
import { useMessage } from '@/hooks/useMessage' import { useMessage } from '@/hooks/useMessage'
import { useEvent } from '@/hooks/useEvent' import { useEvent } from '@/hooks/useEvent'
import { canvasState } from '@/store/canvasAtom' import { canvasState } from '@/store/canvasAtom'
import { useSwal } from '@/hooks/useSwal' import { useSwal } from '@/hooks/useSwal'
import { useObjectBatch } from '@/hooks/object/useObjectBatch' import { useObjectBatch } from '@/hooks/object/useObjectBatch'
import { POLYGON_TYPE } from '@/common/common'
import WithDraggable from '@/components/common/draggable/WithDraggable' import WithDraggable from '@/components/common/draggable/WithDraggable'
import OpenSpace from '@/components/floor-plan/modal/object/type/OpenSpace' import OpenSpace from '@/components/floor-plan/modal/object/type/OpenSpace'
import Shadow from '@/components/floor-plan/modal/object/type/Shadow' import Shadow from '@/components/floor-plan/modal/object/type/Shadow'
@ -19,7 +19,17 @@ export default function ObjectSetting({ setShowObjectSettingModal }) {
const canvas = useRecoilValue(canvasState) const canvas = useRecoilValue(canvasState)
const [buttonAct, setButtonAct] = useState(1) const [buttonAct, setButtonAct] = useState(1)
const { swalFire } = useSwal() const { swalFire } = useSwal()
const { applyOpeningAndShadow } = useObjectBatch() const { applyOpeningAndShadow, applyDormers } = useObjectBatch()
const surfaceShapePolygons = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
//
useEffect(() => {
canvas.discardActiveObject()
surfaceShapePolygons.forEach((obj) => {
obj.set({ selectable: false })
})
}, [])
/** /**
* 개구배치, 그림자배치 * 개구배치, 그림자배치
@ -31,17 +41,28 @@ export default function ObjectSetting({ setShowObjectSettingModal }) {
isCrossRef: useRef(null), isCrossRef: useRef(null),
} }
const applyObject = () => { const dormerPlacement = {
const surfaceShapePolygons = canvas?.getObjects().filter((obj) => obj.name === 'surfaceShapeBatch') widthRef: useRef(null),
heightRef: useRef(null),
pitchRef: useRef(null),
offsetRef: useRef(null),
directionRef: useRef(null),
}
if (surfaceShapePolygons.length === 0) { const applyObject = () => {
swalFire({ text: '지붕이 없어요 지붕부터 그리세요', icon: 'error' }) // if (surfaceShapePolygons.length === 0) {
return // swalFire({ text: ' ', icon: 'error' })
} // return
// }
//, //,
console.log(surfaceShapePolygons)
if (buttonAct === 1 || buttonAct === 2) { if (buttonAct === 1 || buttonAct === 2) {
applyOpeningAndShadow(objectPlacement, buttonAct, surfaceShapePolygons, setShowObjectSettingModal) applyOpeningAndShadow(objectPlacement, buttonAct, surfaceShapePolygons)
} else {
applyDormers(dormerPlacement, buttonAct, surfaceShapePolygons)
} }
} }
@ -72,8 +93,8 @@ export default function ObjectSetting({ setShowObjectSettingModal }) {
<div className="setting-tit">{getMessage('setting')}</div> <div className="setting-tit">{getMessage('setting')}</div>
{buttonAct === 1 && <OpenSpace ref={objectPlacement} />} {buttonAct === 1 && <OpenSpace ref={objectPlacement} />}
{buttonAct === 2 && <Shadow ref={objectPlacement} />} {buttonAct === 2 && <Shadow ref={objectPlacement} />}
{buttonAct === 3 && <TriangleDormer />} {buttonAct === 3 && <TriangleDormer ref={dormerPlacement} />}
{buttonAct === 4 && <PentagonDormer />} {buttonAct === 4 && <PentagonDormer ref={dormerPlacement} />}
</div> </div>
<div className="grid-btn-wrap"> <div className="grid-btn-wrap">
<button <button

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@ -1,8 +1,18 @@
import Image from 'next/image' import Image from 'next/image'
import { useMessage } from '@/hooks/useMessage' import { useMessage } from '@/hooks/useMessage'
import { forwardRef, useState } from 'react'
export default function TriangleDormer() { const TriangleDormer = forwardRef((props, refs) => {
const { getMessage } = useMessage() const { getMessage } = useMessage()
const [direction, setDirection] = useState('down')
refs.directionRef.current = direction
const getDirection = (e) => {
setDirection(e.target.value)
refs.directionRef.current = e.target.value
}
return ( return (
<> <>
<div className="discrimination-box mb10"> <div className="discrimination-box mb10">
@ -18,7 +28,7 @@ export default function TriangleDormer() {
<div className="eaves-keraba-td"> <div className="eaves-keraba-td">
<div className="outline-form"> <div className="outline-form">
<div className="input-grid mr5" style={{ width: '60px' }}> <div className="input-grid mr5" style={{ width: '60px' }}>
<input type="text" className="input-origin block" defaultValue={2000} /> <input type="text" className="input-origin block" placeholder={0} ref={refs.heightRef} defaultValue={1500} />
</div> </div>
<span className="thin">mm</span> <span className="thin">mm</span>
</div> </div>
@ -29,7 +39,7 @@ export default function TriangleDormer() {
<div className="eaves-keraba-td"> <div className="eaves-keraba-td">
<div className="outline-form"> <div className="outline-form">
<div className="input-grid mr5" style={{ width: '60px' }}> <div className="input-grid mr5" style={{ width: '60px' }}>
<input type="text" className="input-origin block" defaultValue={1000} /> <input type="text" className="input-origin block" placeholder={0} ref={refs.offsetRef} />
</div> </div>
<span className="thin">mm</span> <span className="thin">mm</span>
</div> </div>
@ -40,7 +50,7 @@ export default function TriangleDormer() {
<div className="eaves-keraba-td"> <div className="eaves-keraba-td">
<div className="outline-form"> <div className="outline-form">
<div className="input-grid mr5" style={{ width: '60px' }}> <div className="input-grid mr5" style={{ width: '60px' }}>
<input type="text" className="input-origin block" defaultValue={4} /> <input type="text" className="input-origin block" placeholder={0} ref={refs.pitchRef} defaultValue={4} />
</div> </div>
<span className="thin"></span> <span className="thin"></span>
</div> </div>
@ -58,13 +68,15 @@ export default function TriangleDormer() {
<span className="right">{getMessage('commons.east')}</span> <span className="right">{getMessage('commons.east')}</span>
<span className="bottom">{getMessage('commons.south')}</span> <span className="bottom">{getMessage('commons.south')}</span>
<span className="left">{getMessage('commons.west')}</span> <span className="left">{getMessage('commons.west')}</span>
<button className="plane-btn up"></button> <button className={`plane-btn up ${direction === 'up' ? ' act' : ''}`} value="up" onClick={getDirection}></button>
<button className="plane-btn right"></button> <button className={`plane-btn right ${direction === 'right' ? ' act' : ''}`} value="right" onClick={getDirection}></button>
<button className="plane-btn down act"></button> <button className={`plane-btn down ${direction === 'down' ? ' act' : ''}`} value="down" onClick={getDirection}></button>
<button className="plane-btn left"></button> <button className={`plane-btn left ${direction === 'left' ? ' act' : ''}`} value="left" onClick={getDirection}></button>
</div> </div>
</div> </div>
</div> </div>
</> </>
) )
} })
export default TriangleDormer

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@ -4,17 +4,29 @@ import { useEffect, useState, useRef } from 'react'
import Image from 'next/image' import Image from 'next/image'
import PlacementSurface from '@/components/floor-plan/modal/placementSurface/PlacementSurface' import PlacementSurface from '@/components/floor-plan/modal/placementSurface/PlacementSurface'
import { useSurfaceShapeBatch } from '@/hooks/surface/useSurfaceShapeBatch' import { useSurfaceShapeBatch } from '@/hooks/surface/useSurfaceShapeBatch'
import { useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom'
import { POLYGON_TYPE } from '@/common/common'
export default function PlacementSurfaceSetting({ setShowPlacementSurfaceSettingModal }) { export default function PlacementSurfaceSetting({ setShowPlacementSurfaceSettingModal }) {
const { getMessage } = useMessage() const { getMessage } = useMessage()
const [selectedType, setSelectedType] = useState() const [selectedType, setSelectedType] = useState()
const [rotate, setRotate] = useState(0) const [rotate, setRotate] = useState(0)
const [xInversion, setXInversion] = useState(false) const [xInversion, setXInversion] = useState(false)
const [yInversion, setYInversion] = useState(false) const [yInversion, setYInversion] = useState(false)
const canvas = useRecoilValue(canvasState)
const { applySurfaceShape } = useSurfaceShapeBatch() const { applySurfaceShape } = useSurfaceShapeBatch()
const surfaceShapePolygons = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
//
useEffect(() => {
surfaceShapePolygons.forEach((obj) => {
obj.set({ selectable: true })
})
}, [])
const surfaceRefs = { const surfaceRefs = {
length1: useRef(null), length1: useRef(null),
length2: useRef(null), length2: useRef(null),

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@ -4,9 +4,18 @@ import { useRecoilState, useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom' import { canvasState } from '@/store/canvasAtom'
import { INPUT_TYPE, BATCH_TYPE } from '@/common/common' import { INPUT_TYPE, BATCH_TYPE } from '@/common/common'
import { useEvent } from '@/hooks/useEvent' import { useEvent } from '@/hooks/useEvent'
import { polygonToTurfPolygon, rectToPolygon, pointsToTurfPolygon } from '@/util/canvas-util' import {
polygonToTurfPolygon,
rectToPolygon,
triangleToPolygon,
pointsToTurfPolygon,
splitDormerTriangle,
setSurfaceShapePattern,
} from '@/util/canvas-util'
import { useSwal } from '@/hooks/useSwal' import { useSwal } from '@/hooks/useSwal'
import * as turf from '@turf/turf' import * as turf from '@turf/turf'
import { QPolygon } from '@/components/fabric/QPolygon'
import { drawDirectionArrow } from '@/util/qpolygon-utils'
export function useObjectBatch() { export function useObjectBatch() {
const { getMessage } = useMessage() const { getMessage } = useMessage()
@ -14,11 +23,11 @@ export function useObjectBatch() {
const { addCanvasMouseEventListener, initEvent } = useEvent() const { addCanvasMouseEventListener, initEvent } = useEvent()
const { swalFire } = useSwal() const { swalFire } = useSwal()
const applyOpeningAndShadow = (objectPlacement, buttonAct, surfaceShapePolygons, setShowObjectSettingModal) => { const applyOpeningAndShadow = (objectPlacement, buttonAct, surfaceShapePolygons) => {
const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value
const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
let rect, isDown, origX, origY let rect, isDown, origX, origY
let selectedSurface let selectedSurface
@ -94,7 +103,7 @@ export function useObjectBatch() {
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) { if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' }) swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
//일단 지워 //일단 지워
deleteTempObjects(setShowObjectSettingModal) deleteTempObjects()
return return
} }
@ -105,7 +114,7 @@ export function useObjectBatch() {
if (isCross) { if (isCross) {
swalFire({ text: '겹치기 불가요...', icon: 'error' }) swalFire({ text: '겹치기 불가요...', icon: 'error' })
deleteTempObjects(setShowObjectSettingModal) deleteTempObjects()
return return
} }
} }
@ -173,7 +182,7 @@ export function useObjectBatch() {
if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) { if (!turf.booleanWithin(rectPolygon, selectedSurfacePolygon)) {
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' }) swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
//일단 지워 //일단 지워
deleteTempObjects(setShowObjectSettingModal) deleteTempObjects()
return return
} }
@ -184,7 +193,7 @@ export function useObjectBatch() {
if (isCross) { if (isCross) {
swalFire({ text: '겹치기 불가요...', icon: 'error' }) swalFire({ text: '겹치기 불가요...', icon: 'error' })
deleteTempObjects(setShowObjectSettingModal) deleteTempObjects()
return return
} }
} }
@ -198,13 +207,209 @@ export function useObjectBatch() {
} }
} }
const deleteTempObjects = (setShowObjectSettingModal) => { const applyDormers = (dormerPlacement, buttonAct, surfaceShapePolygons) => {
const deleteTarget = canvas?.getObjects().filter((obj) => obj.name === BATCH_TYPE.OPENING_TEMP || obj.name === BATCH_TYPE.SHADOW_TEMP) const dormerName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER : BATCH_TYPE.PENTAGON_DORMER
const dormerTempName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER_TEMP : BATCH_TYPE.PENTAGON_DORMER_TEMP
const height = dormerPlacement.heightRef.current.value / 10
const pitch = dormerPlacement.pitchRef.current.value
const directionRef = dormerPlacement.directionRef.current
const offsetRef = dormerPlacement.offsetRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetRef.current.value) / 10
let dormer, dormerOffset, isDown, selectedSurface
console.log('dormerPlacement', dormerPlacement)
if (height === '' || pitch === '' || height <= 0 || pitch <= 0) {
swalFire({ text: getMessage('common.canvas.validate.size'), icon: 'error' })
return
}
//삼각형 도머
if (buttonAct === 3) {
const bottomLength = height / (pitch * 0.25)
const bottomOffsetLength = (height + offsetRef) / (pitch * 0.25)
console.log(bottomOffsetLength)
addCanvasMouseEventListener('mouse:move', (e) => {
isDown = true
if (!isDown) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === dormerTempName)) //움직일때 일단 지워가면서 움직임
const pointer = canvas.getPointer(e.e)
surfaceShapePolygons.forEach((surface) => {
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
selectedSurface = surface
}
})
let angle = 0
if (directionRef === 'left') {
//서
angle = 90
} else if (directionRef === 'right') {
//동
angle = 270
} else if (directionRef === 'up') {
//북
angle = 180
}
dormer = new fabric.Triangle({
fill: 'white',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
width: bottomLength * 2,
height: height,
left: pointer.x,
top: pointer.y,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
})
canvas?.add(dormer)
if (offsetRef > 0) {
dormerOffset = new fabric.Triangle({
fill: 'gray',
stroke: 'red',
strokeDashArray: [5, 5],
strokeWidth: 1,
width: bottomOffsetLength * 2,
height: height + offsetRef,
left: pointer.x,
top: pointer.y,
selectable: true,
lockMovementX: true,
lockMovementY: true,
lockRotation: true,
lockScalingX: true,
lockScalingY: true,
name: dormerTempName,
originX: 'center',
originY: 'top',
angle: angle,
})
canvas?.add(dormerOffset)
}
})
addCanvasMouseEventListener('mouse:up', (e) => {
if (dormer) {
// const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
// const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
// //지붕 밖으로 그렸을때
// if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
// swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
// //일단 지워
// deleteTempObjects()
// return
// }
//각도 추가
let originAngle = 0 //기본 남쪽
let direction = 'south'
if (directionRef === 'left') {
//서
originAngle = 90
direction = 'west'
} else if (directionRef === 'right') {
//동
originAngle = 270
direction = 'east'
} else if (directionRef === 'up') {
//북
originAngle = 180
direction = 'north'
}
let splitedTriangle = offsetRef > 0 ? splitDormerTriangle(dormerOffset, directionRef) : splitDormerTriangle(dormer, directionRef)
canvas?.remove(offsetRef > 0 ? dormerOffset : dormer)
if (offsetRef > 0)
dormer.set({
name: dormerName,
stroke: 'black',
strokeWidth: 1,
strokeDashArray: [0],
}) //오프셋이 있을땐 같이 도머로 만든다
const leftTriangle = new QPolygon(splitedTriangle[0], {
fill: 'transparent',
stroke: 'black',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
fontSize: 14,
direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
})
const rightTriangle = new QPolygon(splitedTriangle[1], {
fill: 'transparent',
stroke: 'black',
strokeWidth: 1,
selectable: true,
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
viewLengthText: true,
fontSize: 14,
direction: direction,
originX: 'center',
originY: 'center',
name: dormerName,
})
canvas?.add(leftTriangle)
canvas?.add(rightTriangle)
//패턴
setSurfaceShapePattern(leftTriangle)
setSurfaceShapePattern(rightTriangle)
//방향
drawDirectionArrow(leftTriangle)
drawDirectionArrow(rightTriangle)
isDown = false
initEvent()
}
})
}
}
const deleteTempObjects = () => {
const deleteTarget = canvas
?.getObjects()
.filter(
(obj) =>
obj.name === BATCH_TYPE.OPENING_TEMP ||
obj.name === BATCH_TYPE.SHADOW_TEMP ||
obj.name === BATCH_TYPE.TRIANGLE_DORMER_TEMP ||
obj.name === BATCH_TYPE.PENTAGON_DORMER_TEMP,
)
canvas?.remove(...deleteTarget) canvas?.remove(...deleteTarget)
initEvent() //이벤트 초기화 initEvent() //이벤트 초기화
} }
return { return {
applyOpeningAndShadow, applyOpeningAndShadow,
applyDormers,
} }
} }

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@ -2,11 +2,10 @@
import { useRecoilValue } from 'recoil' import { useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom' import { canvasState } from '@/store/canvasAtom'
import { MENU, BATCH_TYPE } from '@/common/common' import { MENU, BATCH_TYPE, POLYGON_TYPE } from '@/common/common'
import { getIntersectionPoint, setSurfaceShapePattern } from '@/util/canvas-util' import { getIntersectionPoint, setSurfaceShapePattern } from '@/util/canvas-util'
import { degreesToRadians } from '@turf/turf' import { degreesToRadians } from '@turf/turf'
import { QPolygon } from '@/components/fabric/QPolygon' import { QPolygon } from '@/components/fabric/QPolygon'
import { fabric } from 'fabric'
import { useSwal } from '@/hooks/useSwal' import { useSwal } from '@/hooks/useSwal'
import { useMessage } from '@/hooks/useMessage' import { useMessage } from '@/hooks/useMessage'
import { useEvent } from '@/hooks/useEvent' import { useEvent } from '@/hooks/useEvent'
@ -116,7 +115,7 @@ export function useSurfaceShapeBatch() {
addCanvasMouseEventListener('mouse:down', (e) => { addCanvasMouseEventListener('mouse:down', (e) => {
isDrawing = false isDrawing = false
obj.set('name', MENU.BATCH_CANVAS.SURFACE_SHAPE_BATCH) obj.set('name', POLYGON_TYPE.ROOF)
initEvent() initEvent()
setSurfaceShapePattern(obj) setSurfaceShapePattern(obj)
setShowPlacementSurfaceSettingModal(true) setShowPlacementSurfaceSettingModal(true)
@ -567,19 +566,25 @@ export function useSurfaceShapeBatch() {
const deleteAllSurfacesAndObjects = () => { const deleteAllSurfacesAndObjects = () => {
swalFire({ swalFire({
text: '삭제 ㄱㄱ?', text: '배치면 내용을 전부 삭제하시겠습니까?',
type: 'confirm', type: 'confirm',
confirmFn: () => { confirmFn: () => {
canvas?.getObjects().forEach((obj) => { canvas?.getObjects().forEach((obj) => {
if (obj.name === MENU.BATCH_CANVAS.SURFACE_SHAPE_BATCH || obj.name === BATCH_TYPE.OPENING || obj.name === BATCH_TYPE.SHADOW) { if (
obj.name === POLYGON_TYPE.ROOF ||
obj.name === BATCH_TYPE.OPENING ||
obj.name === BATCH_TYPE.SHADOW ||
obj.name === BATCH_TYPE.TRIANGLE_DORMER ||
obj.name === BATCH_TYPE.PENTAGON_DORMER
) {
canvas?.remove(obj) canvas?.remove(obj)
} }
}) })
swalFire({ text: '삭제 완료 되었습니다.' }) swalFire({ text: '삭제 완료 되었습니다.' })
}, },
denyFn: () => { // denyFn: () => {
swalFire({ text: '취소되었습니다.' }) // swalFire({ text: '취소되었습니다.', icon: 'error' })
}, // },
}) })
} }

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@ -744,6 +744,79 @@ export const polygonToTurfPolygon = (polygon) => {
) )
} }
export const splitDormerTriangle = (triangle, direction) => {
const halfWidth = triangle.width / 2
let leftPoints = []
let rightPoints = []
let leftPointOffset = []
let rightPointOffset = []
if (direction === 'down') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
{ x: triangle.left, y: triangle.top + triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left, y: triangle.top + triangle.height },
{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
]
} else if (direction === 'up') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
{ x: triangle.left, y: triangle.top - triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left, y: triangle.top - triangle.height },
{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
]
} else if (direction === 'left') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
{ x: triangle.left - triangle.height, y: triangle.top },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top },
{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
]
} else if (direction === 'right') {
leftPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
]
rightPoints = [
{ x: triangle.left, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top },
{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
]
}
return [leftPoints, rightPoints]
}
export const triangleToPolygon = (triangle) => {
const points = []
const halfWidth = triangle.width / 2
const height = triangle.height
points.push({ x: triangle.left + halfWidth, y: triangle.top })
points.push({ x: triangle.left, y: triangle.top + height })
points.push({ x: triangle.left + triangle.width, y: triangle.top + height })
return points
}
export const rectToPolygon = (rect) => { export const rectToPolygon = (rect) => {
const points = [] const points = []
const left = rect.left const left = rect.left