모듈 배치 수동, 자동 작업중
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@ -1,7 +1,7 @@
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import { useEffect, useState } from 'react'
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import { useRecoilState, useRecoilValue, useSetRecoilState } from 'recoil'
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import { canvasState } from '@/store/canvasAtom'
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import { setSurfaceShapePattern } from '@/util/canvas-util'
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import { rectToPolygon, setSurfaceShapePattern } from '@/util/canvas-util'
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import { roofDisplaySelector } from '@/store/settingAtom'
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import offsetPolygon from '@/util/qpolygon-utils'
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import { QPolygon } from '@/components/fabric/QPolygon'
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@ -13,7 +13,7 @@ import * as turf from '@turf/turf'
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export function useModuleBasicSetting() {
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const canvas = useRecoilValue(canvasState)
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const roofDisplay = useRecoilValue(roofDisplaySelector)
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const setModuleInstSurface = useSetRecoilState(moduleSetupSurfaceState)
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const [moduleSetupSurface, setModuleSetupSurface] = useRecoilState(moduleSetupSurfaceState)
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const [moduleIsSetup, setModuleIsSetup] = useRecoilState(moduleIsSetupState)
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const { addTargetMouseEventListener, addCanvasMouseEventListener, initEvent } = useEvent()
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let selectedModuleInstSurfaceArray = []
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@ -61,9 +61,7 @@ export function useModuleBasicSetting() {
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//설치 범위 지정 클릭 이벤트
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const toggleSelection = (setupSurface) => {
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console.log('polygon', setupSurface)
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const isExist = selectedModuleInstSurfaceArray.some((obj) => obj.parentId === polygon.parentId)
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const isExist = selectedModuleInstSurfaceArray.some((obj) => obj.parentId === setupSurface.parentId)
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//최초 선택일때
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if (!isExist) {
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//기본 선택이랑 스트로크 굵기가 같으면 선택 안됨으로 봄
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@ -95,7 +93,7 @@ export function useModuleBasicSetting() {
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}
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canvas?.renderAll()
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setModuleInstSurface([...selectedModuleInstSurfaceArray])
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setModuleSetupSurface([...selectedModuleInstSurfaceArray])
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}
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/**
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@ -330,7 +328,16 @@ export function useModuleBasicSetting() {
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//도머 객체를 가져옴
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if (batchObjects) {
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batchObjects.forEach((object) => {
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const dormerTurfPolygon = polygonToTurfPolygon(object) //turf객체로 변환
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let dormerTurfPolygon
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if (object.type === 'group') {
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//도머는 그룹형태임
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dormerTurfPolygon = batchObjectGroupToTurfPolygon(object)
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} else {
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//개구, 그림자
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dormerTurfPolygon = polygonToTurfPolygon(rectToPolygon(object))
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}
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const intersection = turf.intersect(turf.featureCollection([dormerTurfPolygon, tempTurfModule])) //겹치는지 확인
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//겹치면 안됨
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if (intersection) {
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@ -346,7 +353,7 @@ export function useModuleBasicSetting() {
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if (turf.booleanWithin(tempTurfModule, turfPolygon)) {
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//마우스 클릭시 set으로 해당 위치에 셀을 넣음
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const isOverlap = manualDrawModules.some((cell) => turf.booleanOverlap(tempTurfModule, polygonToTurfPolygon(cell))) //겹치는지 확인
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const isOverlap = manualDrawModules.some((module) => turf.booleanOverlap(tempTurfModule, polygonToTurfPolygon(module))) //겹치는지 확인
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if (!isOverlap) {
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//안겹치면 넣는다
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tempModule.setCoords()
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@ -367,73 +374,86 @@ export function useModuleBasicSetting() {
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}
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}
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const coordToTurfPolygon = (points) => {
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const coordinates = points.map((point) => [point.x, point.y])
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coordinates.push(coordinates[0])
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return turf.polygon([coordinates])
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}
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const polygonToTurfPolygon = (polygon) => {
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const coordinates = polygon.points.map((point) => [point.x, point.y])
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coordinates.push(coordinates[0])
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return turf.polygon(
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[coordinates],
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{},
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{
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parentId: polygon.parentId,
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},
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)
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}
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const autoModuleSetup = () => {
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const moduleSetupSurfaces = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && obj.selected)
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const notSelectedTrestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && !obj.selected)
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initEvent()
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const moduleSetupSurfaces = moduleSetupSurface
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const notSelectedTrestlePolygons = canvas
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?.getObjects()
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.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && !moduleSetupSurfaces.includes(obj))
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const dormerTrestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'dormerTrestle') //도머 객체
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const batchObjects = canvas
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?.getObjects()
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.filter(
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(obj) =>
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obj.name === BATCH_TYPE.OPENING ||
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obj.name === BATCH_TYPE.TRIANGLE_DORMER ||
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obj.name === BATCH_TYPE.PENTAGON_DORMER ||
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obj.name === BATCH_TYPE.SHADOW,
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) //도머s 객체
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if (moduleSetupSurfaces.length === 0) {
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alert('가대가 없습니다.')
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alert('선택된 모듈 설치면이 없습니다.')
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return
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}
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if (drewRoofCells.length > 0) {
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alert('기존 셀은 제거됩니다.')
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if (moduleIsSetup.length > 0) {
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alert('기존 모듈은 제거됩니다.')
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}
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notSelectedTrestlePolygons.forEach((trestle) => {
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trestle.cells.forEach((cell) => {
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canvas?.remove(cell)
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})
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trestle.cells = []
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notSelectedTrestlePolygons.forEach((obj) => {
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if (obj.modules) {
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obj.modules.forEach((module) => {
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canvas?.remove(module)
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})
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obj.modules = []
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}
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})
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const drawCellsArray = []
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moduleSetupSurfaces.forEach((trestle, index) => {
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trestle.fire('mousedown')
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let maxLengthLine = trestle.lines.reduce((acc, cur) => {
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const moduleSetupArray = []
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moduleSetupSurfaces.forEach((moduleSetupSurface, index) => {
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moduleSetupSurface.fire('mousedown')
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let maxLengthLine = moduleSetupSurface.lines.reduce((acc, cur) => {
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return acc.length > cur.length ? acc : cur
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})
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const turfTrestlePolygon = polygonToTurfPolygon(trestle) //폴리곤을 turf 객체로 변환
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const turfModuleSetupSurface = polygonToTurfPolygon(moduleSetupSurface) //폴리곤을 turf 객체로 변환
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const containsBatchObjects = batchObjects.filter((batchObject) => {
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let convertBatchObject
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if (batchObject.type === 'group') {
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//도머는 그룹형태임
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convertBatchObject = batchObjectGroupToTurfPolygon(batchObject)
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} else {
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//개구, 그림자
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batchObject.set({
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points: rectToPolygon(batchObject),
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})
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convertBatchObject = polygonToTurfPolygon(batchObject)
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}
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const containsDormerTrestlePolygons = dormerTrestlePolygons.filter((dormerTrestle) => {
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// 폴리곤 안에 도머 폴리곤이 포함되어있는지 확인해서 반환하는 로직
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return (
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turf.booleanContains(turfTrestlePolygon, polygonToTurfPolygon(dormerTrestle)) ||
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turf.booleanWithin(polygonToTurfPolygon(dormerTrestle), turfTrestlePolygon)
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)
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return turf.booleanContains(turfModuleSetupSurface, convertBatchObject) || turf.booleanWithin(convertBatchObject, turfModuleSetupSurface)
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})
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let difference = turfTrestlePolygon //기본 객체(면형상)
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let difference = turfModuleSetupSurface //기본 객체(면형상)
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if (containsDormerTrestlePolygons.length > 0) {
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if (containsBatchObjects.length > 0) {
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//turf로 도머를 제외시키는 로직
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for (let i = 0; i < containsDormerTrestlePolygons.length; i++) {
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for (let i = 0; i < containsBatchObjects.length; i++) {
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let convertBatchObject
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if (containsBatchObjects[i].type === 'group') {
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convertBatchObject = batchObjectGroupToTurfPolygon(containsBatchObjects[i])
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} else {
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convertBatchObject = polygonToTurfPolygon(containsBatchObjects[i])
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}
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if (i === 0) {
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difference = turf.difference(turf.featureCollection([turfTrestlePolygon, polygonToTurfPolygon(containsDormerTrestlePolygons[i])])) //한 면에 도머가 1개일때
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difference = turf.difference(turf.featureCollection([turfModuleSetupSurface, convertBatchObject])) //한 면에 도머가 1개일때
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} else {
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if (difference) {
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difference = turf.difference(turf.featureCollection([difference, polygonToTurfPolygon(containsDormerTrestlePolygons[i])])) //한면에 도머가 여러개일때 계속 제외시킴
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difference = turf.difference(turf.featureCollection([difference, convertBatchObject])) //한면에 도머가 여러개일때 계속 제외시킴
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}
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}
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}
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@ -444,9 +464,9 @@ export function useModuleBasicSetting() {
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let height = maxLengthLine.flowDirection === 'right' || maxLengthLine.flowDirection === 'left' ? 113.4 : 172.2
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//배치면때는 방향쪽으로 패널이 넓게 누워져야함
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if (trestle.flowDirection !== undefined) {
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width = trestle.flowDirection === 'south' || trestle.flowDirection === 'north' ? 172.2 : 113.4
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height = trestle.flowDirection === 'south' || trestle.flowDirection === 'north' ? 113.4 : 172.2
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if (moduleSetupSurface.flowDirection !== undefined) {
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width = moduleSetupSurface.flowDirection === 'south' || moduleSetupSurface.flowDirection === 'north' ? 172.2 : 113.4
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height = moduleSetupSurface.flowDirection === 'south' || moduleSetupSurface.flowDirection === 'north' ? 113.4 : 172.2
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}
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const cols = Math.floor((bbox[2] - bbox[0]) / width)
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const rows = Math.floor((bbox[3] - bbox[1]) / height)
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@ -458,30 +478,30 @@ export function useModuleBasicSetting() {
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square = [],
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margin = 0
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if (trestle.flowDirection !== undefined) {
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if (moduleSetupSurface.flowDirection !== undefined) {
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//배치면 처림 방향이 정해져있는 경우
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if (trestle.flowDirection === 'south' || trestle.flowDirection === 'north') {
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if (moduleSetupSurface.flowDirection === 'south' || moduleSetupSurface.flowDirection === 'north') {
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//남,북
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margin = (bbox[2] - bbox[0] - cols * width) / 2 //박스 끝에서 박스 시작값을 빼고 width와 계산된 cols를 곱한값을 뺀뒤 나누기 2 하면 가운데 배치됨
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if (trestle.flowDirection === 'south') {
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if (moduleSetupSurface.flowDirection === 'south') {
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//남쪽
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x = col === 0 ? trestle.left + margin : bbox[0] + col * width + margin //상하 위치 기준이면 좌우 가운데 정렬한다
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x = col === 0 ? moduleSetupSurface.left + margin : bbox[0] + col * width + margin //상하 위치 기준이면 좌우 가운데 정렬한다
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y = bbox[3] - row * height
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} else {
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//북쪽
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x = col === 0 ? trestle.left + margin : bbox[0] + col * width + margin
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x = col === 0 ? moduleSetupSurface.left + margin : bbox[0] + col * width + margin
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y = bbox[1] + row * height
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}
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} else if (trestle.flowDirection === 'east' || trestle.flowDirection === 'west') {
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} else if (moduleSetupSurface.flowDirection === 'east' || moduleSetupSurface.flowDirection === 'west') {
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//동쪽
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margin = (bbox[3] - bbox[1] - rows * height) / 2
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if (trestle.flowDirection === 'east') {
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if (moduleSetupSurface.flowDirection === 'east') {
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x = bbox[2] - col * width
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y = rows === 0 ? trestle.top + margin : bbox[1] + row * height + margin //좌우 위치 기준이면 상하 가운데 정렬한다
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y = rows === 0 ? moduleSetupSurface.top + margin : bbox[1] + row * height + margin //좌우 위치 기준이면 상하 가운데 정렬한다
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} else {
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x = bbox[0] + col * width
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y = rows === 0 ? trestle.top + margin : bbox[1] + row * height + margin
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y = rows === 0 ? moduleSetupSurface.top + margin : bbox[1] + row * height + margin
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}
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}
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} else {
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@ -500,17 +520,29 @@ export function useModuleBasicSetting() {
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const squarePolygon = turf.polygon([square])
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const disjointFromTrestle = turf.booleanContains(turfTrestlePolygon, squarePolygon) || turf.booleanWithin(squarePolygon, turfTrestlePolygon)
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const disjointFromTrestle =
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turf.booleanContains(turfModuleSetupSurface, squarePolygon) || turf.booleanWithin(squarePolygon, turfModuleSetupSurface)
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if (disjointFromTrestle) {
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let turfCoordnates = squarePolygon.geometry.coordinates[0].slice(0, -1)
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const points = turfCoordnates.map((coord) => ({ x: coord[0], y: coord[1] }))
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if (containsDormerTrestlePolygons.length > 0) {
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if (containsBatchObjects.length > 0) {
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let convertBatchObject
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//도머가 있으면 적용되는 로직
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const isDisjoint = containsDormerTrestlePolygons.some((dormerTrestle) => {
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return turf.booleanDisjoint(squarePolygon, polygonToTurfPolygon(dormerTrestle)) //도머가 여러개일수있으므로 겹치는게 있다면...
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const isDisjoint = containsBatchObjects.some((batchObject) => {
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if (batchObject.type === 'group') {
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convertBatchObject = batchObjectGroupToTurfPolygon(batchObject)
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} else {
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convertBatchObject = polygonToTurfPolygon(batchObject)
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}
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return turf.booleanDisjoint(squarePolygon, convertBatchObject) //도머가 여러개일수있으므로 겹치는게 있다면...
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})
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console.log('isDisjoint', isDisjoint)
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if (isDisjoint) {
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const tempModule = new QPolygon(points, {
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fill: '#BFFD9F',
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@ -522,10 +554,10 @@ export function useModuleBasicSetting() {
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lockScalingX: false, // X 축 크기 조정 잠금
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lockScalingY: false, // Y 축 크기 조정 잠금
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opacity: 0.8,
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parentId: trestle.parentId,
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parentId: moduleSetupSurface.parentId,
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})
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canvas?.add(tempModule)
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drawCellsArray.push(tempModule)
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moduleSetupArray.push(tempModule)
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}
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} else {
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//도머가 없을땐 그냥 그림
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@ -539,12 +571,12 @@ export function useModuleBasicSetting() {
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lockScalingX: true, // X 축 크기 조정 잠금
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lockScalingY: true, // Y 축 크기 조정 잠금
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opacity: 0.8,
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parentId: trestle.parentId,
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parentId: moduleSetupSurface.parentId,
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lineCol: col,
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lineRow: row,
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})
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canvas?.add(tempModule)
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drawCellsArray.push(tempModule)
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moduleSetupArray.push(tempModule)
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}
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}
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}
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@ -560,7 +592,7 @@ export function useModuleBasicSetting() {
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// }
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// drawRoofCells.forEach((cell) => {
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// drawCellsArray.push(cell)
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// moduleSetupArray.push(cell)
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// })
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/**
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@ -585,9 +617,42 @@ export function useModuleBasicSetting() {
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// originY: 'center',
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// }),
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// )
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moduleSetupSurface.set({ modules: moduleSetupArray })
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})
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setDrewRoofCells(drawCellsArray)
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setModuleIsSetup(moduleSetupArray)
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}
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const coordToTurfPolygon = (points) => {
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const coordinates = points.map((point) => [point.x, point.y])
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coordinates.push(coordinates[0])
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return turf.polygon([coordinates])
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}
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const polygonToTurfPolygon = (object) => {
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let coordinates
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coordinates = object.points.map((point) => [point.x, point.y])
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coordinates.push(coordinates[0])
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return turf.polygon(
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[coordinates],
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{},
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{
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parentId: object.parentId,
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},
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)
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}
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function batchObjectGroupToTurfPolygon(group) {
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const polygons = group.getObjects().filter((obj) => obj.type === 'QPolygon')
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let allPoints = []
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polygons.forEach((obj) => allPoints.push(...obj.get('points')))
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const points = turf.featureCollection(allPoints.map((point) => turf.point([point.x, point.y])))
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const hull = turf.concave(points, { tolerance: 0.1 })
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return hull
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}
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return {
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