할당1
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@ -2,14 +2,9 @@ import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
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import { SkeletonBuilder } from '@/lib/skeletons'
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import { SkeletonBuilder } from '@/lib/skeletons'
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import { calcLineActualSize, calcLinePlaneSize, toGeoJSON } from '@/util/qpolygon-utils'
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import { calcLineActualSize, calcLinePlaneSize, toGeoJSON } from '@/util/qpolygon-utils'
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import { QLine } from '@/components/fabric/QLine'
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import { QLine } from '@/components/fabric/QLine'
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import { findClosestLineToPoint, findOrthogonalPoint, getDegreeByChon } from '@/util/canvas-util'
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import { getDegreeByChon } from '@/util/canvas-util'
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import Big from 'big.js'
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import Big from 'big.js'
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import { line } from 'framer-motion/m'
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import { QPolygon } from '@/components/fabric/QPolygon'
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import { QPolygon } from '@/components/fabric/QPolygon'
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import { point } from '@turf/turf'
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import { add, forEach } from 'mathjs'
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import wallLine from '@/components/floor-plan/modal/wallLineOffset/type/WallLine'
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import * as conole from 'mathjs'
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/**
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/**
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* 지붕 폴리곤의 스켈레톤(중심선)을 생성하고 캔버스에 그립니다.
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* 지붕 폴리곤의 스켈레톤(중심선)을 생성하고 캔버스에 그립니다.
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@ -434,6 +429,7 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
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let roof = canvas?.getObjects().find((object) => object.id === roofId)
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let roof = canvas?.getObjects().find((object) => object.id === roofId)
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let wall = canvas.getObjects().find((obj) => obj.name === POLYGON_TYPE.WALL && obj.attributes.roofId === roofId)
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let wall = canvas.getObjects().find((obj) => obj.name === POLYGON_TYPE.WALL && obj.attributes.roofId === roofId)
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let skeletonLines = []
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let skeletonLines = []
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let findPoints = [];
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const processedInnerEdges = new Set()
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const processedInnerEdges = new Set()
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@ -764,6 +760,7 @@ if(roof.moveUpDown??0 > 0) {
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//wall.baseLine은 움직인라인
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//wall.baseLine은 움직인라인
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const movedLines = []
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const movedLines = []
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sortedWallLines.forEach((wallLine, index) => {
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sortedWallLines.forEach((wallLine, index) => {
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@ -840,67 +837,34 @@ if(roof.moveUpDown??0 > 0) {
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return line
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return line
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}
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}
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getAddLine(roofLine.startPoint, roofLine.endPoint)
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getAddLine(roofLine.startPoint, roofLine.endPoint, )
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPEnd = { x: roofLine.x2, y: roofLine.y2 }
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newPEnd = { x: roofLine.x2, y: roofLine.y2 }
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// Usage in your code:
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const getInnerLines = (lines, point) => {
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// if (fullyMoved) {
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// const result = adjustLinePoints({
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}
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// roofLine,
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// currentRoofLine,
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// wallBaseLine,
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// origin,
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// moveType: 'both' // Adjust both start and end points
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// });
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// newPStart = result.newPStart;
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// newPEnd = result.newPEnd;
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// getAddLine(newPStart, newPEnd, 'red');
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// }
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// else if (movedStart) {
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// const result = adjustLinePoints({
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// roofLine,
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// currentRoofLine,
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// wallBaseLine,
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// origin,
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// moveType: 'start' // Only adjust start point
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// });
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// newPStart = result.newPStart;
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// getAddLine(newPStart, newPEnd, 'green');
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// }
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// else if (movedEnd) {
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// const result = adjustLinePoints({
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// roofLine,
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// currentRoofLine,
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// wallBaseLine,
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// origin,
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// moveType: 'end' // Only adjust end point
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// });
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// newPEnd = result.newPEnd;
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// getAddLine(newPStart, newPEnd, 'orange');
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// }
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// canvas.renderAll()
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//두 포인트가 변경된 라인인
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//두 포인트가 변경된 라인인
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if (fullyMoved) {
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if (fullyMoved) {
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//반시계방향향
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//반시계방향향
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console.log("moveFully:::::::::::::", wallBaseLine, newPStart, newPEnd)
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console.log("moveFully:::::::::::::", wallBaseLine, newPStart, newPEnd)
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if (getOrientation(roofLine) === 'vertical') {
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if (getOrientation(roofLine) === 'vertical') {
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//왼쪽 부터 roofLine, wallBaseLine
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//왼쪽 부터 roofLine, wallBaseLine
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if (newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) {
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if (newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //top right
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newPStart.y = wallBaseLine.y1;
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newPStart.y = wallBaseLine.y1;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) {
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} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) {
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newPEnd.y = wallBaseLine.y2;
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newPEnd.y = wallBaseLine.y2;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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} else if (newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {
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} else if (newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) { //top left
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newPEnd.y = wallBaseLine.y2;
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newPEnd.y = wallBaseLine.y2;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) {
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} else if (wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) {
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newPStart.y = wallBaseLine.y1;
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newPStart.y = wallBaseLine.y1;
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@ -923,13 +887,19 @@ if(roof.moveUpDown??0 > 0) {
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} else if (getOrientation(roofLine) === 'horizontal') {
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} else if (getOrientation(roofLine) === 'horizontal') {
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if (newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //위 왼쪽
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if (newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //top left
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newPStart.x = wallBaseLine.x1;
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newPStart.x = wallBaseLine.x1;
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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//추가 수직
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} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x) { //아래오르쪽
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 }, )
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newPEnd.x = wallBaseLine.x2;
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//추가 라인?
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x) { //top right
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newPEnd.x = wallBaseLine.x2;
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//추가 수직
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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//추가 라인?
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { //위 오른쪽
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} else if (newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { //위 오른쪽
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newPEnd.x = wallBaseLine.x2;
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newPEnd.x = wallBaseLine.x2;
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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@ -938,13 +908,15 @@ if(roof.moveUpDown??0 > 0) {
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newPStart.x = wallBaseLine.x1;
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newPStart.x = wallBaseLine.x1;
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { // 위가운데
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} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { // top center
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newPEnd.x = wallBaseLine.x2;
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newPEnd.x = wallBaseLine.x2;
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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newPStart.x = wallBaseLine.x1;
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newPStart.x = wallBaseLine.x1;
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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//추가 라인?
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.x1 <= newPStart.x && newPStart.x <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { // 아래가운데
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} else if (wallBaseLine.x1 <= newPStart.x && newPStart.x <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { // 아래가운데
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newPEnd.x = wallBaseLine.x1;
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newPEnd.x = wallBaseLine.x1;
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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@ -1030,6 +1002,10 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //right / top
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newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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newPEnd ={ y: roofLine.y2, x: roofLine.x2 }
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}
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}
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//newPEnd = { x: (isCross) ? currentRoofLine.x1 : origin.x1, y: roofLine.y1 } //수직라인 접점까지지
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//newPEnd = { x: (isCross) ? currentRoofLine.x1 : origin.x1, y: roofLine.y1 } //수직라인 접점까지지
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@ -1068,7 +1044,10 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
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newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
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//대각선 라인을 보조라인으로 그린다.
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if(isCross){
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getAddLine({ x: roofLine.x2, y: currentRoofLine.y2 }, { x: roofLine.x2, y: roofLine.y2 }, 'red')
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}
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}else if(wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { //하단 오른쪽v
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}else if(wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { //하단 오른쪽v
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
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@ -1116,6 +1095,10 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
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}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1){ //top center
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
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}
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}
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// newPStart = { x: roofLine.x2, y: roofLine.y2 }
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// newPStart = { x: roofLine.x2, y: roofLine.y2 }
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@ -1136,12 +1119,21 @@ if(roof.moveUpDown??0 > 0) {
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//polygon 만들기
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//polygon 만들기
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console.log("innerLines:::::", innerLines)
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console.log("innerLines:::::", innerLines)
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console.log("movedLines", movedLines)
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console.log("movedLines", movedLines)
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// console.log("updateLines:::::", updateLines)
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}
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}
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// --- 사용 예시 ---
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// --- 사용 예시 ---
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// const polygons = findConnectedLines(movedLines, innerLines, canvas, roofId, roof);
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// const polygons = findConnectedLines(movedLines, innerLines, canvas, roofId, roof);
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// console.log("polygon", polygons);
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// console.log("polygon", polygons);
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// canvas.renderAll
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// canvas.renderAll
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if (findPoints.length > 0) {
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// 모든 점에 대해 라인 업데이트를 누적
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return findPoints.reduce((lines, point) => {
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return updateAndAddLine(lines, point);
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}, [...innerLines]);
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}
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return innerLines;
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return innerLines;
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}
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}
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/**
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/**
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@ -2407,41 +2399,41 @@ function getLineDirectionWithOrientation(p1, p2, wall) {
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* @param {number} epsilon - 허용 오차
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* @param {number} epsilon - 허용 오차
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* @returns {boolean}
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* @returns {boolean}
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*/
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*/
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function isPointOnLineSegment(point, lineStart, lineEnd, epsilon = 0.1) {
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// function isPointOnLineSegment(point, lineStart, lineEnd, epsilon = 0.1) {
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const dx = lineEnd.x - lineStart.x;
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// const dx = lineEnd.x - lineStart.x;
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const dy = lineEnd.y - lineStart.y;
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// const dy = lineEnd.y - lineStart.y;
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const length = Math.sqrt(dx * dx + dy * dy);
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// const length = Math.sqrt(dx * dx + dy * dy);
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//
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if (length === 0) {
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// if (length === 0) {
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// 선분의 길이가 0이면 시작점과의 거리만 확인
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// // 선분의 길이가 0이면 시작점과의 거리만 확인
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return Math.abs(point.x - lineStart.x) < epsilon && Math.abs(point.y - lineStart.y) < epsilon;
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// return Math.abs(point.x - lineStart.x) < epsilon && Math.abs(point.y - lineStart.y) < epsilon;
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}
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// }
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//
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// 점에서 선분의 시작점까지의 벡터
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// // 점에서 선분의 시작점까지의 벡터
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const toPoint = { x: point.x - lineStart.x, y: point.y - lineStart.y };
|
// const toPoint = { x: point.x - lineStart.x, y: point.y - lineStart.y };
|
||||||
|
//
|
||||||
// 선분 방향으로의 투영 길이
|
// // 선분 방향으로의 투영 길이
|
||||||
const t = (toPoint.x * dx + toPoint.y * dy) / (length * length);
|
// const t = (toPoint.x * dx + toPoint.y * dy) / (length * length);
|
||||||
|
//
|
||||||
// t가 0과 1 사이에 있어야 선분 위에 있음
|
// // t가 0과 1 사이에 있어야 선분 위에 있음
|
||||||
if (t < 0 || t > 1) {
|
// if (t < 0 || t > 1) {
|
||||||
return false;
|
// return false;
|
||||||
}
|
// }
|
||||||
|
//
|
||||||
// 선분 위의 가장 가까운 점
|
// // 선분 위의 가장 가까운 점
|
||||||
const closestPoint = {
|
// const closestPoint = {
|
||||||
x: lineStart.x + t * dx,
|
// x: lineStart.x + t * dx,
|
||||||
y: lineStart.y + t * dy
|
// y: lineStart.y + t * dy
|
||||||
};
|
// };
|
||||||
|
//
|
||||||
// 점과 가장 가까운 점 사이의 거리
|
// // 점과 가장 가까운 점 사이의 거리
|
||||||
const dist = Math.sqrt(
|
// const dist = Math.sqrt(
|
||||||
Math.pow(point.x - closestPoint.x, 2) +
|
// Math.pow(point.x - closestPoint.x, 2) +
|
||||||
Math.pow(point.y - closestPoint.y, 2)
|
// Math.pow(point.y - closestPoint.y, 2)
|
||||||
);
|
// );
|
||||||
|
//
|
||||||
return dist < epsilon;
|
// return dist < epsilon;
|
||||||
}
|
// }
|
||||||
|
|
||||||
// selectLine과 baseLines 비교하여 방향 찾기
|
// selectLine과 baseLines 비교하여 방향 찾기
|
||||||
function findLineDirection(selectLine, baseLines) {
|
function findLineDirection(selectLine, baseLines) {
|
||||||
@ -3787,3 +3779,95 @@ function adjustLinePoints({ roofLine, currentRoofLine, wallBaseLine, origin, mov
|
|||||||
return { newPStart, newPEnd };
|
return { newPStart, newPEnd };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 주어진 점을 포함하는 라인을 찾는 함수
|
||||||
|
* @param {Array} lines - 검색할 라인 배열 (각 라인은 x1, y1, x2, y2 속성을 가져야 함)
|
||||||
|
* @param {Object} point - 찾고자 하는 점 {x, y}
|
||||||
|
* @param {number} [tolerance=0.1] - 점이 선분 위에 있는지 판단할 때의 허용 오차
|
||||||
|
* @returns {Object|null} 점을 포함하는 첫 번째 라인 또는 null
|
||||||
|
*/
|
||||||
|
function findLineContainingPoint(lines, point, tolerance = 0.1) {
|
||||||
|
if (!point || !lines || !lines.length) return null;
|
||||||
|
|
||||||
|
return lines.find(line => {
|
||||||
|
const { x1, y1, x2, y2 } = line;
|
||||||
|
return isPointOnLineSegment(point, {x: x1, y: y1}, {x: x2, y: y2}, tolerance);
|
||||||
|
}) || null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 점이 선분 위에 있는지 확인하는 함수
|
||||||
|
* @param {Object} point - 확인할 점 {x, y}
|
||||||
|
* @param {Object} lineStart - 선분의 시작점 {x, y}
|
||||||
|
* @param {Object} lineEnd - 선분의 끝점 {x, y}
|
||||||
|
* @param {number} tolerance - 허용 오차
|
||||||
|
* @returns {boolean}
|
||||||
|
*/
|
||||||
|
function isPointOnLineSegment(point, lineStart, lineEnd, tolerance = 0.1) {
|
||||||
|
const { x: px, y: py } = point;
|
||||||
|
const { x: x1, y: y1 } = lineStart;
|
||||||
|
const { x: x2, y: y2 } = lineEnd;
|
||||||
|
|
||||||
|
// 선분의 길이
|
||||||
|
const lineLength = Math.hypot(x2 - x1, y2 - y1);
|
||||||
|
|
||||||
|
// 점에서 선분의 양 끝점까지의 거리 합
|
||||||
|
const dist1 = Math.hypot(px - x1, py - y1);
|
||||||
|
const dist2 = Math.hypot(px - x2, py - y2);
|
||||||
|
|
||||||
|
// 점이 선분 위에 있는지 확인 (허용 오차 범위 내에서)
|
||||||
|
return Math.abs(dist1 + dist2 - lineLength) <= tolerance;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates a line in the innerLines array and returns the updated array
|
||||||
|
* @param {Array} innerLines - Array of line objects to update
|
||||||
|
* @param {Object} targetPoint - The point to find the line {x, y}
|
||||||
|
* @param {Object} wallBaseLine - The base line containing new coordinates
|
||||||
|
* @param {Function} getAddLine - Function to add a new line
|
||||||
|
* @returns {Array} Updated array of lines
|
||||||
|
*/
|
||||||
|
function updateAndAddLine(innerLines, targetPoint) {
|
||||||
|
|
||||||
|
// 1. Find the line containing the target point
|
||||||
|
const foundLine = findLineContainingPoint(innerLines, targetPoint);
|
||||||
|
if (!foundLine) {
|
||||||
|
console.warn('No line found containing the target point');
|
||||||
|
return [...innerLines];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Create a new array without the found line
|
||||||
|
const updatedLines = innerLines.filter(line =>
|
||||||
|
line !== foundLine &&
|
||||||
|
!(line.x1 === foundLine.x1 &&
|
||||||
|
line.y1 === foundLine.y1 &&
|
||||||
|
line.x2 === foundLine.x2 &&
|
||||||
|
line.y2 === foundLine.y2)
|
||||||
|
);
|
||||||
|
|
||||||
|
const updatedLine = {
|
||||||
|
...foundLine,
|
||||||
|
x1: targetPoint.x,
|
||||||
|
y1: targetPoint.y,
|
||||||
|
x2: foundLine.x2,
|
||||||
|
y2: foundLine.y2,
|
||||||
|
startPoint: { x: targetPoint.x, y: targetPoint.y },
|
||||||
|
endPoint: foundLine.endPoint || { x: foundLine.x2, y: foundLine.y2 }
|
||||||
|
};
|
||||||
|
|
||||||
|
// 4. If it's a Fabric.js object, use set method if available
|
||||||
|
if (typeof foundLine.set === 'function') {
|
||||||
|
foundLine.set({
|
||||||
|
x1: targetPoint.x,
|
||||||
|
y1: targetPoint.y,
|
||||||
|
x2: foundLine.x2,
|
||||||
|
y2: foundLine.y2
|
||||||
|
});
|
||||||
|
updatedLines.push(foundLine);
|
||||||
|
} else {
|
||||||
|
updatedLines.push(updatedLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return updatedLines;
|
||||||
|
}
|
||||||
Loading…
x
Reference in New Issue
Block a user