6각형 작업중
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@ -136,14 +136,20 @@ export default function Roof2() {
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if (canvas) {
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const polygon = new QPolygon(
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[
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{ x: 198.5, y: 735 },
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{ x: 698.5, y: 735 },
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{ x: 698.5, y: 585 },
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{ x: 448.5, y: 585 },
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{ x: 448.5, y: 435 },
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{ x: 698.5, y: 435 },
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{ x: 698.5, y: 235 },
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{ x: 198.5, y: 235 },
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// { x: 198.5, y: 735 },
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// { x: 698.5, y: 735 },
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// { x: 698.5, y: 585 },
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// { x: 448.5, y: 585 },
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// { x: 448.5, y: 435 },
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// { x: 698.5, y: 435 },
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// { x: 698.5, y: 235 },
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// { x: 198.5, y: 235 },
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{ x: 100, y: 100 },
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{ x: 800, y: 100 },
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{ x: 800, y: 800 },
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{ x: 500, y: 800 },
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{ x: 500, y: 400 },
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{ x: 100, y: 400 },
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],
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{
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fill: 'transparent',
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@ -33,6 +33,7 @@ export default class QPolygon extends fabric.Group {
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const polygon = new fabric.Polygon(sortPoints, options)
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super([polygon], {})
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this.fontSize = options.fontSize
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this.points = sortPoints
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this.polygon = polygon
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@ -354,7 +355,7 @@ export default class QPolygon extends fabric.Group {
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}
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#drawHelpLineInRect(chon) {
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let type
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let type = 1
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let smallestLength = Infinity
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let maxLength = 0
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@ -530,7 +531,241 @@ export default class QPolygon extends fabric.Group {
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}
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}
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#drawHelpLineInHexagon(chon) {}
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#drawHelpLineInHexagon(chon) {
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let type = this.shape
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// 1 = 0, 3
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// 2 = 2, 5
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// 3 = 1, 4
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// 4 = 0, 3
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// 라인 기준점 1,2
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let lines, lines2
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// 용마루 시작점 2개
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let vPoint1, vPoint2
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// 용마루 시작점과 만나는 지붕의 중앙
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let centerPoint1, centerPoint2
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// 용마루 끝점을 위해 필요한 점 2개
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let vPoint3, vPoint4
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if (type === 1) {
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lines = [this.lines[0], this.lines[3]]
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lines2 = [this.lines[1], this.lines[4]]
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vPoint1 = {
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x: lines[0].x1 + lines[0].length / 2,
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y: lines[0].y1 + lines[0].length / 2,
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}
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vPoint2 = {
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x: lines[1].x1 + lines[1].length / 2,
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y: lines[1].y1 - lines[1].length / 2,
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}
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centerPoint1 = {
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x: (lines[0].x1 + lines[0].x2) / 2,
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y: (lines[0].y1 + lines[0].y2) / 2,
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}
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centerPoint2 = {
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x: (lines[1].x1 + lines[1].x2) / 2,
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y: (lines[1].y1 + lines[1].y2) / 2,
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}
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vPoint3 = {
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x: lines2[0].x2 + lines[0].length / 2,
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y: lines2[0].y2 - lines[0].length / 2,
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}
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vPoint4 = {
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x: lines2[1].x2 - lines[1].length / 2,
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y: lines2[1].y2 + lines[1].length / 2,
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}
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} else if (type === 2) {
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lines = [this.lines[2], this.lines[5]]
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lines2 = [this.lines[0], this.lines[3]]
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vPoint1 = {
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x: lines[0].x1 - lines[0].length / 2,
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y: lines[0].y1 - lines[0].length / 2,
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}
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vPoint2 = {
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x: lines[1].x1 - lines[1].length / 2,
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y: lines[1].y1 + lines[1].length / 2,
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}
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centerPoint1 = {
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x: (lines[0].x1 + lines[0].x2) / 2,
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y: (lines[0].y1 + lines[0].y2) / 2,
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}
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centerPoint2 = {
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x: (lines[1].x1 + lines[1].x2) / 2,
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y: (lines[1].y1 + lines[1].y2) / 2,
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}
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vPoint3 = {
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x: lines2[0].x2 + lines[0].length / 2,
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y: lines2[0].y2 - lines[0].length / 2,
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}
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vPoint4 = {
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x: lines2[1].x2 - lines[1].length / 2,
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y: lines2[1].y2 + lines[1].length / 2,
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}
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} else if (type === 3) {
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lines = [this.lines[1], this.lines[4]]
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lines2 = [this.lines[2], this.lines[5]]
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vPoint1 = {
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x: lines[0].x1 + lines[0].length / 2,
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y: lines[0].y1 - lines[0].length / 2,
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}
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vPoint2 = {
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x: lines[1].x1 - lines[1].length / 2,
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y: lines[1].y1 - lines[1].length / 2,
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}
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centerPoint1 = {
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x: (lines[0].x1 + lines[0].x2) / 2,
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y: (lines[0].y1 + lines[0].y2) / 2,
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}
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centerPoint2 = {
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x: (lines[1].x1 + lines[1].x2) / 2,
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y: (lines[1].y1 + lines[1].y2) / 2,
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}
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vPoint3 = {
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x: lines2[0].x2 - lines[0].length / 2,
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y: lines2[0].y2 - lines[0].length / 2,
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}
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vPoint4 = {
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x: lines2[1].x2 + lines[1].length / 2,
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y: lines2[1].y2 + lines[1].length / 2,
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}
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} else if (type === 4) {
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lines = [this.lines[0], this.lines[3]]
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lines2 = [this.lines[1], this.lines[4]]
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vPoint1 = {
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x: lines[0].x1 + lines[0].length / 2,
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y: lines[0].y1 + lines[0].length / 2,
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}
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vPoint2 = {
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x: lines[1].x1 - lines[1].length / 2,
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y: lines[1].y1 + lines[1].length / 2,
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}
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centerPoint1 = {
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x: (lines[0].x1 + lines[0].x2) / 2,
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y: (lines[0].y1 + lines[0].y2) / 2,
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}
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centerPoint2 = {
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x: (lines[1].x1 + lines[1].x2) / 2,
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y: (lines[1].y1 + lines[1].y2) / 2,
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}
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vPoint3 = {
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x: lines2[0].x2 - lines[0].length / 2,
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y: lines2[0].y2 - lines[0].length / 2,
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}
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vPoint4 = {
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x: lines2[1].x2 + lines[1].length / 2,
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y: lines2[1].y2 + lines[1].length / 2,
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}
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}
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const realLine1 = new QLine(
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[lines[0].x1, lines[0].y1, vPoint1.x, vPoint1.y],
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{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
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getRoofHypotenuse(lines[0].length / 2),
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)
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const realLine2 = new QLine(
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[lines[0].x2, lines[0].y2, vPoint1.x, vPoint1.y],
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{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
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getRoofHypotenuse(lines[1].length / 2),
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)
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const realLine3 = new QLine(
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[lines[1].x1, lines[1].y1, vPoint2.x, vPoint2.y],
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{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
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getRoofHypotenuse(lines[1].length / 2),
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)
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const realLine4 = new QLine(
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[lines[1].x2, lines[1].y2, vPoint2.x, vPoint2.y],
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{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
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getRoofHypotenuse(lines[1].length / 2),
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)
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// 옆으로 누워있는 지붕의 높이
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const realLine5 = new QLine(
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[vPoint1.x, vPoint1.y, centerPoint1.x, centerPoint1.y],
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{
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [5, 5],
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},
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getRoofHeight(lines[0].length / 2, getDegreeByChon(chon)),
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)
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// 옆으로 누워있는 지붕의 높이
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const realLine6 = new QLine(
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[vPoint2.x, vPoint2.y, centerPoint2.x, centerPoint2.y],
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{
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [5, 5],
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},
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getRoofHeight(lines[1].length / 2, getDegreeByChon(chon)),
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)
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// 용마루 보조선
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const ridgeHelpLine1 = new QLine(
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[lines2[0].x2, lines2[0].y2, vPoint3.x, vPoint3.y],
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{
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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},
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getRoofHypotenuse(lines[0].length / 2),
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)
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// 용마루 보조선
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const ridgeHelpLine2 = new QLine(
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[lines2[1].x2, lines2[1].y2, vPoint4.x, vPoint4.y],
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{
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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},
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getRoofHypotenuse(lines[1].length / 2),
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)
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// 용마루
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const ridge1 = new QLine([vPoint1.x, vPoint1.y, vPoint3.x, vPoint3.y], {
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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})
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// 용마루
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const ridge2 = new QLine([vPoint2.x, vPoint2.y, vPoint4.x, vPoint4.y], {
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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})
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console.log(vPoint3, vPoint4)
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const ridgeEndLine = new QLine(
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[vPoint3.x, vPoint3.y, vPoint4.x, vPoint4.y],
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{
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fontSize: this.fontSize,
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stroke: 'black',
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strokeWidth: 1,
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},
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)
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this.addWithUpdate(realLine1)
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this.addWithUpdate(realLine2)
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this.addWithUpdate(realLine3)
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this.addWithUpdate(realLine4)
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this.addWithUpdate(realLine5)
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this.addWithUpdate(realLine6)
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this.addWithUpdate(ridgeHelpLine1)
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this.addWithUpdate(ridgeHelpLine2)
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this.addWithUpdate(ridge1)
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this.addWithUpdate(ridge2)
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this.addWithUpdate(ridgeEndLine)
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this.canvas.renderAll()
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}
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#drawHelpLineInOctagon(chon) {}
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}
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@ -856,7 +856,7 @@ export function useMode() {
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const roof = makePolygon(offsetPoints)
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setRoof(roof)
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// roof.drawHelpLine()
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roof.drawHelpLine()
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}
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const togglePolygonLine = (obj) => {
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