1단위도 나오도록 수정, 지붕면 할당표시 수정

This commit is contained in:
hyojun.choi 2024-10-25 15:22:30 +09:00
parent 67ba090993
commit 32691e4da9
5 changed files with 156 additions and 2 deletions

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@ -148,7 +148,7 @@ export const QLine = fabric.util.createClass(fabric.Line, {
getLength() {
//10배 곱해진 값 return
return Number(this.length.toFixed(0) * 10)
return Number(this.length.toFixed(2) * 10)
},
setViewLengthText(bool) {

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@ -183,7 +183,7 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
const end = points[(i + 1) % points.length]
const dx = end.x - start.x
const dy = end.y - start.y
const length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0)) * 10
const length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(2)) * 10
let midPoint

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@ -6,6 +6,7 @@ import { setSurfaceShapePattern } from '@/util/canvas-util'
import { useFont } from '@/hooks/common/useFont'
import { useGrid } from '@/hooks/common/useGrid'
import { globalFontAtom } from '@/store/fontAtom'
import { useRoof } from '@/hooks/common/useRoof'
export function useCanvasConfigInitialize() {
const canvas = useRecoilValue(canvasState)
@ -15,6 +16,7 @@ export function useCanvasConfigInitialize() {
const setDotLineGridSetting = useSetRecoilState(dotLineGridSettingState)
const {} = useFont()
const {} = useGrid()
const {} = useRoof()
useEffect(() => {
if (!canvas) return

151
src/hooks/common/useRoof.js Normal file
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@ -0,0 +1,151 @@
import { canvasState } from '@/store/canvasAtom'
import { allocDisplaySelector, roofDisplaySelector } from '@/store/settingAtom'
import { useRecoilValue } from 'recoil'
import { useEffect } from 'react'
export function useRoof() {
const canvas = useRecoilValue(canvasState)
const allocDisplay = useRecoilValue(allocDisplaySelector)
const roofDisplay = useRecoilValue(roofDisplaySelector)
useEffect(() => {
if (!canvas) return
canvas
.getObjects()
.filter((polygon) => polygon.name === 'roof')
.forEach((polygon) => {
if (allocDisplay) {
setSurfaceShapePattern(polygon, roofDisplay.column)
} else {
polygon.set('fill', null)
}
})
canvas.renderAll()
}, [allocDisplay])
const setSurfaceShapePattern = (polygon, mode = 'onlyBorder') => {
const ratio = window.devicePixelRatio || 1
let width = 265 / 10
let height = 150 / 10
let roofStyle = 2
const inputPatternSize = { width: width, height: height } //임시 사이즈
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (polygon.direction === 'east' || polygon.direction === 'west') {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = polygon.width * ratio
patternSourceCanvas.height = polygon.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
ctx.strokeStyle = mode === 'allPainted' ? 'black' : 'green'
ctx.lineWidth = mode === 'allPainted' ? 1 : 0.4
ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
if (polygon.direction === 'east' || polygon.direction === 'west') {
offset = roofStyle === 1 ? 0 : patternSize.height / 2
for (let col = 0; col <= cols; col++) {
const x = col * patternSize.width
const yStart = 0
const yEnd = patternSourceCanvas.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted') {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height + (col % 2 === 0 ? 0 : offset)
const xStart = col * patternSize.width
const xEnd = xStart + patternSize.width
ctx.beginPath()
ctx.moveTo(xStart, y) // 선 시작점
ctx.lineTo(xEnd, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted') {
ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
}
}
}
} else {
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height
ctx.beginPath()
ctx.moveTo(0, y) // 선 시작점
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted') {
ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
}
for (let col = 0; col <= cols; col++) {
const x = col * patternSize.width + (row % 2 === 0 ? 0 : offset)
const yStart = row * patternSize.height
const yEnd = yStart + patternSize.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted') {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
}
}
}
const hachingPatternSourceCanvas = document.createElement('canvas')
if (mode === 'lineHatch') {
hachingPatternSourceCanvas.width = polygon.width * ratio
hachingPatternSourceCanvas.height = polygon.height * ratio
const ctx1 = hachingPatternSourceCanvas.getContext('2d')
const gap = 10
ctx1.strokeStyle = 'green' // 선 색상
ctx1.lineWidth = 0.3 // 선 두께
for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
ctx1.beginPath()
ctx1.moveTo(x, 0) // 선 시작점
ctx1.lineTo(0, x) // 선 끝점
ctx1.stroke()
}
}
const combinedPatternCanvas = document.createElement('canvas')
combinedPatternCanvas.width = polygon.width * ratio
combinedPatternCanvas.height = polygon.height * ratio
const combinedCtx = combinedPatternCanvas.getContext('2d')
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
// 패턴 생성
const pattern = new fabric.Pattern({
source: combinedPatternCanvas,
repeat: 'repeat',
})
polygon.set('fill', null)
polygon.set('fill', pattern)
polygon.canvas?.renderAll()
}
return {}
}

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@ -39,6 +39,7 @@ export function usePlan() {
'length',
'idx',
'direction',
'parentDirection',
'lines',
'points',
'lockMovementX',