열.단 이동/복사 기능 추가
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49b49ef076
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363214654d
@ -9,6 +9,8 @@ import { deepCopyArray } from '@/util/common-utils'
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import { canvasState } from '@/store/canvasAtom'
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import * as turf from '@turf/turf'
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import { POLYGON_TYPE } from '@/common/common'
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import { useModal } from '@nextui-org/react'
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import { useModule } from '@/hooks/module/useModule'
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export default function PanelEdit(props) {
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const contextPopupPosition = useRecoilValue(contextPopupPositionState)
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@ -18,6 +20,7 @@ export default function PanelEdit(props) {
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const [direction, setDirection] = useState('up')
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const { getMessage } = useMessage()
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const canvas = useRecoilValue(canvasState)
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const { moduleMove, moduleCopy, moduleMultiMove, moduleMultiCopy } = useModule()
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useEffect(() => {
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if (canvas) {
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@ -28,7 +31,20 @@ export default function PanelEdit(props) {
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//모듈 이동 적용
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const handleApply = () => {
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contextModuleMove(length, direction)
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// const activeModuleIds = canvas.getActiveObjects().map((obj) => obj.id)
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if (type === 'move') {
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moduleMove(length, direction)
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} else if (type === 'copy') {
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moduleCopy(length, direction)
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} else if (type === 'columnMove') {
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moduleMultiMove('column', length, direction)
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} else if (type === 'columnCopy') {
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moduleMultiCopy('column', length, direction)
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} else if (type === 'rowMove') {
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moduleMultiMove('row', length, direction)
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} else if (type === 'rowCopy') {
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moduleMultiCopy('row', length, direction)
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}
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closePopup(id)
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}
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330
src/hooks/module/useModule.js
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330
src/hooks/module/useModule.js
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@ -0,0 +1,330 @@
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import { BATCH_TYPE, POLYGON_TYPE } from '@/common/common'
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import { canvasState } from '@/store/canvasAtom'
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import { isOverlap, polygonToTurfPolygon } from '@/util/canvas-util'
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import { useRecoilValue } from 'recoil'
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import { v4 as uuidv4 } from 'uuid'
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import * as turf from '@turf/turf'
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import { useSwal } from '../useSwal'
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import { QPolygon } from '@/components/fabric/QPolygon'
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export function useModule() {
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const canvas = useRecoilValue(canvasState)
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const { swalFire } = useSwal()
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const moduleMove = (length, direction) => {
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const checkModuleDisjointSurface = (squarePolygon, turfModuleSetupSurface) => {
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return turf.booleanContains(turfModuleSetupSurface, squarePolygon) || turf.booleanWithin(squarePolygon, turfModuleSetupSurface)
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}
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const selectedObj = canvas.getActiveObjects() //선택된 객체들을 가져옴
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const selectedIds = selectedObj.map((obj) => obj.id) // selectedObj의 ID 추출
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canvas.discardActiveObject() //선택해제
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const isSetupModules = canvas.getObjects().filter((obj) => obj.name === 'module' && !selectedIds.includes(obj.id)) // selectedObj에 없는 객체만 필터링
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const selectedModules = canvas.getObjects().filter((obj) => selectedIds.includes(obj.id) && obj.name === 'module') //선택했던 객체들만 가져옴
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const setupSurface = canvas
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.getObjects()
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.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && obj.id === selectedModules[0].surfaceId)[0]
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const isOverlapArray = []
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const isInSurfaceArray = []
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if (selectedModules) {
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canvas.remove(...selectedModules)
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selectedModules.forEach((module) => {
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module.set({
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originCoords: {
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left: module.left,
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top: module.top,
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},
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})
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if (direction === 'up') {
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module.set({ ...module, top: module.top - Number(length) })
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} else if (direction === 'down') {
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module.set({ ...module, top: module.top + Number(length) })
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} else if (direction === 'left') {
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module.set({ ...module, left: module.left - Number(length) })
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} else if (direction === 'right') {
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module.set({ ...module, left: module.left + Number(length) })
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}
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module.setCoords()
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canvas.renderAll()
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//다른 모듈과 겹치는지 확인하는 로직
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const isOverlap = isSetupModules.some((isSetupModule) =>
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turf.booleanOverlap(polygonToTurfPolygon(module, true), polygonToTurfPolygon(isSetupModule, true)),
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)
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isOverlapArray.push(isOverlap)
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const turfModuleSetupSurface = polygonToTurfPolygon(setupSurface, true)
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const turfModule = polygonToTurfPolygon(module, true)
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//나갔는지 확인하는 로직
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const isInSurface = turf.booleanContains(turfModuleSetupSurface, turfModule) || turf.booleanWithin(turfModule, turfModuleSetupSurface)
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isInSurfaceArray.push(isInSurface)
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})
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const isNotOverlap = isOverlapArray.some((isOverlap) => isOverlap) // true면 겹침
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const isNotOutSurface = isInSurfaceArray.every((isOutSurface) => isOutSurface) //false면 밖으로 나감
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//안겹치고 안나갔으면 이동시킨다 아니면 원래 위치로 돌려놓는다
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if (isNotOverlap || !isNotOutSurface) {
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selectedModules.forEach((module) => {
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module.set({ ...module, left: module.originCoords.left, top: module.originCoords.top })
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module.setCoords()
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})
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}
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canvas.add(...selectedModules)
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canvas.renderAll()
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}
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}
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const moduleCopy = (length, direction) => {
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if (canvas.getActiveObjects().length === 0) return
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const activeModuleIds = canvas.getActiveObjects().map((obj) => obj.id)
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const modules = canvas.getObjects().filter((obj) => activeModuleIds.includes(obj.id))
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const otherModules = canvas.getObjects().filter((obj) => obj.surfaceId === modules[0].surfaceId && obj.name === POLYGON_TYPE.MODULE)
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const moduleSetupSurface = canvas
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.getObjects()
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.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && obj.id === modules[0].surfaceId)[0]
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canvas.discardActiveObject() //선택해제
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modules.forEach((module) => {
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const { top, left } = getPosotion(module, direction, length)
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const moduleOptions = { ...module, left, top, id: uuidv4() }
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const rect = new QPolygon(module.points, moduleOptions)
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canvas.add(rect)
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rect.setCoords()
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canvas.renderAll()
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// const isOverlapOtherModules = otherModules.some((otherModule) => rect.intersectsWithObject(otherModule))
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const isOverlapOtherModules = otherModules.some(
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(otherModule) =>
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turf.booleanOverlap(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(otherModule, true)) ||
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turf.booleanWithin(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(otherModule, true)),
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)
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const isOutsideSurface =
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!turf.booleanContains(polygonToTurfPolygon(moduleSetupSurface, true), polygonToTurfPolygon(rect, true)) ||
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!turf.booleanWithin(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(moduleSetupSurface, true))
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if (isOverlapOtherModules || isOutsideSurface) {
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swalFire({
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title: isOverlapOtherModules ? '겹치는 모듈이 있습니다.' : '영역 밖',
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icon: 'error',
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type: 'confirm',
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confirmFn: () => {
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canvas.remove(rect)
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canvas.renderAll()
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},
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})
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}
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})
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}
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const moduleMultiMove = (type, length, direction) => {
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if (canvas.getActiveObjects().length === 0) return
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if (canvas.getActiveObjects().length > 1) {
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swalFire({
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title: '여러 개의 모듈을 선택할 수 없습니다.',
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icon: 'error',
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type: 'alert',
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})
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canvas.discardActiveObject()
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return
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}
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const activeModule = canvas.getObjects().filter((obj) => canvas.getActiveObjects()[0].id === obj.id)[0]
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const modules = type === 'row' ? getRowModules(activeModule) : getColumnModules(activeModule)
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const otherModules = getOtherModules(modules)
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const objects = getObjects()
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const moduleSetupSurface = canvas
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.getObjects()
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.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && obj.id === activeModule.surfaceId)[0]
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let [isOverlapOtherModules, isOverlapObjects, isOutsideSurface] = [[], [], []]
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modules.forEach((module) => {
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const { top, left } = getPosotion(module, direction, length, false)
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module.originPos = {
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top: module.top,
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left: module.left,
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}
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module.set({ top, left })
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module.setCoords()
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canvas.renderAll()
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if (otherModules.length > 0) {
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isOverlapOtherModules.push(
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otherModules.some(
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(otherModule) =>
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turf.booleanOverlap(polygonToTurfPolygon(module, true), polygonToTurfPolygon(otherModule, true)) ||
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turf.booleanWithin(polygonToTurfPolygon(module, true), polygonToTurfPolygon(otherModule, true)),
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),
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)
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}
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if (objects.length > 0) {
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isOverlapObjects.push(
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objects.some(
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(object) =>
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turf.booleanOverlap(polygonToTurfPolygon(module, true), polygonToTurfPolygon(object, true)) ||
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turf.booleanWithin(polygonToTurfPolygon(module, true), polygonToTurfPolygon(object, true)),
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),
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)
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}
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isOutsideSurface.push(
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!turf.booleanContains(polygonToTurfPolygon(moduleSetupSurface, true), polygonToTurfPolygon(module, true)) ||
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!turf.booleanWithin(polygonToTurfPolygon(module, true), polygonToTurfPolygon(moduleSetupSurface, true)),
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)
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})
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if (
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isOverlapOtherModules.some((isOverlap) => isOverlap) ||
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isOverlapObjects.some((isOverlap) => isOverlap) ||
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isOutsideSurface.some((isOutside) => isOutside)
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) {
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swalFire({
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title: isOverlapOtherModules.some((isOverlap) => isOverlap) ? '겹치는 모듈이 있습니다.' : '영역 밖',
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icon: 'error',
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type: 'confirm',
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confirmFn: () => {
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modules.forEach((module) => {
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module.set({ top: module.originPos.top, left: module.originPos.left })
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module.setCoords()
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})
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canvas.renderAll()
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},
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})
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}
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}
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const moduleMultiCopy = (type, length, direction) => {
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if (canvas.getActiveObjects().length === 0) return
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if (canvas.getActiveObjects().length > 1) {
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swalFire({
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title: '여러 개의 모듈을 선택할 수 없습니다.',
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icon: 'error',
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type: 'alert',
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})
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canvas.discardActiveObject()
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return
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}
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const activeModule = canvas.getObjects().filter((obj) => canvas.getActiveObjects()[0].id === obj.id)[0]
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const modules = type === 'row' ? getRowModules(activeModule) : getColumnModules(activeModule)
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const otherModules = canvas.getObjects().filter((obj) => obj.surfaceId === modules[0].surfaceId && obj.name === POLYGON_TYPE.MODULE)
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const objects = getObjects()
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const copyRects = []
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const moduleSetupSurface = canvas
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.getObjects()
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.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && obj.id === modules[0].surfaceId)[0]
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let [isOverlapOtherModules, isOverlapObjects, isOutsideSurface] = [[], [], []]
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modules.forEach((module) => {
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const { top, left } = getPosotion(module, direction, length, true)
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const moduleOptions = { ...module, left, top, id: uuidv4() }
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const rect = new QPolygon(module.points, moduleOptions)
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canvas.add(rect)
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copyRects.push(rect)
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module.setCoords()
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if (otherModules.length > 0) {
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isOverlapOtherModules.push(
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otherModules.some(
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(otherModule) =>
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turf.booleanOverlap(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(otherModule, true)) ||
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turf.booleanWithin(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(otherModule, true)),
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),
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)
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}
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if (objects.length > 0) {
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isOverlapObjects.push(
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objects.some(
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(object) =>
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turf.booleanOverlap(polygonToTurfPolygon(module, true), polygonToTurfPolygon(object, true)) ||
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turf.booleanWithin(polygonToTurfPolygon(module, true), polygonToTurfPolygon(object, true)),
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),
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)
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}
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isOutsideSurface.push(
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!turf.booleanContains(polygonToTurfPolygon(moduleSetupSurface, true), polygonToTurfPolygon(rect, true)) ||
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!turf.booleanWithin(polygonToTurfPolygon(rect, true), polygonToTurfPolygon(moduleSetupSurface, true)),
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)
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})
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console.log(
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'🚀 ~ moduleMultiCopy ~ sOverlapOtherModules, isOverlapObjects, isOutsideSurface:',
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isOverlapOtherModules,
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isOverlapObjects,
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isOutsideSurface,
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)
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if (
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isOverlapOtherModules.some((isOverlap) => isOverlap) ||
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isOverlapObjects.some((isOverlap) => isOverlap) ||
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isOutsideSurface.some((isOutside) => isOutside)
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) {
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swalFire({
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title: isOverlapOtherModules.some((isOverlap) => isOverlap) ? '겹치는 모듈이 있습니다.' : '영역 밖',
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icon: 'error',
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type: 'confirm',
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confirmFn: () => {
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canvas.remove(...copyRects)
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canvas.renderAll()
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},
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})
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} else {
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canvas.renderAll()
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}
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}
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const getRowModules = (target) => {
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return canvas.getObjects().filter((obj) => target.surfaceId === obj.surfaceId && obj.name === POLYGON_TYPE.MODULE && obj.top === target.top)
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}
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const getColumnModules = (target) => {
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return canvas.getObjects().filter((obj) => target.surfaceId === obj.surfaceId && obj.name === POLYGON_TYPE.MODULE && obj.left === target.left)
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}
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const getPosotion = (target, direction, length, hasMargin = false) => {
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let top = target.top
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let left = target.left
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if (direction === 'up') {
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top = Number(target.top) - Number(length)
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top = hasMargin ? top - Number(target.height) : top
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} else if (direction === 'down') {
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top = Number(target.top) + Number(target.height) + Number(length)
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top = hasMargin ? top + Number(target.height) : top
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} else if (direction === 'left') {
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left = Number(target.left) - Number(length)
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left = hasMargin ? left - Number(target.width) : left
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} else if (direction === 'right') {
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left = Number(target.left) + Number(length)
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left = hasMargin ? left + Number(target.width) : left
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}
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return { top, left }
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}
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const getOtherModules = (modules) => {
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const moduleIds = modules.map((module) => module.id)
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return canvas
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.getObjects()
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.filter((obj) => obj.surfaceId === modules[0].surfaceId && obj.name === POLYGON_TYPE.MODULE && !moduleIds.includes(obj.id))
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}
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const getObjects = () => {
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return canvas
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?.getObjects()
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.filter((obj) => [BATCH_TYPE.OPENING, BATCH_TYPE.TRIANGLE_DORMER, BATCH_TYPE.PENTAGON_DORMER, BATCH_TYPE.SHADOW].includes(obj.name))
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}
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return {
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moduleMove,
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moduleMultiMove,
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moduleCopy,
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moduleMultiCopy,
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}
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}
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