Merge pull request 'dev' (#501) from dev into dev-deploy
Reviewed-on: #501
This commit is contained in:
commit
364068eac1
@ -851,12 +851,15 @@ export const usePolygon = () => {
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// innerLines와 polygonLines의 겹침을 확인하고 type 변경
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innerLines.forEach((innerLine) => {
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polygonLines.forEach((polygonLine) => {
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if (polygonLine.attributes.type === LINE_TYPE.WALLLINE.EAVES) {
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return
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}
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if (checkLineOverlap(innerLine, polygonLine)) {
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// innerLine의 type을 polygonLine의 type으로 변경
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if (innerLine.attributes && polygonLine.attributes.type) {
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// innerLine이 polygonLine보다 긴 경우 polygonLine.need를 false로 변경
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if (polygonLine.length < innerLine.length) {
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if (polygonLine.lineName !== 'eaveHelpLine') {
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if (polygonLine.lineName !== 'eaveHelpLine' || polygonLine.lineName !== 'eaveHelpLine') {
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polygonLine.need = false
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}
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}
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@ -1014,6 +1017,7 @@ export const usePolygon = () => {
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canvas.add(line)
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})
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canvas.renderAll()*/
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polygonLines = polygonLines.filter((line) => line.need)
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polygonLines.forEach((line) => {
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@ -1377,7 +1381,6 @@ export const usePolygon = () => {
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let newRoofs = getSplitRoofsPoints(allLines)
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newRoofs = newRoofs.filter((roof) => roof.length !== 0)
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newRoofs.forEach((roofPoint, index) => {
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let defense, pitch
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@ -1411,6 +1414,124 @@ export const usePolygon = () => {
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}
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})
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// representLines가 없다면 A,B타입중 하나임
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if (representLines.length === 0) {
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// 1. roofPoint로 폴리곤의 라인들을 생성
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const roofPolygonLines = []
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for (let i = 0; i < roofPoint.length; i++) {
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const nextIndex = (i + 1) % roofPoint.length
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const startPt = roofPoint[i]
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const endPt = roofPoint[nextIndex]
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roofPolygonLines.push({
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x1: startPt.x,
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y1: startPt.y,
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x2: endPt.x,
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y2: endPt.y,
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startPoint: startPt,
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endPoint: endPt,
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})
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}
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// 3. 평행 여부 확인 함수
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const checkParallel = (line1, line2) => {
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const v1x = line1.x2 - line1.x1
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const v1y = line1.y2 - line1.y1
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const v2x = line2.x2 - line2.x1
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const v2y = line2.y2 - line2.y1
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const length1 = Math.sqrt(v1x ** 2 + v1y ** 2)
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const length2 = Math.sqrt(v2x ** 2 + v2y ** 2)
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if (length1 === 0 || length2 === 0) return false
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const norm1x = v1x / length1
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const norm1y = v1y / length1
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const norm2x = v2x / length2
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const norm2y = v2y / length2
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const EPSILON = 0.01
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const crossProduct = Math.abs(norm1x * norm2y - norm1y * norm2x)
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const dotProduct = norm1x * norm2x + norm1y * norm2y
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return crossProduct < EPSILON || Math.abs(Math.abs(dotProduct) - 1) < EPSILON
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}
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// 4. 점에서 라인까지의 거리 계산 함수
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const getDistanceFromPointToLine = (point, lineP1, lineP2) => {
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const A = point.x - lineP1.x
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const B = point.y - lineP1.y
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const C = lineP2.x - lineP1.x
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const D = lineP2.y - lineP1.y
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const dot = A * C + B * D
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const lenSq = C * C + D * D
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let param = -1
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if (lenSq !== 0) {
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param = dot / lenSq
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}
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let xx, yy
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if (param < 0) {
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xx = lineP1.x
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yy = lineP1.y
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} else if (param > 1) {
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xx = lineP2.x
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yy = lineP2.y
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} else {
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xx = lineP1.x + param * C
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yy = lineP1.y + param * D
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}
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const dx = point.x - xx
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const dy = point.y - yy
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return Math.sqrt(dx * dx + dy * dy)
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}
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// 5. 두 평행한 라인 사이의 거리 계산 (한 라인의 중점에서 다른 라인까지의 거리)
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const getDistanceBetweenParallelLines = (line1, line2) => {
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const midPoint = {
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x: (line1.x1 + line1.x2) / 2,
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y: (line1.y1 + line1.y2) / 2,
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}
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return getDistanceFromPointToLine(midPoint, { x: line2.x1, y: line2.y1 }, { x: line2.x2, y: line2.y2 })
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}
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// 6. roofPolygonLines의 모든 라인에서 평행하면서 가장 가까운 EAVES 라인 찾기
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let closestLine = null
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let minDistance = Infinity
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roofPolygonLines.forEach((roofLine) => {
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;[...polygonLines, ...innerLines].forEach((line) => {
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// EAVES 타입만 필터링
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if (line.attributes?.type !== LINE_TYPE.WALLLINE.EAVES && line.attributes?.type !== LINE_TYPE.WALLLINE.EAVE_HELP_LINE) {
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return
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}
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const lineObj = {
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x1: line.startPoint.x,
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y1: line.startPoint.y,
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x2: line.endPoint.x,
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y2: line.endPoint.y,
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}
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if (checkParallel(roofLine, lineObj)) {
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const distance = getDistanceBetweenParallelLines(roofLine, lineObj)
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if (distance < minDistance && distance > 0) {
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minDistance = distance
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closestLine = line
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}
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}
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})
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})
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if (closestLine) {
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representLines.push(closestLine)
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}
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}
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// representLines중 가장 긴 line을 찾는다.
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representLines.forEach((line) => {
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if (!representLine) {
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