보조선 연결모드 추가

This commit is contained in:
hyojun.choi 2024-08-12 17:42:55 +09:00
parent 225cf3a566
commit 3d266b21d7
5 changed files with 297 additions and 308 deletions

View File

@ -4,13 +4,20 @@ import { Mode, useMode } from '@/hooks/useMode'
import { Button } from '@nextui-org/react'
import RangeSlider from './ui/RangeSlider'
import { useRecoilState, useRecoilValue } from 'recoil'
import { canvasSizeState, fontSizeState, roofMaterialState, sortedPolygonArray, templateTypeState, compassState } from '@/store/canvasAtom'
import {
canvasSizeState,
compassState,
fontSizeState,
roofMaterialState,
roofState,
sortedPolygonArray,
templateTypeState,
wallState,
} from '@/store/canvasAtom'
import { QLine } from '@/components/fabric/QLine'
import { getCanvasState, insertCanvasState } from '@/lib/canvas'
import { calculateIntersection } from '@/util/canvas-util'
import { QPolygon } from '@/components/fabric/QPolygon'
import * as turf from '@turf/turf'
import { toGeoJSON } from '@/util/qpolygon-utils'
export default function Roof2() {
const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas } = useCanvas('canvas')
@ -38,6 +45,10 @@ export default function Roof2() {
const [compass, setCompass] = useRecoilState(compassState)
const roof = useRecoilValue(roofState)
const wall = useRecoilValue(wallState)
const {
mode,
setMode,
@ -55,6 +66,8 @@ export default function Roof2() {
createRoofRack,
drawRoofPolygon,
drawCellInTrestle,
setDirectionTrestles,
cutHelpLines,
} = useMode()
// const [canvasState, setCanvasState] = useRecoilState(canvasAtom)
@ -553,12 +566,19 @@ export default function Roof2() {
<Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`} onClick={() => setMode(Mode.TEXTBOX)}>
텍스트박스 모드
</Button>
{/*<Button className="m-1 p-2" onClick={handleUndo}>
<Button
className="m-1 p-2"
color={`${mode === Mode.DRAW_HELP_LINE ? 'primary' : 'default'}`}
onClick={() => setMode(Mode.DRAW_HELP_LINE)}
>
보조선 연결 모드
</Button>
<Button className="m-1 p-2" onClick={handleUndo}>
Undo
</Button>
<Button className="m-1 p-2" onClick={handleRedo}>
Redo
</Button>*/}
</Button>
<Button className="m-1 p-2" onClick={handleClear}>
clear
</Button>
@ -614,6 +634,9 @@ export default function Roof2() {
<Button className="m-1 p-2" onClick={addCanvas}>
캔버스 추가
</Button>*/}
<Button className="m-1 p-2" onClick={cutHelpLines}>
보조선 절삭
</Button>
{templateType === 1 && (
<>
<Button className="m-1 p-2" onClick={drawRoofMaterial}>
@ -622,6 +645,9 @@ export default function Roof2() {
<Button className="m-1 p-2" onClick={createRoofRack}>
지붕가대설치
</Button>
<Button className="m-1 p-2" onClick={setDirectionTrestles}>
가대 방향 설정
</Button>
<Button className="m-1 p-2" onClick={drawCellInTrestle}>
선택한 가대 셀채우기
</Button>

View File

@ -1,6 +1,6 @@
import { useEffect, useRef, useState } from 'react'
import { fabric } from 'fabric'
import { actionHandler, anchorWrapper, polygonPositionHandler } from '@/util/canvas-util'
import { actionHandler, anchorWrapper, calculateIntersection, distanceBetweenPoints, polygonPositionHandler } from '@/util/canvas-util'
import { useRecoilState } from 'recoil'
import { canvasSizeState, fontSizeState } from '@/store/canvasAtom'
@ -9,6 +9,8 @@ import { QPolygon } from '@/components/fabric/QPolygon'
import { defineQLine } from '@/util/qline-utils'
import { defineQPloygon } from '@/util/qpolygon-utils'
import * as turf from '@turf/turf'
export function useCanvas(id) {
const [canvas, setCanvas] = useState()
const [isLocked, setIsLocked] = useState(false)
@ -65,6 +67,7 @@ export function useCanvas(id) {
initialize()
canvas?.on('object:added', onChange)
canvas?.on('object:added', addEventOnObject)
canvas?.on('object:modified', onChange)
canvas?.on('object:removed', onChange)
canvas?.on('mouse:move', drawMouseLines)

View File

@ -1,5 +1,13 @@
import { useEffect, useRef, useState } from 'react'
import { findTopTwoIndexesByDistance, getCenterPoint, getDirection, getStartIndex, rearrangeArray } from '@/util/canvas-util'
import {
calculateIntersection,
distanceBetweenPoints,
findTopTwoIndexesByDistance,
getCenterPoint,
getDirection,
getStartIndex,
rearrangeArray,
} from '@/util/canvas-util'
import { useRecoilState, useRecoilValue } from 'recoil'
import {
@ -18,6 +26,8 @@ import { QLine } from '@/components/fabric/QLine'
import { fabric } from 'fabric'
import { QPolygon } from '@/components/fabric/QPolygon'
import offsetPolygon from '@/util/qpolygon-utils'
import { isObjectNotEmpty } from '@/util/common-utils'
import * as turf from '@turf/turf'
export const Mode = {
DRAW_LINE: 'drawLine', // 기준선 긋기모드`
@ -31,6 +41,7 @@ export const Mode = {
ROOF_TRESTLE: 'roofTrestle', //지붕가대 모드
FILL_CELLS: 'fillCells', //태양광셀 모드
CELL_POWERCON: 'cellPowercon', //파워콘
DRAW_HELP_LINE: 'drawHelpLine', // 보조선 그리기 모드 지붕 존재해야함
DEFAULT: 'default',
}
@ -254,6 +265,14 @@ export function useMode() {
case 'cellPowercon':
makeCellPowercon()
break
case 'drawHelpLine':
canvas?.off('selection:created', addSelectCreatedEvent)
canvas?.off('selection:cleared', addSelectClearedEvent)
canvas?.on('selection:created', addSelectCreatedEvent)
canvas?.on('selection:cleared', addSelectClearedEvent)
drawHelpLineMode()
break
case 'default':
canvas?.off('mouse:down')
break
@ -340,6 +359,81 @@ export function useMode() {
canvas?.renderAll()
}
const addSelectCreatedEvent = (e) => {
const target = e.selected[0]
if (target.name === 'helpPoint') {
canvas?.on('mouse:move', helpPointEvent.mouseMove)
}
}
const helpPointEvent = {
mouseMove: (e) => {
const target = canvas?.getActiveObject()
const pointer = canvas?.getPointer(e.e)
const point = { x: target.left + target.radius, y: target.top + target.radius }
const angle = Math.atan2(pointer.y - point.y, pointer.x - point.x)
const degree = fabric.util.radiansToDegrees(angle)
const min = [0, 45, 90, -0, -90, -45, 135, -135, 180, -180].reduce((prev, curr) => {
return Math.abs(curr - degree) < Math.abs(prev - degree) ? curr : prev
})
// Calculate the center point of the target object
const centerX = target.left + target.width / 2
const centerY = target.top + target.height / 2
const length = distanceBetweenPoints(point, { x: pointer.x, y: pointer.y })
// min의 각도와 pointer의 위치를 이용하여 새로운 점을 구한다.
const newPoint = {
x: centerX + length * Math.cos(fabric.util.degreesToRadians(min)),
y: centerY + length * Math.sin(fabric.util.degreesToRadians(min)),
}
const line = new fabric.Line([point.x, point.y, newPoint.x, newPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'beforeHelpLine',
helpPoint: target,
})
const helpLines = canvas?._objects.filter((obj) => obj.name === 'beforeHelpLine')
helpLines.forEach((item) => canvas?.remove(item))
canvas?.add(line)
},
}
const addSelectClearedEvent = (e) => {
const target = e.deselected[0]
if (target.name === 'helpPoint') {
const beforeHelpLines = canvas?._objects.filter((obj) => obj.name === 'beforeHelpLine' && obj.helpPoint === target)
const helpLines = canvas?._objects.filter((obj) => obj.name === 'helpLine' && obj.helpPoint === target)
beforeHelpLines.forEach((item) => canvas?.remove(item))
helpLines.forEach((item) => canvas?.remove(item))
const newPoint = { x: beforeHelpLines[0].x2, y: beforeHelpLines[0].y2 }
const helpLine = new fabric.Line([target.left + target.radius, target.top + target.radius, newPoint.x, newPoint.y], {
stroke: 'red',
strokeWidth: 1,
selectable: false,
name: 'helpLine',
helpPoint: target,
})
canvas?.add(helpLine)
canvas?.renderAll()
canvas?.off('mouse:move', helpPointEvent.mouseMove)
}
}
const handleKeyDown = (e) => {
switch (e.key) {
case 'ArrowDown': {
@ -531,7 +625,7 @@ export function useMode() {
// handleOuterlines()
const wall = makePolygon(null, sort)
wall.set({ name: 'wall' })
setWall(wall)
console.log('wall', wall)
return wall
}
@ -695,6 +789,7 @@ export function useMode() {
viewLengthText: true,
fontSize: fontSize,
sort: sort,
selectable: false,
},
canvas,
)
@ -738,296 +833,6 @@ export function useMode() {
setZoom(Math.ceil(zoom - 10))
}
const handleOuterlines = () => {
const newOuterlines = []
for (let i = 0; i < historyLines.current.length; i++) {
const next = historyLines.current[i + 1]
const prev = historyLines.current[i - 1] ?? historyLines.current[historyLines.current.length - 1]
if (next) {
if (next.direction === 'right') {
// 다름 라인이 오른쪽으로 이동
if (historyLines.current[i].direction === 'top') {
if (prev.direction !== 'right') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// bottom
if (prev?.direction !== 'right') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
}
} else if (next.direction === 'left') {
if (historyLines.current[i].direction === 'top') {
if (prev?.direction !== 'left') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
// bottom
if (prev?.direction !== 'left') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
} else if (next.direction === 'top') {
if (historyLines.current[i].direction === 'right') {
if (prev?.direction !== 'top') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// left
if (prev?.direction !== 'top') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
} else if (next.direction === 'bottom') {
if (historyLines.current[i].direction === 'right') {
if (prev?.direction !== 'bottom') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
// left
if (prev.direction !== 'bottom') {
if (historyLines.current.length === 4) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 6) {
newOuterlines.push({
x1: historyLines.current[i].x1 + 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 - 50,
y2: historyLines.current[i].y2 - 50,
})
} else if (historyLines.current.length === 8) {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 + 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 + 50,
})
}
} else {
newOuterlines.push({
x1: historyLines.current[i].x1 - 50,
y1: historyLines.current[i].y1 - 50,
x2: historyLines.current[i].x2 + 50,
y2: historyLines.current[i].y2 - 50,
})
}
}
}
} else {
const tmp = newOuterlines[newOuterlines.length - 1]
newOuterlines.push({
x1: tmp.x2,
y1: tmp.y2,
x2: newOuterlines[0].x1,
y2: newOuterlines[0].y1,
})
}
}
makePolygon(newOuterlines)
}
/**
* 지붕 외곽선 생성
*/
@ -1115,9 +920,10 @@ export function useMode() {
)
roof.setWall(polygon)
setRoof(roof)
setWall(polygon)
roof.drawHelpLine()
roof.divideLine()
// roof.drawHelpLine()
// roof.divideLine()
}
const drawRoofPolygon = (wall, offset = 50) => {
@ -4465,6 +4271,7 @@ export function useMode() {
}
const createRoofRack = () => {
roof.divideLine()
const trestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle')
// 이미 만들어진 가대가 있을 경우 return
if (trestlePolygons.length !== 0) {
@ -4475,7 +4282,6 @@ export function useMode() {
canvas?.off('mouse:out')
document.removeEventListener('keydown', handleKeyDown)
const roofs = canvas?.getObjects().filter((obj) => obj.name === 'roof')
let roofCells = [] // roof에 적재된 cell들
roofs.forEach((roof, index) => {
const offsetPolygonPoint = offsetPolygon(roof.points, -20)
@ -4498,8 +4304,6 @@ export function useMode() {
canvas?.add(trestlePoly)
})
setDrewRoofCells(roofCells)
}
//배터리 셀 넣기
@ -4531,19 +4335,24 @@ export function useMode() {
let drawRoofCells
if (maxLengthLine.direction === 'right' || maxLengthLine.direction === 'left') {
drawRoofCells = trestle.fillCell({ width: 50, height: 100, padding: 0 })
drawRoofCells = trestle.fillCell({ width: 50, height: 100, padding: 10 })
trestle.direction = 'south'
} else {
drawRoofCells = trestle.fillCell({ width: 100, height: 50, padding: 0 })
drawRoofCells = trestle.fillCell({ width: 100, height: 50, padding: 10 })
trestle.direction = 'east'
}
drawRoofCells.forEach((cell) => {
roofCells.push(cell)
drawCellsArray.push(cell)
})
})
setDrewRoofCells(roofCells)
setDrewRoofCells(drawCellsArray)
}
// 가대 방위 설정
const setDirectionTrestles = () => {
console.log('roof', roof)
}
const makeCellPowercon = () => {
@ -4610,6 +4419,143 @@ export function useMode() {
return { concaveIndices: concaveIndices, concavePointIndices: concavePointIndices }
}
const drawHelpLineMode = () => {
if (!isObjectNotEmpty(roof)) {
alert('지붕을 먼저 그려주세요.')
setMode(Mode.DEFAULT)
return
}
const roofPoints = roof.points
const wallPoints = wall.points
roofPoints.forEach((roofPoint, index) => {
const circle = new fabric.Circle({
radius: 5,
fill: 'red',
left: roofPoint.x - 5,
top: roofPoint.y - 5,
selectable: true, // 선택 가능하게 설정
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
name: 'helpPoint',
})
canvas?.add(circle)
canvas?.renderAll()
})
}
const cutHelpLines = () => {
// 먼저 hip을 자른다.
canvas
?.getObjects()
.filter((obj) => obj.name === 'helpLine')
.forEach((line, index1) => {
canvas
?.getObjects()
.filter((obj) => obj.name === 'helpLine')
.forEach((line2, index2) => {
if (line === line2) {
return
}
const intersectionPoint = calculateIntersection(line, line2)
if (!intersectionPoint) {
return
}
canvas?.remove(line)
canvas?.remove(line2)
const hip1 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'hip',
})
const hip2 = new QLine([line2.x1, line2.y1, intersectionPoint.x, intersectionPoint.y], {
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'hip',
})
const interSectionCircle = new fabric.Circle({
radius: 5,
fill: 'red',
left: intersectionPoint.x - 5,
top: intersectionPoint.y - 5,
selectable: true, // 선택 가능하게 설정
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
name: 'helpPoint',
})
canvas?.add(hip1)
canvas?.add(hip2)
roof.innerLines.push(hip1)
roof.innerLines.push(hip2)
canvas?.add(interSectionCircle)
canvas?.renderAll()
})
})
canvas
?.getObjects()
.filter((obj) => obj.name === 'helpLine')
.forEach((line) => {
const helpPoints = canvas?.getObjects().filter((obj) => obj.name === 'helpPoint')
let cnt = 0
let intersectionPoints = []
helpPoints.forEach((point) => {
if (cnt === 2) {
return
}
if (
turf.booleanPointOnLine(
turf.point([point.left + point.radius, point.top + point.radius]),
turf.lineString([
[line.x1, line.y1],
[line.x2, line.y2],
]),
)
) {
intersectionPoints.push(point)
cnt++
}
})
if (intersectionPoints.length === 2) {
const ridge = new QLine(
[
intersectionPoints[0].left + intersectionPoints[0].radius,
intersectionPoints[0].top + intersectionPoints[0].radius,
intersectionPoints[1].left + intersectionPoints[1].radius,
intersectionPoints[1].top + intersectionPoints[1].radius,
],
{
stroke: 'black',
strokeWidth: 1,
selectable: false,
name: 'ridge',
},
)
roof.innerLines.push(ridge)
canvas?.add(ridge)
canvas?.remove(line)
canvas?.renderAll()
}
})
}
return {
mode,
setMode,
@ -4627,5 +4573,7 @@ export function useMode() {
createRoofRack,
drawRoofPolygon,
drawCellInTrestle,
setDirectionTrestles,
cutHelpLines,
}
}

11
src/util/common-utils.js Normal file
View File

@ -0,0 +1,11 @@
/**
* Check if an object is not empty.
* @param {Object} obj - The object to check.
* @returns {boolean} - Returns true if the object is not empty, false otherwise.
*/
export const isObjectNotEmpty = (obj) => {
if (!obj) {
return false
}
return Object.keys(obj).length > 0
}

View File

@ -1127,7 +1127,7 @@ export const splitPolygonWithLines = (polygon) => {
})
})
roofs.forEach((roofPoint) => {
roofs.forEach((roofPoint, index) => {
const roof = new QPolygon(roofPoint, {
fontSize: polygon.fontSize,
stroke: 'black',
@ -1135,6 +1135,7 @@ export const splitPolygonWithLines = (polygon) => {
strokeWidth: 3,
name: 'roof',
selectable: false,
startDirection: polygon.lines[index].direction,
})
polygon.canvas.add(roof)