Merge branch 'dev' into feature/qcast-100
This commit is contained in:
commit
3fccada6e8
12
.env
12
.env
@ -1,12 +0,0 @@
|
|||||||
# Environment variables declared in this file are automatically made available to Prisma.
|
|
||||||
# See the documentation for more detail: https://pris.ly/d/prisma-schema#accessing-environment-variables-from-the-schema
|
|
||||||
|
|
||||||
# Prisma supports the native connection string format for PostgreSQL, MySQL, SQLite, SQL Server, MongoDB and CockroachDB.
|
|
||||||
# See the documentation for all the connection string options: https://pris.ly/d/connection-strings
|
|
||||||
|
|
||||||
# DATABASE_URL="postgresql://johndoe:randompassword@localhost:5432/mydb?schema=public"
|
|
||||||
# DATABASE_URL="mongodb://yoo32767:GuCtswjLGqUaNL0G@cluster0.vsdtcnb.mongodb.net/sample_mflix?retryWrites=true&w=majority"
|
|
||||||
#DATABASE_URL = "mongodb%2Bsrv%3A%2F%2Fyoo32767%3AGuCtswjLGqUaNL0G%40cluster0.vsdtcnb.mongodb.net%2F%3FretryWrites%3Dtrue%26w%3Dmajority%26appName%3DCluster0"
|
|
||||||
# DATABASE_URL = "mongodb+srv://yoo32767:GuCtswjLGqUaNL0G@cluster0.vsdtcnb.mongodb.net/Cluster0?retryWrites=true&w=majority"
|
|
||||||
# DATABASE_URL="mongodb://yoo32767:GuCtswjLGqUaNL0G@cluster0.vsdtcnb.mongodb.net/sample_mflix?retryWrites=true&w=majority"
|
|
||||||
DATABASE_URL="mongodb+srv://yoo32767:GuCtswjLGqUaNL0G@cluster0.vsdtcnb.mongodb.net/mytest"
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|
||||||
@ -1,14 +1,8 @@
|
|||||||
NEXT_PUBLIC_TEST="테스트변수입니다. development"
|
|
||||||
|
|
||||||
NEXT_PUBLIC_API_SERVER_PATH="http://1.248.227.176:38080"
|
NEXT_PUBLIC_API_SERVER_PATH="http://1.248.227.176:38080"
|
||||||
# NEXT_PUBLIC_API_SERVER_PATH="http://localhost:8080"
|
|
||||||
# NEXT_PUBLIC_API_SERVER_PATH="http://172.30.1.60:8080"
|
|
||||||
|
|
||||||
DATABASE_URL="sqlserver://mssql.devgrr.kr:1433;database=qcast;user=qcast;password=Qwertqaz12345;trustServerCertificate=true"
|
|
||||||
|
|
||||||
SESSION_SECRET="i3iHH1yp2/2SpQSIySQ4bpyc4g0D+zCF9FAn5xUG0+Y="
|
SESSION_SECRET="i3iHH1yp2/2SpQSIySQ4bpyc4g0D+zCF9FAn5xUG0+Y="
|
||||||
|
|
||||||
NEXT_PUBLIC_CONVERTER_API_URL="https://v2.convertapi.com/convert/dwg/to/png?Secret=secret_bV5zuYMyyIYFlOb3"
|
NEXT_PUBLIC_CONVERTER_API_URL="https://v2.convertapi.com/convert/dwg/to/png?Secret=secret_bV5zuYMyyIYFlOb3"
|
||||||
|
|
||||||
NEXT_PUBLIC_Q_ORDER_AUTO_LOGIN_URL="http://q-order-local.q-cells.jp:8120/eos/login/autoLogin"
|
NEXT_PUBLIC_Q_ORDER_AUTO_LOGIN_URL="http://q-order-qa.q-cells.jp:8120/eos/login/autoLogin"
|
||||||
NEXT_PUBLIC_Q_MUSUBI_AUTO_LOGIN_URL="http://q-musubi-local.q-cells.jp:8120/qm/login/autoLogin"
|
NEXT_PUBLIC_Q_MUSUBI_AUTO_LOGIN_URL="http://q-musubi-qa.q-cells.jp:8120/qm/login/autoLogin"
|
||||||
@ -1,12 +1,8 @@
|
|||||||
NEXT_PUBLIC_TEST="테스트변수입니다. production"
|
|
||||||
|
|
||||||
NEXT_PUBLIC_API_SERVER_PATH="http://1.248.227.176:38080"
|
NEXT_PUBLIC_API_SERVER_PATH="http://1.248.227.176:38080"
|
||||||
|
|
||||||
DATABASE_URL=""
|
|
||||||
|
|
||||||
SESSION_SECRET="i3iHH1yp2/2SpQSIySQ4bpyc4g0D+zCF9FAn5xUG0+Y="
|
SESSION_SECRET="i3iHH1yp2/2SpQSIySQ4bpyc4g0D+zCF9FAn5xUG0+Y="
|
||||||
|
|
||||||
NEXT_PUBLIC_CONVERTER_API_URL="https://v2.convertapi.com/convert/dwg/to/png?Secret=secret_bV5zuYMyyIYFlOb3"
|
NEXT_PUBLIC_CONVERTER_API_URL="https://v2.convertapi.com/convert/dwg/to/png?Secret=secret_bV5zuYMyyIYFlOb3"
|
||||||
|
|
||||||
NEXT_PUBLIC_Q_ORDER_AUTO_LOGIN_URL="http://q-order-local.q-cells.jp:8120/eos/login/autoLogin"
|
NEXT_PUBLIC_Q_ORDER_AUTO_LOGIN_URL="https://q-order.q-cells.jp/eos/login/autoLogin"
|
||||||
NEXT_PUBLIC_Q_MUSUBI_AUTO_LOGIN_URL="http://q-musubi-local.q-cells.jp:8120/qm/login/autoLogin"
|
NEXT_PUBLIC_Q_MUSUBI_AUTO_LOGIN_URL="https://q-musubi.q-cells.jp/qm/login/autoLogin"
|
||||||
@ -46,6 +46,7 @@ export default function ObjectSetting({ setShowObjectSettingModal }) {
|
|||||||
heightRef: useRef(null),
|
heightRef: useRef(null),
|
||||||
pitchRef: useRef(null),
|
pitchRef: useRef(null),
|
||||||
offsetRef: useRef(null),
|
offsetRef: useRef(null),
|
||||||
|
offsetWidthRef: useRef(null),
|
||||||
directionRef: useRef(null),
|
directionRef: useRef(null),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,8 +1,17 @@
|
|||||||
import Image from 'next/image'
|
import Image from 'next/image'
|
||||||
import { useMessage } from '@/hooks/useMessage'
|
import { useMessage } from '@/hooks/useMessage'
|
||||||
|
import { forwardRef, useState } from 'react'
|
||||||
|
|
||||||
export default function PentagonDormer() {
|
const PentagonDormer = forwardRef((props, refs) => {
|
||||||
const { getMessage } = useMessage()
|
const { getMessage } = useMessage()
|
||||||
|
const [direction, setDirection] = useState('down')
|
||||||
|
refs.directionRef.current = direction
|
||||||
|
|
||||||
|
const getDirection = (e) => {
|
||||||
|
setDirection(e.target.value)
|
||||||
|
refs.directionRef.current = e.target.value
|
||||||
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<div className="discrimination-box mb10">
|
<div className="discrimination-box mb10">
|
||||||
@ -18,7 +27,7 @@ export default function PentagonDormer() {
|
|||||||
<div className="eaves-keraba-td">
|
<div className="eaves-keraba-td">
|
||||||
<div className="outline-form">
|
<div className="outline-form">
|
||||||
<div className="input-grid mr5" style={{ width: '60px' }}>
|
<div className="input-grid mr5" style={{ width: '60px' }}>
|
||||||
<input type="text" className="input-origin block" defaultValue={2000} />
|
<input type="text" className="input-origin block" placeholder={0} ref={refs.heightRef} defaultValue={2000} />
|
||||||
</div>
|
</div>
|
||||||
<span className="thin">mm</span>
|
<span className="thin">mm</span>
|
||||||
</div>
|
</div>
|
||||||
@ -29,7 +38,7 @@ export default function PentagonDormer() {
|
|||||||
<div className="eaves-keraba-td">
|
<div className="eaves-keraba-td">
|
||||||
<div className="outline-form">
|
<div className="outline-form">
|
||||||
<div className="input-grid mr5" style={{ width: '60px' }}>
|
<div className="input-grid mr5" style={{ width: '60px' }}>
|
||||||
<input type="text" className="input-origin block" defaultValue={1000} />
|
<input type="text" className="input-origin block" placeholder={0} ref={refs.offsetRef} />
|
||||||
</div>
|
</div>
|
||||||
<span className="thin">mm</span>
|
<span className="thin">mm</span>
|
||||||
</div>
|
</div>
|
||||||
@ -40,18 +49,18 @@ export default function PentagonDormer() {
|
|||||||
<div className="eaves-keraba-td">
|
<div className="eaves-keraba-td">
|
||||||
<div className="outline-form">
|
<div className="outline-form">
|
||||||
<div className="input-grid mr5" style={{ width: '60px' }}>
|
<div className="input-grid mr5" style={{ width: '60px' }}>
|
||||||
<input type="text" className="input-origin block" defaultValue={4000} />
|
<input type="text" className="input-origin block" placeholder={0} ref={refs.widthRef} defaultValue={2000} />
|
||||||
</div>
|
</div>
|
||||||
<span className="thin">mm</span>
|
<span className="thin">mm</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div className="eaves-keraba-item">
|
<div className="eaves-keraba-item">
|
||||||
<div className="eaves-keraba-th">{getMessage('modal.object.setting.offset.depth')}</div>
|
<div className="eaves-keraba-th">{getMessage('modal.object.setting.offset.width')}</div>
|
||||||
<div className="eaves-keraba-td">
|
<div className="eaves-keraba-td">
|
||||||
<div className="outline-form">
|
<div className="outline-form">
|
||||||
<div className="input-grid mr5" style={{ width: '60px' }}>
|
<div className="input-grid mr5" style={{ width: '60px' }}>
|
||||||
<input type="text" className="input-origin block" defaultValue={500} />
|
<input type="text" className="input-origin block" placeholder={0} ref={refs.offsetWidthRef} />
|
||||||
</div>
|
</div>
|
||||||
<span className="thin">mm</span>
|
<span className="thin">mm</span>
|
||||||
</div>
|
</div>
|
||||||
@ -62,7 +71,7 @@ export default function PentagonDormer() {
|
|||||||
<div className="eaves-keraba-td">
|
<div className="eaves-keraba-td">
|
||||||
<div className="outline-form">
|
<div className="outline-form">
|
||||||
<div className="input-grid mr5" style={{ width: '60px' }}>
|
<div className="input-grid mr5" style={{ width: '60px' }}>
|
||||||
<input type="text" className="input-origin block" defaultValue={4} />
|
<input type="text" className="input-origin block" placeholder={0} ref={refs.pitchRef} defaultValue={4} />
|
||||||
</div>
|
</div>
|
||||||
<span className="thin">寸</span>
|
<span className="thin">寸</span>
|
||||||
</div>
|
</div>
|
||||||
@ -80,13 +89,15 @@ export default function PentagonDormer() {
|
|||||||
<span className="right">{getMessage('commons.east')}</span>
|
<span className="right">{getMessage('commons.east')}</span>
|
||||||
<span className="bottom">{getMessage('commons.south')}</span>
|
<span className="bottom">{getMessage('commons.south')}</span>
|
||||||
<span className="left">{getMessage('commons.west')}</span>
|
<span className="left">{getMessage('commons.west')}</span>
|
||||||
<button className="plane-btn up"></button>
|
<button className={`plane-btn up ${direction === 'up' ? ' act' : ''}`} value="up" onClick={getDirection}></button>
|
||||||
<button className="plane-btn right"></button>
|
<button className={`plane-btn right ${direction === 'right' ? ' act' : ''}`} value="right" onClick={getDirection}></button>
|
||||||
<button className="plane-btn down act"></button>
|
<button className={`plane-btn down ${direction === 'down' ? ' act' : ''}`} value="down" onClick={getDirection}></button>
|
||||||
<button className="plane-btn left"></button>
|
<button className={`plane-btn left ${direction === 'left' ? ' act' : ''}`} value="left" onClick={getDirection}></button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</>
|
</>
|
||||||
)
|
)
|
||||||
}
|
})
|
||||||
|
|
||||||
|
export default PentagonDormer
|
||||||
|
|||||||
@ -5,7 +5,6 @@ import { forwardRef, useState } from 'react'
|
|||||||
const TriangleDormer = forwardRef((props, refs) => {
|
const TriangleDormer = forwardRef((props, refs) => {
|
||||||
const { getMessage } = useMessage()
|
const { getMessage } = useMessage()
|
||||||
const [direction, setDirection] = useState('down')
|
const [direction, setDirection] = useState('down')
|
||||||
|
|
||||||
refs.directionRef.current = direction
|
refs.directionRef.current = direction
|
||||||
|
|
||||||
const getDirection = (e) => {
|
const getDirection = (e) => {
|
||||||
|
|||||||
@ -4,14 +4,7 @@ import { useRecoilState, useRecoilValue } from 'recoil'
|
|||||||
import { canvasState } from '@/store/canvasAtom'
|
import { canvasState } from '@/store/canvasAtom'
|
||||||
import { INPUT_TYPE, BATCH_TYPE } from '@/common/common'
|
import { INPUT_TYPE, BATCH_TYPE } from '@/common/common'
|
||||||
import { useEvent } from '@/hooks/useEvent'
|
import { useEvent } from '@/hooks/useEvent'
|
||||||
import {
|
import { polygonToTurfPolygon, rectToPolygon, triangleToPolygon, pointsToTurfPolygon, setSurfaceShapePattern } from '@/util/canvas-util'
|
||||||
polygonToTurfPolygon,
|
|
||||||
rectToPolygon,
|
|
||||||
triangleToPolygon,
|
|
||||||
pointsToTurfPolygon,
|
|
||||||
splitDormerTriangle,
|
|
||||||
setSurfaceShapePattern,
|
|
||||||
} from '@/util/canvas-util'
|
|
||||||
import { useSwal } from '@/hooks/useSwal'
|
import { useSwal } from '@/hooks/useSwal'
|
||||||
import * as turf from '@turf/turf'
|
import * as turf from '@turf/turf'
|
||||||
import { QPolygon } from '@/components/fabric/QPolygon'
|
import { QPolygon } from '@/components/fabric/QPolygon'
|
||||||
@ -211,11 +204,13 @@ export function useObjectBatch() {
|
|||||||
const dormerName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER : BATCH_TYPE.PENTAGON_DORMER
|
const dormerName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER : BATCH_TYPE.PENTAGON_DORMER
|
||||||
const dormerTempName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER_TEMP : BATCH_TYPE.PENTAGON_DORMER_TEMP
|
const dormerTempName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER_TEMP : BATCH_TYPE.PENTAGON_DORMER_TEMP
|
||||||
const height = dormerPlacement.heightRef.current.value / 10
|
const height = dormerPlacement.heightRef.current.value / 10
|
||||||
|
const width = dormerPlacement.widthRef.current.value / 10
|
||||||
const pitch = dormerPlacement.pitchRef.current.value
|
const pitch = dormerPlacement.pitchRef.current.value
|
||||||
const directionRef = dormerPlacement.directionRef.current
|
|
||||||
const offsetRef = dormerPlacement.offsetRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetRef.current.value) / 10
|
const offsetRef = dormerPlacement.offsetRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetRef.current.value) / 10
|
||||||
|
const offsetWidthRef = dormerPlacement.offsetWidthRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetWidthRef.current.value) / 10
|
||||||
|
const directionRef = dormerPlacement.directionRef.current
|
||||||
|
|
||||||
let dormer, dormerOffset, isDown, selectedSurface
|
let dormer, dormerOffset, isDown, selectedSurface, pentagonPoints, pentagonOffsetPoints
|
||||||
|
|
||||||
console.log('dormerPlacement', dormerPlacement)
|
console.log('dormerPlacement', dormerPlacement)
|
||||||
|
|
||||||
@ -229,8 +224,6 @@ export function useObjectBatch() {
|
|||||||
const bottomLength = height / (pitch * 0.25)
|
const bottomLength = height / (pitch * 0.25)
|
||||||
const bottomOffsetLength = (height + offsetRef) / (pitch * 0.25)
|
const bottomOffsetLength = (height + offsetRef) / (pitch * 0.25)
|
||||||
|
|
||||||
console.log(bottomOffsetLength)
|
|
||||||
|
|
||||||
addCanvasMouseEventListener('mouse:move', (e) => {
|
addCanvasMouseEventListener('mouse:move', (e) => {
|
||||||
isDown = true
|
isDown = true
|
||||||
if (!isDown) return
|
if (!isDown) return
|
||||||
@ -305,16 +298,16 @@ export function useObjectBatch() {
|
|||||||
|
|
||||||
addCanvasMouseEventListener('mouse:up', (e) => {
|
addCanvasMouseEventListener('mouse:up', (e) => {
|
||||||
if (dormer) {
|
if (dormer) {
|
||||||
// const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
|
const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
|
||||||
// const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
|
const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
|
||||||
|
|
||||||
// //지붕 밖으로 그렸을때
|
//지붕 밖으로 그렸을때
|
||||||
// if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
|
if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
|
||||||
// swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
|
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
|
||||||
// //일단 지워
|
//일단 지워
|
||||||
// deleteTempObjects()
|
deleteTempObjects()
|
||||||
// return
|
return
|
||||||
// }
|
}
|
||||||
|
|
||||||
//각도 추가
|
//각도 추가
|
||||||
let originAngle = 0 //기본 남쪽
|
let originAngle = 0 //기본 남쪽
|
||||||
@ -387,6 +380,183 @@ export function useObjectBatch() {
|
|||||||
drawDirectionArrow(leftTriangle)
|
drawDirectionArrow(leftTriangle)
|
||||||
drawDirectionArrow(rightTriangle)
|
drawDirectionArrow(rightTriangle)
|
||||||
|
|
||||||
|
isDown = false
|
||||||
|
initEvent()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
} else if (buttonAct === 4) {
|
||||||
|
const heightLength = height - (width / 2) * (pitch * 0.25)
|
||||||
|
//(동의길이 깊이)+출폭(깊이)-[(입력한 폭값)/2+출폭(폭)]*(0.25*입력한 寸)
|
||||||
|
const heightOffsetLength = height + offsetRef - (width / 2 + offsetWidthRef) * (pitch * 0.25)
|
||||||
|
|
||||||
|
addCanvasMouseEventListener('mouse:move', (e) => {
|
||||||
|
isDown = true
|
||||||
|
if (!isDown) return
|
||||||
|
|
||||||
|
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === dormerTempName)) //움직일때 일단 지워가면서 움직임
|
||||||
|
const pointer = canvas.getPointer(e.e)
|
||||||
|
|
||||||
|
surfaceShapePolygons.forEach((surface) => {
|
||||||
|
if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
|
||||||
|
selectedSurface = surface
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
let angle = 0
|
||||||
|
if (directionRef === 'left') {
|
||||||
|
//서
|
||||||
|
angle = 90
|
||||||
|
} else if (directionRef === 'right') {
|
||||||
|
//동
|
||||||
|
angle = 270
|
||||||
|
} else if (directionRef === 'up') {
|
||||||
|
//북
|
||||||
|
angle = 180
|
||||||
|
}
|
||||||
|
|
||||||
|
pentagonPoints = [
|
||||||
|
{ x: pointer.x, y: pointer.y },
|
||||||
|
{ x: pointer.x - width / 2, y: pointer.y + (height - heightLength) },
|
||||||
|
{ x: pointer.x - width / 2, y: pointer.y + height },
|
||||||
|
{ x: pointer.x + width / 2, y: pointer.y + height },
|
||||||
|
{ x: pointer.x + width / 2, y: pointer.y + (height - heightLength) },
|
||||||
|
]
|
||||||
|
|
||||||
|
pentagonOffsetPoints = [
|
||||||
|
{ x: pointer.x, y: pointer.y },
|
||||||
|
{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
|
||||||
|
{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef },
|
||||||
|
{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef },
|
||||||
|
{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
|
||||||
|
]
|
||||||
|
|
||||||
|
dormer = new QPolygon(pentagonPoints, {
|
||||||
|
fill: 'white',
|
||||||
|
stroke: 'red',
|
||||||
|
strokeDashArray: [5, 5],
|
||||||
|
strokeWidth: 1,
|
||||||
|
selectable: true,
|
||||||
|
lockMovementX: true,
|
||||||
|
lockMovementY: true,
|
||||||
|
lockRotation: true,
|
||||||
|
lockScalingX: true,
|
||||||
|
lockScalingY: true,
|
||||||
|
name: dormerTempName,
|
||||||
|
originX: 'center',
|
||||||
|
originY: 'top',
|
||||||
|
angle: angle,
|
||||||
|
})
|
||||||
|
canvas?.add(dormer)
|
||||||
|
|
||||||
|
if (offsetRef > 0 || offsetWidthRef > 0) {
|
||||||
|
dormerOffset = new QPolygon(pentagonOffsetPoints, {
|
||||||
|
fill: 'gray',
|
||||||
|
stroke: 'red',
|
||||||
|
strokeDashArray: [5, 5],
|
||||||
|
strokeWidth: 1,
|
||||||
|
selectable: true,
|
||||||
|
lockMovementX: true,
|
||||||
|
lockMovementY: true,
|
||||||
|
lockRotation: true,
|
||||||
|
lockScalingX: true,
|
||||||
|
lockScalingY: true,
|
||||||
|
name: dormerTempName,
|
||||||
|
originX: 'center',
|
||||||
|
originY: 'top',
|
||||||
|
angle: angle,
|
||||||
|
})
|
||||||
|
canvas?.add(dormerOffset)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
addCanvasMouseEventListener('mouse:up', (e) => {
|
||||||
|
if (dormer) {
|
||||||
|
// const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
|
||||||
|
// const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
|
||||||
|
|
||||||
|
// //지붕 밖으로 그렸을때
|
||||||
|
// if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
|
||||||
|
// swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
|
||||||
|
// //일단 지워
|
||||||
|
// deleteTempObjects()
|
||||||
|
// return
|
||||||
|
// }
|
||||||
|
|
||||||
|
//각도 추가
|
||||||
|
let originAngle = 0 //기본 남쪽
|
||||||
|
let direction = 'south'
|
||||||
|
|
||||||
|
if (directionRef === 'left') {
|
||||||
|
//서
|
||||||
|
originAngle = 90
|
||||||
|
direction = 'west'
|
||||||
|
} else if (directionRef === 'right') {
|
||||||
|
//동
|
||||||
|
originAngle = 270
|
||||||
|
direction = 'east'
|
||||||
|
} else if (directionRef === 'up') {
|
||||||
|
//북
|
||||||
|
originAngle = 180
|
||||||
|
direction = 'north'
|
||||||
|
}
|
||||||
|
|
||||||
|
const offsetMode = offsetRef > 0 || offsetWidthRef > 0 ? 'offset' : 'normal'
|
||||||
|
let splitedPentagon =
|
||||||
|
offsetRef > 0 || offsetWidthRef > 0
|
||||||
|
? splitDormerPentagon(dormerOffset, directionRef, offsetMode)
|
||||||
|
: splitDormerPentagon(dormer, directionRef, offsetMode)
|
||||||
|
canvas?.remove(offsetRef > 0 || offsetWidthRef > 0 ? dormerOffset : dormer)
|
||||||
|
|
||||||
|
if (offsetRef > 0)
|
||||||
|
dormer.set({
|
||||||
|
name: dormerName,
|
||||||
|
stroke: 'black',
|
||||||
|
strokeWidth: 1,
|
||||||
|
strokeDashArray: [0],
|
||||||
|
}) //오프셋이 있을땐 같이 도머로 만든다
|
||||||
|
|
||||||
|
const leftPentagon = new QPolygon(splitedPentagon[0], {
|
||||||
|
fill: 'transparent',
|
||||||
|
stroke: 'red',
|
||||||
|
strokeWidth: 1,
|
||||||
|
selectable: true,
|
||||||
|
lockMovementX: true, // X 축 이동 잠금
|
||||||
|
lockMovementY: true, // Y 축 이동 잠금
|
||||||
|
lockRotation: true, // 회전 잠금
|
||||||
|
viewLengthText: true,
|
||||||
|
fontSize: 14,
|
||||||
|
direction: direction,
|
||||||
|
originX: 'center',
|
||||||
|
originY: 'center',
|
||||||
|
name: dormerName,
|
||||||
|
})
|
||||||
|
|
||||||
|
const rightPentagon = new QPolygon(splitedPentagon[1], {
|
||||||
|
fill: 'transparent',
|
||||||
|
stroke: 'red',
|
||||||
|
strokeWidth: 1,
|
||||||
|
selectable: true,
|
||||||
|
lockMovementX: true, // X 축 이동 잠금
|
||||||
|
lockMovementY: true, // Y 축 이동 잠금
|
||||||
|
lockRotation: true, // 회전 잠금
|
||||||
|
viewLengthText: true,
|
||||||
|
fontSize: 14,
|
||||||
|
direction: direction,
|
||||||
|
originX: 'center',
|
||||||
|
originY: 'center',
|
||||||
|
name: dormerName,
|
||||||
|
})
|
||||||
|
|
||||||
|
canvas?.add(leftPentagon)
|
||||||
|
canvas?.add(rightPentagon)
|
||||||
|
|
||||||
|
//패턴
|
||||||
|
setSurfaceShapePattern(leftPentagon)
|
||||||
|
setSurfaceShapePattern(rightPentagon)
|
||||||
|
//방향
|
||||||
|
drawDirectionArrow(leftPentagon)
|
||||||
|
drawDirectionArrow(rightPentagon)
|
||||||
|
|
||||||
isDown = false
|
isDown = false
|
||||||
initEvent()
|
initEvent()
|
||||||
}
|
}
|
||||||
@ -408,8 +578,140 @@ export function useObjectBatch() {
|
|||||||
initEvent() //이벤트 초기화
|
initEvent() //이벤트 초기화
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const splitDormerTriangle = (triangle, direction) => {
|
||||||
|
const halfWidth = triangle.width / 2
|
||||||
|
|
||||||
|
let leftPoints = []
|
||||||
|
let rightPoints = []
|
||||||
|
|
||||||
|
if (direction === 'down') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
|
||||||
|
{ x: triangle.left, y: triangle.top + triangle.height },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left, y: triangle.top + triangle.height },
|
||||||
|
{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
|
||||||
|
]
|
||||||
|
} else if (direction === 'up') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
|
||||||
|
{ x: triangle.left, y: triangle.top - triangle.height },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left, y: triangle.top - triangle.height },
|
||||||
|
{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
|
||||||
|
]
|
||||||
|
} else if (direction === 'left') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
|
||||||
|
{ x: triangle.left - triangle.height, y: triangle.top },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left - triangle.height, y: triangle.top },
|
||||||
|
{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
|
||||||
|
]
|
||||||
|
} else if (direction === 'right') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left + triangle.height, y: triangle.top },
|
||||||
|
{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: triangle.left, y: triangle.top },
|
||||||
|
{ x: triangle.left + triangle.height, y: triangle.top },
|
||||||
|
{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
return [leftPoints, rightPoints]
|
||||||
|
}
|
||||||
|
|
||||||
|
const splitDormerPentagon = (pentagon, direction, offsetMode) => {
|
||||||
|
const points = pentagon.points
|
||||||
|
|
||||||
|
console.log(pentagon.points)
|
||||||
|
|
||||||
|
let leftPoints = []
|
||||||
|
let rightPoints = []
|
||||||
|
|
||||||
|
if (direction === 'down') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[1].x, y: points[1].y },
|
||||||
|
{ x: points[2].x, y: points[2].y },
|
||||||
|
{ x: points[0].x, y: points[3].y },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[0].x, y: points[2].y },
|
||||||
|
{ x: points[3].x, y: points[3].y },
|
||||||
|
{ x: points[4].x, y: points[4].y },
|
||||||
|
]
|
||||||
|
} else if (direction === 'up') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[1].x, y: points[0].y - (points[1].y - points[0].y) },
|
||||||
|
{ x: points[2].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||||
|
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[3].x, y: points[0].y - (points[1].y - points[0].y) },
|
||||||
|
{ x: points[3].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||||
|
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||||
|
]
|
||||||
|
} else if (direction === 'left') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
|
||||||
|
]
|
||||||
|
} else if (direction === 'right') {
|
||||||
|
leftPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
|
||||||
|
]
|
||||||
|
|
||||||
|
rightPoints = [
|
||||||
|
{ x: points[0].x, y: points[0].y },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||||
|
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(leftPoints, rightPoints)
|
||||||
|
|
||||||
|
return [leftPoints, rightPoints]
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
applyOpeningAndShadow,
|
applyOpeningAndShadow,
|
||||||
applyDormers,
|
applyDormers,
|
||||||
|
splitDormerTriangle,
|
||||||
|
splitDormerPentagon,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -744,67 +744,6 @@ export const polygonToTurfPolygon = (polygon) => {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
export const splitDormerTriangle = (triangle, direction) => {
|
|
||||||
const halfWidth = triangle.width / 2
|
|
||||||
|
|
||||||
let leftPoints = []
|
|
||||||
let rightPoints = []
|
|
||||||
let leftPointOffset = []
|
|
||||||
let rightPointOffset = []
|
|
||||||
|
|
||||||
if (direction === 'down') {
|
|
||||||
leftPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
|
|
||||||
{ x: triangle.left, y: triangle.top + triangle.height },
|
|
||||||
]
|
|
||||||
|
|
||||||
rightPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left, y: triangle.top + triangle.height },
|
|
||||||
{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
|
|
||||||
]
|
|
||||||
} else if (direction === 'up') {
|
|
||||||
leftPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
|
|
||||||
{ x: triangle.left, y: triangle.top - triangle.height },
|
|
||||||
]
|
|
||||||
|
|
||||||
rightPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left, y: triangle.top - triangle.height },
|
|
||||||
{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
|
|
||||||
]
|
|
||||||
} else if (direction === 'left') {
|
|
||||||
leftPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
|
|
||||||
{ x: triangle.left - triangle.height, y: triangle.top },
|
|
||||||
]
|
|
||||||
|
|
||||||
rightPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left - triangle.height, y: triangle.top },
|
|
||||||
{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
|
|
||||||
]
|
|
||||||
} else if (direction === 'right') {
|
|
||||||
leftPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left + triangle.height, y: triangle.top },
|
|
||||||
{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
|
|
||||||
]
|
|
||||||
|
|
||||||
rightPoints = [
|
|
||||||
{ x: triangle.left, y: triangle.top },
|
|
||||||
{ x: triangle.left + triangle.height, y: triangle.top },
|
|
||||||
{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
return [leftPoints, rightPoints]
|
|
||||||
}
|
|
||||||
|
|
||||||
export const triangleToPolygon = (triangle) => {
|
export const triangleToPolygon = (triangle) => {
|
||||||
const points = []
|
const points = []
|
||||||
const halfWidth = triangle.width / 2
|
const halfWidth = triangle.width / 2
|
||||||
@ -853,7 +792,7 @@ export function setSurfaceShapePattern(polygon) {
|
|||||||
patternSourceCanvas.width = polygon.width * ratio
|
patternSourceCanvas.width = polygon.width * ratio
|
||||||
patternSourceCanvas.height = polygon.height * ratio
|
patternSourceCanvas.height = polygon.height * ratio
|
||||||
const ctx = patternSourceCanvas.getContext('2d')
|
const ctx = patternSourceCanvas.getContext('2d')
|
||||||
const offset = roofStyle === 1 ? 0 : patternSize.width / 2
|
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
|
||||||
|
|
||||||
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
|
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
|
||||||
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
|
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
|
||||||
@ -861,23 +800,46 @@ export function setSurfaceShapePattern(polygon) {
|
|||||||
ctx.strokeStyle = 'green'
|
ctx.strokeStyle = 'green'
|
||||||
ctx.lineWidth = 0.4
|
ctx.lineWidth = 0.4
|
||||||
|
|
||||||
for (let row = 0; row <= rows; row++) {
|
if (polygon.direction === 'east' || polygon.direction === 'west') {
|
||||||
const y = row * patternSize.height
|
offset = roofStyle === 1 ? 0 : patternSize.height / 2
|
||||||
|
|
||||||
ctx.beginPath()
|
|
||||||
ctx.moveTo(0, y) // 선 시작점
|
|
||||||
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
|
|
||||||
ctx.stroke()
|
|
||||||
|
|
||||||
for (let col = 0; col <= cols; col++) {
|
for (let col = 0; col <= cols; col++) {
|
||||||
const x = col * patternSize.width + (row % 2 === 0 ? 0 : offset)
|
const x = col * patternSize.width
|
||||||
const yStart = row * patternSize.height
|
const yStart = 0
|
||||||
const yEnd = yStart + patternSize.height
|
const yEnd = patternSourceCanvas.height
|
||||||
|
|
||||||
ctx.beginPath()
|
ctx.beginPath()
|
||||||
ctx.moveTo(x, yStart) // 선 시작점
|
ctx.moveTo(x, yStart) // 선 시작점
|
||||||
ctx.lineTo(x, yEnd) // 선 끝점
|
ctx.lineTo(x, yEnd) // 선 끝점
|
||||||
ctx.stroke()
|
ctx.stroke()
|
||||||
|
|
||||||
|
for (let row = 0; row <= rows; row++) {
|
||||||
|
const y = row * patternSize.height + (col % 2 === 0 ? 0 : offset)
|
||||||
|
const xStart = col * patternSize.width
|
||||||
|
const xEnd = xStart + patternSize.width
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(xStart, y) // 선 시작점
|
||||||
|
ctx.lineTo(xEnd, y) // 선 끝점
|
||||||
|
ctx.stroke()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (let row = 0; row <= rows; row++) {
|
||||||
|
const y = row * patternSize.height
|
||||||
|
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(0, y) // 선 시작점
|
||||||
|
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
|
||||||
|
ctx.stroke()
|
||||||
|
|
||||||
|
for (let col = 0; col <= cols; col++) {
|
||||||
|
const x = col * patternSize.width + (row % 2 === 0 ? 0 : offset)
|
||||||
|
const yStart = row * patternSize.height
|
||||||
|
const yEnd = yStart + patternSize.height
|
||||||
|
|
||||||
|
ctx.beginPath()
|
||||||
|
ctx.moveTo(x, yStart) // 선 시작점
|
||||||
|
ctx.lineTo(x, yEnd) // 선 끝점
|
||||||
|
ctx.stroke()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user