외벽선 편집 및 오프셋 수정
This commit is contained in:
parent
f07a32988e
commit
41feb2ebec
@ -19,7 +19,7 @@ export function useWallLineOffsetSetting() {
|
||||
const arrow1Ref = useRef(null)
|
||||
const arrow2Ref = useRef(null)
|
||||
|
||||
const drawLine = (point1, point2, idx) => {
|
||||
const drawLine = (point1, point2, idx, direction = currentWallLineRef.current.direction) => {
|
||||
const line = addLine([point1.x, point1.y, point2.x, point2.y], {
|
||||
stroke: 'black',
|
||||
strokeWidth: 4,
|
||||
@ -30,7 +30,7 @@ export function useWallLineOffsetSetting() {
|
||||
y1: point1.y,
|
||||
x2: point2.x,
|
||||
y2: point2.y,
|
||||
direction: currentWallLineRef.current.direction,
|
||||
direction: direction,
|
||||
})
|
||||
|
||||
line.attributes = { ...currentWallLineRef.current.attributes }
|
||||
@ -50,6 +50,9 @@ export function useWallLineOffsetSetting() {
|
||||
|
||||
useEffect(() => {
|
||||
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
|
||||
if (outerLines.length === 0) {
|
||||
return
|
||||
}
|
||||
outerLines.forEach((outerLine) => {
|
||||
outerLine.set({ selectable: true })
|
||||
showLine(outerLine)
|
||||
@ -94,6 +97,7 @@ export function useWallLineOffsetSetting() {
|
||||
}
|
||||
|
||||
currentWallLineRef.current = e.target
|
||||
console.log(currentWallLineRef.current.idx, currentWallLineRef.current.direction)
|
||||
if (type === TYPES.WALL_LINE_EDIT) {
|
||||
addCircleByLine(currentWallLineRef.current)
|
||||
}
|
||||
@ -193,38 +197,59 @@ export function useWallLineOffsetSetting() {
|
||||
}
|
||||
})[0]
|
||||
const length = Number(length1Ref.current.value) / 10
|
||||
const length2 = Number(length2Ref.current.value) / 10
|
||||
const currentIdx = currentWallLineRef.current.idx
|
||||
const currentDirection = currentWallLineRef.current.direction
|
||||
let point1, point2, point3
|
||||
if (radioTypeRef.current === '1') {
|
||||
// 1지점 선택시 방향은 down, right만 가능
|
||||
if (arrow1Ref.current === 'down') {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x, y: startPoint.y + length }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
if (currentDirection === 'top') {
|
||||
point1 = { x: endPoint.x, y: endPoint.y }
|
||||
point2 = { x: startPoint.x, y: startPoint.y + length }
|
||||
point3 = { x: startPoint.x, y: startPoint.y }
|
||||
} else {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x, y: startPoint.y + length }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
}
|
||||
} else {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x + length, y: startPoint.y }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
if (currentDirection === 'left') {
|
||||
point1 = { x: endPoint.x, y: endPoint.y }
|
||||
point2 = { x: startPoint.x + length, y: startPoint.y }
|
||||
point3 = { x: startPoint.x, y: startPoint.y }
|
||||
} else {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x + length, y: startPoint.y }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// 2지점일 경우 방향은 up, left만 가능
|
||||
if (arrow2Ref.current === 'up') {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x, y: startPoint.y - length }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
if (currentDirection === 'bottom') {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: endPoint.x, y: endPoint.y - length2 }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
} else {
|
||||
point1 = { x: endPoint.x, y: endPoint.y }
|
||||
point2 = { x: endPoint.x, y: endPoint.y - length2 }
|
||||
point3 = { x: startPoint.x, y: startPoint.y }
|
||||
}
|
||||
} else {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: startPoint.x - length, y: startPoint.y }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
if (currentDirection === 'right') {
|
||||
point1 = { x: startPoint.x, y: startPoint.y }
|
||||
point2 = { x: endPoint.x - length2, y: endPoint.y }
|
||||
point3 = { x: endPoint.x, y: endPoint.y }
|
||||
} else {
|
||||
point1 = { x: endPoint.x, y: endPoint.y }
|
||||
point2 = { x: endPoint.x - length2, y: endPoint.y }
|
||||
point3 = { x: startPoint.x, y: startPoint.y }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
|
||||
outerLines.forEach((outerLine) => {
|
||||
if (outerLine.idx >= currentIdx + 1) {
|
||||
outerLine.idx = outerLine.idx + 1
|
||||
}
|
||||
})
|
||||
rearrangeOuterLine(currentIdx + 1)
|
||||
|
||||
drawLine(point1, point2, currentIdx)
|
||||
drawLine(point2, point3, currentIdx + 1)
|
||||
@ -235,10 +260,19 @@ export function useWallLineOffsetSetting() {
|
||||
canvas.renderAll()
|
||||
}
|
||||
|
||||
const rearrangeOuterLine = (idxParam) => {
|
||||
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
|
||||
outerLines.forEach((outerLine) => {
|
||||
if (outerLine.idx >= idxParam) {
|
||||
outerLine.idx = outerLine.idx + 1
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const handleOffsetSave = () => {
|
||||
const direction = currentWallLineRef.current.direction
|
||||
let canDirections = direction === 'left' || direction === 'right' ? ['up', 'down'] : ['left', 'right']
|
||||
|
||||
const currentIdx = currentWallLineRef.current.idx
|
||||
if (!canDirections.includes(arrow1Ref.current)) {
|
||||
alert('방향을 다시 선택하세요')
|
||||
return
|
||||
@ -255,72 +289,195 @@ export function useWallLineOffsetSetting() {
|
||||
const nextLine = outerLines.find((line) => line.idx === nextIdx)
|
||||
|
||||
const length = length1Ref.current.value / 10
|
||||
|
||||
const currentLineX = Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
const currentLineY = Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
switch (arrow1Ref.current) {
|
||||
case 'up': {
|
||||
const currentLineY = Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
currentLine.set({ y1: currentLineY - length, y2: currentLineY - length })
|
||||
if (prevLine.direction === currentLine.direction) {
|
||||
const newX =
|
||||
currentLine.direction === 'left'
|
||||
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
|
||||
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: currentLineY - length })
|
||||
const newPoint1 = { x: newX, y: currentLineY - length }
|
||||
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
|
||||
rearrangeOuterLine(currentIdx)
|
||||
drawLine(newPoint1, newPoint2, currentIdx, 'top')
|
||||
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: currentLineY - length })
|
||||
} else {
|
||||
nextLine.set({ y2: currentLineY - length })
|
||||
}
|
||||
} else if (nextLine.direction === currentLine.direction) {
|
||||
const newX =
|
||||
currentLine.direction === 'left'
|
||||
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
|
||||
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
|
||||
const newPoint1 = { x: newX, y: currentLineY - length }
|
||||
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
|
||||
rearrangeOuterLine(currentIdx + 1)
|
||||
drawLine(newPoint1, newPoint2, currentIdx + 1, 'top')
|
||||
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: currentLineY - length })
|
||||
} else {
|
||||
prevLine.set({ y2: currentLineY - length })
|
||||
}
|
||||
} else {
|
||||
prevLine.set({ y2: currentLineY - length })
|
||||
}
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: currentLineY - length })
|
||||
} else {
|
||||
nextLine.set({ y2: currentLineY - length })
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: prevLine.y1 - length })
|
||||
} else {
|
||||
prevLine.set({ y2: prevLine.y2 - length })
|
||||
}
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: nextLine.y1 - length })
|
||||
} else {
|
||||
nextLine.set({ y2: nextLine.y2 - length })
|
||||
}
|
||||
}
|
||||
|
||||
currentLine.set({ y1: currentLine.y1 - length, y2: currentLine.y2 - length })
|
||||
|
||||
break
|
||||
}
|
||||
case 'down': {
|
||||
const currentLineY = Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
currentLine.set({ y1: currentLineY + length, y2: currentLineY + length })
|
||||
if (prevLine.direction === currentLine.direction) {
|
||||
const newX =
|
||||
currentLine.direction === 'left'
|
||||
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
|
||||
const newPoint1 = { x: newX, y: currentLineY + length }
|
||||
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
|
||||
rearrangeOuterLine(currentIdx)
|
||||
drawLine(newPoint1, newPoint2, currentIdx, 'bottom')
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: currentLineY + length })
|
||||
} else {
|
||||
nextLine.set({ y2: currentLineY + length })
|
||||
}
|
||||
} else if (nextLine.direction === currentLine.direction) {
|
||||
const newX =
|
||||
currentLine.direction === 'left'
|
||||
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
|
||||
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
const newPoint1 = { x: newX, y: currentLineY + length }
|
||||
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
|
||||
rearrangeOuterLine(currentIdx + 1)
|
||||
drawLine(newPoint1, newPoint2, currentIdx + 1, 'bottom')
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: currentLineY + length })
|
||||
} else {
|
||||
prevLine.set({ y2: currentLineY + length })
|
||||
}
|
||||
} else {
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: prevLine.y1 + length })
|
||||
} else {
|
||||
prevLine.set({ y2: prevLine.y2 + length })
|
||||
}
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: nextLine.y1 + length })
|
||||
} else {
|
||||
nextLine.set({ y2: nextLine.y2 + length })
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.abs(currentLineY - prevLine.y1) < 2) {
|
||||
prevLine.set({ y1: currentLineY + length })
|
||||
} else {
|
||||
prevLine.set({ y2: currentLineY + length })
|
||||
}
|
||||
if (Math.abs(currentLineY - nextLine.y1) < 2) {
|
||||
nextLine.set({ y1: currentLineY + length })
|
||||
} else {
|
||||
nextLine.set({ y2: currentLineY + length })
|
||||
}
|
||||
currentLine.set({ y1: currentLine.y1 + length, y2: currentLine.y2 + length })
|
||||
break
|
||||
}
|
||||
case 'left': {
|
||||
const currentLineX = Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
currentLine.set({ x1: currentLineX - length, x2: currentLineX - length })
|
||||
if (prevLine.direction === currentLine.direction) {
|
||||
const newY =
|
||||
currentLine.direction === 'top'
|
||||
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
|
||||
const newPoint1 = { x: currentLineX - length, y: newY }
|
||||
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
|
||||
rearrangeOuterLine(currentIdx)
|
||||
drawLine(newPoint1, newPoint2, currentIdx, 'left')
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: currentLineX - length })
|
||||
} else {
|
||||
nextLine.set({ x2: currentLineX - length })
|
||||
}
|
||||
} else if (nextLine.direction === currentLine.direction) {
|
||||
const newY =
|
||||
currentLine.direction === 'top'
|
||||
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
|
||||
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
const newPoint1 = { x: currentLineX - length, y: newY }
|
||||
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
|
||||
rearrangeOuterLine(currentIdx + 1)
|
||||
drawLine(newPoint1, newPoint2, currentIdx + 1, 'left')
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: currentLineX - length })
|
||||
} else {
|
||||
prevLine.set({ x2: currentLineX - length })
|
||||
}
|
||||
} else {
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: prevLine.x1 - length })
|
||||
} else {
|
||||
prevLine.set({ x2: prevLine.x2 - length })
|
||||
}
|
||||
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: currentLineX - length })
|
||||
} else {
|
||||
prevLine.set({ x2: currentLineX - length })
|
||||
}
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: currentLineX - length })
|
||||
} else {
|
||||
nextLine.set({ x2: currentLineX - length })
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: nextLine.x1 - length })
|
||||
} else {
|
||||
nextLine.set({ x2: nextLine.x2 - length })
|
||||
}
|
||||
}
|
||||
|
||||
currentLine.set({ x1: currentLine.x1 - length, x2: currentLine.x2 - length })
|
||||
break
|
||||
}
|
||||
case 'right': {
|
||||
const currentLineX = Math.floor(Math.max(currentLine.x1, currentLine.x2))
|
||||
currentLine.set({ x1: currentLineX + length, x2: currentLineX + length })
|
||||
if (prevLine.direction === currentLine.direction) {
|
||||
const newY =
|
||||
currentLine.direction === 'top'
|
||||
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
|
||||
const newPoint1 = { x: currentLineX + length, y: newY }
|
||||
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
|
||||
rearrangeOuterLine(currentIdx)
|
||||
drawLine(newPoint1, newPoint2, currentIdx, 'right')
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: currentLineX + length })
|
||||
} else {
|
||||
nextLine.set({ x2: currentLineX + length })
|
||||
}
|
||||
} else if (nextLine.direction === currentLine.direction) {
|
||||
const newY =
|
||||
currentLine.direction === 'top'
|
||||
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
|
||||
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
|
||||
const newPoint1 = { x: currentLineX + length, y: newY }
|
||||
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
|
||||
rearrangeOuterLine(currentIdx + 1)
|
||||
drawLine(newPoint1, newPoint2, currentIdx + 1, 'right')
|
||||
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: currentLineX + length })
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: currentLineX + length })
|
||||
} else {
|
||||
prevLine.set({ x2: currentLineX + length })
|
||||
}
|
||||
} else {
|
||||
prevLine.set({ x2: currentLineX + length })
|
||||
}
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: currentLineX + length })
|
||||
} else {
|
||||
nextLine.set({ x2: currentLineX + length })
|
||||
if (Math.abs(currentLineX - prevLine.x1) < 2) {
|
||||
prevLine.set({ x1: prevLine.x1 + length })
|
||||
} else {
|
||||
prevLine.set({ x2: prevLine.x2 + length })
|
||||
}
|
||||
if (Math.abs(currentLineX - nextLine.x1) < 2) {
|
||||
nextLine.set({ x1: nextLine.x1 + length })
|
||||
} else {
|
||||
nextLine.set({ x2: nextLine.x2 + length })
|
||||
}
|
||||
}
|
||||
|
||||
currentLine.set({ x1: currentLine.x1 + length, x2: currentLine.x2 + length })
|
||||
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@ -26,6 +26,8 @@ export const usePolygon = () => {
|
||||
}
|
||||
|
||||
const addPolygonByLines = (lines, options) => {
|
||||
//lines의 idx를 정렬한다.
|
||||
lines.sort((a, b) => a.idx - b.idx)
|
||||
const points = createPolygonPointsFromOuterLines(lines)
|
||||
|
||||
return addPolygon(points, {
|
||||
@ -98,214 +100,9 @@ export const usePolygon = () => {
|
||||
canvas.renderAll()
|
||||
}
|
||||
|
||||
//polygon 나누기
|
||||
const splitPolygonWithLines = (polygon) => {
|
||||
const roofs = []
|
||||
const allLines = [...polygon.innerLines]
|
||||
|
||||
allLines.forEach((line) => {
|
||||
line.startPoint = { x: line.x1, y: line.y1 }
|
||||
line.endPoint = { x: line.x2, y: line.y2 }
|
||||
})
|
||||
|
||||
// allLines에 x1,y1,x2,y2를 비교해서 중복되는 값을 제거한다.
|
||||
allLines.forEach((line, index) => {
|
||||
const startPoint = line.startPoint
|
||||
const endPoint = line.endPoint
|
||||
|
||||
allLines.forEach((line2, index2) => {
|
||||
if (index !== index2) {
|
||||
if (
|
||||
(isSamePoint(startPoint, line2.startPoint) && isSamePoint(endPoint, line2.endPoint)) ||
|
||||
(isSamePoint(endPoint, line2.startPoint) && isSamePoint(startPoint, line2.endPoint))
|
||||
) {
|
||||
allLines.splice(index2, 1)
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
/**
|
||||
* 좌표 테스트용
|
||||
*/
|
||||
/*allLines.forEach((line) => {
|
||||
const text = new fabric.Text(`(${line.startPoint.x},${line.startPoint.y})`, {
|
||||
left: line.startPoint.x,
|
||||
top: line.startPoint.y,
|
||||
fontSize: 15,
|
||||
})
|
||||
|
||||
polygon.canvas.add(text)
|
||||
polygon.canvas.renderAll()
|
||||
|
||||
const text2 = new fabric.Text(`(${line.endPoint.x},${line.endPoint.y})`, {
|
||||
left: line.endPoint.x,
|
||||
top: line.endPoint.y,
|
||||
fontSize: 15,
|
||||
})
|
||||
|
||||
polygon.canvas.add(text2)
|
||||
polygon.canvas.renderAll()
|
||||
})
|
||||
|
||||
polygon.points.forEach((point, index) => {
|
||||
const text = new fabric.Text(`(${point.x},${point.y})`, {
|
||||
left: point.x,
|
||||
top: point.y,
|
||||
fontSize: 15,
|
||||
})
|
||||
|
||||
polygon.canvas.add(text)
|
||||
polygon.canvas.renderAll()
|
||||
})*/
|
||||
/**
|
||||
* 좌표 테스트용 끝
|
||||
*/
|
||||
|
||||
polygon.points.forEach((point, index) => {
|
||||
allLines.forEach((line) => {
|
||||
if (line.endPoint.x === point.x && line.endPoint.y === point.y) {
|
||||
const temp = line.startPoint
|
||||
line.startPoint = line.endPoint
|
||||
line.endPoint = temp
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
polygon.points.forEach((point, index) => {
|
||||
const routes = []
|
||||
|
||||
// 시작점은 시작 hip라인의 출발점
|
||||
const startPoint = point
|
||||
// 도착점은 마지막 hip라인의 끝나는 점
|
||||
const endPoint = polygon.points[(index + 1) % polygon.points.length]
|
||||
|
||||
const startLine = allLines.find((line) => line.startPoint.x === startPoint.x && line.startPoint.y === startPoint.y)
|
||||
const endLine = allLines.find((line) => line.startPoint.x === endPoint.x && line.startPoint.y === endPoint.y)
|
||||
|
||||
const arrivalPoint = endLine.endPoint
|
||||
routes.push(startLine.startPoint)
|
||||
routes.push(startLine.endPoint)
|
||||
|
||||
//hip끼리 만나는 경우는 아무것도 안해도됨
|
||||
if (!isSamePoint(startLine.endPoint, arrivalPoint)) {
|
||||
// polygon line까지 추가
|
||||
const allLinesCopy = [...allLines, ...polygon.lines]
|
||||
// hip이 만나지 않는 경우 갈 수 있는 길을 다 돌아야함
|
||||
let currentPoint = startLine.endPoint
|
||||
let currentLine = startLine
|
||||
let movedLines = []
|
||||
let subMovedLines = []
|
||||
while (!isSamePoint(currentPoint, arrivalPoint)) {
|
||||
// startHip에서 만나는 출발선 두개. 두개의 선을 출발하여 arrivalPoint에 도착할 때 까지 count를 세고, 더 낮은 count를 가진 길을 선택한다.
|
||||
let connectedLines = allLinesCopy.filter((line) => isSamePoint(line.startPoint, currentPoint) || isSamePoint(line.endPoint, currentPoint))
|
||||
|
||||
connectedLines = connectedLines.filter((line) => line !== currentLine)
|
||||
|
||||
connectedLines = connectedLines.filter((line) => !subMovedLines.includes(line))
|
||||
|
||||
//마지막 선이 endLine의 startPoint와 같은경우 그 전까지 movedLine을 제거한다.
|
||||
const endLineMeetLineCnt = connectedLines.filter((line) => {
|
||||
return isSamePoint(line.endPoint, endLine.startPoint) || isSamePoint(line.startPoint, endLine.startPoint)
|
||||
}).length
|
||||
|
||||
if (endLineMeetLineCnt !== 0) {
|
||||
movedLines.push(subMovedLines)
|
||||
|
||||
console.log(movedLines, index)
|
||||
}
|
||||
|
||||
connectedLines = connectedLines.filter((line) => {
|
||||
return !isSamePoint(line.endPoint, endLine.startPoint) && !isSamePoint(line.startPoint, endLine.startPoint)
|
||||
})
|
||||
|
||||
if (connectedLines.length === 0) {
|
||||
return
|
||||
}
|
||||
|
||||
let tempPoints = []
|
||||
|
||||
for (let i = 0; i < connectedLines.length; i++) {
|
||||
if (isSamePoint(connectedLines[i].startPoint, currentPoint)) {
|
||||
tempPoints.push({ point: connectedLines[i].endPoint, index: i, line: connectedLines[i] })
|
||||
} else {
|
||||
tempPoints.push({ point: connectedLines[i].startPoint, index: i, line: connectedLines[i] })
|
||||
}
|
||||
}
|
||||
|
||||
//tempPoints에서 arrivalPoint와 가장 가까운 점을 찾는다.
|
||||
let minDistance = Number.MAX_SAFE_INTEGER
|
||||
let minIndex = 0
|
||||
tempPoints.forEach((tempPoint, index) => {
|
||||
const distance = Math.sqrt(Math.pow(tempPoint.point.x - arrivalPoint.x, 2) + Math.pow(tempPoint.point.y - arrivalPoint.y, 2))
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance
|
||||
minIndex = tempPoint.index
|
||||
}
|
||||
})
|
||||
|
||||
currentPoint = tempPoints[minIndex].point
|
||||
currentLine = tempPoints[minIndex].line
|
||||
if (currentLine !== startLine) {
|
||||
subMovedLines.push(currentLine)
|
||||
}
|
||||
routes.push(currentPoint)
|
||||
}
|
||||
}
|
||||
|
||||
routes.push(endLine.startPoint)
|
||||
roofs.push(routes)
|
||||
})
|
||||
|
||||
// 중복 제거
|
||||
roofs.forEach((roofPoint, index) => {
|
||||
const samePointLengthRoofPoints = roofs.filter((roof) => roof.length === roofPoint.length && roof !== roofPoint)
|
||||
|
||||
samePointLengthRoofPoints.forEach((samePointRoof) => {
|
||||
if (arraysHaveSamePoints(samePointRoof, roofPoint)) {
|
||||
roofs.splice(roofs.indexOf(samePointRoof), 1)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
roofs.forEach((roofPoint, index) => {
|
||||
let defense
|
||||
const direction = getDirectionByPoint(roofPoint[0], roofPoint[roofPoint.length - 1])
|
||||
|
||||
switch (direction) {
|
||||
case 'top':
|
||||
defense = 'east'
|
||||
break
|
||||
case 'right':
|
||||
defense = 'south'
|
||||
break
|
||||
case 'bottom':
|
||||
defense = 'west'
|
||||
break
|
||||
case 'left':
|
||||
defense = 'north'
|
||||
break
|
||||
}
|
||||
|
||||
const roof = new QPolygon(roofPoint, {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'black',
|
||||
fill: 'transparent',
|
||||
strokeWidth: 3,
|
||||
name: 'roof',
|
||||
selectable: false,
|
||||
defense: defense,
|
||||
})
|
||||
|
||||
polygon.canvas.add(roof)
|
||||
polygon.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
|
||||
return {
|
||||
addPolygon,
|
||||
addPolygonByLines,
|
||||
removePolygon,
|
||||
splitPolygonWithLines,
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user