Merge branch 'feature/design-remake' into dev
This commit is contained in:
commit
5131e20a5c
@ -2690,13 +2690,8 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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let proceedRidges = [] // left: 이전, right:다음, point:그려지는 포인트, length:길이
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let hipLines = []
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ridgeEaves.forEach((currentLine) => {
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const checkLine = new fabric.Line([currentLine.x1, currentLine.y1, currentLine.x2, currentLine.y2], {
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stroke: 'red',
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strokeWidth: 4,
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parentId: roofId,
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name: 'check',
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})
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canvas.add(checkLine).renderAll()
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/*const checkLine = createArrow(currentLine, 'blue', roofId)
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canvas.add(checkLine).renderAll()*/
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let prevLine, nextLine, currentI, prevI, nextI
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baseLines.forEach((baseLine, index) => {
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if (baseLine === currentLine) {
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@ -2741,7 +2736,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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const prevCheckPoint = [currentLine.x1, currentLine.y1, currentLine.x1 + pHipVector.x * 1000, currentLine.y1 + pHipVector.y * 1000]
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const nextCheckPoint = [currentLine.x2, currentLine.y2, currentLine.x2 + nHipVector.x * 1000, currentLine.y2 + nHipVector.y * 1000]
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/* const checkLine1 = new fabric.Line(prevCheckPoint, { stroke: 'red', strokeWidth: 4, parentId: roofId, name: 'check' })
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/*const checkLine1 = new fabric.Line(prevCheckPoint, { stroke: 'red', strokeWidth: 4, parentId: roofId, name: 'check' })
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const checkLine2 = new fabric.Line(nextCheckPoint, { stroke: 'green', strokeWidth: 4, parentID: roofId, name: 'check' })
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canvas.add(checkLine1, checkLine2).renderAll()*/
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@ -2807,7 +2802,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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let minPrevDist = Infinity
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let minNextDist = Infinity
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proceedRidges.forEach((ridge) => {
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console.log('ridge : ', ridge)
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const ridgeEdge = { vertex1: { x: ridge.point.x1, y: ridge.point.y1 }, vertex2: { x: ridge.point.x2, y: ridge.point.y2 } }
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const isPrev = edgesIntersection(ridgeEdge, prevEdge)
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const isNext = edgesIntersection(ridgeEdge, nextEdge)
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@ -3001,31 +2995,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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if (!alreadyRidge) {
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proceedRidges.push({ prev: prevI, next: nextI, point: ridgePoint })
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}
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/*const checkRidgeStart = new fabric.Circle({ left: ridgePoint.x1, top: ridgePoint.y1, radius: 4, parentId: roofId, name: 'check' })
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const checkRidgeLine = new fabric.Line([ridgePoint.x1, ridgePoint.y1, ridgePoint.x2, ridgePoint.y2], {
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stroke: 'yellow',
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strokeWidth: 4,
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parentId: roofId,
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name: 'check',
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})
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canvas.add(checkRidgeLine, checkRidgeStart).renderAll()*/
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}
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/*const checkLine1 = new fabric.Line([prevHipPoint.x1, prevHipPoint.y1, prevHipPoint.x2, prevHipPoint.y2], {
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stroke: 'red',
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strokeWidth: 4,
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parentId: roofId,
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name: 'check',
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})
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const checkLine2 = new fabric.Line([nextHipPoint.x1, nextHipPoint.y1, nextHipPoint.x2, nextHipPoint.y2], {
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stroke: 'blue',
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strokeWidth: 4,
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parentId: roofId,
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name: 'check',
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})
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canvas.add(checkLine1, checkLine2).renderAll()
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*/
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canvas
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.getObjects()
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.filter((o) => o.name === 'check')
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@ -3033,7 +3003,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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canvas.renderAll()
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})
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console.log('hipedEaves', hipedEaves)
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hipedEaves.forEach((currentLine) => {
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let prevLine
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baseLines.forEach((baseLine, index) => {
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@ -3155,7 +3124,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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innerLines.push(drawHipLine([point.x1, point.y1, point.x2, point.y2], canvas, roof, textMode, currentDegree, currentDegree))
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pIndexEaves.push(index)
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} else if (jointEaves.length === 2) {
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console.log('jointEaves : ', jointEaves)
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const jointIndex = [index]
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let jointLines = []
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jointEaves.forEach((e) => jointIndex.push(proceedEaves.findIndex((p) => p === e)))
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@ -3172,11 +3140,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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//연결된 지점에서 파생된 마루선 제거
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const removeRidge = proceedRidges.filter((ridge) => almostEqual(ridge.point.x1, eaves.point.x2) && almostEqual(ridge.point.y1, eaves.point.y2))
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proceedRidges = proceedRidges.filter((ridge) => !removeRidge.includes(ridge))
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console.log('pIndexEaves : ', pIndexEaves)
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console.log('jointLines : ', jointLines)
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console.log('jointVectors : ', jointVectors)
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let dneVector = jointVectors.find((v) => !jointVectors.find((v2) => v2.x === -v.x && v2.y === -v.y))
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console.log('dneVector : ', dneVector)
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const findRoofEdge = {
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vertex1: { x: eaves.point.x2, y: eaves.point.y2 },
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vertex2: { x: eaves.point.x2 + dneVector.x, y: eaves.point.y2 + dneVector.y },
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@ -3201,7 +3165,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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})
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const uniqueLine = jointLines.filter((value) => countMap.get(value) === 1)
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console.log('uniqueLine : ', uniqueLine)
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linesAnalysis.push({
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start: { x: eaves.point.x2, y: eaves.point.y2 },
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end: { x: isPoint.x, y: isPoint.y },
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@ -3211,7 +3174,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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degree: currentDegree,
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})
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}
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console.log('=============')
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} else {
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linesAnalysis.push({
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start: { x: point.x1, y: point.y1 },
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@ -3235,9 +3197,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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}),
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)
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console.log('proceedEaves :', proceedEaves)
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console.log('proceedRidges :', proceedRidges)
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//4. 반절처(반절마루) 판단, 반절마루는 양옆이 처마여야 한다.
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jerkinHeads.forEach((currentLine) => {
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let prevLine, nextLine
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@ -3748,8 +3707,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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parentId: roofId,
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name: 'check',
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})
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canvas.add(checkLine, checkLine2).renderAll()
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*/
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canvas.add(checkLine, checkLine2).renderAll()*/
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//기준지붕선의 반대쪽선
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const oppositeLine = []
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@ -3807,7 +3765,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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}
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}
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})
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console.log('oppositeLine', oppositeLine)
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if (oppositeLine.length > 0) {
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const ridgePoints = []
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//지붕선 출발 지점 확인을 위한 기준 포인트
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@ -4190,9 +4148,27 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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const ridgeLength = Math.sqrt(Math.pow(point[2] - point[0], 2) + Math.pow(point[3] - point[1], 2))
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if (ridgeLength > EPSILON) {
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//마루 포인트 중 1개만 지붕선에 붙어있을경우 해당 포인트를 시작점으로 한다.
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const isPointOnRoof1 = roof.lines.find((line) => isPointOnLineNew(line, { x: point[0], y: point[1] })) !== undefined
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const isPointOnRoof2 = roof.lines.find((line) => isPointOnLineNew(line, { x: point[2], y: point[3] })) !== undefined
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let startPoint, endPoint
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if ((isPointOnRoof1 && isPointOnRoof2) || (!isPointOnRoof1 && !isPointOnRoof2)) {
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startPoint = { x: point[0], y: point[1] }
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endPoint = { x: point[2], y: point[3] }
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} else {
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if (isPointOnRoof1) {
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startPoint = { x: point[0], y: point[1] }
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endPoint = { x: point[2], y: point[3] }
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}
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if (isPointOnRoof2) {
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startPoint = { x: point[2], y: point[3] }
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endPoint = { x: point[0], y: point[1] }
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}
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}
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linesAnalysis.push({
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start: { x: point[0], y: point[1] },
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end: { x: point[2], y: point[3] },
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start: startPoint,
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end: endPoint,
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left: baseLines.findIndex((line) => line === r.left),
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right: baseLines.findIndex((line) => line === r.right),
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type: TYPES.RIDGE,
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@ -4305,13 +4281,8 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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iterations++
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/*linesAnalysis.forEach((line) => {
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const point = [line.start.x, line.start.y, line.end.x, line.end.y]
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const checkLine = new fabric.Line(point, {
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stroke: 'red',
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strokeWidth: 2,
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parentId: roofId,
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name: 'check',
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})
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const point = { x1: line.start.x, y1: line.start.y, x2: line.end.x, y2: line.end.y }
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const checkLine = createArrow(point, 'red', roofId)
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canvas.add(checkLine).renderAll()
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// canvas.remove(checkLine).renderAll()
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})*/
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@ -4521,22 +4492,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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const gableLine = cLine.type === TYPES.GABLE_LINE ? cLine : pLine
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gableLine.connectCnt++
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/*const checkLine = new fabric.Line([gableLine.start.x, gableLine.start.y, gableLine.end.x, gableLine.end.y], {
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stroke: 'red',
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strokeWidth: 4,
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parentId: roofId,
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name: 'check',
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})
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const checkCircle = new fabric.Circle({
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left: intersect.x,
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top: intersect.y,
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radius: 5,
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parentId: roofId,
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name: 'check',
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})
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canvas.add(checkLine, checkCircle)
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canvas.renderAll()*/
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const uniqueBaseLines = [...new Set(relationBaseLines)]
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// 연결점에서 새로운 가선분을 생성
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if (uniqueBaseLines.length > 2) {
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@ -4600,9 +4555,25 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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let bisector
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console.log('isParallel(baseLine1, baseLine2)', isParallel(baseLine1, baseLine2))
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if (isParallel(baseLine1, baseLine2)) {
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let cPoint = [cLine.start.x, cLine.start.y, cLine.end.x, cLine.end.y]
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let pPoint = [pLine.start.x, pLine.start.y, pLine.end.x, pLine.end.y]
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const length1 = Math.sqrt(Math.pow(intersect.x - cPoint[2], 2) + Math.pow(intersect.y - cPoint[3], 2))
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const length2 = Math.sqrt(Math.pow(intersect.x - pPoint[2], 2) + Math.pow(intersect.y - pPoint[3], 2))
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//교점 밖으로 뻗어나가는 선의 길이가 다를 경우 이등분선 계산이 틀어져서 조정
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if (!almostEqual(length1, length2)) {
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const vector1 = { x: Math.sign(clamp01(cPoint[2] - cPoint[0])), y: Math.sign(clamp01(cPoint[3] - cPoint[1])) }
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const vector2 = { x: Math.sign(clamp01(pPoint[2] - pPoint[0])), y: Math.sign(clamp01(pPoint[3] - pPoint[1])) }
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const addLength = 100
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cPoint[2] = intersect.x + vector1.x * addLength
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cPoint[3] = intersect.y + vector1.y * addLength
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pPoint[2] = intersect.x + vector2.x * addLength
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pPoint[3] = intersect.y + vector2.y * addLength
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}
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bisector = getBisectLines(
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{ x1: cLine.start.x, x2: cLine.end.x, y1: cLine.start.y, y2: cLine.end.y },
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{ x1: pLine.start.x, y1: pLine.start.y, x2: pLine.end.x, y2: pLine.end.y },
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{ x1: cPoint[0], y1: cPoint[1], x2: cPoint[2], y2: cPoint[3] },
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{ x1: pPoint[0], y1: pPoint[1], x2: pPoint[2], y2: pPoint[3] },
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)
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} else {
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bisector = getBisectBaseLines(baseLine1, baseLine2, intersect, canvas)
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@ -4868,8 +4839,7 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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prevLineVector.x === nextLineVector.x &&
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prevLineVector.y === nextLineVector.y &&
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baseLine.attributes.type === LINE_TYPE.WALLLINE.EAVES &&
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prevLine.attributes.type === LINE_TYPE.WALLLINE.GABLE &&
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nextLine.attributes.type === LINE_TYPE.WALLLINE.GABLE
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(prevLine.attributes.type === LINE_TYPE.WALLLINE.GABLE || nextLine.attributes.type === LINE_TYPE.WALLLINE.GABLE)
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) {
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downRoofGable.push({ currLine: baseLine, currIndex: index, type: 'A' })
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}
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@ -4954,6 +4924,8 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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}
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}
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if (gableLine.attributes.type !== LINE_TYPE.WALLLINE.GABLE) return
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//기준점
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let stdPoint = []
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//반대쪽 라인을 찾기위한 vector
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@ -5493,7 +5465,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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}
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})
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// canvas.renderAll()
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//추가된 하단 지붕 라인 innerLines에 추가.
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innerLines.push(...downRoofLines)
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@ -5563,7 +5534,6 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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}
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})
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console.log('innerLines : ', innerLines)
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//지붕 innerLines에 추가.
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roof.innerLines = innerLines
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@ -5574,6 +5544,43 @@ export const drawRoofByAttribute = (roofId, canvas, textMode) => {
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canvas.renderAll()
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}
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/**
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* 라인 방향 확인 용
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* @param x1
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* @param y1
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* @param x2
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* @param y2
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* @param color
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* @param roofId
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* @returns {*}
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*/
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export const createArrow = ({ x1, y1, x2, y2 }, color, roofId) => {
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const angle = Math.atan2(y2 - y1, x2 - x1)
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const headLength = 15
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const points = [
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{ x: x1, y: y1 },
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{ x: x2, y: y2 },
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{
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x: x2 - headLength * Math.cos(angle - Math.PI / 7),
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y: y2 - headLength * Math.sin(angle - Math.PI / 7),
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},
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{ x: x2, y: y2 },
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{
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x: x2 - headLength * Math.cos(angle + Math.PI / 7),
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y: y2 - headLength * Math.sin(angle + Math.PI / 7),
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},
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]
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return new fabric.Polyline(points, {
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fill: 'transparent',
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stroke: color,
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strokeWidth: 3,
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selectable: false,
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parentId: roofId,
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name: 'check',
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})
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}
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/**
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* 선분과 선분의 교점을 구한다.
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* @param line1Start
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