QLine, QPolygon canvas 역직렬화 문제 수정
문제 없을 시 제거
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@ -3,7 +3,6 @@ import { useEffect, useState } from 'react'
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import { Mode, useMode } from '@/hooks/useMode'
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import { Button } from '@nextui-org/react'
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import QRect from '@/components/fabric/QRect'
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import QPolygon from '@/components/fabric/QPolygon'
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import RangeSlider from './ui/RangeSlider'
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import { useRecoilState, useRecoilValue } from 'recoil'
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@ -12,6 +11,7 @@ import { QLine } from '@/components/fabric/QLine'
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import { getTests, getCanvasState, insertCanvasState } from '@/lib/canvas'
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import { calculateIntersection2 } from '@/util/canvas-util'
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import { CustomLine } from '@/components/fabric/QLine'
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import { QPolygon } from '@/components/fabric/QPolygon'
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export default function Roof2() {
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const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas } = useCanvas('canvas')
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@ -100,12 +100,10 @@ export default function Roof2() {
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selectable: true,
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fontSize: fontSize,
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},
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canvas,
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)
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canvas?.add(polygon)
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polygon.fillCell({ width: 50, height: 30, padding: 10 })
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// polygon.fillCell({ width: 50, height: 30, padding: 10 })
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}
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}
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@ -187,14 +185,14 @@ export default function Roof2() {
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]
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const eightPoint = [
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{ x: 240, y: 130 },
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{ x: 240, y: 630 },
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{ x: 640, y: 630 },
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{ x: 640, y: 480 },
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{ x: 440, y: 480 },
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{ x: 440, y: 280 },
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{ x: 740, y: 280 },
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{ x: 740, y: 130 },
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{ x: 240.1111, y: 130.1111 },
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{ x: 240.1111, y: 630.1111 },
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{ x: 640.1111, y: 630.1111 },
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{ x: 640.1111, y: 480.1111 },
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{ x: 440.1111, y: 480.1111 },
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{ x: 440.1111, y: 280.1111 },
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{ x: 740.1111, y: 280.1111 },
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{ x: 740.1111, y: 130.1111 },
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]
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const eightPoint2 = [
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@ -209,7 +207,7 @@ export default function Roof2() {
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]
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if (canvas) {
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const polygon = new QPolygon(type1, {
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const polygon = new QPolygon(eightPoint, {
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 1,
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@ -220,8 +218,6 @@ export default function Roof2() {
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canvas?.add(polygon)
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console.log(polygon)
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handleOuterlinesTest2(polygon)
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// const lines = togglePolygonLine(polygon)
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@ -242,27 +238,19 @@ export default function Roof2() {
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const makeQLine = () => {
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if (canvas) {
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const line = new QLine(
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[50, 250, 900, 250],
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{
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stroke: 'black',
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strokeWidth: 5,
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fontSize: fontSize,
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selectable: true,
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},
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50,
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)
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const line = new QLine([50, 250, 900, 250], {
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stroke: 'black',
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strokeWidth: 5,
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fontSize: fontSize,
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selectable: true,
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})
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const line2 = new QLine(
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[450, 450, 821, 78],
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{
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stroke: 'black',
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strokeWidth: 5,
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fontSize: fontSize,
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selectable: true,
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},
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50,
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)
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const line2 = new QLine([450, 450, 821, 78], {
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stroke: 'black',
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strokeWidth: 5,
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fontSize: fontSize,
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selectable: true,
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})
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canvas?.add(line)
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canvas?.add(line2)
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@ -270,8 +258,6 @@ export default function Roof2() {
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const interSectionPoint = calculateIntersection2(line, line2)
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if (interSectionPoint) {
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console.log(interSectionPoint)
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const circle = new fabric.Circle({
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radius: 5,
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fill: 'red',
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@ -1,127 +1,87 @@
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import { fabric } from 'fabric'
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import { getDirection, getDirectionByPoint } from '@/util/canvas-util'
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import { v4 as uuidv4 } from 'uuid'
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import { getDirection } from '@/util/canvas-util'
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export class QLine extends fabric.Group {
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line
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text
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fontSize
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length = 0
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x1
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y1
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x2
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y2
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direction
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idx
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type = 'QLine'
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parent
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isAlreadyInterSection = false
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interSectionPoints = []
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lengthTxt = 0
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initPoints
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initOption
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initLengthTxt
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constructor(points, option = { isActiveLengthText: true }, lengthTxt) {
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export const QLine = fabric.util.createClass(fabric.Line, {
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type: 'QLine',
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text: null,
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id: null,
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line: null,
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length: 0,
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direction: null,
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idx: 0,
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initialize: function (points, options, canvas) {
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this.callSuper('initialize', points, options)
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if (options.id) {
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this.id = options.id
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} else {
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this.id = uuidv4()
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}
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this.line = this
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// 소수점 전부 제거
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points.forEach((point) => {
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point = Math.round(point)
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})
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const [x1, y1, x2, y2] = points
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if (!option.fontSize) {
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throw new Error('Font size is required.')
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}
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const line = new fabric.Line(points, { ...option, strokeWidth: 1 })
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// 길이가 1이하인 선은 생성하지 않음
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if (Math.abs(x1 - x2) <= 1 && Math.abs(y1 - y2) <= 1) {
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super([], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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} else {
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super([line], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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this.x1 = x1
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this.y1 = y1
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this.x2 = x2
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this.y2 = y2
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this.line = line
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this.fontSize = option.fontSize
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this.direction = option.direction ?? getDirectionByPoint({ x: x1, y: y1 }, { x: x2, y: y2 })
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this.parent = option.parent
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this.idx = option.idx
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if (lengthTxt > 0) {
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this.lengthTxt = Number(lengthTxt)
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}
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option.isActiveLengthText ?? this.init()
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this.addControl()
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}
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}
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init() {
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this.addLengthText(true)
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}
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addControl() {
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this.on('moving', () => {
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this.addLengthText(false)
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})
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this.on('modified', (e) => {
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this.addLengthText(false)
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})
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this.on('selected', () => {
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console.log(this)
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Object.keys(this.controls).forEach((controlKey) => {
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if (controlKey !== 'ml' && controlKey !== 'mr') {
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this.setControlVisible(controlKey, false)
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}
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})
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})
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}
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static fromObject(object, callback) {
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const { points, initOption, initLengthTxt } = object
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const instance = new QLine(points, initOption, initLengthTxt)
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callback && callback(instance)
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return instance
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}
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addLengthText(isFirst) {
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if (this.text) {
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this.removeWithUpdate(this.text)
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this.text = null
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}
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if (isFirst && this.lengthTxt > 0) {
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const text = new fabric.Textbox(this.lengthTxt.toFixed(0).toString(), {
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left: (this.x1 + this.x2) / 2,
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top: (this.y1 + this.y2) / 2,
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fontSize: this.fontSize,
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})
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this.length = this.lengthTxt
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this.text = text
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this.addWithUpdate(text)
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return
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}
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
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const y2 = this.top + this.height * scaleY
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this.idx = options.idx ?? 0
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const dx = x2 - x1
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const dy = y2 - y1
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this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
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this.direction = options.direction ?? getDirection({ x: this.x1, y: this.y1 }, { x: this.x2, y: this.y2 })
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if (canvas) {
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this.canvas = canvas
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}
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},
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toObject: function (propertiesToInclude) {
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return fabric.util.object.extend(this.callSuper('toObject', propertiesToInclude), {
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type: this.type,
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text: this.text,
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})
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},
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init: function () {
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this.addLengthText()
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this.on('moving', () => {
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this.addLengthText()
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})
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this.on('modified', (e) => {
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this.addLengthText()
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})
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this.on('removed', () => {
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const thisText = this.canvas.getObjects().find((obj) => obj.name === 'lengthText' && obj.parentId === this.id)
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if (thisText) {
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this.canvas.remove(thisText)
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}
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this.text = null
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})
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},
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addLengthText() {
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const thisText = this.canvas.getObjects().find((obj) => obj.name === 'lengthText' && obj.parentId === this.id)
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
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const y2 = this.top + this.height * scaleY
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if (thisText) {
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thisText.set({ text: this.length.toFixed(0).toString(), left: (x1 + x2) / 2, top: (y1 + y2) / 2 })
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return
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}
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const dx = x2 - x1
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const dy = y2 - y1
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this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
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@ -130,52 +90,27 @@ export class QLine extends fabric.Group {
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left: (x1 + x2) / 2,
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top: (y1 + y2) / 2,
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fontSize: this.fontSize,
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selectable: false,
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parentId: this.id,
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name: 'lengthText',
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})
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this.text = text
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this.addWithUpdate(text)
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}
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this.text = text
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this.canvas.add(text)
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},
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setFontSize(fontSize) {
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this.fontSize = fontSize
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this.text.set({ fontSize })
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this.addWithUpdate()
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}
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fromObject(object, callback) {
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console.log('fromObject', object, callback)
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}
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async = true
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toObject(propertiesToInclude) {
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return fabric.util.object.extend(this.callSuper('toObject'), {
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length: this.length,
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line: this.line,
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text: this.text,
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fontSize: this.fontSize,
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x1: this.x1,
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y1: this.y1,
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x2: this.x2,
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y2: this.y2,
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direction: this.direction,
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idx: this.idx,
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type: this.type,
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parent: this.parent,
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isAlreadyInterSection: this.isAlreadyInterSection,
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interSectionPoints: this.interSectionPoints,
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lengthTxt: this.lengthTxt,
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setFontSize: this.setFontSize,
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addLengthText: this.addLengthText,
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init: this.init,
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addControl: this.addControl,
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initPoints: this.initPoints,
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initOption: this.initOption,
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initLengthTxt: this.initLengthTxt,
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points: this.points,
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})
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}
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_set(key, value) {
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},
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_render: function (ctx) {
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this.callSuper('_render', ctx)
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this.init()
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},
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_set: function (key, value) {
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this.callSuper('_set', key, value)
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}
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}
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},
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setCanvas(canvas) {
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this.canvas = canvas
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},
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})
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184
src/components/fabric/QLine2.js
Normal file
184
src/components/fabric/QLine2.js
Normal file
@ -0,0 +1,184 @@
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/**
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* 문제 없는경우 제거
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*/
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import { fabric } from 'fabric'
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import { getDirection, getDirectionByPoint } from '@/util/canvas-util'
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export class QLine2 extends fabric.Group {
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line
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text
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fontSize
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length = 0
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x1
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y1
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x2
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y2
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direction
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idx
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type = 'QLine'
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parent
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isAlreadyInterSection = false
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interSectionPoints = []
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lengthTxt = 0
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initPoints
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initOption
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initLengthTxt
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constructor(points, option = { isActiveLengthText: true }, lengthTxt) {
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// 소수점 전부 제거
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points.forEach((point) => {
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point = Math.round(point)
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})
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const [x1, y1, x2, y2] = points
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if (!option.fontSize) {
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throw new Error('Font size is required.')
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}
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const line = new fabric.Line(points, { ...option, strokeWidth: 1 })
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// 길이가 1이하인 선은 생성하지 않음
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if (Math.abs(x1 - x2) <= 1 && Math.abs(y1 - y2) <= 1) {
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super([], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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} else {
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super([line], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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this.x1 = x1
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this.y1 = y1
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this.x2 = x2
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this.y2 = y2
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this.line = line
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this.fontSize = option.fontSize
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this.direction = option.direction ?? getDirectionByPoint({ x: x1, y: y1 }, { x: x2, y: y2 })
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this.parent = option.parent
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this.idx = option.idx
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if (lengthTxt > 0) {
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this.lengthTxt = Number(lengthTxt)
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}
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option.isActiveLengthText ?? this.init()
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this.addControl()
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}
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}
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init() {
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this.addLengthText(true)
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}
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addControl() {
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this.on('moving', () => {
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this.addLengthText(false)
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})
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this.on('modified', (e) => {
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this.addLengthText(false)
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})
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this.on('selected', () => {
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console.log(this)
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Object.keys(this.controls).forEach((controlKey) => {
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if (controlKey !== 'ml' && controlKey !== 'mr') {
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this.setControlVisible(controlKey, false)
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}
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})
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})
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}
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static fromObject(object, callback) {
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const { points, initOption, initLengthTxt } = object
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const instance = new QLine(points, initOption, initLengthTxt)
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callback && callback(instance)
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return instance
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}
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addLengthText(isFirst) {
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if (this.text) {
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this.removeWithUpdate(this.text)
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this.text = null
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}
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if (isFirst && this.lengthTxt > 0) {
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const text = new fabric.Textbox(this.lengthTxt.toFixed(0).toString(), {
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left: (this.x1 + this.x2) / 2,
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top: (this.y1 + this.y2) / 2,
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fontSize: this.fontSize,
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})
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this.length = this.lengthTxt
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this.text = text
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this.addWithUpdate(text)
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return
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}
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
|
||||
const y2 = this.top + this.height * scaleY
|
||||
const dx = x2 - x1
|
||||
const dy = y2 - y1
|
||||
this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
|
||||
|
||||
const text = new fabric.Textbox(this.length.toFixed(0).toString(), {
|
||||
left: (x1 + x2) / 2,
|
||||
top: (y1 + y2) / 2,
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
this.text = text
|
||||
this.addWithUpdate(text)
|
||||
}
|
||||
|
||||
setFontSize(fontSize) {
|
||||
this.fontSize = fontSize
|
||||
this.text.set({ fontSize })
|
||||
this.addWithUpdate()
|
||||
}
|
||||
|
||||
fromObject(object, callback) {
|
||||
console.log('fromObject', object, callback)
|
||||
}
|
||||
|
||||
async = true
|
||||
|
||||
toObject(propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject'), {
|
||||
length: this.length,
|
||||
line: this.line,
|
||||
text: this.text,
|
||||
fontSize: this.fontSize,
|
||||
x1: this.x1,
|
||||
y1: this.y1,
|
||||
x2: this.x2,
|
||||
y2: this.y2,
|
||||
direction: this.direction,
|
||||
idx: this.idx,
|
||||
type: this.type,
|
||||
parent: this.parent,
|
||||
isAlreadyInterSection: this.isAlreadyInterSection,
|
||||
interSectionPoints: this.interSectionPoints,
|
||||
lengthTxt: this.lengthTxt,
|
||||
setFontSize: this.setFontSize,
|
||||
addLengthText: this.addLengthText,
|
||||
init: this.init,
|
||||
addControl: this.addControl,
|
||||
initPoints: this.initPoints,
|
||||
initOption: this.initOption,
|
||||
initLengthTxt: this.initLengthTxt,
|
||||
points: this.points,
|
||||
})
|
||||
}
|
||||
|
||||
_set(key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
}
|
||||
}
|
||||
@ -1,91 +0,0 @@
|
||||
import { fabric } from 'fabric'
|
||||
|
||||
export const QLine2 = fabric.util.createClass(fabric.Line, {
|
||||
type: 'QLine2',
|
||||
text: null,
|
||||
canvas: null,
|
||||
initialize: function (points, options, canvas) {
|
||||
if (canvas) {
|
||||
this.canvas = canvas
|
||||
}
|
||||
this.callSuper('initialize', points, options)
|
||||
},
|
||||
|
||||
toObject: function (propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject', propertiesToInclude), {
|
||||
type: this.type,
|
||||
x1: this.x1,
|
||||
y1: this.y1,
|
||||
x2: this.x2,
|
||||
y2: this.y2,
|
||||
})
|
||||
},
|
||||
init: function () {
|
||||
this.addLengthText(true)
|
||||
|
||||
this.on('moving', () => {
|
||||
this.addLengthText(false)
|
||||
})
|
||||
|
||||
this.on('modified', (e) => {
|
||||
this.addLengthText(false)
|
||||
})
|
||||
|
||||
this.on('removed', () => {
|
||||
if (this.text) {
|
||||
this.canvas.remove(this.text)
|
||||
}
|
||||
|
||||
this.text = null
|
||||
})
|
||||
},
|
||||
|
||||
addLengthText(isFirst) {
|
||||
if (this.text) {
|
||||
this.canvas.remove(this.text)
|
||||
this.text = null
|
||||
}
|
||||
|
||||
if (isFirst && this.lengthTxt > 0) {
|
||||
const text = new fabric.Textbox(this.lengthTxt.toFixed(0).toString(), {
|
||||
left: (this.x1 + this.x2) / 2,
|
||||
top: (this.y1 + this.y2) / 2,
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
this.length = this.lengthTxt
|
||||
this.text = text
|
||||
this.canvas.add(text)
|
||||
return
|
||||
}
|
||||
const scaleX = this.scaleX
|
||||
const scaleY = this.scaleY
|
||||
const x1 = this.left
|
||||
const y1 = this.top
|
||||
const x2 = this.left + this.width * scaleX
|
||||
const y2 = this.top + this.height * scaleY
|
||||
const dx = x2 - x1
|
||||
const dy = y2 - y1
|
||||
this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
|
||||
|
||||
const text = new fabric.Textbox(this.length.toFixed(0).toString(), {
|
||||
left: (x1 + x2) / 2,
|
||||
top: (y1 + y2) / 2,
|
||||
fontSize: this.fontSize,
|
||||
selectable: false,
|
||||
})
|
||||
text.set({ name: 'lengthText' })
|
||||
this.text = text
|
||||
this.canvas.add(text)
|
||||
},
|
||||
setFontSize(fontSize) {
|
||||
this.fontSize = fontSize
|
||||
this.text.set({ fontSize })
|
||||
},
|
||||
_render: function (ctx) {
|
||||
this.callSuper('_render', ctx)
|
||||
this.init()
|
||||
},
|
||||
_set: function (key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
},
|
||||
})
|
||||
@ -1,135 +1,136 @@
|
||||
import { fabric } from 'fabric'
|
||||
import {
|
||||
calculateIntersection,
|
||||
calculateIntersection2,
|
||||
distanceBetweenPoints,
|
||||
findClosestLineToPoint,
|
||||
findTopTwoIndexesByDistance,
|
||||
getDegreeByChon,
|
||||
getDirectionByPoint,
|
||||
getRoofHeight,
|
||||
getRoofHypotenuse,
|
||||
sortedPoints,
|
||||
} from '@/util/canvas-util'
|
||||
import { v4 as uuidv4 } from 'uuid'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import { distanceBetweenPoints, findTopTwoIndexesByDistance, getDirectionByPoint, sortedPoints } from '@/util/canvas-util'
|
||||
import { drawHelpLineInHexagon } from '@/util/qpolygon-utils'
|
||||
|
||||
export default class QPolygon extends fabric.Group {
|
||||
type = 'QPolygon'
|
||||
polygon
|
||||
points
|
||||
texts = []
|
||||
lines = []
|
||||
canvas
|
||||
fontSize
|
||||
qCells = []
|
||||
name
|
||||
shape = 0 // 점 6개일때의 shape 모양
|
||||
helpPoints = []
|
||||
helpLines = []
|
||||
|
||||
wall
|
||||
|
||||
initPoints
|
||||
initOption
|
||||
|
||||
constructor(points, options, canvas) {
|
||||
/*if (points.length !== 4 && points.length !== 6) {
|
||||
throw new Error('Points must be 4 or 6.')
|
||||
}*/
|
||||
if (!options.fontSize) {
|
||||
throw new Error('Font size is required.')
|
||||
}
|
||||
|
||||
export const QPolygon = fabric.util.createClass(fabric.Polygon, {
|
||||
type: 'QPolygon',
|
||||
lines: [],
|
||||
texts: [],
|
||||
id: null,
|
||||
length: 0,
|
||||
initialize: function (points, options, canvas) {
|
||||
// 소수점 전부 제거
|
||||
points.forEach((point) => {
|
||||
point.x = Math.round(point.x)
|
||||
point.y = Math.round(point.y)
|
||||
})
|
||||
points = sortedPoints(points)
|
||||
this.callSuper('initialize', points, options)
|
||||
if (options.id) {
|
||||
this.id = options.id
|
||||
} else {
|
||||
this.id = uuidv4()
|
||||
}
|
||||
|
||||
const sortPoints = sortedPoints(points)
|
||||
const polygon = new fabric.Polygon(sortPoints, options)
|
||||
|
||||
super([polygon], { selectable: false })
|
||||
|
||||
this.fontSize = options.fontSize
|
||||
this.points = sortPoints
|
||||
this.polygon = polygon
|
||||
this.name = options.name
|
||||
|
||||
this.initPoints = points
|
||||
this.initOption = options
|
||||
if (canvas) {
|
||||
this.canvas = canvas
|
||||
}
|
||||
|
||||
this.init()
|
||||
this.addEvent()
|
||||
this.initLines()
|
||||
this.setShape()
|
||||
}
|
||||
},
|
||||
|
||||
setShape() {
|
||||
let shape = 0
|
||||
if (this.lines.length !== 6) {
|
||||
return
|
||||
}
|
||||
//외각선 기준
|
||||
const topIndex = findTopTwoIndexesByDistance(this.lines).sort((a, b) => a - b) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
|
||||
|
||||
//일단 배열 6개 짜리 기준의 선 번호
|
||||
if (topIndex[0] === 4) {
|
||||
if (topIndex[1] === 5) {
|
||||
//1번
|
||||
shape = 1
|
||||
}
|
||||
} else if (topIndex[0] === 1) {
|
||||
//4번
|
||||
if (topIndex[1] === 2) {
|
||||
shape = 4
|
||||
}
|
||||
} else if (topIndex[0] === 0) {
|
||||
if (topIndex[1] === 1) {
|
||||
//2번
|
||||
shape = 2
|
||||
} else if (topIndex[1] === 5) {
|
||||
//3번
|
||||
shape = 3
|
||||
}
|
||||
}
|
||||
|
||||
this.shape = shape
|
||||
},
|
||||
|
||||
toObject: function (propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject', propertiesToInclude), {
|
||||
type: this.type,
|
||||
text: this.text,
|
||||
})
|
||||
},
|
||||
init: function () {
|
||||
this.addLengthText()
|
||||
|
||||
this.on('moving', () => {
|
||||
this.addLengthText()
|
||||
})
|
||||
|
||||
this.on('modified', (e) => {
|
||||
this.addLengthText()
|
||||
})
|
||||
|
||||
this.on('selected', () => {
|
||||
Object.keys(this.controls).forEach((controlKey) => {
|
||||
if (controlKey !== 'ml' && controlKey !== 'mr') {
|
||||
this.setControlVisible(controlKey, false)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
this.on('removed', () => {
|
||||
const thisText = this.canvas.getObjects().filter((obj) => obj.name === 'lengthText' && obj.parentId === this.id)
|
||||
thisText.forEach((text) => {
|
||||
this.canvas.remove(text)
|
||||
})
|
||||
this.texts = null
|
||||
})
|
||||
},
|
||||
|
||||
initLines() {
|
||||
this.lines = []
|
||||
|
||||
this.points.forEach((point, i) => {
|
||||
const nextPoint = this.points[(i + 1) % this.points.length]
|
||||
const line = new QLine([point.x, point.y, nextPoint.x, nextPoint.y], {
|
||||
stroke: this.stroke,
|
||||
strokeWidth: this.strokeWidth,
|
||||
fontSize: this.fontSize,
|
||||
idx: i,
|
||||
direction: getDirectionByPoint(point, nextPoint),
|
||||
idx: i,
|
||||
})
|
||||
|
||||
this.lines.push(line)
|
||||
})
|
||||
}
|
||||
},
|
||||
|
||||
init() {
|
||||
this.addLengthText()
|
||||
}
|
||||
|
||||
addEvent() {
|
||||
this.on('scaling', (e) => {
|
||||
this.updateLengthText()
|
||||
})
|
||||
|
||||
this.on('selected', function () {
|
||||
// 모든 컨트롤 떼기
|
||||
|
||||
Object.keys(this.controls).forEach((controlKey) => {
|
||||
if (controlKey !== 'mtr') {
|
||||
this.setControlVisible(controlKey, false)
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
setWall(wall) {
|
||||
this.wall = wall
|
||||
}
|
||||
|
||||
setFontSize(fontSize) {
|
||||
this.fontSize = fontSize
|
||||
this.texts.forEach((text) => {
|
||||
text.set({ fontSize })
|
||||
})
|
||||
|
||||
this.getObjects().forEach((obj) => {
|
||||
if (obj.type[0] === 'Q') {
|
||||
obj.setFontSize(fontSize)
|
||||
}
|
||||
})
|
||||
|
||||
this.canvas.add()
|
||||
}
|
||||
// 보조선 그리기
|
||||
drawHelpLine(chon = 4) {
|
||||
drawHelpLineInHexagon(this, chon)
|
||||
},
|
||||
|
||||
addLengthText() {
|
||||
if (this.texts.length > 0) {
|
||||
this.texts.forEach((text) => {
|
||||
this.canvas.remove(text)
|
||||
})
|
||||
this.texts = []
|
||||
}
|
||||
const points = this.points
|
||||
const points = this.getCurrentPoints()
|
||||
|
||||
points.forEach((start, i) => {
|
||||
const thisText = this.canvas.getObjects().find((obj) => obj.name === 'lengthText' && obj.parentId === this.id && obj.idx === i)
|
||||
|
||||
if (thisText) {
|
||||
thisText.set({ left: (start.x + points[(i + 1) % points.length].x) / 2, top: (start.y + points[(i + 1) % points.length].y) / 2 })
|
||||
return
|
||||
}
|
||||
|
||||
const end = points[(i + 1) % points.length]
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
@ -143,31 +144,29 @@ export default class QPolygon extends fabric.Group {
|
||||
top: midPoint.y,
|
||||
fontSize: this.fontSize,
|
||||
selectable: false,
|
||||
parentId: this.id,
|
||||
idx: i,
|
||||
name: 'lengthText',
|
||||
})
|
||||
|
||||
this.texts.push(text)
|
||||
this.canvas.add(text)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
updateLengthText() {
|
||||
const points = this.getCurrentPoints()
|
||||
|
||||
points.forEach((start, i) => {
|
||||
const end = points[(i + 1) % points.length]
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Update the text object with the new length
|
||||
this.texts[i].set({ text: length.toFixed(0) })
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
},
|
||||
setFontSize(fontSize) {
|
||||
this.fontSize = fontSize
|
||||
this.text.set({ fontSize })
|
||||
},
|
||||
_render: function (ctx) {
|
||||
this.callSuper('_render', ctx)
|
||||
},
|
||||
_set: function (key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
},
|
||||
setCanvas(canvas) {
|
||||
this.canvas = canvas
|
||||
},
|
||||
fillCell(cell = { width: 50, height: 100, padding: 10 }) {
|
||||
const points = this.getCurrentPoints()
|
||||
let bounds
|
||||
@ -207,23 +206,7 @@ export default class QPolygon extends fabric.Group {
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
/**
|
||||
* this.lines의 direction이 top 인 line의 모든 합이 bottom 인 line의 모든 합과 같은지 확인
|
||||
* this.lines의 direction이 left 인 line의 모든 합이 right 인 line의 모든 합과 같은지 확인
|
||||
* return {boolean}
|
||||
*/
|
||||
isValid() {
|
||||
const leftLinesLengthSum = this.lines.filter((line) => line.direction === 'left').reduce((sum, line) => sum + line.length, 0)
|
||||
const rightLinesLengthSum = this.lines.filter((line) => line.direction === 'right').reduce((sum, line) => sum + line.length, 0)
|
||||
|
||||
const topLinesLengthSum = this.lines.filter((line) => line.direction === 'top').reduce((sum, line) => sum + line.length, 0)
|
||||
const bottomLinesLengthSum = this.lines.filter((line) => line.direction === 'bottom').reduce((sum, line) => sum + line.length, 0)
|
||||
|
||||
return leftLinesLengthSum === rightLinesLengthSum && topLinesLengthSum === bottomLinesLengthSum
|
||||
}
|
||||
|
||||
},
|
||||
inPolygon(point) {
|
||||
const vertices = this.getCurrentPoints()
|
||||
let intersects = 0
|
||||
@ -253,7 +236,7 @@ export default class QPolygon extends fabric.Group {
|
||||
}
|
||||
|
||||
return intersects % 2 === 1
|
||||
}
|
||||
},
|
||||
|
||||
distanceFromEdge(point) {
|
||||
const vertices = this.getCurrentPoints()
|
||||
@ -284,16 +267,7 @@ export default class QPolygon extends fabric.Group {
|
||||
}
|
||||
|
||||
return minDistance
|
||||
}
|
||||
|
||||
setViewLengthText(boolean) {
|
||||
this.texts.forEach((text) => {
|
||||
text.visible = boolean
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
},
|
||||
getCurrentPoints() {
|
||||
const scaleX = this.scaleX
|
||||
const scaleY = this.scaleY
|
||||
@ -313,625 +287,13 @@ export default class QPolygon extends fabric.Group {
|
||||
y: point.y * scaleY + movingY,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fillBackground(pattern) {
|
||||
this.polygon.set({ fill: pattern })
|
||||
this.canvas.requestRenderAll()
|
||||
}
|
||||
|
||||
// 보조선 그리기
|
||||
drawHelpLine(chon = 4) {
|
||||
drawHelpLineInHexagon(this, chon)
|
||||
/*if (!this.isValid()) {
|
||||
return
|
||||
}*/
|
||||
|
||||
/*if (this.lines.length === 4) {
|
||||
this.drawHelpLineInRect(chon)
|
||||
} else if (this.lines.length === 6 || this.lines.length === 8) {
|
||||
// TODO : 6각형
|
||||
drawHelpLineInHexagon2(this, chon)
|
||||
} /!* else if (this.lines.length === 8) {
|
||||
// TODO : 8각형
|
||||
this.drawHelpLineInOctagon(chon)
|
||||
}*!/*/
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
*/
|
||||
setShape() {
|
||||
let shape = 0
|
||||
if (this.lines.length !== 6) {
|
||||
return
|
||||
}
|
||||
//외각선 기준
|
||||
const topIndex = findTopTwoIndexesByDistance(this.lines).sort((a, b) => a - b) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
|
||||
|
||||
//일단 배열 6개 짜리 기준의 선 번호
|
||||
if (topIndex[0] === 4) {
|
||||
if (topIndex[1] === 5) {
|
||||
//1번
|
||||
shape = 1
|
||||
}
|
||||
} else if (topIndex[0] === 1) {
|
||||
//4번
|
||||
if (topIndex[1] === 2) {
|
||||
shape = 4
|
||||
}
|
||||
} else if (topIndex[0] === 0) {
|
||||
if (topIndex[1] === 1) {
|
||||
//2번
|
||||
shape = 2
|
||||
} else if (topIndex[1] === 5) {
|
||||
//3번
|
||||
shape = 3
|
||||
}
|
||||
}
|
||||
|
||||
this.shape = shape
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
* @returns {number}
|
||||
*/
|
||||
getShape() {
|
||||
return this.shape
|
||||
}
|
||||
|
||||
drawHelpLineInRect(chon) {
|
||||
let type = 1
|
||||
let smallestLength = Infinity
|
||||
let maxLength = 0
|
||||
|
||||
this.lines.forEach((line) => {
|
||||
if (line.length < smallestLength) {
|
||||
smallestLength = line.length
|
||||
}
|
||||
if (line.length > maxLength) {
|
||||
maxLength = line.length
|
||||
}
|
||||
},
|
||||
setWall: function (wall) {
|
||||
this.wall = wall
|
||||
},
|
||||
setViewLengthText(isView) {
|
||||
this.texts.forEach((text) => {
|
||||
text.set({ visible: isView })
|
||||
})
|
||||
|
||||
// QPolygon 객체의 모든 선들을 가져옵니다.
|
||||
const lines = [...this.lines]
|
||||
|
||||
// 이 선들을 길이에 따라 정렬합니다.
|
||||
lines.sort((a, b) => a.length - b.length)
|
||||
|
||||
// 정렬된 배열에서 가장 작은 두 선을 선택합니다.
|
||||
let smallestLines
|
||||
|
||||
if (smallestLength === maxLength) {
|
||||
// 정사각형인 경우 0, 2번째 라인이 가장 짧은 라인
|
||||
|
||||
smallestLines = [lines[0], lines[2]]
|
||||
} else {
|
||||
smallestLines = lines.slice(0, 2)
|
||||
}
|
||||
|
||||
let needPlusLine
|
||||
let needMinusLine
|
||||
|
||||
const direction = smallestLines[0].direction
|
||||
|
||||
if (direction === 'top' || direction === 'bottom') {
|
||||
needPlusLine = smallestLines[0].x1 < smallestLines[1].x1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 1 // 가로가 긴 사각형
|
||||
}
|
||||
|
||||
if (direction === 'left' || direction === 'right') {
|
||||
needPlusLine = smallestLines[0].y1 < smallestLines[1].y1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 2 // 세로가 긴 사각형
|
||||
}
|
||||
|
||||
let point1
|
||||
let point2
|
||||
|
||||
if (type === 1) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 + smallestLength / 2,
|
||||
y: needPlusLine.y1 > needPlusLine.y2 ? needPlusLine.y1 - smallestLength / 2 : needPlusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 - smallestLength / 2,
|
||||
y: needMinusLine.y1 > needMinusLine.y2 ? needMinusLine.y1 - smallestLength / 2 : needMinusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
} else if (type === 2) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 > needPlusLine.x2 ? needPlusLine.x1 - smallestLength / 2 : needPlusLine.x2 - smallestLength / 2,
|
||||
y: needPlusLine.y1 + smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 > needMinusLine.x2 ? needMinusLine.x1 - smallestLength / 2 : needMinusLine.x2 - smallestLength / 2,
|
||||
y: needMinusLine.y1 - smallestLength / 2,
|
||||
}
|
||||
}
|
||||
|
||||
// 빗변1
|
||||
const realLine1 = new QLine(
|
||||
[needPlusLine.x1, needPlusLine.y1, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변2
|
||||
const realLine2 = new QLine(
|
||||
[needPlusLine.x2, needPlusLine.y2, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변3
|
||||
const realLine3 = new QLine(
|
||||
[needMinusLine.x1, needMinusLine.y1, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변4
|
||||
const realLine4 = new QLine(
|
||||
[needMinusLine.x2, needMinusLine.y2, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
let centerPoint1
|
||||
let centerPoint2
|
||||
|
||||
if (type === 1) {
|
||||
centerPoint1 = { x: point1.x - smallestLength / 2, y: point1.y }
|
||||
centerPoint2 = { x: point2.x + smallestLength / 2, y: point2.y }
|
||||
} else if (type === 2) {
|
||||
centerPoint1 = { x: point1.x, y: point1.y - smallestLength / 2 }
|
||||
centerPoint2 = { x: point2.x, y: point2.y + smallestLength / 2 }
|
||||
}
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine5 = new QLine(
|
||||
[point1.x, point1.y, centerPoint1.x, centerPoint1.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine6 = new QLine(
|
||||
[point2.x, point2.y, centerPoint2.x, centerPoint2.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 용마루
|
||||
const ridge = new QLine([point1.x, point1.y, point2.x, point2.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
})
|
||||
|
||||
this.canvas.add(realLine1)
|
||||
this.canvas.add(realLine2)
|
||||
this.canvas.add(realLine3)
|
||||
this.canvas.add(realLine4)
|
||||
this.canvas.add(realLine5)
|
||||
this.canvas.add(realLine6)
|
||||
if (smallestLength !== maxLength) {
|
||||
// 정사각형이 아닌경우에만 용마루를 추가한다.
|
||||
this.canvas.add(ridge)
|
||||
}
|
||||
}
|
||||
drawHelpLineInHexagon2(chon) {
|
||||
const oneSideLines = [...this.lines].map((line) => {
|
||||
let newX1, newY1, newX2, newY2
|
||||
if (line.direction === 'top') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'bottom'
|
||||
} else if (line.direction === 'left') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'right'
|
||||
}
|
||||
return line
|
||||
})
|
||||
|
||||
const centerLines = []
|
||||
const helpLines = []
|
||||
const ridgeStartPoints = []
|
||||
|
||||
const horizontalLines = oneSideLines.filter((line) => line.direction === 'right')
|
||||
const verticalLines = oneSideLines.filter((line) => line.direction === 'bottom')
|
||||
|
||||
const horizontalMaxLength = horizontalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
const verticalMaxLength = verticalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
// 모든 가로선의 중심선을 긋는다.
|
||||
horizontalLines.forEach((line, index) => {
|
||||
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
|
||||
|
||||
const startCenterX = Math.max(line.x1, nextLine.x1)
|
||||
const startCenterY = (line.y1 + nextLine.y1) / 2
|
||||
|
||||
let endCenterX = line.length >= nextLine.length ? startCenterX + line.length : startCenterX + nextLine.length
|
||||
const endCenterY = startCenterY
|
||||
|
||||
if (endCenterX > Math.max(line.x2, nextLine.x2)) {
|
||||
endCenterX = Math.max(line.x2, nextLine.x2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
strokeWidth: 1,
|
||||
direction: 'horizontal',
|
||||
})
|
||||
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
// 모든 세로선의 중심선을 긋는다.
|
||||
verticalLines.forEach((line, index) => {
|
||||
const nextLine = verticalLines[(index + 1) % verticalLines.length]
|
||||
|
||||
const startCenterX = (line.x1 + nextLine.x1) / 2
|
||||
const startCenterY = Math.min(line.y1, nextLine.y1)
|
||||
|
||||
const endCenterX = startCenterX
|
||||
let endCenterY = line.length >= nextLine.length ? startCenterY + line.length : startCenterY + nextLine.length
|
||||
|
||||
if (endCenterY > Math.max(line.y2, nextLine.y2)) {
|
||||
endCenterY = Math.max(line.y2, nextLine.y2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
strokeWidth: 1,
|
||||
direction: 'vertical',
|
||||
})
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
const maxLength = horizontalMaxLength < verticalMaxLength ? horizontalMaxLength : verticalMaxLength
|
||||
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = Math.floor(x1 + (maxLength / 2 + 50) * Math.cos(angle))
|
||||
newY2 = Math.floor(y1 + (maxLength / 2 + 50) * Math.sin(angle))
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
idx: index,
|
||||
})
|
||||
this.addWithUpdate(line)
|
||||
helpLines.push(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
helpLines.forEach((line, index) => {
|
||||
if (line.isAlreadyInterSection) {
|
||||
return
|
||||
}
|
||||
const nextLine = helpLines[(index + 1 + helpLines.length) % helpLines.length]
|
||||
this.canvas.renderAll()
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, nextLine)
|
||||
if (!intersectionPoint) {
|
||||
return
|
||||
}
|
||||
|
||||
line.set({ isAlreadyInterSection: true })
|
||||
nextLine.set({ isAlreadyInterSection: true })
|
||||
|
||||
const helpLine1 = new QLine([nextLine.x1, nextLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
ridgeStartPoints.push(intersectionPoint)
|
||||
this.addWithUpdate(helpLine1)
|
||||
this.addWithUpdate(helpLine2)
|
||||
this.removeWithUpdate(nextLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 안만나는 선들
|
||||
const notInterSectionLines = helpLines.filter((line) => !line.isAlreadyInterSection)
|
||||
const ridgeEndPoints = []
|
||||
const interSectionPoints = []
|
||||
|
||||
notInterSectionLines.forEach((line, index) => {
|
||||
line.line.set({ strokeWidth: (index + 1) * 5 })
|
||||
|
||||
centerLines.forEach((centerLine) => {
|
||||
const interSectionPoint = calculateIntersection2(line, centerLine)
|
||||
|
||||
if (!this.inPolygon(interSectionPoint) || !interSectionPoint) {
|
||||
return
|
||||
}
|
||||
line.interSectionPoints.push(interSectionPoint)
|
||||
interSectionPoints.push(interSectionPoint)
|
||||
})
|
||||
})
|
||||
|
||||
ridgeStartPoints.forEach((point, index) => {
|
||||
let arrivalPoint
|
||||
let distance = Infinity
|
||||
let startPoint
|
||||
interSectionPoints.forEach((interSectionPoint) => {
|
||||
if (Math.abs(point.x - interSectionPoint.x) < 3 || Math.abs(point.y - interSectionPoint.y) < 3) {
|
||||
if (distanceBetweenPoints(point, interSectionPoint) < distance) {
|
||||
startPoint = point
|
||||
distance = distanceBetweenPoints(point, interSectionPoint)
|
||||
arrivalPoint = interSectionPoint
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if (arrivalPoint) {
|
||||
const line = notInterSectionLines.filter((line) => line.interSectionPoints.includes(arrivalPoint))[0]
|
||||
|
||||
const ridge = new QLine([startPoint.x, startPoint.y, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'black',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
const helpLine = new QLine([line.x1, line.y1, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'red',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
ridgeEndPoints.push(arrivalPoint)
|
||||
this.addWithUpdate(ridge)
|
||||
this.addWithUpdate(helpLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
})
|
||||
|
||||
ridgeEndPoints.forEach((point, index) => {
|
||||
const currentRidgeEndPoint = ridgeEndPoints[index]
|
||||
const nextRidgeEndPoint = ridgeEndPoints[(index + 1) % ridgeEndPoints.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
})
|
||||
|
||||
this.addWithUpdate(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
drawHelpLineInHexagon(chon) {
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = x1 + (maxLength / 2) * Math.cos(angle)
|
||||
newY2 = y1 + (maxLength / 2) * Math.sin(angle)
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
idx: index,
|
||||
})
|
||||
historyLines.push(line)
|
||||
this.canvas.add(line)
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
/**
|
||||
* 삼각 지붕
|
||||
*/
|
||||
historyLines.forEach((line, index) => {
|
||||
const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, prevLine)
|
||||
|
||||
if (!intersectionPoint) {
|
||||
notInterSectionLines.push(line)
|
||||
return
|
||||
}
|
||||
|
||||
const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
notInterSectionLines.pop()
|
||||
helpPoints.push(intersectionPoint)
|
||||
|
||||
this.canvas.add(helpLine1)
|
||||
this.canvas.add(helpLine2)
|
||||
this.canvas.remove(prevLine)
|
||||
this.canvas.remove(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
// 용마루
|
||||
|
||||
const ridgePoint = []
|
||||
|
||||
helpPoints.forEach((helpPoint, index) => {
|
||||
const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
|
||||
|
||||
// 가까운 선의 중심점
|
||||
const centerClosestLinePoint = {
|
||||
x: (closestLine.x1 + closestLine.x2) / 2,
|
||||
y: (closestLine.y1 + closestLine.y2) / 2,
|
||||
}
|
||||
|
||||
const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
|
||||
|
||||
let newX, newY
|
||||
|
||||
switch (direction) {
|
||||
case 'left': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'right': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'top': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
case 'bottom': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'purple',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
ridgePoint.push({ x: newX, y: newY })
|
||||
|
||||
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
this.canvas.add(ridge)
|
||||
this.canvas.renderAll()
|
||||
|
||||
this.canvas.add(ridgeHelpLine)
|
||||
this.canvas.remove(closestLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 용마루 끼리 연결
|
||||
for (let i = 0; i < ridgePoint.length; i = i + 2) {
|
||||
const currentRidgeEndPoint = ridgePoint[i]
|
||||
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
this.canvas.add(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
|
||||
drawHelpLineInOctagon(chon) {}
|
||||
|
||||
getObject() {
|
||||
return this
|
||||
}
|
||||
sou
|
||||
|
||||
toObject(propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject'), {
|
||||
points: this.points,
|
||||
fontSize: this.fontSize,
|
||||
name: this.name,
|
||||
shape: this.shape,
|
||||
texts: this.texts,
|
||||
lines: this.lines,
|
||||
wall: this.wall,
|
||||
initPoints: this.initPoints,
|
||||
initOption: this.initOption,
|
||||
objects: this.getObjects().map((obj) => obj.toObject(propertiesToInclude)),
|
||||
pattern: this.pattern,
|
||||
})
|
||||
}
|
||||
|
||||
_set(key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
}
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
941
src/components/fabric/QPolygon3.js
Normal file
941
src/components/fabric/QPolygon3.js
Normal file
@ -0,0 +1,941 @@
|
||||
/**
|
||||
* 문제 없는경우 제거
|
||||
*/
|
||||
|
||||
import { fabric } from 'fabric'
|
||||
import {
|
||||
calculateIntersection,
|
||||
calculateIntersection2,
|
||||
distanceBetweenPoints,
|
||||
findClosestLineToPoint,
|
||||
findTopTwoIndexesByDistance,
|
||||
getDegreeByChon,
|
||||
getDirectionByPoint,
|
||||
getRoofHeight,
|
||||
getRoofHypotenuse,
|
||||
sortedPoints,
|
||||
} from '@/util/canvas-util'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import { drawHelpLineInHexagon } from '@/util/qpolygon-utils'
|
||||
|
||||
export default class QPolygon extends fabric.Group {
|
||||
type = 'QPolygon'
|
||||
polygon
|
||||
points
|
||||
texts = []
|
||||
lines = []
|
||||
canvas
|
||||
fontSize
|
||||
qCells = []
|
||||
name
|
||||
shape = 0 // 점 6개일때의 shape 모양
|
||||
helpPoints = []
|
||||
helpLines = []
|
||||
|
||||
wall
|
||||
|
||||
initPoints
|
||||
initOption
|
||||
|
||||
constructor(points, options, canvas) {
|
||||
/*if (points.length !== 4 && points.length !== 6) {
|
||||
throw new Error('Points must be 4 or 6.')
|
||||
}*/
|
||||
if (!options.fontSize) {
|
||||
throw new Error('Font size is required.')
|
||||
}
|
||||
|
||||
// 소수점 전부 제거
|
||||
points.forEach((point) => {
|
||||
point.x = Math.round(point.x)
|
||||
point.y = Math.round(point.y)
|
||||
})
|
||||
|
||||
const sortPoints = sortedPoints(points)
|
||||
const polygon = new fabric.Polygon(sortPoints, options)
|
||||
|
||||
super([polygon], {})
|
||||
|
||||
this.fontSize = options.fontSize
|
||||
this.points = sortPoints
|
||||
this.polygon = polygon
|
||||
this.name = options.name
|
||||
|
||||
this.initPoints = points
|
||||
this.initOption = options
|
||||
|
||||
this.init()
|
||||
this.addEvent()
|
||||
this.initLines()
|
||||
this.setShape()
|
||||
}
|
||||
|
||||
initLines() {
|
||||
this.points.forEach((point, i) => {
|
||||
const nextPoint = this.points[(i + 1) % this.points.length]
|
||||
const line = new QLine([point.x, point.y, nextPoint.x, nextPoint.y], {
|
||||
stroke: this.stroke,
|
||||
strokeWidth: this.strokeWidth,
|
||||
fontSize: this.fontSize,
|
||||
idx: i,
|
||||
direction: getDirectionByPoint(point, nextPoint),
|
||||
})
|
||||
|
||||
this.lines.push(line)
|
||||
})
|
||||
}
|
||||
|
||||
init() {
|
||||
this.addLengthText()
|
||||
}
|
||||
|
||||
addEvent() {
|
||||
this.on('scaling', (e) => {
|
||||
this.updateLengthText()
|
||||
})
|
||||
|
||||
this.on('selected', function () {
|
||||
// 모든 컨트롤 떼기
|
||||
|
||||
Object.keys(this.controls).forEach((controlKey) => {
|
||||
if (controlKey !== 'mtr') {
|
||||
this.setControlVisible(controlKey, false)
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
setWall(wall) {
|
||||
this.wall = wall
|
||||
}
|
||||
|
||||
setFontSize(fontSize) {
|
||||
this.fontSize = fontSize
|
||||
this.texts.forEach((text) => {
|
||||
text.set({ fontSize })
|
||||
})
|
||||
|
||||
this.getObjects().forEach((obj) => {
|
||||
if (obj.type[0] === 'Q') {
|
||||
obj.setFontSize(fontSize)
|
||||
}
|
||||
})
|
||||
|
||||
this.canvas.add()
|
||||
}
|
||||
|
||||
addLengthText() {
|
||||
if (this.texts.length > 0) {
|
||||
this.texts.forEach((text) => {
|
||||
this.canvas.remove(text)
|
||||
})
|
||||
this.texts = []
|
||||
}
|
||||
const points = this.points
|
||||
|
||||
points.forEach((start, i) => {
|
||||
const end = points[(i + 1) % points.length]
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
const midPoint = new fabric.Point((start.x + end.x) / 2, (start.y + end.y) / 2)
|
||||
|
||||
// Create new text object if it doesn't exist
|
||||
const text = new fabric.Text(length.toFixed(0), {
|
||||
left: midPoint.x,
|
||||
top: midPoint.y,
|
||||
fontSize: this.fontSize,
|
||||
selectable: false,
|
||||
})
|
||||
|
||||
this.texts.push(text)
|
||||
this.canvas.add(text)
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
updateLengthText() {
|
||||
const points = this.getCurrentPoints()
|
||||
|
||||
points.forEach((start, i) => {
|
||||
const end = points[(i + 1) % points.length]
|
||||
const dx = end.x - start.x
|
||||
const dy = end.y - start.y
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Update the text object with the new length
|
||||
this.texts[i].set({ text: length.toFixed(0) })
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
fillCell(cell = { width: 50, height: 100, padding: 10 }) {
|
||||
const points = this.getCurrentPoints()
|
||||
let bounds
|
||||
|
||||
try {
|
||||
bounds = fabric.util.makeBoundingBoxFromPoints(points)
|
||||
} catch (error) {
|
||||
alert('다각형의 꼭지점이 4개 이상이어야 합니다.')
|
||||
return
|
||||
}
|
||||
|
||||
for (let x = bounds.left; x < bounds.left + bounds.width; x += cell.width + cell.padding) {
|
||||
for (let y = bounds.top; y < bounds.top + bounds.height; y += cell.height + cell.padding) {
|
||||
const rect = new fabric.Rect({
|
||||
left: x,
|
||||
top: y,
|
||||
width: cell.width,
|
||||
height: cell.height,
|
||||
fill: 'transparent',
|
||||
stroke: 'black',
|
||||
selectable: false,
|
||||
})
|
||||
|
||||
const rectPoints = [
|
||||
new fabric.Point(rect.left, rect.top),
|
||||
new fabric.Point(rect.left + rect.width, rect.top),
|
||||
new fabric.Point(rect.left, rect.top + rect.height),
|
||||
new fabric.Point(rect.left + rect.width, rect.top + rect.height),
|
||||
]
|
||||
|
||||
const isInside = rectPoints.every((rectPoint) => this.inPolygon(rectPoint) && this.distanceFromEdge(rectPoint) >= cell.padding)
|
||||
|
||||
if (isInside) {
|
||||
this.canvas.add(rect)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
/**
|
||||
* this.lines의 direction이 top 인 line의 모든 합이 bottom 인 line의 모든 합과 같은지 확인
|
||||
* this.lines의 direction이 left 인 line의 모든 합이 right 인 line의 모든 합과 같은지 확인
|
||||
* return {boolean}
|
||||
*/
|
||||
isValid() {
|
||||
const leftLinesLengthSum = this.lines.filter((line) => line.direction === 'left').reduce((sum, line) => sum + line.length, 0)
|
||||
const rightLinesLengthSum = this.lines.filter((line) => line.direction === 'right').reduce((sum, line) => sum + line.length, 0)
|
||||
|
||||
const topLinesLengthSum = this.lines.filter((line) => line.direction === 'top').reduce((sum, line) => sum + line.length, 0)
|
||||
const bottomLinesLengthSum = this.lines.filter((line) => line.direction === 'bottom').reduce((sum, line) => sum + line.length, 0)
|
||||
|
||||
return leftLinesLengthSum === rightLinesLengthSum && topLinesLengthSum === bottomLinesLengthSum
|
||||
}
|
||||
|
||||
inPolygon(point) {
|
||||
const vertices = this.getCurrentPoints()
|
||||
let intersects = 0
|
||||
|
||||
for (let i = 0; i < vertices.length; i++) {
|
||||
let vertex1 = vertices[i]
|
||||
let vertex2 = vertices[(i + 1) % vertices.length]
|
||||
|
||||
if (vertex1.y > vertex2.y) {
|
||||
let tmp = vertex1
|
||||
vertex1 = vertex2
|
||||
vertex2 = tmp
|
||||
}
|
||||
|
||||
if (point.y === vertex1.y || point.y === vertex2.y) {
|
||||
point.y += 0.01
|
||||
}
|
||||
|
||||
if (point.y <= vertex1.y || point.y > vertex2.y) {
|
||||
continue
|
||||
}
|
||||
|
||||
let xInt = ((point.y - vertex1.y) * (vertex2.x - vertex1.x)) / (vertex2.y - vertex1.y) + vertex1.x
|
||||
if (xInt < point.x) {
|
||||
intersects++
|
||||
}
|
||||
}
|
||||
|
||||
return intersects % 2 === 1
|
||||
}
|
||||
|
||||
distanceFromEdge(point) {
|
||||
const vertices = this.getCurrentPoints()
|
||||
let minDistance = Infinity
|
||||
|
||||
for (let i = 0; i < vertices.length; i++) {
|
||||
let vertex1 = vertices[i]
|
||||
let vertex2 = vertices[(i + 1) % vertices.length]
|
||||
|
||||
const dx = vertex2.x - vertex1.x
|
||||
const dy = vertex2.y - vertex1.y
|
||||
|
||||
const t = ((point.x - vertex1.x) * dx + (point.y - vertex1.y) * dy) / (dx * dx + dy * dy)
|
||||
|
||||
let closestPoint
|
||||
if (t < 0) {
|
||||
closestPoint = vertex1
|
||||
} else if (t > 1) {
|
||||
closestPoint = vertex2
|
||||
} else {
|
||||
closestPoint = new fabric.Point(vertex1.x + t * dx, vertex1.y + t * dy)
|
||||
}
|
||||
|
||||
const distance = distanceBetweenPoints(point, closestPoint)
|
||||
if (distance < minDistance) {
|
||||
minDistance = distance
|
||||
}
|
||||
}
|
||||
|
||||
return minDistance
|
||||
}
|
||||
|
||||
setViewLengthText(boolean) {
|
||||
this.texts.forEach((text) => {
|
||||
text.visible = boolean
|
||||
})
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
getCurrentPoints() {
|
||||
const scaleX = this.scaleX
|
||||
const scaleY = this.scaleY
|
||||
|
||||
const left = this.left
|
||||
const top = this.top
|
||||
|
||||
// 시작점
|
||||
const point = this.points[0]
|
||||
|
||||
const movingX = left - point.x * scaleX
|
||||
const movingY = top - point.y * scaleY
|
||||
|
||||
return this.points.map((point) => {
|
||||
return {
|
||||
x: point.x * scaleX + movingX,
|
||||
y: point.y * scaleY + movingY,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fillBackground(pattern) {
|
||||
this.polygon.set({ fill: pattern })
|
||||
this.canvas.requestRenderAll()
|
||||
}
|
||||
|
||||
// 보조선 그리기
|
||||
drawHelpLine(chon = 4) {
|
||||
drawHelpLineInHexagon(this, chon)
|
||||
/*if (!this.isValid()) {
|
||||
return
|
||||
}*/
|
||||
|
||||
/*if (this.lines.length === 4) {
|
||||
this.drawHelpLineInRect(chon)
|
||||
} else if (this.lines.length === 6 || this.lines.length === 8) {
|
||||
// TODO : 6각형
|
||||
drawHelpLineInHexagon2(this, chon)
|
||||
} /!* else if (this.lines.length === 8) {
|
||||
// TODO : 8각형
|
||||
this.drawHelpLineInOctagon(chon)
|
||||
}*!/*/
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
*/
|
||||
setShape() {
|
||||
let shape = 0
|
||||
if (this.lines.length !== 6) {
|
||||
return
|
||||
}
|
||||
//외각선 기준
|
||||
const topIndex = findTopTwoIndexesByDistance(this.lines).sort((a, b) => a - b) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
|
||||
|
||||
//일단 배열 6개 짜리 기준의 선 번호
|
||||
if (topIndex[0] === 4) {
|
||||
if (topIndex[1] === 5) {
|
||||
//1번
|
||||
shape = 1
|
||||
}
|
||||
} else if (topIndex[0] === 1) {
|
||||
//4번
|
||||
if (topIndex[1] === 2) {
|
||||
shape = 4
|
||||
}
|
||||
} else if (topIndex[0] === 0) {
|
||||
if (topIndex[1] === 1) {
|
||||
//2번
|
||||
shape = 2
|
||||
} else if (topIndex[1] === 5) {
|
||||
//3번
|
||||
shape = 3
|
||||
}
|
||||
}
|
||||
|
||||
this.shape = shape
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
* @returns {number}
|
||||
*/
|
||||
getShape() {
|
||||
return this.shape
|
||||
}
|
||||
|
||||
drawHelpLineInRect(chon) {
|
||||
let type = 1
|
||||
let smallestLength = Infinity
|
||||
let maxLength = 0
|
||||
|
||||
this.lines.forEach((line) => {
|
||||
if (line.length < smallestLength) {
|
||||
smallestLength = line.length
|
||||
}
|
||||
if (line.length > maxLength) {
|
||||
maxLength = line.length
|
||||
}
|
||||
})
|
||||
|
||||
// QPolygon 객체의 모든 선들을 가져옵니다.
|
||||
const lines = [...this.lines]
|
||||
|
||||
// 이 선들을 길이에 따라 정렬합니다.
|
||||
lines.sort((a, b) => a.length - b.length)
|
||||
|
||||
// 정렬된 배열에서 가장 작은 두 선을 선택합니다.
|
||||
let smallestLines
|
||||
|
||||
if (smallestLength === maxLength) {
|
||||
// 정사각형인 경우 0, 2번째 라인이 가장 짧은 라인
|
||||
|
||||
smallestLines = [lines[0], lines[2]]
|
||||
} else {
|
||||
smallestLines = lines.slice(0, 2)
|
||||
}
|
||||
|
||||
let needPlusLine
|
||||
let needMinusLine
|
||||
|
||||
const direction = smallestLines[0].direction
|
||||
|
||||
if (direction === 'top' || direction === 'bottom') {
|
||||
needPlusLine = smallestLines[0].x1 < smallestLines[1].x1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 1 // 가로가 긴 사각형
|
||||
}
|
||||
|
||||
if (direction === 'left' || direction === 'right') {
|
||||
needPlusLine = smallestLines[0].y1 < smallestLines[1].y1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 2 // 세로가 긴 사각형
|
||||
}
|
||||
|
||||
let point1
|
||||
let point2
|
||||
|
||||
if (type === 1) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 + smallestLength / 2,
|
||||
y: needPlusLine.y1 > needPlusLine.y2 ? needPlusLine.y1 - smallestLength / 2 : needPlusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 - smallestLength / 2,
|
||||
y: needMinusLine.y1 > needMinusLine.y2 ? needMinusLine.y1 - smallestLength / 2 : needMinusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
} else if (type === 2) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 > needPlusLine.x2 ? needPlusLine.x1 - smallestLength / 2 : needPlusLine.x2 - smallestLength / 2,
|
||||
y: needPlusLine.y1 + smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 > needMinusLine.x2 ? needMinusLine.x1 - smallestLength / 2 : needMinusLine.x2 - smallestLength / 2,
|
||||
y: needMinusLine.y1 - smallestLength / 2,
|
||||
}
|
||||
}
|
||||
|
||||
// 빗변1
|
||||
const realLine1 = new QLine(
|
||||
[needPlusLine.x1, needPlusLine.y1, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변2
|
||||
const realLine2 = new QLine(
|
||||
[needPlusLine.x2, needPlusLine.y2, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변3
|
||||
const realLine3 = new QLine(
|
||||
[needMinusLine.x1, needMinusLine.y1, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변4
|
||||
const realLine4 = new QLine(
|
||||
[needMinusLine.x2, needMinusLine.y2, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
let centerPoint1
|
||||
let centerPoint2
|
||||
|
||||
if (type === 1) {
|
||||
centerPoint1 = { x: point1.x - smallestLength / 2, y: point1.y }
|
||||
centerPoint2 = { x: point2.x + smallestLength / 2, y: point2.y }
|
||||
} else if (type === 2) {
|
||||
centerPoint1 = { x: point1.x, y: point1.y - smallestLength / 2 }
|
||||
centerPoint2 = { x: point2.x, y: point2.y + smallestLength / 2 }
|
||||
}
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine5 = new QLine(
|
||||
[point1.x, point1.y, centerPoint1.x, centerPoint1.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine6 = new QLine(
|
||||
[point2.x, point2.y, centerPoint2.x, centerPoint2.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 용마루
|
||||
const ridge = new QLine([point1.x, point1.y, point2.x, point2.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
})
|
||||
|
||||
this.canvas.add(realLine1)
|
||||
this.canvas.add(realLine2)
|
||||
this.canvas.add(realLine3)
|
||||
this.canvas.add(realLine4)
|
||||
this.canvas.add(realLine5)
|
||||
this.canvas.add(realLine6)
|
||||
if (smallestLength !== maxLength) {
|
||||
// 정사각형이 아닌경우에만 용마루를 추가한다.
|
||||
this.canvas.add(ridge)
|
||||
}
|
||||
}
|
||||
drawHelpLineInHexagon2(chon) {
|
||||
const oneSideLines = [...this.lines].map((line) => {
|
||||
let newX1, newY1, newX2, newY2
|
||||
if (line.direction === 'top') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'bottom'
|
||||
} else if (line.direction === 'left') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'right'
|
||||
}
|
||||
return line
|
||||
})
|
||||
|
||||
const centerLines = []
|
||||
const helpLines = []
|
||||
const ridgeStartPoints = []
|
||||
|
||||
const horizontalLines = oneSideLines.filter((line) => line.direction === 'right')
|
||||
const verticalLines = oneSideLines.filter((line) => line.direction === 'bottom')
|
||||
|
||||
const horizontalMaxLength = horizontalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
const verticalMaxLength = verticalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
// 모든 가로선의 중심선을 긋는다.
|
||||
horizontalLines.forEach((line, index) => {
|
||||
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
|
||||
|
||||
const startCenterX = Math.max(line.x1, nextLine.x1)
|
||||
const startCenterY = (line.y1 + nextLine.y1) / 2
|
||||
|
||||
let endCenterX = line.length >= nextLine.length ? startCenterX + line.length : startCenterX + nextLine.length
|
||||
const endCenterY = startCenterY
|
||||
|
||||
if (endCenterX > Math.max(line.x2, nextLine.x2)) {
|
||||
endCenterX = Math.max(line.x2, nextLine.x2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
strokeWidth: 1,
|
||||
direction: 'horizontal',
|
||||
})
|
||||
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
// 모든 세로선의 중심선을 긋는다.
|
||||
verticalLines.forEach((line, index) => {
|
||||
const nextLine = verticalLines[(index + 1) % verticalLines.length]
|
||||
|
||||
const startCenterX = (line.x1 + nextLine.x1) / 2
|
||||
const startCenterY = Math.min(line.y1, nextLine.y1)
|
||||
|
||||
const endCenterX = startCenterX
|
||||
let endCenterY = line.length >= nextLine.length ? startCenterY + line.length : startCenterY + nextLine.length
|
||||
|
||||
if (endCenterY > Math.max(line.y2, nextLine.y2)) {
|
||||
endCenterY = Math.max(line.y2, nextLine.y2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
strokeWidth: 1,
|
||||
direction: 'vertical',
|
||||
})
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
const maxLength = horizontalMaxLength < verticalMaxLength ? horizontalMaxLength : verticalMaxLength
|
||||
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = Math.floor(x1 + (maxLength / 2 + 50) * Math.cos(angle))
|
||||
newY2 = Math.floor(y1 + (maxLength / 2 + 50) * Math.sin(angle))
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
idx: index,
|
||||
})
|
||||
this.addWithUpdate(line)
|
||||
helpLines.push(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
helpLines.forEach((line, index) => {
|
||||
if (line.isAlreadyInterSection) {
|
||||
return
|
||||
}
|
||||
const nextLine = helpLines[(index + 1 + helpLines.length) % helpLines.length]
|
||||
this.canvas.renderAll()
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, nextLine)
|
||||
if (!intersectionPoint) {
|
||||
return
|
||||
}
|
||||
|
||||
line.set({ isAlreadyInterSection: true })
|
||||
nextLine.set({ isAlreadyInterSection: true })
|
||||
|
||||
const helpLine1 = new QLine([nextLine.x1, nextLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
ridgeStartPoints.push(intersectionPoint)
|
||||
this.addWithUpdate(helpLine1)
|
||||
this.addWithUpdate(helpLine2)
|
||||
this.removeWithUpdate(nextLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 안만나는 선들
|
||||
const notInterSectionLines = helpLines.filter((line) => !line.isAlreadyInterSection)
|
||||
const ridgeEndPoints = []
|
||||
const interSectionPoints = []
|
||||
|
||||
notInterSectionLines.forEach((line, index) => {
|
||||
line.line.set({ strokeWidth: (index + 1) * 5 })
|
||||
|
||||
centerLines.forEach((centerLine) => {
|
||||
const interSectionPoint = calculateIntersection2(line, centerLine)
|
||||
|
||||
if (!this.inPolygon(interSectionPoint) || !interSectionPoint) {
|
||||
return
|
||||
}
|
||||
line.interSectionPoints.push(interSectionPoint)
|
||||
interSectionPoints.push(interSectionPoint)
|
||||
})
|
||||
})
|
||||
|
||||
ridgeStartPoints.forEach((point, index) => {
|
||||
let arrivalPoint
|
||||
let distance = Infinity
|
||||
let startPoint
|
||||
interSectionPoints.forEach((interSectionPoint) => {
|
||||
if (Math.abs(point.x - interSectionPoint.x) < 3 || Math.abs(point.y - interSectionPoint.y) < 3) {
|
||||
if (distanceBetweenPoints(point, interSectionPoint) < distance) {
|
||||
startPoint = point
|
||||
distance = distanceBetweenPoints(point, interSectionPoint)
|
||||
arrivalPoint = interSectionPoint
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if (arrivalPoint) {
|
||||
const line = notInterSectionLines.filter((line) => line.interSectionPoints.includes(arrivalPoint))[0]
|
||||
|
||||
const ridge = new QLine([startPoint.x, startPoint.y, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'black',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
const helpLine = new QLine([line.x1, line.y1, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'red',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
ridgeEndPoints.push(arrivalPoint)
|
||||
this.addWithUpdate(ridge)
|
||||
this.addWithUpdate(helpLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
})
|
||||
|
||||
ridgeEndPoints.forEach((point, index) => {
|
||||
const currentRidgeEndPoint = ridgeEndPoints[index]
|
||||
const nextRidgeEndPoint = ridgeEndPoints[(index + 1) % ridgeEndPoints.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
})
|
||||
|
||||
this.addWithUpdate(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
drawHelpLineInHexagon(chon) {
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = x1 + (maxLength / 2) * Math.cos(angle)
|
||||
newY2 = y1 + (maxLength / 2) * Math.sin(angle)
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
idx: index,
|
||||
})
|
||||
historyLines.push(line)
|
||||
this.canvas.add(line)
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
/**
|
||||
* 삼각 지붕
|
||||
*/
|
||||
historyLines.forEach((line, index) => {
|
||||
const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, prevLine)
|
||||
|
||||
if (!intersectionPoint) {
|
||||
notInterSectionLines.push(line)
|
||||
return
|
||||
}
|
||||
|
||||
const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
notInterSectionLines.pop()
|
||||
helpPoints.push(intersectionPoint)
|
||||
|
||||
this.canvas.add(helpLine1)
|
||||
this.canvas.add(helpLine2)
|
||||
this.canvas.remove(prevLine)
|
||||
this.canvas.remove(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
// 용마루
|
||||
|
||||
const ridgePoint = []
|
||||
|
||||
helpPoints.forEach((helpPoint, index) => {
|
||||
const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
|
||||
|
||||
// 가까운 선의 중심점
|
||||
const centerClosestLinePoint = {
|
||||
x: (closestLine.x1 + closestLine.x2) / 2,
|
||||
y: (closestLine.y1 + closestLine.y2) / 2,
|
||||
}
|
||||
|
||||
const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
|
||||
|
||||
let newX, newY
|
||||
|
||||
switch (direction) {
|
||||
case 'left': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'right': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'top': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
case 'bottom': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'purple',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
ridgePoint.push({ x: newX, y: newY })
|
||||
|
||||
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
this.canvas.add(ridge)
|
||||
this.canvas.renderAll()
|
||||
|
||||
this.canvas.add(ridgeHelpLine)
|
||||
this.canvas.remove(closestLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 용마루 끼리 연결
|
||||
for (let i = 0; i < ridgePoint.length; i = i + 2) {
|
||||
const currentRidgeEndPoint = ridgePoint[i]
|
||||
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
this.canvas.add(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
|
||||
drawHelpLineInOctagon(chon) {}
|
||||
|
||||
getObject() {
|
||||
return this
|
||||
}
|
||||
sou
|
||||
|
||||
toObject(propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject'), {
|
||||
points: this.points,
|
||||
fontSize: this.fontSize,
|
||||
name: this.name,
|
||||
shape: this.shape,
|
||||
texts: this.texts,
|
||||
lines: this.lines,
|
||||
wall: this.wall,
|
||||
initPoints: this.initPoints,
|
||||
initOption: this.initOption,
|
||||
objects: this.getObjects().map((obj) => obj.toObject(propertiesToInclude)),
|
||||
pattern: this.pattern,
|
||||
})
|
||||
}
|
||||
|
||||
_set(key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
}
|
||||
}
|
||||
@ -4,9 +4,9 @@ import { actionHandler, anchorWrapper, polygonPositionHandler } from '@/util/can
|
||||
|
||||
import { useRecoilState } from 'recoil'
|
||||
import { canvasSizeState, fontSizeState } from '@/store/canvasAtom'
|
||||
import QPolygon from '@/components/fabric/QPolygon'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import QRect from '@/components/fabric/QRect'
|
||||
import { QPolygon } from '@/components/fabric/QPolygon'
|
||||
|
||||
export function useCanvas(id) {
|
||||
const [canvas, setCanvas] = useState()
|
||||
@ -111,38 +111,30 @@ export function useCanvas(id) {
|
||||
fabric.Object.prototype.cornerStrokeColor = '#2BEBC8'
|
||||
fabric.Object.prototype.cornerSize = 6
|
||||
fabric.QLine = QLine
|
||||
fabric.QPolygon = QPolygon
|
||||
QPolygon.prototype.canvas = canvas
|
||||
QLine.prototype.canvas = canvas
|
||||
QRect.prototype.canvas = canvas
|
||||
|
||||
QLine.fromObject = function (object, callback) {
|
||||
const { x1, x2, y1, y2 } = object
|
||||
const instance = new QLine([x1, y1, x2, y2], object, canvas)
|
||||
canvas?.add(instance)
|
||||
}
|
||||
fabric.QLine.fromObject = function (object, callback) {
|
||||
function _callback(instance) {
|
||||
delete instance.points
|
||||
callback && callback(instance)
|
||||
}
|
||||
const options = fabric.util.object.clone(object, true)
|
||||
options.points = [object.x1, object.y1, object.x2, object.y2]
|
||||
|
||||
// fabric.QLine.fromObject = fabric.Line.fromObject
|
||||
fabric.Object._fromObject('QLine', options, _callback, 'points')
|
||||
}
|
||||
|
||||
// CustomLine.prototype.canvas = canvas
|
||||
|
||||
// fabric.QLine = fabric.util.createClass(fabric.Group, {})
|
||||
fabric.QPolygon = fabric.util.createClass(fabric.Group, {})
|
||||
|
||||
// Register the custom class with fabric
|
||||
|
||||
// fromObject 메서드를 QLine 클래스에 직접 추가
|
||||
fabric.QLine.fromObject = function (object, callback) {
|
||||
const { initOption, initPoints, initLengthTxt } = object
|
||||
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
|
||||
return callback(new QLine(initPoints, initOption, initLengthTxt))
|
||||
})
|
||||
}
|
||||
|
||||
// fromObject 메서드를 QLine 클래스에 직접 추가
|
||||
fabric.QPolygon.fromObject = function (object, callback) {
|
||||
const { initOption, initPoints, initLengthTxt } = object
|
||||
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
|
||||
return callback(new QPolygon(initPoints, initOption, initLengthTxt))
|
||||
})
|
||||
fabric.Object._fromObject('QPolygon', object, callback, 'points')
|
||||
}
|
||||
}
|
||||
|
||||
@ -567,42 +559,19 @@ export function useCanvas(id) {
|
||||
const addCanvas = () => {
|
||||
// const canvasState = canvas
|
||||
|
||||
const objs = canvas
|
||||
const objs = canvas?.toJSON(['selectable', 'name', 'parentId', 'id', 'length', 'idx', 'direction', 'lines', 'points'])
|
||||
|
||||
console.log(objs)
|
||||
const str = JSON.stringify(objs)
|
||||
|
||||
canvas?.clear()
|
||||
|
||||
console.log(str)
|
||||
console.log(JSON.parse(str))
|
||||
|
||||
// 역직렬화하여 캔버스에 객체를 다시 추가합니다.
|
||||
setTimeout(() => {
|
||||
canvas?.loadFromJSON(
|
||||
JSON.parse(str),
|
||||
function () {
|
||||
// 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다.
|
||||
canvas?.renderAll() // 캔버스를 다시 그립니다.
|
||||
console.log('Objects are reloaded and rendered on canvas.')
|
||||
},
|
||||
function (o, object) {
|
||||
// 각 객체가 로드될 때마다 호출됩니다.
|
||||
// canvas?.add(object)
|
||||
canvas?.renderAll()
|
||||
},
|
||||
)
|
||||
// 역직렬화하여 캔버스에 객체를 다시 추가합니다.
|
||||
canvas?.loadFromJSON(JSON.parse(str), function () {
|
||||
// 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다.
|
||||
canvas?.renderAll() // 캔버스를 다시 그립니다.
|
||||
})
|
||||
}, 1000)
|
||||
|
||||
/*canvas?.loadFromJSON(JSON.parse(str), () => {
|
||||
console.log('load done')
|
||||
})*/
|
||||
|
||||
/*const stateArr = canvasState.map((state) => state.getObject().getObjects())
|
||||
|
||||
const newCanvasList = [...canvasList, JSON.stringify(stateArr)]
|
||||
|
||||
setCanvasList(newCanvasList)*/
|
||||
}
|
||||
|
||||
const changeCanvas = (idx) => {
|
||||
|
||||
@ -1,12 +1,12 @@
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import QRect from '@/components/fabric/QRect'
|
||||
import QPolygon from '@/components/fabric/QPolygon'
|
||||
import { findTopTwoIndexesByDistance, getCenterPoint, getDirection, getStartIndex, rearrangeArray } from '@/util/canvas-util'
|
||||
import { useRecoilState } from 'recoil'
|
||||
|
||||
import { canvasSizeState, fontSizeState, roofPolygonPatternArrayState, roofState, sortedPolygonArray, wallState } from '@/store/canvasAtom'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import { fabric } from 'fabric'
|
||||
import { QPolygon } from '@/components/fabric/QPolygon'
|
||||
|
||||
export const Mode = {
|
||||
DRAW_LINE: 'drawLine', // 기준선 긋기모드
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
import { fabric } from 'fabric'
|
||||
import QPolygon from '@/components/fabric/QPolygon'
|
||||
import QPolygon from '@/components/fabric/QPolygon3'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import {
|
||||
calculateDistance,
|
||||
@ -39,7 +39,6 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
|
||||
let maxLength = 0
|
||||
|
||||
polygon.lines = polygon.lines.sort((a, b) => a.length - b.length)
|
||||
|
||||
polygon.wall.lines = getOneSideLines(polygon.wall)
|
||||
|
||||
// 짧은 라인 순서대로 삼각 지붕을 그린다.
|
||||
@ -59,7 +58,7 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
|
||||
const angle1 = Math.atan2(wallLine.y1 - line.y1, wallLine.x1 - line.x1)
|
||||
const angle2 = Math.atan2(wallLine.y2 - line.y2, wallLine.x2 - line.x2)
|
||||
|
||||
const helpLineLength = Math.min(line.length)
|
||||
const helpLineLength = line.length * 2
|
||||
|
||||
const firstX2 = Math.floor(line.x1 + helpLineLength * Math.cos(angle1))
|
||||
const firstY2 = Math.floor(line.y1 + helpLineLength * Math.sin(angle1))
|
||||
@ -69,10 +68,12 @@ export const drawHelpLineInHexagon = (polygon, chon) => {
|
||||
|
||||
const firstHelpLine = new QLine([line.x1, line.y1, firstX2, firstY2], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const secondHelpLine = new QLine([line.x2, line.y2, secondX2, secondY2], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const interSectionPoint = calculateIntersection2(firstHelpLine, secondHelpLine)
|
||||
@ -262,8 +263,8 @@ export const drawCenterLines = (polygon) => {
|
||||
horizontalLines.forEach((line, index) => {
|
||||
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
|
||||
|
||||
line.line.set({ strokeWidth: 5 })
|
||||
nextLine.line.set({ strokeWidth: 5 })
|
||||
line.set({ strokeWidth: 5 })
|
||||
nextLine.set({ strokeWidth: 5 })
|
||||
|
||||
polygon.canvas.renderAll()
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user