Merge branch 'feature/test' of https://git.jetbrains.space/nalpari/q-cast-iii/qcast-front into feature/test
This commit is contained in:
commit
5bc3f2ca51
@ -4,10 +4,10 @@ import { Mode, useMode } from '@/hooks/useMode'
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import QRect from '@/components/fabric/QRect'
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import QLine from '@/components/fabric/QLine'
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import QPolygon from '@/components/fabric/QPolygon'
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import QPolygon2 from '@/components/fabric/QPolygon2'
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import RangeSlider from './ui/RangeSlider'
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import { useRecoilState } from 'recoil'
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import { fontSizeState, canvasSizeState } from '@/store/canvasAtom'
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import { canvasSizeState, fontSizeState } from '@/store/canvasAtom'
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export default function Roof2() {
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const {
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@ -89,12 +89,13 @@ export default function Roof2() {
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selectable: true,
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fontSize: fontSize,
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},
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canvas,
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)
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canvas?.add(polygon)
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console.log(polygon)
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// polygon.fillCell({ width: 50, height: 30, padding: 10 })
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polygon.fillCell({ width: 50, height: 30, padding: 10 })
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}
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}
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@ -139,6 +140,7 @@ export default function Roof2() {
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selectable: true,
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fontSize: fontSize,
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},
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canvas,
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)
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canvas?.add(polygon)
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@ -162,7 +164,7 @@ export default function Roof2() {
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const makeQPolygon2 = () => {
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if (canvas) {
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const polygon2 = new QPolygon2(
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const polygon2 = new QPolygon(
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[
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{ x: 100, y: 100 },
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{ x: 800, y: 100 },
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@ -1,87 +1,63 @@
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import { fabric } from 'fabric'
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import { distanceBetweenPoints } from '@/util/canvas-util'
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export default class QPolygon extends fabric.Polygon {
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#viewLengthText
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#text = []
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#fontSize
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type = 'QPolygon'
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constructor(points, option) {
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if (!option.fontSize) {
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export default class QPolygon extends fabric.Group {
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type = 'QPolygon'
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polygon
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points
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texts = []
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canvas
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fontSize
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constructor(points, options, canvas) {
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if (!options.fontSize) {
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throw new Error('Font size is required.')
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}
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super(points, option)
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this.#fontSize = option.fontSize
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this.#init(points)
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this.#addControl()
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if (!canvas) {
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throw new Error('Canvas is required.')
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}
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const polygon = new fabric.Polygon(points, options)
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super([polygon], {})
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this.fontSize = options.fontSize
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this.points = points
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this.polygon = polygon
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this.canvas = canvas
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this.#init()
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this.#addEvent()
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}
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#init(points) {
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this.#viewLengthText = points.viewLengthText ?? true
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}
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setViewLengthText(bool) {
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this.#viewLengthText = bool
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#init() {
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this.#addLengthText()
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}
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#addControl() {
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this.on('removed', () => {
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if (this.#text.length > 0) {
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this.#text.forEach((text) => {
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this.canvas.remove(text)
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})
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this.#text = []
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}
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})
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this.on('added', () => {
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this.#addLengthText()
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})
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this.on('modified', (e) => {
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console.log(this)
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this.#addLengthText()
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})
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#addEvent() {
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this.on('scaling', (e) => {
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this.#addLengthText()
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})
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this.on('moving', () => {
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this.#addLengthText()
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this.#updateLengthText()
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})
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}
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setTexts(texts) {
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this.#text = texts
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}
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getTexts() {
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return this.#text
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setFontSize(fontSize) {
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this.texts.forEach((text) => {
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text.set({ fontSize })
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this.canvas.requestRenderAll()
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})
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this.fontSize = fontSize
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}
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#addLengthText() {
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if (this.#text.length > 0) {
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this.#text.forEach((text) => {
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if (this.texts.length > 0) {
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this.texts.forEach((text) => {
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this.canvas.remove(text)
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})
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this.#text = []
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this.texts = []
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}
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if (!this.#viewLengthText) {
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return
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}
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const points = this.getCurrentPoints()
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for (let i = 0; i < points.length; i++) {
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const start = points[i]
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = (end.x - start.x) * scaleX
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const dy = (end.y - start.y) * scaleY
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const midPoint = new fabric.Point(
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@ -89,69 +65,39 @@ export default class QPolygon extends fabric.Polygon {
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(start.y + end.y) / 2,
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)
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// Create new text object if it doesn't exist
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const text = new fabric.Text(length.toFixed(0), {
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left: midPoint.x,
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top: midPoint.y,
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fontSize: this.#fontSize,
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fontSize: this.fontSize,
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selectable: false,
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})
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this.#text.push(text)
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this.canvas.add(text)
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}
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}
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setFontSize(fontSize) {
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this.#fontSize = fontSize
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this.#addLengthText()
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}
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getCurrentPoints() {
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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return this.points.map((point) => {
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return {
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x: point.x * scaleX + this.left,
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y: point.y * scaleY + this.top,
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}
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this.texts.push(text)
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this.addWithUpdate(text)
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})
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this.canvas.renderAll()
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}
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#distanceFromEdge(point) {
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const vertices = this.points
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let minDistance = Infinity
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#updateLengthText() {
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const points = this.getCurrentPoints()
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for (let i = 0; i < vertices.length; i++) {
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let vertex1 = vertices[i]
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let vertex2 = vertices[(i + 1) % vertices.length]
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const dx = vertex2.x - vertex1.x
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const dy = vertex2.y - vertex1.y
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// Update the text object with the new length
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this.texts[i].set({ text: length.toFixed(0) })
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})
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const t =
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((point.x - vertex1.x) * dx + (point.y - vertex1.y) * dy) /
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(dx * dx + dy * dy)
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let closestPoint
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if (t < 0) {
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closestPoint = vertex1
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} else if (t > 1) {
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closestPoint = vertex2
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} else {
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closestPoint = new fabric.Point(vertex1.x + t * dx, vertex1.y + t * dy)
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}
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const distance = distanceBetweenPoints(point, closestPoint)
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if (distance < minDistance) {
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minDistance = distance
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}
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}
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return minDistance
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this.canvas.renderAll()
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}
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fillCell(cell = { width: 50, height: 100, padding: 10 }) {
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const points = this.points
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const points = this.getCurrentPoints()
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let bounds
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try {
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@ -195,7 +141,7 @@ export default class QPolygon extends fabric.Polygon {
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)
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if (isInside) {
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this.canvas.add(rect)
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this.addWithUpdate(rect)
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}
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}
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}
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@ -204,7 +150,7 @@ export default class QPolygon extends fabric.Polygon {
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}
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inPolygon(point) {
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const vertices = this.points
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const vertices = this.getCurrentPoints()
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let intersects = 0
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for (let i = 0; i < vertices.length; i++) {
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@ -236,4 +182,57 @@ export default class QPolygon extends fabric.Polygon {
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return intersects % 2 === 1
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}
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#distanceFromEdge(point) {
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const vertices = this.getCurrentPoints()
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let minDistance = Infinity
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for (let i = 0; i < vertices.length; i++) {
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let vertex1 = vertices[i]
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let vertex2 = vertices[(i + 1) % vertices.length]
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const dx = vertex2.x - vertex1.x
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const dy = vertex2.y - vertex1.y
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const t =
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((point.x - vertex1.x) * dx + (point.y - vertex1.y) * dy) /
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(dx * dx + dy * dy)
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let closestPoint
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if (t < 0) {
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closestPoint = vertex1
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} else if (t > 1) {
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closestPoint = vertex2
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} else {
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closestPoint = new fabric.Point(vertex1.x + t * dx, vertex1.y + t * dy)
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}
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const distance = distanceBetweenPoints(point, closestPoint)
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if (distance < minDistance) {
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minDistance = distance
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}
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}
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return minDistance
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}
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setViewLengthText(boolean) {
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this.texts.forEach((text) => {
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text.visible = boolean
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})
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this.canvas.renderAll()
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}
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getCurrentPoints() {
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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return this.points.map((point) => {
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return {
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x: point.x * scaleX,
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y: point.y * scaleY,
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}
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})
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}
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}
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@ -1,79 +0,0 @@
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import { fabric } from 'fabric'
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export default class QPolygon2 extends fabric.Group {
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type = 'QPolygon2'
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polygon
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points
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texts = []
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canvas
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constructor(points, options, canvas) {
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const polygon = new fabric.Polygon(points, options)
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super([polygon], {})
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this.points = points
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this.polygon = polygon
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this.canvas = canvas
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this.#init()
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this.#addEvent()
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}
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#init() {
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this.#addLengthText()
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}
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#addEvent() {
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this.on('modified', () => {
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// this.#addLengthText()
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})
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}
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#addLengthText() {
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const points = this.getCurrentPoints()
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const midPoint = new fabric.Point(
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(start.x + end.x) / 2,
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(start.y + end.y) / 2,
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)
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if (this.texts[i]) {
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// Update existing text
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this.texts[i].set({
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text: length.toFixed(0),
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left: midPoint.x,
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top: midPoint.y,
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})
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} else {
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// Create new text object if it doesn't exist
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const text = new fabric.Text(length.toFixed(0), {
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left: midPoint.x,
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top: midPoint.y,
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fontSize: 16,
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selectable: false,
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})
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this.texts.push(text)
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this.addWithUpdate(text)
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}
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})
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this.canvas.renderAll()
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}
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getCurrentPoints() {
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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return this.points.map((point) => {
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return {
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x: point.x * scaleX,
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y: point.y * scaleY,
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}
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})
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}
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}
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@ -405,13 +405,17 @@ export function useMode() {
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})
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// 점 배열을 사용하여 새로운 다각형 객체를 생성합니다.
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const polygon = new QPolygon(points, {
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stroke: 'black',
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fill: 'transparent',
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viewLengthText: true,
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selectable: true,
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fontSize: fontSize,
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})
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const polygon = new QPolygon(
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points,
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{
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stroke: 'black',
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fill: 'transparent',
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viewLengthText: true,
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selectable: true,
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fontSize: fontSize,
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},
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canvas,
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)
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// 새로운 다각형 객체를 캔버스에 추가합니다.
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canvas.add(polygon)
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@ -421,6 +425,7 @@ export function useMode() {
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polygon.fillCell()
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canvas.renderAll()
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polygon.setViewLengthText(false)
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setMode(Mode.DEFAULT)
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}
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}
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