diff --git a/package.json b/package.json
index 14b1299b..7be9b3f3 100644
--- a/package.json
+++ b/package.json
@@ -55,11 +55,14 @@
},
"devDependencies": {
"@turf/turf": "^7.0.0",
+ "@types/node": "^24.3.0",
+ "@types/react": "^19.1.11",
"convertapi": "^1.14.0",
"postcss": "^8",
"prettier": "^3.3.3",
"react-color-palette": "^7.2.2",
"sass": "^1.77.8",
- "tailwindcss": "^3.4.1"
+ "tailwindcss": "^3.4.1",
+ "typescript": "^5.9.2"
}
}
diff --git a/src/components/fabric/QLine.js b/src/components/fabric/QLine.js
index 7881712e..77254d5d 100644
--- a/src/components/fabric/QLine.js
+++ b/src/components/fabric/QLine.js
@@ -2,6 +2,7 @@ import { fabric } from 'fabric'
import { v4 as uuidv4 } from 'uuid'
import { getDirectionByPoint } from '@/util/canvas-util'
import { calcLinePlaneSize } from '@/util/qpolygon-utils'
+import { logger } from '@/util/logger'
export const QLine = fabric.util.createClass(fabric.Line, {
type: 'QLine',
@@ -69,7 +70,14 @@ export const QLine = fabric.util.createClass(fabric.Line, {
},
setLength() {
- this.length = calcLinePlaneSize(this) / 10
+ // Ensure all required properties are valid numbers
+ const { x1, y1, x2, y2 } = this;
+ if (isNaN(x1) || isNaN(y1) || isNaN(x2) || isNaN(y2)) {
+ logger.error('Invalid coordinates in QLine:', { x1, y1, x2, y2 });
+ this.length = 0;
+ return;
+ }
+ this.length = calcLinePlaneSize({ x1, y1, x2, y2 }) / 10;
},
addLengthText() {
diff --git a/src/components/floor-plan/modal/basic/step/Placement.jsx b/src/components/floor-plan/modal/basic/step/Placement.jsx
index e96cf5c0..091129a8 100644
--- a/src/components/floor-plan/modal/basic/step/Placement.jsx
+++ b/src/components/floor-plan/modal/basic/step/Placement.jsx
@@ -169,6 +169,7 @@ const Placement = forwardRef((props, refs) => {
+
{moduleData.header.map((data) => (
|
{data.type === 'check' ? (
@@ -181,6 +182,7 @@ const Placement = forwardRef((props, refs) => {
)}
|
))}
+
{selectedModules?.itemList &&
@@ -216,7 +218,7 @@ const Placement = forwardRef((props, refs) => {
className="input-origin block"
name="row"
value={props.layoutSetup[index]?.row ?? 1}
- defaultValue={0}
+ //defaultValue={0}
onChange={(e) => handleLayoutSetup(e, item.itemId, index)}
/>
@@ -228,7 +230,7 @@ const Placement = forwardRef((props, refs) => {
className="input-origin block"
name="col"
value={props.layoutSetup[index]?.col ?? 1}
- defaultValue={0}
+ //defaultValue={0}
onChange={(e) => handleLayoutSetup(e, item.itemId, index)}
/>
diff --git a/src/components/floor-plan/modal/roofAllocation/RoofAllocationSetting.jsx b/src/components/floor-plan/modal/roofAllocation/RoofAllocationSetting.jsx
index 7c9d4f51..32364844 100644
--- a/src/components/floor-plan/modal/roofAllocation/RoofAllocationSetting.jsx
+++ b/src/components/floor-plan/modal/roofAllocation/RoofAllocationSetting.jsx
@@ -86,7 +86,7 @@ export default function RoofAllocationSetting(props) {
return (
-
+
{pitchText}
diff --git a/src/hooks/useCirCuitTrestle.js b/src/hooks/useCirCuitTrestle.js
index 12e1b28b..a35d3c8c 100644
--- a/src/hooks/useCirCuitTrestle.js
+++ b/src/hooks/useCirCuitTrestle.js
@@ -10,7 +10,7 @@ import {
selectedModelsState,
seriesState,
} from '@/store/circuitTrestleAtom'
-import { moduleSelectionDataState, selectedModuleState } from '@/store/selectedModuleOptions'
+import { selectedModuleState } from '@/store/selectedModuleOptions'
import { useContext, useEffect } from 'react'
import { useRecoilState, useRecoilValue, useResetRecoilState, useSetRecoilState } from 'recoil'
import { useMessage } from './useMessage'
@@ -101,7 +101,11 @@ export function useCircuitTrestle(executeEffect = false) {
// result 배열에서 roofSurface 값을 기준으로 순서대로 정렬한다.
- return groupSort(result)
+ if (pcsCheck.division) {
+ return groupSort(result)
+ } else {
+ return result
+ }
}
const groupSort = (arr) => {
diff --git a/src/lib/skeletons/Circular/CircularList.ts b/src/lib/skeletons/Circular/CircularList.ts
new file mode 100644
index 00000000..690f5e5f
--- /dev/null
+++ b/src/lib/skeletons/Circular/CircularList.ts
@@ -0,0 +1,113 @@
+import CircularNode from "./CircularNode";
+
+export interface ICircularList {
+ readonly Size: number;
+
+ AddNext(node: CircularNode, newNode: CircularNode): void;
+
+ AddPrevious(node: CircularNode, newNode: CircularNode): void;
+
+ AddLast(node: CircularNode): void;
+
+ Remove(node: CircularNode): void;
+}
+
+export default class CircularList
implements ICircularList {
+ private _first: T = null;
+ private _size: number = 0;
+
+ public AddNext(node: CircularNode, newNode: CircularNode) {
+ if (newNode.List !== null)
+ throw new Error("Node is already assigned to different list!");
+
+ newNode.List = this;
+
+ newNode.Previous = node;
+ newNode.Next = node.Next;
+
+ node.Next.Previous = newNode;
+ node.Next = newNode;
+
+ this._size++;
+ }
+
+ AddPrevious(node: CircularNode, newNode: CircularNode) {
+ if (newNode.List !== null)
+ throw new Error("Node is already assigned to different list!");
+
+ newNode.List = this;
+
+ newNode.Previous = node.Previous;
+ newNode.Next = node;
+
+ node.Previous.Next = newNode;
+ node.Previous = newNode;
+
+ this._size++;
+ }
+
+ AddLast(node: CircularNode) {
+ if (node.List !== null)
+ throw new Error("Node is already assigned to different list!");
+
+ if (this._first === null) {
+ this._first = node as T;
+
+ node.List = this;
+ node.Next = node;
+ node.Previous = node;
+
+ this._size++;
+ } else
+ this.AddPrevious(this._first, node);
+ }
+
+ Remove(node: CircularNode) {
+ if (node.List !== this)
+ throw new Error("Node is not assigned to this list!");
+
+ if (this._size <= 0)
+ throw new Error("List is empty can't remove!");
+
+ node.List = null;
+
+ if (this._size === 1)
+ this._first = null;
+
+ else {
+ if (this._first === node)
+ this._first = this._first.Next;
+
+ node.Previous.Next = node.Next;
+ node.Next.Previous = node.Previous;
+ }
+
+ node.Previous = null;
+ node.Next = null;
+
+ this._size--;
+ }
+
+ public get Size(): number {
+ return this._size;
+ }
+
+ public First(): T {
+ return this._first;
+ }
+
+ public* Iterate(): Generator {
+ let current = this._first;
+ let i = 0;
+
+ while (current !== null) {
+ yield current;
+
+ if (++i === this.Size) {
+ return;
+ }
+
+ current = current.Next;
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Circular/CircularNode.ts b/src/lib/skeletons/Circular/CircularNode.ts
new file mode 100644
index 00000000..cfbda42a
--- /dev/null
+++ b/src/lib/skeletons/Circular/CircularNode.ts
@@ -0,0 +1,19 @@
+import {ICircularList} from "./CircularList";
+
+export default class CircularNode {
+ public List: ICircularList = null;
+ public Next: CircularNode = null;
+ public Previous: CircularNode = null;
+
+ public AddNext(node: CircularNode) {
+ this.List.AddNext(this, node);
+ }
+
+ public AddPrevious(node: CircularNode) {
+ this.List.AddPrevious(this, node);
+ }
+
+ public Remove() {
+ this.List.Remove(this);
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Circular/Edge.ts b/src/lib/skeletons/Circular/Edge.ts
new file mode 100644
index 00000000..a7620f57
--- /dev/null
+++ b/src/lib/skeletons/Circular/Edge.ts
@@ -0,0 +1,28 @@
+import CircularNode from "./CircularNode";
+import Vector2d from "../Primitives/Vector2d";
+import LineLinear2d from "../Primitives/LineLinear2d";
+import LineParametric2d from "../Primitives/LineParametric2d";
+
+export default class Edge extends CircularNode {
+ public readonly Begin: Vector2d;
+ public readonly End: Vector2d;
+ public readonly Norm: Vector2d;
+
+ public readonly LineLinear2d: LineLinear2d;
+ public BisectorNext: LineParametric2d = null;
+ public BisectorPrevious: LineParametric2d = null;
+
+ constructor(begin: Vector2d, end: Vector2d) {
+ super();
+
+ this.Begin = begin;
+ this.End = end;
+
+ this.LineLinear2d = new LineLinear2d(begin, end);
+ this.Norm = end.Sub(begin).Normalized();
+ }
+
+ public ToString(): string {
+ return `Edge [p1=${this.Begin}, p2=${this.End}]`;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Circular/Vertex.ts b/src/lib/skeletons/Circular/Vertex.ts
new file mode 100644
index 00000000..2b82a6f0
--- /dev/null
+++ b/src/lib/skeletons/Circular/Vertex.ts
@@ -0,0 +1,39 @@
+import CircularNode from "./CircularNode";
+import Vector2d from "../Primitives/Vector2d";
+import LineParametric2d from "../Primitives/LineParametric2d";
+import Edge from "./Edge";
+import {FaceNode} from "../Path/FaceNode";
+
+export default class Vertex extends CircularNode {
+ readonly RoundDigitCount = 5;
+
+ public Point: Vector2d = null;
+ public readonly Distance: number;
+ public readonly Bisector: LineParametric2d = null;
+
+ public readonly NextEdge: Edge = null;
+ public readonly PreviousEdge: Edge = null;
+
+ public LeftFace: FaceNode = null;
+ public RightFace: FaceNode = null;
+
+ public IsProcessed: boolean;
+
+ constructor(point: Vector2d, distance: number, bisector: LineParametric2d, previousEdge: Edge, nextEdge: Edge) {
+ super();
+
+ this.Point = point;
+ this.Distance = +distance.toFixed(this.RoundDigitCount);
+ this.Bisector = bisector;
+ this.PreviousEdge = previousEdge;
+ this.NextEdge = nextEdge;
+
+ this.IsProcessed = false;
+ }
+
+ public ToString(): string {
+ return "Vertex [v=" + this.Point + ", IsProcessed=" + this.IsProcessed +
+ ", Bisector=" + this.Bisector + ", PreviousEdge=" + this.PreviousEdge +
+ ", NextEdge=" + this.NextEdge;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/EdgeResult.ts b/src/lib/skeletons/EdgeResult.ts
new file mode 100644
index 00000000..c95ba235
--- /dev/null
+++ b/src/lib/skeletons/EdgeResult.ts
@@ -0,0 +1,13 @@
+import Edge from "./Circular/Edge";
+import Vector2d from "./Primitives/Vector2d";
+import {List} from "./Utils";
+
+export default class EdgeResult {
+ public readonly Edge: Edge;
+ public readonly Polygon: List;
+
+ constructor(edge: Edge, polygon: List) {
+ this.Edge = edge;
+ this.Polygon = polygon;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/Chains/ChainType.ts b/src/lib/skeletons/Events/Chains/ChainType.ts
new file mode 100644
index 00000000..70b63170
--- /dev/null
+++ b/src/lib/skeletons/Events/Chains/ChainType.ts
@@ -0,0 +1,7 @@
+enum ChainType {
+ Edge,
+ ClosedEdge,
+ Split
+}
+
+export default ChainType;
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/Chains/EdgeChain.ts b/src/lib/skeletons/Events/Chains/EdgeChain.ts
new file mode 100644
index 00000000..f25efbaf
--- /dev/null
+++ b/src/lib/skeletons/Events/Chains/EdgeChain.ts
@@ -0,0 +1,40 @@
+import IChain from "./IChain";
+import EdgeEvent from "../EdgeEvent";
+import {List} from "../../Utils";
+import Edge from "../../Circular/Edge";
+import Vertex from "../../Circular/Vertex";
+import ChainType from "./ChainType";
+
+export default class EdgeChain implements IChain {
+ private readonly _closed: boolean;
+ public EdgeList: List;
+
+ constructor(edgeList: List) {
+ this.EdgeList = edgeList;
+ this._closed = this.PreviousVertex === this.NextVertex;
+ }
+
+ public get PreviousEdge(): Edge {
+ return this.EdgeList[0].PreviousVertex.PreviousEdge;
+ }
+
+ public get NextEdge(): Edge {
+ return this.EdgeList[this.EdgeList.Count - 1].NextVertex.NextEdge;
+ }
+
+ public get PreviousVertex(): Vertex {
+ return this.EdgeList[0].PreviousVertex;
+ }
+
+ public get NextVertex(): Vertex {
+ return this.EdgeList[this.EdgeList.Count - 1].NextVertex;
+ }
+
+ public get CurrentVertex(): Vertex {
+ return null;
+ }
+
+ public get ChainType(): ChainType {
+ return this._closed ? ChainType.ClosedEdge : ChainType.Edge;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/Chains/IChain.ts b/src/lib/skeletons/Events/Chains/IChain.ts
new file mode 100644
index 00000000..59d22bf5
--- /dev/null
+++ b/src/lib/skeletons/Events/Chains/IChain.ts
@@ -0,0 +1,17 @@
+import Edge from "../../Circular/Edge";
+import Vertex from "../../Circular/Vertex";
+import ChainType from "./ChainType";
+
+export default interface IChain {
+ get PreviousEdge(): Edge;
+
+ get NextEdge(): Edge;
+
+ get PreviousVertex(): Vertex;
+
+ get NextVertex(): Vertex;
+
+ get CurrentVertex(): Vertex;
+
+ get ChainType(): ChainType;
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/Chains/SingleEdgeChain.ts b/src/lib/skeletons/Events/Chains/SingleEdgeChain.ts
new file mode 100644
index 00000000..305cdd2b
--- /dev/null
+++ b/src/lib/skeletons/Events/Chains/SingleEdgeChain.ts
@@ -0,0 +1,40 @@
+import IChain from "./IChain";
+import Edge from "../../Circular/Edge";
+import Vertex from "../../Circular/Vertex";
+import ChainType from "./ChainType";
+
+export default class SingleEdgeChain implements IChain {
+ private readonly _nextVertex: Vertex;
+ private readonly _oppositeEdge: Edge;
+ private readonly _previousVertex: Vertex;
+
+ constructor(oppositeEdge: Edge, nextVertex: Vertex) {
+ this._oppositeEdge = oppositeEdge;
+ this._nextVertex = nextVertex;
+ this._previousVertex = nextVertex.Previous as Vertex;
+ }
+
+ public get PreviousEdge(): Edge {
+ return this._oppositeEdge;
+ }
+
+ public get NextEdge(): Edge {
+ return this._oppositeEdge;
+ }
+
+ public get PreviousVertex(): Vertex {
+ return this._previousVertex;
+ }
+
+ public get NextVertex(): Vertex {
+ return this._nextVertex;
+ }
+
+ public get CurrentVertex(): Vertex {
+ return null;
+ }
+
+ public get ChainType(): ChainType {
+ return ChainType.Split;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/Chains/SplitChain.ts b/src/lib/skeletons/Events/Chains/SplitChain.ts
new file mode 100644
index 00000000..8cc0e522
--- /dev/null
+++ b/src/lib/skeletons/Events/Chains/SplitChain.ts
@@ -0,0 +1,45 @@
+import IChain from "./IChain";
+import Edge from "../../Circular/Edge";
+import Vertex from "../../Circular/Vertex";
+import ChainType from "./ChainType";
+import VertexSplitEvent from "../VertexSplitEvent";
+import SplitEvent from "../SplitEvent";
+
+export default class SplitChain implements IChain {
+ private readonly _splitEvent: SplitEvent;
+
+ constructor(event: SplitEvent) {
+ this._splitEvent = event;
+ }
+
+ public get OppositeEdge(): Edge {
+ if (!(this._splitEvent instanceof VertexSplitEvent))
+ return this._splitEvent.OppositeEdge;
+
+ return null;
+ }
+
+ public get PreviousEdge(): Edge {
+ return this._splitEvent.Parent.PreviousEdge;
+ }
+
+ public get NextEdge(): Edge {
+ return this._splitEvent.Parent.NextEdge;
+ }
+
+ public get PreviousVertex(): Vertex {
+ return this._splitEvent.Parent.Previous as Vertex;
+ }
+
+ public get NextVertex(): Vertex {
+ return this._splitEvent.Parent.Next as Vertex;
+ }
+
+ public get CurrentVertex(): Vertex {
+ return this._splitEvent.Parent;
+ }
+
+ public get ChainType(): ChainType {
+ return ChainType.Split;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/EdgeEvent.ts b/src/lib/skeletons/Events/EdgeEvent.ts
new file mode 100644
index 00000000..c9d53446
--- /dev/null
+++ b/src/lib/skeletons/Events/EdgeEvent.ts
@@ -0,0 +1,27 @@
+import SkeletonEvent from "./SkeletonEvent";
+import Vertex from "../Circular/Vertex";
+import Vector2d from "../Primitives/Vector2d";
+
+export default class EdgeEvent extends SkeletonEvent {
+ public readonly NextVertex: Vertex;
+ public readonly PreviousVertex: Vertex;
+
+ public override get IsObsolete(): boolean {
+ return this.PreviousVertex.IsProcessed || this.NextVertex.IsProcessed;
+ }
+
+ constructor(point: Vector2d, distance: number, previousVertex: Vertex, nextVertex: Vertex) {
+ super(point, distance);
+
+ this.PreviousVertex = previousVertex;
+ this.NextVertex = nextVertex;
+ }
+
+ public override ToString(): string {
+ return "EdgeEvent [V=" + this.V + ", PreviousVertex="
+ + (this.PreviousVertex !== null ? this.PreviousVertex.Point.ToString() : "null") +
+ ", NextVertex="
+ + (this.NextVertex !== null ? this.NextVertex.Point.ToString() : "null") + ", Distance=" +
+ this.Distance + "]";
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/MultiEdgeEvent.ts b/src/lib/skeletons/Events/MultiEdgeEvent.ts
new file mode 100644
index 00000000..e990eb71
--- /dev/null
+++ b/src/lib/skeletons/Events/MultiEdgeEvent.ts
@@ -0,0 +1,17 @@
+import SkeletonEvent from "./SkeletonEvent";
+import Vector2d from "../Primitives/Vector2d";
+import EdgeChain from "./Chains/EdgeChain";
+
+export default class MultiEdgeEvent extends SkeletonEvent {
+ public readonly Chain: EdgeChain;
+
+ public override get IsObsolete(): boolean {
+ return false;
+ }
+
+ constructor(point: Vector2d, distance: number, chain: EdgeChain) {
+ super(point, distance);
+
+ this.Chain = chain;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/MultiSplitEvent.ts b/src/lib/skeletons/Events/MultiSplitEvent.ts
new file mode 100644
index 00000000..48df17bf
--- /dev/null
+++ b/src/lib/skeletons/Events/MultiSplitEvent.ts
@@ -0,0 +1,18 @@
+import SkeletonEvent from "./SkeletonEvent";
+import {List} from "../Utils";
+import IChain from "./Chains/IChain";
+import Vector2d from "../Primitives/Vector2d";
+
+export default class MultiSplitEvent extends SkeletonEvent {
+ public readonly Chains: List;
+
+ public override get IsObsolete(): boolean {
+ return false;
+ }
+
+ constructor(point: Vector2d, distance: number, chains: List) {
+ super(point, distance);
+
+ this.Chains = chains;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/PickEvent.ts b/src/lib/skeletons/Events/PickEvent.ts
new file mode 100644
index 00000000..f27e502d
--- /dev/null
+++ b/src/lib/skeletons/Events/PickEvent.ts
@@ -0,0 +1,17 @@
+import SkeletonEvent from "./SkeletonEvent";
+import Vector2d from "../Primitives/Vector2d";
+import EdgeChain from "./Chains/EdgeChain";
+
+export default class PickEvent extends SkeletonEvent {
+ public readonly Chain: EdgeChain;
+
+ public override get IsObsolete(): boolean {
+ return false;
+ }
+
+ constructor(point: Vector2d, distance: number, chain: EdgeChain) {
+ super(point, distance);
+
+ this.Chain = chain;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/SkeletonEvent.ts b/src/lib/skeletons/Events/SkeletonEvent.ts
new file mode 100644
index 00000000..2f1add90
--- /dev/null
+++ b/src/lib/skeletons/Events/SkeletonEvent.ts
@@ -0,0 +1,22 @@
+import Vector2d from "../Primitives/Vector2d";
+
+export default abstract class SkeletonEvent {
+ public V: Vector2d = null;
+
+ public Distance: number;
+
+ public abstract get IsObsolete(): boolean;
+
+ protected constructor(point: Vector2d, distance: number) {
+ this.V = point;
+ this.Distance = distance;
+ }
+
+ public ToString(): string {
+ return "IntersectEntry [V=" + this.V + ", Distance=" + this.Distance + "]";
+ }
+
+ public GetType(): string {
+ return this.constructor.name;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/SplitEvent.ts b/src/lib/skeletons/Events/SplitEvent.ts
new file mode 100644
index 00000000..c7736dba
--- /dev/null
+++ b/src/lib/skeletons/Events/SplitEvent.ts
@@ -0,0 +1,26 @@
+import SkeletonEvent from "./SkeletonEvent";
+import Edge from "../Circular/Edge";
+import Vertex from "../Circular/Vertex";
+import Vector2d from "../Primitives/Vector2d";
+
+export default class SplitEvent extends SkeletonEvent {
+ public readonly OppositeEdge: Edge = null;
+ public readonly Parent: Vertex = null;
+
+ constructor(point: Vector2d, distance: number, parent: Vertex, oppositeEdge: Edge) {
+ super(point, distance);
+
+ this.Parent = parent;
+ this.OppositeEdge = oppositeEdge;
+ }
+
+ public override get IsObsolete(): boolean {
+ return this.Parent.IsProcessed;
+ }
+
+
+ public override ToString(): string {
+ return "SplitEvent [V=" + this.V + ", Parent=" + (this.Parent !== null ? this.Parent.Point.ToString() : "null") +
+ ", Distance=" + this.Distance + "]";
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Events/VertexSplitEvent.ts b/src/lib/skeletons/Events/VertexSplitEvent.ts
new file mode 100644
index 00000000..4ea89d71
--- /dev/null
+++ b/src/lib/skeletons/Events/VertexSplitEvent.ts
@@ -0,0 +1,15 @@
+import SplitEvent from "./SplitEvent";
+import Vector2d from "../Primitives/Vector2d";
+import Vertex from "../Circular/Vertex";
+
+export default class VertexSplitEvent extends SplitEvent {
+ constructor(point: Vector2d, distance: number, parent: Vertex) {
+ super(point, distance, parent, null);
+ }
+
+ public override ToString(): string {
+ return "VertexSplitEvent [V=" + this.V + ", Parent=" +
+ (this.Parent !== null ? this.Parent.Point.ToString() : "null")
+ + ", Distance=" + this.Distance + "]";
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/LavUtil.ts b/src/lib/skeletons/LavUtil.ts
new file mode 100644
index 00000000..d067dbbe
--- /dev/null
+++ b/src/lib/skeletons/LavUtil.ts
@@ -0,0 +1,56 @@
+import Vertex from "./Circular/Vertex";
+import {List} from "./Utils";
+import CircularList from "./Circular/CircularList";
+
+export default class LavUtil {
+ public static IsSameLav(v1: Vertex, v2: Vertex): boolean {
+ if (v1.List === null || v2.List === null)
+ return false;
+ return v1.List === v2.List;
+ }
+
+ public static RemoveFromLav(vertex: Vertex) {
+ if (vertex === null || vertex.List === null)
+ return;
+ vertex.Remove();
+ }
+
+ public static CutLavPart(startVertex: Vertex, endVertex: Vertex): List {
+ const ret = new List();
+ const size = startVertex.List.Size;
+ let next = startVertex;
+
+ for (let i = 0; i < size; i++) {
+ const current = next;
+ next = current.Next as Vertex;
+ current.Remove();
+ ret.Add(current);
+
+ if (current === endVertex)
+ return ret;
+ }
+
+ throw new Error("End vertex can't be found in start vertex lav");
+ }
+
+ public static MergeBeforeBaseVertex(base: Vertex, merged: Vertex) {
+ const size = merged.List.Size;
+
+ for (let i = 0; i < size; i++) {
+ const nextMerged = merged.Next as Vertex;
+ nextMerged.Remove();
+
+ base.AddPrevious(nextMerged);
+ }
+ }
+
+ public static MoveAllVertexToLavEnd(vertex: Vertex, newLaw: CircularList) {
+ const size = vertex.List.Size;
+ for (let i = 0; i < size; i++) {
+ const ver = vertex;
+ vertex = vertex.Next as Vertex;
+ ver.Remove();
+ newLaw.AddLast(ver);
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Path/FaceNode.ts b/src/lib/skeletons/Path/FaceNode.ts
new file mode 100644
index 00000000..891704fa
--- /dev/null
+++ b/src/lib/skeletons/Path/FaceNode.ts
@@ -0,0 +1,24 @@
+import PathQueueNode from "./PathQueueNode";
+import Vertex from "../Circular/Vertex";
+import FaceQueue from "./FaceQueue";
+
+export class FaceNode extends PathQueueNode {
+ public readonly Vertex: Vertex = null;
+
+ constructor(vertex: Vertex) {
+ super();
+ this.Vertex = vertex;
+ }
+
+ public get FaceQueue(): FaceQueue {
+ return this.List;
+ }
+
+ public get IsQueueUnconnected(): boolean {
+ return this.FaceQueue.IsUnconnected;
+ }
+
+ public QueueClose() {
+ this.FaceQueue.Close();
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Path/FaceQueue.ts b/src/lib/skeletons/Path/FaceQueue.ts
new file mode 100644
index 00000000..ae6d7a11
--- /dev/null
+++ b/src/lib/skeletons/Path/FaceQueue.ts
@@ -0,0 +1,24 @@
+import PathQueue from "./PathQueue";
+import {FaceNode} from "./FaceNode";
+import PathQueueNode from "./PathQueueNode";
+import Edge from "../Circular/Edge";
+
+export default class FaceQueue extends PathQueue {
+ public Edge: Edge = null;
+ public Closed: boolean = false;
+
+ public get IsUnconnected(): boolean {
+ return this.Edge === null;
+ }
+
+ public override AddPush(node: PathQueueNode, newNode: PathQueueNode) {
+ if (this.Closed)
+ throw new Error("Can't add node to closed FaceQueue");
+
+ super.AddPush(node, newNode);
+ }
+
+ public Close() {
+ this.Closed = true;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Path/FaceQueueUtil.ts b/src/lib/skeletons/Path/FaceQueueUtil.ts
new file mode 100644
index 00000000..d9313c65
--- /dev/null
+++ b/src/lib/skeletons/Path/FaceQueueUtil.ts
@@ -0,0 +1,39 @@
+import {FaceNode} from "./FaceNode";
+
+export default class FaceQueueUtil {
+ public static ConnectQueues(firstFace: FaceNode, secondFace: FaceNode) {
+ if (firstFace.List === null)
+ throw new Error("firstFace.list cannot be null.");
+ if (secondFace.List === null)
+ throw new Error("secondFace.list cannot be null.");
+
+ if (firstFace.List === secondFace.List) {
+ if (!firstFace.IsEnd || !secondFace.IsEnd)
+ throw new Error("try to connect the same list not on end nodes");
+
+ if (firstFace.IsQueueUnconnected || secondFace.IsQueueUnconnected)
+ throw new Error("can't close node queue not conected with edges");
+
+ firstFace.QueueClose();
+ return;
+ }
+
+ if (!firstFace.IsQueueUnconnected && !secondFace.IsQueueUnconnected)
+ throw new Error(
+ "can't connect two diffrent queues if each of them is connected to edge");
+
+ if (!firstFace.IsQueueUnconnected) {
+ const qLeft = secondFace.FaceQueue;
+ this.MoveNodes(firstFace, secondFace);
+ qLeft.Close();
+ } else {
+ const qRight = firstFace.FaceQueue;
+ this.MoveNodes(secondFace, firstFace);
+ qRight.Close();
+ }
+ }
+
+ private static MoveNodes(firstFace: FaceNode, secondFace: FaceNode) {
+ firstFace.AddQueue(secondFace);
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Path/PathQueue.ts b/src/lib/skeletons/Path/PathQueue.ts
new file mode 100644
index 00000000..2e619599
--- /dev/null
+++ b/src/lib/skeletons/Path/PathQueue.ts
@@ -0,0 +1,103 @@
+import PathQueueNode from "./PathQueueNode";
+
+export default class PathQueue> {
+ public Size: number = 0;
+ public First: PathQueueNode = null;
+
+ public AddPush(node: PathQueueNode, newNode: PathQueueNode) {
+ if (newNode.List !== null)
+ throw new Error("Node is already assigned to different list!");
+
+ if (node.Next !== null && node.Previous !== null)
+ throw new Error("Can't push new node. Node is inside a Quere. " +
+ "New node can by added only at the end of queue.");
+
+ newNode.List = this;
+ this.Size++;
+
+ if (node.Next === null) {
+ newNode.Previous = node;
+ newNode.Next = null;
+
+ node.Next = newNode;
+ } else {
+ newNode.Previous = null;
+ newNode.Next = node;
+
+ node.Previous = newNode;
+ }
+ }
+
+ public AddFirst(node: T) {
+ if (node.List !== null)
+ throw new Error("Node is already assigned to different list!");
+
+ if (this.First === null) {
+ this.First = node;
+
+ node.List = this;
+ node.Next = null;
+ node.Previous = null;
+
+ this.Size++;
+ } else
+ throw new Error("First element already exist!");
+ }
+
+ public Pop(node: PathQueueNode): PathQueueNode {
+ if (node.List !== this)
+ throw new Error("Node is not assigned to this list!");
+
+ if (this.Size <= 0)
+ throw new Error("List is empty can't remove!");
+
+ if (!node.IsEnd)
+ throw new Error("Can pop only from end of queue!");
+
+ node.List = null;
+
+ let previous: PathQueueNode = null;
+
+ if (this.Size === 1)
+ this.First = null;
+ else {
+ if (this.First === node) {
+ if (node.Next !== null)
+ this.First = node.Next;
+ else if (node.Previous !== null)
+ this.First = node.Previous;
+ else
+ throw new Error("Ups ?");
+ }
+ if (node.Next !== null) {
+ node.Next.Previous = null;
+ previous = node.Next;
+ } else if (node.Previous !== null) {
+ node.Previous.Next = null;
+ previous = node.Previous;
+ }
+ }
+
+ node.Previous = null;
+ node.Next = null;
+
+ this.Size--;
+
+ return previous;
+ }
+
+ public* Iterate(): Generator {
+ let current: T = (this.First !== null ? this.First.FindEnd() : null);
+ let i = 0;
+
+ while (current !== null)
+ {
+ yield current;
+
+ if (++i === this.Size)
+ return;
+
+ current = current.Next;
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Path/PathQueueNode.ts b/src/lib/skeletons/Path/PathQueueNode.ts
new file mode 100644
index 00000000..c1ec25de
--- /dev/null
+++ b/src/lib/skeletons/Path/PathQueueNode.ts
@@ -0,0 +1,51 @@
+import PathQueue from "./PathQueue";
+
+export default class PathQueueNode> {
+ public List: PathQueue = null;
+ public Next: PathQueueNode = null;
+ public Previous: PathQueueNode = null;
+
+ public get IsEnd(): boolean {
+ return this.Next === null || this.Previous === null;
+ }
+
+ public AddPush(node: PathQueueNode) {
+ this.List.AddPush(this, node);
+ }
+
+ public AddQueue(queue: PathQueueNode): PathQueueNode {
+ if (this.List === queue.List)
+ return null;
+
+ let currentQueue: PathQueueNode = this;
+
+ let current = queue;
+
+ while (current !== null) {
+ const next = current.Pop();
+
+ currentQueue.AddPush(current);
+ currentQueue = current;
+
+ current = next;
+ }
+
+ return currentQueue;
+ }
+
+ public FindEnd(): PathQueueNode {
+ if (this.IsEnd)
+ return this;
+
+ let current: PathQueueNode = this;
+
+ while (current.Previous !== null)
+ current = current.Previous;
+
+ return current;
+ }
+
+ public Pop(): PathQueueNode {
+ return this.List.Pop(this);
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Primitives/LineLinear2d.ts b/src/lib/skeletons/Primitives/LineLinear2d.ts
new file mode 100644
index 00000000..fbefcc07
--- /dev/null
+++ b/src/lib/skeletons/Primitives/LineLinear2d.ts
@@ -0,0 +1,41 @@
+import Vector2d from "./Vector2d";
+
+export default class LineLinear2d {
+ public A: number;
+ public B: number;
+ public C: number;
+
+ constructor(pP1: Vector2d = Vector2d.Empty, pP2: Vector2d = Vector2d.Empty) {
+ this.A = pP1.Y - pP2.Y;
+ this.B = pP2.X - pP1.X;
+ this.C = pP1.X * pP2.Y - pP2.X * pP1.Y;
+ }
+
+ public SetFromCoefficients(a: number, b: number, c: number): LineLinear2d {
+ this.A = a;
+ this.B = b;
+ this.C = c;
+
+ return this;
+ }
+
+ public Collide(pLine: LineLinear2d): Vector2d {
+ return LineLinear2d.Collide(this, pLine);
+ }
+
+ public static Collide(pLine1: LineLinear2d, pLine2: LineLinear2d): Vector2d {
+ return LineLinear2d.CollideCoeff(pLine1.A, pLine1.B, pLine1.C, pLine2.A, pLine2.B, pLine2.C);
+ }
+
+ public static CollideCoeff(A1: number, B1: number, C1: number, A2: number, B2: number, C2: number): Vector2d {
+ const WAB = A1 * B2 - A2 * B1;
+ const WBC = B1 * C2 - B2 * C1;
+ const WCA = C1 * A2 - C2 * A1;
+
+ return WAB === 0 ? Vector2d.Empty : new Vector2d(WBC / WAB, WCA / WAB);
+ }
+
+ public Contains(point: Vector2d): boolean {
+ return Math.abs((point.X * this.A + point.Y * this.B + this.C)) < Number.EPSILON;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Primitives/LineParametric2d.ts b/src/lib/skeletons/Primitives/LineParametric2d.ts
new file mode 100644
index 00000000..ed70353f
--- /dev/null
+++ b/src/lib/skeletons/Primitives/LineParametric2d.ts
@@ -0,0 +1,47 @@
+import Vector2d from "./Vector2d";
+import LineLinear2d from "./LineLinear2d";
+import PrimitiveUtils from "./PrimitiveUtils";
+
+export default class LineParametric2d {
+ public static readonly Empty: LineParametric2d = new LineParametric2d(Vector2d.Empty, Vector2d.Empty);
+
+ public A: Vector2d = null;
+ public U: Vector2d = null;
+
+ constructor(pA: Vector2d, pU: Vector2d) {
+ this.A = pA;
+ this.U = pU;
+ }
+
+ public CreateLinearForm(): LineLinear2d {
+ const x = this.A.X;
+ const y = this.A.Y;
+
+ const B = -this.U.X;
+ const A = this.U.Y;
+
+ const C = -(A * x + B * y);
+
+ return new LineLinear2d().SetFromCoefficients(A, B, C);
+ }
+
+ public static Collide(ray: LineParametric2d, line: LineLinear2d, epsilon: number): Vector2d {
+ const collide = LineLinear2d.Collide(ray.CreateLinearForm(), line);
+ if (collide.Equals(Vector2d.Empty)) {
+ return Vector2d.Empty;
+ }
+
+ const collideVector = collide.Sub(ray.A);
+ return ray.U.Dot(collideVector) < epsilon ? Vector2d.Empty : collide;
+ }
+
+ public IsOnLeftSite(point: Vector2d, epsilon: number): boolean {
+ const direction = point.Sub(this.A);
+ return PrimitiveUtils.OrthogonalRight(this.U).Dot(direction) < epsilon;
+ }
+
+ public IsOnRightSite(point: Vector2d, epsilon: number): boolean {
+ const direction = point.Sub(this.A);
+ return PrimitiveUtils.OrthogonalRight(this.U).Dot(direction) > -epsilon;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Primitives/PrimitiveUtils.ts b/src/lib/skeletons/Primitives/PrimitiveUtils.ts
new file mode 100644
index 00000000..0520026d
--- /dev/null
+++ b/src/lib/skeletons/Primitives/PrimitiveUtils.ts
@@ -0,0 +1,241 @@
+import Vector2d from "./Vector2d";
+import LineParametric2d from "./LineParametric2d";
+import {List} from "../Utils";
+
+class IntersectPoints {
+ public readonly Intersect: Vector2d = null;
+ public readonly IntersectEnd: Vector2d = null;
+
+ constructor(intersect?: Vector2d, intersectEnd?: Vector2d) {
+ if (!intersect) {
+ intersect = Vector2d.Empty;
+ }
+
+ if (!intersectEnd) {
+ intersectEnd = Vector2d.Empty;
+ }
+
+ this.Intersect = intersect;
+ this.IntersectEnd = intersectEnd;
+ }
+}
+
+
+export default class PrimitiveUtils {
+ public static FromTo(begin: Vector2d, end: Vector2d): Vector2d {
+ return new Vector2d(end.X - begin.X, end.Y - begin.Y);
+ }
+
+ public static OrthogonalLeft(v: Vector2d): Vector2d {
+ return new Vector2d(-v.Y, v.X);
+ }
+
+ public static OrthogonalRight(v: Vector2d): Vector2d {
+ return new Vector2d(v.Y, -v.X);
+ }
+
+ public static OrthogonalProjection(unitVector: Vector2d, vectorToProject: Vector2d): Vector2d {
+ const n = new Vector2d(unitVector.X, unitVector.Y).Normalized();
+
+ const px = vectorToProject.X;
+ const py = vectorToProject.Y;
+
+ const ax = n.X;
+ const ay = n.Y;
+
+ return new Vector2d(px * ax * ax + py * ax * ay, px * ax * ay + py * ay * ay);
+ }
+
+ public static BisectorNormalized(norm1: Vector2d, norm2: Vector2d): Vector2d {
+ const e1v = PrimitiveUtils.OrthogonalLeft(norm1);
+ const e2v = PrimitiveUtils.OrthogonalLeft(norm2);
+
+ if (norm1.Dot(norm2) > 0)
+ return e1v.Add(e2v);
+
+ let ret = new Vector2d(norm1.X, norm1.Y);
+ ret.Negate();
+ ret = ret.Add(norm2);
+
+ if (e1v.Dot(norm2) < 0)
+ ret.Negate();
+
+ return ret;
+ }
+
+ private static readonly SmallNum = 0.00000001;
+
+ private static readonly Empty: IntersectPoints = new IntersectPoints();
+
+ public static IsPointOnRay(point: Vector2d, ray: LineParametric2d, epsilon: number): boolean {
+ const rayDirection = new Vector2d(ray.U.X, ray.U.Y).Normalized();
+
+ const pointVector = point.Sub(ray.A);
+
+ let dot = rayDirection.Dot(pointVector);
+
+ if (dot < epsilon)
+ return false;
+
+ const x = rayDirection.X;
+ rayDirection.X = rayDirection.Y;
+ rayDirection.Y = -x;
+
+ dot = rayDirection.Dot(pointVector);
+
+ return -epsilon < dot && dot < epsilon;
+ }
+
+ public static IntersectRays2D(r1: LineParametric2d, r2: LineParametric2d): IntersectPoints {
+ const s1p0 = r1.A;
+ const s1p1 = r1.A.Add(r1.U);
+
+ const s2p0 = r2.A;
+
+ const u = r1.U;
+ const v = r2.U;
+
+ const w = s1p0.Sub(s2p0);
+ const d = PrimitiveUtils.Perp(u, v);
+
+ if (Math.abs(d) < PrimitiveUtils.SmallNum) {
+ if (PrimitiveUtils.Perp(u, w) !== 0 || PrimitiveUtils.Perp(v, w) !== 0)
+ return PrimitiveUtils.Empty;
+
+ const du = PrimitiveUtils.Dot(u, u);
+ const dv = PrimitiveUtils.Dot(v, v);
+
+ if (du === 0 && dv === 0) {
+ if (s1p0.NotEquals(s2p0))
+ return PrimitiveUtils.Empty;
+
+ return new IntersectPoints(s1p0);
+ }
+ if (du === 0) {
+ if (!PrimitiveUtils.InCollinearRay(s1p0, s2p0, v))
+ return PrimitiveUtils.Empty;
+
+ return new IntersectPoints(s1p0);
+ }
+ if (dv === 0) {
+ if (!PrimitiveUtils.InCollinearRay(s2p0, s1p0, u))
+ return PrimitiveUtils.Empty;
+
+ return new IntersectPoints(s2p0);
+ }
+
+ let t0, t1;
+ var w2 = s1p1.Sub(s2p0);
+ if (v.X !== 0) {
+ t0 = w.X / v.X;
+ t1 = w2.X / v.X;
+ } else {
+ t0 = w.Y / v.Y;
+ t1 = w2.Y / v.Y;
+ }
+ if (t0 > t1) {
+ const t = t0;
+ t0 = t1;
+ t1 = t;
+ }
+ if (t1 < 0)
+ return PrimitiveUtils.Empty;
+
+ t0 = t0 < 0 ? 0 : t0;
+
+ if (t0 === t1) {
+ let I0 = new Vector2d(v.X, v.Y);
+ I0 = I0.MultiplyScalar(t0);
+ I0 = I0.Add(s2p0);
+
+ return new IntersectPoints(I0);
+ }
+
+ let I_0 = new Vector2d(v.X, v.Y);
+ I_0 = I_0.MultiplyScalar(t0);
+ I_0 = I_0.Add(s2p0);
+
+ let I1 = new Vector2d(v.X, v.Y);
+ I1 = I1.MultiplyScalar(t1);
+ I1 = I1.Add(s2p0);
+
+ return new IntersectPoints(I_0, I1);
+ }
+
+ const sI = PrimitiveUtils.Perp(v, w) / d;
+ if (sI < 0 /* || sI > 1 */)
+ return PrimitiveUtils.Empty;
+
+ const tI = PrimitiveUtils.Perp(u, w) / d;
+ if (tI < 0 /* || tI > 1 */)
+ return PrimitiveUtils.Empty;
+
+ let IO = new Vector2d(u.X, u.Y);
+ IO = IO.MultiplyScalar(sI);
+ IO = IO.Add(s1p0);
+
+ return new IntersectPoints(IO);
+ }
+
+ private static InCollinearRay(p: Vector2d, rayStart: Vector2d, rayDirection: Vector2d): boolean {
+ const collideVector = p.Sub(rayStart);
+ const dot = rayDirection.Dot(collideVector);
+
+ return !(dot < 0);
+ }
+
+ private static Dot(u: Vector2d, v: Vector2d): number {
+ return u.Dot(v);
+ }
+
+ private static Perp(u: Vector2d, v: Vector2d): number {
+ return u.X * v.Y - u.Y * v.X;
+ }
+
+ public static IsClockwisePolygon(polygon: List): boolean {
+ return PrimitiveUtils.Area(polygon) < 0;
+ }
+
+ private static Area(polygon: List): number {
+ const n = polygon.Count;
+ let A = 0;
+ for (let p = n - 1, q = 0; q < n; p = q++)
+ A += polygon[p].X * polygon[q].Y - polygon[q].X * polygon[p].Y;
+
+ return A * 0.5;
+ }
+
+ public static MakeCounterClockwise(polygon: List): List {
+ if (PrimitiveUtils.IsClockwisePolygon(polygon))
+ polygon.Reverse();
+
+ return polygon;
+ }
+
+ public static IsPointInsidePolygon(point: Vector2d, points: List): boolean {
+ const numpoints = points.Count;
+
+ if (numpoints < 3)
+ return false;
+
+ let it = 0;
+ const first = points[it];
+ let oddNodes = false;
+
+ for (let i = 0; i < numpoints; i++) {
+ const node1 = points[it];
+ it++;
+ const node2 = i === numpoints - 1 ? first : points[it];
+
+ const x = point.X;
+ const y = point.Y;
+
+ if (node1.Y < y && node2.Y >= y || node2.Y < y && node1.Y >= y) {
+ if (node1.X + (y - node1.Y) / (node2.Y - node1.Y) * (node2.X - node1.X) < x)
+ oddNodes = !oddNodes;
+ }
+ }
+
+ return oddNodes;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Primitives/PriorityQueue.ts b/src/lib/skeletons/Primitives/PriorityQueue.ts
new file mode 100644
index 00000000..5010defa
--- /dev/null
+++ b/src/lib/skeletons/Primitives/PriorityQueue.ts
@@ -0,0 +1,63 @@
+import {IComparer, List} from "../Utils";
+
+export default class PriorityQueue {
+ private readonly _comparer: IComparer = null;
+ private readonly _heap: List = null;
+
+ constructor(capacity: number, comparer: IComparer) {
+ this._heap = new List(capacity);
+ this._comparer = comparer;
+ }
+
+ public Clear() {
+ this._heap.Clear();
+ }
+
+ public Add(item: T) {
+ let n = this._heap.Count;
+ this._heap.Add(item);
+ while (n !== 0) {
+ const p = Math.floor(n / 2);
+ if (this._comparer.Compare(this._heap[n], (this._heap[p])) >= 0) break;
+ const tmp: T = this._heap[n];
+ this._heap[n] = this._heap[p];
+ this._heap[p] = tmp;
+ n = p;
+ }
+ }
+
+ get Count(): number {
+ return this._heap.Count;
+ }
+
+ get Empty(): boolean {
+ return this._heap.Count === 0;
+ }
+
+ public Peek(): T {
+ return !this._heap.Any() ? null : this._heap[0];
+ }
+
+ public Next(): T {
+ const val: T = this._heap[0];
+ const nMax = this._heap.Count - 1;
+ this._heap[0] = this._heap[nMax];
+ this._heap.RemoveAt(nMax);
+
+ let p = 0;
+ while (true) {
+ let c = p * 2;
+ if (c >= nMax) break;
+
+ if (c + 1 < nMax && this._comparer.Compare(this._heap[c + 1], this._heap[c]) < 0) c++;
+
+ if (this._comparer.Compare(this._heap[p], (this._heap[c])) <= 0) break;
+
+ const tmp: T = this._heap[p];
+ this._heap[p] = this._heap[c];
+ this._heap[c] = tmp;
+ p = c;
+ }
+ return val;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Primitives/Vector2d.ts b/src/lib/skeletons/Primitives/Vector2d.ts
new file mode 100644
index 00000000..eb2359e1
--- /dev/null
+++ b/src/lib/skeletons/Primitives/Vector2d.ts
@@ -0,0 +1,61 @@
+export default class Vector2d {
+ public static Empty: Vector2d = new Vector2d(Number.MIN_VALUE, Number.MIN_VALUE);
+
+ public X: number = 0;
+ public Y: number = 0;
+
+ constructor(x: number, y: number) {
+ this.X = x;
+ this.Y = y;
+ }
+
+ public Negate() {
+ this.X = -this.X;
+ this.Y = -this.Y;
+ }
+
+ public DistanceTo(var1: Vector2d): number {
+ const var2 = this.X - var1.X;
+ const var4 = this.Y - var1.Y;
+ return Math.sqrt(var2 * var2 + var4 * var4);
+ }
+
+ public Normalized(): Vector2d {
+ const var1 = 1 / Math.sqrt(this.X * this.X + this.Y * this.Y);
+ return new Vector2d(this.X * var1, this.Y * var1);
+ }
+
+ public Dot(var1: Vector2d): number {
+ return this.X * var1.X + this.Y * var1.Y;
+ }
+
+ public DistanceSquared(var1: Vector2d): number {
+ const var2 = this.X - var1.X;
+ const var4 = this.Y - var1.Y;
+ return var2 * var2 + var4 * var4;
+ }
+
+ public Add(v: Vector2d): Vector2d {
+ return new Vector2d(this.X + v.X, this.Y + v.Y);
+ }
+
+ public Sub(v: Vector2d): Vector2d {
+ return new Vector2d(this.X - v.X, this.Y - v.Y);
+ }
+
+ public MultiplyScalar(scale: number): Vector2d {
+ return new Vector2d(this.X * scale, this.Y * scale);
+ }
+
+ public Equals(v: Vector2d): boolean {
+ return this.X === v.X && this.Y === v.Y;
+ }
+
+ public NotEquals(v: Vector2d): boolean {
+ return !this.Equals(v);
+ }
+
+ public ToString(): string {
+ return `${this.X}, ${this.Y}`;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/Skeleton.ts b/src/lib/skeletons/Skeleton.ts
new file mode 100644
index 00000000..6f013afd
--- /dev/null
+++ b/src/lib/skeletons/Skeleton.ts
@@ -0,0 +1,13 @@
+import Vector2d from "./Primitives/Vector2d";
+import EdgeResult from "./EdgeResult";
+import {Dictionary, List} from "./Utils";
+
+export class Skeleton {
+ public readonly Edges: List = null;
+ public readonly Distances: Dictionary = null;
+
+ constructor(edges: List, distances: Dictionary) {
+ this.Edges = edges;
+ this.Distances = distances;
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/SkeletonBuilder.ts b/src/lib/skeletons/SkeletonBuilder.ts
new file mode 100644
index 00000000..01ddb95b
--- /dev/null
+++ b/src/lib/skeletons/SkeletonBuilder.ts
@@ -0,0 +1,994 @@
+import {Skeleton} from "./Skeleton";
+import {HashSet, List, IComparer, Dictionary, GeoJSONMultipolygon} from "./Utils";
+import Vector2d from "./Primitives/Vector2d";
+import PriorityQueue from "./Primitives/PriorityQueue";
+import Edge from "./Circular/Edge";
+import Vertex from "./Circular/Vertex";
+import CircularList from "./Circular/CircularList";
+import FaceQueue from "./Path/FaceQueue";
+import SkeletonEvent from "./Events/SkeletonEvent";
+import FaceQueueUtil from "./Path/FaceQueueUtil";
+import LavUtil from "./LavUtil";
+import IChain from "./Events/Chains/IChain";
+import PrimitiveUtils from "./Primitives/PrimitiveUtils";
+import LineParametric2d from "./Primitives/LineParametric2d";
+import {FaceNode} from "./Path/FaceNode";
+import MultiEdgeEvent from "./Events/MultiEdgeEvent";
+import EdgeEvent from "./Events/EdgeEvent";
+import PickEvent from "./Events/PickEvent";
+import MultiSplitEvent from "./Events/MultiSplitEvent";
+import SingleEdgeChain from "./Events/Chains/SingleEdgeChain";
+import SplitChain from "./Events/Chains/SplitChain";
+import SplitEvent from "./Events/SplitEvent";
+import VertexSplitEvent from "./Events/VertexSplitEvent";
+import EdgeChain from "./Events/Chains/EdgeChain";
+import LineLinear2d from "./Primitives/LineLinear2d";
+import EdgeResult from "./EdgeResult";
+import ChainType from "./Events/Chains/ChainType";
+
+export default class SkeletonBuilder {
+ private static readonly SplitEpsilon = 1e-10;
+
+ public static BuildFromGeoJSON(multipolygon: GeoJSONMultipolygon): Skeleton {
+ const allEdges: List = new List();
+ const allDistances: Dictionary = new Dictionary();
+
+ for (const polygon of multipolygon) {
+ if (polygon.length > 0) {
+ const outer = this.ListFromCoordinatesArray(polygon[0]);
+ const holes: List> = new List();
+
+ for (let i = 1; i < polygon.length; i++) {
+ holes.Add(this.ListFromCoordinatesArray(polygon[i]));
+ }
+
+ const skeleton = this.Build(outer, holes);
+
+ for (const edge of skeleton.Edges) {
+ allEdges.Add(edge);
+ }
+
+ for (const [key, distance] of skeleton.Distances.entries()) {
+ allDistances.Add(key, distance);
+ }
+ }
+ }
+
+ return new Skeleton(allEdges, allDistances);
+ }
+
+ private static ListFromCoordinatesArray(arr: [number, number][]): List {
+ const list: List = new List();
+
+ for (const [x, y] of arr) {
+ list.Add(new Vector2d(x, y));
+ }
+
+ return list;
+ }
+
+ public static Build(polygon: List, holes: List> = null): Skeleton {
+ polygon = this.InitPolygon(polygon);
+ holes = this.MakeClockwise(holes);
+
+ const queue = new PriorityQueue(3, new SkeletonEventDistanseComparer());
+ const sLav = new HashSet>();
+ const faces = new List();
+ const edges = new List();
+
+ this.InitSlav(polygon, sLav, edges, faces);
+
+ if (holes !== null) {
+ for (const inner of holes) {
+ this.InitSlav(inner, sLav, edges, faces);
+ }
+ }
+
+ this.InitEvents(sLav, queue, edges);
+
+ let count = 0;
+ while (!queue.Empty) {
+ count = this.AssertMaxNumberOfInteraction(count);
+ const levelHeight = queue.Peek().Distance;
+
+ for (const event of this.LoadAndGroupLevelEvents(queue)) {
+ if (event.IsObsolete)
+ continue;
+
+ if (event instanceof EdgeEvent)
+ throw new Error("All edge@events should be converted to MultiEdgeEvents for given level");
+ if (event instanceof SplitEvent)
+ throw new Error("All split events should be converted to MultiSplitEvents for given level");
+ if (event instanceof MultiSplitEvent)
+ this.MultiSplitEvent(event, sLav, queue, edges);
+ else if (event instanceof PickEvent)
+ this.PickEvent(event);
+ else if (event instanceof MultiEdgeEvent)
+ this.MultiEdgeEvent(event, queue, edges);
+ else
+ throw new Error("Unknown event type: " + event.GetType());
+ }
+
+ this.ProcessTwoNodeLavs(sLav);
+ this.RemoveEventsUnderHeight(queue, levelHeight);
+ this.RemoveEmptyLav(sLav);
+ }
+
+ return this.AddFacesToOutput(faces);
+ }
+
+ private static InitPolygon(polygon: List): List {
+ if (polygon === null)
+ throw new Error("polygon can't be null");
+
+ if (polygon[0].Equals(polygon[polygon.Count - 1]))
+ throw new Error("polygon can't start and end with the same point");
+
+ return this.MakeCounterClockwise(polygon);
+ }
+
+ private static ProcessTwoNodeLavs(sLav: HashSet>) {
+ for (const lav of sLav) {
+ if (lav.Size === 2) {
+ const first = lav.First();
+ const last = first.Next as Vertex;
+
+ FaceQueueUtil.ConnectQueues(first.LeftFace, last.RightFace);
+ FaceQueueUtil.ConnectQueues(first.RightFace, last.LeftFace);
+
+ first.IsProcessed = true;
+ last.IsProcessed = true;
+
+ LavUtil.RemoveFromLav(first);
+ LavUtil.RemoveFromLav(last);
+ }
+ }
+ }
+
+ private static RemoveEmptyLav(sLav: HashSet>) {
+ sLav.RemoveWhere(circularList => circularList.Size === 0);
+ }
+
+ private static MultiEdgeEvent(event: MultiEdgeEvent, queue: PriorityQueue, edges: List) {
+ const center = event.V;
+ const edgeList = event.Chain.EdgeList;
+
+ const previousVertex = event.Chain.PreviousVertex;
+ previousVertex.IsProcessed = true;
+
+ const nextVertex = event.Chain.NextVertex;
+ nextVertex.IsProcessed = true;
+
+ const bisector = this.CalcBisector(center, previousVertex.PreviousEdge, nextVertex.NextEdge);
+ const edgeVertex = new Vertex(center, event.Distance, bisector, previousVertex.PreviousEdge,
+ nextVertex.NextEdge);
+
+ this.AddFaceLeft(edgeVertex, previousVertex);
+
+ this.AddFaceRight(edgeVertex, nextVertex);
+
+ previousVertex.AddPrevious(edgeVertex);
+
+ this.AddMultiBackFaces(edgeList, edgeVertex);
+
+ this.ComputeEvents(edgeVertex, queue, edges);
+ }
+
+ private static AddMultiBackFaces(edgeList: List, edgeVertex: Vertex) {
+ for (const edgeEvent of edgeList) {
+ const leftVertex = edgeEvent.PreviousVertex;
+ leftVertex.IsProcessed = true;
+ LavUtil.RemoveFromLav(leftVertex);
+
+ const rightVertex = edgeEvent.NextVertex;
+ rightVertex.IsProcessed = true;
+ LavUtil.RemoveFromLav(rightVertex);
+
+ this.AddFaceBack(edgeVertex, leftVertex, rightVertex);
+ }
+ }
+
+ private static PickEvent(event: PickEvent) {
+ const center = event.V;
+ const edgeList = event.Chain.EdgeList;
+
+ const vertex = new Vertex(center, event.Distance, LineParametric2d.Empty, null, null);
+ vertex.IsProcessed = true;
+
+ this.AddMultiBackFaces(edgeList, vertex);
+ }
+
+ private static MultiSplitEvent(event: MultiSplitEvent, sLav: HashSet>, queue: PriorityQueue, edges: List) {
+ const chains = event.Chains;
+ const center = event.V;
+
+ this.CreateOppositeEdgeChains(sLav, chains, center);
+
+ chains.Sort(new ChainComparer(center));
+
+ let lastFaceNode: FaceNode = null;
+
+ let edgeListSize = chains.Count;
+ for (let i = 0; i < edgeListSize; i++) {
+ const chainBegin = chains[i];
+ const chainEnd = chains[(i + 1) % edgeListSize];
+
+ const newVertex = this.CreateMultiSplitVertex(chainBegin.NextEdge, chainEnd.PreviousEdge, center, event.Distance);
+
+ const beginNextVertex = chainBegin.NextVertex;
+ const endPreviousVertex = chainEnd.PreviousVertex;
+
+ this.CorrectBisectorDirection(newVertex.Bisector, beginNextVertex, endPreviousVertex, chainBegin.NextEdge, chainEnd.PreviousEdge);
+
+ if (LavUtil.IsSameLav(beginNextVertex, endPreviousVertex)) {
+ const lavPart = LavUtil.CutLavPart(beginNextVertex, endPreviousVertex);
+
+ const lav = new CircularList();
+ sLav.Add(lav);
+ lav.AddLast(newVertex);
+ for (const vertex of lavPart)
+ lav.AddLast(vertex);
+ } else {
+ LavUtil.MergeBeforeBaseVertex(beginNextVertex, endPreviousVertex);
+ endPreviousVertex.AddNext(newVertex);
+ }
+
+ this.ComputeEvents(newVertex, queue, edges);
+ lastFaceNode = this.AddSplitFaces(lastFaceNode, chainBegin, chainEnd, newVertex);
+ }
+
+ edgeListSize = chains.Count;
+ for (let i = 0; i < edgeListSize; i++) {
+ const chainBegin = chains[i];
+ const chainEnd = chains[(i + 1) % edgeListSize];
+
+ LavUtil.RemoveFromLav(chainBegin.CurrentVertex);
+ LavUtil.RemoveFromLav(chainEnd.CurrentVertex);
+
+ if (chainBegin.CurrentVertex !== null)
+ chainBegin.CurrentVertex.IsProcessed = true;
+ if (chainEnd.CurrentVertex !== null)
+ chainEnd.CurrentVertex.IsProcessed = true;
+ }
+ }
+
+ private static CorrectBisectorDirection(bisector: LineParametric2d, beginNextVertex: Vertex, endPreviousVertex: Vertex, beginEdge: Edge, endEdge: Edge) {
+ const beginEdge2 = beginNextVertex.PreviousEdge;
+ const endEdge2 = endPreviousVertex.NextEdge;
+
+ if (beginEdge !== beginEdge2 || endEdge !== endEdge2)
+ throw new Error();
+
+ if (beginEdge.Norm.Dot(endEdge.Norm) < -0.97) {
+ const n1 = PrimitiveUtils.FromTo(endPreviousVertex.Point, bisector.A).Normalized();
+ const n2 = PrimitiveUtils.FromTo(bisector.A, beginNextVertex.Point).Normalized();
+ const bisectorPrediction = this.CalcVectorBisector(n1, n2);
+
+ if (bisector.U.Dot(bisectorPrediction) < 0)
+ bisector.U.Negate();
+ }
+ }
+
+ private static AddSplitFaces(lastFaceNode: FaceNode, chainBegin: IChain, chainEnd: IChain, newVertex: Vertex): FaceNode {
+ if (chainBegin instanceof SingleEdgeChain) {
+ if (lastFaceNode === null) {
+ const beginVertex = this.CreateOppositeEdgeVertex(newVertex);
+
+ newVertex.RightFace = beginVertex.RightFace;
+ lastFaceNode = beginVertex.LeftFace;
+ } else {
+ if (newVertex.RightFace !== null)
+ throw new Error("newVertex.RightFace should be null");
+
+ newVertex.RightFace = lastFaceNode;
+ lastFaceNode = null;
+ }
+ } else {
+ const beginVertex = chainBegin.CurrentVertex;
+ this.AddFaceRight(newVertex, beginVertex);
+ }
+
+ if (chainEnd instanceof SingleEdgeChain) {
+ if (lastFaceNode === null) {
+ const endVertex = this.CreateOppositeEdgeVertex(newVertex);
+
+ newVertex.LeftFace = endVertex.LeftFace;
+ lastFaceNode = endVertex.LeftFace;
+ } else {
+ if (newVertex.LeftFace !== null)
+ throw new Error("newVertex.LeftFace should be null.");
+ newVertex.LeftFace = lastFaceNode;
+
+ lastFaceNode = null;
+ }
+ } else {
+ const endVertex = chainEnd.CurrentVertex;
+ this.AddFaceLeft(newVertex, endVertex);
+ }
+ return lastFaceNode;
+ }
+
+ private static CreateOppositeEdgeVertex(newVertex: Vertex): Vertex {
+ const vertex = new Vertex(newVertex.Point, newVertex.Distance, newVertex.Bisector, newVertex.PreviousEdge, newVertex.NextEdge);
+
+ const fn = new FaceNode(vertex);
+ vertex.LeftFace = fn;
+ vertex.RightFace = fn;
+
+ const rightFace = new FaceQueue();
+ rightFace.AddFirst(fn);
+
+ return vertex;
+ }
+
+ private static CreateOppositeEdgeChains(sLav: HashSet>, chains: List, center: Vector2d) {
+ const oppositeEdges = new HashSet();
+
+ const oppositeEdgeChains = new List();
+ const chainsForRemoval = new List();
+
+ for (const chain of chains) {
+ if (chain instanceof SplitChain) {
+ const splitChain = chain;
+ const oppositeEdge = splitChain.OppositeEdge;
+
+ if (oppositeEdge !== null && !oppositeEdges.Contains(oppositeEdge)) {
+ const nextVertex = this.FindOppositeEdgeLav(sLav, oppositeEdge, center);
+
+ if (nextVertex !== null)
+ oppositeEdgeChains.Add(new SingleEdgeChain(oppositeEdge, nextVertex));
+ else {
+ this.FindOppositeEdgeLav(sLav, oppositeEdge, center);
+ chainsForRemoval.Add(chain);
+ }
+ oppositeEdges.Add(oppositeEdge);
+ }
+ }
+ }
+
+ for (let chain of chainsForRemoval)
+ chains.Remove(chain);
+
+ chains.AddRange(oppositeEdgeChains);
+ }
+
+ private static CreateMultiSplitVertex(nextEdge: Edge, previousEdge: Edge, center: Vector2d, distance: number): Vertex {
+ const bisector = this.CalcBisector(center, previousEdge, nextEdge);
+ return new Vertex(center, distance, bisector, previousEdge, nextEdge);
+ }
+
+ private static CreateChains(cluster: List): List {
+ const edgeCluster = new List();
+ const splitCluster = new List();
+ const vertexEventsParents = new HashSet();
+
+ for (const skeletonEvent of cluster) {
+ if (skeletonEvent instanceof EdgeEvent)
+ edgeCluster.Add(skeletonEvent);
+ else {
+ if (skeletonEvent instanceof VertexSplitEvent) {
+
+ } else if (skeletonEvent instanceof SplitEvent) {
+ const splitEvent = skeletonEvent;
+ vertexEventsParents.Add(splitEvent.Parent);
+ splitCluster.Add(splitEvent);
+ }
+ }
+ }
+
+ for (let skeletonEvent of cluster) {
+ if (skeletonEvent instanceof VertexSplitEvent) {
+ const vertexEvent = skeletonEvent;
+ if (!vertexEventsParents.Contains(vertexEvent.Parent)) {
+ vertexEventsParents.Add(vertexEvent.Parent);
+ splitCluster.Add(vertexEvent);
+ }
+ }
+ }
+
+ const edgeChains = new List();
+
+ while (edgeCluster.Count > 0)
+ edgeChains.Add(new EdgeChain(this.CreateEdgeChain(edgeCluster)));
+
+ const chains = new List(edgeChains.Count);
+ for (const edgeChain of edgeChains)
+ chains.Add(edgeChain);
+
+ splitEventLoop:
+ while (splitCluster.Any()) {
+ const split = splitCluster[0];
+ splitCluster.RemoveAt(0);
+
+ for (const chain of edgeChains) {
+ if (this.IsInEdgeChain(split, chain))
+ continue splitEventLoop; //goto splitEventLoop;
+ }
+
+ chains.Add(new SplitChain(split));
+ }
+
+ return chains;
+ }
+
+ private static IsInEdgeChain(split: SplitEvent, chain: EdgeChain): boolean {
+ const splitParent = split.Parent;
+ const edgeList = chain.EdgeList;
+
+ return edgeList.Any(edgeEvent => edgeEvent.PreviousVertex === splitParent || edgeEvent.NextVertex === splitParent);
+ }
+
+ private static CreateEdgeChain(edgeCluster: List): List {
+ const edgeList = new List();
+
+ edgeList.Add(edgeCluster[0]);
+ edgeCluster.RemoveAt(0);
+
+ loop:
+ for (; ;) {
+ const beginVertex = edgeList[0].PreviousVertex;
+ const endVertex = edgeList[edgeList.Count - 1].NextVertex;
+
+ for (let i = 0; i < edgeCluster.Count; i++) {
+ const edge = edgeCluster[i];
+ if (edge.PreviousVertex === endVertex) {
+ edgeCluster.RemoveAt(i);
+ edgeList.Add(edge);
+ //goto loop;
+ continue loop;
+
+ }
+ if (edge.NextVertex === beginVertex) {
+ edgeCluster.RemoveAt(i);
+ edgeList.Insert(0, edge);
+ //goto loop;
+ continue loop;
+ }
+ }
+ break;
+ }
+
+ return edgeList;
+ }
+
+ private static RemoveEventsUnderHeight(queue: PriorityQueue, levelHeight: number) {
+ while (!queue.Empty) {
+ if (queue.Peek().Distance > levelHeight + this.SplitEpsilon)
+ break;
+ queue.Next();
+ }
+ }
+
+ private static LoadAndGroupLevelEvents(queue: PriorityQueue): List {
+ const levelEvents = this.LoadLevelEvents(queue);
+ return this.GroupLevelEvents(levelEvents);
+ }
+
+ private static GroupLevelEvents(levelEvents: List): List {
+ const ret = new List();
+
+ const parentGroup = new HashSet();
+
+ while (levelEvents.Count > 0) {
+ parentGroup.Clear();
+
+ const event = levelEvents[0];
+ levelEvents.RemoveAt(0);
+ const eventCenter = event.V;
+ const distance = event.Distance;
+
+ this.AddEventToGroup(parentGroup, event);
+
+ const cluster = new List();
+ cluster.Add(event);
+
+ for (let j = 0; j < levelEvents.Count; j++) {
+ const test = levelEvents[j];
+
+ if (this.IsEventInGroup(parentGroup, test)) {
+ const item = levelEvents[j];
+ levelEvents.RemoveAt(j);
+ cluster.Add(item);
+ this.AddEventToGroup(parentGroup, test);
+ j--;
+ } else if (eventCenter.DistanceTo(test.V) < this.SplitEpsilon) {
+ const item = levelEvents[j];
+ levelEvents.RemoveAt(j);
+ cluster.Add(item);
+ this.AddEventToGroup(parentGroup, test);
+ j--;
+ }
+ }
+
+ ret.Add(this.CreateLevelEvent(eventCenter, distance, cluster));
+ }
+ return ret;
+ }
+
+ private static IsEventInGroup(parentGroup: HashSet, event: SkeletonEvent): boolean {
+ if (event instanceof SplitEvent)
+ return parentGroup.Contains((event).Parent);
+ if (event instanceof EdgeEvent)
+ return parentGroup.Contains((event).PreviousVertex)
+ || parentGroup.Contains((event).NextVertex);
+ return false;
+ }
+
+ private static AddEventToGroup(parentGroup: HashSet, event: SkeletonEvent) {
+ if (event instanceof SplitEvent)
+ parentGroup.Add((event).Parent);
+ else if (event instanceof EdgeEvent) {
+ parentGroup.Add((event).PreviousVertex);
+ parentGroup.Add((event).NextVertex);
+ }
+ }
+
+ private static CreateLevelEvent(eventCenter: Vector2d, distance: number, eventCluster: List): SkeletonEvent {
+ const chains = this.CreateChains(eventCluster);
+
+ if (chains.Count === 1) {
+ const chain = chains[0];
+ if (chain.ChainType === ChainType.ClosedEdge)
+ return new PickEvent(eventCenter, distance, chain);
+ if (chain.ChainType === ChainType.Edge)
+ return new MultiEdgeEvent(eventCenter, distance, chain);
+ if (chain.ChainType === ChainType.Split)
+ return new MultiSplitEvent(eventCenter, distance, chains);
+ }
+
+ if (chains.Any(chain => chain.ChainType === ChainType.ClosedEdge))
+ throw new Error("Found closed chain of events for single point, but found more then one chain");
+ return new MultiSplitEvent(eventCenter, distance, chains);
+ }
+
+ private static LoadLevelEvents(queue: PriorityQueue): List {
+ const level = new List();
+ let levelStart: SkeletonEvent;
+
+ do {
+ levelStart = queue.Empty ? null : queue.Next();
+ }
+ while (levelStart !== null && levelStart.IsObsolete);
+
+
+ if (levelStart === null || levelStart.IsObsolete)
+ return level;
+
+ const levelStartHeight = levelStart.Distance;
+
+ level.Add(levelStart);
+
+ let event: SkeletonEvent;
+ while ((event = queue.Peek()) !== null &&
+ Math.abs(event.Distance - levelStartHeight) < this.SplitEpsilon) {
+ const nextLevelEvent = queue.Next();
+ if (!nextLevelEvent.IsObsolete)
+ level.Add(nextLevelEvent);
+ }
+ return level;
+ }
+
+ private static AssertMaxNumberOfInteraction(count: number): number {
+ count++;
+ if (count > 10000)
+ throw new Error("Too many interaction: bug?");
+ return count;
+ }
+
+ private static MakeClockwise(holes: List>): List> {
+ if (holes === null)
+ return null;
+
+ const ret = new List>(holes.Count);
+ for (const hole of holes) {
+ if (PrimitiveUtils.IsClockwisePolygon(hole))
+ ret.Add(hole);
+ else {
+ hole.Reverse();
+ ret.Add(hole);
+ }
+ }
+ return ret;
+ }
+
+ private static MakeCounterClockwise(polygon: List): List {
+ return PrimitiveUtils.MakeCounterClockwise(polygon);
+ }
+
+ private static InitSlav(polygon: List, sLav: HashSet>, edges: List, faces: List) {
+ const edgesList = new CircularList();
+
+ const size = polygon.Count;
+ for (let i = 0; i < size; i++) {
+ const j = (i + 1) % size;
+ edgesList.AddLast(new Edge(polygon[i], polygon[j]));
+ }
+
+ for (const edge of edgesList.Iterate()) {
+ const nextEdge = edge.Next as Edge;
+ const bisector = this.CalcBisector(edge.End, edge, nextEdge);
+
+ edge.BisectorNext = bisector;
+ nextEdge.BisectorPrevious = bisector;
+ edges.Add(edge);
+ }
+
+ const lav = new CircularList();
+ sLav.Add(lav);
+
+ for (const edge of edgesList.Iterate()) {
+ const nextEdge = edge.Next as Edge;
+ const vertex = new Vertex(edge.End, 0, edge.BisectorNext, edge, nextEdge);
+ lav.AddLast(vertex);
+ }
+
+ for (const vertex of lav.Iterate()) {
+ const next = vertex.Next as Vertex;
+ const rightFace = new FaceNode(vertex);
+
+ const faceQueue = new FaceQueue();
+ faceQueue.Edge = (vertex.NextEdge);
+
+ faceQueue.AddFirst(rightFace);
+ faces.Add(faceQueue);
+ vertex.RightFace = rightFace;
+
+ const leftFace = new FaceNode(next);
+ rightFace.AddPush(leftFace);
+ next.LeftFace = leftFace;
+ }
+ }
+
+ private static AddFacesToOutput(faces: List): Skeleton {
+ const edgeOutputs = new List();
+ const distances = new Dictionary();
+
+ for (const face of faces) {
+ if (face.Size > 0) {
+ const faceList = new List();
+
+ for (const fn of face.Iterate()) {
+ const point = fn.Vertex.Point;
+
+ faceList.Add(point);
+
+ if (!distances.ContainsKey(point))
+ distances.Add(point, fn.Vertex.Distance);
+ }
+
+ edgeOutputs.Add(new EdgeResult(face.Edge, faceList));
+ }
+ }
+ return new Skeleton(edgeOutputs, distances);
+ }
+
+ private static InitEvents(sLav: HashSet>, queue: PriorityQueue, edges: List) {
+ for (const lav of sLav) {
+ for (const vertex of lav.Iterate())
+ this.ComputeSplitEvents(vertex, edges, queue, -1);
+ }
+
+ for (const lav of sLav) {
+ for (const vertex of lav.Iterate()) {
+ const nextVertex = vertex.Next as Vertex;
+ this.ComputeEdgeEvents(vertex, nextVertex, queue);
+ }
+ }
+ }
+
+ private static ComputeSplitEvents(vertex: Vertex, edges: List, queue: PriorityQueue, distanceSquared: number) {
+ const source = vertex.Point;
+ const oppositeEdges = this.CalcOppositeEdges(vertex, edges);
+
+ for (const oppositeEdge of oppositeEdges) {
+ const point = oppositeEdge.Point;
+
+ if (Math.abs(distanceSquared - (-1)) > this.SplitEpsilon) {
+ if (source.DistanceSquared(point) > distanceSquared + this.SplitEpsilon) {
+ continue;
+ }
+ }
+
+ if (oppositeEdge.OppositePoint.NotEquals(Vector2d.Empty)) {
+ queue.Add(new VertexSplitEvent(point, oppositeEdge.Distance, vertex));
+ continue;
+ }
+ queue.Add(new SplitEvent(point, oppositeEdge.Distance, vertex, oppositeEdge.OppositeEdge));
+ }
+ }
+
+ private static ComputeEvents(vertex: Vertex, queue: PriorityQueue, edges: List) {
+ const distanceSquared = this.ComputeCloserEdgeEvent(vertex, queue);
+ this.ComputeSplitEvents(vertex, edges, queue, distanceSquared);
+ }
+
+ private static ComputeCloserEdgeEvent(vertex: Vertex, queue: PriorityQueue): number {
+ const nextVertex = vertex.Next as Vertex;
+ const previousVertex = vertex.Previous as Vertex;
+
+ const point = vertex.Point;
+
+ const point1 = this.ComputeIntersectionBisectors(vertex, nextVertex);
+ const point2 = this.ComputeIntersectionBisectors(previousVertex, vertex);
+
+ if (point1.Equals(Vector2d.Empty) && point2.Equals(Vector2d.Empty))
+ return -1;
+
+ let distance1 = Number.MAX_VALUE;
+ let distance2 = Number.MAX_VALUE;
+
+ if (point1.NotEquals(Vector2d.Empty))
+ distance1 = point.DistanceSquared(point1);
+ if (point2.NotEquals(Vector2d.Empty))
+ distance2 = point.DistanceSquared(point2);
+
+ if (Math.abs(distance1 - this.SplitEpsilon) < distance2)
+ queue.Add(this.CreateEdgeEvent(point1, vertex, nextVertex));
+ if (Math.abs(distance2 - this.SplitEpsilon) < distance1)
+ queue.Add(this.CreateEdgeEvent(point2, previousVertex, vertex));
+
+ return distance1 < distance2 ? distance1 : distance2;
+ }
+
+ private static CreateEdgeEvent(point: Vector2d, previousVertex: Vertex, nextVertex: Vertex): SkeletonEvent {
+ return new EdgeEvent(point, this.CalcDistance(point, previousVertex.NextEdge), previousVertex, nextVertex);
+ }
+
+ private static ComputeEdgeEvents(previousVertex: Vertex, nextVertex: Vertex, queue: PriorityQueue) {
+ const point = this.ComputeIntersectionBisectors(previousVertex, nextVertex);
+ if (point.NotEquals(Vector2d.Empty))
+ queue.Add(this.CreateEdgeEvent(point, previousVertex, nextVertex));
+ }
+
+ private static CalcOppositeEdges(vertex: Vertex, edges: List): List {
+ const ret = new List();
+
+ for (const edgeEntry of edges) {
+ const edge = edgeEntry.LineLinear2d;
+
+ if (this.EdgeBehindBisector(vertex.Bisector, edge))
+ continue;
+
+ const candidatePoint = this.CalcCandidatePointForSplit(vertex, edgeEntry);
+ if (candidatePoint !== null)
+ ret.Add(candidatePoint);
+ }
+
+ ret.Sort(new SplitCandidateComparer());
+ return ret;
+ }
+
+ private static EdgeBehindBisector(bisector: LineParametric2d, edge: LineLinear2d): boolean {
+ return LineParametric2d.Collide(bisector, edge, this.SplitEpsilon).Equals(Vector2d.Empty);
+ }
+
+ private static CalcCandidatePointForSplit(vertex: Vertex, edge: Edge): SplitCandidate {
+ const vertexEdge = this.ChoseLessParallelVertexEdge(vertex, edge);
+ if (vertexEdge === null)
+ return null;
+
+ const vertexEdteNormNegate = vertexEdge.Norm;
+ const edgesBisector = this.CalcVectorBisector(vertexEdteNormNegate, edge.Norm);
+ const edgesCollide = vertexEdge.LineLinear2d.Collide(edge.LineLinear2d);
+
+ if (edgesCollide.Equals(Vector2d.Empty))
+ throw new Error("Ups this should not happen");
+
+ const edgesBisectorLine = new LineParametric2d(edgesCollide, edgesBisector).CreateLinearForm();
+
+ const candidatePoint = LineParametric2d.Collide(vertex.Bisector, edgesBisectorLine, this.SplitEpsilon);
+
+ if (candidatePoint.Equals(Vector2d.Empty))
+ return null;
+
+ if (edge.BisectorPrevious.IsOnRightSite(candidatePoint, this.SplitEpsilon)
+ && edge.BisectorNext.IsOnLeftSite(candidatePoint, this.SplitEpsilon)) {
+ const distance = this.CalcDistance(candidatePoint, edge);
+
+ if (edge.BisectorPrevious.IsOnLeftSite(candidatePoint, this.SplitEpsilon))
+ return new SplitCandidate(candidatePoint, distance, null, edge.Begin);
+ if (edge.BisectorNext.IsOnRightSite(candidatePoint, this.SplitEpsilon))
+ return new SplitCandidate(candidatePoint, distance, null, edge.Begin);
+
+ return new SplitCandidate(candidatePoint, distance, edge, Vector2d.Empty);
+ }
+
+ return null;
+ }
+
+ private static ChoseLessParallelVertexEdge(vertex: Vertex, edge: Edge): Edge {
+ const edgeA = vertex.PreviousEdge;
+ const edgeB = vertex.NextEdge;
+
+ let vertexEdge = edgeA;
+
+ const edgeADot = Math.abs(edge.Norm.Dot(edgeA.Norm));
+ const edgeBDot = Math.abs(edge.Norm.Dot(edgeB.Norm));
+
+ if (edgeADot + edgeBDot >= 2 - this.SplitEpsilon)
+ return null;
+
+ if (edgeADot > edgeBDot)
+ vertexEdge = edgeB;
+
+ return vertexEdge;
+ }
+
+ private static ComputeIntersectionBisectors(vertexPrevious: Vertex, vertexNext: Vertex): Vector2d {
+ const bisectorPrevious = vertexPrevious.Bisector;
+ const bisectorNext = vertexNext.Bisector;
+
+ const intersectRays2d = PrimitiveUtils.IntersectRays2D(bisectorPrevious, bisectorNext);
+ const intersect = intersectRays2d.Intersect;
+
+ if (vertexPrevious.Point.Equals(intersect) || vertexNext.Point.Equals(intersect))
+ return Vector2d.Empty;
+
+ return intersect;
+ }
+
+ private static FindOppositeEdgeLav(sLav: HashSet>, oppositeEdge: Edge, center: Vector2d): Vertex {
+ const edgeLavs = this.FindEdgeLavs(sLav, oppositeEdge, null);
+ return this.ChooseOppositeEdgeLav(edgeLavs, oppositeEdge, center);
+ }
+
+ private static ChooseOppositeEdgeLav(edgeLavs: List, oppositeEdge: Edge, center: Vector2d): Vertex {
+ if (!edgeLavs.Any())
+ return null;
+
+ if (edgeLavs.Count === 1)
+ return edgeLavs[0];
+
+ const edgeStart = oppositeEdge.Begin;
+ const edgeNorm = oppositeEdge.Norm;
+ const centerVector = center.Sub(edgeStart);
+ const centerDot = edgeNorm.Dot(centerVector);
+ for (const end of edgeLavs) {
+ const begin = end.Previous as Vertex;
+
+ const beginVector = begin.Point.Sub(edgeStart);
+ const endVector = end.Point.Sub(edgeStart);
+
+ const beginDot = edgeNorm.Dot(beginVector);
+ const endDot = edgeNorm.Dot(endVector);
+
+ if (beginDot < centerDot && centerDot < endDot ||
+ beginDot > centerDot && centerDot > endDot)
+ return end;
+ }
+
+ for (const end of edgeLavs) {
+ const size = end.List.Size;
+ const points = new List(size);
+ let next = end;
+ for (let i = 0; i < size; i++) {
+ points.Add(next.Point);
+ next = next.Next as Vertex;
+ }
+ if (PrimitiveUtils.IsPointInsidePolygon(center, points))
+ return end;
+ }
+ throw new Error("Could not find lav for opposite edge, it could be correct but need some test data to check.");
+ }
+
+ private static FindEdgeLavs(sLav: HashSet>, oppositeEdge: Edge, skippedLav: CircularList): List {
+ const edgeLavs = new List();
+ for (const lav of sLav) {
+ if (lav === skippedLav)
+ continue;
+
+ const vertexInLav = this.GetEdgeInLav(lav, oppositeEdge);
+ if (vertexInLav !== null)
+ edgeLavs.Add(vertexInLav);
+ }
+ return edgeLavs;
+ }
+
+ private static GetEdgeInLav(lav: CircularList, oppositeEdge: Edge): Vertex {
+ for (const node of lav.Iterate())
+ if (oppositeEdge === node.PreviousEdge ||
+ oppositeEdge === node.Previous.Next)
+ return node;
+
+ return null;
+ }
+
+ private static AddFaceBack(newVertex: Vertex, va: Vertex, vb: Vertex) {
+ const fn = new FaceNode(newVertex);
+ va.RightFace.AddPush(fn);
+ FaceQueueUtil.ConnectQueues(fn, vb.LeftFace);
+ }
+
+ private static AddFaceRight(newVertex: Vertex, vb: Vertex) {
+ const fn = new FaceNode(newVertex);
+ vb.RightFace.AddPush(fn);
+ newVertex.RightFace = fn;
+ }
+
+ private static AddFaceLeft(newVertex: Vertex, va: Vertex) {
+ const fn = new FaceNode(newVertex);
+ va.LeftFace.AddPush(fn);
+ newVertex.LeftFace = fn;
+ }
+
+ private static CalcDistance(intersect: Vector2d, currentEdge: Edge): number {
+ const edge = currentEdge.End.Sub(currentEdge.Begin);
+ const vector = intersect.Sub(currentEdge.Begin);
+
+ const pointOnVector = PrimitiveUtils.OrthogonalProjection(edge, vector);
+ return vector.DistanceTo(pointOnVector);
+ }
+
+ private static CalcBisector(p: Vector2d, e1: Edge, e2: Edge): LineParametric2d {
+ const norm1 = e1.Norm;
+ const norm2 = e2.Norm;
+
+ const bisector = this.CalcVectorBisector(norm1, norm2);
+ return new LineParametric2d(p, bisector);
+ }
+
+ private static CalcVectorBisector(norm1: Vector2d, norm2: Vector2d): Vector2d {
+ return PrimitiveUtils.BisectorNormalized(norm1, norm2);
+ }
+}
+
+class SkeletonEventDistanseComparer implements IComparer {
+ public Compare(left: SkeletonEvent, right: SkeletonEvent): number {
+ if (left.Distance > right.Distance)
+ return 1;
+ if (left.Distance < right.Distance)
+ return -1;
+
+ return 0;
+ }
+}
+
+class ChainComparer implements IComparer {
+ private readonly _center: Vector2d;
+
+ constructor(center: Vector2d) {
+ this._center = center;
+ }
+
+ public Compare(x: IChain, y: IChain): number {
+ if (x === y)
+ return 0;
+
+ const angle1 = ChainComparer.Angle(this._center, x.PreviousEdge.Begin);
+ const angle2 = ChainComparer.Angle(this._center, y.PreviousEdge.Begin);
+
+ return angle1 > angle2 ? 1 : -1;
+ }
+
+ private static Angle(p0: Vector2d, p1: Vector2d): number {
+ const dx = p1.X - p0.X;
+ const dy = p1.Y - p0.Y;
+ return Math.atan2(dy, dx);
+ }
+}
+
+class SplitCandidateComparer implements IComparer {
+ public Compare(left: SplitCandidate, right: SplitCandidate): number {
+ if (left.Distance > right.Distance)
+ return 1;
+ if (left.Distance < right.Distance)
+ return -1;
+
+ return 0;
+ }
+}
+
+class SplitCandidate {
+ public readonly Distance: number;
+ public readonly OppositeEdge: Edge = null;
+ public readonly OppositePoint: Vector2d = null;
+ public readonly Point: Vector2d = null;
+
+ constructor(point: Vector2d, distance: number, oppositeEdge: Edge, oppositePoint: Vector2d) {
+ this.Point = point;
+ this.Distance = distance;
+ this.OppositeEdge = oppositeEdge;
+ this.OppositePoint = oppositePoint;
+ }
+}
+
diff --git a/src/lib/skeletons/Utils.ts b/src/lib/skeletons/Utils.ts
new file mode 100644
index 00000000..cfd3ff8b
--- /dev/null
+++ b/src/lib/skeletons/Utils.ts
@@ -0,0 +1,133 @@
+function insertInArray(array: Array, index: number, item: T): Array {
+ const items = Array.prototype.slice.call(arguments, 2);
+
+ return [].concat(array.slice(0, index), items, array.slice(index));
+}
+
+export interface IComparable {
+ CompareTo(other: T): number;
+}
+
+export interface IComparer {
+ Compare(a: T, b: T): number;
+}
+
+export type GeoJSONMultipolygon = [number, number][][][];
+
+export class List extends Array {
+ constructor(capacity = 0) {
+ super();
+ }
+
+ public Add(item: T) {
+ this.push(item);
+ }
+
+ public Insert(index: number, item: T) {
+ const newArr = insertInArray(this, index, item);
+
+ this.length = newArr.length;
+
+ for(let i = 0; i < newArr.length; i++) {
+ this[i] = newArr[i];
+ }
+ }
+
+ public Reverse() {
+ this.reverse();
+ }
+
+ public Clear() {
+ this.length = 0;
+ }
+
+ get Count(): number {
+ return this.length;
+ }
+
+ public Any(filter?: (item: T) => boolean): boolean {
+ if (!filter) {
+ filter = T => true;
+ }
+
+ for (const item of this) {
+ if (filter(item)) {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ public RemoveAt(index: number) {
+ this.splice(index, 1);
+ }
+
+ public Remove(itemToRemove: T) {
+ const newArr = this.filter(item => item !== itemToRemove);
+
+ this.length = newArr.length;
+
+ for(let i = 0; i < newArr.length; i++) {
+ this[i] = newArr[i];
+ }
+ }
+
+ public AddRange(list: List) {
+ for (const item of list) {
+ this.Add(item);
+ }
+ }
+
+ public Sort(comparer: IComparer) {
+ this.sort(comparer.Compare.bind(comparer));
+ }
+}
+
+export class HashSet implements Iterable {
+ private Set: Set;
+
+ constructor() {
+ this.Set = new Set();
+ }
+
+ public Add(item: T) {
+ this.Set.add(item);
+ }
+
+ public Remove(item: T) {
+ this.Set.delete(item);
+ }
+
+ public RemoveWhere(filter: (item: T) => boolean) {
+ for (const item of this.Set.values()) {
+ if (filter(item)) {
+ this.Set.delete(item);
+ }
+ }
+ }
+
+ public Contains(item: T): boolean {
+ return this.Set.has(item);
+ }
+
+ public Clear() {
+ this.Set.clear();
+ }
+
+ public* [Symbol.iterator](): Generator {
+ for (const item of this.Set.values()) {
+ yield item;
+ }
+ }
+}
+
+export class Dictionary extends Map {
+ public ContainsKey(key: T1): boolean {
+ return this.has(key);
+ }
+
+ public Add(key: T1, value: T2) {
+ return this.set(key, value);
+ }
+}
\ No newline at end of file
diff --git a/src/lib/skeletons/index.ts b/src/lib/skeletons/index.ts
new file mode 100644
index 00000000..8244b4cd
--- /dev/null
+++ b/src/lib/skeletons/index.ts
@@ -0,0 +1,9 @@
+import {GeoJSONMultipolygon, List} from "./Utils";
+import Vector2d from "./Primitives/Vector2d";
+import SkeletonBuilder from "./SkeletonBuilder";
+import { Skeleton } from "./Skeleton";
+import EdgeResult from "./EdgeResult";
+import Edge from "./Circular/Edge";
+import Vertex from "./Circular/Vertex";
+
+export {SkeletonBuilder, List, Vector2d, GeoJSONMultipolygon, Skeleton, EdgeResult, Edge, Vertex};
\ No newline at end of file
diff --git a/tsconfig.json b/tsconfig.json
new file mode 100644
index 00000000..e2d762e2
--- /dev/null
+++ b/tsconfig.json
@@ -0,0 +1,41 @@
+{
+ "compilerOptions": {
+ "target": "es2015",
+ "downlevelIteration": true,
+ "lib": [
+ "dom",
+ "dom.iterable",
+ "esnext"
+ ],
+ "allowJs": true,
+ "skipLibCheck": true,
+ "strict": false,
+ "noEmit": true,
+ "incremental": true,
+ "module": "esnext",
+ "esModuleInterop": true,
+ "allowSyntheticDefaultImports": true, // 추가
+ "moduleResolution": "bundler", // 변경: "node" → "bundler"
+ "resolveJsonModule": true,
+ "isolatedModules": true,
+ "jsx": "preserve",
+ "baseUrl": ".", // 추가
+ "plugins": [
+ {
+ "name": "next"
+ }
+ ],
+ "paths": {
+ "@/*": ["./src/*"]
+ }
+ },
+ "include": [
+ "next-env.d.ts",
+ ".next/types/**/*.ts",
+ "**/*.ts",
+ "**/*.tsx"
+ ],
+ "exclude": [
+ "node_modules"
+ ]
+}