지붕 형상 로직 변경 및 시계방향 외벽선 작도에 대한 대응
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@ -68,6 +68,8 @@ export function useRoofShapeSetting(id) {
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const globalLocaleState = useRecoilValue(globalLocaleStore)
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const { post } = useAxios(globalLocaleState)
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const { addLine, removeLine } = useLine()
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useEffect(() => {
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pitchRef.current = currentAngleType === ANGLE_TYPE.SLOPE ? pitch : getChonByDegree(pitch)
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}, [pitch])
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@ -182,6 +184,41 @@ export function useRoofShapeSetting(id) {
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return
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}
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/**
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* 외벽선이 시계방향인지 시계반대 방향인지 확인
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*/
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const outerLinePoints = outerLines.map((line) => ({ x: line.x1, y: line.y1 }))
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let counterClockwise = true
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let signedArea = 0
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outerLinePoints.forEach((point, index) => {
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const nextPoint = outerLinePoints[(index + 1) % outerLinePoints.length]
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signedArea += point.x * nextPoint.y - point.y * nextPoint.x
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})
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if (signedArea > 0) {
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counterClockwise = false
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}
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/** 시계 방향일 경우 외벽선 reverse*/
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if (!counterClockwise) {
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outerLines.reverse().forEach((line, index) => {
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addLine([line.x2, line.y2, line.x1, line.y1], {
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stroke: line.stroke,
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strokeWidth: line.strokeWidth,
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idx: index,
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selectable: line.selectable,
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name: 'outerLine',
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x1: line.x2,
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y1: line.y2,
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x2: line.x1,
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y2: line.y1,
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visible: line.visible,
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})
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canvas.remove(line)
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})
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canvas.renderAll()
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}
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if ([1, 2, 3, 5, 6, 7, 8].includes(shapeNum)) {
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// 변별로 설정이 아닌 경우 경사를 지붕재에 적용해주어야함
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setRoofPitch()
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@ -2555,7 +2555,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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{ x: currentRoof.x2, y: currentRoof.y2 },
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]
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const prevHipLines = []
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const nextHipLine = []
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const nextHipLines = []
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let prevLineRidge, nextLineRidge
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baseHipLines.forEach((current) => {
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@ -2584,7 +2584,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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y: line.y1,
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}))
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) {
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nextHipLine.push(current)
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nextHipLines.push(current)
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}
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})
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prevHipLines.forEach((current) => {
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@ -2633,7 +2633,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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})
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}
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})
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nextHipLine.forEach((current) => {
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nextHipLines.forEach((current) => {
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if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
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let findPoint
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if (Math.abs(current.x1 - currentRoof.x2) <= 1 && Math.abs(current.y1 - currentRoof.y2) <= 1) {
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@ -2740,235 +2740,236 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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/** 4각*/
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if (prevLineRidge === nextLineRidge) {
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polygonPoints.push({ x: ridgeLine.x1, y: ridgeLine.y1 }, { x: ridgeLine.x2, y: ridgeLine.y2 })
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}
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/** 6각이상*/
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let isOverLap =
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currentVectorX === 0
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? (prevLineRidge.y1 <= nextLineRidge.y1 && prevLineRidge.y2 >= nextLineRidge.y1) ||
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(prevLineRidge.y1 >= nextLineRidge.y1 && prevLineRidge.y2 <= nextLineRidge.y1) ||
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(prevLineRidge.y1 <= nextLineRidge.y2 && prevLineRidge.y2 >= nextLineRidge.y2) ||
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(prevLineRidge.y1 >= nextLineRidge.y2 && prevLineRidge.y2 <= nextLineRidge.y2)
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: (prevLineRidge.x1 <= nextLineRidge.x1 && prevLineRidge.x2 >= nextLineRidge.x1) ||
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(prevLineRidge.x1 >= nextLineRidge.x1 && prevLineRidge.x2 <= nextLineRidge.x1) ||
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(prevLineRidge.x1 <= nextLineRidge.x2 && prevLineRidge.x2 >= nextLineRidge.x2) ||
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(prevLineRidge.x1 >= nextLineRidge.x2 && prevLineRidge.x2 <= nextLineRidge.x2)
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if (isOverLap) {
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const prevDistance = currentVectorX === 0 ? Math.abs(prevLineRidge.x1 - currentRoof.x1) : Math.abs(prevLineRidge.y1 - currentRoof.y1)
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const nextDistance = currentVectorX === 0 ? Math.abs(nextLineRidge.x1 - currentRoof.x1) : Math.abs(nextLineRidge.y1 - currentRoof.y1)
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/** 현재 지붕 라인과 먼 라인의 포인트를 온전히 사용한다. */
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if (Math.abs(prevDistance - nextDistance) < 1) {
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const minX = Math.min(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
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const maxX = Math.max(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
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const minY = Math.min(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
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const maxY = Math.max(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
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if (currentVectorX === 0) {
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polygonPoints.push({ x: prevLineRidge.x1, y: minY }, { x: prevLineRidge.x1, y: maxY })
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} else {
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polygonPoints.push({ x: minX, y: prevLineRidge.y1 }, { x: maxX, y: prevLineRidge.y1 })
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}
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} else if (prevDistance < nextDistance) {
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polygonPoints.push({ x: nextLineRidge.x1, y: nextLineRidge.y1 }, { x: nextLineRidge.x2, y: nextLineRidge.y2 })
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/** 이전라인과 교차한 마루의 포인트*/
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let prevRidgePoint1
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if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
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prevRidgePoint1 = polygonPoints.find(
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(point) =>
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(point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1) || (point.x === prevLineRidge.x2 && point.y === prevLineRidge.y2),
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)
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} else {
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prevRidgePoint1 =
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currentVectorX === 0
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? currentRoof.y1 === prevLineRidge.y1
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? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
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: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
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: currentRoof.x1 === prevLineRidge.x1
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? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
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: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
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polygonPoints.push(prevRidgePoint1)
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}
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/** 다음 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
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let checkRidgePoint
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if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
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const ridgePoint1 = polygonPoints.filter((point) => point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1)
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checkRidgePoint = ridgePoint1.length > 0 ? { x: nextLineRidge.x2, y: nextLineRidge.y2 } : { x: nextLineRidge.x1, y: nextLineRidge.y1 }
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} else {
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checkRidgePoint =
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currentVectorX === 0
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? currentRoof.y2 !== nextLineRidge.y1
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? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
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: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
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: currentRoof.x2 !== nextLineRidge.x1
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? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
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: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
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}
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const prevRidgePoint2 =
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currentVectorX === 0 ? { x: prevRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: prevRidgePoint1.y }
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polygonPoints.push(prevRidgePoint2)
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} else {
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polygonPoints.push({ x: prevLineRidge.x1, y: prevLineRidge.y1 }, { x: prevLineRidge.x2, y: prevLineRidge.y2 })
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/** 다음라인과 교차한 마루의 포인트*/
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let nextRidgePoint1
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if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
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nextRidgePoint1 = polygonPoints.find(
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(point) =>
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(point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1) || (point.x === nextLineRidge.x2 && point.y === nextLineRidge.y2),
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)
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} else {
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nextRidgePoint1 =
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currentVectorX === 0
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? currentRoof.y2 === nextLineRidge.y1
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? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
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: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
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: currentRoof.x2 === nextLineRidge.x1
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? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
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: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
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polygonPoints.push(nextRidgePoint1)
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}
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/** 이전 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
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let checkRidgePoint
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if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
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const ridgePoint1 = polygonPoints.filter((point) => point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1)
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checkRidgePoint = ridgePoint1.length > 0 ? { x: prevLineRidge.x2, y: prevLineRidge.y2 } : { x: prevLineRidge.x1, y: prevLineRidge.y1 }
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} else {
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checkRidgePoint =
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currentVectorX === 0
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? currentRoof.y1 !== prevLineRidge.y1
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? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
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: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
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: currentRoof.x1 !== prevLineRidge.x1
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? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
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: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
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}
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const nextRidgePoint2 =
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currentVectorX === 0 ? { x: nextRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: nextRidgePoint1.y }
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polygonPoints.push(nextRidgePoint2)
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}
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} else {
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/** 마루가 겹치지 않을때 */
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const otherRidgeLines = []
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/** 6각이상*/
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let isOverLap =
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currentVectorX === 0
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? (prevLineRidge.y1 <= nextLineRidge.y1 && prevLineRidge.y2 >= nextLineRidge.y1) ||
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(prevLineRidge.y1 >= nextLineRidge.y1 && prevLineRidge.y2 <= nextLineRidge.y1) ||
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(prevLineRidge.y1 <= nextLineRidge.y2 && prevLineRidge.y2 >= nextLineRidge.y2) ||
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(prevLineRidge.y1 >= nextLineRidge.y2 && prevLineRidge.y2 <= nextLineRidge.y2)
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: (prevLineRidge.x1 <= nextLineRidge.x1 && prevLineRidge.x2 >= nextLineRidge.x1) ||
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(prevLineRidge.x1 >= nextLineRidge.x1 && prevLineRidge.x2 <= nextLineRidge.x1) ||
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(prevLineRidge.x1 <= nextLineRidge.x2 && prevLineRidge.x2 >= nextLineRidge.x2) ||
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(prevLineRidge.x1 >= nextLineRidge.x2 && prevLineRidge.x2 <= nextLineRidge.x2)
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if (isOverLap) {
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const prevDistance = currentVectorX === 0 ? Math.abs(prevLineRidge.x1 - currentRoof.x1) : Math.abs(prevLineRidge.y1 - currentRoof.y1)
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const nextDistance = currentVectorX === 0 ? Math.abs(nextLineRidge.x1 - currentRoof.x1) : Math.abs(nextLineRidge.y1 - currentRoof.y1)
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baseGableRidgeLines
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.filter((ridge) => ridge !== prevLineRidge && ridge !== nextLineRidge)
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.filter((ridge) => (currentVectorX === 0 ? ridge.x1 === ridge.x2 : ridge.y1 === ridge.y2))
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.filter((ridge) =>
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currentVectorX === 0 ? nextVectorX === Math.sign(nextLine.x1 - ridge.x1) : nextVectorY === Math.sign(nextLine.y1 - ridge.y1),
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)
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.forEach((ridge) => {
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const size = currentVectorX === 0 ? Math.abs(nextLine.x1 - ridge.x1) : Math.abs(nextLine.y1 - ridge.y1)
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otherRidgeLines.push({ ridge, size })
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})
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if (otherRidgeLines.length > 0) {
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const otherRidge = otherRidgeLines.sort((a, b) => a.size - b.size)[0].ridge
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/**
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* otherRidge이 prevRidgeLine, nextRidgeLine 과 currentLine의 사이에 있는지 확인해서 분할하여 작업
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* 지붕의 덮힘이 다르기 때문
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*/
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const isInside =
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currentVectorX === 0
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? Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - prevLineRidge.x1) &&
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Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - nextLineRidge.x1)
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: Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - prevLineRidge.y1) &&
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Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - nextLineRidge.y1)
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if (isInside) {
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polygonPoints.push(
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{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
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{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
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{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
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{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
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)
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let ridgeAllPoints = [
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{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
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{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
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{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
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{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
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]
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let ridgePoints = []
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ridgeAllPoints.forEach((point) => {
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let isOnLine = false
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roof.lines.forEach((line) => {
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if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
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isOnLine = true
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}
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})
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if (!isOnLine) {
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ridgePoints.push(point)
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}
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})
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if (ridgePoints.length === 2) {
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if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
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polygonPoints.push(
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{ x: otherRidge.x1, y: ridgePoints[0].y },
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{
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x: otherRidge.x1,
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y: ridgePoints[1].y,
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},
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)
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} else {
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polygonPoints.push(
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{ x: ridgePoints[0].x, y: otherRidge.y1 },
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{
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x: ridgePoints[1].x,
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y: otherRidge.y1,
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},
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)
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}
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}
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} else {
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polygonPoints.push({ x: otherRidge.x1, y: otherRidge.y1 }, { x: otherRidge.x2, y: otherRidge.y2 })
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let ridgePoints = [
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{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
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{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
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{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
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{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
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]
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ridgePoints.forEach((point) => {
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let isOnLine = false
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roof.lines.forEach((line) => {
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if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
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isOnLine = true
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}
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})
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if (isOnLine) {
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polygonPoints.push(point)
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}
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})
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if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
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const prevY =
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(prevLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= prevLineRidge.y2) ||
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(prevLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= prevLineRidge.y2)
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? otherRidge.y1
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: otherRidge.y2
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const nextY =
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(nextLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= nextLineRidge.y2) ||
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(nextLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= nextLineRidge.y2)
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? otherRidge.y1
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: otherRidge.y2
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polygonPoints.push({ x: prevLineRidge.x1, y: prevY }, { x: nextLineRidge.x1, y: nextY })
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/** 현재 지붕 라인과 먼 라인의 포인트를 온전히 사용한다. */
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if (Math.abs(prevDistance - nextDistance) < 1) {
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const minX = Math.min(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
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const maxX = Math.max(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
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const minY = Math.min(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
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const maxY = Math.max(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
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if (currentVectorX === 0) {
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polygonPoints.push({ x: prevLineRidge.x1, y: minY }, { x: prevLineRidge.x1, y: maxY })
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} else {
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const prevX =
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(prevLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= prevLineRidge.x2) ||
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(prevLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= prevLineRidge.x2)
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? otherRidge.x1
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: otherRidge.x2
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const nextX =
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(nextLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= nextLineRidge.x2) ||
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(nextLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= nextLineRidge.x2)
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? otherRidge.x1
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: otherRidge.x2
|
||||
polygonPoints.push({ x: prevX, y: prevLineRidge.y1 }, { x: nextX, y: nextLineRidge.y1 })
|
||||
polygonPoints.push({ x: minX, y: prevLineRidge.y1 }, { x: maxX, y: prevLineRidge.y1 })
|
||||
}
|
||||
} else if (prevDistance < nextDistance) {
|
||||
polygonPoints.push({ x: nextLineRidge.x1, y: nextLineRidge.y1 }, { x: nextLineRidge.x2, y: nextLineRidge.y2 })
|
||||
|
||||
/** 이전라인과 교차한 마루의 포인트*/
|
||||
let prevRidgePoint1
|
||||
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
|
||||
prevRidgePoint1 = polygonPoints.find(
|
||||
(point) =>
|
||||
(point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1) || (point.x === prevLineRidge.x2 && point.y === prevLineRidge.y2),
|
||||
)
|
||||
} else {
|
||||
prevRidgePoint1 =
|
||||
currentVectorX === 0
|
||||
? currentRoof.y1 === prevLineRidge.y1
|
||||
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
|
||||
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
|
||||
: currentRoof.x1 === prevLineRidge.x1
|
||||
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
|
||||
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
|
||||
|
||||
polygonPoints.push(prevRidgePoint1)
|
||||
}
|
||||
|
||||
/** 다음 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
|
||||
let checkRidgePoint
|
||||
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
|
||||
const ridgePoint1 = polygonPoints.filter((point) => point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1)
|
||||
checkRidgePoint = ridgePoint1.length > 0 ? { x: nextLineRidge.x2, y: nextLineRidge.y2 } : { x: nextLineRidge.x1, y: nextLineRidge.y1 }
|
||||
} else {
|
||||
checkRidgePoint =
|
||||
currentVectorX === 0
|
||||
? currentRoof.y2 !== nextLineRidge.y1
|
||||
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
|
||||
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
|
||||
: currentRoof.x2 !== nextLineRidge.x1
|
||||
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
|
||||
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
|
||||
}
|
||||
|
||||
const prevRidgePoint2 =
|
||||
currentVectorX === 0 ? { x: prevRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: prevRidgePoint1.y }
|
||||
polygonPoints.push(prevRidgePoint2)
|
||||
} else {
|
||||
polygonPoints.push({ x: prevLineRidge.x1, y: prevLineRidge.y1 }, { x: prevLineRidge.x2, y: prevLineRidge.y2 })
|
||||
|
||||
/** 다음라인과 교차한 마루의 포인트*/
|
||||
let nextRidgePoint1
|
||||
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
|
||||
nextRidgePoint1 = polygonPoints.find(
|
||||
(point) =>
|
||||
(point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1) || (point.x === nextLineRidge.x2 && point.y === nextLineRidge.y2),
|
||||
)
|
||||
} else {
|
||||
nextRidgePoint1 =
|
||||
currentVectorX === 0
|
||||
? currentRoof.y2 === nextLineRidge.y1
|
||||
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
|
||||
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
|
||||
: currentRoof.x2 === nextLineRidge.x1
|
||||
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
|
||||
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
|
||||
polygonPoints.push(nextRidgePoint1)
|
||||
}
|
||||
|
||||
/** 이전 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
|
||||
let checkRidgePoint
|
||||
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
|
||||
const ridgePoint1 = polygonPoints.filter((point) => point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1)
|
||||
checkRidgePoint = ridgePoint1.length > 0 ? { x: prevLineRidge.x2, y: prevLineRidge.y2 } : { x: prevLineRidge.x1, y: prevLineRidge.y1 }
|
||||
} else {
|
||||
checkRidgePoint =
|
||||
currentVectorX === 0
|
||||
? currentRoof.y1 !== prevLineRidge.y1
|
||||
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
|
||||
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
|
||||
: currentRoof.x1 !== prevLineRidge.x1
|
||||
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
|
||||
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
|
||||
}
|
||||
|
||||
const nextRidgePoint2 =
|
||||
currentVectorX === 0 ? { x: nextRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: nextRidgePoint1.y }
|
||||
polygonPoints.push(nextRidgePoint2)
|
||||
}
|
||||
} else {
|
||||
/** 마루가 겹치지 않을때 */
|
||||
const otherRidgeLines = []
|
||||
|
||||
baseGableRidgeLines
|
||||
.filter((ridge) => ridge !== prevLineRidge && ridge !== nextLineRidge)
|
||||
.filter((ridge) => (currentVectorX === 0 ? ridge.x1 === ridge.x2 : ridge.y1 === ridge.y2))
|
||||
.filter((ridge) =>
|
||||
currentVectorX === 0 ? nextVectorX === Math.sign(nextLine.x1 - ridge.x1) : nextVectorY === Math.sign(nextLine.y1 - ridge.y1),
|
||||
)
|
||||
.forEach((ridge) => {
|
||||
const size = currentVectorX === 0 ? Math.abs(nextLine.x1 - ridge.x1) : Math.abs(nextLine.y1 - ridge.y1)
|
||||
otherRidgeLines.push({ ridge, size })
|
||||
})
|
||||
if (otherRidgeLines.length > 0) {
|
||||
const otherRidge = otherRidgeLines.sort((a, b) => a.size - b.size)[0].ridge
|
||||
/**
|
||||
* otherRidge이 prevRidgeLine, nextRidgeLine 과 currentLine의 사이에 있는지 확인해서 분할하여 작업
|
||||
* 지붕의 덮힘이 다르기 때문
|
||||
*/
|
||||
const isInside =
|
||||
currentVectorX === 0
|
||||
? Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - prevLineRidge.x1) &&
|
||||
Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - nextLineRidge.x1)
|
||||
: Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - prevLineRidge.y1) &&
|
||||
Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - nextLineRidge.y1)
|
||||
|
||||
if (isInside) {
|
||||
polygonPoints.push(
|
||||
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
|
||||
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
|
||||
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
|
||||
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
|
||||
)
|
||||
|
||||
let ridgeAllPoints = [
|
||||
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
|
||||
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
|
||||
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
|
||||
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
|
||||
]
|
||||
let ridgePoints = []
|
||||
ridgeAllPoints.forEach((point) => {
|
||||
let isOnLine = false
|
||||
roof.lines.forEach((line) => {
|
||||
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
|
||||
isOnLine = true
|
||||
}
|
||||
})
|
||||
if (!isOnLine) {
|
||||
ridgePoints.push(point)
|
||||
}
|
||||
})
|
||||
if (ridgePoints.length === 2) {
|
||||
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
|
||||
polygonPoints.push(
|
||||
{ x: otherRidge.x1, y: ridgePoints[0].y },
|
||||
{
|
||||
x: otherRidge.x1,
|
||||
y: ridgePoints[1].y,
|
||||
},
|
||||
)
|
||||
} else {
|
||||
polygonPoints.push(
|
||||
{ x: ridgePoints[0].x, y: otherRidge.y1 },
|
||||
{
|
||||
x: ridgePoints[1].x,
|
||||
y: otherRidge.y1,
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
polygonPoints.push({ x: otherRidge.x1, y: otherRidge.y1 }, { x: otherRidge.x2, y: otherRidge.y2 })
|
||||
|
||||
let ridgePoints = [
|
||||
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
|
||||
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
|
||||
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
|
||||
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
|
||||
]
|
||||
|
||||
ridgePoints.forEach((point) => {
|
||||
let isOnLine = false
|
||||
roof.lines.forEach((line) => {
|
||||
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
|
||||
isOnLine = true
|
||||
}
|
||||
})
|
||||
if (isOnLine) {
|
||||
polygonPoints.push(point)
|
||||
}
|
||||
})
|
||||
|
||||
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
|
||||
const prevY =
|
||||
(prevLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= prevLineRidge.y2) ||
|
||||
(prevLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= prevLineRidge.y2)
|
||||
? otherRidge.y1
|
||||
: otherRidge.y2
|
||||
const nextY =
|
||||
(nextLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= nextLineRidge.y2) ||
|
||||
(nextLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= nextLineRidge.y2)
|
||||
? otherRidge.y1
|
||||
: otherRidge.y2
|
||||
polygonPoints.push({ x: prevLineRidge.x1, y: prevY }, { x: nextLineRidge.x1, y: nextY })
|
||||
} else {
|
||||
const prevX =
|
||||
(prevLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= prevLineRidge.x2) ||
|
||||
(prevLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= prevLineRidge.x2)
|
||||
? otherRidge.x1
|
||||
: otherRidge.x2
|
||||
const nextX =
|
||||
(nextLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= nextLineRidge.x2) ||
|
||||
(nextLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= nextLineRidge.x2)
|
||||
? otherRidge.x1
|
||||
: otherRidge.x2
|
||||
polygonPoints.push({ x: prevX, y: prevLineRidge.y1 }, { x: nextX, y: nextLineRidge.y1 })
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -3043,13 +3044,11 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
|
||||
const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
|
||||
const intersection = edgesIntersection(checkEdge, lineEdge)
|
||||
if (intersection) {
|
||||
if (isPointOnLine(line, intersection)) {
|
||||
intersectionRoofs.push({
|
||||
line,
|
||||
intersection,
|
||||
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
|
||||
})
|
||||
}
|
||||
intersectionRoofs.push({
|
||||
line,
|
||||
intersection,
|
||||
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
|
||||
})
|
||||
}
|
||||
})
|
||||
} else {
|
||||
@ -3063,13 +3062,11 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
|
||||
const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
|
||||
const intersection = edgesIntersection(checkEdge, lineEdge)
|
||||
if (intersection) {
|
||||
if (isPointOnLine(line, intersection)) {
|
||||
intersectionRoofs.push({
|
||||
line,
|
||||
intersection,
|
||||
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
|
||||
})
|
||||
}
|
||||
intersectionRoofs.push({
|
||||
line,
|
||||
intersection,
|
||||
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user