안쓰는거 제거
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/**
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* 문제 없는경우 제거
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*/
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import { fabric } from 'fabric'
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import { getDirection, getDirectionByPoint } from '@/util/canvas-util'
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export class QLine2 extends fabric.Group {
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line
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text
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fontSize
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length = 0
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x1
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y1
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x2
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y2
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direction
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idx
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type = 'QLine2'
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parent
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isAlreadyInterSection = false
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interSectionPoints = []
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lengthTxt = 0
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initPoints
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initOption
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initLengthTxt
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constructor(points, option = { isActiveLengthText: true }, lengthTxt) {
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// 소수점 전부 제거
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points.forEach((point) => {
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point = Math.round(point)
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})
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const [x1, y1, x2, y2] = points
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if (!option.fontSize) {
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throw new Error('Font size is required.')
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}
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const line = new fabric.Line(points, { ...option, strokeWidth: 1 })
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// 길이가 1이하인 선은 생성하지 않음
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if (Math.abs(x1 - x2) <= 1 && Math.abs(y1 - y2) <= 1) {
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super([], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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} else {
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super([line], {})
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this.initPoints = points
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this.initOption = option
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this.initLengthTxt = lengthTxt
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this.x1 = x1
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this.y1 = y1
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this.x2 = x2
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this.y2 = y2
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this.line = line
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this.fontSize = option.fontSize
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this.direction = option.direction ?? getDirectionByPoint({ x: x1, y: y1 }, { x: x2, y: y2 })
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this.parent = option.parent
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this.idx = option.idx
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if (lengthTxt > 0) {
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this.lengthTxt = Number(lengthTxt)
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}
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option.isActiveLengthText ?? this.init()
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this.addControl()
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}
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}
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init() {
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this.addLengthText(true)
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}
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addControl() {
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this.on('moving', () => {
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this.addLengthText(false)
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})
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this.on('modified', (e) => {
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this.addLengthText(false)
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})
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this.on('selected', () => {
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console.log(this)
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Object.keys(this.controls).forEach((controlKey) => {
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if (controlKey !== 'ml' && controlKey !== 'mr') {
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this.setControlVisible(controlKey, false)
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}
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})
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})
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}
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static fromObject(object, callback) {
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const { points, initOption, initLengthTxt } = object
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const instance = new QLine(points, initOption, initLengthTxt)
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callback && callback(instance)
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return instance
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}
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addLengthText(isFirst) {
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if (this.text) {
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this.removeWithUpdate(this.text)
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this.text = null
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}
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if (isFirst && this.lengthTxt > 0) {
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const text = new fabric.Textbox(this.lengthTxt.toFixed(0).toString(), {
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left: (this.x1 + this.x2) / 2,
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top: (this.y1 + this.y2) / 2,
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fontSize: this.fontSize,
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})
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this.length = this.lengthTxt
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this.text = text
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this.addWithUpdate(text)
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return
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}
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
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const y2 = this.top + this.height * scaleY
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const dx = x2 - x1
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const dy = y2 - y1
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this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
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const text = new fabric.Textbox(this.length.toFixed(0).toString(), {
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left: (x1 + x2) / 2,
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top: (y1 + y2) / 2,
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fontSize: this.fontSize,
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})
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this.text = text
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this.addWithUpdate(text)
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}
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setFontSize(fontSize) {
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this.fontSize = fontSize
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this.text.set({ fontSize })
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this.addWithUpdate()
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}
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fromObject(object, callback) {
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console.log('fromObject', object, callback)
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}
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async = true
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toObject(propertiesToInclude) {
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return fabric.util.object.extend(this.callSuper('toObject'), {
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length: this.length,
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line: this.line,
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text: this.text,
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fontSize: this.fontSize,
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x1: this.x1,
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y1: this.y1,
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x2: this.x2,
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y2: this.y2,
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direction: this.direction,
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idx: this.idx,
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type: this.type,
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parent: this.parent,
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isAlreadyInterSection: this.isAlreadyInterSection,
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interSectionPoints: this.interSectionPoints,
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lengthTxt: this.lengthTxt,
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setFontSize: this.setFontSize,
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addLengthText: this.addLengthText,
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init: this.init,
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addControl: this.addControl,
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initPoints: this.initPoints,
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initOption: this.initOption,
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initLengthTxt: this.initLengthTxt,
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points: this.points,
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})
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}
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_set(key, value) {
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this.callSuper('_set', key, value)
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}
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}
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@ -1,941 +0,0 @@
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/**
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* 문제 없는경우 제거
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*/
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import { fabric } from 'fabric'
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import {
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calculateIntersection,
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calculateIntersection2,
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distanceBetweenPoints,
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findClosestLineToPoint,
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findTopTwoIndexesByDistance,
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getDegreeByChon,
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getDirectionByPoint,
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getRoofHeight,
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getRoofHypotenuse,
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sortedPoints,
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} from '@/util/canvas-util'
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import { QLine } from '@/components/fabric/QLine'
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import { drawHelpLineInHexagon } from '@/util/qpolygon-utils'
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export default class QPolygon3 extends fabric.Group {
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type = 'QPolygon3'
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polygon
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points
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texts = []
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lines = []
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canvas
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fontSize
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qCells = []
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name
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shape = 0 // 점 6개일때의 shape 모양
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helpPoints = []
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helpLines = []
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wall
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initPoints
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initOption
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constructor(points, options, canvas) {
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/*if (points.length !== 4 && points.length !== 6) {
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throw new Error('Points must be 4 or 6.')
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}*/
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if (!options.fontSize) {
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throw new Error('Font size is required.')
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}
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// 소수점 전부 제거
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points.forEach((point) => {
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point.x = Math.round(point.x)
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point.y = Math.round(point.y)
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})
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const sortPoints = sortedPoints(points)
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const polygon = new fabric.Polygon(sortPoints, options)
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super([polygon], {})
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this.fontSize = options.fontSize
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this.points = sortPoints
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this.polygon = polygon
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this.name = options.name
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this.initPoints = points
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this.initOption = options
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this.init()
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this.addEvent()
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this.initLines()
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this.setShape()
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}
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initLines() {
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this.points.forEach((point, i) => {
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const nextPoint = this.points[(i + 1) % this.points.length]
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const line = new QLine([point.x, point.y, nextPoint.x, nextPoint.y], {
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stroke: this.stroke,
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strokeWidth: this.strokeWidth,
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fontSize: this.fontSize,
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idx: i,
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direction: getDirectionByPoint(point, nextPoint),
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})
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this.lines.push(line)
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})
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}
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init() {
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this.addLengthText()
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}
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addEvent() {
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this.on('scaling', (e) => {
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this.updateLengthText()
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})
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this.on('selected', function () {
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// 모든 컨트롤 떼기
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Object.keys(this.controls).forEach((controlKey) => {
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if (controlKey !== 'mtr') {
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this.setControlVisible(controlKey, false)
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}
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})
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})
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}
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setWall(wall) {
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this.wall = wall
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}
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setFontSize(fontSize) {
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this.fontSize = fontSize
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this.texts.forEach((text) => {
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text.set({ fontSize })
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})
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this.getObjects().forEach((obj) => {
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if (obj.type[0] === 'Q') {
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obj.setFontSize(fontSize)
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}
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})
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this.canvas.add()
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}
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addLengthText() {
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if (this.texts.length > 0) {
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this.texts.forEach((text) => {
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this.canvas.remove(text)
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})
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this.texts = []
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}
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const points = this.points
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const midPoint = new fabric.Point((start.x + end.x) / 2, (start.y + end.y) / 2)
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// Create new text object if it doesn't exist
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const text = new fabric.Text(length.toFixed(0), {
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left: midPoint.x,
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top: midPoint.y,
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fontSize: this.fontSize,
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selectable: false,
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})
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this.texts.push(text)
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this.canvas.add(text)
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})
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this.canvas.renderAll()
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}
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updateLengthText() {
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const points = this.getCurrentPoints()
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points.forEach((start, i) => {
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const end = points[(i + 1) % points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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// Update the text object with the new length
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this.texts[i].set({ text: length.toFixed(0) })
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})
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this.canvas.renderAll()
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}
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fillCell(cell = { width: 50, height: 100, padding: 10 }) {
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const points = this.getCurrentPoints()
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let bounds
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try {
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bounds = fabric.util.makeBoundingBoxFromPoints(points)
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} catch (error) {
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alert('다각형의 꼭지점이 4개 이상이어야 합니다.')
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return
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}
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for (let x = bounds.left; x < bounds.left + bounds.width; x += cell.width + cell.padding) {
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for (let y = bounds.top; y < bounds.top + bounds.height; y += cell.height + cell.padding) {
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const rect = new fabric.Rect({
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left: x,
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top: y,
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width: cell.width,
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height: cell.height,
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fill: 'transparent',
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stroke: 'black',
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selectable: false,
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})
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const rectPoints = [
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new fabric.Point(rect.left, rect.top),
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new fabric.Point(rect.left + rect.width, rect.top),
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new fabric.Point(rect.left, rect.top + rect.height),
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new fabric.Point(rect.left + rect.width, rect.top + rect.height),
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]
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const isInside = rectPoints.every((rectPoint) => this.inPolygon(rectPoint) && this.distanceFromEdge(rectPoint) >= cell.padding)
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if (isInside) {
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this.canvas.add(rect)
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}
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}
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}
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this.canvas.renderAll()
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}
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/**
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* this.lines의 direction이 top 인 line의 모든 합이 bottom 인 line의 모든 합과 같은지 확인
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* this.lines의 direction이 left 인 line의 모든 합이 right 인 line의 모든 합과 같은지 확인
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* return {boolean}
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*/
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isValid() {
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const leftLinesLengthSum = this.lines.filter((line) => line.direction === 'left').reduce((sum, line) => sum + line.length, 0)
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const rightLinesLengthSum = this.lines.filter((line) => line.direction === 'right').reduce((sum, line) => sum + line.length, 0)
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const topLinesLengthSum = this.lines.filter((line) => line.direction === 'top').reduce((sum, line) => sum + line.length, 0)
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const bottomLinesLengthSum = this.lines.filter((line) => line.direction === 'bottom').reduce((sum, line) => sum + line.length, 0)
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return leftLinesLengthSum === rightLinesLengthSum && topLinesLengthSum === bottomLinesLengthSum
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}
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inPolygon(point) {
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const vertices = this.getCurrentPoints()
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let intersects = 0
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for (let i = 0; i < vertices.length; i++) {
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let vertex1 = vertices[i]
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let vertex2 = vertices[(i + 1) % vertices.length]
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if (vertex1.y > vertex2.y) {
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let tmp = vertex1
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vertex1 = vertex2
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vertex2 = tmp
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}
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if (point.y === vertex1.y || point.y === vertex2.y) {
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point.y += 0.01
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}
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if (point.y <= vertex1.y || point.y > vertex2.y) {
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continue
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}
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let xInt = ((point.y - vertex1.y) * (vertex2.x - vertex1.x)) / (vertex2.y - vertex1.y) + vertex1.x
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if (xInt < point.x) {
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intersects++
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}
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}
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return intersects % 2 === 1
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}
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distanceFromEdge(point) {
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const vertices = this.getCurrentPoints()
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let minDistance = Infinity
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for (let i = 0; i < vertices.length; i++) {
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let vertex1 = vertices[i]
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let vertex2 = vertices[(i + 1) % vertices.length]
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const dx = vertex2.x - vertex1.x
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const dy = vertex2.y - vertex1.y
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const t = ((point.x - vertex1.x) * dx + (point.y - vertex1.y) * dy) / (dx * dx + dy * dy)
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let closestPoint
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if (t < 0) {
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closestPoint = vertex1
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} else if (t > 1) {
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closestPoint = vertex2
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} else {
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closestPoint = new fabric.Point(vertex1.x + t * dx, vertex1.y + t * dy)
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}
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const distance = distanceBetweenPoints(point, closestPoint)
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if (distance < minDistance) {
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minDistance = distance
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}
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}
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return minDistance
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}
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setViewLengthText(boolean) {
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this.texts.forEach((text) => {
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text.visible = boolean
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})
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this.canvas.renderAll()
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}
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getCurrentPoints() {
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const left = this.left
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const top = this.top
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// 시작점
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const point = this.points[0]
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const movingX = left - point.x * scaleX
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const movingY = top - point.y * scaleY
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return this.points.map((point) => {
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return {
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x: point.x * scaleX + movingX,
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y: point.y * scaleY + movingY,
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}
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})
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}
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fillBackground(pattern) {
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this.polygon.set({ fill: pattern })
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this.canvas.requestRenderAll()
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}
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// 보조선 그리기
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drawHelpLine(chon = 4) {
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drawHelpLineInHexagon(this, chon)
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/*if (!this.isValid()) {
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return
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}*/
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/*if (this.lines.length === 4) {
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this.drawHelpLineInRect(chon)
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} else if (this.lines.length === 6 || this.lines.length === 8) {
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// TODO : 6각형
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drawHelpLineInHexagon2(this, chon)
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} /!* else if (this.lines.length === 8) {
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||||
// TODO : 8각형
|
||||
this.drawHelpLineInOctagon(chon)
|
||||
}*!/*/
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
*/
|
||||
setShape() {
|
||||
let shape = 0
|
||||
if (this.lines.length !== 6) {
|
||||
return
|
||||
}
|
||||
//외각선 기준
|
||||
const topIndex = findTopTwoIndexesByDistance(this.lines).sort((a, b) => a - b) //배열중에 큰 2값을 가져옴 TODO: 나중에는 인자로 받아서 다각으로 수정 해야됨
|
||||
|
||||
//일단 배열 6개 짜리 기준의 선 번호
|
||||
if (topIndex[0] === 4) {
|
||||
if (topIndex[1] === 5) {
|
||||
//1번
|
||||
shape = 1
|
||||
}
|
||||
} else if (topIndex[0] === 1) {
|
||||
//4번
|
||||
if (topIndex[1] === 2) {
|
||||
shape = 4
|
||||
}
|
||||
} else if (topIndex[0] === 0) {
|
||||
if (topIndex[1] === 1) {
|
||||
//2번
|
||||
shape = 2
|
||||
} else if (topIndex[1] === 5) {
|
||||
//3번
|
||||
shape = 3
|
||||
}
|
||||
}
|
||||
|
||||
this.shape = shape
|
||||
}
|
||||
|
||||
/**
|
||||
* 현재 점 6개만 가능
|
||||
* @returns {number}
|
||||
*/
|
||||
getShape() {
|
||||
return this.shape
|
||||
}
|
||||
|
||||
drawHelpLineInRect(chon) {
|
||||
let type = 1
|
||||
let smallestLength = Infinity
|
||||
let maxLength = 0
|
||||
|
||||
this.lines.forEach((line) => {
|
||||
if (line.length < smallestLength) {
|
||||
smallestLength = line.length
|
||||
}
|
||||
if (line.length > maxLength) {
|
||||
maxLength = line.length
|
||||
}
|
||||
})
|
||||
|
||||
// QPolygon 객체의 모든 선들을 가져옵니다.
|
||||
const lines = [...this.lines]
|
||||
|
||||
// 이 선들을 길이에 따라 정렬합니다.
|
||||
lines.sort((a, b) => a.length - b.length)
|
||||
|
||||
// 정렬된 배열에서 가장 작은 두 선을 선택합니다.
|
||||
let smallestLines
|
||||
|
||||
if (smallestLength === maxLength) {
|
||||
// 정사각형인 경우 0, 2번째 라인이 가장 짧은 라인
|
||||
|
||||
smallestLines = [lines[0], lines[2]]
|
||||
} else {
|
||||
smallestLines = lines.slice(0, 2)
|
||||
}
|
||||
|
||||
let needPlusLine
|
||||
let needMinusLine
|
||||
|
||||
const direction = smallestLines[0].direction
|
||||
|
||||
if (direction === 'top' || direction === 'bottom') {
|
||||
needPlusLine = smallestLines[0].x1 < smallestLines[1].x1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 1 // 가로가 긴 사각형
|
||||
}
|
||||
|
||||
if (direction === 'left' || direction === 'right') {
|
||||
needPlusLine = smallestLines[0].y1 < smallestLines[1].y1 ? smallestLines[0] : smallestLines[1]
|
||||
needMinusLine = needPlusLine === smallestLines[0] ? smallestLines[1] : smallestLines[0]
|
||||
|
||||
type = 2 // 세로가 긴 사각형
|
||||
}
|
||||
|
||||
let point1
|
||||
let point2
|
||||
|
||||
if (type === 1) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 + smallestLength / 2,
|
||||
y: needPlusLine.y1 > needPlusLine.y2 ? needPlusLine.y1 - smallestLength / 2 : needPlusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 - smallestLength / 2,
|
||||
y: needMinusLine.y1 > needMinusLine.y2 ? needMinusLine.y1 - smallestLength / 2 : needMinusLine.y2 - smallestLength / 2,
|
||||
}
|
||||
} else if (type === 2) {
|
||||
point1 = {
|
||||
x: needPlusLine.x1 > needPlusLine.x2 ? needPlusLine.x1 - smallestLength / 2 : needPlusLine.x2 - smallestLength / 2,
|
||||
y: needPlusLine.y1 + smallestLength / 2,
|
||||
}
|
||||
|
||||
point2 = {
|
||||
x: needMinusLine.x1 > needMinusLine.x2 ? needMinusLine.x1 - smallestLength / 2 : needMinusLine.x2 - smallestLength / 2,
|
||||
y: needMinusLine.y1 - smallestLength / 2,
|
||||
}
|
||||
}
|
||||
|
||||
// 빗변1
|
||||
const realLine1 = new QLine(
|
||||
[needPlusLine.x1, needPlusLine.y1, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변2
|
||||
const realLine2 = new QLine(
|
||||
[needPlusLine.x2, needPlusLine.y2, point1.x, point1.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변3
|
||||
const realLine3 = new QLine(
|
||||
[needMinusLine.x1, needMinusLine.y1, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
// 빗변4
|
||||
const realLine4 = new QLine(
|
||||
[needMinusLine.x2, needMinusLine.y2, point2.x, point2.y],
|
||||
{ fontSize: this.fontSize, stroke: 'black', strokeWidth: 1 },
|
||||
getRoofHypotenuse(smallestLength / 2),
|
||||
)
|
||||
|
||||
let centerPoint1
|
||||
let centerPoint2
|
||||
|
||||
if (type === 1) {
|
||||
centerPoint1 = { x: point1.x - smallestLength / 2, y: point1.y }
|
||||
centerPoint2 = { x: point2.x + smallestLength / 2, y: point2.y }
|
||||
} else if (type === 2) {
|
||||
centerPoint1 = { x: point1.x, y: point1.y - smallestLength / 2 }
|
||||
centerPoint2 = { x: point2.x, y: point2.y + smallestLength / 2 }
|
||||
}
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine5 = new QLine(
|
||||
[point1.x, point1.y, centerPoint1.x, centerPoint1.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 옆으로 누워있는 지붕의 높이
|
||||
const realLine6 = new QLine(
|
||||
[point2.x, point2.y, centerPoint2.x, centerPoint2.y],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
strokeDashArray: [5, 5],
|
||||
},
|
||||
getRoofHeight(smallestLength / 2, getDegreeByChon(chon)),
|
||||
)
|
||||
|
||||
// 용마루
|
||||
const ridge = new QLine([point1.x, point1.y, point2.x, point2.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'black',
|
||||
strokeWidth: 1,
|
||||
})
|
||||
|
||||
this.canvas.add(realLine1)
|
||||
this.canvas.add(realLine2)
|
||||
this.canvas.add(realLine3)
|
||||
this.canvas.add(realLine4)
|
||||
this.canvas.add(realLine5)
|
||||
this.canvas.add(realLine6)
|
||||
if (smallestLength !== maxLength) {
|
||||
// 정사각형이 아닌경우에만 용마루를 추가한다.
|
||||
this.canvas.add(ridge)
|
||||
}
|
||||
}
|
||||
drawHelpLineInHexagon2(chon) {
|
||||
const oneSideLines = [...this.lines].map((line) => {
|
||||
let newX1, newY1, newX2, newY2
|
||||
if (line.direction === 'top') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'bottom'
|
||||
} else if (line.direction === 'left') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'right'
|
||||
}
|
||||
return line
|
||||
})
|
||||
|
||||
const centerLines = []
|
||||
const helpLines = []
|
||||
const ridgeStartPoints = []
|
||||
|
||||
const horizontalLines = oneSideLines.filter((line) => line.direction === 'right')
|
||||
const verticalLines = oneSideLines.filter((line) => line.direction === 'bottom')
|
||||
|
||||
const horizontalMaxLength = horizontalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
const verticalMaxLength = verticalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
// 모든 가로선의 중심선을 긋는다.
|
||||
horizontalLines.forEach((line, index) => {
|
||||
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
|
||||
|
||||
const startCenterX = Math.max(line.x1, nextLine.x1)
|
||||
const startCenterY = (line.y1 + nextLine.y1) / 2
|
||||
|
||||
let endCenterX = line.length >= nextLine.length ? startCenterX + line.length : startCenterX + nextLine.length
|
||||
const endCenterY = startCenterY
|
||||
|
||||
if (endCenterX > Math.max(line.x2, nextLine.x2)) {
|
||||
endCenterX = Math.max(line.x2, nextLine.x2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
strokeWidth: 1,
|
||||
direction: 'horizontal',
|
||||
})
|
||||
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
// 모든 세로선의 중심선을 긋는다.
|
||||
verticalLines.forEach((line, index) => {
|
||||
const nextLine = verticalLines[(index + 1) % verticalLines.length]
|
||||
|
||||
const startCenterX = (line.x1 + nextLine.x1) / 2
|
||||
const startCenterY = Math.min(line.y1, nextLine.y1)
|
||||
|
||||
const endCenterX = startCenterX
|
||||
let endCenterY = line.length >= nextLine.length ? startCenterY + line.length : startCenterY + nextLine.length
|
||||
|
||||
if (endCenterY > Math.max(line.y2, nextLine.y2)) {
|
||||
endCenterY = Math.max(line.y2, nextLine.y2)
|
||||
}
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
strokeWidth: 1,
|
||||
direction: 'vertical',
|
||||
})
|
||||
// this.addWithUpdate(centerLine)
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
const maxLength = horizontalMaxLength < verticalMaxLength ? horizontalMaxLength : verticalMaxLength
|
||||
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = Math.floor(x1 + (maxLength / 2 + 50) * Math.cos(angle))
|
||||
newY2 = Math.floor(y1 + (maxLength / 2 + 50) * Math.sin(angle))
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
idx: index,
|
||||
})
|
||||
this.addWithUpdate(line)
|
||||
helpLines.push(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
helpLines.forEach((line, index) => {
|
||||
if (line.isAlreadyInterSection) {
|
||||
return
|
||||
}
|
||||
const nextLine = helpLines[(index + 1 + helpLines.length) % helpLines.length]
|
||||
this.canvas.renderAll()
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, nextLine)
|
||||
if (!intersectionPoint) {
|
||||
return
|
||||
}
|
||||
|
||||
line.set({ isAlreadyInterSection: true })
|
||||
nextLine.set({ isAlreadyInterSection: true })
|
||||
|
||||
const helpLine1 = new QLine([nextLine.x1, nextLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
ridgeStartPoints.push(intersectionPoint)
|
||||
this.addWithUpdate(helpLine1)
|
||||
this.addWithUpdate(helpLine2)
|
||||
this.removeWithUpdate(nextLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 안만나는 선들
|
||||
const notInterSectionLines = helpLines.filter((line) => !line.isAlreadyInterSection)
|
||||
const ridgeEndPoints = []
|
||||
const interSectionPoints = []
|
||||
|
||||
notInterSectionLines.forEach((line, index) => {
|
||||
line.line.set({ strokeWidth: (index + 1) * 5 })
|
||||
|
||||
centerLines.forEach((centerLine) => {
|
||||
const interSectionPoint = calculateIntersection2(line, centerLine)
|
||||
|
||||
if (!this.inPolygon(interSectionPoint) || !interSectionPoint) {
|
||||
return
|
||||
}
|
||||
line.interSectionPoints.push(interSectionPoint)
|
||||
interSectionPoints.push(interSectionPoint)
|
||||
})
|
||||
})
|
||||
|
||||
ridgeStartPoints.forEach((point, index) => {
|
||||
let arrivalPoint
|
||||
let distance = Infinity
|
||||
let startPoint
|
||||
interSectionPoints.forEach((interSectionPoint) => {
|
||||
if (Math.abs(point.x - interSectionPoint.x) < 3 || Math.abs(point.y - interSectionPoint.y) < 3) {
|
||||
if (distanceBetweenPoints(point, interSectionPoint) < distance) {
|
||||
startPoint = point
|
||||
distance = distanceBetweenPoints(point, interSectionPoint)
|
||||
arrivalPoint = interSectionPoint
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if (arrivalPoint) {
|
||||
const line = notInterSectionLines.filter((line) => line.interSectionPoints.includes(arrivalPoint))[0]
|
||||
|
||||
const ridge = new QLine([startPoint.x, startPoint.y, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'black',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
const helpLine = new QLine([line.x1, line.y1, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'red',
|
||||
fontSize: this.fontSize,
|
||||
})
|
||||
|
||||
ridgeEndPoints.push(arrivalPoint)
|
||||
this.addWithUpdate(ridge)
|
||||
this.addWithUpdate(helpLine)
|
||||
this.removeWithUpdate(line)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
})
|
||||
|
||||
ridgeEndPoints.forEach((point, index) => {
|
||||
const currentRidgeEndPoint = ridgeEndPoints[index]
|
||||
const nextRidgeEndPoint = ridgeEndPoints[(index + 1) % ridgeEndPoints.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
})
|
||||
|
||||
this.addWithUpdate(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
drawHelpLineInHexagon(chon) {
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
const historyLines = []
|
||||
const helpPoints = []
|
||||
const notInterSectionLines = []
|
||||
const ridge = []
|
||||
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
this.points.forEach((point, index) => {
|
||||
const wallPoint = this.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = x1 + (maxLength / 2) * Math.cos(angle)
|
||||
newY2 = y1 + (maxLength / 2) * Math.sin(angle)
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'blue',
|
||||
idx: index,
|
||||
})
|
||||
historyLines.push(line)
|
||||
this.canvas.add(line)
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
/**
|
||||
* 삼각 지붕
|
||||
*/
|
||||
historyLines.forEach((line, index) => {
|
||||
const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, prevLine)
|
||||
|
||||
if (!intersectionPoint) {
|
||||
notInterSectionLines.push(line)
|
||||
return
|
||||
}
|
||||
|
||||
const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'red',
|
||||
})
|
||||
notInterSectionLines.pop()
|
||||
helpPoints.push(intersectionPoint)
|
||||
|
||||
this.canvas.add(helpLine1)
|
||||
this.canvas.add(helpLine2)
|
||||
this.canvas.remove(prevLine)
|
||||
this.canvas.remove(line)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
// 용마루
|
||||
|
||||
const ridgePoint = []
|
||||
|
||||
helpPoints.forEach((helpPoint, index) => {
|
||||
const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
|
||||
|
||||
// 가까운 선의 중심점
|
||||
const centerClosestLinePoint = {
|
||||
x: (closestLine.x1 + closestLine.x2) / 2,
|
||||
y: (closestLine.y1 + closestLine.y2) / 2,
|
||||
}
|
||||
|
||||
const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
|
||||
|
||||
let newX, newY
|
||||
|
||||
switch (direction) {
|
||||
case 'left': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'right': {
|
||||
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
|
||||
newY = helpPoint.y
|
||||
break
|
||||
}
|
||||
case 'top': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
case 'bottom': {
|
||||
newX = helpPoint.x
|
||||
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'purple',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
ridgePoint.push({ x: newX, y: newY })
|
||||
|
||||
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
this.canvas.add(ridge)
|
||||
this.canvas.renderAll()
|
||||
|
||||
this.canvas.add(ridgeHelpLine)
|
||||
this.canvas.remove(closestLine)
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 용마루 끼리 연결
|
||||
for (let i = 0; i < ridgePoint.length; i = i + 2) {
|
||||
const currentRidgeEndPoint = ridgePoint[i]
|
||||
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
this.canvas.add(ridgeConnectLine)
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
})
|
||||
}
|
||||
|
||||
drawHelpLineInOctagon(chon) {}
|
||||
|
||||
getObject() {
|
||||
return this
|
||||
}
|
||||
sou
|
||||
|
||||
toObject(propertiesToInclude) {
|
||||
return fabric.util.object.extend(this.callSuper('toObject'), {
|
||||
points: this.points,
|
||||
fontSize: this.fontSize,
|
||||
name: this.name,
|
||||
shape: this.shape,
|
||||
texts: this.texts,
|
||||
lines: this.lines,
|
||||
wall: this.wall,
|
||||
initPoints: this.initPoints,
|
||||
initOption: this.initOption,
|
||||
objects: this.getObjects().map((obj) => obj.toObject(propertiesToInclude)),
|
||||
pattern: this.pattern,
|
||||
})
|
||||
}
|
||||
|
||||
_set(key, value) {
|
||||
this.callSuper('_set', key, value)
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user