From 7856e50590c74a9b3ce7dcaa683fe93c13a02cc2 Mon Sep 17 00:00:00 2001 From: Jaeyoung Lee Date: Tue, 7 Jan 2025 13:22:01 +0900 Subject: [PATCH] =?UTF-8?q?=EB=B0=95=EA=B3=B5=EC=A7=80=EB=B6=95=20?= =?UTF-8?q?=EC=84=A4=EC=A0=95=20=EB=B0=8F=20=EB=8F=99=EC=84=A0=EC=9D=B4?= =?UTF-8?q?=EB=8F=99=20=EC=B2=98=EB=A6=AC=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../modal/movement/MovementSetting.jsx | 2 - .../modal/movement/type/FlowLine.jsx | 24 +- src/hooks/roofcover/useMovementSetting.js | 559 ++++++++++++++++-- src/hooks/useMode.js | 19 + src/locales/ja.json | 1 + src/locales/ko.json | 1 + src/util/qpolygon-utils.js | 401 ++++--------- 7 files changed, 689 insertions(+), 318 deletions(-) diff --git a/src/components/floor-plan/modal/movement/MovementSetting.jsx b/src/components/floor-plan/modal/movement/MovementSetting.jsx index 424a697e..416afba8 100644 --- a/src/components/floor-plan/modal/movement/MovementSetting.jsx +++ b/src/components/floor-plan/modal/movement/MovementSetting.jsx @@ -1,9 +1,7 @@ import { useMessage } from '@/hooks/useMessage' import WithDraggable from '@/components/common/draggable/WithDraggable' -import { useState } from 'react' import FlowLine from '@/components/floor-plan/modal/movement/type/FlowLine' import Updown from '@/components/floor-plan/modal/movement/type/Updown' -import { usePopup } from '@/hooks/usePopup' import { useMovementSetting } from '@/hooks/roofcover/useMovementSetting' export default function MovementSetting({ id, pos = { x: 50, y: 230 } }) { diff --git a/src/components/floor-plan/modal/movement/type/FlowLine.jsx b/src/components/floor-plan/modal/movement/type/FlowLine.jsx index 96d9b3d3..565a9ff8 100644 --- a/src/components/floor-plan/modal/movement/type/FlowLine.jsx +++ b/src/components/floor-plan/modal/movement/type/FlowLine.jsx @@ -1,5 +1,7 @@ import { useMessage } from '@/hooks/useMessage' import { useState } from 'react' +import { currentObjectState } from '@/store/canvasAtom' +import { useRecoilValue } from 'recoil' const FLOW_LINE_TYPE = { DOWN_LEFT: 'downLeft', @@ -9,7 +11,18 @@ const FLOW_LINE_TYPE = { export default function FlowLine({ FLOW_LINE_REF }) { const { getMessage } = useMessage() const [type, setType] = useState(FLOW_LINE_TYPE.DOWN_LEFT) - + const [filledInput, setFilledInput] = useState('') + const currentObject = useRecoilValue(currentObjectState) + const handleFocus = () => { + if (currentObject === null) { + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = '' + FLOW_LINE_REF.FILLED_INPUT_REF.current.blur() + } + } + const handleInput = (e) => { + const value = e.target.value.replace(/^0+/, '') + setFilledInput(value.replace(/[^0-9]/g, '')) + } return ( <>
@@ -57,7 +70,14 @@ export default function FlowLine({ FLOW_LINE_REF }) {
- +
mm
diff --git a/src/hooks/roofcover/useMovementSetting.js b/src/hooks/roofcover/useMovementSetting.js index 6e06212e..4a979438 100644 --- a/src/hooks/roofcover/useMovementSetting.js +++ b/src/hooks/roofcover/useMovementSetting.js @@ -5,6 +5,8 @@ import { useMessage } from '@/hooks/useMessage' import { useEffect, useRef, useState } from 'react' import { useEvent } from '@/hooks/useEvent' import { LINE_TYPE, POLYGON_TYPE } from '@/common/common' +import { useSwal } from '@/hooks/useSwal' +import { QPolygon } from '@/components/fabric/QPolygon' import { getDegreeByChon } from '@/util/canvas-util' //동선이동 형 올림 내림 @@ -26,6 +28,7 @@ export function useMovementSetting(id) { ] const [type, setType] = useState(TYPE.FLOW_LINE) const typeRef = useRef(type) + const { swalFire } = useSwal() const FLOW_LINE_REF = { POINTER_INPUT_REF: useRef(null), @@ -69,6 +72,7 @@ export function useMovementSetting(id) { roof.innerLines.forEach((line) => { if (line.name === LINE_TYPE.SUBLINE.RIDGE) { line.bringToFront() + line.set({ visible: true }) line.set({ selectable: true }) line.set({ strokeWidth: 4 }) line.set({ stroke: '#1083E3' }) @@ -89,7 +93,6 @@ export function useMovementSetting(id) { canvas.renderAll() addCanvasMouseEventListener('mouse:move', mouseMoveEvent) addCanvasMouseEventListener('mouse:down', mouseDownEvent) - return () => { initEvent() @@ -178,6 +181,36 @@ export function useMovementSetting(id) { updownMoveEvent(e) } } + + function edgesIntersection(edgeA, edgeB) { + const den = + (edgeB.vertex2.y - edgeB.vertex1.y) * (edgeA.vertex2.x - edgeA.vertex1.x) - + (edgeB.vertex2.x - edgeB.vertex1.x) * (edgeA.vertex2.y - edgeA.vertex1.y) + + if (den === 0) { + return null // lines are parallel or coincident + } + + const ua = + ((edgeB.vertex2.x - edgeB.vertex1.x) * (edgeA.vertex1.y - edgeB.vertex1.y) - + (edgeB.vertex2.y - edgeB.vertex1.y) * (edgeA.vertex1.x - edgeB.vertex1.x)) / + den + + const ub = + ((edgeA.vertex2.x - edgeA.vertex1.x) * (edgeA.vertex1.y - edgeB.vertex1.y) - + (edgeA.vertex2.y - edgeA.vertex1.y) * (edgeA.vertex1.x - edgeB.vertex1.x)) / + den + + // Edges are not intersecting but the lines defined by them are + const isIntersectionOutside = ua < 0 || ub < 0 || ua > 1 || ub > 1 + + return { + x: edgeA.vertex1.x + ua * (edgeA.vertex2.x - edgeA.vertex1.x), + y: edgeA.vertex1.y + ua * (edgeA.vertex2.y - edgeA.vertex1.y), + isIntersectionOutside, + } + } + //동선 이동 마우스 클릭 이벤트 const saveFlowLine = (e) => { const target = selectedObject.current @@ -187,22 +220,23 @@ export function useMovementSetting(id) { let newPoint = [] if (Math.sign(target.x1 - target.x2) !== 0) { + const sign = FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked ? 1 : -1 newPoint = [ target.x1, - target.y1 - Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), + target.y1 - sign * Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), target.x2, - target.y2 - Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), + target.y2 - sign * Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), ] } else { + const sign = FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked ? -1 : 1 newPoint = [ - target.x1 + Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), + target.x1 - sign * Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), target.y1, - target.x2 + Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), + target.x2 - sign * Number(FLOW_LINE_REF.FILLED_INPUT_REF.current.value / 10), target.y2, ] } - - clearRef() + newPoint = newPoint.map((point) => Math.round(point * 10) / 10) const cloned = new fabric.Line(newPoint, {}) let currentObject = selectedObject.current const currentX1 = currentObject.x1, @@ -210,39 +244,94 @@ export function useMovementSetting(id) { currentX2 = currentObject.x2, currentY2 = currentObject.y2 + const currentMidX = (currentX1 + currentX2) / 2 + const currentMidY = (currentY1 + currentY2) / 2 + const clonedMidX = (cloned.x1 + cloned.x2) / 2 + const clonedMidY = (cloned.y1 + cloned.y2) / 2 + const roof = canvas.getObjects().find((obj) => obj.id === currentObject.attributes.roofId) - if (roof.separatePolygon.length > 0) { - const separatePolygon = roof.separatePolygon - separatePolygon - .filter((polygon) => - polygon.points.some((point) => (point.x === currentX1 && point.y === currentY1) || (point.x === currentX2 && point.y === currentY2)), - ) - .forEach((polygon) => { - const newPoints = polygon.points.map((point) => { - if (point.x === currentX1 && point.y === currentY1) { - return { x: newPoint[0], y: newPoint[1] } - } else if (point.x === currentX2 && point.y === currentY2) { - return { x: newPoint[2], y: newPoint[3] } - } else { - return point - } - }) - polygon.set({ points: newPoints }) - polygon.setCoords() - polygon.addLengthText() - polygon.initLines() - const slope = (line) => (line.x2 - line.x1 === 0 ? Infinity : (line.y2 - line.y1) / (line.x2 - line.x1)) - const currentDegree = polygon.attributes.pitch > 0 ? getDegreeByChon(polygon.attributes.pitch) : polygon.attributes.degree - polygon.lines.forEach((line) => { - line.attributes.planeSize = Math.round(Math.sqrt(Math.pow(line.x2 - line.x1, 2) + Math.pow(line.y2 - line.y1, 2)) * 10) - if (currentDegree > 0 && slope(line) !== slope(currentObject)) { - const height = Math.tan(currentDegree * (Math.PI / 180)) * line.attributes.planeSize - line.attributes.actualSize = Math.round(Math.sqrt(Math.pow(line.attributes.planeSize, 2) + Math.pow(height, 2))) - } else { - line.attributes.actualSize = line.attributes.planeSize - } - }) + let isOutside = false + roof.lines.forEach((line) => { + const intersection = edgesIntersection( + { vertex1: { x: currentMidX, y: currentMidY }, vertex2: { x: clonedMidX, y: clonedMidY } }, + { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }, + ) + if (intersection && !intersection.isIntersectionOutside) { + isOutside = true + } + }) + if (isOutside) { + swalFire({ text: getMessage('modal.movement.flow.line.move.alert'), icon: 'error' }) + return + } + currentObject.set({ x1: cloned.x1, y1: cloned.y1, x2: cloned.x2, y2: cloned.y2 }) + currentObject.setCoords() + const otherRidges = roof.innerLines.filter((line) => line.name === LINE_TYPE.SUBLINE.RIDGE && line.id !== currentObject.id) + const overlapRidges = otherRidges.filter((line) => { + if (currentObject.x1 === currentObject.x2 && line.x1 === line.x2 && 0 < Math.abs(currentObject.x1 - line.x1) < 1) { + if ( + currentObject.y1 <= line.y1 <= currentObject.y2 || + currentObject.y1 >= line.y1 >= currentObject.y2 || + currentObject.y1 <= line.y2 <= currentObject.y2 || + currentObject.y1 >= line.y2 >= currentObject.y2 + ) { + return true + } + } + if (currentObject.y1 === currentObject.y2 && line.y1 === line.y2 && 0 < Math.abs(currentObject.y1 - line.y1) < 1) { + if ( + currentObject.x1 <= line.x1 <= currentObject.x2 || + currentObject.x1 >= line.x1 >= currentObject.x2 || + currentObject.x1 <= line.x2 <= currentObject.x2 || + currentObject.x1 >= line.x2 >= currentObject.x2 + ) { + return true + } + } + }) + if (overlapRidges.length > 0) { + const minX = Math.min(...overlapRidges.flatMap((line) => [line.x1, line.x2]), currentObject.x1, currentObject.x2) + const maxX = Math.max(...overlapRidges.flatMap((line) => [line.x1, line.x2]), currentObject.x1, currentObject.x2) + const minY = Math.min(...overlapRidges.flatMap((line) => [line.y1, line.y2]), currentObject.y1, currentObject.y2) + const maxY = Math.max(...overlapRidges.flatMap((line) => [line.y1, line.y2]), currentObject.y1, currentObject.y2) + const newRidge = new fabric.Line([minX, minY, maxX, maxY], { + name: LINE_TYPE.SUBLINE.RIDGE, + selectable: true, + stroke: '#1083E3', + strokeWidth: 4, + attributes: { roofId: roof.id, currentRoof: currentObject.attributes.currentRoof }, + }) + + overlapRidges.forEach((line) => + line.attributes.currentRoof.forEach((id) => { + if (!newRidge.attributes.currentRoof.includes(id)) { + newRidge.attributes.currentRoof.push(id) + } + }), + ) + canvas.add(newRidge) + newRidge.bringToFront() + roof.innerLines.push(newRidge) + + canvas.remove(currentObject) + roof.innerLines.forEach((innerLine, index) => { + if (innerLine.id === currentObject.id) { + roof.innerLines.splice(index, 1) + } + }) + + overlapRidges.forEach((line) => { + canvas.remove(line) + roof.innerLines.forEach((innerLine, index) => { + if (innerLine.id === line.id) { + roof.innerLines.splice(index, 1) + } }) + }) + } + + if (roof.separatePolygon.length > 0) { + redrawSeparatePolygon(roof) } else { roof.innerLines .filter((line) => currentObject !== line) @@ -277,6 +366,390 @@ export function useMovementSetting(id) { canvas.renderAll() canvas.discardActiveObject() + + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = '' + } + + const redrawSeparatePolygon = (roof) => { + roof.separatePolygon.forEach((polygon) => canvas.remove(polygon)) + roof.separatePolygon = [] + const roofLines = roof.lines + const wallLines = roof.wall.lines + const eaves = [] + roofLines.forEach((currentRoof, index) => { + if (currentRoof.attributes?.type === LINE_TYPE.WALLLINE.EAVES) { + eaves.push({ index: index, roof: currentRoof, length: currentRoof.attributes.planeSize }) + } + }) + const ridges = roof.innerLines.filter((line) => line.name === LINE_TYPE.SUBLINE.RIDGE) + eaves.sort((a, b) => a.length - b.length) + + const ridgeCount = eaves.length - 1 + console.log('ridgeCount', ridgeCount, 'ridges', ridges.length) + + const duplicatedEaves = [] + ridges.forEach((ridge) => { + const positiveLines = [] + const negativeLines = [] + ridge.attributes.currentRoof.forEach((id) => { + console.log('id : ', id) + const eave = roofLines.find((obj) => obj.id === id) + console.log('roof : ', eave) + if (ridge.x1 === ridge.x2) { + if (eave.y1 < eave.y2) { + positiveLines.push(eave) + } else { + negativeLines.push(eave) + } + } else { + if (eave.x1 < eave.x2) { + positiveLines.push(eave) + } else { + negativeLines.push(eave) + } + } + }) + if (positiveLines.length > 1) { + duplicatedEaves.push(positiveLines) + } + if (negativeLines.length > 1) { + duplicatedEaves.push(negativeLines) + } + }) + console.log('duplicatedEaves', duplicatedEaves) + + duplicatedEaves.forEach((duplicatedEave) => { + duplicatedEave.forEach((eave) => { + const index = eaves.findIndex((item) => item.roof.id === eave.id) + eaves.splice(index, 1) + }) + }) + + // if (ridgeCount === ridges.length) { + eaves.forEach((eave, i) => { + const index = eave.index, + currentRoof = eave.roof + const currentWall = wallLines[index] + const currentRidges = ridges.filter((ridge) => ridge.attributes.currentRoof.includes(eave.roof.id)) + let points = [] + const signX = Math.sign(currentRoof.x1 - currentRoof.x2) + let currentX1 = currentRoof.x1, + currentY1 = currentRoof.y1, + currentX2 = currentRoof.x2, + currentY2 = currentRoof.y2 + let changeX1 = [Math.min(currentRoof.x1, currentRoof.x2), Math.min(currentRoof.x1, currentRoof.x2)], + changeY1 = [Math.min(currentRoof.y1, currentRoof.y2), Math.min(currentRoof.y1, currentRoof.y2)], + changeX2 = [Math.max(currentRoof.x2, currentRoof.x1), Math.max(currentRoof.x2, currentRoof.x1)], + changeY2 = [Math.max(currentRoof.y2, currentRoof.y1), Math.max(currentRoof.y2, currentRoof.y1)] + + if (signX === 0) { + currentY1 = Math.min(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) + changeY1[1] = currentY1 + currentY2 = Math.max(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) + changeY2[1] = currentY2 + } else { + currentX1 = Math.min(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) + changeX1[1] = currentX1 + currentX2 = Math.max(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) + changeX2[1] = currentX2 + } + points.push({ x: currentX1, y: currentY1 }, { x: currentX2, y: currentY2 }) + + currentRidges.forEach((ridge) => { + let ridgeX1 = ridge.x1, + ridgeY1 = ridge.y1, + ridgeX2 = ridge.x2, + ridgeY2 = ridge.y2 + if (signX === 0) { + ridgeY1 = Math.min(ridge.y1, ridge.y2) + ridgeY2 = Math.max(ridge.y1, ridge.y2) + } else { + ridgeX1 = Math.min(ridge.x1, ridge.x2) + ridgeX2 = Math.max(ridge.x1, ridge.x2) + } + points.push({ x: ridgeX1, y: ridgeY1 }, { x: ridgeX2, y: ridgeY2 }) + }) + + points.forEach((point) => { + if (point.x === changeX1[0] && changeX1[0] !== changeX1[1]) { + point.x = changeX1[1] + } + if (point.x === changeX2[0] && changeX2[0] !== changeX2[1]) { + point.x = changeX2[1] + } + if (point.y === changeY1[0] && changeY1[0] !== changeY1[1]) { + point.y = changeY1[1] + } + if (point.y === changeY2[0] && changeY2[0] !== changeY2[1]) { + point.y = changeY2[1] + } + }) + //중복된 point 제거 + points = points.filter((point, index, self) => index === self.findIndex((p) => p.x === point.x && p.y === point.y)) + //point 정렬 (가장 좌측, 최상단의 점을 기준으로 삼는다.) + const startPoint = points + .filter((point) => point.x === Math.min(...points.map((point) => point.x))) + .reduce((prev, current) => { + return prev.y < current.y ? prev : current + }) + + const sortedPoints = [] + sortedPoints.push(startPoint) + + points.forEach((p, index) => { + if (index === 0) { + //시작점 다음 점 찾기, y좌표가 startPoint.y 보다 큰 점 중 x좌표가 가까운 점 + const underStartPoint = points.filter((point) => point.y > startPoint.y) + const nextPoint = underStartPoint + .filter((point) => point.x === startPoint.x) + .reduce((prev, current) => { + if (prev === undefined) { + return current + } + return Math.abs(prev.y - startPoint.y) < Math.abs(current.y - startPoint.y) ? prev : current + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } else { + const nextPoint = underStartPoint.reduce((prev, current) => { + const prevHypos = Math.sqrt(Math.abs(Math.pow(prev.x - startPoint.x, 2)) + Math.abs(Math.pow(prev.y - startPoint.y, 2))) + const currentHypos = Math.sqrt(Math.abs(Math.pow(current.x - startPoint.x, 2)) + Math.abs(Math.pow(current.y - startPoint.y, 2))) + return prevHypos < currentHypos ? prev : current + }, undefined) + sortedPoints.push(nextPoint) + } + } else { + const lastPoint = sortedPoints[sortedPoints.length - 1] + console.log('lastPoint', lastPoint) + const prevPoint = sortedPoints[sortedPoints.length - 2] + const otherPoints = points.filter((point) => sortedPoints.includes(point) === false) + const nextPoint = otherPoints.reduce((prev, current) => { + if (prev === undefined) { + const height = Math.abs(Math.sqrt(Math.abs(Math.pow(prevPoint.x - lastPoint.x, 2)) + Math.abs(Math.pow(prevPoint.y - lastPoint.y, 2)))) + const adjacent = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - lastPoint.x, 2)) + Math.abs(Math.pow(current.y - lastPoint.y, 2)))) + const hypotenuse = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - prevPoint.x, 2)) + Math.abs(Math.pow(current.y - prevPoint.y, 2)))) + + const angle = Math.round( + Math.acos((Math.pow(adjacent, 2) + Math.pow(height, 2) - Math.pow(hypotenuse, 2)) / (2 * adjacent * height)) * (180 / Math.PI), + ) + if (angle === 90) { + return current + } + } else { + return prev + } + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } else { + const nextPoint = otherPoints.reduce((prev, current) => { + if (prev !== undefined) { + const height = Math.abs( + Math.sqrt(Math.abs(Math.pow(prevPoint.x - lastPoint.x, 2)) + Math.abs(Math.pow(prevPoint.y - lastPoint.y, 2))), + ) + const adjacentC = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - lastPoint.x, 2)) + Math.abs(Math.pow(current.y - lastPoint.y, 2)))) + const hypotenuseC = Math.abs( + Math.sqrt(Math.abs(Math.pow(current.x - prevPoint.x, 2)) + Math.abs(Math.pow(current.y - prevPoint.y, 2))), + ) + const angleC = Math.round( + Math.acos((Math.pow(adjacentC, 2) + Math.pow(height, 2) - Math.pow(hypotenuseC, 2)) / (2 * adjacentC * height)) * (180 / Math.PI), + ) + const adjacentP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - lastPoint.x, 2)) + Math.abs(Math.pow(prev.y - lastPoint.y, 2)))) + const hypotenuseP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - prevPoint.x, 2)) + Math.abs(Math.pow(prev.y - prevPoint.y, 2)))) + const angleP = Math.round( + Math.acos((Math.pow(adjacentP, 2) + Math.pow(height, 2) - Math.pow(hypotenuseP, 2)) / (2 * adjacentP * height)) * (180 / Math.PI), + ) + if (Math.abs(90 - angleC) < Math.abs(90 - angleP)) { + return current + } else { + return prev + } + } else { + return current + } + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } + } + } + }) + + if (sortedPoints.length > 0) { + const roofPolygon = new QPolygon(sortedPoints, { + fill: 'transparent', + stroke: '#000000', + strokeWidth: 1, + selectable: false, + fontSize: roof.fontSize, + name: 'roofPolygon', + attributes: { + roofId: roof.id, + currentRoof: currentRoof.id, + pitch: currentRoof.attributes.pitch, + degree: currentRoof.attributes.degree, + direction: currentRoof.direction, + }, + }) + const currentDegree = currentRoof.attributes.pitch > 0 ? getDegreeByChon(currentRoof.attributes.pitch) : currentRoof.attributes.degree + //지붕 각도에 따른 실측치 조정 + roofPolygon.lines.forEach((line) => { + line.attributes.planeSize = Math.round(Math.sqrt(Math.pow(line.x2 - line.x1, 2) + Math.pow(line.y2 - line.y1, 2)) * 10) + const slope = (line) => (line.x2 - line.x1 === 0 ? Infinity : (line.y2 - line.y1) / (line.x2 - line.x1)) + + if (currentDegree > 0 && slope(line) !== slope(currentRoof)) { + const height = Math.tan(currentDegree * (Math.PI / 180)) * line.attributes.planeSize + line.attributes.actualSize = Math.round(Math.sqrt(Math.pow(line.attributes.planeSize, 2) + Math.pow(height, 2))) + } else { + line.attributes.actualSize = line.attributes.planeSize + } + }) + roof.separatePolygon.push(roofPolygon) + canvas.add(roofPolygon) + canvas.renderAll() + } + }) + + duplicatedEaves.forEach((duplicatedEave) => { + const currentRoof = duplicatedEave[0] + let points = [] + duplicatedEave.forEach((eave) => { + points.push({ x: eave.x1, y: eave.y1 }, { x: eave.x2, y: eave.y2 }) + const currentRidges = ridges.filter((ridge) => ridge.attributes.currentRoof.includes(eave.id)) + currentRidges.forEach((ridge) => { + points.push({ x: ridge.x1, y: ridge.y1 }, { x: ridge.x2, y: ridge.y2 }) + }) + }) + console.log('points', points) + points = points.filter((point, index, self) => index === self.findIndex((p) => p.x === point.x && p.y === point.y)) + //point 정렬 (가장 좌측, 최상단의 점을 기준으로 삼는다.) + + const startPoint = points + .filter((point) => point.x === Math.min(...points.map((point) => point.x))) + .reduce((prev, current) => { + return prev.y < current.y ? prev : current + }) + + const sortedPoints = [] + sortedPoints.push(startPoint) + + points.forEach((p, index) => { + if (index === 0) { + //시작점 다음 점 찾기, y좌표가 startPoint.y 보다 큰 점 중 x좌표가 가까운 점 + const underStartPoint = points.filter((point) => point.y > startPoint.y) + const nextPoint = underStartPoint + .filter((point) => point.x === startPoint.x) + .reduce((prev, current) => { + if (prev === undefined) { + return current + } + return Math.abs(prev.y - startPoint.y) < Math.abs(current.y - startPoint.y) ? prev : current + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } else { + const nextPoint = underStartPoint.reduce((prev, current) => { + const prevHypos = Math.sqrt(Math.abs(Math.pow(prev.x - startPoint.x, 2)) + Math.abs(Math.pow(prev.y - startPoint.y, 2))) + const currentHypos = Math.sqrt(Math.abs(Math.pow(current.x - startPoint.x, 2)) + Math.abs(Math.pow(current.y - startPoint.y, 2))) + return prevHypos < currentHypos ? prev : current + }, undefined) + sortedPoints.push(nextPoint) + } + } else { + const lastPoint = sortedPoints[sortedPoints.length - 1] + console.log('lastPoint', lastPoint) + const prevPoint = sortedPoints[sortedPoints.length - 2] + const otherPoints = points.filter((point) => sortedPoints.includes(point) === false) + const nextPoint = otherPoints.reduce((prev, current) => { + if (prev === undefined) { + const height = Math.abs(Math.sqrt(Math.abs(Math.pow(prevPoint.x - lastPoint.x, 2)) + Math.abs(Math.pow(prevPoint.y - lastPoint.y, 2)))) + const adjacent = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - lastPoint.x, 2)) + Math.abs(Math.pow(current.y - lastPoint.y, 2)))) + const hypotenuse = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - prevPoint.x, 2)) + Math.abs(Math.pow(current.y - prevPoint.y, 2)))) + + const angle = Math.round( + Math.acos((Math.pow(adjacent, 2) + Math.pow(height, 2) - Math.pow(hypotenuse, 2)) / (2 * adjacent * height)) * (180 / Math.PI), + ) + if (angle === 90) { + return current + } + } else { + return prev + } + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } else { + const nextPoint = otherPoints.reduce((prev, current) => { + if (prev !== undefined) { + const height = Math.abs( + Math.sqrt(Math.abs(Math.pow(prevPoint.x - lastPoint.x, 2)) + Math.abs(Math.pow(prevPoint.y - lastPoint.y, 2))), + ) + const adjacentC = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - lastPoint.x, 2)) + Math.abs(Math.pow(current.y - lastPoint.y, 2)))) + const hypotenuseC = Math.abs( + Math.sqrt(Math.abs(Math.pow(current.x - prevPoint.x, 2)) + Math.abs(Math.pow(current.y - prevPoint.y, 2))), + ) + const angleC = Math.round( + Math.acos((Math.pow(adjacentC, 2) + Math.pow(height, 2) - Math.pow(hypotenuseC, 2)) / (2 * adjacentC * height)) * (180 / Math.PI), + ) + const adjacentP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - lastPoint.x, 2)) + Math.abs(Math.pow(prev.y - lastPoint.y, 2)))) + const hypotenuseP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - prevPoint.x, 2)) + Math.abs(Math.pow(prev.y - prevPoint.y, 2)))) + const angleP = Math.round( + Math.acos((Math.pow(adjacentP, 2) + Math.pow(height, 2) - Math.pow(hypotenuseP, 2)) / (2 * adjacentP * height)) * (180 / Math.PI), + ) + if (Math.abs(90 - angleC) < Math.abs(90 - angleP)) { + return current + } else { + return prev + } + } else { + return current + } + }, undefined) + if (nextPoint) { + sortedPoints.push(nextPoint) + } + } + } + }) + + if (sortedPoints.length > 0) { + const roofPolygon = new QPolygon(sortedPoints, { + fill: 'transparent', + stroke: '#000000', + strokeWidth: 1, + selectable: false, + fontSize: roof.fontSize, + name: 'roofPolygon', + attributes: { + roofId: roof.id, + currentRoof: currentRoof.id, + pitch: currentRoof.attributes.pitch, + degree: currentRoof.attributes.degree, + direction: currentRoof.direction, + }, + }) + const currentDegree = currentRoof.attributes.pitch > 0 ? getDegreeByChon(currentRoof.attributes.pitch) : currentRoof.attributes.degree + //지붕 각도에 따른 실측치 조정 + roofPolygon.lines.forEach((line) => { + line.attributes.planeSize = Math.round(Math.sqrt(Math.pow(line.x2 - line.x1, 2) + Math.pow(line.y2 - line.y1, 2)) * 10) + const slope = (line) => (line.x2 - line.x1 === 0 ? Infinity : (line.y2 - line.y1) / (line.x2 - line.x1)) + + if (currentDegree > 0 && slope(line) !== slope(currentRoof)) { + const height = Math.tan(currentDegree * (Math.PI / 180)) * line.attributes.planeSize + line.attributes.actualSize = Math.round(Math.sqrt(Math.pow(line.attributes.planeSize, 2) + Math.pow(height, 2))) + } else { + line.attributes.actualSize = line.attributes.planeSize + } + }) + roof.separatePolygon.push(roofPolygon) + canvas.add(roofPolygon) + canvas.renderAll() + } + }) + console.log('roof.separatePolygon : ', roof.separatePolygon) + + ridges.forEach((ridge) => ridge.bringToFront()) + console.log('ridges : ', ridges) } //형 올림내림 마우스 클릭 이벤트 @@ -295,18 +768,18 @@ export function useMovementSetting(id) { if (Math.sign(target.x1 - target.x2) !== 0) { if (targetTop > currentY) { FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked = true - FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.round(targetTop - currentY)) / 10000).toFixed(5) * 100000) + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.abs(Math.round(targetTop - currentY))) / 10000).toFixed(5) * 100000) } else { FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current.checked = true - FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.round(targetTop - currentY)) / 10000).toFixed(5) * 100000) + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.abs(Math.round(targetTop - currentY))) / 10000).toFixed(5) * 100000) } } else { - if (targetLeft > currentX) { + if (targetLeft < currentX) { FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked = true - FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.round(currentX - targetLeft)) / 10000).toFixed(5) * 100000) + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.abs(Math.round(currentX - targetLeft))) / 10000).toFixed(5) * 100000) } else { FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current.checked = true - FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.round(currentX - targetLeft)) / 10000).toFixed(5) * 100000) + FLOW_LINE_REF.FILLED_INPUT_REF.current.value = Math.floor((Number(Math.abs(Math.round(currentX - targetLeft))) / 10000).toFixed(5) * 100000) } } diff --git a/src/hooks/useMode.js b/src/hooks/useMode.js index 99819ad6..f463447b 100644 --- a/src/hooks/useMode.js +++ b/src/hooks/useMode.js @@ -1719,6 +1719,25 @@ export function useMode() { } const drawRoofPolygon = (wall) => { + const startLine = wall.lines + .filter((line) => line.x1 === Math.min(...wall.lines.map((line) => line.x1))) + .reduce((prev, current) => { + return prev.y1 < current.y1 ? prev : current + }) + + const beforeLine = [], + afterLine = [] + let startIndex = wall.lines.findIndex((line) => line === startLine) + wall.lines.forEach((line, index) => { + if (index < startIndex) { + beforeLine.push(line) + } else { + afterLine.push(line) + } + }) + + wall.lines = afterLine.concat(beforeLine) + const polygon = createRoofPolygon(wall.points) const originPolygon = new QPolygon(wall.points, { fontSize: 0 }) originPolygon.setViewLengthText(false) diff --git a/src/locales/ja.json b/src/locales/ja.json index e0559649..4112f806 100644 --- a/src/locales/ja.json +++ b/src/locales/ja.json @@ -44,6 +44,7 @@ "plan.menu.roof.cover.eaves.kerava.edit": "처마·케라바 변경", "plan.menu.roof.cover.movement.shape.updown": "동선이동·형올림내림(JA)", "modal.movement.flow.line.move": "銅線の移動軒", + "modal.movement.flow.line.move.alert": "이동 할 수 없습니다.(JA)", "modal.movement.flow.line.updown": "型上げ・降り", "modal.movement.flow.line.updown.info": "を選択して幅を指定してください桁の異なる辺。", "modal.movement.flow.line.updown.up": "桁を上げる", diff --git a/src/locales/ko.json b/src/locales/ko.json index b4b745bc..7fb64869 100644 --- a/src/locales/ko.json +++ b/src/locales/ko.json @@ -44,6 +44,7 @@ "plan.menu.roof.cover.eaves.kerava.edit": "처마·케라바 변경", "plan.menu.roof.cover.movement.shape.updown": "동선이동·형올림내림", "modal.movement.flow.line.move": "동선 이동", + "modal.movement.flow.line.move.alert": "이동 할 수 없습니다.", "modal.movement.flow.line.updown": "형 올림·내림", "modal.movement.flow.line.updown.info": "자릿수가 다른 변을 선택하고 폭을 지정하십시오.", "modal.movement.flow.line.updown.up": "자릿수를 올리다", diff --git a/src/util/qpolygon-utils.js b/src/util/qpolygon-utils.js index 63c04e89..74bc1fc2 100644 --- a/src/util/qpolygon-utils.js +++ b/src/util/qpolygon-utils.js @@ -317,7 +317,7 @@ export const drawGabledRoof = (roofId, canvas) => { // 처마라인의 기본속성 입력 const eaves = [] roofLines.forEach((currentRoof, index) => { - if (currentRoof.attributes !== undefined && currentRoof.attributes.type === LINE_TYPE.WALLLINE.EAVES) { + if (currentRoof.attributes?.type === LINE_TYPE.WALLLINE.EAVES) { eaves.push({ index: index, roof: currentRoof, length: currentRoof.attributes.planeSize }) } }) @@ -325,291 +325,147 @@ export const drawGabledRoof = (roofId, canvas) => { const ridges = [] eaves.sort((a, b) => a.length - b.length) - eaves.forEach((eave) => { - if (ridges.length < ridgeCount) { - const index = eave.index, - currentRoof = eave.roof - const currentWall = wallLines[index] - - //현재 지붕의 중심 좌표 - const midX = Math.round(((currentRoof.x1 + currentRoof.x2) / 2) * 10) / 10 - const midY = Math.round(((currentRoof.y1 + currentRoof.y2) / 2) * 10) / 10 - const deltaX = currentWall.x2 - currentWall.x1 - const deltaY = currentWall.y2 - currentWall.y1 - const length = Math.sqrt(deltaX * deltaX + deltaY * deltaY) - // currentWall 과 직각인 기울기 계산 - const perpendicularDeltaX = deltaY / length - const perpendicularDeltaY = -deltaX / length - // midX와 midY를 기준으로 직각 기울기를 사용하여 midWallX와 midWallY 계산 - const midWallX = midX + perpendicularDeltaX * length - const midWallY = midY + perpendicularDeltaY * length - - const signX = Math.sign(midX - midWallX) - const signY = Math.sign(midY - midWallY) - const checkX = Math.round((midX - signX * checkLength) * 10) / 10 - const checkY = Math.round((midY - signY * checkLength) * 10) / 10 - - const intersectLines = [] - // 현재 지붕의 맞은편 지붕을 찾는다. - roofLines - .filter((line) => line !== currentRoof) - .forEach((line) => { - const intersect = edgesIntersection( - { vertex1: { x: midX, y: midY }, vertex2: { x: checkX, y: checkY } }, - { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }, - ) - if (intersect && !intersect.isIntersectionOutside) { - intersectLines.push({ x: intersect.x, y: intersect.y, line: line }) - } - }) - - // 가장 가까운 지붕을 찾는다. - const intersect = intersectLines.reduce((prev, current) => { - if (prev !== undefined) { - const prevDistance = Math.sqrt(Math.pow(prev.x - midX, 2) + Math.pow(prev.y - midY, 2)) - const currentDistance = Math.sqrt(Math.pow(current.x - midX, 2) + Math.pow(current.y - midY, 2)) - return prevDistance >= currentDistance ? current : prev - } else { - return current - } - }, undefined) - - const linesCenterX = Math.round(((midX + intersect.x) / 2) * 10) / 10 - const linesCenterY = Math.round(((midY + intersect.y) / 2) * 10) / 10 - - let addLength = currentRoof.attributes.planeSize / 2 / 10 - - let centerLineX1 = Math.sign(currentRoof.x1 - currentRoof.x2) * addLength + linesCenterX - let centerLineY1 = Math.sign(currentRoof.y1 - currentRoof.y2) * addLength + linesCenterY - let centerLineX2 = Math.sign(currentRoof.x2 - currentRoof.x1) * addLength + linesCenterX - let centerLineY2 = Math.sign(currentRoof.y2 - currentRoof.y1) * addLength + linesCenterY - - const point1Intersect = [] - const point2Intersect = [] - roofLines.forEach((line) => { - const point1 = edgesIntersection( - { vertex1: { x: linesCenterX, y: linesCenterY }, vertex2: { x: centerLineX1, y: centerLineY1 } }, - { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }, - ) - if (point1 && !point1.isIntersectionOutside) { - point1Intersect.push({ x: point1.x, y: point1.y }) - } - const point2 = edgesIntersection( - { vertex1: { x: linesCenterX, y: linesCenterY }, vertex2: { x: centerLineX2, y: centerLineY2 } }, - { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }, - ) - if (point2 && !point2.isIntersectionOutside) { - point2Intersect.push({ x: point2.x, y: point2.y }) - } - }) - point1Intersect.reduce((prev, current) => { - if (prev !== undefined) { - const prevDistance = Math.sqrt(Math.pow(prev.x - linesCenterX, 2) + Math.pow(prev.y - linesCenterY, 2)) - const currentDistance = Math.sqrt(Math.pow(current.x - linesCenterX, 2) + Math.pow(current.y - linesCenterY, 2)) - return prevDistance >= currentDistance ? current : prev - } else { - return current - } - }, undefined) - point2Intersect.reduce((prev, current) => { - if (prev !== undefined) { - const prevDistance = Math.sqrt(Math.pow(prev.x - linesCenterX, 2) + Math.pow(prev.y - linesCenterY, 2)) - const currentDistance = Math.sqrt(Math.pow(current.x - linesCenterX, 2) + Math.pow(current.y - linesCenterY, 2)) - return prevDistance >= currentDistance ? current : prev - } else { - return current - } - }, undefined) - - if (point1Intersect.length > 0) { - centerLineX1 = point1Intersect[0].x - centerLineY1 = point1Intersect[0].y - } - if (point2Intersect.length > 0) { - centerLineX2 = point2Intersect[0].x - centerLineY2 = point2Intersect[0].y - } - - const ridge = new QLine([centerLineX1, centerLineY1, centerLineX2, centerLineY2], { - fontSize: roof.fontSize, - stroke: '#1083E3', - strokeWidth: 2, - name: LINE_TYPE.SUBLINE.RIDGE, - attributes: { roofId: roof.id, currentRoof: currentRoof.id }, - }) - canvas.add(ridge) - canvas.renderAll() - ridges.push(ridge) - roof.innerLines.push(ridge) - } - }) - eaves.forEach((eave) => { + eaves.forEach((eave, i) => { const index = eave.index, currentRoof = eave.roof const currentWall = wallLines[index] - const prevRoof = index === 0 ? roofLines[wallLines.length - 1] : roofLines[index - 1] - const nextRoof = index === roofLines.length - 1 ? roofLines[0] : index === roofLines.length ? roofLines[1] : roofLines[index + 1] - const midX = Math.round(((currentRoof.x1 + currentRoof.x2) / 2) * 10) / 10 - const midY = Math.round(((currentRoof.y1 + currentRoof.y2) / 2) * 10) / 10 - const deltaX = currentWall.x2 - currentWall.x1 - const deltaY = currentWall.y2 - currentWall.y1 - const length = Math.sqrt(deltaX * deltaX + deltaY * deltaY) - // currentWall 과 직각인 기울기 계산 - const perpendicularDeltaX = deltaY / length - const perpendicularDeltaY = -deltaX / length - // midX와 midY를 기준으로 직각 기울기를 사용하여 midWallX와 midWallY 계산 - const midWallX = midX + perpendicularDeltaX * length - const midWallY = midY + perpendicularDeltaY * length - const signX = Math.sign(midX - midWallX) - const signY = Math.sign(midY - midWallY) + const oppositeLine = roofLines + .filter((line) => line !== currentRoof) // 현재 벽라인을 제외한 나머지 벽라인 + .filter((line) => { + if (currentRoof.x1 === currentRoof.x2) { + const vector = Math.sign(currentRoof.y1 - currentRoof.y2) + const vector2 = Math.sign(currentRoof.x1 - currentWall.x1) + return line.x1 === line.x2 && Math.sign(line.y1 - line.y2) === -vector && Math.sign(currentRoof.x1 - line.x1) === vector2 + } + if (currentRoof.y1 === currentRoof.y2) { + const vector = Math.sign(currentRoof.x1 - currentRoof.x2) + const vector2 = Math.sign(currentRoof.y1 - currentWall.y1) + return line.y1 === line.y2 && Math.sign(line.x1 - line.x2) === -vector && Math.sign(currentRoof.y1 - line.y1) === vector2 + } + }) // 현재 벽라인과 직교하는 벽라인 + console.log('oppositeLine', oppositeLine) + + // 현재 벽라인과 직교하는 벽라인 사이에 마루를 그린다. + oppositeLine.forEach((line) => { + let points // 마루의 시작점과 끝점 + if (currentRoof.x1 === currentRoof.x2) { + const currentRoofYRange = [Math.min(currentRoof.y1, currentRoof.y2), Math.max(currentRoof.y1, currentRoof.y2)] + const lineYRange = [Math.min(line.y1, line.y2), Math.max(line.y1, line.y2)] + const overlapYRange = [Math.max(currentRoofYRange[0], lineYRange[0]), Math.min(currentRoofYRange[1], lineYRange[1])] + if (overlapYRange[1] - overlapYRange[0] > 0) { + const centerX = Math.round(((currentRoof.x1 + line.x1) / 2) * 10) / 10 + points = [centerX, overlapYRange[0], centerX, overlapYRange[1]] + } + } + if (currentRoof.y1 === currentRoof.y2) { + const currentRoofXRange = [Math.min(currentRoof.x1, currentRoof.x2), Math.max(currentRoof.x1, currentRoof.x2)] + const lineXRange = [Math.min(line.x1, line.x2), Math.max(line.x1, line.x2)] + const overlapXRange = [Math.max(currentRoofXRange[0], lineXRange[0]), Math.min(currentRoofXRange[1], lineXRange[1])] + if (overlapXRange[1] - overlapXRange[0] > 0) { + const centerY = Math.round(((currentRoof.y1 + line.y1) / 2) * 10) / 10 + points = [overlapXRange[0], centerY, overlapXRange[1], centerY] + } + } + // 마루를 그린다. + if (points) { + const ridge = new QLine(points, { + fontSize: roof.fontSize, + stroke: '#1083E3', + strokeWidth: 1, + name: LINE_TYPE.SUBLINE.RIDGE, + attributes: { roofId: roof.id, currentRoof: [currentRoof.id] }, + visible: false, + }) + const duplicateRidge = ridges.find( + (ridge) => ridge.x1 === points[0] && ridge.y1 === points[1] && ridge.x2 === points[2] && ridge.y2 === points[3], + ) + // 중복된 마루는 제외한다. + if (duplicateRidge) { + duplicateRidge.attributes.currentRoof.push(currentRoof.id) + } else { + canvas.add(ridge) + canvas.renderAll() + ridges.push(ridge) + } + } + }) + }) + // 처마마다 지붕 polygon 을 그린다. + eaves.forEach((eave, i) => { + const index = eave.index, + currentRoof = eave.roof + const currentWall = wallLines[index] + const currentRidges = ridges.filter((ridge) => ridge.attributes.currentRoof.includes(eave.roof.id)) let points = [] - const intersectRidge = [] - // 현재 roof 가 wall 보다 작을때 이전, 다음 지붕의 offset 만큼 포인트를 조정한다. - if (currentRoof.attributes.planeSize > currentWall.attributes.planeSize) { - points.push({ x: currentRoof.x1, y: currentRoof.y1 }, { x: currentRoof.x2, y: currentRoof.y2 }) - } else if (currentRoof.attributes.planeSize === currentWall.attributes.planeSize) { - const deltaX = currentRoof.x2 - currentRoof.x1 - const deltaY = currentRoof.y2 - currentRoof.y1 - let x1 = currentRoof.x1, - y1 = currentRoof.y1, - x2 = currentRoof.x2, - y2 = currentRoof.y2 + const signX = Math.sign(currentRoof.x1 - currentRoof.x2) + let currentX1 = currentRoof.x1, + currentY1 = currentRoof.y1, + currentX2 = currentRoof.x2, + currentY2 = currentRoof.y2 + let changeX1 = [Math.min(currentRoof.x1, currentRoof.x2), Math.min(currentRoof.x1, currentRoof.x2)], + changeY1 = [Math.min(currentRoof.y1, currentRoof.y2), Math.min(currentRoof.y1, currentRoof.y2)], + changeX2 = [Math.max(currentRoof.x2, currentRoof.x1), Math.max(currentRoof.x2, currentRoof.x1)], + changeY2 = [Math.max(currentRoof.y2, currentRoof.y1), Math.max(currentRoof.y2, currentRoof.y1)] - if (deltaX !== 0) { - const minX = Math.min(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) - const maxX = Math.max(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) - if (x1 > x2) { - x1 = maxX - x2 = minX - } else { - x1 = minX - x2 = maxX - } - } - if (deltaY !== 0) { - const minY = Math.min(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) - const maxY = Math.max(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) - if (y1 > y2) { - y1 = maxY - y2 = minY - } else { - y1 = minY - y2 = maxY - } - } - points.push({ x: x1, y: y1 }, { x: x2, y: y2 }) + if (signX === 0) { + currentY1 = Math.min(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) + changeY1[1] = currentY1 + currentY2 = Math.max(currentRoof.y1, currentRoof.y2, currentWall.y1, currentWall.y2) + changeY2[1] = currentY2 } else { - const deltaX = currentRoof.x2 - currentRoof.x1 - const deltaY = currentRoof.y2 - currentRoof.y1 - points.push( - { x: currentRoof.x1 - Math.sign(deltaX) * prevRoof.attributes.offset, y: currentRoof.y1 - Math.sign(deltaY) * prevRoof.attributes.offset }, - { x: currentRoof.x2 + Math.sign(deltaX) * nextRoof.attributes.offset, y: currentRoof.y2 + Math.sign(deltaY) * nextRoof.attributes.offset }, - ) + currentX1 = Math.min(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) + changeX1[1] = currentX1 + currentX2 = Math.max(currentRoof.x1, currentRoof.x2, currentWall.x1, currentWall.x2) + changeX2[1] = currentX2 } - ridges.forEach((ridge) => { - const ridgeMidX = (ridge.x1 + ridge.x2) / 2 - const ridgeMidY = (ridge.y1 + ridge.y2) / 2 - if (midX === ridgeMidX || midY === ridgeMidY) { - const intersection = edgesIntersection( - { vertex1: { x: midX, y: midY }, vertex2: { x: ridgeMidX, y: ridgeMidY } }, - { vertex1: { x: ridge.x1, y: ridge.y1 }, vertex2: { x: ridge.x2, y: ridge.y2 } }, - ) - if (intersection && !intersection.isIntersectionOutside) { - intersectRidge.push({ line: ridge }) - } - } - if (Math.sign(midX - ridgeMidX) === signX || Math.sign(midY - ridgeMidY) === signY) { - const prevIntersect = edgesIntersection( - { vertex1: { x: prevRoof.x1, y: prevRoof.y1 }, vertex2: { x: prevRoof.x2, y: prevRoof.y2 } }, - { vertex1: { x: ridge.x1, y: ridge.y1 }, vertex2: { x: ridge.x2, y: ridge.y2 } }, - ) - const nextIntersect = edgesIntersection( - { vertex1: { x: nextRoof.x1, y: nextRoof.y1 }, vertex2: { x: nextRoof.x2, y: nextRoof.y2 } }, - { vertex1: { x: ridge.x1, y: ridge.y1 }, vertex2: { x: ridge.x2, y: ridge.y2 } }, - ) - if (prevIntersect && !prevIntersect.isIntersectionOutside) { - intersectRidge.push({ line: ridge }) - } - if (nextIntersect && !nextIntersect.isIntersectionOutside) { - intersectRidge.push({ line: ridge }) - } - } - }) + points.push({ x: currentX1, y: currentY1 }, { x: currentX2, y: currentY2 }) - intersectRidge.forEach((intersect) => { - const line = intersect.line - if (currentRoof.attributes.planeSize > currentWall.attributes.planeSize) { - points.push({ x: line.x1, y: line.y1 }, { x: line.x2, y: line.y2 }) - } else if (currentRoof.attributes.planeSize === currentWall.attributes.planeSize) { - const deltaX = currentRoof.x2 - currentRoof.x1 - const deltaY = currentRoof.y2 - currentRoof.y1 - let x1 = line.x1, - y1 = line.y1, - x2 = line.x2, - y2 = line.y2 - if (deltaX !== 0) { - const minX = Math.min(currentWall.x1, currentWall.x2, currentRoof.x1, currentRoof.x2, line.x1, line.x2) - const maxX = Math.max(currentWall.x1, currentWall.x2, currentRoof.x1, currentRoof.x2, line.x1, line.x2) - if (x1 > x2) { - x1 = maxX - x2 = minX - } else { - x1 = minX - x2 = maxX - } - } - if (deltaY !== 0) { - const minY = Math.min(currentWall.y1, currentWall.y2, currentRoof.y1, currentRoof.y2, line.y1, line.y2) - const maxY = Math.max(currentWall.y1, currentWall.y2, currentRoof.y1, currentRoof.y2, line.y1, line.y2) - if (y1 > y2) { - y1 = maxY - y2 = minY - } else { - y1 = minY - y2 = maxY - } - } - points.push({ x: x1, y: y1 }, { x: x2, y: y2 }) + currentRidges.forEach((ridge) => { + let ridgeX1 = ridge.x1, + ridgeY1 = ridge.y1, + ridgeX2 = ridge.x2, + ridgeY2 = ridge.y2 + if (signX === 0) { + ridgeY1 = Math.min(ridge.y1, ridge.y2) + ridgeY2 = Math.max(ridge.y1, ridge.y2) } else { - let lineX1 = line.x1, - lineY1 = line.y1, - lineX2 = line.x2, - lineY2 = line.y2 - const prevCheck1 = Math.sqrt(Math.pow(Math.round(lineX1 - currentRoof.x1), 2) + Math.pow(Math.round(lineY1 - currentRoof.y1), 2)) - const prevCheck2 = Math.sqrt(Math.pow(Math.round(lineX2 - currentRoof.x1), 2) + Math.pow(Math.round(lineY2 - currentRoof.y1), 2)) - const deltaX = currentRoof.x2 - currentRoof.x1 - const deltaY = currentRoof.y2 - currentRoof.y1 - if (prevCheck1 < prevCheck2) { - lineX1 = lineX1 - Math.sign(deltaX) * prevRoof.attributes.offset - lineY1 = lineY1 - Math.sign(deltaY) * prevRoof.attributes.offset - lineX2 = lineX2 + Math.sign(deltaX) * nextRoof.attributes.offset - lineY2 = lineY2 + Math.sign(deltaY) * nextRoof.attributes.offset - } else { - lineX1 = lineX1 + Math.sign(deltaX) * prevRoof.attributes.offset - lineY1 = lineY1 + Math.sign(deltaY) * prevRoof.attributes.offset - lineX2 = lineX2 - Math.sign(deltaX) * nextRoof.attributes.offset - lineY2 = lineY2 - Math.sign(deltaY) * nextRoof.attributes.offset - } - points.push({ x: lineX1, y: lineY1 }, { x: lineX2, y: lineY2 }) + ridgeX1 = Math.min(ridge.x1, ridge.x2) + ridgeX2 = Math.max(ridge.x1, ridge.x2) } - - // canvas.remove(ridge) - // canvas.renderAll() + points.push({ x: ridgeX1, y: ridgeY1 }, { x: ridgeX2, y: ridgeY2 }) }) - points = points.filter((point, index, self) => index === self.findIndex((p) => p.x === point.x && p.y === point.y)) + points.forEach((point) => { + if (point.x === changeX1[0] && changeX1[0] !== changeX1[1]) { + point.x = changeX1[1] + } + if (point.x === changeX2[0] && changeX2[0] !== changeX2[1]) { + point.x = changeX2[1] + } + if (point.y === changeY1[0] && changeY1[0] !== changeY1[1]) { + point.y = changeY1[1] + } + if (point.y === changeY2[0] && changeY2[0] !== changeY2[1]) { + point.y = changeY2[1] + } + }) + //중복된 point 제거 + points = points.filter((point, index, self) => index === self.findIndex((p) => p.x === point.x && p.y === point.y)) + //point 정렬 (가장 좌측, 최상단의 점을 기준으로 삼는다.) const startPoint = points .filter((point) => point.x === Math.min(...points.map((point) => point.x))) .reduce((prev, current) => { return prev.y < current.y ? prev : current }) - const sortedPoints = [startPoint] + + const sortedPoints = [] + sortedPoints.push(startPoint) + points.forEach((p, index) => { - const lastPoint = sortedPoints[sortedPoints.length - 1] - console.log('lastPoint', lastPoint) if (index === 0) { + //시작점 다음 점 찾기, y좌표가 startPoint.y 보다 큰 점 중 x좌표가 가까운 점 const underStartPoint = points.filter((point) => point.y > startPoint.y) const nextPoint = underStartPoint .filter((point) => point.x === startPoint.x) @@ -630,6 +486,8 @@ export const drawGabledRoof = (roofId, canvas) => { sortedPoints.push(nextPoint) } } else { + const lastPoint = sortedPoints[sortedPoints.length - 1] + console.log('lastPoint', lastPoint) const prevPoint = sortedPoints[sortedPoints.length - 2] const otherPoints = points.filter((point) => sortedPoints.includes(point) === false) const nextPoint = otherPoints.reduce((prev, current) => { @@ -656,18 +514,14 @@ export const drawGabledRoof = (roofId, canvas) => { const height = Math.abs(Math.sqrt(Math.abs(Math.pow(prevPoint.x - lastPoint.x, 2)) + Math.abs(Math.pow(prevPoint.y - lastPoint.y, 2)))) const adjacentC = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - lastPoint.x, 2)) + Math.abs(Math.pow(current.y - lastPoint.y, 2)))) const hypotenuseC = Math.abs(Math.sqrt(Math.abs(Math.pow(current.x - prevPoint.x, 2)) + Math.abs(Math.pow(current.y - prevPoint.y, 2)))) - const angleC = Math.round( Math.acos((Math.pow(adjacentC, 2) + Math.pow(height, 2) - Math.pow(hypotenuseC, 2)) / (2 * adjacentC * height)) * (180 / Math.PI), ) - const adjacentP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - lastPoint.x, 2)) + Math.abs(Math.pow(prev.y - lastPoint.y, 2)))) const hypotenuseP = Math.abs(Math.sqrt(Math.abs(Math.pow(prev.x - prevPoint.x, 2)) + Math.abs(Math.pow(prev.y - prevPoint.y, 2)))) - const angleP = Math.round( Math.acos((Math.pow(adjacentP, 2) + Math.pow(height, 2) - Math.pow(hypotenuseP, 2)) / (2 * adjacentP * height)) * (180 / Math.PI), ) - if (Math.abs(90 - angleC) < Math.abs(90 - angleP)) { return current } else { @@ -683,10 +537,11 @@ export const drawGabledRoof = (roofId, canvas) => { } } }) + if (sortedPoints.length > 0) { const roofPolygon = new QPolygon(sortedPoints, { fill: 'transparent', - stroke: 'blue', + stroke: '#1083E3', strokeWidth: 2, selectable: false, fontSize: roof.fontSize, @@ -717,6 +572,10 @@ export const drawGabledRoof = (roofId, canvas) => { canvas.renderAll() } }) + + if (ridges.length > 0) { + ridges.forEach((ridge) => roof.innerLines.push(ridge)) + } //기준선 제거 // ridges.forEach((ridge) => canvas.remove(ridge)) } @@ -1049,7 +908,7 @@ const isInnerLine = (prevLine, currentLine, nextLine, line) => { * @param line2 * @returns {boolean} */ -const segmentsOverlap = (line1, line2) => { +export const segmentsOverlap = (line1, line2) => { if (line1.y1 === line1.y2 && line2.y1 === line2.y2 && line1.y1 === line2.y1) { if ((line1.x1 <= line2.x1 && line1.x2 >= line2.x1) || (line1.x1 <= line2.x2 && line1.x2 >= line2.x2)) { return true