진짜 처마면인지 확인하는 로직 추가
This commit is contained in:
parent
0e8ce8b2e2
commit
79d873c135
@ -1069,6 +1069,11 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
|
||||
canvas?.renderAll()
|
||||
}
|
||||
|
||||
/**
|
||||
* 면형상 작도시 라인 속성 넣는 로직
|
||||
*
|
||||
* @param { } polygon
|
||||
*/
|
||||
const changeSurfaceLineType = (polygon) => {
|
||||
polygon.lines.forEach((line) => {
|
||||
line.attributes.type = LINE_TYPE.WALLLINE.GABLE
|
||||
@ -1103,8 +1108,6 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
|
||||
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1],
|
||||
)[0]
|
||||
|
||||
console.log(maxLine)
|
||||
|
||||
if (maxLine) {
|
||||
if (
|
||||
(polygon.direction === 'south' && maxLine.direction === 'left') ||
|
||||
@ -1121,6 +1124,29 @@ export function useSurfaceShapeBatch({ isHidden, setIsHidden }) {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 진짜 처마 라인인지 확인하는 로직 -> 특정 모양에 따라 처마가 없는 경우가 있는데 위에 로직으로는
|
||||
* 용마루도 처마로 만들어서 재보정
|
||||
*/
|
||||
const maxLineCoord = polygon.lines.sort(
|
||||
(a, b) =>
|
||||
(polygon.direction === 'south' || polygon.direction === 'east' ? b : a)[coord1] -
|
||||
(polygon.direction === 'south' || polygon.direction === 'east' ? a : b)[coord1],
|
||||
)[0]
|
||||
|
||||
const isRealEavesLine = polygon.lines.find((line) => line.attributes.type === LINE_TYPE.WALLLINE.EAVES)
|
||||
if (isRealEavesLine) {
|
||||
if (polygon.direction === 'south' || polygon.direction === 'north') {
|
||||
if (maxLineCoord.y1 !== isRealEavesLine.y1) {
|
||||
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
|
||||
}
|
||||
} else if (polygon.direction === 'east' || polygon.direction === 'west') {
|
||||
if (maxLineCoord.x1 !== isRealEavesLine.x1) {
|
||||
isRealEavesLine.attributes.type = LINE_TYPE.SUBLINE.RIDGE
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const updateFlippedPoints = (polygon) => {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user