1805 설치영역 제대로 설치 안되는 현상 수정

This commit is contained in:
hyojun.choi 2026-03-27 10:46:38 +09:00
parent 6cf556002e
commit 7b8b995e1c
3 changed files with 63 additions and 35 deletions

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@ -395,7 +395,7 @@ export function useModuleBasicSetting(tabNum) {
const cleanedLines = cleaned.lines
const originPolygon = new QPolygon(roof.getCurrentPoints(), { fontSize: 0 })
let result = createPaddingPolygon(polygon, cleanedLines).vertices
let result = createPaddingPolygon(polygon, cleanedLines, 0, true).vertices
//margin polygon 의 point가 기준 polygon의 밖에 있는지 판단한다.
const allPointsOutside = result.every((point) => !originPolygon.inPolygon(point))
@ -408,9 +408,9 @@ export function useModuleBasicSetting(tabNum) {
} else {
//육지붕이 아닐때
if (allPointsOutside) {
offsetPoints = createMarginPolygon(polygon, cleanedLines).vertices
offsetPoints = createMarginPolygon(polygon, cleanedLines, 0, true).vertices
} else {
offsetPoints = createPaddingPolygon(polygon, cleanedLines).vertices
offsetPoints = createPaddingPolygon(polygon, cleanedLines, 0, true).vertices
}
// 자기교차(꼬임) 제거
offsetPoints = cleanSelfIntersectingPolygon(offsetPoints)

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@ -1746,7 +1746,7 @@ export function useMode() {
return { vertices: cleanedVertices, lines: cleanedLines }
}
function createMarginPolygon(polygon, lines, arcSegments = 0) {
function createMarginPolygon(polygon, lines, arcSegments = 0, bevelJoin = false) {
const offsetEdges = []
polygon.edges.forEach((edge, i) => {
@ -1761,11 +1761,14 @@ export function useMode() {
offsetEdges.forEach((thisEdge, i) => {
const prevEdge = offsetEdges[(i + offsetEdges.length - 1) % offsetEdges.length]
const vertex = edgesIntersection(prevEdge, thisEdge)
if (vertex && (!vertex.isIntersectionOutside || arcSegments < 1)) {
vertices.push({
x: vertex.x,
y: vertex.y,
})
if (vertex) {
if (!vertex.isIntersectionOutside || !bevelJoin) {
vertices.push({ x: vertex.x, y: vertex.y })
} else {
// 둔각 + bevelJoin: offset edge 끝점 사용
vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
}
}
})
@ -1781,7 +1784,7 @@ export function useMode() {
* @param arcSegments
* @returns {{vertices, edges: *[], minX: *, minY: *, maxX: *, maxY: *}}
*/
function createPaddingPolygon(polygon, lines, arcSegments = 0) {
function createPaddingPolygon(polygon, lines, arcSegments = 0, bevelJoin = false) {
const offsetEdges = []
polygon.edges.forEach((edge, i) => {
@ -1797,11 +1800,14 @@ export function useMode() {
offsetEdges.forEach((thisEdge, i) => {
const prevEdge = offsetEdges[(i + offsetEdges.length - 1) % offsetEdges.length]
const vertex = edgesIntersection(prevEdge, thisEdge)
if (vertex && (!vertex.isIntersectionOutside || arcSegments < 1)) {
vertices.push({
x: vertex.x,
y: vertex.y,
})
if (vertex) {
if (!vertex.isIntersectionOutside || !bevelJoin) {
vertices.push({ x: vertex.x, y: vertex.y })
} else {
// 둔각 + bevelJoin: offset edge 끝점 사용
vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
}
}
})

View File

@ -256,8 +256,8 @@ function createPaddingPolygon(polygon, offset, arcSegments = 0) {
* @returns {Array} 정리된 배열
*/
/**
* offset 폴리곤원본 폴리곤 경계 안으로 클리핑한다.
* 둔각 꼭짓점에서 offset 교차점이 원본 바깥으로 튀어나가는 문제를 해결한다.
* offset 폴리곤꼭짓점 원본 폴리곤 바깥에 나간 점을
* 원본 폴리곤 경계 위의 가장 가까운 점으로 투영한다.
* @param {Array} offsetVertices - offset된 배열 [{x, y}, ...]
* @param {Array} originalVertices - 원본 폴리곤 배열 [{x, y}, ...]
* @returns {Array} 클리핑된 배열
@ -266,27 +266,49 @@ export function clipOffsetToOriginal(offsetVertices, originalVertices) {
if (!offsetVertices || offsetVertices.length < 3) return offsetVertices
if (!originalVertices || originalVertices.length < 3) return offsetVertices
try {
const offsetCoords = offsetVertices.map((p) => [p.x, p.y])
offsetCoords.push([offsetVertices[0].x, offsetVertices[0].y])
const origCoords = originalVertices.map((p) => [p.x, p.y])
origCoords.push([originalVertices[0].x, originalVertices[0].y])
const offsetPoly = turf.polygon([offsetCoords])
const origPoly = turf.polygon([origCoords])
const clipped = turf.intersect(turf.featureCollection([offsetPoly, origPoly]))
if (clipped) {
const clippedCoords = clipped.geometry.coordinates[0]
return clippedCoords.slice(0, -1).map((c) => ({ x: c[0], y: c[1] }))
// 점이 폴리곤 내부에 있는지 판단 (ray casting)
function pointInPolygon(point, polygon) {
let inside = false
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
const xi = polygon[i].x, yi = polygon[i].y
const xj = polygon[j].x, yj = polygon[j].y
if (((yi > point.y) !== (yj > point.y)) &&
(point.x < (xj - xi) * (point.y - yi) / (yj - yi) + xi)) {
inside = !inside
}
}
} catch (e) {
console.warn('Failed to clip offset polygon to original:', e)
return inside
}
return offsetVertices
// 점을 선분 위의 가장 가까운 점으로 투영
function projectOnSegment(p, a, b) {
const dx = b.x - a.x
const dy = b.y - a.y
const lenSq = dx * dx + dy * dy
if (lenSq === 0) return { x: a.x, y: a.y }
let t = ((p.x - a.x) * dx + (p.y - a.y) * dy) / lenSq
t = Math.max(0, Math.min(1, t))
return { x: a.x + t * dx, y: a.y + t * dy }
}
return offsetVertices.map((p) => {
if (pointInPolygon(p, originalVertices)) return p
// 바깥에 있으면 원본 폴리곤의 가장 가까운 변 위의 점으로 이동
let minDist = Infinity
let nearest = p
for (let i = 0; i < originalVertices.length; i++) {
const a = originalVertices[i]
const b = originalVertices[(i + 1) % originalVertices.length]
const proj = projectOnSegment(p, a, b)
const dist = (proj.x - p.x) * (proj.x - p.x) + (proj.y - p.y) * (proj.y - p.y)
if (dist < minDist) {
minDist = dist
nearest = proj
}
}
return nearest
})
}
export function cleanSelfIntersectingPolygon(vertices) {