집추가작업5
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@ -18,7 +18,7 @@ import * as conole from 'mathjs'
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* @param {string} textMode - 텍스트 표시 모드
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* @param pitch
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*/
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const EPSILON = 0.1
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export const drawSkeletonRidgeRoof = (roofId, canvas, textMode) => {
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@ -569,7 +569,7 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
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//skeleton 라인에서 처마선은 삭제
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if(skeletonLine.lineName === 'roofLine'){
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skeletonLine.set('visible', true); //임시
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skeletonLine.set('visible', false); //임시
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roof.set({
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stroke: 'black',
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strokeWidth: 10
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@ -617,21 +617,48 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
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})
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function sortLinesByStartPoint(lines) {
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function sortCurrentRoofLines(lines) {
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return [...lines].sort((a, b) => {
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// 시작점의 x 좌표로 먼저 정렬
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if (a.startPoint.x !== b.startPoint.x) {
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return a.startPoint.x - b.startPoint.x;
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// 시작점과 끝점 중 더 작은 좌표를 기준으로 정렬
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const getMinPoint = (line) => {
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const x1 = line.x1 ?? line.get('x1')
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const y1 = line.y1 ?? line.get('y1')
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const x2 = line.x2 ?? line.get('x2')
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const y2 = line.y2 ?? line.get('y2')
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// x 좌표가 작은 점을 선택, 같으면 y 좌표가 작은 점
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if (x1 < x2 || (x1 === x2 && y1 < y2)) {
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return { x: x1, y: y1 }
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}
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return { x: x2, y: y2 }
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}
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// x 좌표가 같으면 y 좌표로 정렬
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return a.startPoint.y - b.startPoint.y;
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});
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const aPoint = getMinPoint(a)
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const bPoint = getMinPoint(b)
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if (aPoint.x !== bPoint.x) return aPoint.x - bPoint.x
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return aPoint.y - bPoint.y
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})
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}
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// function sortCurrentRoofLines(lines) {
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// return [...lines].sort((a, b) => {
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// const aX = a.x1 ?? a.get('x1')
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// const aY = a.y1 ?? a.get('y1')
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// const bX = b.x1 ?? b.get('x1')
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// const bY = b.y1 ?? b.get('y1')
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// if (aX !== bX) return aX - bX
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// return aY - bY
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// })
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// }
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// 각 라인 집합 정렬
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const sortedWallLines = sortLinesByStartPoint(wall.lines);
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const sortedCurrentRoofLines = sortLinesByStartPoint(currentRoofLines);
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const sortedRoofLines = sortLinesByStartPoint(roofLines);
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const sortedWallLines = sortCurrentRoofLines(wall.lines);
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const sortedCurrentRoofLines = sortCurrentRoofLines(currentRoofLines);
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const sortedRoofLines = sortCurrentRoofLines(roofLines);
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const sortedWallBaseLines = sortCurrentRoofLines(wall.baseLines);
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@ -640,12 +667,72 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
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//wall.baseLine은 움직인라인
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const movedLines = []
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sortedWallLines.forEach((wallLine, index) => {
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console.log("wallLine:::::", wallLine, index)
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const roofLine = sortedRoofLines[index];
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const currentRoofLine = sortedCurrentRoofLines[index+1];
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const currentRoofLine = sortedCurrentRoofLines[index];
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const moveLine = sortedWallBaseLines[index]
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const origin = moveLine.attributes?.originPoint
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if (!origin) return
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const movedStart =
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Math.abs(moveLine.x1 - origin.x1) > EPSILON ||
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Math.abs(moveLine.y1 - origin.y1) > EPSILON
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const movedEnd =
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Math.abs(moveLine.x2 - origin.x2) > EPSILON ||
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Math.abs(moveLine.y2 - origin.y2) > EPSILON
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const fullyMoved = movedStart && movedEnd
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if (fullyMoved) {
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movedLines.push({ index, moveLine })
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const p1roofLine = findClosestRoofLine(roofLine.startPoint,sortedRoofLines)
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const p2roofLine = findClosestRoofLine(roofLine.endPoint,sortedRoofLines)
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const p1currentRoofLine = findClosestRoofLine(currentRoofLine.startPoint,sortedCurrentRoofLines)
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const p2currentRoofLine = findClosestRoofLine(currentRoofLine.endPoint,sortedCurrentRoofLines)
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const p1moveLine = findClosestRoofLine(moveLine.startPoint,sortedWallBaseLines)
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const p2moveLine = findClosestRoofLine(moveLine.endPoint,sortedWallBaseLines)
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console.log('::::::',p1roofLine, p2roofLine, p1currentRoofLine, p2currentRoofLine, p1moveLine, p2moveLine)
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let testLine = new QLine([moveLine.x1, moveLine.y1, moveLine.x2, moveLine.y2], {
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stroke: 'yellow',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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let testLine2 = new QLine([roofLine.x1, roofLine.y1, roofLine.x2, roofLine.y2], {
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stroke: 'red',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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let testLine3 = new QLine([currentRoofLine.x1, currentRoofLine.y1, currentRoofLine.x2, currentRoofLine.y2], {
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stroke: 'orange',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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canvas.add(testLine)
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canvas.add(testLine2)
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canvas.add(testLine3)
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canvas.renderAll()
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}
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});
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return innerLines;
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}
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/*
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let p1,p2,p3, p4
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let idx = 0;
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let isMoveLine = false;
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@ -660,29 +747,7 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
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const moveLine = wall.baseLines[index] //이동한 wall 존재여부 (초기 wall line = base line)
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if(index === 2){
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let testLine = new QLine([roofLine.x1, roofLine.y1, roofLine.x2, roofLine.y2], {
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stroke: 'yellow',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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let testLine2 = new QLine([currentRoofLine.x1, currentRoofLine.y1, currentRoofLine.x2, currentRoofLine.y2], {
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stroke: 'red',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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let testLine3 = new QLine([wallLine.x1, wallLine.y1, wallLine.x2, wallLine.y2], {
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stroke: 'blue',
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strokeWidth: 10,
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property: 'normal',
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fontSize: 14,
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});
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canvas.add(testLine)
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canvas.add(testLine2)
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canvas.add(testLine3)
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canvas.renderAll()
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}
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// // 사용자가 라인을 드래그하기 시작할 때
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@ -1290,23 +1355,23 @@ if (moved) {
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*/
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const drawPolygon = (p1,p2,p3,p4) => {
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const rect = new QPolygon([p1, p2, p3, p4], {
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type: POLYGON_TYPE.ROOF,
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 3,
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selectable: false,
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evented: false,
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name: 'roofLineRect',
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roofId: roofId,
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})
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canvas.add(rect)
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canvas.renderAll()
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}
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if(isPolygon){
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drawPolygon( p1,p2,p3, p4)
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}
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// const drawPolygon = (p1,p2,p3,p4) => {
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// const rect = new QPolygon([p1, p2, p3, p4], {
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// type: POLYGON_TYPE.ROOF,
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// fill: 'transparent',
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// stroke: 'black',
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// strokeWidth: 3,
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// selectable: false,
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// evented: false,
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// name: 'roofLineRect',
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// roofId: roofId,
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// })
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// canvas.add(rect)
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// canvas.renderAll()
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// }
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// if(isPolygon){
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// drawPolygon( p1,p2,p3, p4)
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// }
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// const wallLine = wall.baseLines[roofLine.idx - 1];
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@ -1335,10 +1400,10 @@ if (moved) {
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}
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});
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return innerLines;
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}
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// }
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// });
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// return innerLines;
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// }
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/**
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* EAVES(처마) Edge를 처리하여 내부 스켈레톤 선을 추가합니다.
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