삼각형, 오각형 도머 작업 지붕 패턴 가로 세로 작업
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@ -46,6 +46,7 @@ export default function ObjectSetting({ setShowObjectSettingModal }) {
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heightRef: useRef(null),
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pitchRef: useRef(null),
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offsetRef: useRef(null),
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offsetWidthRef: useRef(null),
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directionRef: useRef(null),
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}
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@ -1,8 +1,17 @@
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import Image from 'next/image'
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import { useMessage } from '@/hooks/useMessage'
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import { forwardRef, useState } from 'react'
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export default function PentagonDormer() {
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const PentagonDormer = forwardRef((props, refs) => {
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const { getMessage } = useMessage()
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const [direction, setDirection] = useState('down')
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refs.directionRef.current = direction
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const getDirection = (e) => {
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setDirection(e.target.value)
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refs.directionRef.current = e.target.value
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}
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return (
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<>
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<div className="discrimination-box mb10">
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@ -18,7 +27,7 @@ export default function PentagonDormer() {
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<div className="eaves-keraba-td">
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<div className="outline-form">
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<div className="input-grid mr5" style={{ width: '60px' }}>
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<input type="text" className="input-origin block" defaultValue={2000} />
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<input type="text" className="input-origin block" placeholder={0} ref={refs.heightRef} defaultValue={2000} />
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</div>
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<span className="thin">mm</span>
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</div>
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@ -29,7 +38,7 @@ export default function PentagonDormer() {
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<div className="eaves-keraba-td">
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<div className="outline-form">
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<div className="input-grid mr5" style={{ width: '60px' }}>
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<input type="text" className="input-origin block" defaultValue={1000} />
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<input type="text" className="input-origin block" placeholder={0} ref={refs.offsetRef} />
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</div>
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<span className="thin">mm</span>
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</div>
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@ -40,18 +49,18 @@ export default function PentagonDormer() {
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<div className="eaves-keraba-td">
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<div className="outline-form">
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<div className="input-grid mr5" style={{ width: '60px' }}>
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<input type="text" className="input-origin block" defaultValue={4000} />
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<input type="text" className="input-origin block" placeholder={0} ref={refs.widthRef} defaultValue={2000} />
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</div>
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<span className="thin">mm</span>
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</div>
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</div>
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</div>
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<div className="eaves-keraba-item">
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<div className="eaves-keraba-th">{getMessage('modal.object.setting.offset.depth')}</div>
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<div className="eaves-keraba-th">{getMessage('modal.object.setting.offset.width')}</div>
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<div className="eaves-keraba-td">
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<div className="outline-form">
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<div className="input-grid mr5" style={{ width: '60px' }}>
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<input type="text" className="input-origin block" defaultValue={500} />
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<input type="text" className="input-origin block" placeholder={0} ref={refs.offsetWidthRef} />
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</div>
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<span className="thin">mm</span>
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</div>
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@ -62,7 +71,7 @@ export default function PentagonDormer() {
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<div className="eaves-keraba-td">
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<div className="outline-form">
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<div className="input-grid mr5" style={{ width: '60px' }}>
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<input type="text" className="input-origin block" defaultValue={4} />
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<input type="text" className="input-origin block" placeholder={0} ref={refs.pitchRef} defaultValue={4} />
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</div>
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<span className="thin">寸</span>
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</div>
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@ -80,13 +89,15 @@ export default function PentagonDormer() {
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<span className="right">{getMessage('commons.east')}</span>
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<span className="bottom">{getMessage('commons.south')}</span>
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<span className="left">{getMessage('commons.west')}</span>
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<button className="plane-btn up"></button>
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<button className="plane-btn right"></button>
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<button className="plane-btn down act"></button>
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<button className="plane-btn left"></button>
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<button className={`plane-btn up ${direction === 'up' ? ' act' : ''}`} value="up" onClick={getDirection}></button>
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<button className={`plane-btn right ${direction === 'right' ? ' act' : ''}`} value="right" onClick={getDirection}></button>
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<button className={`plane-btn down ${direction === 'down' ? ' act' : ''}`} value="down" onClick={getDirection}></button>
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<button className={`plane-btn left ${direction === 'left' ? ' act' : ''}`} value="left" onClick={getDirection}></button>
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</div>
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</div>
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</div>
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</>
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)
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}
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})
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export default PentagonDormer
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@ -5,7 +5,6 @@ import { forwardRef, useState } from 'react'
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const TriangleDormer = forwardRef((props, refs) => {
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const { getMessage } = useMessage()
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const [direction, setDirection] = useState('down')
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refs.directionRef.current = direction
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const getDirection = (e) => {
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@ -4,14 +4,7 @@ import { useRecoilState, useRecoilValue } from 'recoil'
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import { canvasState } from '@/store/canvasAtom'
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import { INPUT_TYPE, BATCH_TYPE } from '@/common/common'
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import { useEvent } from '@/hooks/useEvent'
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import {
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polygonToTurfPolygon,
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rectToPolygon,
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triangleToPolygon,
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pointsToTurfPolygon,
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splitDormerTriangle,
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setSurfaceShapePattern,
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} from '@/util/canvas-util'
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import { polygonToTurfPolygon, rectToPolygon, triangleToPolygon, pointsToTurfPolygon, setSurfaceShapePattern } from '@/util/canvas-util'
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import { useSwal } from '@/hooks/useSwal'
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import * as turf from '@turf/turf'
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import { QPolygon } from '@/components/fabric/QPolygon'
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@ -211,11 +204,13 @@ export function useObjectBatch() {
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const dormerName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER : BATCH_TYPE.PENTAGON_DORMER
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const dormerTempName = buttonAct === 3 ? BATCH_TYPE.TRIANGLE_DORMER_TEMP : BATCH_TYPE.PENTAGON_DORMER_TEMP
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const height = dormerPlacement.heightRef.current.value / 10
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const width = dormerPlacement.widthRef.current.value / 10
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const pitch = dormerPlacement.pitchRef.current.value
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const directionRef = dormerPlacement.directionRef.current
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const offsetRef = dormerPlacement.offsetRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetRef.current.value) / 10
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const offsetWidthRef = dormerPlacement.offsetWidthRef.current.value === '' ? 0 : parseInt(dormerPlacement.offsetWidthRef.current.value) / 10
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const directionRef = dormerPlacement.directionRef.current
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let dormer, dormerOffset, isDown, selectedSurface
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let dormer, dormerOffset, isDown, selectedSurface, pentagonPoints, pentagonOffsetPoints
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console.log('dormerPlacement', dormerPlacement)
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@ -229,8 +224,6 @@ export function useObjectBatch() {
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const bottomLength = height / (pitch * 0.25)
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const bottomOffsetLength = (height + offsetRef) / (pitch * 0.25)
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console.log(bottomOffsetLength)
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addCanvasMouseEventListener('mouse:move', (e) => {
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isDown = true
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if (!isDown) return
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@ -305,16 +298,16 @@ export function useObjectBatch() {
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addCanvasMouseEventListener('mouse:up', (e) => {
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if (dormer) {
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// const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
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// const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
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const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
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const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
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// //지붕 밖으로 그렸을때
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// if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
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// swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
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// //일단 지워
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// deleteTempObjects()
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// return
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// }
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//지붕 밖으로 그렸을때
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if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
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swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
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//일단 지워
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deleteTempObjects()
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return
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}
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//각도 추가
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let originAngle = 0 //기본 남쪽
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@ -387,6 +380,183 @@ export function useObjectBatch() {
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drawDirectionArrow(leftTriangle)
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drawDirectionArrow(rightTriangle)
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isDown = false
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initEvent()
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}
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})
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} else if (buttonAct === 4) {
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const heightLength = height - (width / 2) * (pitch * 0.25)
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//(동의길이 깊이)+출폭(깊이)-[(입력한 폭값)/2+출폭(폭)]*(0.25*입력한 寸)
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const heightOffsetLength = height + offsetRef - (width / 2 + offsetWidthRef) * (pitch * 0.25)
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addCanvasMouseEventListener('mouse:move', (e) => {
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isDown = true
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if (!isDown) return
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canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === dormerTempName)) //움직일때 일단 지워가면서 움직임
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const pointer = canvas.getPointer(e.e)
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surfaceShapePolygons.forEach((surface) => {
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if (surface.inPolygon({ x: pointer.x, y: pointer.y })) {
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selectedSurface = surface
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}
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})
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let angle = 0
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if (directionRef === 'left') {
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//서
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angle = 90
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} else if (directionRef === 'right') {
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//동
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angle = 270
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} else if (directionRef === 'up') {
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//북
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angle = 180
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}
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pentagonPoints = [
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{ x: pointer.x, y: pointer.y },
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{ x: pointer.x - width / 2, y: pointer.y + (height - heightLength) },
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{ x: pointer.x - width / 2, y: pointer.y + height },
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{ x: pointer.x + width / 2, y: pointer.y + height },
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{ x: pointer.x + width / 2, y: pointer.y + (height - heightLength) },
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]
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pentagonOffsetPoints = [
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{ x: pointer.x, y: pointer.y },
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{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
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{ x: pointer.x - width / 2 - offsetWidthRef, y: pointer.y + height + offsetRef },
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{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef },
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{ x: pointer.x + width / 2 + offsetWidthRef, y: pointer.y + height + offsetRef - heightOffsetLength },
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]
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dormer = new QPolygon(pentagonPoints, {
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fill: 'white',
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stroke: 'red',
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strokeDashArray: [5, 5],
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strokeWidth: 1,
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selectable: true,
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lockMovementX: true,
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lockMovementY: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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name: dormerTempName,
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originX: 'center',
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originY: 'top',
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angle: angle,
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})
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canvas?.add(dormer)
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if (offsetRef > 0 || offsetWidthRef > 0) {
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dormerOffset = new QPolygon(pentagonOffsetPoints, {
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fill: 'gray',
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stroke: 'red',
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strokeDashArray: [5, 5],
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strokeWidth: 1,
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selectable: true,
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lockMovementX: true,
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lockMovementY: true,
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lockRotation: true,
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lockScalingX: true,
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lockScalingY: true,
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name: dormerTempName,
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originX: 'center',
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originY: 'top',
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angle: angle,
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})
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canvas?.add(dormerOffset)
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}
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})
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addCanvasMouseEventListener('mouse:up', (e) => {
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if (dormer) {
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// const trianglePolygon = pointsToTurfPolygon(triangleToPolygon(dormer))
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// const selectedSurfacePolygon = polygonToTurfPolygon(selectedSurface)
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// //지붕 밖으로 그렸을때
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// if (!turf.booleanWithin(trianglePolygon, selectedSurfacePolygon)) {
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// swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
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// //일단 지워
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// deleteTempObjects()
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// return
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// }
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//각도 추가
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let originAngle = 0 //기본 남쪽
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let direction = 'south'
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if (directionRef === 'left') {
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//서
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originAngle = 90
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direction = 'west'
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} else if (directionRef === 'right') {
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//동
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originAngle = 270
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direction = 'east'
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} else if (directionRef === 'up') {
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//북
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originAngle = 180
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direction = 'north'
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}
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const offsetMode = offsetRef > 0 || offsetWidthRef > 0 ? 'offset' : 'normal'
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let splitedPentagon =
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offsetRef > 0 || offsetWidthRef > 0
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? splitDormerPentagon(dormerOffset, directionRef, offsetMode)
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: splitDormerPentagon(dormer, directionRef, offsetMode)
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canvas?.remove(offsetRef > 0 || offsetWidthRef > 0 ? dormerOffset : dormer)
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if (offsetRef > 0)
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dormer.set({
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name: dormerName,
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stroke: 'black',
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strokeWidth: 1,
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strokeDashArray: [0],
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}) //오프셋이 있을땐 같이 도머로 만든다
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const leftPentagon = new QPolygon(splitedPentagon[0], {
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fill: 'transparent',
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stroke: 'red',
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strokeWidth: 1,
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selectable: true,
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lockMovementX: true, // X 축 이동 잠금
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lockMovementY: true, // Y 축 이동 잠금
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lockRotation: true, // 회전 잠금
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viewLengthText: true,
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fontSize: 14,
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direction: direction,
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originX: 'center',
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originY: 'center',
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name: dormerName,
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})
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const rightPentagon = new QPolygon(splitedPentagon[1], {
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fill: 'transparent',
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stroke: 'red',
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strokeWidth: 1,
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selectable: true,
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lockMovementX: true, // X 축 이동 잠금
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lockMovementY: true, // Y 축 이동 잠금
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lockRotation: true, // 회전 잠금
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viewLengthText: true,
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fontSize: 14,
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direction: direction,
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originX: 'center',
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originY: 'center',
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name: dormerName,
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})
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canvas?.add(leftPentagon)
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canvas?.add(rightPentagon)
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//패턴
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setSurfaceShapePattern(leftPentagon)
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setSurfaceShapePattern(rightPentagon)
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//방향
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drawDirectionArrow(leftPentagon)
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drawDirectionArrow(rightPentagon)
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isDown = false
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initEvent()
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}
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@ -408,8 +578,140 @@ export function useObjectBatch() {
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initEvent() //이벤트 초기화
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}
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const splitDormerTriangle = (triangle, direction) => {
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const halfWidth = triangle.width / 2
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let leftPoints = []
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let rightPoints = []
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if (direction === 'down') {
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leftPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
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{ x: triangle.left, y: triangle.top + triangle.height },
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]
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rightPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left, y: triangle.top + triangle.height },
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{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
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]
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} else if (direction === 'up') {
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leftPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
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{ x: triangle.left, y: triangle.top - triangle.height },
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]
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rightPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left, y: triangle.top - triangle.height },
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{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
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]
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} else if (direction === 'left') {
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leftPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
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{ x: triangle.left - triangle.height, y: triangle.top },
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]
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rightPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left - triangle.height, y: triangle.top },
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{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
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]
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} else if (direction === 'right') {
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leftPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left + triangle.height, y: triangle.top },
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{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
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]
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rightPoints = [
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{ x: triangle.left, y: triangle.top },
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{ x: triangle.left + triangle.height, y: triangle.top },
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{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
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]
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}
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return [leftPoints, rightPoints]
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}
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const splitDormerPentagon = (pentagon, direction, offsetMode) => {
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const points = pentagon.points
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console.log(pentagon.points)
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let leftPoints = []
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||||
let rightPoints = []
|
||||
|
||||
if (direction === 'down') {
|
||||
leftPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[1].x, y: points[1].y },
|
||||
{ x: points[2].x, y: points[2].y },
|
||||
{ x: points[0].x, y: points[3].y },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[0].x, y: points[2].y },
|
||||
{ x: points[3].x, y: points[3].y },
|
||||
{ x: points[4].x, y: points[4].y },
|
||||
]
|
||||
} else if (direction === 'up') {
|
||||
leftPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[1].x, y: points[0].y - (points[1].y - points[0].y) },
|
||||
{ x: points[2].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[3].x, y: points[0].y - (points[1].y - points[0].y) },
|
||||
{ x: points[3].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||
{ x: points[0].x, y: points[0].y - (points[2].y - points[0].y) },
|
||||
]
|
||||
} else if (direction === 'left') {
|
||||
leftPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
|
||||
]
|
||||
} else if (direction === 'right') {
|
||||
leftPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) },
|
||||
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: points[0].x, y: points[0].y },
|
||||
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) },
|
||||
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
|
||||
]
|
||||
}
|
||||
|
||||
console.log(leftPoints, rightPoints)
|
||||
|
||||
return [leftPoints, rightPoints]
|
||||
}
|
||||
|
||||
return {
|
||||
applyOpeningAndShadow,
|
||||
applyDormers,
|
||||
splitDormerTriangle,
|
||||
splitDormerPentagon,
|
||||
}
|
||||
}
|
||||
|
||||
@ -744,67 +744,6 @@ export const polygonToTurfPolygon = (polygon) => {
|
||||
)
|
||||
}
|
||||
|
||||
export const splitDormerTriangle = (triangle, direction) => {
|
||||
const halfWidth = triangle.width / 2
|
||||
|
||||
let leftPoints = []
|
||||
let rightPoints = []
|
||||
let leftPointOffset = []
|
||||
let rightPointOffset = []
|
||||
|
||||
if (direction === 'down') {
|
||||
leftPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left - halfWidth, y: triangle.top + triangle.height },
|
||||
{ x: triangle.left, y: triangle.top + triangle.height },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left, y: triangle.top + triangle.height },
|
||||
{ x: triangle.left + halfWidth, y: triangle.top + triangle.height },
|
||||
]
|
||||
} else if (direction === 'up') {
|
||||
leftPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left - halfWidth, y: triangle.top - triangle.height },
|
||||
{ x: triangle.left, y: triangle.top - triangle.height },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left, y: triangle.top - triangle.height },
|
||||
{ x: triangle.left + halfWidth, y: triangle.top - triangle.height },
|
||||
]
|
||||
} else if (direction === 'left') {
|
||||
leftPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left - triangle.height, y: triangle.top - halfWidth },
|
||||
{ x: triangle.left - triangle.height, y: triangle.top },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left - triangle.height, y: triangle.top },
|
||||
{ x: triangle.left - triangle.height, y: triangle.top + halfWidth },
|
||||
]
|
||||
} else if (direction === 'right') {
|
||||
leftPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left + triangle.height, y: triangle.top },
|
||||
{ x: triangle.left + triangle.height, y: triangle.top + triangle.height },
|
||||
]
|
||||
|
||||
rightPoints = [
|
||||
{ x: triangle.left, y: triangle.top },
|
||||
{ x: triangle.left + triangle.height, y: triangle.top },
|
||||
{ x: triangle.left + triangle.height, y: triangle.top - triangle.height },
|
||||
]
|
||||
}
|
||||
|
||||
return [leftPoints, rightPoints]
|
||||
}
|
||||
|
||||
export const triangleToPolygon = (triangle) => {
|
||||
const points = []
|
||||
const halfWidth = triangle.width / 2
|
||||
@ -853,7 +792,7 @@ export function setSurfaceShapePattern(polygon) {
|
||||
patternSourceCanvas.width = polygon.width * ratio
|
||||
patternSourceCanvas.height = polygon.height * ratio
|
||||
const ctx = patternSourceCanvas.getContext('2d')
|
||||
const offset = roofStyle === 1 ? 0 : patternSize.width / 2
|
||||
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
|
||||
|
||||
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
|
||||
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
|
||||
@ -861,23 +800,46 @@ export function setSurfaceShapePattern(polygon) {
|
||||
ctx.strokeStyle = 'green'
|
||||
ctx.lineWidth = 0.4
|
||||
|
||||
for (let row = 0; row <= rows; row++) {
|
||||
const y = row * patternSize.height
|
||||
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(0, y) // 선 시작점
|
||||
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
|
||||
ctx.stroke()
|
||||
|
||||
if (polygon.direction === 'east' || polygon.direction === 'west') {
|
||||
offset = roofStyle === 1 ? 0 : patternSize.height / 2
|
||||
for (let col = 0; col <= cols; col++) {
|
||||
const x = col * patternSize.width + (row % 2 === 0 ? 0 : offset)
|
||||
const yStart = row * patternSize.height
|
||||
const yEnd = yStart + patternSize.height
|
||||
|
||||
const x = col * patternSize.width
|
||||
const yStart = 0
|
||||
const yEnd = patternSourceCanvas.height
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(x, yStart) // 선 시작점
|
||||
ctx.lineTo(x, yEnd) // 선 끝점
|
||||
ctx.stroke()
|
||||
|
||||
for (let row = 0; row <= rows; row++) {
|
||||
const y = row * patternSize.height + (col % 2 === 0 ? 0 : offset)
|
||||
const xStart = col * patternSize.width
|
||||
const xEnd = xStart + patternSize.width
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(xStart, y) // 선 시작점
|
||||
ctx.lineTo(xEnd, y) // 선 끝점
|
||||
ctx.stroke()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (let row = 0; row <= rows; row++) {
|
||||
const y = row * patternSize.height
|
||||
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(0, y) // 선 시작점
|
||||
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
|
||||
ctx.stroke()
|
||||
|
||||
for (let col = 0; col <= cols; col++) {
|
||||
const x = col * patternSize.width + (row % 2 === 0 ? 0 : offset)
|
||||
const yStart = row * patternSize.height
|
||||
const yEnd = yStart + patternSize.height
|
||||
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(x, yStart) // 선 시작점
|
||||
ctx.lineTo(x, yEnd) // 선 끝점
|
||||
ctx.stroke()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user