동,현이동 동일라인체크 변경, 상우선택시 초기화 문제
This commit is contained in:
parent
7cc20f33c6
commit
82698a5d03
@ -31,7 +31,8 @@ const movingRidgeFromSkeleton = (roofId, canvas) => {
|
||||
|
||||
const startPoint = selectLine.startPoint
|
||||
const endPoint = selectLine.endPoint
|
||||
const oldPoints = canvas?.movePoints?.points ?? roof.points
|
||||
const orgPoints = roof.points; // orgPoint를 orgPoints로 변경
|
||||
const oldPoints = canvas?.skeleton.lastPoints ?? orgPoints // 여기도 변경
|
||||
const oppositeLine = findOppositeLine(canvas.skeleton.Edges, startPoint, endPoint, oldPoints);
|
||||
|
||||
if (oppositeLine) {
|
||||
@ -40,50 +41,80 @@ const movingRidgeFromSkeleton = (roofId, canvas) => {
|
||||
console.log('No opposite line found');
|
||||
}
|
||||
|
||||
return oldPoints.map((point) => {
|
||||
|
||||
const wall = canvas.getObjects().find((object) => object.name === POLYGON_TYPE.WALL && object.attributes.roofId === roofId)
|
||||
const baseLines = wall.baseLines.filter((line) => line.attributes.planeSize > 0)
|
||||
|
||||
let baseLinePoints = [];
|
||||
const pointSet = new Set();
|
||||
/*
|
||||
walls.forEach((wall) => {
|
||||
if (wall.baseLines.length === 0) {
|
||||
wall.baseLines = canvas.getObjects().filter((obj) => obj.name === 'baseLine' && obj.attributes.wallId === wall.id)
|
||||
}
|
||||
|
||||
// Extract points from each baseLine
|
||||
wall.baseLines.forEach(line => {
|
||||
console.log("useSk:::", line.x1, line.y1, line.x2, line.y2);
|
||||
// 시작점과 끝점을 배열에 추가
|
||||
const points = [
|
||||
{ x: line.x1, y: line.y1 },
|
||||
{ x: line.x2, y: line.y2 }
|
||||
];
|
||||
|
||||
points.forEach(point => {
|
||||
const key = `${point.x},${point.y}`;
|
||||
if (!pointSet.has(key)) {
|
||||
pointSet.add(key);
|
||||
baseLinePoints.push(point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
})
|
||||
return [...baseLinePoints];
|
||||
*/
|
||||
|
||||
return oldPoints.map((point, index) => {
|
||||
|
||||
console.log('oldPoint:', point);
|
||||
const originalPoint = orgPoints[index]; // orgPoint를 originalPoint로 변경
|
||||
console.log('originalPoint:', originalPoint);
|
||||
const newPoint = { ...point };
|
||||
const absMove = Big(moveFlowLine).abs().times(2).div(10);
|
||||
const absMove = Big(moveFlowLine).times(2).div(10);
|
||||
//console.log('absMove:', absMove);
|
||||
|
||||
const skeletonLines = canvas.skeletonLines;
|
||||
|
||||
console.log('skeleton line:', canvas.skeletonLines);
|
||||
const changeSkeletonLine = (canvas, oldPoint, newPoint, str) => {
|
||||
for (const line of canvas.skeletonLines) {
|
||||
if (str === 'start' && isSamePoint(line.startPoint, oldPoint)) {
|
||||
// Fabric.js 객체의 set 메서드로 속성 업데이트
|
||||
line.set({
|
||||
x1: newPoint.x,
|
||||
y1: newPoint.y,
|
||||
x2: line.x2 || line.endPoint?.x,
|
||||
y2: line.y2 || line.endPoint?.y
|
||||
});
|
||||
line.startPoint = newPoint; // 참조 업데이트
|
||||
}
|
||||
else if (str === 'end' && isSamePoint(line.endPoint, oldPoint)) {
|
||||
line.set({
|
||||
x1: line.x1 || line.startPoint?.x,
|
||||
y1: line.y1 || line.startPoint?.y,
|
||||
x2: newPoint.x,
|
||||
y2: newPoint.y
|
||||
});
|
||||
line.endPoint = newPoint; // 참조 업데이트
|
||||
}
|
||||
}
|
||||
canvas.requestRenderAll();
|
||||
console.log('skeleton line:', canvas.skeletonLines);
|
||||
}
|
||||
//console.log('skeleton line:', canvas.skeletonLines);
|
||||
// const changeSkeletonLine = (canvas, oldPoint, newPoint, str) => {
|
||||
// for (const line of canvas.skeletonLines) {
|
||||
// if (str === 'start' && isSamePoint(line.startPoint, oldPoint)) {
|
||||
// // Fabric.js 객체의 set 메서드로 속성 업데이트
|
||||
// line.set({
|
||||
// x1: newPoint.x,
|
||||
// y1: newPoint.y,
|
||||
// x2: line.x2 || line.endPoint?.x,
|
||||
// y2: line.y2 || line.endPoint?.y
|
||||
// });
|
||||
// line.startPoint = newPoint; // 참조 업데이트
|
||||
// }
|
||||
// else if (str === 'end' && isSamePoint(line.endPoint, oldPoint)) {
|
||||
// line.set({
|
||||
// x1: line.x1 || line.startPoint?.x,
|
||||
// y1: line.y1 || line.startPoint?.y,
|
||||
// x2: newPoint.x,
|
||||
// y2: newPoint.y
|
||||
// });
|
||||
// line.endPoint = newPoint; // 참조 업데이트
|
||||
// }
|
||||
// }
|
||||
// canvas.requestRenderAll();
|
||||
// console.log('skeleton line:', canvas.skeletonLines);
|
||||
// }
|
||||
|
||||
|
||||
|
||||
if(moveFlowLine > 0) {
|
||||
if(moveDirection === 'down'){
|
||||
moveDirection = 'up';
|
||||
}else if(moveDirection === 'left'){
|
||||
moveDirection = 'right';
|
||||
}
|
||||
}
|
||||
|
||||
console.log('skeletonBuilder moveDirection:', moveDirection);
|
||||
|
||||
switch (moveDirection) {
|
||||
@ -92,14 +123,22 @@ const movingRidgeFromSkeleton = (roofId, canvas) => {
|
||||
for (const line of oppositeLine) {
|
||||
if (line.position === 'left') {
|
||||
if (isSamePoint(newPoint, line.start)) {
|
||||
newPoint.x = Big(line.start.x).minus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.start, newPoint, 'start')
|
||||
newPoint.x = Big(line.start.x).plus(absMove).toNumber();
|
||||
} else if (isSamePoint(newPoint, line.end)) {
|
||||
newPoint.x = Big(line.end.x).minus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.end, newPoint, 'end')
|
||||
newPoint.x = Big(line.end.x).plus(absMove).toNumber();
|
||||
}
|
||||
break
|
||||
|
||||
break;
|
||||
// } else if (line.position === 'right') {
|
||||
// if (isSamePoint(newPoint, line.start)) {
|
||||
// newPoint.x = Big(line.start.x).minus(absMove).toNumber();
|
||||
// (newPoint.x < originalPoint.x)? newPoint.x = originalPoint.x : newPoint.x; // 변경된 이름 사용
|
||||
// }else if(isSamePoint(newPoint, line.end)) {
|
||||
// newPoint.x = Big(line.end.x).minus(absMove).toNumber();
|
||||
// (newPoint.x < originalPoint.x)? newPoint.x = originalPoint.x : newPoint.x; // 변경된 이름 사용
|
||||
// }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
@ -107,29 +146,46 @@ const movingRidgeFromSkeleton = (roofId, canvas) => {
|
||||
for (const line of oppositeLine) {
|
||||
if (line.position === 'right') {
|
||||
if (isSamePoint(newPoint, line.start)) {
|
||||
newPoint.x = Big(line.start.x).plus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.start, newPoint, 'start')
|
||||
newPoint.x = Big(line.start.x).minus(absMove).toNumber();
|
||||
} else if (isSamePoint(newPoint, line.end)) {
|
||||
newPoint.x = Big(line.end.x).plus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.end, newPoint, 'end')
|
||||
newPoint.x = Big(line.end.x).minus(absMove).toNumber();
|
||||
}
|
||||
break
|
||||
// }else if(line.position === 'left') {
|
||||
// if (isSamePoint(newPoint, line.start)) {
|
||||
// newPoint.x = Big(line.start.x).plus(absMove).toNumber();
|
||||
// (newPoint.x > originalPoint.x)? newPoint.x = originalPoint.x : newPoint.x; // 변경된 이름 사용
|
||||
// } else if (isSamePoint(newPoint, line.end)) {
|
||||
// newPoint.x= Big(line.end.x).plus(absMove).toNumber();
|
||||
// (newPoint.x > originalPoint.x)? newPoint.x = originalPoint.x : newPoint.x; // 변경된 이름 사용
|
||||
// }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
case 'up':
|
||||
// Move up: decrease Y (toward top of screen)
|
||||
|
||||
for (const line of oppositeLine) {
|
||||
if (line.position === 'top') {
|
||||
if (isSamePoint(newPoint, line.start)) {
|
||||
newPoint.y = Big(line.start.y).minus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.start, newPoint, 'start')
|
||||
newPoint.y = Big(line.start.y).plus(absMove).toNumber();
|
||||
} else if (isSamePoint(newPoint, line.end)) {
|
||||
newPoint.y = Big(line.end.y).minus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.end, newPoint, 'end')
|
||||
newPoint.y = Big(line.end.y).plus(absMove).toNumber();
|
||||
}
|
||||
break
|
||||
break;
|
||||
|
||||
// }else if(line.position === 'bottom') {
|
||||
// if(newPoint.y !== originalPoint.y) {
|
||||
// if (isSamePoint(newPoint, line.start)) {
|
||||
// newPoint.y = Big(line.start.y).minus(absMove).toNumber();
|
||||
// (newPoint.y < originalPoint.y)? newPoint.y = originalPoint.y : newPoint.y; // 변경된 이름 사용
|
||||
// }else if(isSamePoint(newPoint, line.end)) {
|
||||
// newPoint.y = Big(line.end.y).minus(absMove).toNumber();
|
||||
// (newPoint.y < originalPoint.y)? newPoint.y = originalPoint.y : newPoint.y; // 변경된 이름 사용
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@ -137,23 +193,38 @@ const movingRidgeFromSkeleton = (roofId, canvas) => {
|
||||
case 'down':
|
||||
// Move down: increase Y (toward bottom of screen)
|
||||
for (const line of oppositeLine) {
|
||||
if (line.position === 'bottom') {
|
||||
if (isSamePoint(newPoint, line.start)) {
|
||||
newPoint.y = Big(line.start.y).plus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.start, newPoint, 'start')
|
||||
|
||||
if (line.position === 'bottom') {
|
||||
|
||||
if (isSamePoint(newPoint, line.start)) {
|
||||
newPoint.y = Big(line.start.y).minus(absMove).toNumber();
|
||||
} else if (isSamePoint(newPoint, line.end)) {
|
||||
newPoint.y = Big(line.end.y).plus(absMove).toNumber();
|
||||
//changeSkeletonLine(canvas, line.end, newPoint, 'end')
|
||||
newPoint.y = Big(line.end.y).minus(absMove).toNumber();
|
||||
}
|
||||
break
|
||||
|
||||
// }else if(line.position === 'top') {
|
||||
//
|
||||
// if(newPoint.y !== originalPoint.y) {
|
||||
//
|
||||
// if (isSamePoint(newPoint, line.start)) {
|
||||
// newPoint.y = Big(line.start.y).plus(absMove).toNumber();
|
||||
// (newPoint.y > originalPoint.y)? newPoint.y = originalPoint.y : newPoint.y; // 변경된 이름 사용
|
||||
// } else if (isSamePoint(newPoint, line.end)) {
|
||||
// newPoint.y = Big(line.end.y).plus(absMove).toNumber();
|
||||
// (newPoint.y > originalPoint.y)? newPoint.y = originalPoint.y : newPoint.y; // 변경된 이름 사용
|
||||
// }
|
||||
// }
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
console.log('newPoint:', newPoint);
|
||||
return newPoint;
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@ -168,18 +239,13 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
|
||||
|
||||
//처마
|
||||
let roof = canvas?.getObjects().find((object) => object.id === roofId)
|
||||
//벽
|
||||
const wall = canvas.getObjects().find((object) => object.name === POLYGON_TYPE.WALL && object.attributes.roofId === roofId)
|
||||
|
||||
// const hasNonParallelLines = roof.lines.filter((line) => Big(line.x1).minus(Big(line.x2)).gt(1) && Big(line.y1).minus(Big(line.y2)).gt(1))
|
||||
// if (hasNonParallelLines.length > 0) {
|
||||
// return
|
||||
// }
|
||||
|
||||
const eavesType = [LINE_TYPE.WALLLINE.EAVES, LINE_TYPE.WALLLINE.HIPANDGABLE]
|
||||
const gableType = [LINE_TYPE.WALLLINE.GABLE, LINE_TYPE.WALLLINE.JERKINHEAD]
|
||||
|
||||
/** 외벽선 */
|
||||
const wall = canvas.getObjects().find((object) => object.name === POLYGON_TYPE.WALL && object.attributes.roofId === roofId)
|
||||
const baseLines = wall.baseLines.filter((line) => line.attributes.planeSize > 0)
|
||||
|
||||
//const skeletonLines = [];
|
||||
@ -197,22 +263,20 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
|
||||
|
||||
let points = roof.points;
|
||||
|
||||
|
||||
|
||||
//마루이동
|
||||
if (moveFlowLine !== 0) {
|
||||
points = movingRidgeFromSkeleton(roofId, canvas)
|
||||
|
||||
const movePoints = {
|
||||
points: points,
|
||||
roofId: roofId,
|
||||
}
|
||||
canvas.set("movePoints", movePoints)
|
||||
|
||||
points = movingRidgeFromSkeleton(roofId, canvas)
|
||||
|
||||
}
|
||||
//처마
|
||||
if(moveUpDown !== 0) {
|
||||
|
||||
}
|
||||
|
||||
console.log('points:', points);
|
||||
const geoJSONPolygon = toGeoJSON(points)
|
||||
|
||||
try {
|
||||
@ -232,7 +296,6 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
|
||||
canvas.skeletonStates[roofId] = true
|
||||
canvas.skeletonLines = [];
|
||||
canvas.skeletonLines.push(...roof.innerLines)
|
||||
canvas.set("skeletonLines", canvas.skeletonLines)
|
||||
|
||||
const cleanSkeleton = {
|
||||
Edges: skeleton.Edges.map(edge => ({
|
||||
@ -249,9 +312,12 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
|
||||
};
|
||||
canvas.skeleton = [];
|
||||
canvas.skeleton = cleanSkeleton
|
||||
|
||||
canvas.skeleton.lastPoints = points
|
||||
canvas.set("skeleton", cleanSkeleton);
|
||||
|
||||
|
||||
|
||||
|
||||
canvas.renderAll()
|
||||
} catch (e) {
|
||||
console.error('스켈레톤 생성 중 오류 발생:', e)
|
||||
@ -397,6 +463,23 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
|
||||
canvas.add(innerLine);
|
||||
innerLine.bringToFront();
|
||||
existingLines.add(lineKey); // 추가된 라인을 추적
|
||||
}else{
|
||||
const coordinateText = new fabric.Text(`(${Math.round(p1.x)}, ${Math.round(p1.y)})`, {
|
||||
left: p1.x + 5, // 좌표점에서 약간 오른쪽으로 이동
|
||||
top: p1.y - 20, // 좌표점에서 약간 위로 이동
|
||||
fontSize: 13,
|
||||
fill: 'red',
|
||||
fontFamily: 'Arial',
|
||||
selectable: true,
|
||||
lockMovementX: false,
|
||||
lockMovementY: false,
|
||||
lockRotation: true,
|
||||
lockScalingX: true,
|
||||
lockScalingY: true,
|
||||
name: 'lengthText'
|
||||
})
|
||||
|
||||
canvas?.add(coordinateText)
|
||||
}
|
||||
innerLines.push(innerLine)
|
||||
canvas.renderAll();
|
||||
@ -439,7 +522,7 @@ function processEavesEdge(roofId, canvas, skeleton, edgeResult, skeletonLines) {
|
||||
//외벽선 밖으로 나간 선을 정리한다(roof.line의 교점까지 정리한다)
|
||||
// 지붕 경계선과 교차 확인 및 클리핑
|
||||
const clippedLine = clipLineToRoofBoundary(p1, p2, roof.lines);
|
||||
console.log('clipped line', clippedLine.p1, clippedLine.p2);
|
||||
//console.log('clipped line', clippedLine.p1, clippedLine.p2);
|
||||
const isOuterLine = isOuterEdge(p1, p2, [edgeResult.Edge])
|
||||
addRawLine(roof.id, skeletonLines, p1, p2, 'ridge', '#FF0000', 3, pitch, isOuterLine);
|
||||
// }
|
||||
@ -627,6 +710,7 @@ const preprocessPolygonCoordinates = (initialPoints) => {
|
||||
if (coordinates.length > 1 && coordinates[0][0] === coordinates[coordinates.length - 1][0] && coordinates[0][1] === coordinates[coordinates.length - 1][1]) {
|
||||
coordinates.pop();
|
||||
}
|
||||
|
||||
return coordinates.reverse();
|
||||
};
|
||||
|
||||
@ -1280,14 +1364,28 @@ function getLinePosition(line, referenceLine) {
|
||||
const refMidX = (referenceLine.start.x + referenceLine.end.x) / 2;
|
||||
const refMidY = (referenceLine.start.y + referenceLine.end.y) / 2;
|
||||
|
||||
// Y축 차이가 더 크면 위/아래로 판단
|
||||
// Y축 차이가 더 크면 위/아래로 판단
|
||||
if (Math.abs(lineMidY - refMidY) > Math.abs(lineMidX - refMidX)) {
|
||||
return lineMidY > refMidY ? 'bottom' : 'top';
|
||||
}
|
||||
// X축 차이가 더 크면 왼쪽/오른쪽으로 판단
|
||||
else {
|
||||
return lineMidX > refMidX ? 'right' : 'left';
|
||||
// 참조선에 대한 벡터를 계산하여 법선 벡터 구하기
|
||||
const refVecX = referenceLine.end.x - referenceLine.start.x;
|
||||
const refVecY = referenceLine.end.y - referenceLine.start.y;
|
||||
|
||||
// 법선 벡터 (참조선에 수직) - 방향을 수정
|
||||
const normalX = refVecY; // -refVecY에서 refVecY로 변경
|
||||
const normalY = -refVecX; // refVecX에서 -refVecX로 변경
|
||||
|
||||
// 중점에서 중점으로의 벡터
|
||||
const midVecX = lineMidX - refMidX;
|
||||
const midVecY = lineMidY - refMidY;
|
||||
|
||||
// 내적을 이용해 위치 판단
|
||||
const dotProduct = midVecX * normalX + midVecY * normalY;
|
||||
|
||||
// 참조선의 방향에 따라 위치 결정
|
||||
if (Math.abs(refVecX) > Math.abs(refVecY)) {
|
||||
// 수평에 가까운 선분인 경우
|
||||
return dotProduct > 0 ? 'top' : 'bottom';
|
||||
} else {
|
||||
// 수직에 가까운 선분인 경우
|
||||
return dotProduct > 0 ? 'right' : 'left';
|
||||
}
|
||||
}
|
||||
|
||||
@ -1396,5 +1494,22 @@ function clipLineToRoofBoundary(p1, p2, roofLines) {
|
||||
// 교차점이 없으면 원래 선분 반환
|
||||
return { p1: originalP1, p2: originalP2 };
|
||||
}
|
||||
export const convertBaseLinesToPoints = (baseLines) => {
|
||||
const points = [];
|
||||
const pointSet = new Set();
|
||||
|
||||
// 기존 getLineIntersection 함수를 사용하거나, 없으면 아래 구현 사용
|
||||
baseLines.forEach((line) => {
|
||||
[
|
||||
{ x: line.x1, y: line.y1 },
|
||||
{ x: line.x2, y: line.y2 }
|
||||
].forEach(point => {
|
||||
const key = `${point.x},${point.y}`;
|
||||
if (!pointSet.has(key)) {
|
||||
pointSet.add(key);
|
||||
points.push(point);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
return points;
|
||||
};
|
||||
Loading…
x
Reference in New Issue
Block a user