라인 위에 있는지 확인 함수 수정

지붕재 할당 시 오류 수정
This commit is contained in:
hyojun.choi 2025-04-30 13:08:58 +09:00
parent 9f88880ac2
commit 8412462a8b
3 changed files with 133 additions and 129 deletions

View File

@ -23,102 +23,65 @@ export function useRoofFn() {
//면형상 선택 클릭시 지붕 패턴 입히기
function setSurfaceShapePattern(polygon, mode = 'onlyBorder', trestleMode = false, roofMaterial, isForceChange = false, isDisplay = false) {
if (!polygon) {
return
}
if (polygon.points.length < 3) {
return
}
if (isForceChange && !isDisplay) {
/*if (polygon.roofMaterial) {
try {
if (!polygon) {
return
}
if (polygon.points.length < 3) {
return
}
if (isForceChange && !isDisplay) {
/*if (polygon.roofMaterial) {
polygon.roofMaterial = null
}*/
}
if (!roofMaterial) {
roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
}
const ratio = window.devicePixelRatio || 1
const layout = roofMaterial.layout
let width = (roofMaterial.width || 226) / 10
let height = (roofMaterial.length || 158) / 10
const index = roofMaterial.index ?? 0
let roofStyle = 2
const inputPatternSize = { width: width, height: height } //임시 사이즈
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (polygon.direction === 'east' || polygon.direction === 'west') {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = polygon.width * ratio
patternSourceCanvas.height = polygon.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
ctx.lineWidth = 2
ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
if (trestleMode) {
ctx.strokeStyle = 'black'
ctx.lineWidth = 0.2
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
} else {
ctx.fillStyle = 'rgba(255, 255, 255, 1)'
}
if (polygon.direction === 'east' || polygon.direction === 'west') {
offset = roofStyle === 1 ? 0 : patternSize.height / 2
for (let col = 0; col <= cols; col++) {
const x = col * patternSize.width
const yStart = 0
const yEnd = patternSourceCanvas.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
for (let row = 0; row <= rows; row++) {
const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
const xStart = col * patternSize.width
const xEnd = xStart + patternSize.width
ctx.beginPath()
ctx.moveTo(xStart, y) // 선 시작점
ctx.lineTo(xEnd, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
}
}
}
} else {
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height
if (!roofMaterial) {
roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
}
ctx.beginPath()
ctx.moveTo(0, y) // 선 시작점
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
}
const ratio = window.devicePixelRatio || 1
const layout = roofMaterial.layout
let width = (roofMaterial.width || 226) / 10
let height = (roofMaterial.length || 158) / 10
const index = roofMaterial.index ?? 0
let roofStyle = 2
const inputPatternSize = { width: width, height: height } //임시 사이즈
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (polygon.direction === 'east' || polygon.direction === 'west') {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = polygon.width * ratio
patternSourceCanvas.height = polygon.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
ctx.lineWidth = 2
ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
if (trestleMode) {
ctx.strokeStyle = 'black'
ctx.lineWidth = 0.2
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
} else {
ctx.fillStyle = 'rgba(255, 255, 255, 1)'
}
if (polygon.direction === 'east' || polygon.direction === 'west') {
offset = roofStyle === 1 ? 0 : patternSize.height / 2
for (let col = 0; col <= cols; col++) {
const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
const yStart = row * patternSize.height
const yEnd = yStart + patternSize.height
const x = col * patternSize.width
const yStart = 0
const yEnd = patternSourceCanvas.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
@ -126,49 +89,90 @@ export function useRoofFn() {
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
for (let row = 0; row <= rows; row++) {
const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
const xStart = col * patternSize.width
const xEnd = xStart + patternSize.width
ctx.beginPath()
ctx.moveTo(xStart, y) // 선 시작점
ctx.lineTo(xEnd, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
}
}
}
} else {
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height
ctx.beginPath()
ctx.moveTo(0, y) // 선 시작점
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
}
for (let col = 0; col <= cols; col++) {
const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
const yStart = row * patternSize.height
const yEnd = yStart + patternSize.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
}
}
}
}
const hachingPatternSourceCanvas = document.createElement('canvas')
const hachingPatternSourceCanvas = document.createElement('canvas')
if (mode === 'lineHatch') {
hachingPatternSourceCanvas.width = polygon.width * ratio
hachingPatternSourceCanvas.height = polygon.height * ratio
if (mode === 'lineHatch') {
hachingPatternSourceCanvas.width = polygon.width * ratio
hachingPatternSourceCanvas.height = polygon.height * ratio
const ctx1 = hachingPatternSourceCanvas.getContext('2d')
const ctx1 = hachingPatternSourceCanvas.getContext('2d')
const gap = 10
const gap = 10
ctx1.strokeStyle = 'green' // 선 색상
ctx1.lineWidth = 0.3 // 선 두께
ctx1.strokeStyle = 'green' // 선 색상
ctx1.lineWidth = 0.3 // 선 두께
for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
ctx1.beginPath()
ctx1.moveTo(x, 0) // 선 시작점
ctx1.lineTo(0, x) // 선 끝점
ctx1.stroke()
for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
ctx1.beginPath()
ctx1.moveTo(x, 0) // 선 시작점
ctx1.lineTo(0, x) // 선 끝점
ctx1.stroke()
}
}
const combinedPatternCanvas = document.createElement('canvas')
combinedPatternCanvas.width = polygon.width * ratio
combinedPatternCanvas.height = polygon.height * ratio
const combinedCtx = combinedPatternCanvas.getContext('2d')
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
// 패턴 생성
const pattern = new fabric.Pattern({
source: combinedPatternCanvas,
repeat: 'repeat',
})
polygon.set('fill', null)
polygon.set('fill', pattern)
polygon.roofMaterial = roofMaterial
polygon.canvas?.renderAll()
} catch (e) {
console.log(e)
}
const combinedPatternCanvas = document.createElement('canvas')
combinedPatternCanvas.width = polygon.width * ratio
combinedPatternCanvas.height = polygon.height * ratio
const combinedCtx = combinedPatternCanvas.getContext('2d')
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
// 패턴 생성
const pattern = new fabric.Pattern({
source: combinedPatternCanvas,
repeat: 'repeat',
})
polygon.set('fill', null)
polygon.set('fill', pattern)
polygon.roofMaterial = roofMaterial
polygon.canvas?.renderAll()
}
function removeRoofMaterial(roof = currentObject) {

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@ -1234,13 +1234,13 @@ export const usePolygon = () => {
function getPath(start, end, graph, epsilon = 1) {
if (isDirectlyConnected(start, end, graph, epsilon)) {
console.log('직선 연결 있음. 무시.')
return null
return []
}
const path = findShortestPath(start, end, graph, epsilon)
if (!path || path.length < 3) {
console.log('경로 존재하나 3개 미만 좌표. 무시.')
return null
return []
}
return path

View File

@ -520,17 +520,17 @@ export const sortedPointLessEightPoint = (points) => {
// 직선의 방정식.
// 방정식은 ax + by + c = 0이며, 점의 좌표를 대입하여 계산된 값은 직선과 점 사이의 관계를 나타낸다.
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
const a = y2 - y1
/*const a = y2 - y1
const b = x1 - x2
const c = x2 * y1 - x1 * y2
return Math.abs(a * x + b * y + c) < 1000
return Math.abs(a * x + b * y + c) < 1000*/
/*/!*const a = line.y2 - line.y1
const b = line.x1 - line.x2
const c = line.x2 * line.y1 - line.x1 * line.y2
const result = Math.abs(a * point.x + b * point.y + c) / 100
// 점이 선 위에 있는지 확인
return result <= 10*!/
return result <= 10*!*/
// 직선 방정식 만족 여부 확인
const crossProduct = (y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)
if (Math.abs(crossProduct) > 10) return false // 작은 오차 허용
@ -539,7 +539,7 @@ export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
const withinXRange = Math.min(x1, x2) <= x && x <= Math.max(x1, x2)
const withinYRange = Math.min(y1, y2) <= y && y <= Math.max(y1, y2)
return withinXRange && withinYRange*/
return withinXRange && withinYRange
}
/**
* 점과 가까운 line 찾기