feat: Add getCenterPoint and getDistance functions to canvas-util.js
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@ -37,6 +37,8 @@ export default function Roof2() {
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const [angle, setAngle] = useState(0)
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const [showControl, setShowControl] = useState(false)
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const {
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mode,
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changeMode,
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@ -47,6 +49,7 @@ export default function Roof2() {
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zoom,
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togglePolygonLine,
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handleOuterlinesTest2,
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applyTemplateB,
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} = useMode()
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useEffect(() => {
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@ -239,6 +242,10 @@ export default function Roof2() {
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const lines = togglePolygonLine(polygon)
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}
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const handleShowController = () => {
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setShowControl(!showControl)
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}
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return (
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<>
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{canvas && (
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@ -282,7 +289,7 @@ export default function Roof2() {
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<Button
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className="m-1 p-2"
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color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
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onClick={() => {}}
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onClick={applyTemplateB}
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>
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템플릿(B 패턴)
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</Button>
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@ -356,8 +363,21 @@ export default function Roof2() {
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<Button className="m-1 p-2" onClick={PolygonToLine}>
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PolygonToLine
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</Button>
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<Button
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className="m-1 p-2"
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color={`${showControl ? 'primary' : 'default'}`}
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onClick={handleShowController}
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>
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canvas 컨트롤러 {`${showControl ? '숨기기' : '보이기'}`}
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</Button>
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</div>
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<div className="flex justify-center flex-col items-center">
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<div
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className={
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showControl
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? `flex justify-center flex-col items-center`
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: `hidden`
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}
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>
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<div className="m-2 p-2 w-80">
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<RangeSlider
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title={`각도${angle}`}
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@ -6,6 +6,9 @@ import {
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rearrangeArray,
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findTopTwoIndexesByDistance,
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getDirection,
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getOddEvenPoints,
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findLongestDistancePair,
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getCenterPoint,
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} from '@/util/canvas-util'
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import { useRecoilState, useSetRecoilState } from 'recoil'
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import {
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@ -201,24 +204,47 @@ export function useMode() {
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}
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}
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/**
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* 마우스로 그린 점 기준으로 외벽선을 완성시켜준다.
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* makePolygon 함수에 포함되어있던 내용을 다른 템플릿 적용에서도 사용할수 있도록 함수로 대체
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*/
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const drawWallPolygon = () => {
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const firstPoint = historyPoints.current[0]
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const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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historyPoints.current.forEach((point) => {
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canvas?.remove(point)
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})
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drawLineWithLength(lastPoint, firstPoint)
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points.current = []
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historyPoints.current = []
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// handleOuterlines()
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const wall = makePolygon()
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setWall(wall)
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return wall
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}
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const templateMode = () => {
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changeMode(canvas, Mode.EDIT)
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if (historyPoints.current.length >= 4) {
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const firstPoint = historyPoints.current[0]
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const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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historyPoints.current.forEach((point) => {
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canvas?.remove(point)
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})
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drawLineWithLength(lastPoint, firstPoint)
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points.current = []
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historyPoints.current = []
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drawWallPolygon()
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//아래 내용 drawWallPolygon()으로 대체
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// const firstPoint = historyPoints.current[0]
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// const lastPoint = historyPoints.current[historyPoints.current.length - 1]
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// historyPoints.current.forEach((point) => {
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// canvas?.remove(point)
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// })
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// drawLineWithLength(lastPoint, firstPoint)
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// points.current = []
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// historyPoints.current = []
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// // handleOuterlines()
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// const wall = makePolygon()
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// setWall(wall)
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// handleOuterlines()
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handleOuterlinesTest() //외곽선 그리기 테스트
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const wall = makePolygon()
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setWall(wall)
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}
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}
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@ -895,6 +921,171 @@ export function useMode() {
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return rtnLines
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}
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/**
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* 템플릿 B 적용
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* 1. 모드 체인지
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* 2. 외벽선 그리기 마무리
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*/
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const applyTemplateB = () => {
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changeMode(canvas, Mode.EDIT)
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const polygon = drawWallPolygon()
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handleOuterLineTemplateB(polygon)
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}
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const handleOuterLineTemplateB = (polygon) => {
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polygon.points.forEach((point, index) => {
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let x2 =
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index === polygon.points.length - 1
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? polygon.points[0].x
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: polygon.points[index + 1].x
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let y2 =
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index === polygon.points.length - 1
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? polygon.points[0].y
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: polygon.points[index + 1].y
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let x1 = point.x
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let y1 = point.y
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if (index % 2 === 0) {
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if (polygon.lines[index].direction === 'bottom') {
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y1 = y1 - 50
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y2 = y2 + 50
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x1 = x1 - 20
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x2 = x2 - 20
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} else {
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y1 = y1 + 50
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y2 = y2 - 50
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x1 = x1 + 20
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x2 = x2 + 20
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}
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} else {
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if (polygon.lines[index].direction === 'right') {
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x1 = x1 - 20
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x2 = x2 + 20
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y1 = y1 + 50
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y2 = y2 + 50
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} else {
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x1 = x1 + 20
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x2 = x2 - 20
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y1 = y1 - 50
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y2 = y2 - 50
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}
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}
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switch (polygon.shape) {
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case 1:
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break
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case 2:
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const centerPoint =
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polygon.points[3].y +
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(polygon.points[2].y - polygon.points[3].y) / 2
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if (index === 0) {
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const subLine = new QLine(
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[
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point.x - 20,
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polygon.points[0].y +
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(polygon.points[1].y - polygon.points[0].y) / 2,
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polygon.points[5].x + 20,
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polygon.points[0].y +
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(polygon.points[1].y - polygon.points[0].y) / 2,
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],
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{
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stroke: 'blue',
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strokeWidth: 2,
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selectable: false,
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fontSize: fontSize,
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},
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)
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canvas.add(subLine)
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}
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if (index === 3) {
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x2 = x2 + 20
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const subLine = new QLine([x2, y2, x2, centerPoint], {
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stroke: 'blue',
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strokeWidth: 2,
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selectable: false,
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fontSize: fontSize,
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})
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canvas.add(subLine)
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}
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if (index === 4) {
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y1 =
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point.y +
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(polygon.points[index - 2].y - polygon.points[index - 1].y) / 2
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const subLine = new QLine(
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[point.x, centerPoint, polygon.points[2].x + 20, centerPoint],
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{
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stroke: 'blue',
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strokeWidth: 2,
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selectable: false,
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fontSize: fontSize,
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},
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)
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canvas.add(subLine)
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const subVerticalLine = new QLine(
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[
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getCenterPoint(point.x, polygon.points[2].x + 20),
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polygon.points[3].y - 50,
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getCenterPoint(point.x, polygon.points[2].x + 20),
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centerPoint,
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],
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{
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stroke: 'black',
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strokeWidth: 2,
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strokeDashArray: [5, 5],
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selectable: false,
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fontSize: fontSize,
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},
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)
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canvas.add(subVerticalLine)
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}
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if (index === 5) {
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const centeredPoint = getCenterPoint(
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polygon.points[0].x,
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polygon.points[5].x,
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)
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const verticalSubLine = new QLine(
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[
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centeredPoint,
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polygon.points[0].y - 50,
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centeredPoint,
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polygon.points[1].y + 50,
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],
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{
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stroke: 'black',
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strokeWidth: 2,
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strokeDashArray: [5, 5],
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selectable: false,
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fontSize: fontSize,
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},
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)
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canvas.add(verticalSubLine)
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}
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break
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case 3:
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break
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case 4:
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break
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default:
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break
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}
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const line = new QLine([x1, y1, x2, y2], {
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stroke: 'blue',
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strokeWidth: 2,
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selectable: false,
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fontSize: fontSize,
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})
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canvas.add(line)
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})
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canvas.renderAll()
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}
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return {
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mode,
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changeMode,
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@ -905,5 +1096,6 @@ export function useMode() {
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zoom,
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togglePolygonLine,
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handleOuterlinesTest2,
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applyTemplateB,
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}
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}
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@ -74,6 +74,24 @@ export function anchorWrapper(anchorIndex, fn) {
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}
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}
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/**
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* 두 좌표의 중간점 좌표를 계산해서 반환하는 함수
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* @param {number} point1
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* @param {number} point2 방향에 상관없이 항상 큰 값이 뒤에 위치해야 함
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* @returns
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*/
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export const getCenterPoint = (point1, point2) => {
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return point1 + (point2 - point1) / 2
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}
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/**
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* 두 점 사이의 거리를 계산하는 함수
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* @param {*} x1 첫번째 점 x좌표
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* @param {*} y1 첫번째 점 y좌표
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* @param {*} x2 두번째 점 x좌표
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* @param {*} y2 두번째 점 y좌표
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* @returns
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*/
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export const getDistance = (x1, y1, x2, y2) => {
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return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2))
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}
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