test
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@ -12,7 +12,7 @@ import { QLine } from '@/components/fabric/QLine'
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import { getTests, getCanvasState, insertCanvasState } from '@/lib/canvas'
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export default function Roof2() {
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const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas, changeCanvas } = useCanvas('canvas')
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const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas } = useCanvas('canvas')
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//canvas 기본 사이즈
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const [canvasSize, setCanvasSize] = useRecoilState(canvasSizeState)
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@ -174,8 +174,31 @@ export default function Roof2() {
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{ x: 1088, y: 991 },
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{ x: 1088, y: 42 },
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]
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const eightPoint = [
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{ x: 240, y: 130 },
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{ x: 240, y: 630 },
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{ x: 640, y: 630 },
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{ x: 640, y: 480 },
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{ x: 440, y: 480 },
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{ x: 440, y: 280 },
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{ x: 740, y: 280 },
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{ x: 740, y: 130 },
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]
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const eightPoint2 = [
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{ x: 197, y: 215 },
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{ x: 197, y: 815 },
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{ x: 397, y: 815 },
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{ x: 397, y: 1115 },
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{ x: 697, y: 1115 },
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{ x: 697, y: 815 },
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{ x: 897, y: 815 },
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{ x: 897, y: 215 },
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]
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if (canvas) {
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const polygon = new QPolygon(type4, {
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const polygon = new QPolygon(eightPoint, {
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 1,
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@ -212,7 +235,7 @@ export default function Roof2() {
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[200, 200, 500, 500],
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{
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stroke: 'black',
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strokeWidth: 1,
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strokeWidth: 5,
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fontSize: fontSize,
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selectable: true,
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},
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@ -378,11 +401,14 @@ export default function Roof2() {
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<Button className="m-1 p-2" onClick={PolygonToLine}>
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PolygonToLine
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</Button>
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<Button className="m-1 p-2" onClick={handleSaveCanvas}>
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{/*<Button className="m-1 p-2" onClick={handleSaveCanvas}>
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canvas 내용 저장하기
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</Button>
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<Button className="m-1 p-2" onClick={handleLoadCanvas}>
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canvas 내용 불러오기
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</Button>*/}
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<Button className="m-1 p-2" onClick={addCanvas}>
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캔버스 추가
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</Button>
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<Button className="m-1 p-2" color={`${showControl ? 'primary' : 'default'}`} onClick={handleShowController}>
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canvas 컨트롤러 {`${showControl ? '숨기기' : '보이기'}`}
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@ -12,6 +12,7 @@ import {
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sortedPoints,
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} from '@/util/canvas-util'
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import { QLine } from '@/components/fabric/QLine'
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import { drawHelpLineInHexagon2 } from '@/util/qpolygon-utils'
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export default class QPolygon extends fabric.Group {
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type = 'QPolygon'
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@ -49,7 +50,7 @@ export default class QPolygon extends fabric.Group {
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const sortPoints = sortedPoints(points)
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const polygon = new fabric.Polygon(sortPoints, options)
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super([polygon], {})
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super([polygon], { selectable: false })
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this.fontSize = options.fontSize
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this.points = sortPoints
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@ -115,7 +116,7 @@ export default class QPolygon extends fabric.Group {
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}
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})
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this.addWithUpdate()
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this.canvas.add()
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}
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addLengthText() {
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@ -144,7 +145,7 @@ export default class QPolygon extends fabric.Group {
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})
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this.texts.push(text)
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this.addWithUpdate(text)
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this.canvas.add(text)
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})
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this.canvas.renderAll()
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@ -199,7 +200,7 @@ export default class QPolygon extends fabric.Group {
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const isInside = rectPoints.every((rectPoint) => this.inPolygon(rectPoint) && this.distanceFromEdge(rectPoint) >= cell.padding)
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if (isInside) {
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this.addWithUpdate(rect)
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this.canvas.add(rect)
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}
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}
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}
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@ -328,7 +329,7 @@ export default class QPolygon extends fabric.Group {
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this.drawHelpLineInRect(chon)
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} else if (this.lines.length === 6 || this.lines.length === 8) {
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// TODO : 6각형
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this.drawHelpLineInHexagon2(chon)
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drawHelpLineInHexagon2(this, chon)
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} /* else if (this.lines.length === 8) {
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// TODO : 8각형
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this.drawHelpLineInOctagon(chon)
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@ -523,12 +524,12 @@ export default class QPolygon extends fabric.Group {
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strokeWidth: 1,
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})
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this.addWithUpdate(realLine1)
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this.addWithUpdate(realLine2)
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this.addWithUpdate(realLine3)
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this.addWithUpdate(realLine4)
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this.addWithUpdate(realLine5)
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this.addWithUpdate(realLine6)
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this.canvas.add(realLine1)
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this.canvas.add(realLine2)
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this.canvas.add(realLine3)
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this.canvas.add(realLine4)
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this.canvas.add(realLine5)
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this.canvas.add(realLine6)
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if (smallestLength !== maxLength) {
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// 정사각형이 아닌경우에만 용마루를 추가한다.
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this.canvas.add(ridge)
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@ -763,133 +764,146 @@ export default class QPolygon extends fabric.Group {
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const y1 = point.y
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const x2 = wallPoint.x
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const y2 = wallPoint.y
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const historyLines = []
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const helpPoints = []
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const notInterSectionLines = []
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const ridge = []
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const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
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this.points.forEach((point, index) => {
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const wallPoint = this.wall.points[index]
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// 두 점의 좌표
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const x1 = point.x
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const y1 = point.y
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const x2 = wallPoint.x
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const y2 = wallPoint.y
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let newX2, newY2
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let newX2, newY2
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// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
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const angle = Math.atan2(y2 - y1, x2 - x1)
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// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
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const angle = Math.atan2(y2 - y1, x2 - x1)
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newX2 = x1 + (maxLength / 2) * Math.cos(angle)
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newY2 = y1 + (maxLength / 2) * Math.sin(angle)
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newX2 = x1 + (maxLength / 2) * Math.cos(angle)
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newY2 = y1 + (maxLength / 2) * Math.sin(angle)
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const line = new QLine([x1, y1, newX2, newY2], {
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fontSize: this.fontSize,
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stroke: 'blue',
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idx: index,
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const line = new QLine([x1, y1, newX2, newY2], {
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fontSize: this.fontSize,
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stroke: 'blue',
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idx: index,
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})
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historyLines.push(line)
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this.canvas.add(line)
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this.canvas.renderAll()
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})
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historyLines.push(line)
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this.addWithUpdate(line)
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/**
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* 삼각 지붕
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*/
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historyLines.forEach((line, index) => {
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const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
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let intersectionPoint = calculateIntersection(line, prevLine)
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if (!intersectionPoint) {
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notInterSectionLines.push(line)
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return
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}
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const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
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fontSize: this.fontSize,
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stroke: 'red',
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})
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const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
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fontSize: this.fontSize,
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stroke: 'red',
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})
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notInterSectionLines.pop()
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helpPoints.push(intersectionPoint)
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this.canvas.add(helpLine1)
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this.canvas.add(helpLine2)
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this.canvas.remove(prevLine)
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this.canvas.remove(line)
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this.canvas.renderAll()
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})
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// 용마루
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const ridgePoint = []
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helpPoints.forEach((helpPoint, index) => {
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const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
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// 가까운 선의 중심점
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const centerClosestLinePoint = {
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x: (closestLine.x1 + closestLine.x2) / 2,
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y: (closestLine.y1 + closestLine.y2) / 2,
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}
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const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
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let newX, newY
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switch (direction) {
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case 'left': {
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newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'right': {
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newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'top': {
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newX = helpPoint.x
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newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
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break
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}
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case 'bottom': {
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newX = helpPoint.x
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newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
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break
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}
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}
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const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
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fontSize: this.fontSize,
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stroke: 'purple',
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strokeWidth: 5,
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})
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ridgePoint.push({ x: newX, y: newY })
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const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
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fontSize: this.fontSize,
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stroke: 'skyblue',
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strokeWidth: 5,
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})
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this.canvas.add(ridge)
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this.canvas.renderAll()
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this.canvas.add(ridgeHelpLine)
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this.canvas.remove(closestLine)
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this.canvas.renderAll()
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})
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// 용마루 끼리 연결
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for (let i = 0; i < ridgePoint.length; i = i + 2) {
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const currentRidgeEndPoint = ridgePoint[i]
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const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
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const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
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fontSize: this.fontSize,
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stroke: 'green',
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strokeWidth: 5,
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})
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this.canvas.add(ridgeConnectLine)
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this.canvas.renderAll()
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}
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this.canvas.renderAll()
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})
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/**
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* 삼각 지붕
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*/
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historyLines.forEach((line, index) => {
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const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
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let intersectionPoint = calculateIntersection(line, prevLine)
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if (!intersectionPoint) {
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notInterSectionLines.push(line)
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return
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}
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const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
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fontSize: this.fontSize,
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stroke: 'red',
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})
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const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
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fontSize: this.fontSize,
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stroke: 'red',
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})
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notInterSectionLines.pop()
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helpPoints.push(intersectionPoint)
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this.addWithUpdate(helpLine1)
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this.addWithUpdate(helpLine2)
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this.removeWithUpdate(prevLine)
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this.removeWithUpdate(line)
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this.canvas.renderAll()
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})
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// 용마루
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const ridgePoint = []
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helpPoints.forEach((helpPoint, index) => {
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const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
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// 가까운 선의 중심점
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const centerClosestLinePoint = {
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x: (closestLine.x1 + closestLine.x2) / 2,
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y: (closestLine.y1 + closestLine.y2) / 2,
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}
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const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
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let newX, newY
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switch (direction) {
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case 'left': {
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newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'right': {
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newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'top': {
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newX = helpPoint.x
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newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
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break
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}
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case 'bottom': {
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newX = helpPoint.x
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newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
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break
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}
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}
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const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
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fontSize: this.fontSize,
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stroke: 'purple',
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strokeWidth: 5,
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})
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ridgePoint.push({ x: newX, y: newY })
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const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
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fontSize: this.fontSize,
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stroke: 'skyblue',
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strokeWidth: 5,
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})
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this.addWithUpdate(ridge)
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this.canvas.renderAll()
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this.addWithUpdate(ridgeHelpLine)
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this.removeWithUpdate(closestLine)
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this.canvas.renderAll()
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})
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// 용마루 끼리 연결
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for (let i = 0; i < ridgePoint.length; i = i + 2) {
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const currentRidgeEndPoint = ridgePoint[i]
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const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
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const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
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fontSize: this.fontSize,
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stroke: 'green',
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strokeWidth: 5,
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})
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this.addWithUpdate(ridgeConnectLine)
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this.canvas.renderAll()
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}
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this.canvas.renderAll()
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}
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drawHelpLineInOctagon(chon) {}
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@ -897,6 +911,7 @@ export default class QPolygon extends fabric.Group {
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getObject() {
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return this
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}
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sou
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toObject(propertiesToInclude) {
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return fabric.util.object.extend(this.callSuper('toObject'), {
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@ -909,6 +924,7 @@ export default class QPolygon extends fabric.Group {
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wall: this.wall,
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initPoints: this.initPoints,
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initOption: this.initOption,
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objects: this.getObjects().map((obj) => obj.toObject(propertiesToInclude)),
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})
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}
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@ -569,21 +569,23 @@ export function useCanvas(id) {
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console.log(JSON.parse(str))
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// 역직렬화하여 캔버스에 객체를 다시 추가합니다.
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canvas?.loadFromJSON(
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JSON.parse(str),
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function () {
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// 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다.
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canvas?.renderAll() // 캔버스를 다시 그립니다.
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console.log('Objects are reloaded and rendered on canvas.')
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},
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function (o, object) {
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// 각 객체가 로드될 때마다 호출됩니다.
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console.log('Object loaded: ', o, object)
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setTimeout(() => {
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canvas?.loadFromJSON(
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JSON.parse(str),
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function () {
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// 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다.
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canvas?.renderAll() // 캔버스를 다시 그립니다.
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console.log('Objects are reloaded and rendered on canvas.')
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},
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function (o, object) {
|
||||
// 각 객체가 로드될 때마다 호출됩니다.
|
||||
console.log('Object loaded: ', o, object)
|
||||
|
||||
canvas?.add(object)
|
||||
canvas?.renderAll()
|
||||
},
|
||||
)
|
||||
canvas?.add(object)
|
||||
canvas?.renderAll()
|
||||
},
|
||||
)
|
||||
}, 1000)
|
||||
|
||||
/*canvas?.loadFromJSON(JSON.parse(str), () => {
|
||||
console.log('load done')
|
||||
|
||||
@ -848,6 +848,7 @@ export function useMode() {
|
||||
const roof = makePolygon(offsetPoints)
|
||||
roof.setWall(polygon)
|
||||
setRoof(roof)
|
||||
|
||||
roof.drawHelpLine()
|
||||
}
|
||||
|
||||
|
||||
@ -38,7 +38,7 @@ export function actionHandler(eventData, transform, x, y) {
|
||||
|
||||
// define a function that can keep the polygon in the same position when we change its width/height/top/left
|
||||
export function anchorWrapper(anchorIndex, fn) {
|
||||
return function(eventData, transform, x, y) {
|
||||
return function (eventData, transform, x, y) {
|
||||
let fabricObject = transform.target
|
||||
let originX = fabricObject?.points[anchorIndex].x - fabricObject.pathOffset.x
|
||||
let originY = fabricObject.points[anchorIndex].y - fabricObject.pathOffset.y
|
||||
@ -318,15 +318,50 @@ export function calculateIntersection(line1, line2) {
|
||||
return null // 교차점이 선분의 범위 내에 없음
|
||||
}
|
||||
|
||||
export const findIntersection1 = (line1, line2) => {
|
||||
const { x1, y1, x2, y2 } = line1 // 첫 번째 선의 두 점
|
||||
|
||||
const x3 = line2.x1
|
||||
const y3 = line2.y1
|
||||
const x4 = line2.x2
|
||||
const y4 = line2.y2
|
||||
|
||||
// 선의 방정식의 계수 계산
|
||||
const A1 = y2 - y1
|
||||
const B1 = x1 - x2
|
||||
const C1 = A1 * x1 + B1 * y1
|
||||
|
||||
const A2 = y4 - y3
|
||||
const B2 = x3 - x4
|
||||
const C2 = A2 * x3 + B2 * y3
|
||||
|
||||
const determinant = A1 * B2 - A2 * B1
|
||||
|
||||
if (determinant === 0) {
|
||||
// 두 선이 평행하거나 일직선일 경우
|
||||
console.log('두 직선은 평행하거나 일직선입니다.')
|
||||
return null
|
||||
}
|
||||
|
||||
const x = (B1 * C2 - B2 * C1) / determinant
|
||||
const y = (A1 * C2 - A2 * C1) / determinant
|
||||
|
||||
return { x, y }
|
||||
}
|
||||
|
||||
export const calculateIntersection2 = (line1, line2) => {
|
||||
const result = intersect([line1.x1, line1.y1], [line1.x2, line1.y2], [line2.x1, line2.y1], [line2.x2, line2.y2])
|
||||
return { x: Math.round(result[0]), y: Math.round(result[1]) }
|
||||
}
|
||||
|
||||
function findOrthogonalPoint(x1, y1, x2, y2, x3, y3, x4, y4) {
|
||||
export function findOrthogonalPoint(line1, line2) {
|
||||
// Calculate the intersection point of two lines
|
||||
const intersectionX = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4))
|
||||
const intersectionY = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4))
|
||||
const intersectionX =
|
||||
((line1.x1 * line2.y1 - line1.y1 * line2.x1) * (line2.x2 - line2.x1) - (line1.x1 - line1.x2) * (line2.x2 * line2.y2 - line2.y1 * line2.x1)) /
|
||||
((line1.x1 - line1.x2) * (line2.y1 - line2.y2) - (line1.y1 - line1.y2) * (line2.x2 - line2.x1))
|
||||
const intersectionY =
|
||||
((line1.x1 * line2.y1 - line1.y1 * line2.x1) * (line2.y2 - line2.y1) - (line1.y1 - line1.y2) * (line2.x2 * line2.y2 - line2.y1 * line2.x1)) /
|
||||
((line1.x1 - line1.x2) * (line2.y1 - line2.y2) - (line1.y1 - line1.y2) * (line2.x2 - line2.x1))
|
||||
|
||||
return { x: intersectionX, y: intersectionY }
|
||||
}
|
||||
@ -447,4 +482,4 @@ export function calculateDistance(point, line) {
|
||||
const numerator = Math.abs((y2 - y1) * x0 - (x2 - x1) * y0 + x2 * y1 - y2 * x1)
|
||||
const denominator = Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2))
|
||||
return numerator / denominator
|
||||
}
|
||||
}
|
||||
|
||||
12
src/util/qline-utils.js
Normal file
12
src/util/qline-utils.js
Normal file
@ -0,0 +1,12 @@
|
||||
import { fabric } from 'fabric'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
|
||||
export const defineQLine = () => {
|
||||
fabric.QLine = fabric.util.createClass(fabric.Group, {})
|
||||
fabric.QLine.fromObject = function (object, callback) {
|
||||
const { initOption, initPoints, initLengthTxt } = object
|
||||
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
|
||||
return callback(new QLine(initPoints, initOption, initLengthTxt))
|
||||
})
|
||||
}
|
||||
}
|
||||
251
src/util/qpolygon-utils.js
Normal file
251
src/util/qpolygon-utils.js
Normal file
@ -0,0 +1,251 @@
|
||||
import { fabric } from 'fabric'
|
||||
import QPolygon from '@/components/fabric/QPolygon'
|
||||
import { QLine } from '@/components/fabric/QLine'
|
||||
import { calculateIntersection, calculateIntersection2, distanceBetweenPoints, findIntersection1 } from '@/util/canvas-util'
|
||||
|
||||
export const defineQPloygon = () => {
|
||||
fabric.QPolygon = fabric.util.createClass(fabric.Group, {})
|
||||
// fromObject 메서드를 QLine 클래스에 직접 추가
|
||||
fabric.QPolygon.fromObject = function (object, callback) {
|
||||
const { initOption, initPoints, initLengthTxt } = object
|
||||
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
|
||||
return callback(new QPolygon(initPoints, initOption, initLengthTxt))
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export const drawHelpLineInHexagon2 = (polygon, chon) => {
|
||||
const oneSideLines = [...polygon.lines].map((line) => {
|
||||
let newX1, newY1, newX2, newY2
|
||||
if (line.direction === 'top') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'bottom'
|
||||
} else if (line.direction === 'left') {
|
||||
newX1 = line.x2
|
||||
newY1 = line.y2
|
||||
newX2 = line.x1
|
||||
newY2 = line.y1
|
||||
|
||||
line.x1 = newX1
|
||||
line.y1 = newY1
|
||||
line.x2 = newX2
|
||||
line.y2 = newY2
|
||||
line.direction = 'right'
|
||||
}
|
||||
return line
|
||||
})
|
||||
|
||||
const centerLines = []
|
||||
const helpLines = []
|
||||
const ridgeStartPoints = []
|
||||
|
||||
const horizontalLines = oneSideLines.filter((line) => line.direction === 'right')
|
||||
const verticalLines = oneSideLines.filter((line) => line.direction === 'bottom')
|
||||
|
||||
// horizontalLines 를 y1 좌표 기준으로 정렬한다.
|
||||
horizontalLines.sort((a, b) => a.y1 - b.y1)
|
||||
// verticalLines 를 x1 좌표 기준으로 정렬한다.
|
||||
verticalLines.sort((a, b) => a.x1 - b.x1)
|
||||
|
||||
const horizontalMaxLength = horizontalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
|
||||
const verticalMaxLength = verticalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
|
||||
// 모든 가로선의 중심선을 긋는다.
|
||||
debugger
|
||||
horizontalLines.forEach((line, index) => {
|
||||
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
|
||||
|
||||
const startCenterX = Math.min(line.x1, nextLine.x1)
|
||||
const startCenterY = (line.y1 + nextLine.y1) / 2
|
||||
|
||||
const endCenterX = line.length >= nextLine.length ? startCenterX + line.length : startCenterX + nextLine.length
|
||||
const endCenterY = startCenterY
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'red',
|
||||
strokeWidth: 1,
|
||||
direction: 'horizontal',
|
||||
})
|
||||
|
||||
polygon.canvas.add(centerLine)
|
||||
polygon.canvas.renderAll()
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
// 모든 세로선의 중심선을 긋는다.
|
||||
verticalLines.forEach((line, index) => {
|
||||
const nextLine = verticalLines[(index + 1) % verticalLines.length]
|
||||
|
||||
const startCenterX = (line.x1 + nextLine.x1) / 2
|
||||
const startCenterY = Math.min(line.y1, nextLine.y1)
|
||||
|
||||
const endCenterX = startCenterX
|
||||
let endCenterY = line.length >= nextLine.length ? startCenterY + line.length : startCenterY + nextLine.length
|
||||
|
||||
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'blue',
|
||||
strokeWidth: 1,
|
||||
direction: 'vertical',
|
||||
})
|
||||
|
||||
polygon.canvas.add(centerLine)
|
||||
polygon.canvas.renderAll()
|
||||
|
||||
centerLines.push(centerLine)
|
||||
})
|
||||
|
||||
const maxLength = horizontalMaxLength < verticalMaxLength ? horizontalMaxLength : verticalMaxLength
|
||||
|
||||
polygon.points.forEach((point, index) => {
|
||||
const wallPoint = polygon.wall.points[index]
|
||||
// 두 점의 좌표
|
||||
const x1 = point.x
|
||||
const y1 = point.y
|
||||
const x2 = wallPoint.x
|
||||
const y2 = wallPoint.y
|
||||
|
||||
let newX2, newY2
|
||||
|
||||
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
newX2 = Math.floor(x1 + (maxLength / 2 + 50) * Math.cos(angle))
|
||||
newY2 = Math.floor(y1 + (maxLength / 2 + 50) * Math.sin(angle))
|
||||
|
||||
const line = new QLine([x1, y1, newX2, newY2], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'green',
|
||||
idx: index,
|
||||
})
|
||||
polygon.canvas.add(line)
|
||||
helpLines.push(line)
|
||||
polygon.canvas.renderAll()
|
||||
})
|
||||
|
||||
helpLines.forEach((line, index) => {
|
||||
if (line.isAlreadyInterSection) {
|
||||
return
|
||||
}
|
||||
const nextLine = helpLines[(index + 1 + helpLines.length) % helpLines.length]
|
||||
polygon.canvas.renderAll()
|
||||
|
||||
let intersectionPoint = calculateIntersection(line, nextLine)
|
||||
if (!intersectionPoint) {
|
||||
return
|
||||
}
|
||||
|
||||
line.set({ isAlreadyInterSection: true })
|
||||
nextLine.set({ isAlreadyInterSection: true })
|
||||
|
||||
const helpLine1 = new QLine([nextLine.x1, nextLine.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'skyblue',
|
||||
})
|
||||
|
||||
ridgeStartPoints.push(intersectionPoint)
|
||||
polygon.canvas.add(helpLine1)
|
||||
polygon.canvas.add(helpLine2)
|
||||
polygon.canvas.remove(nextLine)
|
||||
polygon.canvas.remove(line)
|
||||
polygon.canvas.renderAll()
|
||||
})
|
||||
|
||||
// 안만나는 선들
|
||||
const notInterSectionLines = helpLines.filter((line) => !line.isAlreadyInterSection)
|
||||
const ridgeEndPoints = []
|
||||
const interSectionPoints = []
|
||||
|
||||
notInterSectionLines.forEach((line, index) => {
|
||||
line.line.set({ strokeWidth: (index + 1) * 5 })
|
||||
|
||||
centerLines.forEach((centerLine) => {
|
||||
const interSectionPoint = findIntersection1(line, centerLine)
|
||||
console.log('interSectionPoint', interSectionPoint)
|
||||
|
||||
if (!polygon.inPolygon(interSectionPoint) || !interSectionPoint) {
|
||||
return
|
||||
}
|
||||
line.interSectionPoints.push(interSectionPoint)
|
||||
interSectionPoints.push(interSectionPoint)
|
||||
})
|
||||
})
|
||||
|
||||
interSectionPoints.forEach((point) => {
|
||||
const circle = new fabric.Circle({
|
||||
radius: 3,
|
||||
fill: 'red',
|
||||
left: point.x,
|
||||
top: point.y,
|
||||
})
|
||||
|
||||
polygon.canvas.add(circle)
|
||||
polygon.canvas.renderAll()
|
||||
})
|
||||
|
||||
ridgeStartPoints.forEach((point, index) => {
|
||||
let arrivalPoint
|
||||
let distance = Infinity
|
||||
let startPoint
|
||||
interSectionPoints.forEach((interSectionPoint) => {
|
||||
if (Math.abs(point.x - interSectionPoint.x) < 3 || Math.abs(point.y - interSectionPoint.y) < 3) {
|
||||
if (distanceBetweenPoints(point, interSectionPoint) < distance) {
|
||||
startPoint = point
|
||||
distance = distanceBetweenPoints(point, interSectionPoint)
|
||||
arrivalPoint = interSectionPoint
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
if (arrivalPoint) {
|
||||
const line = notInterSectionLines.filter((line) => line.interSectionPoints.includes(arrivalPoint))[0]
|
||||
|
||||
const ridge = new QLine([startPoint.x, startPoint.y, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'black',
|
||||
fontSize: polygon.fontSize,
|
||||
})
|
||||
|
||||
const helpLine = new QLine([line.x1, line.y1, arrivalPoint.x, arrivalPoint.y], {
|
||||
stroke: 'red',
|
||||
fontSize: polygon.fontSize,
|
||||
})
|
||||
|
||||
ridgeEndPoints.push(arrivalPoint)
|
||||
polygon.canvas.add(ridge)
|
||||
polygon.canvas.add(helpLine)
|
||||
polygon.canvas.remove(line)
|
||||
polygon.canvas.renderAll()
|
||||
}
|
||||
})
|
||||
|
||||
for (let i = 0; i < ridgeEndPoints.length; i = i + 2) {
|
||||
const currentRidgeEndPoint = ridgeEndPoints[i]
|
||||
const nextRidgeEndPoint = ridgeEndPoints[(i + 1) % ridgeEndPoints.length]
|
||||
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
|
||||
fontSize: polygon.fontSize,
|
||||
stroke: 'green',
|
||||
})
|
||||
|
||||
polygon.canvas.add(ridgeConnectLine)
|
||||
polygon.canvas.renderAll()
|
||||
}
|
||||
}
|
||||
|
||||
export const drawHelpLineInHexagon = (polygon, chon) => {
|
||||
// 가장 긴라인을 기준으로 centerLine을 그린다.
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user