This commit is contained in:
hyojun.choi 2024-07-22 18:35:45 +09:00
parent 3b9abe4bb3
commit 89007b79ac
7 changed files with 496 additions and 153 deletions

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@ -12,7 +12,7 @@ import { QLine } from '@/components/fabric/QLine'
import { getTests, getCanvasState, insertCanvasState } from '@/lib/canvas' import { getTests, getCanvasState, insertCanvasState } from '@/lib/canvas'
export default function Roof2() { export default function Roof2() {
const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas, changeCanvas } = useCanvas('canvas') const { canvas, handleRedo, handleUndo, setCanvasBackgroundWithDots, saveImage, addCanvas } = useCanvas('canvas')
//canvas //canvas
const [canvasSize, setCanvasSize] = useRecoilState(canvasSizeState) const [canvasSize, setCanvasSize] = useRecoilState(canvasSizeState)
@ -174,8 +174,31 @@ export default function Roof2() {
{ x: 1088, y: 991 }, { x: 1088, y: 991 },
{ x: 1088, y: 42 }, { x: 1088, y: 42 },
] ]
const eightPoint = [
{ x: 240, y: 130 },
{ x: 240, y: 630 },
{ x: 640, y: 630 },
{ x: 640, y: 480 },
{ x: 440, y: 480 },
{ x: 440, y: 280 },
{ x: 740, y: 280 },
{ x: 740, y: 130 },
]
const eightPoint2 = [
{ x: 197, y: 215 },
{ x: 197, y: 815 },
{ x: 397, y: 815 },
{ x: 397, y: 1115 },
{ x: 697, y: 1115 },
{ x: 697, y: 815 },
{ x: 897, y: 815 },
{ x: 897, y: 215 },
]
if (canvas) { if (canvas) {
const polygon = new QPolygon(type4, { const polygon = new QPolygon(eightPoint, {
fill: 'transparent', fill: 'transparent',
stroke: 'black', stroke: 'black',
strokeWidth: 1, strokeWidth: 1,
@ -212,7 +235,7 @@ export default function Roof2() {
[200, 200, 500, 500], [200, 200, 500, 500],
{ {
stroke: 'black', stroke: 'black',
strokeWidth: 1, strokeWidth: 5,
fontSize: fontSize, fontSize: fontSize,
selectable: true, selectable: true,
}, },
@ -378,11 +401,14 @@ export default function Roof2() {
<Button className="m-1 p-2" onClick={PolygonToLine}> <Button className="m-1 p-2" onClick={PolygonToLine}>
PolygonToLine PolygonToLine
</Button> </Button>
<Button className="m-1 p-2" onClick={handleSaveCanvas}> {/*<Button className="m-1 p-2" onClick={handleSaveCanvas}>
canvas 내용 저장하기 canvas 내용 저장하기
</Button> </Button>
<Button className="m-1 p-2" onClick={handleLoadCanvas}> <Button className="m-1 p-2" onClick={handleLoadCanvas}>
canvas 내용 불러오기 canvas 내용 불러오기
</Button>*/}
<Button className="m-1 p-2" onClick={addCanvas}>
캔버스 추가
</Button> </Button>
<Button className="m-1 p-2" color={`${showControl ? 'primary' : 'default'}`} onClick={handleShowController}> <Button className="m-1 p-2" color={`${showControl ? 'primary' : 'default'}`} onClick={handleShowController}>
canvas 컨트롤러 {`${showControl ? '숨기기' : '보이기'}`} canvas 컨트롤러 {`${showControl ? '숨기기' : '보이기'}`}

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@ -12,6 +12,7 @@ import {
sortedPoints, sortedPoints,
} from '@/util/canvas-util' } from '@/util/canvas-util'
import { QLine } from '@/components/fabric/QLine' import { QLine } from '@/components/fabric/QLine'
import { drawHelpLineInHexagon2 } from '@/util/qpolygon-utils'
export default class QPolygon extends fabric.Group { export default class QPolygon extends fabric.Group {
type = 'QPolygon' type = 'QPolygon'
@ -49,7 +50,7 @@ export default class QPolygon extends fabric.Group {
const sortPoints = sortedPoints(points) const sortPoints = sortedPoints(points)
const polygon = new fabric.Polygon(sortPoints, options) const polygon = new fabric.Polygon(sortPoints, options)
super([polygon], {}) super([polygon], { selectable: false })
this.fontSize = options.fontSize this.fontSize = options.fontSize
this.points = sortPoints this.points = sortPoints
@ -115,7 +116,7 @@ export default class QPolygon extends fabric.Group {
} }
}) })
this.addWithUpdate() this.canvas.add()
} }
addLengthText() { addLengthText() {
@ -144,7 +145,7 @@ export default class QPolygon extends fabric.Group {
}) })
this.texts.push(text) this.texts.push(text)
this.addWithUpdate(text) this.canvas.add(text)
}) })
this.canvas.renderAll() this.canvas.renderAll()
@ -199,7 +200,7 @@ export default class QPolygon extends fabric.Group {
const isInside = rectPoints.every((rectPoint) => this.inPolygon(rectPoint) && this.distanceFromEdge(rectPoint) >= cell.padding) const isInside = rectPoints.every((rectPoint) => this.inPolygon(rectPoint) && this.distanceFromEdge(rectPoint) >= cell.padding)
if (isInside) { if (isInside) {
this.addWithUpdate(rect) this.canvas.add(rect)
} }
} }
} }
@ -328,7 +329,7 @@ export default class QPolygon extends fabric.Group {
this.drawHelpLineInRect(chon) this.drawHelpLineInRect(chon)
} else if (this.lines.length === 6 || this.lines.length === 8) { } else if (this.lines.length === 6 || this.lines.length === 8) {
// TODO : 6각형 // TODO : 6각형
this.drawHelpLineInHexagon2(chon) drawHelpLineInHexagon2(this, chon)
} /* else if (this.lines.length === 8) { } /* else if (this.lines.length === 8) {
// TODO : 8각형 // TODO : 8각형
this.drawHelpLineInOctagon(chon) this.drawHelpLineInOctagon(chon)
@ -523,12 +524,12 @@ export default class QPolygon extends fabric.Group {
strokeWidth: 1, strokeWidth: 1,
}) })
this.addWithUpdate(realLine1) this.canvas.add(realLine1)
this.addWithUpdate(realLine2) this.canvas.add(realLine2)
this.addWithUpdate(realLine3) this.canvas.add(realLine3)
this.addWithUpdate(realLine4) this.canvas.add(realLine4)
this.addWithUpdate(realLine5) this.canvas.add(realLine5)
this.addWithUpdate(realLine6) this.canvas.add(realLine6)
if (smallestLength !== maxLength) { if (smallestLength !== maxLength) {
// 정사각형이 아닌경우에만 용마루를 추가한다. // 정사각형이 아닌경우에만 용마루를 추가한다.
this.canvas.add(ridge) this.canvas.add(ridge)
@ -763,133 +764,146 @@ export default class QPolygon extends fabric.Group {
const y1 = point.y const y1 = point.y
const x2 = wallPoint.x const x2 = wallPoint.x
const y2 = wallPoint.y const y2 = wallPoint.y
const historyLines = []
const helpPoints = []
const notInterSectionLines = []
const ridge = []
const maxLength = this.lines.reduce((max, obj) => Math.max(max, obj.length), 0)
this.points.forEach((point, index) => {
const wallPoint = this.wall.points[index]
// 두 점의 좌표
const x1 = point.x
const y1 = point.y
const x2 = wallPoint.x
const y2 = wallPoint.y
let newX2, newY2 let newX2, newY2
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성 // x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
const angle = Math.atan2(y2 - y1, x2 - x1) const angle = Math.atan2(y2 - y1, x2 - x1)
newX2 = x1 + (maxLength / 2) * Math.cos(angle) newX2 = x1 + (maxLength / 2) * Math.cos(angle)
newY2 = y1 + (maxLength / 2) * Math.sin(angle) newY2 = y1 + (maxLength / 2) * Math.sin(angle)
const line = new QLine([x1, y1, newX2, newY2], { const line = new QLine([x1, y1, newX2, newY2], {
fontSize: this.fontSize, fontSize: this.fontSize,
stroke: 'blue', stroke: 'blue',
idx: index, idx: index,
})
historyLines.push(line)
this.canvas.add(line)
this.canvas.renderAll()
}) })
historyLines.push(line)
this.addWithUpdate(line) /**
* 삼각 지붕
*/
historyLines.forEach((line, index) => {
const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
let intersectionPoint = calculateIntersection(line, prevLine)
if (!intersectionPoint) {
notInterSectionLines.push(line)
return
}
const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: this.fontSize,
stroke: 'red',
})
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: this.fontSize,
stroke: 'red',
})
notInterSectionLines.pop()
helpPoints.push(intersectionPoint)
this.canvas.add(helpLine1)
this.canvas.add(helpLine2)
this.canvas.remove(prevLine)
this.canvas.remove(line)
this.canvas.renderAll()
})
// 용마루
const ridgePoint = []
helpPoints.forEach((helpPoint, index) => {
const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
// 가까운 선의 중심점
const centerClosestLinePoint = {
x: (closestLine.x1 + closestLine.x2) / 2,
y: (closestLine.y1 + closestLine.y2) / 2,
}
const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
let newX, newY
switch (direction) {
case 'left': {
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
newY = helpPoint.y
break
}
case 'right': {
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
newY = helpPoint.y
break
}
case 'top': {
newX = helpPoint.x
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
break
}
case 'bottom': {
newX = helpPoint.x
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
break
}
}
const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
fontSize: this.fontSize,
stroke: 'purple',
strokeWidth: 5,
})
ridgePoint.push({ x: newX, y: newY })
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
fontSize: this.fontSize,
stroke: 'skyblue',
strokeWidth: 5,
})
this.canvas.add(ridge)
this.canvas.renderAll()
this.canvas.add(ridgeHelpLine)
this.canvas.remove(closestLine)
this.canvas.renderAll()
})
// 용마루 끼리 연결
for (let i = 0; i < ridgePoint.length; i = i + 2) {
const currentRidgeEndPoint = ridgePoint[i]
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
fontSize: this.fontSize,
stroke: 'green',
strokeWidth: 5,
})
this.canvas.add(ridgeConnectLine)
this.canvas.renderAll()
}
this.canvas.renderAll() this.canvas.renderAll()
}) })
/**
* 삼각 지붕
*/
historyLines.forEach((line, index) => {
const prevLine = historyLines[(index - 1 + historyLines.length) % historyLines.length]
let intersectionPoint = calculateIntersection(line, prevLine)
if (!intersectionPoint) {
notInterSectionLines.push(line)
return
}
const helpLine1 = new QLine([prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: this.fontSize,
stroke: 'red',
})
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: this.fontSize,
stroke: 'red',
})
notInterSectionLines.pop()
helpPoints.push(intersectionPoint)
this.addWithUpdate(helpLine1)
this.addWithUpdate(helpLine2)
this.removeWithUpdate(prevLine)
this.removeWithUpdate(line)
this.canvas.renderAll()
})
// 용마루
const ridgePoint = []
helpPoints.forEach((helpPoint, index) => {
const closestLine = findClosestLineToPoint(helpPoint, notInterSectionLines)
// 가까운 선의 중심점
const centerClosestLinePoint = {
x: (closestLine.x1 + closestLine.x2) / 2,
y: (closestLine.y1 + closestLine.y2) / 2,
}
const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
let newX, newY
switch (direction) {
case 'left': {
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
newY = helpPoint.y
break
}
case 'right': {
newX = ((closestLine.x2 - closestLine.x1) * (helpPoint.y - closestLine.y1)) / (closestLine.y2 - closestLine.y1) + closestLine.x1
newY = helpPoint.y
break
}
case 'top': {
newX = helpPoint.x
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
break
}
case 'bottom': {
newX = helpPoint.x
newY = ((closestLine.y2 - closestLine.y1) * (helpPoint.x - closestLine.x1)) / (closestLine.x2 - closestLine.x1) + closestLine.y1
break
}
}
const ridgeHelpLine = new QLine([closestLine.x1, closestLine.y1, newX, newY], {
fontSize: this.fontSize,
stroke: 'purple',
strokeWidth: 5,
})
ridgePoint.push({ x: newX, y: newY })
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
fontSize: this.fontSize,
stroke: 'skyblue',
strokeWidth: 5,
})
this.addWithUpdate(ridge)
this.canvas.renderAll()
this.addWithUpdate(ridgeHelpLine)
this.removeWithUpdate(closestLine)
this.canvas.renderAll()
})
// 용마루 끼리 연결
for (let i = 0; i < ridgePoint.length; i = i + 2) {
const currentRidgeEndPoint = ridgePoint[i]
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
fontSize: this.fontSize,
stroke: 'green',
strokeWidth: 5,
})
this.addWithUpdate(ridgeConnectLine)
this.canvas.renderAll()
}
this.canvas.renderAll()
} }
drawHelpLineInOctagon(chon) {} drawHelpLineInOctagon(chon) {}
@ -897,6 +911,7 @@ export default class QPolygon extends fabric.Group {
getObject() { getObject() {
return this return this
} }
sou
toObject(propertiesToInclude) { toObject(propertiesToInclude) {
return fabric.util.object.extend(this.callSuper('toObject'), { return fabric.util.object.extend(this.callSuper('toObject'), {
@ -909,6 +924,7 @@ export default class QPolygon extends fabric.Group {
wall: this.wall, wall: this.wall,
initPoints: this.initPoints, initPoints: this.initPoints,
initOption: this.initOption, initOption: this.initOption,
objects: this.getObjects().map((obj) => obj.toObject(propertiesToInclude)),
}) })
} }

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@ -569,21 +569,23 @@ export function useCanvas(id) {
console.log(JSON.parse(str)) console.log(JSON.parse(str))
// 역직렬화하여 캔버스에 객체를 다시 추가합니다. // 역직렬화하여 캔버스에 객체를 다시 추가합니다.
canvas?.loadFromJSON( setTimeout(() => {
JSON.parse(str), canvas?.loadFromJSON(
function () { JSON.parse(str),
// 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다. function () {
canvas?.renderAll() // 캔버스를 다시 그립니다. // 모든 객체가 로드되고 캔버스에 추가된 후 호출됩니다.
console.log('Objects are reloaded and rendered on canvas.') canvas?.renderAll() // 캔버스를 다시 그립니다.
}, console.log('Objects are reloaded and rendered on canvas.')
function (o, object) { },
// 각 객체가 로드될 때마다 호출됩니다. function (o, object) {
console.log('Object loaded: ', o, object) // 각 객체가 로드될 때마다 호출됩니다.
console.log('Object loaded: ', o, object)
canvas?.add(object) canvas?.add(object)
canvas?.renderAll() canvas?.renderAll()
}, },
) )
}, 1000)
/*canvas?.loadFromJSON(JSON.parse(str), () => { /*canvas?.loadFromJSON(JSON.parse(str), () => {
console.log('load done') console.log('load done')

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@ -848,6 +848,7 @@ export function useMode() {
const roof = makePolygon(offsetPoints) const roof = makePolygon(offsetPoints)
roof.setWall(polygon) roof.setWall(polygon)
setRoof(roof) setRoof(roof)
roof.drawHelpLine() roof.drawHelpLine()
} }

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@ -38,7 +38,7 @@ export function actionHandler(eventData, transform, x, y) {
// define a function that can keep the polygon in the same position when we change its width/height/top/left // define a function that can keep the polygon in the same position when we change its width/height/top/left
export function anchorWrapper(anchorIndex, fn) { export function anchorWrapper(anchorIndex, fn) {
return function(eventData, transform, x, y) { return function (eventData, transform, x, y) {
let fabricObject = transform.target let fabricObject = transform.target
let originX = fabricObject?.points[anchorIndex].x - fabricObject.pathOffset.x let originX = fabricObject?.points[anchorIndex].x - fabricObject.pathOffset.x
let originY = fabricObject.points[anchorIndex].y - fabricObject.pathOffset.y let originY = fabricObject.points[anchorIndex].y - fabricObject.pathOffset.y
@ -318,15 +318,50 @@ export function calculateIntersection(line1, line2) {
return null // 교차점이 선분의 범위 내에 없음 return null // 교차점이 선분의 범위 내에 없음
} }
export const findIntersection1 = (line1, line2) => {
const { x1, y1, x2, y2 } = line1 // 첫 번째 선의 두 점
const x3 = line2.x1
const y3 = line2.y1
const x4 = line2.x2
const y4 = line2.y2
// 선의 방정식의 계수 계산
const A1 = y2 - y1
const B1 = x1 - x2
const C1 = A1 * x1 + B1 * y1
const A2 = y4 - y3
const B2 = x3 - x4
const C2 = A2 * x3 + B2 * y3
const determinant = A1 * B2 - A2 * B1
if (determinant === 0) {
// 두 선이 평행하거나 일직선일 경우
console.log('두 직선은 평행하거나 일직선입니다.')
return null
}
const x = (B1 * C2 - B2 * C1) / determinant
const y = (A1 * C2 - A2 * C1) / determinant
return { x, y }
}
export const calculateIntersection2 = (line1, line2) => { export const calculateIntersection2 = (line1, line2) => {
const result = intersect([line1.x1, line1.y1], [line1.x2, line1.y2], [line2.x1, line2.y1], [line2.x2, line2.y2]) const result = intersect([line1.x1, line1.y1], [line1.x2, line1.y2], [line2.x1, line2.y1], [line2.x2, line2.y2])
return { x: Math.round(result[0]), y: Math.round(result[1]) } return { x: Math.round(result[0]), y: Math.round(result[1]) }
} }
function findOrthogonalPoint(x1, y1, x2, y2, x3, y3, x4, y4) { export function findOrthogonalPoint(line1, line2) {
// Calculate the intersection point of two lines // Calculate the intersection point of two lines
const intersectionX = ((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)) const intersectionX =
const intersectionY = ((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) / ((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)) ((line1.x1 * line2.y1 - line1.y1 * line2.x1) * (line2.x2 - line2.x1) - (line1.x1 - line1.x2) * (line2.x2 * line2.y2 - line2.y1 * line2.x1)) /
((line1.x1 - line1.x2) * (line2.y1 - line2.y2) - (line1.y1 - line1.y2) * (line2.x2 - line2.x1))
const intersectionY =
((line1.x1 * line2.y1 - line1.y1 * line2.x1) * (line2.y2 - line2.y1) - (line1.y1 - line1.y2) * (line2.x2 * line2.y2 - line2.y1 * line2.x1)) /
((line1.x1 - line1.x2) * (line2.y1 - line2.y2) - (line1.y1 - line1.y2) * (line2.x2 - line2.x1))
return { x: intersectionX, y: intersectionY } return { x: intersectionX, y: intersectionY }
} }
@ -447,4 +482,4 @@ export function calculateDistance(point, line) {
const numerator = Math.abs((y2 - y1) * x0 - (x2 - x1) * y0 + x2 * y1 - y2 * x1) const numerator = Math.abs((y2 - y1) * x0 - (x2 - x1) * y0 + x2 * y1 - y2 * x1)
const denominator = Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2)) const denominator = Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2))
return numerator / denominator return numerator / denominator
} }

12
src/util/qline-utils.js Normal file
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@ -0,0 +1,12 @@
import { fabric } from 'fabric'
import { QLine } from '@/components/fabric/QLine'
export const defineQLine = () => {
fabric.QLine = fabric.util.createClass(fabric.Group, {})
fabric.QLine.fromObject = function (object, callback) {
const { initOption, initPoints, initLengthTxt } = object
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
return callback(new QLine(initPoints, initOption, initLengthTxt))
})
}
}

251
src/util/qpolygon-utils.js Normal file
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@ -0,0 +1,251 @@
import { fabric } from 'fabric'
import QPolygon from '@/components/fabric/QPolygon'
import { QLine } from '@/components/fabric/QLine'
import { calculateIntersection, calculateIntersection2, distanceBetweenPoints, findIntersection1 } from '@/util/canvas-util'
export const defineQPloygon = () => {
fabric.QPolygon = fabric.util.createClass(fabric.Group, {})
// fromObject 메서드를 QLine 클래스에 직접 추가
fabric.QPolygon.fromObject = function (object, callback) {
const { initOption, initPoints, initLengthTxt } = object
fabric.util.enlivenObjects(object.objects, function (enlivenedObjects) {
return callback(new QPolygon(initPoints, initOption, initLengthTxt))
})
}
}
export const drawHelpLineInHexagon2 = (polygon, chon) => {
const oneSideLines = [...polygon.lines].map((line) => {
let newX1, newY1, newX2, newY2
if (line.direction === 'top') {
newX1 = line.x2
newY1 = line.y2
newX2 = line.x1
newY2 = line.y1
line.x1 = newX1
line.y1 = newY1
line.x2 = newX2
line.y2 = newY2
line.direction = 'bottom'
} else if (line.direction === 'left') {
newX1 = line.x2
newY1 = line.y2
newX2 = line.x1
newY2 = line.y1
line.x1 = newX1
line.y1 = newY1
line.x2 = newX2
line.y2 = newY2
line.direction = 'right'
}
return line
})
const centerLines = []
const helpLines = []
const ridgeStartPoints = []
const horizontalLines = oneSideLines.filter((line) => line.direction === 'right')
const verticalLines = oneSideLines.filter((line) => line.direction === 'bottom')
// horizontalLines 를 y1 좌표 기준으로 정렬한다.
horizontalLines.sort((a, b) => a.y1 - b.y1)
// verticalLines 를 x1 좌표 기준으로 정렬한다.
verticalLines.sort((a, b) => a.x1 - b.x1)
const horizontalMaxLength = horizontalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
const verticalMaxLength = verticalLines.reduce((max, obj) => Math.max(max, obj.length), 0)
// 모든 가로선의 중심선을 긋는다.
debugger
horizontalLines.forEach((line, index) => {
const nextLine = horizontalLines[(index + 1) % horizontalLines.length]
const startCenterX = Math.min(line.x1, nextLine.x1)
const startCenterY = (line.y1 + nextLine.y1) / 2
const endCenterX = line.length >= nextLine.length ? startCenterX + line.length : startCenterX + nextLine.length
const endCenterY = startCenterY
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
fontSize: polygon.fontSize,
stroke: 'red',
strokeWidth: 1,
direction: 'horizontal',
})
polygon.canvas.add(centerLine)
polygon.canvas.renderAll()
centerLines.push(centerLine)
})
// 모든 세로선의 중심선을 긋는다.
verticalLines.forEach((line, index) => {
const nextLine = verticalLines[(index + 1) % verticalLines.length]
const startCenterX = (line.x1 + nextLine.x1) / 2
const startCenterY = Math.min(line.y1, nextLine.y1)
const endCenterX = startCenterX
let endCenterY = line.length >= nextLine.length ? startCenterY + line.length : startCenterY + nextLine.length
const centerLine = new QLine([startCenterX, startCenterY, endCenterX, endCenterY], {
fontSize: polygon.fontSize,
stroke: 'blue',
strokeWidth: 1,
direction: 'vertical',
})
polygon.canvas.add(centerLine)
polygon.canvas.renderAll()
centerLines.push(centerLine)
})
const maxLength = horizontalMaxLength < verticalMaxLength ? horizontalMaxLength : verticalMaxLength
polygon.points.forEach((point, index) => {
const wallPoint = polygon.wall.points[index]
// 두 점의 좌표
const x1 = point.x
const y1 = point.y
const x2 = wallPoint.x
const y2 = wallPoint.y
let newX2, newY2
// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
const angle = Math.atan2(y2 - y1, x2 - x1)
newX2 = Math.floor(x1 + (maxLength / 2 + 50) * Math.cos(angle))
newY2 = Math.floor(y1 + (maxLength / 2 + 50) * Math.sin(angle))
const line = new QLine([x1, y1, newX2, newY2], {
fontSize: polygon.fontSize,
stroke: 'green',
idx: index,
})
polygon.canvas.add(line)
helpLines.push(line)
polygon.canvas.renderAll()
})
helpLines.forEach((line, index) => {
if (line.isAlreadyInterSection) {
return
}
const nextLine = helpLines[(index + 1 + helpLines.length) % helpLines.length]
polygon.canvas.renderAll()
let intersectionPoint = calculateIntersection(line, nextLine)
if (!intersectionPoint) {
return
}
line.set({ isAlreadyInterSection: true })
nextLine.set({ isAlreadyInterSection: true })
const helpLine1 = new QLine([nextLine.x1, nextLine.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: polygon.fontSize,
stroke: 'skyblue',
})
const helpLine2 = new QLine([line.x1, line.y1, intersectionPoint.x, intersectionPoint.y], {
fontSize: polygon.fontSize,
stroke: 'skyblue',
})
ridgeStartPoints.push(intersectionPoint)
polygon.canvas.add(helpLine1)
polygon.canvas.add(helpLine2)
polygon.canvas.remove(nextLine)
polygon.canvas.remove(line)
polygon.canvas.renderAll()
})
// 안만나는 선들
const notInterSectionLines = helpLines.filter((line) => !line.isAlreadyInterSection)
const ridgeEndPoints = []
const interSectionPoints = []
notInterSectionLines.forEach((line, index) => {
line.line.set({ strokeWidth: (index + 1) * 5 })
centerLines.forEach((centerLine) => {
const interSectionPoint = findIntersection1(line, centerLine)
console.log('interSectionPoint', interSectionPoint)
if (!polygon.inPolygon(interSectionPoint) || !interSectionPoint) {
return
}
line.interSectionPoints.push(interSectionPoint)
interSectionPoints.push(interSectionPoint)
})
})
interSectionPoints.forEach((point) => {
const circle = new fabric.Circle({
radius: 3,
fill: 'red',
left: point.x,
top: point.y,
})
polygon.canvas.add(circle)
polygon.canvas.renderAll()
})
ridgeStartPoints.forEach((point, index) => {
let arrivalPoint
let distance = Infinity
let startPoint
interSectionPoints.forEach((interSectionPoint) => {
if (Math.abs(point.x - interSectionPoint.x) < 3 || Math.abs(point.y - interSectionPoint.y) < 3) {
if (distanceBetweenPoints(point, interSectionPoint) < distance) {
startPoint = point
distance = distanceBetweenPoints(point, interSectionPoint)
arrivalPoint = interSectionPoint
}
}
})
if (arrivalPoint) {
const line = notInterSectionLines.filter((line) => line.interSectionPoints.includes(arrivalPoint))[0]
const ridge = new QLine([startPoint.x, startPoint.y, arrivalPoint.x, arrivalPoint.y], {
stroke: 'black',
fontSize: polygon.fontSize,
})
const helpLine = new QLine([line.x1, line.y1, arrivalPoint.x, arrivalPoint.y], {
stroke: 'red',
fontSize: polygon.fontSize,
})
ridgeEndPoints.push(arrivalPoint)
polygon.canvas.add(ridge)
polygon.canvas.add(helpLine)
polygon.canvas.remove(line)
polygon.canvas.renderAll()
}
})
for (let i = 0; i < ridgeEndPoints.length; i = i + 2) {
const currentRidgeEndPoint = ridgeEndPoints[i]
const nextRidgeEndPoint = ridgeEndPoints[(i + 1) % ridgeEndPoints.length]
const ridgeConnectLine = new QLine([currentRidgeEndPoint.x, currentRidgeEndPoint.y, nextRidgeEndPoint.x, nextRidgeEndPoint.y], {
fontSize: polygon.fontSize,
stroke: 'green',
})
polygon.canvas.add(ridgeConnectLine)
polygon.canvas.renderAll()
}
}
export const drawHelpLineInHexagon = (polygon, chon) => {
// 가장 긴라인을 기준으로 centerLine을 그린다.
}