할당완료
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@ -1059,7 +1059,7 @@ export const usePolygon = () => {
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for (let i = divideLines.length - 1; i >= 0; i--) {
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const line = divideLines[i]
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const { intersections, startPoint, endPoint } = line
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console.log("intersections::::::::::", intersections)
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if (intersections.length === 1) {
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const newLinePoint1 = [line.x1, line.y1, intersections[0].x, intersections[0].y]
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const newLinePoint2 = [intersections[0].x, intersections[0].y, line.x2, line.y2]
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@ -1387,7 +1387,7 @@ export const usePolygon = () => {
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let representLine
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// 지붕을 그리면서 기존 polygon의 line중 연결된 line을 찾는다.
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;[...polygonLines, ...innerLines].forEach((line) => {
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[...polygonLines, ...innerLines].forEach((line) => {
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let startFlag = false
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let endFlag = false
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const startPoint = line.startPoint
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@ -1490,6 +1490,7 @@ export const usePolygon = () => {
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})
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roofLines.forEach((line) => {
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console.log("::::::::::",line);
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roof.lines.forEach((roofLine) => {
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if (
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(isSamePoint(line.startPoint, roofLine.startPoint) && isSamePoint(line.endPoint, roofLine.endPoint)) ||
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@ -1583,52 +1584,126 @@ export const usePolygon = () => {
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// ==== Dijkstra pathfinding ====
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// function findShortestPath(start, end, graph, epsilon = 1) {
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// const startKey = pointToKey(start, epsilon)
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// const endKey = pointToKey(end, epsilon)
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//
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// const distances = {}
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// const previous = {}
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// const visited = new Set()
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// const queue = [{ key: startKey, dist: 0 }]
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//
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// for (const key in graph) distances[key] = Infinity
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// distances[startKey] = 0
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//
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// while (queue.length > 0) {
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// queue.sort((a, b) => a.dist - b.dist)
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// const { key } = queue.shift()
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// if (visited.has(key)) continue
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// visited.add(key)
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//
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// for (const neighbor of graph[key] || []) {
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// const neighborKey = pointToKey(neighbor.point, epsilon)
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// const alt = distances[key] + neighbor.distance
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// if (alt < distances[neighborKey]) {
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// distances[neighborKey] = alt
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// previous[neighborKey] = key
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// queue.push({ key: neighborKey, dist: alt })
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// }
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// }
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// }
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//
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// const path = []
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// let currentKey = endKey
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//
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// if (!previous[currentKey]) return null
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//
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// while (currentKey !== startKey) {
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// const [x, y] = currentKey.split(',').map(Number)
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// path.unshift({ x, y })
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// currentKey = previous[currentKey]
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// }
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//
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// const [sx, sy] = startKey.split(',').map(Number)
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// path.unshift({ x: sx, y: sy })
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//
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// return path
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// }
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function findShortestPath(start, end, graph, epsilon = 1) {
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const startKey = pointToKey(start, epsilon)
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const endKey = pointToKey(end, epsilon)
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const startKey = pointToKey(start, epsilon);
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const endKey = pointToKey(end, epsilon);
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const distances = {}
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const previous = {}
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const visited = new Set()
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const queue = [{ key: startKey, dist: 0 }]
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// 거리와 이전 노드 추적
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const distances = { [startKey]: 0 };
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const previous = {};
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const visited = new Set();
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for (const key in graph) distances[key] = Infinity
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distances[startKey] = 0
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// 우선순위 큐 (거리가 짧은 순으로 정렬)
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const queue = [{ key: startKey, dist: 0 }];
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while (queue.length > 0) {
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queue.sort((a, b) => a.dist - b.dist)
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const { key } = queue.shift()
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if (visited.has(key)) continue
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visited.add(key)
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// 모든 노드 초기화
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for (const key in graph) {
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if (key !== startKey) {
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distances[key] = Infinity;
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}
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}
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for (const neighbor of graph[key] || []) {
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const neighborKey = pointToKey(neighbor.point, epsilon)
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const alt = distances[key] + neighbor.distance
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if (alt < distances[neighborKey]) {
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distances[neighborKey] = alt
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previous[neighborKey] = key
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queue.push({ key: neighborKey, dist: alt })
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// 우선순위 큐에서 다음 노드 선택
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const getNextNode = () => {
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if (queue.length === 0) return null;
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queue.sort((a, b) => a.dist - b.dist);
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return queue.shift();
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};
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let current;
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while ((current = getNextNode())) {
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const currentKey = current.key;
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// 목적지에 도달하면 종료
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if (currentKey === endKey) break;
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// 이미 방문한 노드는 건너뜀
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if (visited.has(currentKey)) continue;
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visited.add(currentKey);
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// 인접 노드 탐색
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for (const neighbor of graph[currentKey] || []) {
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const neighborKey = pointToKey(neighbor.point, epsilon);
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if (visited.has(neighborKey)) continue;
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const alt = distances[currentKey] + neighbor.distance;
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// 더 짧은 경로를 찾은 경우 업데이트
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if (alt < (distances[neighborKey] || Infinity)) {
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distances[neighborKey] = alt;
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previous[neighborKey] = currentKey;
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// 우선순위 큐에 추가
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queue.push({ key: neighborKey, dist: alt });
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}
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}
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}
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const path = []
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let currentKey = endKey
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// 경로 재구성
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const path = [];
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let currentKey = endKey;
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if (!previous[currentKey]) return null
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while (currentKey !== startKey) {
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const [x, y] = currentKey.split(',').map(Number)
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path.unshift({ x, y })
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currentKey = previous[currentKey]
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// 시작점에 도달할 때까지 역추적
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while (previous[currentKey] !== undefined) {
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const [x, y] = currentKey.split(',').map(Number);
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path.unshift({ x, y });
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currentKey = previous[currentKey];
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}
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const [sx, sy] = startKey.split(',').map(Number)
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path.unshift({ x: sx, y: sy })
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// 시작점 추가
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if (path.length > 0) {
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const [sx, sy] = startKey.split(',').map(Number);
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path.unshift({ x: sx, y: sy });
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}
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return path
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return path.length > 0 ? path : null;
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}
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// 최종 함수
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function getPath(start, end, graph, epsilon = 1) {
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// startPoint와 arrivalPoint가 될 수 있는 점은 line.attributes.type이 'default' 혹은 null이 아닌 line인 경우에만 가능
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@ -857,18 +857,21 @@ if(roof.moveUpDown??0 > 0) {
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newPStart.y = wallBaseLine.y1;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) {
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} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) { //bottom right
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newPEnd.y = wallBaseLine.y2;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) { //top left
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newPEnd.y = wallBaseLine.y2;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) {
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} else if (wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { //bottom left
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newPStart.y = wallBaseLine.y1;
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getAddLine({ x: newPEnd.x, y: wallBaseLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= newPStart.y && newPStart.y <= wallBaseLine.y1) { // 위가운데
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newPEnd.y = wallBaseLine.y2;
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@ -901,14 +904,20 @@ if(roof.moveUpDown??0 > 0) {
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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//추가 라인?
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { //위 오른쪽
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} else if (newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { //bottom left
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newPEnd.x = wallBaseLine.x2;
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getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
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//추가 라인?
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findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
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} else if (wallBaseLine.x1 <= newPStart.x && newPStart.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPEnd.x) { //아래 왼쪽
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} else if (wallBaseLine.x1 <= newPStart.x && newPStart.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPEnd.x) { //bottom right
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newPStart.x = wallBaseLine.x1;
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getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
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//추가 라인?
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findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
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} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { // top center
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newPEnd.x = wallBaseLine.x2;
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@ -932,7 +941,7 @@ if(roof.moveUpDown??0 > 0) {
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} else if (movedStart) { //end 변경경
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if (getOrientation(roofLine) === 'vertical') {
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if (getOrientation(roofLine) === 'vertical') { //green 수직
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let isCross = false
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if (Math.abs(currentRoofLine.x2 - roofLine.x1) < 0.1 || Math.abs(currentRoofLine.x1 - roofLine.x2) < 0.1) {
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@ -954,7 +963,7 @@ if(roof.moveUpDown??0 > 0) {
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//대각선 라인을 보조라인으로 그린다.
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if(isCross){
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getAddLine({ x: roofLine.x1, y: currentRoofLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 }, 'yellow')
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getAddLine({ x: wallBaseLine.x1, y: wallBaseLine.y1 }, { x: roofLine.x1, y: currentRoofLine.y1 }, 'yellow')
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}
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}else if(newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {//상단 오르쪽
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@ -962,11 +971,17 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
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}else if(wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { //하단 오른쪽v
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}else if(wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { // bottom left
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
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newPEnd = { x: roofLine.x2, y: roofLine.y2 }
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//대각선 라인을 보조라인으로 그린다.
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if(isCross){
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getAddLine( { x: wallBaseLine.x1, y: wallBaseLine.y1 }, { x: roofLine.x1, y: currentRoofLine.y1 }, 'yellow')
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}
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}else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) { //하단 왼쪽
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
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@ -975,7 +990,7 @@ if(roof.moveUpDown??0 > 0) {
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} else if (getOrientation(roofLine) === 'horizontal') {
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} else if (getOrientation(roofLine) === 'horizontal') { //green 수평
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let isCross = false
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if (Math.abs(currentRoofLine.y1 - roofLine.y2) < 0.1 || Math.abs(currentRoofLine.y2 - roofLine.y1) < 0.1) {
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@ -985,25 +1000,37 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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}else if(newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 < wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x){ //하단 오른쪽v
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}else if(newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 < wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x){ //top right
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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}else if(newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //상단 왼쪽v
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newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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newPEnd ={ y: roofLine.y2, x: roofLine.x2 }
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//대각선 라인을 보조라인으로 그린다.
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if(isCross){
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getAddLine({ x: currentRoofLine.x1, y: roofLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 }, 'yellow')
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}
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}else if(newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) {//상단 오르쪽
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newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
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newPEnd ={ y: roofLine.y2, x: roofLine.x2 }
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}else if(wallBaseLine.x1 <= newPStart.x && newPStart.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPEnd.x) { //하단 오른쪽v
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}else if(wallBaseLine.x1 <= newPStart.x && newPStart.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPEnd.x) { //bottom rightv
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newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.y1 : wallBaseLine.x1 }
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newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.y1 }
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newPEnd = { y: roofLine.y2, x: roofLine.x2 }
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//대각선 라인을 보조라인으로 그린다.
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if(isCross){
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getAddLine({ x: wallBaseLine.x1, y: wallBaseLine.y1 },{ x: currentRoofLine.x1, y: roofLine.y1 }, 'yellow')
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}
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}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x) { //right / top
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newPStart = { y: roofLine.y1, x: roofLine.x1 }
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@ -1037,18 +1064,19 @@ if(roof.moveUpDown??0 > 0) {
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
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newPEnd = { x: roofLine.x2, y: roofLine.y2 }
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}else if(newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 < wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y){ //top /right
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
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newPEnd = { x: roofLine.x2, y: roofLine.y2 }
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}else if(newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //top / left
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newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
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newPEnd ={ x: roofLine.x2, y: roofLine.y2 }
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}else if(newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {//top / righty 오르쪽v
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}else if(newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {//top left / top / righty 오르쪽v
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newPStart = { x: roofLine.x1, y: roofLine.y1 }
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newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
|
||||
@ -1063,10 +1091,15 @@ if(roof.moveUpDown??0 > 0) {
|
||||
newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
|
||||
newPEnd = { x: roofLine.x2, y: roofLine.y2 }
|
||||
|
||||
}else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) { //하단 왼쪽
|
||||
}else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) { //bottom right
|
||||
|
||||
newPStart = { x: roofLine.x1, y: roofLine.y1 }
|
||||
newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
|
||||
|
||||
//대각선 라인을 보조라인으로 그린다.
|
||||
if(isCross){
|
||||
getAddLine({ x: roofLine.x2, y: currentRoofLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 }, 'yellow')
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1091,11 +1124,17 @@ if(roof.moveUpDown??0 > 0) {
|
||||
newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
|
||||
newPEnd ={ y: roofLine.y2, x: roofLine.x2 }
|
||||
|
||||
}else if(newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) {//상단 오르쪽v
|
||||
}else if(newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) {//bottom left
|
||||
|
||||
newPStart = { y: roofLine.y1, x: roofLine.x1 }
|
||||
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
|
||||
|
||||
//대각선 라인을 보조라인으로 그린다.
|
||||
if(isCross){
|
||||
getAddLine({ x: currentRoofLine.x2, y: roofLine.y2 }, { x:wallBaseLine.x2 , y: wallBaseLine.y2 }, 'yellow')
|
||||
}
|
||||
|
||||
|
||||
}else if(wallBaseLine.x1 <= newPStart.x && newPStart.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPEnd.x) { //하단 오른쪽v
|
||||
|
||||
newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
|
||||
@ -1106,6 +1145,11 @@ if(roof.moveUpDown??0 > 0) {
|
||||
newPStart = { y: roofLine.y1, x: roofLine.x1 }
|
||||
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
|
||||
|
||||
//대각선 라인을 보조라인으로 그린다.
|
||||
if(isCross){
|
||||
getAddLine({ x: currentRoofLine.x2, y: roofLine.y2 }, { x:wallBaseLine.x2 , y: wallBaseLine.y2 }, 'yellow')
|
||||
}
|
||||
|
||||
}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1){ //top center
|
||||
newPStart = { y: roofLine.y1, x: roofLine.x1 }
|
||||
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
|
||||
@ -3860,35 +3904,51 @@ function updateAndAddLine(innerLines, targetPoint) {
|
||||
line.y2 === foundLine.y2)
|
||||
);
|
||||
|
||||
let isCurrentLine = false;
|
||||
if(foundLine.y1 <= targetPoint.y && targetPoint.y <= foundLine.y2){
|
||||
isCurrentLine = true;
|
||||
}
|
||||
const updatedLine = {
|
||||
...foundLine,
|
||||
left: (isCurrentLine)?targetPoint.x:foundLine.left,
|
||||
top: (isCurrentLine)?targetPoint.y:foundLine.top,
|
||||
x1: (isCurrentLine)?targetPoint.x:foundLine.x1,
|
||||
y1: (isCurrentLine)?targetPoint.y:foundLine.y1,
|
||||
x2: (isCurrentLine)?foundLine.x2:targetPoint.x,
|
||||
y2: (isCurrentLine)?foundLine.y2:targetPoint.y,
|
||||
startPoint: (isCurrentLine)?{ x: targetPoint.x, y: targetPoint.y }:foundLine.startPoint,
|
||||
endPoint: (isCurrentLine)?foundLine.endPoint : { x: targetPoint.x, y: targetPoint.y}
|
||||
};
|
||||
// Calculate distances to both endpoints
|
||||
const distanceToStart = Math.hypot(
|
||||
targetPoint.x - foundLine.x1,
|
||||
targetPoint.y - foundLine.y1
|
||||
);
|
||||
const distanceToEnd = Math.hypot(
|
||||
targetPoint.x - foundLine.x2,
|
||||
targetPoint.y - foundLine.y2
|
||||
);
|
||||
|
||||
// Determine which endpoint is closer to the target point
|
||||
const isUpdatingStart = distanceToStart < distanceToEnd;
|
||||
|
||||
const updatedLine = {
|
||||
...foundLine,
|
||||
// 수정된 부분: left와 top을 시작점(x1, y1)으로 설정
|
||||
left: isUpdatingStart ? foundLine.x1 : foundLine.x2,
|
||||
top: isUpdatingStart ? foundLine.y1 : foundLine.y2,
|
||||
// 나머지 속성들은 그대로 유지
|
||||
x1: isUpdatingStart ? targetPoint.x : foundLine.x1,
|
||||
y1: isUpdatingStart ? targetPoint.y : foundLine.y1,
|
||||
x2: isUpdatingStart ? foundLine.x2 : targetPoint.x,
|
||||
y2: isUpdatingStart ? foundLine.y2 : targetPoint.y,
|
||||
startPoint: {
|
||||
x: isUpdatingStart ? targetPoint.x : foundLine.x1,
|
||||
y: isUpdatingStart ? targetPoint.y : foundLine.y1
|
||||
},
|
||||
endPoint: {
|
||||
x: isUpdatingStart ? foundLine.x2 : targetPoint.x,
|
||||
y: isUpdatingStart ? foundLine.y2 : targetPoint.y
|
||||
}
|
||||
};
|
||||
|
||||
// 4. If it's a Fabric.js object, use set method if available
|
||||
if (typeof foundLine.set === 'function') {
|
||||
foundLine.set({
|
||||
x1: (isCurrentLine)?targetPoint.x:foundLine.x1,
|
||||
y1: (isCurrentLine)?targetPoint.y:foundLine.y1,
|
||||
x2: (isCurrentLine)?foundLine.x2:targetPoint.x,
|
||||
y2: (isCurrentLine)?foundLine.y2:targetPoint.y,
|
||||
x1: isUpdatingStart ? targetPoint.x : foundLine.x1,
|
||||
y1: isUpdatingStart ? targetPoint.y : foundLine.y1,
|
||||
x2: isUpdatingStart ? foundLine.x2 : targetPoint.x,
|
||||
y2: isUpdatingStart ? foundLine.y2 : targetPoint.y
|
||||
});
|
||||
updatedLines.push(foundLine);
|
||||
} else {
|
||||
updatedLines.push(updatedLine);
|
||||
}
|
||||
|
||||
|
||||
return updatedLines;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user