Merge pull request 'dev' (#176) from dev into prd-deploy

Reviewed-on: #176
This commit is contained in:
ysCha 2025-07-04 11:12:06 +09:00
commit 93cda139de
7 changed files with 418 additions and 314 deletions

View File

@ -25,6 +25,7 @@ import { isObjectNotEmpty } from '@/util/common-utils'
import { roofMaterialsAtom } from '@/store/settingAtom'
import { useMasterController } from '@/hooks/common/useMasterController'
import { ROOF_MATERIAL_LAYOUT } from '@/components/floor-plan/modal/placementShape/PlacementShapeSetting'
import { useSwal } from '@/hooks/useSwal'
export const ToggleonMouse = (e, act, target) => {
const listWrap = e.target.closest(target)
@ -75,6 +76,8 @@ export default function Header(props) {
const [commonCode, setCommonCode] = useRecoilState(commonCodeState)
const { promiseGet } = useAxios()
const { swalFire } = useSwal()
/**
* 지붕재 목록 Header에서 조회
*/
@ -232,11 +235,32 @@ export default function Header(props) {
key={`${menu.id}`}
href={menu.url}
replace={true}
onClick={() => {
// moveHome()
removeStuffRecoil(menu)
if (pathName === '/' && menu.id !== 8) {
window.location.reload()
onClick={(e) => {
if(pathName === '/floor-plan') {
e.preventDefault() //
e.stopPropagation() //
swalFire({
text : getMessage(common.link.confirm), //
type : 'confirm',
confirmFn: () => {
//
removeStuffRecoil(menu)
if (pathName === '/' && menu.id !== 8) {
window.location.reload()
} else {
router.push(menu.url)
}
router.push(menu.url)
}
})
} else {
removeStuffRecoil(menu)
if (pathName === '/' && menu.id !== 8) {
window.location.reload()
} else {
router.push(menu.url)
}
}
}}
>
@ -258,9 +282,24 @@ export default function Header(props) {
scroll={false}
href={m.url}
replace={true}
onClick={() => {
removeStuffRecoil(m)
}}
onClick={(e) => {
if(pathName === '/floor-plan') {
e.preventDefault() //
e.stopPropagation() //
swalFire({
text: getMessage('common.link.confirm'), //
type: 'confirm',
confirmFn: () => {
//
removeStuffRecoil(m)
router.push(m.url)
}
})
} else {
removeStuffRecoil(m)
}
}
}
>
{getMessage(m.name)}
</Link>

View File

@ -0,0 +1,37 @@
import * as turf from '@turf/turf'
export const useTurf = () => {
/**
* 배치면 안에 있는지 확인
* @param {*} squarePolygon
* @param {*} turfModuleSetupSurface
* @param spare
* @returns
*/
const checkModuleDisjointSurface = (squarePolygon, turfModuleSetupSurface, spare = 1) => {
// 표면 영역을 spare만큼 수동 확장
const expandedSurface = {
type: 'Polygon',
coordinates: [
turfModuleSetupSurface.geometry.coordinates[0].map(([x, y]) => {
// 각 점을 바깥쪽으로 2 단위씩 이동
const coords = turfModuleSetupSurface.geometry.coordinates[0]
const centerX = coords.slice(0, -1).reduce((sum, [x, y]) => sum + x, 0) / (coords.length - 1)
const centerY = coords.slice(0, -1).reduce((sum, [x, y]) => sum + y, 0) / (coords.length - 1)
return [x < centerX ? x - spare : x + spare, y < centerY ? y - spare : y + spare]
}),
],
}
const isWithin = turf.booleanContains(expandedSurface, squarePolygon) || turf.booleanWithin(squarePolygon, expandedSurface)
const isContact = turf.booleanIntersects(squarePolygon, expandedSurface) && !turf.booleanOverlap(squarePolygon, expandedSurface)
return isWithin || isContact
}
return {
checkModuleDisjointSurface,
}
}

View File

@ -34,6 +34,7 @@ import { isObjectNotEmpty } from '@/util/common-utils'
import { useCircuitTrestle } from '@/hooks/useCirCuitTrestle'
import { useMode } from '@/hooks/useMode'
import { usePolygon } from '@/hooks/usePolygon'
import { useTurf } from '@/hooks/common/useTurf'
export function useModuleBasicSetting(tabNum) {
const canvas = useRecoilValue(canvasState)
@ -62,6 +63,8 @@ export function useModuleBasicSetting(tabNum) {
const setManualSetupMode = useSetRecoilState(toggleManualSetupModeState)
const setModuleRowColArray = useSetRecoilState(moduleRowColArrayState)
const { checkModuleDisjointSurface } = useTurf()
useEffect(() => {
return () => {
//수동 설치시 초기화
@ -517,6 +520,7 @@ export function useModuleBasicSetting(tabNum) {
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
name: POLYGON_TYPE.MODULE,
opacity: 0.85,
}
if (moduleSetupSurfaces.length !== 0) {
@ -758,21 +762,21 @@ export function useModuleBasicSetting(tabNum) {
//여기서부턴 배치면 설치 외곽선 라인
// 위쪽 변에 스냅
if (Math.abs(smallTop - trestleTop) < trestleSnapDistance) {
tempModule.top = trestleTop + 1
tempModule.top = trestleTop
}
// 아래쪽 변에 스냅
if (Math.abs(smallBottom - trestleBottom) < trestleSnapDistance) {
tempModule.top = trestleTop + moduleSetupSurfaces[i].height - tempModule.height - 1
tempModule.top = trestleTop + moduleSetupSurfaces[i].height - tempModule.height
}
// 왼쪽변에 스냅
if (Math.abs(smallLeft - trestleLeft) < trestleSnapDistance) {
tempModule.left = trestleLeft + 1
tempModule.left = trestleLeft
}
//오른쪽 변에 스냅
if (Math.abs(smallRight - trestleRight) < trestleSnapDistance) {
tempModule.left = trestleRight - tempModule.width - 1
tempModule.left = trestleRight - tempModule.width
}
if (flowDirection === 'south' || flowDirection === 'north') {
@ -869,7 +873,7 @@ export function useModuleBasicSetting(tabNum) {
if (!isIntersection) return
tempModule.setCoords() //좌표 재정렬
if (turf.booleanContains(turfPolygon, tempTurfModule) || turf.booleanWithin(tempTurfModule, turfPolygon)) {
if (checkModuleDisjointSurface(tempTurfModule, turfPolygon)) {
//마우스 클릭시 set으로 해당 위치에 셀을 넣음
const isOverlap = manualDrawModules.some((module) => turf.booleanOverlap(tempTurfModule, polygonToTurfPolygon(module, true))) //겹치는지 확인
if (!isOverlap) {
@ -892,6 +896,7 @@ export function useModuleBasicSetting(tabNum) {
})
canvas?.add(manualModule)
canvas.bringToFront(manualModule)
manualDrawModules.push(manualModule)
setModuleStatisticsData()
@ -990,6 +995,7 @@ export function useModuleBasicSetting(tabNum) {
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
name: POLYGON_TYPE.MODULE,
opacity: 0.85,
}
const objectsIncludeSurface = (turfModuleSetupSurface) => {
@ -1426,7 +1432,7 @@ export function useModuleBasicSetting(tabNum) {
const tempTurfModule = polygonToTurfPolygon(tempModule)
tempModule.setCoords() //좌표 재정렬
if (turf.booleanContains(turfPolygon, tempTurfModule) || turf.booleanWithin(tempTurfModule, turfPolygon)) {
if (checkModuleDisjointSurface(tempTurfModule, turfPolygon)) {
//마우스 클릭시 set으로 해당 위치에 셀을 넣음
const isOverlap = manualDrawModules.some((module) => turf.booleanOverlap(tempTurfModule, polygonToTurfPolygon(module))) //겹치는지 확인
if (!isOverlap) {
@ -1450,6 +1456,7 @@ export function useModuleBasicSetting(tabNum) {
//오브젝트와 겹치지 않으면 넣는다
if (isDisjoint) {
canvas?.add(manualModule)
canvas.bringToFront(manualModule)
canvas?.renderAll()
manualDrawModules.push(manualModule)
setModuleStatisticsData()
@ -1874,6 +1881,8 @@ export function useModuleBasicSetting(tabNum) {
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
name: POLYGON_TYPE.MODULE,
//투명도 추가
opacity: 0.85,
}
//선택된 지붕안에 오브젝트(도머, 개구등)이 있는지 확인하는 로직 포함되면 배열 반환
@ -1892,15 +1901,20 @@ export function useModuleBasicSetting(tabNum) {
return containsBatchObjects
}
const addModule = (tempModule, moduleSetupArray, moduleArray) => {
canvas?.add(tempModule)
canvas.bringToFront(tempModule)
moduleSetupArray.push(tempModule)
moduleArray.push(tempModule)
canvas.renderAll()
}
/**
* 배치면 안에 있는지 확인
* @param {*} squarePolygon
* @param {*} turfModuleSetupSurface
* @returns
*/
const checkModuleDisjointSurface = (squarePolygon, turfModuleSetupSurface) => {
return turf.booleanContains(turfModuleSetupSurface, squarePolygon) || turf.booleanWithin(squarePolygon, turfModuleSetupSurface)
}
/**
* 자동 레이아웃 설치 일시 row col 초과 여부 확인
@ -2091,10 +2105,10 @@ export function useModuleBasicSetting(tabNum) {
const moduleArray = []
let calcAreaWidth = Math.abs(flowLines.right.x1 - flowLines.left.x1) //오른쪽 x에서 왼쪽 x를 뺀 가운데를 찾는 로직
let calcModuleWidthCount = calcAreaWidth / (width + intvHor + 1) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcModuleWidthCount = calcAreaWidth / (width + intvHor) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcAreaHeight = flowLines.bottom.y1 - flowLines.top.y1
let calcModuleHeightCount = calcAreaHeight / (height + intvVer + 1)
let calcModuleHeightCount = calcAreaHeight / (height + intvVer)
if (type === MODULE_SETUP_TYPE.LAYOUT) {
calcModuleWidthCount = layoutCol > calcModuleWidthCount ? calcModuleWidthCount : layoutCol
@ -2124,7 +2138,7 @@ export function useModuleBasicSetting(tabNum) {
for (let i = 0; i < calcModuleHeightCount; i++) {
let isInstall = false
let moduleY = flowLines.bottom.y1 - height * i - 1 //살짝 여유를 준다
let moduleY = flowLines.bottom.y1 - height * i //살짝 여유를 준다
//두번째 모듈 -> 혼합일 경우의 설치될 모듈 높이를 계산
if (installedModuleHeightCount > 0) {
@ -2135,7 +2149,7 @@ export function useModuleBasicSetting(tabNum) {
heightMargin = installedModuleHeightCount === 0 ? 0 : intvVer
for (let j = 0; j < totalModuleWidthCount; j++) {
let moduleX = startPointX + width * j + 1 //5정도 마진을 준다
let moduleX = startPointX + width * j //5정도 마진을 준다
widthMargin = j === 0 ? 0 : intvHor * j // 가로 마진값
chidoriLength = 0 //치도리가 아니여도 기본값을 5정도 준다
if (isChidori) {
@ -2170,10 +2184,7 @@ export function useModuleBasicSetting(tabNum) {
if (disjointFromTrestle && isDisjoint) {
//최초 한번은 그냥 그린다
//겹치는지 확인해서 포함된 모듈만 그린다
canvas?.add(tempModule)
moduleSetupArray.push(tempModule)
moduleArray.push(tempModule)
canvas.renderAll()
addModule(tempModule, moduleSetupArray, moduleArray)
// ++installedModuleHeightCount
@ -2277,9 +2288,9 @@ export function useModuleBasicSetting(tabNum) {
const moduleArray = []
let calcAreaWidth = flowLines.right.x1 - flowLines.left.x1 //오른쪽 x에서 왼쪽 x를 뺀 가운데를 찾는 로직
let calcModuleWidthCount = calcAreaWidth / (width + intvHor + 1) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcModuleWidthCount = calcAreaWidth / (width + intvHor) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcAreaHeight = flowLines.bottom.y1 - flowLines.top.y1
let calcModuleHeightCount = calcAreaHeight / (height + intvVer + 1)
let calcModuleHeightCount = calcAreaHeight / (height + intvVer)
//단수지정 자동이면
if (type === MODULE_SETUP_TYPE.LAYOUT) {
@ -2319,7 +2330,7 @@ export function useModuleBasicSetting(tabNum) {
heightMargin = installedModuleHeightCount === 0 ? 0 : intvVer //모듈간에 마진이 있어 마진값도 넣음
for (let j = 0; j < totalModuleWidthCount; j++) {
//모듈 열수 만큼 반복
let moduleX = startPointX - width * j - 1 //시작점에서 우 -> 좌로 그려 내려간다
let moduleX = startPointX - width * j //시작점에서 우 -> 좌로 그려 내려간다
widthMargin = j === 0 ? 0 : intvHor * j
chidoriLength = 0
if (isChidori && !isMaxSetup) {
@ -2349,10 +2360,7 @@ export function useModuleBasicSetting(tabNum) {
let isDisjoint = checkModuleDisjointObjects(squarePolygon, containsBatchObjects)
if (disjointFromTrestle && isDisjoint) {
canvas?.add(tempModule)
moduleSetupArray.push(tempModule)
moduleArray.push(tempModule)
canvas.renderAll()
addModule(tempModule, moduleSetupArray, moduleArray)
isInstall = true
@ -2460,10 +2468,10 @@ export function useModuleBasicSetting(tabNum) {
const moduleArray = []
let calcAreaWidth = flowLines.bottom.y1 - flowLines.top.y1 //아래에서 y에서 위를 y를 뺀 가운데를 찾는 로직
let calcModuleWidthCount = calcAreaWidth / (height + intvHor + 1) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcAreaHeight = flowLines.right.x1 - flowLines.left.x1
let calcModuleHeightCount = calcAreaHeight / (width + intvVer + 1)
let calcAreaWidth = Math.abs(flowLines.bottom.y1 - flowLines.top.y1) //아래에서 y에서 위를 y를 뺀 가운데를 찾는 로직
let calcModuleWidthCount = calcAreaWidth / (height + intvHor) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcAreaHeight = Math.abs(flowLines.right.x1 - flowLines.left.x1)
let calcModuleHeightCount = calcAreaHeight / (width + intvVer)
//단수지정 자동이면
if (type === MODULE_SETUP_TYPE.LAYOUT) {
@ -2490,12 +2498,12 @@ export function useModuleBasicSetting(tabNum) {
//첫번재 모듈 설치 후 두번째 모듈을 몇개까지 설치 할 수 있는지 계산
if (moduleIndex > 0) {
moduleMaxRows = totalModuleMaxRows - installedModuleHeightCount //두번째 모듈일때
isChidoriLine = installedModuleHeightCount % 2 != 0 ? true : false //첫번째에서 짝수에서 끝났으면 홀수는 치도리가 아님 짝수는 치도리
isChidoriLine = installedModuleHeightCount % 2 !== 0 //첫번째에서 짝수에서 끝났으면 홀수는 치도리가 아님 짝수는 치도리
}
for (let i = 0; i < calcModuleHeightCount; i++) {
let isInstall = false
let moduleY = flowLines.left.x1 + width * i + 1 //살짝 여유를 준다
let moduleY = flowLines.left.x1 + width * i //살짝 여유를 준다
//두번째 모듈 -> 혼합일 경우의 설치될 모듈 높이를 계산
if (installedModuleHeightCount > 0) {
@ -2506,11 +2514,11 @@ export function useModuleBasicSetting(tabNum) {
heightMargin = installedModuleHeightCount === 0 ? 0 : intvHor
for (let j = 0; j < totalModuleWidthCount; j++) {
let moduleX = startPointX + height * j + 1 //5정도 마진을 준다
let moduleX = startPointX + height * j //5정도 마진을 준다
widthMargin = j === 0 ? 0 : intvVer * j // 가로 마진값
chidoriLength = 0 //치도리가 아니여도 기본값을 5정도 준다
if (isChidori && !isMaxSetup) {
chidoriLength = installedModuleHeightCount % 2 == 0 ? 0 : height / 2 - intvVer
chidoriLength = installedModuleHeightCount % 2 === 0 ? 0 : height / 2 - intvVer
}
let square = [
@ -2527,17 +2535,14 @@ export function useModuleBasicSetting(tabNum) {
moduleOptions = { ...moduleOptions, fill: module.color, surfaceId: moduleSetupSurface.id, moduleInfo: module }
let tempModule = new QPolygon(points, { ...moduleOptions, turfPoints: squarePolygon })
let disjointFromTrestle = checkModuleDisjointSurface(squarePolygon, polygonToTurfPolygon(moduleSetupSurface, true))
let turfSurface = polygonToTurfPolygon(moduleSetupSurface, true)
let disjointFromTrestle = checkModuleDisjointSurface(squarePolygon, turfSurface)
let isDisjoint = checkModuleDisjointObjects(squarePolygon, containsBatchObjects)
if (disjointFromTrestle && isDisjoint) {
//최초 한번은 그냥 그린다
//겹치는지 확인해서 포함된 모듈만 그린다
canvas?.add(tempModule)
moduleSetupArray.push(tempModule)
moduleArray.push(tempModule)
canvas.renderAll()
addModule(tempModule, moduleSetupArray, moduleArray)
// ++installedModuleHeightCount
@ -2546,9 +2551,9 @@ export function useModuleBasicSetting(tabNum) {
installedLastHeightCoord = moduleY + width + widthMargin
} else {
//디버깅용
// tempModule.set({ fill: 'transparent', stroke: 'red', strokeWidth: 1 })
// canvas?.add(tempModule)
// canvas.renderAll()
/*tempModule.set({ fill: 'transparent', stroke: 'red', strokeWidth: 1 })
canvas?.add(tempModule)
canvas.renderAll()*/
}
}
@ -2643,9 +2648,9 @@ export function useModuleBasicSetting(tabNum) {
const moduleArray = []
let calcAreaWidth = flowLines.bottom.y1 - flowLines.top.y1 //아래에서 y에서 위를 y를 뺀 가운데를 찾는 로직
let calcModuleWidthCount = calcAreaWidth / (height + intvHor + 1) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcModuleWidthCount = calcAreaWidth / (height + intvHor) //뺀 공간에서 모듈을 몇개를 넣을수 있는지 확인하는 로직
let calcAreaHeight = flowLines.right.x1 - flowLines.left.x1
let calcModuleHeightCount = calcAreaHeight / (width + intvVer + 1)
let calcModuleHeightCount = calcAreaHeight / (width + intvVer)
//단수지정 자동이면
if (type === MODULE_SETUP_TYPE.LAYOUT) {
@ -2677,7 +2682,7 @@ export function useModuleBasicSetting(tabNum) {
for (let i = 0; i < calcModuleHeightCount; i++) {
let isInstall = false
let moduleY = flowLines.right.x1 - width * i - 1 //살짝 여유를 준다
let moduleY = flowLines.right.x1 - width * i //살짝 여유를 준다
//두번째 모듈 -> 혼합일 경우의 설치될 모듈 높이를 계산
if (installedModuleHeightCount > 0) {
@ -2688,7 +2693,7 @@ export function useModuleBasicSetting(tabNum) {
heightMargin = installedModuleHeightCount === 0 ? 0 : intvHor
for (let j = 0; j < totalModuleWidthCount; j++) {
let moduleX = startPointX - height * j - 1 //5정도 마진을 준다
let moduleX = startPointX - height * j //5정도 마진을 준다
widthMargin = j === 0 ? 0 : intvVer * j // 가로 마진값
chidoriLength = 0 //치도리가 아니여도 기본값을 5정도 준다
if (isChidori && !isMaxSetup) {
@ -2721,10 +2726,7 @@ export function useModuleBasicSetting(tabNum) {
if (disjointFromTrestle && isDisjoint) {
//최초 한번은 그냥 그린다
//겹치는지 확인해서 포함된 모듈만 그린다
canvas?.add(tempModule)
moduleSetupArray.push(tempModule)
moduleArray.push(tempModule)
canvas.renderAll()
addModule(tempModule, moduleSetupArray, moduleArray)
isInstall = true
//마지막에 설치된 모듈의 Y 좌표
@ -3414,21 +3416,21 @@ export function useModuleBasicSetting(tabNum) {
// 위쪽 변에 스냅
if (Math.abs(smallTop - trestleTop) < trestleSnapDistance) {
tempModule.top = trestleTop + 1
tempModule.top = trestleTop
}
// 아래쪽 변에 스냅
if (Math.abs(smallBottom - trestleBottom) < trestleSnapDistance) {
tempModule.top = trestleTop + moduleSetupSurfaces[i].height - tempModule.height - 1
tempModule.top = trestleTop + moduleSetupSurfaces[i].height - tempModule.height
}
// 왼쪽변에 스냅
if (Math.abs(smallLeft - trestleLeft) < trestleSnapDistance) {
tempModule.left = trestleLeft + 1
tempModule.left = trestleLeft
}
//오른쪽 변에 스냅
if (Math.abs(smallRight - trestleRight) < trestleSnapDistance) {
tempModule.left = trestleRight - tempModule.width - 1
tempModule.left = trestleRight - tempModule.width
}
if (flowDirection === 'south' || flowDirection === 'north') {
@ -3705,16 +3707,6 @@ export function useModuleBasicSetting(tabNum) {
return containsBatchObjects
}
/**
* 배치면 안에 있는지 확인
* @param {*} squarePolygon
* @param {*} turfModuleSetupSurface
* @returns
*/
const checkModuleDisjointSurface = (squarePolygon, turfModuleSetupSurface) => {
return turf.booleanContains(turfModuleSetupSurface, squarePolygon) || turf.booleanWithin(squarePolygon, turfModuleSetupSurface)
}
const flatRoofDownFlowSetupModule = (
surfaceMaxLines,
maxLengthLine,

View File

@ -68,6 +68,8 @@ export function useRoofShapeSetting(id) {
const globalLocaleState = useRecoilValue(globalLocaleStore)
const { post } = useAxios(globalLocaleState)
const { addLine, removeLine } = useLine()
useEffect(() => {
pitchRef.current = currentAngleType === ANGLE_TYPE.SLOPE ? pitch : getChonByDegree(pitch)
}, [pitch])
@ -182,6 +184,41 @@ export function useRoofShapeSetting(id) {
return
}
/**
* 외벽선이 시계방향인지 시계반대 방향인지 확인
*/
const outerLinePoints = outerLines.map((line) => ({ x: line.x1, y: line.y1 }))
let counterClockwise = true
let signedArea = 0
outerLinePoints.forEach((point, index) => {
const nextPoint = outerLinePoints[(index + 1) % outerLinePoints.length]
signedArea += point.x * nextPoint.y - point.y * nextPoint.x
})
if (signedArea > 0) {
counterClockwise = false
}
/** 시계 방향일 경우 외벽선 reverse*/
if (!counterClockwise) {
outerLines.reverse().forEach((line, index) => {
addLine([line.x2, line.y2, line.x1, line.y1], {
stroke: line.stroke,
strokeWidth: line.strokeWidth,
idx: index,
selectable: line.selectable,
name: 'outerLine',
x1: line.x2,
y1: line.y2,
x2: line.x1,
y2: line.y1,
visible: line.visible,
})
canvas.remove(line)
})
canvas.renderAll()
}
if ([1, 2, 3, 5, 6, 7, 8].includes(shapeNum)) {
// 변별로 설정이 아닌 경우 경사를 지붕재에 적용해주어야함
setRoofPitch()

View File

@ -565,6 +565,7 @@
"commons.north": "北",
"commons.none": "選択しない",
"common.type": "分類",
"common.link.confirm": "移動しますか?",
"font.style.normal": "通常",
"font.style.italic": "イタリック体",
"font.style.bold": "太字",

View File

@ -565,6 +565,7 @@
"commons.north": "북",
"commons.none": "선택안함",
"common.type": "분류",
"common.link.confirm": "이동 하시겠습니까?",
"font.style.normal": "보통",
"font.style.italic": "기울임꼴",
"font.style.bold": "굵게",

View File

@ -2555,7 +2555,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
{ x: currentRoof.x2, y: currentRoof.y2 },
]
const prevHipLines = []
const nextHipLine = []
const nextHipLines = []
let prevLineRidge, nextLineRidge
baseHipLines.forEach((current) => {
@ -2584,7 +2584,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
y: line.y1,
}))
) {
nextHipLine.push(current)
nextHipLines.push(current)
}
})
prevHipLines.forEach((current) => {
@ -2633,7 +2633,7 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
})
}
})
nextHipLine.forEach((current) => {
nextHipLines.forEach((current) => {
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
let findPoint
if (Math.abs(current.x1 - currentRoof.x2) <= 1 && Math.abs(current.y1 - currentRoof.y2) <= 1) {
@ -2740,235 +2740,236 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
/** 4각*/
if (prevLineRidge === nextLineRidge) {
polygonPoints.push({ x: ridgeLine.x1, y: ridgeLine.y1 }, { x: ridgeLine.x2, y: ridgeLine.y2 })
}
/** 6각이상*/
let isOverLap =
currentVectorX === 0
? (prevLineRidge.y1 <= nextLineRidge.y1 && prevLineRidge.y2 >= nextLineRidge.y1) ||
(prevLineRidge.y1 >= nextLineRidge.y1 && prevLineRidge.y2 <= nextLineRidge.y1) ||
(prevLineRidge.y1 <= nextLineRidge.y2 && prevLineRidge.y2 >= nextLineRidge.y2) ||
(prevLineRidge.y1 >= nextLineRidge.y2 && prevLineRidge.y2 <= nextLineRidge.y2)
: (prevLineRidge.x1 <= nextLineRidge.x1 && prevLineRidge.x2 >= nextLineRidge.x1) ||
(prevLineRidge.x1 >= nextLineRidge.x1 && prevLineRidge.x2 <= nextLineRidge.x1) ||
(prevLineRidge.x1 <= nextLineRidge.x2 && prevLineRidge.x2 >= nextLineRidge.x2) ||
(prevLineRidge.x1 >= nextLineRidge.x2 && prevLineRidge.x2 <= nextLineRidge.x2)
if (isOverLap) {
const prevDistance = currentVectorX === 0 ? Math.abs(prevLineRidge.x1 - currentRoof.x1) : Math.abs(prevLineRidge.y1 - currentRoof.y1)
const nextDistance = currentVectorX === 0 ? Math.abs(nextLineRidge.x1 - currentRoof.x1) : Math.abs(nextLineRidge.y1 - currentRoof.y1)
/** 현재 지붕 라인과 먼 라인의 포인트를 온전히 사용한다. */
if (Math.abs(prevDistance - nextDistance) < 1) {
const minX = Math.min(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
const maxX = Math.max(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
const minY = Math.min(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
const maxY = Math.max(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
if (currentVectorX === 0) {
polygonPoints.push({ x: prevLineRidge.x1, y: minY }, { x: prevLineRidge.x1, y: maxY })
} else {
polygonPoints.push({ x: minX, y: prevLineRidge.y1 }, { x: maxX, y: prevLineRidge.y1 })
}
} else if (prevDistance < nextDistance) {
polygonPoints.push({ x: nextLineRidge.x1, y: nextLineRidge.y1 }, { x: nextLineRidge.x2, y: nextLineRidge.y2 })
/** 이전라인과 교차한 마루의 포인트*/
let prevRidgePoint1
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
prevRidgePoint1 = polygonPoints.find(
(point) =>
(point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1) || (point.x === prevLineRidge.x2 && point.y === prevLineRidge.y2),
)
} else {
prevRidgePoint1 =
currentVectorX === 0
? currentRoof.y1 === prevLineRidge.y1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
: currentRoof.x1 === prevLineRidge.x1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
polygonPoints.push(prevRidgePoint1)
}
/** 다음 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
let checkRidgePoint
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
const ridgePoint1 = polygonPoints.filter((point) => point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1)
checkRidgePoint = ridgePoint1.length > 0 ? { x: nextLineRidge.x2, y: nextLineRidge.y2 } : { x: nextLineRidge.x1, y: nextLineRidge.y1 }
} else {
checkRidgePoint =
currentVectorX === 0
? currentRoof.y2 !== nextLineRidge.y1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
: currentRoof.x2 !== nextLineRidge.x1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
}
const prevRidgePoint2 =
currentVectorX === 0 ? { x: prevRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: prevRidgePoint1.y }
polygonPoints.push(prevRidgePoint2)
} else {
polygonPoints.push({ x: prevLineRidge.x1, y: prevLineRidge.y1 }, { x: prevLineRidge.x2, y: prevLineRidge.y2 })
/** 다음라인과 교차한 마루의 포인트*/
let nextRidgePoint1
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
nextRidgePoint1 = polygonPoints.find(
(point) =>
(point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1) || (point.x === nextLineRidge.x2 && point.y === nextLineRidge.y2),
)
} else {
nextRidgePoint1 =
currentVectorX === 0
? currentRoof.y2 === nextLineRidge.y1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
: currentRoof.x2 === nextLineRidge.x1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
polygonPoints.push(nextRidgePoint1)
}
/** 이전 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
let checkRidgePoint
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
const ridgePoint1 = polygonPoints.filter((point) => point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1)
checkRidgePoint = ridgePoint1.length > 0 ? { x: prevLineRidge.x2, y: prevLineRidge.y2 } : { x: prevLineRidge.x1, y: prevLineRidge.y1 }
} else {
checkRidgePoint =
currentVectorX === 0
? currentRoof.y1 !== prevLineRidge.y1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
: currentRoof.x1 !== prevLineRidge.x1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
}
const nextRidgePoint2 =
currentVectorX === 0 ? { x: nextRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: nextRidgePoint1.y }
polygonPoints.push(nextRidgePoint2)
}
} else {
/** 마루가 겹치지 않을때 */
const otherRidgeLines = []
/** 6각이상*/
let isOverLap =
currentVectorX === 0
? (prevLineRidge.y1 <= nextLineRidge.y1 && prevLineRidge.y2 >= nextLineRidge.y1) ||
(prevLineRidge.y1 >= nextLineRidge.y1 && prevLineRidge.y2 <= nextLineRidge.y1) ||
(prevLineRidge.y1 <= nextLineRidge.y2 && prevLineRidge.y2 >= nextLineRidge.y2) ||
(prevLineRidge.y1 >= nextLineRidge.y2 && prevLineRidge.y2 <= nextLineRidge.y2)
: (prevLineRidge.x1 <= nextLineRidge.x1 && prevLineRidge.x2 >= nextLineRidge.x1) ||
(prevLineRidge.x1 >= nextLineRidge.x1 && prevLineRidge.x2 <= nextLineRidge.x1) ||
(prevLineRidge.x1 <= nextLineRidge.x2 && prevLineRidge.x2 >= nextLineRidge.x2) ||
(prevLineRidge.x1 >= nextLineRidge.x2 && prevLineRidge.x2 <= nextLineRidge.x2)
if (isOverLap) {
const prevDistance = currentVectorX === 0 ? Math.abs(prevLineRidge.x1 - currentRoof.x1) : Math.abs(prevLineRidge.y1 - currentRoof.y1)
const nextDistance = currentVectorX === 0 ? Math.abs(nextLineRidge.x1 - currentRoof.x1) : Math.abs(nextLineRidge.y1 - currentRoof.y1)
baseGableRidgeLines
.filter((ridge) => ridge !== prevLineRidge && ridge !== nextLineRidge)
.filter((ridge) => (currentVectorX === 0 ? ridge.x1 === ridge.x2 : ridge.y1 === ridge.y2))
.filter((ridge) =>
currentVectorX === 0 ? nextVectorX === Math.sign(nextLine.x1 - ridge.x1) : nextVectorY === Math.sign(nextLine.y1 - ridge.y1),
)
.forEach((ridge) => {
const size = currentVectorX === 0 ? Math.abs(nextLine.x1 - ridge.x1) : Math.abs(nextLine.y1 - ridge.y1)
otherRidgeLines.push({ ridge, size })
})
if (otherRidgeLines.length > 0) {
const otherRidge = otherRidgeLines.sort((a, b) => a.size - b.size)[0].ridge
/**
* otherRidge이 prevRidgeLine, nextRidgeLine currentLine의 사이에 있는지 확인해서 분할하여 작업
* 지붕의 덮힘이 다르기 때문
*/
const isInside =
currentVectorX === 0
? Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - prevLineRidge.x1) &&
Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - nextLineRidge.x1)
: Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - prevLineRidge.y1) &&
Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - nextLineRidge.y1)
if (isInside) {
polygonPoints.push(
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
)
let ridgeAllPoints = [
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
]
let ridgePoints = []
ridgeAllPoints.forEach((point) => {
let isOnLine = false
roof.lines.forEach((line) => {
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
isOnLine = true
}
})
if (!isOnLine) {
ridgePoints.push(point)
}
})
if (ridgePoints.length === 2) {
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
polygonPoints.push(
{ x: otherRidge.x1, y: ridgePoints[0].y },
{
x: otherRidge.x1,
y: ridgePoints[1].y,
},
)
} else {
polygonPoints.push(
{ x: ridgePoints[0].x, y: otherRidge.y1 },
{
x: ridgePoints[1].x,
y: otherRidge.y1,
},
)
}
}
} else {
polygonPoints.push({ x: otherRidge.x1, y: otherRidge.y1 }, { x: otherRidge.x2, y: otherRidge.y2 })
let ridgePoints = [
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
]
ridgePoints.forEach((point) => {
let isOnLine = false
roof.lines.forEach((line) => {
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
isOnLine = true
}
})
if (isOnLine) {
polygonPoints.push(point)
}
})
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
const prevY =
(prevLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= prevLineRidge.y2) ||
(prevLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= prevLineRidge.y2)
? otherRidge.y1
: otherRidge.y2
const nextY =
(nextLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= nextLineRidge.y2) ||
(nextLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= nextLineRidge.y2)
? otherRidge.y1
: otherRidge.y2
polygonPoints.push({ x: prevLineRidge.x1, y: prevY }, { x: nextLineRidge.x1, y: nextY })
/** 현재 지붕 라인과 먼 라인의 포인트를 온전히 사용한다. */
if (Math.abs(prevDistance - nextDistance) < 1) {
const minX = Math.min(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
const maxX = Math.max(currentRoof.x1, currentRoof.x2, currentLine.x1, currentLine.x2)
const minY = Math.min(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
const maxY = Math.max(currentRoof.y1, currentRoof.y2, currentLine.y1, currentLine.y2)
if (currentVectorX === 0) {
polygonPoints.push({ x: prevLineRidge.x1, y: minY }, { x: prevLineRidge.x1, y: maxY })
} else {
const prevX =
(prevLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= prevLineRidge.x2) ||
(prevLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= prevLineRidge.x2)
? otherRidge.x1
: otherRidge.x2
const nextX =
(nextLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= nextLineRidge.x2) ||
(nextLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= nextLineRidge.x2)
? otherRidge.x1
: otherRidge.x2
polygonPoints.push({ x: prevX, y: prevLineRidge.y1 }, { x: nextX, y: nextLineRidge.y1 })
polygonPoints.push({ x: minX, y: prevLineRidge.y1 }, { x: maxX, y: prevLineRidge.y1 })
}
} else if (prevDistance < nextDistance) {
polygonPoints.push({ x: nextLineRidge.x1, y: nextLineRidge.y1 }, { x: nextLineRidge.x2, y: nextLineRidge.y2 })
/** 이전라인과 교차한 마루의 포인트*/
let prevRidgePoint1
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
prevRidgePoint1 = polygonPoints.find(
(point) =>
(point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1) || (point.x === prevLineRidge.x2 && point.y === prevLineRidge.y2),
)
} else {
prevRidgePoint1 =
currentVectorX === 0
? currentRoof.y1 === prevLineRidge.y1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
: currentRoof.x1 === prevLineRidge.x1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
polygonPoints.push(prevRidgePoint1)
}
/** 다음 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
let checkRidgePoint
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
const ridgePoint1 = polygonPoints.filter((point) => point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1)
checkRidgePoint = ridgePoint1.length > 0 ? { x: nextLineRidge.x2, y: nextLineRidge.y2 } : { x: nextLineRidge.x1, y: nextLineRidge.y1 }
} else {
checkRidgePoint =
currentVectorX === 0
? currentRoof.y2 !== nextLineRidge.y1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
: currentRoof.x2 !== nextLineRidge.x1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
}
const prevRidgePoint2 =
currentVectorX === 0 ? { x: prevRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: prevRidgePoint1.y }
polygonPoints.push(prevRidgePoint2)
} else {
polygonPoints.push({ x: prevLineRidge.x1, y: prevLineRidge.y1 }, { x: prevLineRidge.x2, y: prevLineRidge.y2 })
/** 다음라인과 교차한 마루의 포인트*/
let nextRidgePoint1
if (nextLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
nextRidgePoint1 = polygonPoints.find(
(point) =>
(point.x === nextLineRidge.x1 && point.y === nextLineRidge.y1) || (point.x === nextLineRidge.x2 && point.y === nextLineRidge.y2),
)
} else {
nextRidgePoint1 =
currentVectorX === 0
? currentRoof.y2 === nextLineRidge.y1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
: currentRoof.x2 === nextLineRidge.x1
? { x: nextLineRidge.x1, y: nextLineRidge.y1 }
: { x: nextLineRidge.x2, y: nextLineRidge.y2 }
polygonPoints.push(nextRidgePoint1)
}
/** 이전 라인과 교차한 마루의 포인트 중 라인과 접하지 않은 포인트*/
let checkRidgePoint
if (prevLine.attributes.type === LINE_TYPE.WALLLINE.JERKINHEAD) {
const ridgePoint1 = polygonPoints.filter((point) => point.x === prevLineRidge.x1 && point.y === prevLineRidge.y1)
checkRidgePoint = ridgePoint1.length > 0 ? { x: prevLineRidge.x2, y: prevLineRidge.y2 } : { x: prevLineRidge.x1, y: prevLineRidge.y1 }
} else {
checkRidgePoint =
currentVectorX === 0
? currentRoof.y1 !== prevLineRidge.y1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
: currentRoof.x1 !== prevLineRidge.x1
? { x: prevLineRidge.x1, y: prevLineRidge.y1 }
: { x: prevLineRidge.x2, y: prevLineRidge.y2 }
}
const nextRidgePoint2 =
currentVectorX === 0 ? { x: nextRidgePoint1.x, y: checkRidgePoint.y } : { x: checkRidgePoint.x, y: nextRidgePoint1.y }
polygonPoints.push(nextRidgePoint2)
}
} else {
/** 마루가 겹치지 않을때 */
const otherRidgeLines = []
baseGableRidgeLines
.filter((ridge) => ridge !== prevLineRidge && ridge !== nextLineRidge)
.filter((ridge) => (currentVectorX === 0 ? ridge.x1 === ridge.x2 : ridge.y1 === ridge.y2))
.filter((ridge) =>
currentVectorX === 0 ? nextVectorX === Math.sign(nextLine.x1 - ridge.x1) : nextVectorY === Math.sign(nextLine.y1 - ridge.y1),
)
.forEach((ridge) => {
const size = currentVectorX === 0 ? Math.abs(nextLine.x1 - ridge.x1) : Math.abs(nextLine.y1 - ridge.y1)
otherRidgeLines.push({ ridge, size })
})
if (otherRidgeLines.length > 0) {
const otherRidge = otherRidgeLines.sort((a, b) => a.size - b.size)[0].ridge
/**
* otherRidge이 prevRidgeLine, nextRidgeLine currentLine의 사이에 있는지 확인해서 분할하여 작업
* 지붕의 덮힘이 다르기 때문
*/
const isInside =
currentVectorX === 0
? Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - prevLineRidge.x1) &&
Math.abs(currentLine.x1 - otherRidge.x1) < Math.abs(currentLine.x1 - nextLineRidge.x1)
: Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - prevLineRidge.y1) &&
Math.abs(currentLine.y1 - otherRidge.y1) < Math.abs(currentLine.y1 - nextLineRidge.y1)
if (isInside) {
polygonPoints.push(
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
)
let ridgeAllPoints = [
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
]
let ridgePoints = []
ridgeAllPoints.forEach((point) => {
let isOnLine = false
roof.lines.forEach((line) => {
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
isOnLine = true
}
})
if (!isOnLine) {
ridgePoints.push(point)
}
})
if (ridgePoints.length === 2) {
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
polygonPoints.push(
{ x: otherRidge.x1, y: ridgePoints[0].y },
{
x: otherRidge.x1,
y: ridgePoints[1].y,
},
)
} else {
polygonPoints.push(
{ x: ridgePoints[0].x, y: otherRidge.y1 },
{
x: ridgePoints[1].x,
y: otherRidge.y1,
},
)
}
}
} else {
polygonPoints.push({ x: otherRidge.x1, y: otherRidge.y1 }, { x: otherRidge.x2, y: otherRidge.y2 })
let ridgePoints = [
{ x: prevLineRidge.x1, y: prevLineRidge.y1 },
{ x: prevLineRidge.x2, y: prevLineRidge.y2 },
{ x: nextLineRidge.x1, y: nextLineRidge.y1 },
{ x: nextLineRidge.x2, y: nextLineRidge.y2 },
]
ridgePoints.forEach((point) => {
let isOnLine = false
roof.lines.forEach((line) => {
if (isPointOnLine({ x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }, point)) {
isOnLine = true
}
})
if (isOnLine) {
polygonPoints.push(point)
}
})
if (Math.sign(otherRidge.x1 - otherRidge.x2) === 0) {
const prevY =
(prevLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= prevLineRidge.y2) ||
(prevLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= prevLineRidge.y2)
? otherRidge.y1
: otherRidge.y2
const nextY =
(nextLineRidge.y1 <= otherRidge.y1 && otherRidge.y1 <= nextLineRidge.y2) ||
(nextLineRidge.y1 >= otherRidge.y1 && otherRidge.y1 >= nextLineRidge.y2)
? otherRidge.y1
: otherRidge.y2
polygonPoints.push({ x: prevLineRidge.x1, y: prevY }, { x: nextLineRidge.x1, y: nextY })
} else {
const prevX =
(prevLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= prevLineRidge.x2) ||
(prevLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= prevLineRidge.x2)
? otherRidge.x1
: otherRidge.x2
const nextX =
(nextLineRidge.x1 <= otherRidge.x1 && otherRidge.x1 <= nextLineRidge.x2) ||
(nextLineRidge.x1 >= otherRidge.x1 && otherRidge.x1 >= nextLineRidge.x2)
? otherRidge.x1
: otherRidge.x2
polygonPoints.push({ x: prevX, y: prevLineRidge.y1 }, { x: nextX, y: nextLineRidge.y1 })
}
}
}
}
@ -3043,13 +3044,11 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
const intersection = edgesIntersection(checkEdge, lineEdge)
if (intersection) {
if (isPointOnLine(line, intersection)) {
intersectionRoofs.push({
line,
intersection,
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
})
}
intersectionRoofs.push({
line,
intersection,
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
})
}
})
} else {
@ -3063,13 +3062,11 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
const intersection = edgesIntersection(checkEdge, lineEdge)
if (intersection) {
if (isPointOnLine(line, intersection)) {
intersectionRoofs.push({
line,
intersection,
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
})
}
intersectionRoofs.push({
line,
intersection,
size: Big(intersection.x).minus(currentMidX).abs().pow(2).plus(Big(intersection.y).minus(currentMidY).abs().pow(2)).sqrt(),
})
}
})
}