모듈 이동 리펙토링

This commit is contained in:
김민식 2025-01-03 15:22:13 +09:00
parent 12a3f8bb1a
commit 9bc00d9229

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@ -36,86 +36,51 @@ export function useModule() {
const { checkModuleDisjointObjects } = useModuleBasicSetting()
const moduleMove = (length, direction) => {
const checkModuleDisjointSurface = (squarePolygon, turfModuleSetupSurface) => {
return turf.booleanContains(turfModuleSetupSurface, squarePolygon) || turf.booleanWithin(squarePolygon, turfModuleSetupSurface)
}
const selectedObj = canvas.getActiveObjects() //선택된 객체들을 가져옴
const selectedIds = selectedObj.map((obj) => obj.id) // selectedObj의 ID 추출
canvas.discardActiveObject() //선택해제
const isSetupModules = canvas.getObjects().filter((obj) => obj.name === 'module' && !selectedIds.includes(obj.id)) // selectedObj에 없는 객체만 필터링
const isSetupModules = getOtherModules(selectedObj)
const selectedModules = canvas.getObjects().filter((obj) => selectedIds.includes(obj.id) && obj.name === 'module') //선택했던 객체들만 가져옴
const setupSurface = canvas
.getObjects()
.filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE && obj.id === selectedModules[0].surfaceId)[0]
const isOverlapArray = []
const isInSurfaceArray = []
const isOverlapObjects = []
let isWarning = false
const objects = getObjects()
if (selectedModules) {
canvas.remove(...selectedModules)
selectedModules.forEach((module) => {
module.set({
originCoords: {
left: module.left,
top: module.top,
},
})
if (direction === 'up') {
module.set({ ...module, top: module.top - Number(length) })
} else if (direction === 'down') {
module.set({ ...module, top: module.top + Number(length) })
} else if (direction === 'left') {
module.set({ ...module, left: module.left - Number(length) })
} else if (direction === 'right') {
module.set({ ...module, left: module.left + Number(length) })
const { top, left } = getPosotion(module, direction, length, false)
module.originCoords = {
left: module.left,
top: module.top,
fill: module.fill,
}
module.set({ top, left })
module.setCoords()
if (isOverlapOtherModules(module, isSetupModules) || isOverlapObjects(module, objects) || isOutsideSurface(module, setupSurface)) {
isWarning = true
module.set({ fill: 'red' })
}
canvas.renderAll()
//다른 모듈과 겹치는지 확인하는 로직
const isOverlap = isSetupModules.some((isSetupModule) =>
turf.booleanOverlap(polygonToTurfPolygon(module, true), polygonToTurfPolygon(isSetupModule, true)),
)
isOverlapArray.push(isOverlap)
const turfModuleSetupSurface = polygonToTurfPolygon(setupSurface, true)
const turfModule = polygonToTurfPolygon(module, true)
//나갔는지 확인하는 로직
const isInSurface = turf.booleanContains(turfModuleSetupSurface, turfModule) || turf.booleanWithin(turfModule, turfModuleSetupSurface)
isInSurfaceArray.push(isInSurface)
isOverlapObjects.push(!checkModuleDisjointObjects(polygonToTurfPolygon(module, true), objects))
})
const isNotOverlap = isOverlapArray.some((isOverlap) => isOverlap) // true면 겹침
const isNotOutSurface = isInSurfaceArray.every((isOutSurface) => isOutSurface) //false면 밖으로 나감
//안겹치고 안나갔으면 이동시킨다 아니면 원래 위치로 돌려놓는다
if (isNotOverlap || !isNotOutSurface || isOverlapObjects.some((isOverlap) => isOverlap)) {
if (isWarning) {
swalFire({
title: isNotOverlap
? '겹치는 모듈이 있습니다.'
: isOverlapObjects.some((isOverlap) => isOverlap)
? '모듈이 오브젝트와 겹칩니다.'
: '영역 밖',
title: getMessage('can.not.move.module'),
icon: 'error',
type: 'alert',
confirmFn: () => {
selectedModules.forEach((module) => {
module.set({ ...module, left: module.originCoords.left, top: module.originCoords.top })
module.set({ left: module.originCoords.left, top: module.originCoords.top, fill: module.originCoords.fill })
module.setCoords()
})
canvas.renderAll()
},
})
}
canvas.add(...selectedModules)
canvas.renderAll()
}
}