면 폴리곤 생성

This commit is contained in:
yjnoh 2024-07-19 18:02:42 +09:00
parent dec99ba674
commit 9e075deb91
3 changed files with 50 additions and 17 deletions

View File

@ -1,9 +1,15 @@
import { useRef, useState } from 'react'
import QRect from '@/components/fabric/QRect'
import QPolygon from '@/components/fabric/QPolygon'
import { findTopTwoIndexesByDistance, getCenterPoint, getDirection, getStartIndex, rearrangeArray } from '@/util/canvas-util'
import {
findTopTwoIndexesByDistance,
getCenterPoint,
getDirection,
getStartIndex,
rearrangeArray,
} from '@/util/canvas-util'
import { useRecoilState } from 'recoil'
import { fontSizeState, roofState, sortedPolygonArray, wallState } from '@/store/canvasAtom'
import { fontSizeState, roofState, sortedPolygonArray, templatePolygonArrayState, wallState } from '@/store/canvasAtom'
import { QLine } from '@/components/fabric/QLine'
export const Mode = {
@ -29,6 +35,7 @@ export function useMode() {
const [sortedArray, setSortedArray] = useRecoilState(sortedPolygonArray)
const [roof, setRoof] = useRecoilState(roofState)
const [wall, setWall] = useRecoilState(wallState)
const [templatePolygonState, setTemplatePolygonState] = useRecoilState(templatePolygonArrayState)
const addEvent = (mode) => {
switch (mode) {
@ -68,7 +75,7 @@ export function useMode() {
}
const editMode = () => {
canvas?.on('mouse:down', function (options) {
canvas?.on('mouse:down', function(options) {
const pointer = canvas?.getPointer(options.e)
const circle = new fabric.Circle({
radius: 1,
@ -219,7 +226,7 @@ export function useMode() {
}
const textboxMode = () => {
canvas?.on('mouse:down', function (options) {
canvas?.on('mouse:down', function(options) {
if (canvas?.getActiveObject()?.type === 'textbox') return
const pointer = canvas?.getPointer(options.e)
@ -234,14 +241,14 @@ export function useMode() {
canvas?.setActiveObject(textbox) // 생성된 텍스트박스를 활성 객체로 설정합니다.
canvas?.renderAll()
// textbox가 active가 풀린 경우 editing mode로 변경
textbox?.on('editing:exited', function () {
textbox?.on('editing:exited', function() {
changeMode(canvas, Mode.EDIT)
})
})
}
const drawLineMode = () => {
canvas?.on('mouse:down', function (options) {
canvas?.on('mouse:down', function(options) {
const pointer = canvas?.getPointer(options.e)
const line = new QLine(
@ -262,7 +269,7 @@ export function useMode() {
const drawRectMode = () => {
let rect, isDown, origX, origY
canvas.on('mouse:down', function (o) {
canvas.on('mouse:down', function(o) {
isDown = true
const pointer = canvas.getPointer(o.e)
origX = pointer.x
@ -282,7 +289,7 @@ export function useMode() {
canvas.add(rect)
})
canvas.on('mouse:move', function (o) {
canvas.on('mouse:move', function(o) {
if (!isDown) return
const pointer = canvas.getPointer(o.e)
if (origX > pointer.x) {
@ -296,7 +303,7 @@ export function useMode() {
rect.set({ height: Math.abs(origY - pointer.y) })
})
canvas.on('mouse:up', function (o) {
canvas.on('mouse:up', function(o) {
const pointer = canvas.getPointer(o.e)
const qRect = new QRect({
left: origX,
@ -1018,6 +1025,8 @@ export function useMode() {
let lines = []
let outLines = []
let halfLength = 0
const dashedCenterLineOpt = {
stroke: 'black',
strokeWidth: 4,
@ -1119,6 +1128,7 @@ export function useMode() {
let lastLine = lines[5]
let vertCenterLine
let secondVertCenterLine
let templatePolygonObj = {}
if (prevHighIndex === 1) {
if (horizontalDirection === 'left') {
@ -1139,6 +1149,7 @@ export function useMode() {
centerLineOpt,
)
canvas.add(vertCenterLine)
outLines.push(vertCenterLine)
//긴면 가로선 그리기
let horiCenterPoint = (firstSubLine.y1 + firstSubLine.y2) / 2
@ -1160,11 +1171,12 @@ export function useMode() {
)
canvas.add(horiCenterLine2)
//작은 지붕쪽 높이 길이를 구하는 로직
let secondVertCenterPoint = (lastLine.x1 + lastLine.x2) / 2
secondVertCenterLine = new QLine([secondVertCenterPoint, middleSubLine.y1, secondVertCenterPoint, middleSubLine.y2 - edge], centerLineOpt)
canvas.add(secondVertCenterLine)
outLines.push(secondVertCenterLine)
//작은 지붕쪽 너비 길이를 구한는 로직
let secondHoriCenterLength = (Math.abs(lastLine.get('x1') - lastLine.get('x2')) + Math.abs(lastLine.get('y1') - lastLine.get('y2'))) / 2
@ -1188,6 +1200,7 @@ export function useMode() {
}
let drawline = new QLine(points, centerLineOpt)
canvas.add(drawline)
outLines.push(drawline)
})
//케라바 라인 외각선 그리기
@ -1196,22 +1209,26 @@ export function useMode() {
const lastOuterLine = lines[5]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
centerLineOpt,
)
canvas.add(drawFirstLine1)
outLines.push(drawFirstLine1)
//첫번째 외곽선 2번
let drawFirstLine2 = new QLine(
[drawFirstLine1.x2, firstOuterLine.y1 + edge, firstOuterLine.x2 + eaves, firstOuterLine.y2 + edge],
centerLineOpt,
)
canvas.add(drawFirstLine2)
outLines.push(drawFirstLine2)
//중간라인 외각선
let drawMiddleLine = new QLine([drawFirstLine2.x2, middleOuterLine.y1 - edge, drawFirstLine2.x1, middleOuterLine.y2 - edge], centerLineOpt)
canvas.add(drawMiddleLine)
outLines.push(drawMiddleLine)
//마지막 외각선
halfLength = lastLine.length / 2
@ -1220,21 +1237,31 @@ export function useMode() {
centerLineOpt,
)
canvas.add(drawLastLine1)
outLines.push(drawLastLine1)
let drawLastLine2 = new QLine(
[drawLastLine1.x1, lastOuterLine.y1 - edge, lastOuterLine.x1 + length + eaves, lastOuterLine.y2 - edge],
centerLineOpt,
)
canvas.add(drawLastLine2)
outLines.push(drawLastLine2)
let drawLastInLine1 = new QLine(
[secondVertCenterLine.x1, secondVertCenterLine.y1, secondVertCenterLine.x1 + halfLength + eaves, secondVertCenterLine.y1],
centerLineOpt,
)
canvas.add(drawLastInLine1)
outLines.push(drawLastInLine1)
let drawLastInLine2 = new QLine([secondVertCenterLine.x1, vertCenterLine.y2, vertCenterLine.x2, vertCenterLine.y2], centerLineOpt)
canvas.add(drawLastInLine2)
outLines.push(drawLastInLine2)
const bigPolygon = [
{ x1: outLines[2].x1, y1: outLines[2].y1 },
]
} else {
//아래쪽 길게 오른쪽 방향
//배열 순서대로 뒤에꺼를 찾아서 계산한다
@ -1315,7 +1342,7 @@ export function useMode() {
const lastOuterLine = lines[3]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x1 - eaves, firstOuterLine.y1 + edge, firstOuterLine.x1 + halfLength, firstOuterLine.y2 + edge],
centerLineOpt,
@ -1438,7 +1465,7 @@ export function useMode() {
const lastOuterLine = lines[1]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
centerLineOpt,
@ -1561,7 +1588,7 @@ export function useMode() {
const lastOuterLine = lines[3]
//첫번째 외곽선 1번
let halfLength = firstOuterLine.length / 2
halfLength = firstOuterLine.length / 2
let drawFirstLine1 = new QLine(
[firstOuterLine.x2 - eaves, firstOuterLine.y1 - edge, firstOuterLine.x2 + halfLength, firstOuterLine.y2 - edge],
centerLineOpt,

View File

@ -35,3 +35,9 @@ export const wallState = atom({
default: {},
dangerouslyAllowMutability: true,
})
export const templatePolygonArrayState = atom({
key: 'templatePolygon',
default: {}, //object ex) big, mid, sht = {point : [{x1, y1}, {x2, y1}], direction : left or right or top or bottom}
})

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@ -1,4 +1,4 @@
import { atan2, chain, derivative, e, evaluate, log, pi, pow, round, sqrt, intersect } from 'mathjs'
import { intersect } from 'mathjs'
/**
* Collection of function to use on canvas
@ -38,7 +38,7 @@ export function actionHandler(eventData, transform, x, y) {
// define a function that can keep the polygon in the same position when we change its width/height/top/left
export function anchorWrapper(anchorIndex, fn) {
return function (eventData, transform, x, y) {
return function(eventData, transform, x, y) {
let fabricObject = transform.target
let originX = fabricObject?.points[anchorIndex].x - fabricObject.pathOffset.x
let originY = fabricObject.points[anchorIndex].y - fabricObject.pathOffset.y
@ -447,4 +447,4 @@ export function calculateDistance(point, line) {
const numerator = Math.abs((y2 - y1) * x0 - (x2 - x1) * y0 + x2 * y1 - y2 * x1)
const denominator = Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2))
return numerator / denominator
}
}