6각형 보조선 라인
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@ -170,19 +170,33 @@ export default function Roof2() {
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{ x: 550, y: 300 },
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{ x: 550, y: 450 },
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]
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const type1A = [
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{ x: 67, y: 81 },
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{ x: 67, y: 660 },
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{ x: 437, y: 660 },
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{ x: 437, y: 1190 },
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{ x: 858, y: 1190 },
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{ x: 858, y: 81 },
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]
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const type1B = [
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{ x: 137, y: 42 },
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{ x: 137, y: 621 },
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{ x: 667, y: 621 },
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{ x: 667, y: 991 },
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{ x: 1088, y: 991 },
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{ x: 1088, y: 42 },
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]
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if (canvas) {
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const polygon = new QPolygon(
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type4,
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{
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 1,
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selectable: true,
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fontSize: fontSize,
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name: 'QPolygon1',
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},
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canvas, // 필수로 넣어줘야 함
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)
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const polygon = new QPolygon(type1, {
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 1,
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selectable: true,
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fontSize: fontSize,
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name: 'QPolygon1',
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})
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canvas?.add(polygon)
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108
src/components/fabric/HelpLine.js
Normal file
108
src/components/fabric/HelpLine.js
Normal file
@ -0,0 +1,108 @@
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import { fabric } from 'fabric'
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export class QLine extends fabric.Group {
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line
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text
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fontSize
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length = 0
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x1
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y1
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x2
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y2
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direction
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type = 'HelpLine'
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parent
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#lengthTxt = 0
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constructor(points, option, lengthTxt) {
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const [x1, y1, x2, y2] = points
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if (!option.fontSize) {
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throw new Error('Font size is required.')
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}
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const line = new fabric.Line(points, { ...option, strokeWidth: 1 })
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super([line], {})
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this.x1 = x1
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this.y1 = y1
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this.x2 = x2
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this.y2 = y2
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this.line = line
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this.fontSize = option.fontSize
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this.direction = option.direction
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this.parent = option.parent
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if (lengthTxt > 0) {
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this.#lengthTxt = Number(lengthTxt)
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}
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this.#init()
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this.#addControl()
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}
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#init() {
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this.#addLengthText(true)
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}
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#addControl() {
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this.on('moving', () => {
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this.#addLengthText(false)
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})
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this.on('modified', (e) => {
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this.#addLengthText(false)
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})
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this.on('selected', () => {
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Object.keys(this.controls).forEach((controlKey) => {
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if (controlKey !== 'ml' && controlKey !== 'mr') {
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this.setControlVisible(controlKey, false)
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}
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})
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})
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}
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#addLengthText(isFirst) {
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if (this.text) {
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this.removeWithUpdate(this.text)
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this.text = null
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}
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if (isFirst && this.#lengthTxt > 0) {
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const text = new fabric.Textbox(this.#lengthTxt.toFixed(0).toString(), {
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left: (this.x1 + this.x2) / 2,
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top: (this.y1 + this.y2) / 2,
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fontSize: this.fontSize,
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})
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this.length = this.#lengthTxt
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this.text = text
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this.addWithUpdate(text)
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return
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}
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
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const y2 = this.top + this.height * scaleY
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const dx = x2 - x1
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const dy = y2 - y1
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this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(0))
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const text = new fabric.Textbox(this.length.toFixed(0).toString(), {
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left: (x1 + x2) / 2,
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top: (y1 + y2) / 2,
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fontSize: this.fontSize,
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})
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this.text = text
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this.addWithUpdate(text)
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}
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setFontSize(fontSize) {
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this.fontSize = fontSize
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this.text.set({ fontSize })
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this.addWithUpdate()
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}
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}
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@ -10,6 +10,7 @@ export class QLine extends fabric.Group {
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x2
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y2
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direction
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idx
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type = 'QLine'
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parent
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#lengthTxt = 0
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@ -32,6 +33,7 @@ export class QLine extends fabric.Group {
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this.fontSize = option.fontSize
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this.direction = option.direction
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this.parent = option.parent
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this.idx = option.idx
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if (lengthTxt > 0) {
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this.#lengthTxt = Number(lengthTxt)
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@ -1,6 +1,8 @@
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import { fabric } from 'fabric'
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import {
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calculateIntersection,
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distanceBetweenPoints,
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findClosestLineToPoint,
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findTopTwoIndexesByDistance,
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getDegreeByChon,
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getDirectionByPoint,
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@ -23,14 +25,22 @@ export default class QPolygon extends fabric.Group {
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shape = 0 // 점 6개일때의 shape 모양
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helpPoints = []
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helpLines = []
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wall
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constructor(points, options, canvas) {
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if (points.length !== 4 && points.length !== 6) {
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/*if (points.length !== 4 && points.length !== 6) {
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throw new Error('Points must be 4 or 6.')
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}
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}*/
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if (!options.fontSize) {
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throw new Error('Font size is required.')
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}
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// 소수점 전부 제거
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points.forEach((point) => {
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point.x = Math.round(point.x)
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point.y = Math.round(point.y)
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})
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const sortPoints = sortedPoints(points)
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const polygon = new fabric.Polygon(sortPoints, options)
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@ -80,6 +90,10 @@ export default class QPolygon extends fabric.Group {
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})
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}
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setWall(wall) {
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this.wall = wall
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}
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setFontSize(fontSize) {
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this.fontSize = fontSize
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this.texts.forEach((text) => {
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@ -336,7 +350,7 @@ export default class QPolygon extends fabric.Group {
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this.#drawHelpLineInRect(chon)
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} else if (this.lines.length === 6) {
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// TODO : 6각형
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this.#drawHelpLineInHexagon(chon)
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this.#drawHelpLineInHexagon2(chon)
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} else if (this.lines.length === 8) {
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// TODO : 8각형
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this.#drawHelpLineInOctagon(chon)
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@ -596,9 +610,15 @@ export default class QPolygon extends fabric.Group {
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if (type === 1) {
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lines = [this.lines[0], this.lines[3]]
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lines2 = [this.lines[1], this.lines[4]]
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longestLines = [this.lines[4], this.lines[5]]
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ridgeLength1 = lines2[0].length
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ridgeLength2 = longestLines[0].length - lines[1].length
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ridgeLength1 =
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this.lines[1].length > this.lines[2].length
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? this.lines[5].length - this.lines[0].length
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: this.lines[1].length
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ridgeLength2 =
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this.lines[1].length > this.lines[2].length
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? this.lines[2].length
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: this.lines[4].length - this.lines[3].length
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vPoint1 = {
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x: lines[0].x1 + lines[0].length / 2,
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y: lines[0].y1 + lines[0].length / 2,
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@ -628,19 +648,14 @@ export default class QPolygon extends fabric.Group {
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vPoint2.x,
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vPoint2.y - ridgeLength2,
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]
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ridgeHelpLinePoint1 = [
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lines2[0].x2,
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lines2[0].y2,
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ridgeEndPoint1[2],
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ridgeEndPoint1[3],
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]
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ridgeHelpLinePoint2 = [
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lines2[1].x2,
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lines2[1].y2,
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ridgeEndPoint2[2],
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ridgeEndPoint2[3],
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]
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ridgeHelpLinePoint1 =
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ridgeLength1 > ridgeLength2
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? [lines2[0].x2, lines2[0].y2, ridgeEndPoint2[2], ridgeEndPoint2[3]]
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: [lines2[0].x2, lines2[0].y2, ridgeEndPoint1[2], ridgeEndPoint1[3]]
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ridgeHelpLinePoint2 =
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ridgeLength1 > ridgeLength2
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? [lines2[1].x2, lines2[1].y2, ridgeEndPoint1[2], ridgeEndPoint1[3]]
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: [lines2[1].x2, lines2[1].y2, ridgeEndPoint2[2], ridgeEndPoint2[3]]
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} else if (type === 2) {
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lines = [this.lines[2], this.lines[5]]
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lines2 = [this.lines[0], this.lines[3]]
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@ -693,9 +708,15 @@ export default class QPolygon extends fabric.Group {
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} else if (type === 3) {
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lines = [this.lines[1], this.lines[4]]
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lines2 = [this.lines[2], this.lines[5]]
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longestLines = [this.lines[0], this.lines[5]]
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ridgeLength1 = this.lines[3].length
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ridgeLength2 = longestLines[0].length - lines[0].length
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ridgeLength1 =
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this.lines[2].length > this.lines[3].length
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? this.lines[0].length - lines[0].length
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: this.lines[2].length
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ridgeLength2 =
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this.lines[2].length > this.lines[3].length
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? this.lines[3].length
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: this.lines[5].length - lines[1].length
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vPoint1 = {
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x: lines[0].x1 + lines[0].length / 2,
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y: lines[0].y1 - lines[0].length / 2,
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@ -717,28 +738,24 @@ export default class QPolygon extends fabric.Group {
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vPoint1.x,
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vPoint1.y,
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vPoint1.x,
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vPoint1.y - ridgeLength2,
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vPoint1.y - ridgeLength1,
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]
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ridgeEndPoint2 = [
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vPoint2.x,
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vPoint2.y,
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vPoint2.x - ridgeLength1,
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vPoint2.x - ridgeLength2,
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vPoint2.y,
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]
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ridgeHelpLinePoint1 = [
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lines2[1].x2,
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lines2[1].y2,
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ridgeEndPoint1[2],
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ridgeEndPoint1[3],
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]
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ridgeHelpLinePoint2 = [
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lines2[0].x2,
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lines2[0].y2,
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ridgeEndPoint2[2],
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ridgeEndPoint2[3],
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]
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ridgeHelpLinePoint1 =
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ridgeLength1 > ridgeLength2
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? [lines2[1].x2, lines2[1].y2, ridgeEndPoint1[2], ridgeEndPoint1[3]]
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: [lines2[1].x2, lines2[1].y2, ridgeEndPoint2[2], ridgeEndPoint2[3]]
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ridgeHelpLinePoint2 =
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ridgeLength1 > ridgeLength2
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? [lines2[0].x2, lines2[0].y2, ridgeEndPoint2[2], ridgeEndPoint2[3]]
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: [lines2[0].x2, lines2[0].y2, ridgeEndPoint1[2], ridgeEndPoint1[3]]
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} else if (type === 4) {
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lines = [this.lines[0], this.lines[3]]
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lines2 = [this.lines[1], this.lines[4]]
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@ -839,26 +856,18 @@ export default class QPolygon extends fabric.Group {
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)
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// 용마루 보조선
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const ridgeHelpLine1 = new QLine(
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ridgeHelpLinePoint1,
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{
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fontSize: this.fontSize,
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stroke: 'blue',
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strokeWidth: 1,
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},
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getRoofHypotenuse(lines[0].length / 2),
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)
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const ridgeHelpLine1 = new QLine(ridgeHelpLinePoint1, {
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fontSize: this.fontSize,
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stroke: 'blue',
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strokeWidth: 1,
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})
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// 용마루 보조선
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const ridgeHelpLine2 = new QLine(
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ridgeHelpLinePoint2,
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{
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fontSize: this.fontSize,
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stroke: 'blue',
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strokeWidth: 1,
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},
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getRoofHypotenuse(lines[1].length / 2),
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)
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const ridgeHelpLine2 = new QLine(ridgeHelpLinePoint2, {
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fontSize: this.fontSize,
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stroke: 'blue',
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strokeWidth: 1,
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})
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// 용마루
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const ridge1 = new QLine(
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@ -919,6 +928,184 @@ export default class QPolygon extends fabric.Group {
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this.canvas.renderAll()
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}
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#drawHelpLineInHexagon2(chon) {
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const historyLines = []
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const helpPoints = []
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const notInterSectionLines = []
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const ridge = []
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const maxLength = this.lines.reduce(
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(max, obj) => Math.max(max, obj.length),
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0,
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)
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this.points.forEach((point, index) => {
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const wallPoint = this.wall.points[index]
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// 두 점의 좌표
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const x1 = point.x
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const y1 = point.y
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const x2 = wallPoint.x
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const y2 = wallPoint.y
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let newX2, newY2
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// x1, y1을 기준으로 x2, y2와의 거리를 유지한 새로운 직선 생성
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const angle = Math.atan2(y2 - y1, x2 - x1)
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newX2 = x1 + (maxLength / 2) * Math.cos(angle)
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newY2 = y1 + (maxLength / 2) * Math.sin(angle)
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const line = new QLine([x1, y1, newX2, newY2], {
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fontSize: this.fontSize,
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stroke: 'blue',
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idx: index,
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})
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historyLines.push(line)
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this.addWithUpdate(line)
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this.canvas.renderAll()
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})
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/**
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* 삼각 지붕
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*/
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historyLines.forEach((line, index) => {
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const prevLine =
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historyLines[(index - 1 + historyLines.length) % historyLines.length]
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let intersectionPoint = calculateIntersection(line, prevLine)
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if (!intersectionPoint) {
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notInterSectionLines.push(line)
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return
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}
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const helpLine1 = new QLine(
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[prevLine.x1, prevLine.y1, intersectionPoint.x, intersectionPoint.y],
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{
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fontSize: this.fontSize,
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stroke: 'red',
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},
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)
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const helpLine2 = new QLine(
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[line.x1, line.y1, intersectionPoint.x, intersectionPoint.y],
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{
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fontSize: this.fontSize,
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stroke: 'red',
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},
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)
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notInterSectionLines.pop()
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helpPoints.push(intersectionPoint)
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this.addWithUpdate(helpLine1)
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this.addWithUpdate(helpLine2)
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this.removeWithUpdate(prevLine)
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this.removeWithUpdate(line)
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this.canvas.requestRenderAll()
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})
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// 용마루
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const ridgePoint = []
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helpPoints.forEach((helpPoint, index) => {
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const closestLine = findClosestLineToPoint(
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helpPoint,
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notInterSectionLines,
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)
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const centerClosestLinePoint = {
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x: (closestLine.x1 + closestLine.x2) / 2,
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y: (closestLine.y1 + closestLine.y2) / 2,
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}
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const direction = getDirectionByPoint(helpPoint, centerClosestLinePoint)
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let newX, newY
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switch (direction) {
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case 'left': {
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newX =
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((closestLine.x2 - closestLine.x1) *
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(helpPoint.y - closestLine.y1)) /
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(closestLine.y2 - closestLine.y1) +
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closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'right': {
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newX =
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((closestLine.x2 - closestLine.x1) *
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(helpPoint.y - closestLine.y1)) /
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(closestLine.y2 - closestLine.y1) +
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closestLine.x1
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newY = helpPoint.y
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break
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}
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case 'top': {
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newX = helpPoint.x
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newY =
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((closestLine.y2 - closestLine.y1) *
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(helpPoint.x - closestLine.x1)) /
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(closestLine.x2 - closestLine.x1) +
|
||||
closestLine.y1
|
||||
break
|
||||
}
|
||||
case 'bottom': {
|
||||
newX = helpPoint.x
|
||||
newY =
|
||||
((closestLine.y2 - closestLine.y1) *
|
||||
(helpPoint.x - closestLine.x1)) /
|
||||
(closestLine.x2 - closestLine.x1) +
|
||||
closestLine.y1
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const ridgeHelpLine = new QLine(
|
||||
[closestLine.x1, closestLine.y1, newX, newY],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
},
|
||||
)
|
||||
|
||||
ridgePoint.push({ x: newX, y: newY })
|
||||
|
||||
this.removeWithUpdate(closestLine)
|
||||
|
||||
this.addWithUpdate(ridgeHelpLine)
|
||||
|
||||
const ridge = new QLine([helpPoint.x, helpPoint.y, newX, newY], {
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'skyblue',
|
||||
strokeWidth: 5,
|
||||
})
|
||||
|
||||
this.addWithUpdate(ridge)
|
||||
})
|
||||
|
||||
for (let i = 0; i < ridgePoint.length; i = i + 2) {
|
||||
const currentRidgeEndPoint = ridgePoint[i]
|
||||
const nextRidgeEndPoint = ridgePoint[(i + 1) % ridgePoint.length]
|
||||
const ridgeConnectLine = new QLine(
|
||||
[
|
||||
currentRidgeEndPoint.x,
|
||||
currentRidgeEndPoint.y,
|
||||
nextRidgeEndPoint.x,
|
||||
nextRidgeEndPoint.y,
|
||||
],
|
||||
{
|
||||
fontSize: this.fontSize,
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
},
|
||||
)
|
||||
this.addWithUpdate(ridgeConnectLine)
|
||||
}
|
||||
|
||||
this.canvas.renderAll()
|
||||
}
|
||||
|
||||
#drawHelpLineInOctagon(chon) {}
|
||||
}
|
||||
|
||||
@ -241,9 +241,12 @@ export function useMode() {
|
||||
points.current = []
|
||||
historyPoints.current = []
|
||||
|
||||
handleOuterlinesTest()
|
||||
const roof = handleOuterlinesTest()
|
||||
const wall = makePolygon()
|
||||
|
||||
roof.setWall(wall)
|
||||
setWall(wall)
|
||||
roof.drawHelpLine()
|
||||
}
|
||||
}
|
||||
|
||||
@ -811,7 +814,8 @@ export function useMode() {
|
||||
|
||||
const roof = makePolygon(offsetPoints)
|
||||
setRoof(roof)
|
||||
roof.drawHelpLine()
|
||||
|
||||
return roof
|
||||
}
|
||||
|
||||
/**
|
||||
@ -880,6 +884,7 @@ export function useMode() {
|
||||
}
|
||||
|
||||
const roof = makePolygon(offsetPoints)
|
||||
roof.setWall(polygon)
|
||||
setRoof(roof)
|
||||
roof.drawHelpLine()
|
||||
}
|
||||
|
||||
@ -352,6 +352,18 @@ export function calculateIntersection(line1, line2) {
|
||||
return { x: intersectX, y: intersectY }
|
||||
}
|
||||
|
||||
function findOrthogonalPoint(x1, y1, x2, y2, x3, y3, x4, y4) {
|
||||
// Calculate the intersection point of two lines
|
||||
const intersectionX =
|
||||
((x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4)) /
|
||||
((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4))
|
||||
const intersectionY =
|
||||
((x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4)) /
|
||||
((x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4))
|
||||
|
||||
return { x: intersectionX, y: intersectionY }
|
||||
}
|
||||
|
||||
/**
|
||||
* points배열을 입력받아 반시계방향으로 정렬된 points를 반환합니다.
|
||||
* @param points
|
||||
@ -417,3 +429,61 @@ export const sortedPoints = (points) => {
|
||||
|
||||
return resultPoints
|
||||
}
|
||||
|
||||
/**
|
||||
* point가 선 위에 있는지 확인
|
||||
* @param line
|
||||
* @param point
|
||||
* @returns {boolean}
|
||||
*/
|
||||
// 직선의 방정식.
|
||||
// 방정식은 ax + by + c = 0이며, 점의 좌표를 대입하여 계산된 값은 직선과 점 사이의 관계를 나타낸다.
|
||||
export function isPointOnLine(line, point) {
|
||||
const a = line.y2 - line.y1
|
||||
const b = line.x1 - line.x2
|
||||
const c = line.x2 * line.y1 - line.x1 * line.y2
|
||||
return a * point.x + b * point.y + c === 0
|
||||
}
|
||||
|
||||
/**
|
||||
* 점과 가까운 line 찾기
|
||||
* @param point
|
||||
* @param lines {Array}
|
||||
* @returns {null}
|
||||
*/
|
||||
export function findClosestLineToPoint(point, lines) {
|
||||
let closestLine = null
|
||||
let closestDistance = Infinity
|
||||
|
||||
for (const line of lines) {
|
||||
const distance = calculateDistance(point, line)
|
||||
|
||||
if (distance < closestDistance) {
|
||||
closestDistance = distance
|
||||
closestLine = line
|
||||
}
|
||||
}
|
||||
|
||||
return closestLine
|
||||
}
|
||||
|
||||
/**
|
||||
* 점과 직선사이의 최단 거리
|
||||
* @param point
|
||||
* @param line
|
||||
* @returns {number}
|
||||
*/
|
||||
export function calculateDistance(point, line) {
|
||||
const x1 = line.x1
|
||||
const y1 = line.y1
|
||||
const x2 = line.x2
|
||||
const y2 = line.y2
|
||||
const x0 = point.x
|
||||
const y0 = point.y
|
||||
|
||||
const numerator = Math.abs(
|
||||
(y2 - y1) * x0 - (x2 - x1) * y0 + x2 * y1 - y2 * x1,
|
||||
)
|
||||
const denominator = Math.sqrt(Math.pow(y2 - y1, 2) + Math.pow(x2 - x1, 2))
|
||||
return numerator / denominator
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user