Merge branch 'dev' of https://git.hanasys.jp/qcast3/qcast-front into feature/ysCha
This commit is contained in:
commit
9f1649dc0e
@ -1,6 +1,7 @@
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import { fabric } from 'fabric'
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import { v4 as uuidv4 } from 'uuid'
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import { getDirectionByPoint } from '@/util/canvas-util'
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import { calcLinePlaneSize } from '@/util/qpolygon-utils'
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export const QLine = fabric.util.createClass(fabric.Line, {
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type: 'QLine',
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@ -31,14 +32,16 @@ export const QLine = fabric.util.createClass(fabric.Line, {
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this.direction = options.direction ?? getDirectionByPoint({ x: this.x1, y: this.y1 }, { x: this.x2, y: this.y2 })
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this.textMode = options.textMode ?? 'plane' // plane:복시도, actual:실측, none:표시안함
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this.textVisible = options.textVisible ?? true
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if (length !== 0) {
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this.length = length
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} else {
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this.setLength()
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}
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this.startPoint = { x: this.x1, y: this.y1 }
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this.endPoint = { x: this.x2, y: this.y2 }
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try {
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this.setLength()
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} catch (e) {
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setTimeout(() => {
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this.setLength()
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}, 100)
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}
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},
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init: function () {
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@ -66,23 +69,7 @@ export const QLine = fabric.util.createClass(fabric.Line, {
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},
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setLength() {
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if (this.attributes?.actualSize !== undefined && this.attributes?.planeSize !== undefined) {
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if (this.textMode === 'plane') {
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this.length = this.attributes.planeSize / 10
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} else if (this.textMode === 'actual') {
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this.length = this.attributes.actualSize / 10
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}
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} else {
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const scaleX = this.scaleX
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const scaleY = this.scaleY
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const x1 = this.left
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const y1 = this.top
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const x2 = this.left + this.width * scaleX
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const y2 = this.top + this.height * scaleY
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const dx = x2 - x1
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const dy = y2 - y1
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this.length = Number(Math.sqrt(dx * dx + dy * dy).toFixed(1))
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}
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this.length = calcLinePlaneSize(this) / 10
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},
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addLengthText() {
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@ -230,28 +230,28 @@ export const usePolygon = () => {
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case 'south':
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// lines중 가장 아래에 있는 라인을 찾는다.
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const line = lines.reduce((acc, cur) => {
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return acc.y2 > cur.y2 ? acc : cur
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return acc.y2 + acc.y1 > cur.y2 + cur.y1 ? acc : cur
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}, lines[0])
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centerPoint = { x: (line.x2 + line.x1) / 2, y: Math.max(line.y1, line.y2) }
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break
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case 'north':
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// lines중 가장 위에 있는 라인을 찾는다.
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const line2 = lines.reduce((acc, cur) => {
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return acc.y2 < cur.y2 ? acc : cur
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return acc.y2 + acc.y1 < cur.y2 + cur.y1 ? acc : cur
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}, lines[0])
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centerPoint = { x: (line2.x2 + line2.x1) / 2, y: Math.min(line2.y1, line2.y2) }
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break
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case 'west':
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// lines중 가장 왼쪽에 있는 라인을 찾는다.
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const line3 = lines.reduce((acc, cur) => {
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return acc.x2 < cur.x2 ? acc : cur
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return acc.x2 + acc.x1 < cur.x2 + cur.x1 ? acc : cur
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}, lines[0])
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centerPoint = { x: Math.min(line3.x1, line3.x2), y: (line3.y1 + line3.y2) / 2 }
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break
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case 'east':
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// lines중 가장 오른쪽에 있는 라인을 찾는다.
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const line4 = lines.reduce((acc, cur) => {
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return acc.x2 > cur.x2 ? acc : cur
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return acc.x2 + acc.x1 > cur.x2 + cur.x1 ? acc : cur
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}, lines[0])
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centerPoint = { x: Math.max(line4.x1, line4.x2), y: (line4.y1 + line4.y2) / 2 }
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break
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