외벽선 편집, 오프셋 기능 적용 및 정리

This commit is contained in:
Jaeyoung Lee 2025-02-25 13:46:10 +09:00
parent f5650a0419
commit b3af3cd0e0
8 changed files with 251 additions and 222 deletions

View File

@ -74,7 +74,7 @@ export default function Offset({ length1Ref, arrow1Ref, currentWallLineRef }) {
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} ref={length1Ref} />
<input type="text" className="input-origin block" placeholder={0} ref={length1Ref} />
</div>
<span className="thin">mm</span>
</div>

View File

@ -46,7 +46,7 @@ export default forwardRef(function WallLine({ length1Ref, length2Ref, arrow1Ref,
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} readOnly={type !== 1} ref={length1Ref} />
<input type="text" className="input-origin block" placeholder={0} readOnly={type !== 1} ref={length1Ref} />
</div>
<span className="thin">mm</span>
</div>
@ -80,7 +80,7 @@ export default forwardRef(function WallLine({ length1Ref, length2Ref, arrow1Ref,
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} readOnly={type !== 2} ref={length2Ref} />
<input type="text" className="input-origin block" placeholder={0} readOnly={type !== 2} ref={length2Ref} />
</div>
<span className="thin">mm</span>
</div>

View File

@ -143,7 +143,6 @@ export function useOuterLineWall(id, propertiesId) {
const mouseDown = (e) => {
let pointer = getIntersectMousePoint(e)
pointer = { x: Big(pointer.x).round(1).toNumber(), y: Big(pointer.y).round(1).toNumber() }
console.log('mouseDown', pointer, points)
if (points.length === 0) {
setPoints((prev) => [...prev, pointer])
@ -151,14 +150,11 @@ export function useOuterLineWall(id, propertiesId) {
const lastPoint = points[points.length - 1]
let newPoint = { x: pointer.x, y: pointer.y }
const length = distanceBetweenPoints(lastPoint, newPoint)
console.log('length', length)
if (verticalHorizontalMode) {
const vector = {
x: Big(pointer.x).minus(Big(points[points.length - 1].x)),
y: Big(pointer.y).minus(Big(points[points.length - 1].y)),
}
// const slope = Math.abs(vector.y / vector.x) // 기울기 계산
console.log('vector', vector.x.toNumber(), vector.y.toNumber(), Math.abs(vector.y.toNumber() / vector.x.toNumber()) >= 1)
const slope = vector.x.eq(0) ? Big(1) : vector.y.div(vector.x).abs() // 기울기 계산
let scaledVector
@ -167,13 +163,11 @@ export function useOuterLineWall(id, propertiesId) {
// 기울기가 1 이상이면 x축 방향으로 그림
scaledVector = {
x: 0,
// y: vector.y >= 0 ? Number(length) : -Number(length),
y: vector.y.gte(0) ? Big(length).toNumber() : Big(length).neg().toNumber(),
}
} else {
// 기울기가 1 미만이면 y축 방향으로 그림
scaledVector = {
// x: vector.x >= 0 ? Number(length) : -Number(length),
x: vector.x.gte(0) ? Big(length).toNumber() : Big(length).neg().toNumber(),
y: 0,
}
@ -182,8 +176,6 @@ export function useOuterLineWall(id, propertiesId) {
const verticalLength = scaledVector.y
const horizontalLength = scaledVector.x
console.log('verticalLength', verticalLength, 'horizontalLength', horizontalLength)
newPoint = {
x: Big(lastPoint.x).plus(horizontalLength).toNumber(),
y: Big(lastPoint.y).plus(verticalLength).toNumber(),
@ -876,8 +868,6 @@ export function useOuterLineWall(id, propertiesId) {
const firstPoint = points[0]
console.log('points 좌표 : ', points)
points.forEach((point, idx) => {
if (idx === 0 || !isAllRightAngle) {
return

View File

@ -63,13 +63,6 @@ export function useRoofShapeSetting(id) {
}, [jerkinHeadPitch])
useEffect(() => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
// if (!outerLineFix || outerLines.length === 0) {
// swalFire({ text: '외벽선이 없습니다.' })
// // setShowRoofShapeSettingModal(false)
// closePopup(id)
// }
return () => {
if (!isFixRef.current) {
return
@ -77,6 +70,7 @@ export function useRoofShapeSetting(id) {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
const pitchTexts = canvas.getObjects().filter((obj) => obj.name === 'pitchText')
canvas.remove(...pitchTexts)
outerLines.forEach((line) => {
let stroke, strokeWidth
@ -115,14 +109,6 @@ export function useRoofShapeSetting(id) {
return
}
/*const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.forEach((line) => {
line.set({
stroke: '#000000',
strokeWidth: 4,
})
})*/
currentObject.set({
stroke: '#EA10AC',
strokeWidth: 4,

View File

@ -6,6 +6,8 @@ import { useEvent } from '@/hooks/useEvent'
import { useLine } from '@/hooks/useLine'
import { useSwal } from '@/hooks/useSwal'
import { usePopup } from '@/hooks/usePopup'
import Big from 'big.js'
import { outerLineFixState } from '@/store/outerLineAtom'
// 외벽선 편집 및 오프셋
export function useWallLineOffsetSetting(id) {
@ -28,6 +30,8 @@ export function useWallLineOffsetSetting(id) {
const [isLoading, setIsLoading] = useState(false)
const outerLineFix = useRecoilValue(outerLineFixState)
const drawLine = (point1, point2, idx, direction = currentWallLineRef.current.direction) => {
const line = addLine([point1.x, point1.y, point2.x, point2.y], {
stroke: 'black',
@ -59,7 +63,7 @@ export function useWallLineOffsetSetting(id) {
useEffect(() => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
if (outerLines.length === 0) {
if (!outerLineFix || outerLines.length === 0) {
swalFire({ text: '외벽선이 없습니다.' })
closePopup(id)
return
@ -277,7 +281,7 @@ export function useWallLineOffsetSetting(id) {
}
}
rearrangeOuterLine(currentIdx + 1)
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx)
drawLine(point2, point3, currentIdx + 1)
@ -286,229 +290,217 @@ export function useWallLineOffsetSetting(id) {
canvas.remove(currentWallLineRef.current)
currentWallLineRef.current = null
canvas.renderAll()
canvas
.getObjects()
.filter((obj) => obj.name === 'outerLine')
.forEach((obj) => obj.fire('modified'))
}
const rearrangeOuterLine = (idxParam) => {
/**
* outreLine의 index를 조절한다.
* @param idxParam
* @param isNegative
*/
const reArrangeOuterLine = (idxParam, isNegative = false) => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.forEach((outerLine) => {
if (outerLine.idx >= idxParam) {
outerLine.idx = outerLine.idx + 1
outerLine.idx = isNegative ? outerLine.idx - 1 : outerLine.idx + 1
}
})
}
/**
* offset 저장
*/
const handleOffsetSave = () => {
const direction = currentWallLineRef.current.direction
let canDirections = direction === 'left' || direction === 'right' ? ['up', 'down'] : ['left', 'right']
const currentIdx = currentWallLineRef.current.idx
if (!currentObject) return
const currentLine = currentObject
const currentVector = currentLine.y1 === currentLine.y2 ? 'horizontal' : 'vertical'
const canDirections = currentVector === 'horizontal' ? ['up', 'down'] : ['left', 'right']
if (!canDirections.includes(arrow1Ref.current)) {
alert('방향을 다시 선택하세요')
return
}
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.sort((a, b) => a.idx - b.idx)
const idx = currentWallLineRef.current.idx
const prevIdx = idx - 1 <= 0 ? outerLines.length : idx - 1
const nextIdx = idx + 1 > outerLines.length ? 1 : idx + 1
const currentIdx = currentLine.idx
const prevIdx = currentIdx - 1 <= 0 ? outerLines.length : currentIdx - 1
const nextIdx = currentLine.idx + 1 > outerLines.length ? 1 : currentIdx + 1
const currentLine = currentWallLineRef.current
const prevLine = outerLines.find((line) => line.idx === prevIdx)
const nextLine = outerLines.find((line) => line.idx === nextIdx)
const prevVector = prevLine.y1 === prevLine.y2 ? 'horizontal' : 'vertical'
const nextVector = nextLine.y1 === nextLine.y2 ? 'horizontal' : 'vertical'
const length = length1Ref.current.value / 10
const currentLineX = Math.floor(Math.max(currentLine.x1, currentLine.x2))
const currentLineY = Math.floor(Math.max(currentLine.y1, currentLine.y2))
switch (arrow1Ref.current) {
case 'up': {
if (prevLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
const offsetLength = Big(Number(length1Ref.current.value)).div(10)
if (offsetLength.eq(0)) return
const newPoint1 = { x: newX, y: currentLineY - length }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'top')
const currentLineMinX = Big(Math.max(currentLine.x1, currentLine.x2))
const currentLineMaxX = Big(Math.max(currentLine.x1, currentLine.x2))
const currentLineMinY = Big(Math.max(currentLine.y1, currentLine.y2))
const currentLineMaxY = Big(Math.max(currentLine.y1, currentLine.y2))
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: currentLineY - length })
} else {
nextLine.set({ y2: currentLineY - length })
}
} else if (nextLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY - length }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'top')
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: currentLineY - length })
} else {
prevLine.set({ y2: currentLineY - length })
}
if (currentVector === 'horizontal') {
const prevX = currentLine.x1 < currentLine.x2 ? Math.min(currentLine.x1, currentLine.x2) : Math.max(currentLine.x1, currentLine.x2)
const nextX = currentLine.x1 < currentLine.x2 ? Math.max(currentLine.x1, currentLine.x2) : Math.min(currentLine.x1, currentLine.x2)
if (arrow1Ref.current === 'up') {
currentLine.set({ y1: currentLineMaxY.minus(offsetLength).toNumber(), y2: currentLineMaxY.minus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevX, y: prevLine.y2 }
const point2 = { x: prevX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: prevLine.y1 - length })
if (Big(prevLine.y1).minus(currentLineMinY).abs().lte(Big(prevLine.y2).minus(currentLineMinY).abs())) {
prevLine.set({ y1: currentLine.y1 })
} else {
prevLine.set({ y2: prevLine.y2 - length })
prevLine.set({ y2: currentLine.y1 })
}
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: nextLine.y1 - length })
} else {
nextLine.set({ y2: nextLine.y2 - length })
if (Big(prevLine.y1).minus(Big(prevLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: nextX, y: nextLine.y2 }
const point2 = { x: nextX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.y1).minus(currentLineMaxY).abs().lte(Big(nextLine.y2).minus(currentLineMaxY).abs())) {
nextLine.set({ y1: currentLine.y1 })
} else {
nextLine.set({ y2: currentLine.y1 })
}
if (Big(nextLine.y1).minus(Big(nextLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
currentLine.set({ y1: currentLine.y1 - length, y2: currentLine.y2 - length })
break
}
case 'down': {
if (prevLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY + length }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'bottom')
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: currentLineY + length })
} else {
nextLine.set({ y2: currentLineY + length })
}
} else if (nextLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY + length }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'bottom')
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: currentLineY + length })
} else {
prevLine.set({ y2: currentLineY + length })
}
if (arrow1Ref.current === 'down') {
currentLine.set({ y1: currentLineMaxY.plus(offsetLength).toNumber(), y2: currentLineMaxY.plus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevX, y: prevLine.y2 }
const point2 = { x: prevX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: prevLine.y1 + length })
if (Big(prevLine.y1).minus(currentLineMinY).abs().lte(Big(prevLine.y2).minus(currentLineMinY).abs())) {
prevLine.set({ y1: currentLine.y1 })
} else {
prevLine.set({ y2: prevLine.y2 + length })
prevLine.set({ y2: currentLine.y1 })
}
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: nextLine.y1 + length })
} else {
nextLine.set({ y2: nextLine.y2 + length })
if (Big(prevLine.y1).minus(Big(prevLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: nextX, y: nextLine.y2 }
const point2 = { x: nextX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.y1).minus(currentLineMaxY).abs().lte(Big(nextLine.y2).minus(currentLineMaxY).abs())) {
nextLine.set({ y1: currentLine.y1 })
} else {
nextLine.set({ y2: currentLine.y1 })
}
if (Big(nextLine.y1).minus(Big(nextLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
currentLine.set({ y1: currentLine.y1 + length, y2: currentLine.y2 + length })
break
}
case 'left': {
if (prevLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX - length, y: newY }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'left')
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: currentLineX - length })
} else {
nextLine.set({ x2: currentLineX - length })
}
} else if (nextLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX - length, y: newY }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'left')
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: currentLineX - length })
} else {
prevLine.set({ x2: currentLineX - length })
}
} else {
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: prevLine.x1 - length })
} else {
prevLine.set({ x2: prevLine.x2 - length })
}
} else {
const prevY = currentLine.y1 < currentLine.y2 ? Math.min(currentLine.y1, currentLine.y2) : Math.max(currentLine.y1, currentLine.y2)
const nextY = currentLine.y1 < currentLine.y2 ? Math.max(currentLine.y1, currentLine.y2) : Math.min(currentLine.y1, currentLine.y2)
if (arrow1Ref.current === 'left') {
currentLine.set({ x1: currentLineMaxX.minus(offsetLength).toNumber(), x2: currentLineMaxX.minus(offsetLength).toNumber() })
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: nextLine.x1 - length })
if (prevVector === currentVector) {
const point1 = { x: prevLine.x2, y: prevY }
const point2 = { x: currentLine.x1, y: prevY }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Big(prevLine.x1).minus(currentLineMinX).abs().lte(Big(prevLine.x2).minus(currentLineMinX).abs())) {
prevLine.set({ x1: currentLine.x1 })
} else {
nextLine.set({ x2: nextLine.x2 - length })
prevLine.set({ x2: currentLine.x1 })
}
if (Big(prevLine.x1).minus(Big(prevLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: currentLine.x2, y: nextY }
const point2 = { x: nextLine.x1, y: nextY }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.x1).minus(currentLineMaxX).abs().lte(Big(nextLine.x2).minus(currentLineMaxX).abs())) {
nextLine.set({ x1: currentLine.x2 })
} else {
nextLine.set({ x2: currentLine.x2 })
}
if (Big(nextLine.x1).minus(Big(nextLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
currentLine.set({ x1: currentLine.x1 - length, x2: currentLine.x2 - length })
break
}
case 'right': {
if (prevLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX + length, y: newY }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'right')
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: currentLineX + length })
} else {
nextLine.set({ x2: currentLineX + length })
}
} else if (nextLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX + length, y: newY }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'right')
if (arrow1Ref.current === 'right') {
currentLine.set({ x1: currentLineMaxX.plus(offsetLength).toNumber(), x2: currentLineMaxX.plus(offsetLength).toNumber() })
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: currentLineX + length })
} else {
prevLine.set({ x2: currentLineX + length })
}
if (prevVector === currentVector) {
const point1 = { x: prevLine.x2, y: prevY }
const point2 = { x: currentLine.x1, y: prevY }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: prevLine.x1 + length })
if (Big(prevLine.x1).minus(currentLineMinX).abs().lte(Big(prevLine.x2).minus(currentLineMinX).abs())) {
prevLine.set({ x1: currentLine.x1 })
} else {
prevLine.set({ x2: prevLine.x2 + length })
prevLine.set({ x2: currentLine.x1 })
}
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: nextLine.x1 + length })
} else {
nextLine.set({ x2: nextLine.x2 + length })
if (Big(prevLine.x1).minus(Big(prevLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: currentLine.x2, y: nextY }
const point2 = { x: nextLine.x1, y: nextY }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.x1).minus(currentLineMaxX).abs().lte(Big(nextLine.x2).minus(currentLineMaxX).abs())) {
nextLine.set({ x1: currentLine.x2 })
} else {
nextLine.set({ x2: currentLine.x2 })
}
currentLine.set({ x1: currentLine.x1 + length, x2: currentLine.x2 + length })
break
if (Big(nextLine.x1).minus(Big(nextLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
}
}
const newOuterLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
newOuterLines.sort((a, b) => a.idx - b.idx)
newOuterLines.forEach((line, idx) => {
line.fire('modified')
})
canvas.renderAll()
}

View File

@ -33,7 +33,7 @@ import {
import { QLine } from '@/components/fabric/QLine'
import { fabric } from 'fabric'
import { QPolygon } from '@/components/fabric/QPolygon'
import offsetPolygon from '@/util/qpolygon-utils'
import offsetPolygon, { calculateAngle } from '@/util/qpolygon-utils'
import { isObjectNotEmpty } from '@/util/common-utils'
import * as turf from '@turf/turf'
import { INPUT_TYPE, LINE_TYPE, Mode, POLYGON_TYPE } from '@/common/common'
@ -1771,6 +1771,16 @@ export function useMode() {
wall.lines = afterLine.concat(beforeLine)
//외벽선을 기준으로 polygon을 생성한다. 지붕선의 기준이 됨.
const divWallLines = []
wall.lines.forEach((currentWall, index) => {
const nextWall = wall.lines[(index + 1) % wall.lines.length]
const currentAngle = calculateAngle(currentWall.startPoint, currentWall.endPoint)
const nextAngle = calculateAngle(nextWall.startPoint, nextWall.endPoint)
if (currentAngle === nextAngle) {
divWallLines.push({ currentWall: currentWall, nextWall: nextWall, index: index })
}
})
const polygon = createRoofPolygon(wall.points)
const originPolygon = new QPolygon(wall.points, { fontSize: 0 })
originPolygon.setViewLengthText(false)
@ -1787,6 +1797,45 @@ export function useMode() {
offsetPolygon = createPaddingPolygon(polygon, wall.lines).vertices
}
if (divWallLines.length > 0) {
/**
* 외벽선을 분기한 횟수를 저장한다. 외벽선은 offset이 같지 않을때 분기한다.
*/
let addPoint = 0
divWallLines.forEach((line) => {
const currentWall = line.currentWall
const nextWall = line.nextWall
const index = line.index + addPoint
const xDiff = Big(currentWall.x1).minus(Big(nextWall.x1))
const yDiff = Big(currentWall.y1).minus(Big(nextWall.y1))
const offsetCurrentPoint = offsetPolygon[index]
let offsetNextPoint = offsetPolygon[(index + 1) % offsetPolygon.length]
line.index = index
if (currentWall.attributes.offset !== nextWall.attributes.offset) {
const offsetPoint1 = {
x: xDiff.eq(0) ? offsetCurrentPoint.x : nextWall.x1,
y: yDiff.eq(0) ? offsetCurrentPoint.y : nextWall.y1,
}
const diffOffset = Big(nextWall.attributes.offset).minus(Big(currentWall.attributes.offset))
const offsetPoint2 = {
x: yDiff.eq(0) ? offsetPoint1.x : Big(offsetPoint1.x).plus(diffOffset).toNumber(),
y: xDiff.eq(0) ? offsetPoint1.y : Big(offsetPoint1.y).plus(diffOffset).toNumber(),
}
const offsetPoint3 = {
x: yDiff.eq(0) ? offsetNextPoint.x : Big(offsetNextPoint.x).plus(diffOffset).toNumber(),
y: xDiff.eq(0) ? offsetNextPoint.y : Big(offsetNextPoint.y).plus(diffOffset).toNumber(),
}
offsetPolygon.splice(index + 1, 0, offsetPoint1, offsetPoint2)
offsetNextPoint = offsetPoint3
addPoint++
} else {
addPoint--
}
})
}
const roof = makePolygon(
offsetPolygon.map((point) => {
return { x1: point.x, y1: point.y }
@ -1806,6 +1855,8 @@ export function useMode() {
roof.name = POLYGON_TYPE.ROOF
roof.setWall(wall)
let roofWallIndex = 0
roof.lines.forEach((line, index) => {
const x1 = Big(line.x1)
const x2 = Big(line.x2)
@ -1816,18 +1867,21 @@ export function useMode() {
roofId: roof.id,
planeSize: lineLength,
actualSize: lineLength,
wallLine: wall.lines[index].id,
type: wall.lines[index].attributes.type,
offset: wall.lines[index].attributes.offset,
width: wall.lines[index].attributes.width,
pitch: wall.lines[index].attributes.pitch,
sleeve: wall.lines[index].attributes.sleeve || false,
wallLine: wall.lines[roofWallIndex].id,
type: wall.lines[roofWallIndex].attributes.type,
offset: wall.lines[roofWallIndex].attributes.offset,
width: wall.lines[roofWallIndex].attributes.width,
pitch: wall.lines[roofWallIndex].attributes.pitch,
sleeve: wall.lines[roofWallIndex].attributes.sleeve || false,
}
const isDivLine = divWallLines.some((divLine) => divLine.index === index)
if (!isDivLine) {
roofWallIndex++
}
})
wall.set({
// originX: 'center',
// originY: 'center',
attributes: {
roofId: roof.id,
},
@ -1846,7 +1900,7 @@ export function useMode() {
const y2 = Big(line.y2)
const lineLength = x1.minus(x2).abs().pow(2).plus(y1.minus(y2).abs().pow(2)).sqrt().times(10).round().toNumber()
line.attributes.roofId = roof.id
line.attributes.currentRoofId = roof.lines[index].id
// line.attributes.currentRoofId = roof.lines[index].id
line.attributes.planeSize = lineLength
line.attributes.actualSize = lineLength

View File

@ -1,7 +1,7 @@
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, fontFamilyState, fontSizeState, pitchTextSelector } from '@/store/canvasAtom'
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, pitchTextSelector } from '@/store/canvasAtom'
import { useRecoilValue } from 'recoil'
import { fabric } from 'fabric'
import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, getDirectionByPoint, isPointOnLine } from '@/util/canvas-util'
import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, isPointOnLine } from '@/util/canvas-util'
import { QPolygon } from '@/components/fabric/QPolygon'
import { isSamePoint, removeDuplicatePolygons } from '@/util/qpolygon-utils'
import { flowDisplaySelector } from '@/store/settingAtom'

View File

@ -23,11 +23,11 @@ export const defineQPloygon = () => {
* @returns {number}
*/
export const calculateAngle = (point1, point2) => {
const deltaX = Big(point2?.x !== undefined ? point2.x : 0)
.minus(point1?.x !== undefined ? point1.x : 0)
const deltaX = Big(point2.x ?? 0)
.minus(point1.x ?? 0)
.toNumber()
const deltaY = Big(point2?.y !== undefined ? point2.y : 0)
.minus(point1?.y !== undefined ? point1.y : 0)
const deltaY = Big(point2.y ?? 0)
.minus(point1.y ?? 0)
.toNumber()
const angleInRadians = Math.atan2(deltaY, deltaX)
return angleInRadians * (180 / Math.PI)
@ -3525,7 +3525,14 @@ export const calcLinePlaneSize = (points) => {
* @returns number
*/
export const calcLineActualSize = (points, degree) => {
const { x1, y1, x2, y2 } = points
const planeSize = calcLinePlaneSize(points)
const height = Big(Math.tan(Big(degree).times(Math.PI / 180))).times(planeSize)
let height = Big(Math.tan(Big(degree).times(Math.PI / 180))).times(planeSize)
/**
* 대각선일 경우 높이 계산 변경
*/
if (x1 !== x2 && y1 !== y2) {
height = Big(Math.tan(Big(degree).times(Math.PI / 180))).times(Big(x1).minus(x2).times(10).round())
}
return Big(planeSize).pow(2).plus(height.pow(2)).sqrt().abs().round().toNumber()
}