테스트중

This commit is contained in:
Jaeyoung Lee 2024-07-24 14:46:50 +09:00
parent f9939c4c1e
commit b8cba10fe2
2 changed files with 351 additions and 105 deletions

View File

@ -6,7 +6,7 @@ import QRect from '@/components/fabric/QRect'
import QPolygon from '@/components/fabric/QPolygon' import QPolygon from '@/components/fabric/QPolygon'
import RangeSlider from './ui/RangeSlider' import RangeSlider from './ui/RangeSlider'
import { useRecoilState, useRecoilValue } from 'recoil' import { useRecoilState } from 'recoil'
import { canvasSizeState, fontSizeState, sortedPolygonArray } from '@/store/canvasAtom' import { canvasSizeState, fontSizeState, sortedPolygonArray } from '@/store/canvasAtom'
import { QLine } from '@/components/fabric/QLine' import { QLine } from '@/components/fabric/QLine'
@ -179,8 +179,19 @@ export default function Roof2() {
{ x: 1088, y: 991 }, { x: 1088, y: 991 },
{ x: 1088, y: 42 }, { x: 1088, y: 42 },
] ]
const eightPoint = [
{ x: 240, y: 130 },
{ x: 240, y: 630 },
{ x: 640, y: 630 },
{ x: 640, y: 480 },
{ x: 440, y: 480 },
{ x: 440, y: 280 },
{ x: 740, y: 280 },
{ x: 740, y: 130 },
]
if (canvas) { if (canvas) {
const polygon = new QPolygon(type4, { const polygon = new QPolygon(eightPoint, {
fill: 'transparent', fill: 'transparent',
stroke: 'black', stroke: 'black',
strokeWidth: 1, strokeWidth: 1,
@ -226,7 +237,7 @@ export default function Roof2() {
} }
const addBackgroundInPolygon = (polygon) => { const addBackgroundInPolygon = (polygon) => {
fabric.Image.fromURL('assets/img/check2.png', function (img) { fabric.Image.fromURL('assets/img/check2.png', function(img) {
// . // .
const pattern = new fabric.Pattern({ const pattern = new fabric.Pattern({
source: img.getElement(), source: img.getElement(),
@ -260,7 +271,8 @@ export default function Roof2() {
{canvas && ( {canvas && (
<> <>
<div className=" my-8 w-full text:pretty"> <div className=" my-8 w-full text:pretty">
<Button className="m-1 p-2" color={`${mode === Mode.DEFAULT ? 'primary' : 'default'}`} onClick={fillCellInPolygon}> <Button className="m-1 p-2" color={`${mode === Mode.DEFAULT ? 'primary' : 'default'}`}
onClick={fillCellInPolygon}>
모드 DEFAULT 모드 DEFAULT
</Button> </Button>
<Button <Button
@ -270,25 +282,32 @@ export default function Roof2() {
> >
기준선 긋기 모드 기준선 긋기 모드
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.EDIT ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.EDIT)}> <Button className="m-1 p-2" color={`${mode === Mode.EDIT ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.EDIT)}>
에디팅모드 에디팅모드
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.TEMPLATE)}> <Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.TEMPLATE)}>
템플릿(기둥) 템플릿(기둥)
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.PATTERNA)}> <Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.PATTERNA)}>
템플릿(A 패턴) 템플릿(A 패턴)
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.PATTERNB)}> <Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.PATTERNB)}>
템플릿(B 패턴) 템플릿(B 패턴)
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`} onClick={() => drawRoofPatterns(1)}> <Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => drawRoofPatterns(1)}>
지붕패턴1 지붕패턴1
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`} onClick={() => drawRoofPatterns(2)}> <Button className="m-1 p-2" color={`${mode === Mode.TEMPLATE ? 'primary' : 'default'}`}
onClick={() => drawRoofPatterns(2)}>
지붕패턴2 지붕패턴2
</Button> </Button>
<Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`} onClick={() => changeMode(canvas, Mode.TEXTBOX)}> <Button className="m-1 p-2" color={`${mode === Mode.TEXTBOX ? 'primary' : 'default'}`}
onClick={() => changeMode(canvas, Mode.TEXTBOX)}>
텍스트박스 모드 텍스트박스 모드
</Button> </Button>
<Button <Button

View File

@ -893,7 +893,7 @@ export default class QPolygon extends fabric.Group {
#drawHelpLineInOctagon(chon) { #drawHelpLineInOctagon(chon) {
this.drawRoofRidge() this.drawRoofRidge()
this.drawHips() // this.drawHips()
// this.connectLinePoint() // this.connectLinePoint()
} }
@ -910,7 +910,7 @@ export default class QPolygon extends fabric.Group {
let dVector, ridgeMaxLength, ridgeMinLength, ridgeRun let dVector, ridgeMaxLength, ridgeMinLength, ridgeRun
let maxSquare = this.getLargestSquareCoordinate() let maxSquare = this.getLargestSquareCoordinate()
console.log(maxSquare) // console.log(maxSquare)
this.lines.forEach( this.lines.forEach(
(value, index) => { (value, index) => {
@ -935,72 +935,84 @@ export default class QPolygon extends fabric.Group {
nextWall = this.wall.lines[index + 1] nextWall = this.wall.lines[index + 1]
} }
console.log('currentWall.length < currentLine.length')
console.log(currentWall.length, currentLine.length)
if (this.getLineDirection(prevLine) !== this.getLineDirection(nextLine) && currentWall.length < currentLine.length) { if (this.getLineDirection(prevLine) !== this.getLineDirection(nextLine) && currentWall.length < currentLine.length) {
console.log(currentWall.length <= prevWall.length) dVector = this.getDirectionForDegree(prevLine, currentLine)
console.log(currentWall.length <= nextWall.length) let prevLineLength, currentLineLength, nextLineLength
if (currentWall.length <= prevWall.length && currentWall.length <= nextWall.length) {
ridgeMaxLength = Math.min(prevLine.length, nextLine.length)
ridgeMinLength = Math.max(prevLine.length, nextLine.length) - currentLine.length
ridgeRun = ridgeMinLength < ridgeMaxLength ? ridgeMinLength : ridgeMaxLength
dVector = this.getDirectionForDegree(prevLine, currentLine)
console.log(ridgeMinLength, ridgeMaxLength, ridgeRun)
switch (dVector) {
case 45:
startXPoint = currentLine.x1 + (currentLine.length / 2)
startYPoint = currentLine.y1 - (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint - ridgeRun
break
case 135:
startXPoint = currentLine.x1 + (currentLine.length / 2)
startYPoint = currentLine.y1 + (currentLine.length / 2)
endXPoint = startXPoint + ridgeRun
endYPoint = startYPoint
break
case 225:
startXPoint = currentLine.x1 - (currentLine.length / 2)
startYPoint = currentLine.y1 + (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint + ridgeRun
break
case 315:
startXPoint = currentLine.x1 - (currentLine.length / 2)
startYPoint = currentLine.y1 - (currentLine.length / 2)
endXPoint = startXPoint - ridgeRun
endYPoint = startYPoint
break
}
console.log('startXPoint, startYPoint, endXPoint, endYPoint')
console.log(startXPoint, startYPoint, endXPoint, endYPoint)
if (this.ridges.length < this.getMaxRidge(this.lines.length)) { this.getRoofBaseLine(prevLine, currentLine, nextLine, dVector)
const ridge = new QLine([startXPoint, startYPoint, endXPoint, endYPoint], {
fontSize: this.fontSize,
stroke: 'blue',
strokeWidth: 1,
})
this.addWithUpdate(ridge)
this.ridges.push(ridge)
// 마루와 연결될 추녀마루을 그려준다.
const leftHip = new QLine([currentLine.x1, currentLine.y1, startXPoint, startYPoint], { // let acrossLine = this.getAcrossLine(currentLine, dVector)
fontSize: this.fontSize, // if (acrossLine !== null) {
stroke: 'red', // console.log(currentWall.length - acrossLine.length)
strokeWidth: 1, // console.log('acrossLine : ' + acrossLine.length)
}) // console.log((currentWall.length - acrossLine.length) + '<=' + prevWall.length + '&&' + (currentWall.length - acrossLine.length) + '<=' + nextWall.length)
const rightHip = new QLine([currentLine.x2, currentLine.y2, startXPoint, startYPoint], { // }
fontSize: this.fontSize, // 마루는 세개의 벽중에서 가장 길 수 없다.
stroke: 'red', /* if ((currentWall.length <= prevWall.length && currentWall.length <= nextWall.length)
strokeWidth: 1, // || (acrossLine !== null && (currentWall.length - acrossLine.length <= prevWall.length || currentWall.length - acrossLine.length <= nextWall.length))
}) ) {
this.addWithUpdate(leftHip)
this.addWithUpdate(rightHip) console.log('currentLine.length : ' + currentLine.length)
this.hips.push(leftHip) ridgeMaxLength = Math.min(prevLine.length, nextLine.length)
this.hips.push(rightHip) ridgeMinLength = Math.max(prevLine.length, nextLine.length) - currentLine.length
} ridgeRun = ridgeMinLength < ridgeMaxLength ? ridgeMinLength : ridgeMaxLength
} console.log(ridgeMinLength, ridgeMaxLength, ridgeRun)
switch (dVector) {
case 45:
startXPoint = currentLine.x1 + (currentLine.length / 2)
startYPoint = currentLine.y1 - (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint
break
case 135:
startXPoint = currentLine.x1 + (currentLine.length / 2)
startYPoint = currentLine.y1 + (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint
break
case 225:
startXPoint = currentLine.x1 - (currentLine.length / 2)
startYPoint = currentLine.y1 + (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint
break
case 315:
startXPoint = currentLine.x1 - (currentLine.length / 2)
startYPoint = currentLine.y1 - (currentLine.length / 2)
endXPoint = startXPoint
endYPoint = startYPoint
break
}
// console.log('startXPoint, startYPoint, endXPoint, endYPoint')
// console.log(startXPoint, startYPoint, endXPoint, endYPoint)
if (this.ridges.length < this.getMaxRidge(this.lines.length)) {
const ridge = new QLine([startXPoint, startYPoint, endXPoint, endYPoint], {
fontSize: this.fontSize,
stroke: 'blue',
strokeWidth: 1,
})
this.addWithUpdate(ridge)
this.ridges.push(ridge)
// 마루와 연결될 추녀마루을 그려준다.
// const leftHip = new QLine([currentLine.x1, currentLine.y1, startXPoint, startYPoint], {
// fontSize: this.fontSize,
// stroke: 'red',
// strokeWidth: 1,
// })
// const rightHip = new QLine([currentLine.x2, currentLine.y2, startXPoint, startYPoint], {
// fontSize: this.fontSize,
// stroke: 'red',
// strokeWidth: 1,
// })
// this.addWithUpdate(leftHip)
// this.addWithUpdate(rightHip)
// this.hips.push(leftHip)
// this.hips.push(rightHip)
}
}*/
} }
}, },
) )
@ -1035,8 +1047,7 @@ export default class QPolygon extends fabric.Group {
case 45: case 45:
this.lines.forEach((line) => { this.lines.forEach((line) => {
if ((currentLine.x1 < line.x1 || currentLine.x1 < line.x2) if ((currentLine.x1 < line.x1 || currentLine.x1 < line.x2)
&& (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) { && (line.y1 < currentLine.y1 || line.y2 < currentLine.y1)) {
console.log('line.x1 : ' + line.x1 + ' line.x2 : ' + line.x2)
if (currentLine.x1 !== line.x1) { if (currentLine.x1 !== line.x1) {
linesXCoordinate.push(line.x1) linesXCoordinate.push(line.x1)
} }
@ -1048,10 +1059,6 @@ export default class QPolygon extends fabric.Group {
break break
case 135: case 135:
this.lines.forEach((line) => { this.lines.forEach((line) => {
console.log('currentLine.x1 < line.x1 || currentLine.x1 < line.x2')
console.log(currentLine.x1 + '<' + line.x1 + '||' + currentLine.x1 + '<' + line.x2)
console.log('line.y1 < currentLine.y1 || line.y2 < currentLine.y1')
console.log(line.y1 + '<' + currentLine.y1 + '||' + line.y2 + '<' + currentLine.y1)
if ((currentLine.x1 < line.x1 || currentLine.x1 < line.x2) if ((currentLine.x1 < line.x1 || currentLine.x1 < line.x2)
&& (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) { && (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) {
if (currentLine.x1 !== line.x1) { if (currentLine.x1 !== line.x1) {
@ -1066,7 +1073,7 @@ export default class QPolygon extends fabric.Group {
case 225: case 225:
this.lines.forEach((line) => { this.lines.forEach((line) => {
if ((line.x1 < currentLine.x1 || line.x2 < currentLine.x1) if ((line.x1 < currentLine.x1 || line.x2 < currentLine.x1)
&& (line.y1 < currentLine.y1 || line.y2 < currentLine.y1)) { && (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) {
if (currentLine.x1 !== line.x1) { if (currentLine.x1 !== line.x1) {
linesXCoordinate.push(line.x1) linesXCoordinate.push(line.x1)
} }
@ -1079,7 +1086,7 @@ export default class QPolygon extends fabric.Group {
case 315: case 315:
this.lines.forEach((line) => { this.lines.forEach((line) => {
if ((line.x1 < currentLine.x1 || line.x2 < currentLine.x1) if ((line.x1 < currentLine.x1 || line.x2 < currentLine.x1)
&& (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) { && (line.y1 < currentLine.y1 || line.y2 < currentLine.y1)) {
if (currentLine.x1 !== line.x1) { if (currentLine.x1 !== line.x1) {
linesXCoordinate.push(line.x1) linesXCoordinate.push(line.x1)
} }
@ -1090,33 +1097,59 @@ export default class QPolygon extends fabric.Group {
}) })
break break
} }
console.log('dVector : ', dVector)
console.log(linesXCoordinate) console.log('currentLine.x1 : ' + currentLine.x1 + ' , linesXCoordinate :', Math.min.apply(null, linesXCoordinate))
console.log(new Set(linesXCoordinate)) let lineMaxHypotenuse
if (linesXCoordinate.length > 0) { if (linesXCoordinate.length > 0) {
// linesXCoordinate = Math.min.apply(null, linesXCoordinate) lineMaxHypotenuse = Math.floor(getRoofHypotenuse(Math.abs(currentLine.x1 - Math.min.apply(null, linesXCoordinate))))
// linesXCoordinate = new Set(linesXCoordinate) console.log(currentLine.x1, lineMaxHypotenuse)
console.log(currentLine.x1, Math.min.apply(null, linesXCoordinate))
} }
console.log('lineMaxHypotenuse : ', lineMaxHypotenuse)
this.ridges.forEach(ridge => { this.ridges.forEach(ridge => {
if (Math.abs(currentLine.x1 - ridge.x1) === Math.abs(currentLine.y1 - ridge.y1)) { console.log('getRoofHypotenuse(Math.abs(currentLine.x1 - ridge.x1)) : ' + Math.floor(getRoofHypotenuse(Math.abs(currentLine.x1 - ridge.x1))) + ' <= lineMaxHypotenuse : ' + lineMaxHypotenuse)
if (Math.abs(currentLine.x1 - ridge.x1) === Math.abs(currentLine.y1 - ridge.y1)
&& Math.floor(getRoofHypotenuse(Math.abs(currentLine.x1 - ridge.x1))) <= lineMaxHypotenuse) {
endXPoint = ridge.x1 endXPoint = ridge.x1
endYPoint = ridge.y1 endYPoint = ridge.y1
console.log('currentLine.x1, currentLine.y1') console.log('X1')
console.log(currentLine.x1, currentLine.y1)
} else {
if (Math.abs(currentLine.x1 - ridge.x2) === Math.abs(currentLine.y1 - ridge.y2)) {
endXPoint = ridge.x2
endYPoint = ridge.y2
console.log('currentLine.x2, currentLine.x2')
console.log(currentLine.x2, currentLine.x2)
} else {
console.log('todo')
}
} }
// TODO [ljyoung] : 마루와 만나지 않는 hip 계산 if (Math.abs(currentLine.x1 - ridge.x2) === Math.abs(currentLine.y1 - ridge.y2)
&& getRoofHypotenuse(Math.abs(currentLine.x1 - ridge.x2)) <= lineMaxHypotenuse) {
endXPoint = ridge.x2
endYPoint = ridge.y2
console.log('X2')
}
}) })
// TODO [ljyoung] : 마루와 만나지 않는 hip 계산
console.log('endXPoint : ' + endXPoint + ' , endYPoint : ' + endYPoint)
if (endXPoint === undefined || endYPoint === undefined) {
console.log('todo')
// endXPoint = currentLine.x1 + lineMaxHypotenuse / 2
// endYPoint = currentLine.y1 + lineMaxHypotenuse / 2
console.log('currentLine.x1 : ' + currentLine.x1 + ' , ' +
'this.getReverseHypothenuse(lineMaxHypotenuse): ' + this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
switch (dVector) {
case 45:
endXPoint = Math.abs(currentLine.x1 + this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
endYPoint = Math.abs(currentLine.y1 - this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
break
case 135:
endXPoint = Math.abs(currentLine.x1 + this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
endYPoint = Math.abs(currentLine.y1 + this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
break
case 225:
endXPoint = Math.abs(currentLine.x1 - this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
endYPoint = Math.abs(currentLine.y1 + this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
break
case 315:
endXPoint = Math.abs(currentLine.x1 - this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
endYPoint = Math.abs(currentLine.y1 - this.getReverseHypotenuse(lineMaxHypotenuse) / 2)
break
}
}
console.log(currentLine)
console.log(currentLine.x1, currentLine.y1, endXPoint, endYPoint) console.log(currentLine.x1, currentLine.y1, endXPoint, endYPoint)
const hip = new QLine([currentLine.x1, currentLine.y1, endXPoint, endYPoint], { const hip = new QLine([currentLine.x1, currentLine.y1, endXPoint, endYPoint], {
@ -1129,7 +1162,6 @@ export default class QPolygon extends fabric.Group {
} }
}, },
) )
this.canvas.renderAll() this.canvas.renderAll()
} }
@ -1153,6 +1185,199 @@ export default class QPolygon extends fabric.Group {
return { minX: minX, minY: minY, maxX: maxX, maxY: maxY } return { minX: minX, minY: minY, maxX: maxX, maxY: maxY }
} }
/*
피타고라스 정리를 이용하여 빗변의 길이를 알때 나머지 변의 길이를 구한다.
*/
getReverseHypotenuse(line) {
return Math.sqrt(Math.pow(line, 2) / 2)
}
getRoofBaseLine(prevLine, currentLine, nextLine, dVector) {
let prevLineLength, currentLineLength, nextLineLength
let objectX = {}
let objectY = {}
let arrLine = []
let currentPolygon = []
const testXArr = [currentLine.x1, currentLine.x2, prevLine.x1, nextLine.x2]
const testYArr = [currentLine.y1, currentLine.y2, prevLine.y1, nextLine.y2]
let minX = Math.min.apply(null, testXArr)
let maxX = Math.max.apply(null, testXArr)
let minY = Math.min.apply(null, testYArr)
let maxY = Math.max.apply(null, testYArr)
let inside = false
console.log('testXArr : ' + testXArr, 'min : ', Math.min.apply(null, testXArr), 'max : ', Math.max.apply(null, testXArr))
console.log('testYArr : ' + testYArr, 'min : ', Math.min.apply(null, testYArr), 'max : ', Math.max.apply(null, testYArr))
console.log('currentLine.length : ' + currentLine.length, 'dVector : ' + dVector)
console.log('x1,y1 :', currentLine.x1, currentLine.y1, ', x2,y2 : ', currentLine.x2
, currentLine.y2, ', x3,y3 : ', nextLine.x2, nextLine.y2, ', x4,y4 : ', prevLine.x1, prevLine.y1)
//X좌표 기준점을 구한다.
objectX = { x1: currentLine.x1, x2: currentLine.x2, x3: nextLine.x2, x4: prevLine.x1 }
//Y좌표 기준점을 구한다.
objectY = { y1: currentLine.y1, y2: currentLine.y2, y3: nextLine.y2, y4: prevLine.y1 }
console.log('objectX : ', objectX)
console.log('objectY : ', objectY)
let lineDirection = this.getLineDirection(currentLine)
arrLine = this.lines.filter((line) => {
console.log('line.length : ' + line.length)
console.log(minX < line.x1 && line.x2 < maxX && minY < line.y1 && line.y2 < maxY)
return minX < line.x1 && line.x2 < maxX && minY < line.y1 && line.y2 < maxY
/* if (dVector === 45 || dVector === 135) {
console.log('objectX.x1 < line.x1 && objectX.x1 < line.x2', objectX.x1 < line.x1, objectX.x1 < line.x2)
console.log('objectY.y1, objectY.y3, line.y1 =', objectY.y1, objectY.y3, line.y1)
console.log('objectY.y1, objectY.y4, line.y2 =', objectY.y1, objectY.y4, line.y2)
console.log('this.isBetween(objectY.y1, objectY.y3, line.y1) :', this.isBetween(objectY.y1, objectY.y3, line.y1))
console.log('this.isBetween(objectY.y1, objectY.y4, line.y2) : ', this.isBetween(objectY.y1, objectY.y4, line.y2))
console.log((objectX.x1 < line.x1 && objectX.x1 < line.x2)
&& (this.isBetween(objectY.y1, objectY.y2, line.y1) || this.isBetween(objectY.y1, objectY.y2, line.y1)))
return (objectX.x1 < line.x1 && objectX.x1 < line.x2)
&& (this.isBetween(objectY.y1, objectY.y3, line.y1) || this.isBetween(objectY.y1, objectY.y4, line.y2))
}
if (dVector === 225 || dVector === 315) {
console.log('objectY.y1 < line.y1 && objectY.y1 < line.y2', objectY.y1 < line.y1, objectY.y1 < line.y2)
console.log('objectX.x1, objectX.x3, line.x1 =', objectX.x1, objectX.x3, line.x1)
console.log('objectX.x1, objectX.x4, line.x2 =', objectX.x1, objectX.x4, line.x2)
console.log((objectY.y1 < line.y1 && objectY.y1 < line.y2)
&& (this.isBetween(objectX.x1, objectX.x3, line.x1) || this.isBetween(objectX.x1, objectX.x4, line.x2)))
return (objectY.y1 < line.y1 && objectY.y1 < line.y2)
&& (this.isBetween(objectX.x1, objectX.x3, line.x1) || this.isBetween(objectX.x1, objectX.x4, line.x2))
}*/
})
console.log('arrLine : ' + arrLine.length)
function isPointInPolygon(polygon, point) {
const [x, y] = point
let inside = false
for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {
const [xi, yi] = polygon[i]
const [xj, yj] = polygon[j]
const intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi)
if (intersect) inside = !inside
}
return inside
}
}
/*
a와 b 사이에 c가 있는지 확인한다.
*/
isBetween(a, b, c) {
return (a < c && c < b) || (b < c && c < a)
}
/*
라인과 마주하는 다른 라인과의 가장 가까운 거리를 구한다.
*/
getAcrossLine(currentLine, dVector) {
let lineDirection = this.getLineDirection(currentLine)
let acrossLines = []
if (lineDirection === 't' || lineDirection === 'b') {
if (dVector === 45 || dVector === 135) {
console.log('45, 135 : currentLine을 기준으로 오른쪽에서 찾는다.')
acrossLines = this.lines.filter(line => {
if ((this.getLineDirection(line) === 'l' || this.getLineDirection(line) === 'r')
&& (currentLine.x1 < line.x1 || currentLine.x1 < line.x2)) {
return line
}
})
if (acrossLines.length > 0) {
acrossLines = acrossLines.reduce((a, b) => {
return a.x1 < b.x1 ? a : b
})
}
}
if (dVector === 225 || dVector === 315) {
console.log('225, 315 : currentLine을 기준으로 왼쪽에서 찾는다.')
acrossLines = this.lines.filter(line => {
if ((this.getLineDirection(line) === 'l' || this.getLineDirection(line) === 'r')
&& (line.x1 < currentLine.x1 || line.x2 < currentLine.x1)) {
return line
}
})
if (acrossLines.length > 0) {
acrossLines = acrossLines.reduce((a, b) => {
return b.x1 < a.x1 ? a : b
})
}
}
}
if (lineDirection === 'l' || lineDirection === 'r') {
if (dVector === 45 || dVector === 315) {
console.log('45, 315 : currentLine을 기준으로 위에서 찾는다.')
acrossLines = this.lines.filter(line => {
if ((this.getLineDirection(line) === 't' || this.getLineDirection(line) === 'b')
&& (line.y1 < currentLine.y1 || line.y2 < currentLine.y1)) {
console.log(line)
return line
}
})
if (acrossLines.length > 0) {
acrossLines = acrossLines.reduce((a, b) => {
return b.y1 < a.y1 ? a : b
})
}
}
if (dVector === 135 || dVector === 225) {
console.log('135, 225 : currentLine을 기준으로 아래에서 찾는다.')
acrossLines = this.lines.filter(line => {
if ((this.getLineDirection(line) === 't' || this.getLineDirection(line) === 'b')
&& (currentLine.y1 < line.y1 || currentLine.y1 < line.y2)) {
return line
}
})
if (acrossLines.length > 0) {
acrossLines = acrossLines.reduce((a, b) => {
return a.y1 < b.y1 ? a : b
})
}
}
}
console.log('acrossLines : ', acrossLines)
if (acrossLines.length > 0) {
if (lineDirection === 't' || lineDirection === 'b') {
// 현재 라인의 y1, y2의 최소값과 최대값으로 정렬한다.
const [minY, maxY] = currentLine.y1 < currentLine.y2 ? [currentLine.y1, currentLine.y2] : [currentLine.y2, currentLine.y1]
const y1InRange = acrossLines.y1 < maxY && acrossLines.y1 > minY
const y2InRange = acrossLines.y2 < maxY && acrossLines.y2 > minY
// console.log('y1InRange : ' + y1InRange, 'y1InRange : ' + y1InRange)
if (y1InRange && y2InRange) {
return null
} else {
return acrossLines
}
}
if (lineDirection === 'r' || lineDirection === 'l') {
const [minX, maxX] = currentLine.x1 < currentLine.x2 ? [currentLine.x1, currentLine.x2] : [currentLine.x2, currentLine.x1]
const x1InRange = acrossLines.x1 < maxX && acrossLines.x1 > minX
const x2InRange = acrossLines.x2 < maxX && acrossLines.x2 > minX
console.log('x1InRange :' + x1InRange, 'x1InRange : ' + x2InRange)
if (x1InRange && x2InRange) {
console.log('null')
return null
} else {
console.log('acrossLines')
return acrossLines
}
}
}
return null
}
/* /*
선의 교차점이 존재하는지 확인한다. 선의 교차점이 존재하는지 확인한다.
*/ */
@ -1266,12 +1491,14 @@ export default class QPolygon extends fabric.Group {
hip의 시작은 처마꼭지점이며 끝은 마루이기 때문에 힙의 좌표와 비교한다. hip의 시작은 처마꼭지점이며 끝은 마루이기 때문에 힙의 좌표와 비교한다.
*/ */
findConnectionLineCount(x, y) { findConnectionLineCount(x, y) {
console.log(this.hips)
let count = 0 let count = 0
this.hips.forEach((hip, index) => { this.hips.forEach((hip, index) => {
if (x === hip.x2 && y === hip.y2) { if (x === hip.x2 && y === hip.y2) {
count++ count++
} }
}) })
console.log(count)
return count return count
} }