작업중
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@ -1,11 +1,22 @@
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import { useCanvas } from '@/hooks/useCanvas'
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import { useEffect } from 'react'
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import { Mode, useMode } from '@/hooks/useMode'
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import QRect from '@/components/fabric/QRect'
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import QLine from '@/components/fabric/QLine'
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import QPolygon from '@/components/fabric/QPolygon'
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export default function Roof2() {
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const { canvas, handleRedo, handleUndo } = useCanvas('canvas')
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const { mode, changeMode, setCanvas, handleClear } = useMode()
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const {
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mode,
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changeMode,
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handleClear,
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fillCellInPolygon,
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zoomIn,
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zoomOut,
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zoom,
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} = useMode()
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useEffect(() => {
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if (!canvas) {
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@ -14,6 +25,62 @@ export default function Roof2() {
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changeMode(canvas, mode)
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}, [canvas, mode])
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const makeRect = () => {
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if (canvas) {
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const rect = new QRect({
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left: 100,
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top: 100,
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fill: 'transparent',
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stroke: 'black',
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width: 400,
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height: 100,
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isLengthText: true, // 이 속성이 true로 설정되면, 사각형의 각 선분의 길이를 표시하는 텍스트가 생성됩니다.
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selectable: false,
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})
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canvas?.add(rect)
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}
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}
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const makeLine = () => {
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if (canvas) {
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const line = new QLine([50, 50, 200, 200], {
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stroke: 'black',
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strokeWidth: 2,
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isLengthText: true, // 이 속성이 true로 설정되면, 선분의 길이를 표시하는 텍스트가 생성됩니다.
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selectable: false,
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})
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canvas?.add(line)
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}
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}
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const makePolygon = () => {
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if (canvas) {
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const polygon = new QPolygon(
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[
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{ x: 100, y: 100 },
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{ x: 200, y: 200 },
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{ x: 200, y: 300 },
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{ x: 100, y: 300 },
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],
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{
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fill: 'transparent',
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stroke: 'black',
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strokeWidth: 2,
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isLengthText: true, // 이 속성이 true로 설정되면, 다각형의 각 변의 길이를 표시하는 텍스트가 생성됩니다.
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selectable: false,
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},
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)
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canvas?.add(polygon)
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setTimeout(() => {
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console.log(canvas?.getObjects())
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}, 1000)
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}
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}
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return (
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<>
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{canvas && (
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@ -66,6 +133,43 @@ export default function Roof2() {
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>
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clear
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</button>
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={() => fillCellInPolygon()}
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>
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fillCellInPolygon
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</button>
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={zoomIn}
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>
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확대
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</button>
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={zoomOut}
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>
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축소
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</button>
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현재 줌 : {zoom}%
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={makeRect}
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>
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사각형만들기
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</button>
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={makeLine}
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>
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선 추가
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</button>
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<button
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className="w-30 mx-2 p-2 rounded bg-gray-500 text-white"
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onClick={makePolygon}
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>
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다각형 추가
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</button>
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</div>
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)}
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36
src/components/fabric/QLine.js
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36
src/components/fabric/QLine.js
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@ -0,0 +1,36 @@
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export default class QLine extends fabric.Line {
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length
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constructor(points, option) {
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super(points, option)
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this.on('added', () => {
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if (this.isLengthText) {
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this.addLengthText()
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}
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})
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}
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addLengthText() {
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const dx = this.x2 - this.x1
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const dy = this.y2 - this.y1
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const length = Math.sqrt(dx * dx + dy * dy)
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this.length = length.toFixed(0)
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const text = new fabric.Text(this.length, {
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left: (this.x1 + this.x2) / 2,
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top: (this.y1 + this.y2) / 2,
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fontSize: 16,
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selectable: false,
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})
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const group = new fabric.Group([this, text], {
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selectable: false,
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type: 'QLine',
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})
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this.canvas.add(group)
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this.canvas.renderAll()
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this.canvas.remove(this)
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}
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}
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42
src/components/fabric/QPolygon.js
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42
src/components/fabric/QPolygon.js
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@ -0,0 +1,42 @@
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export default class QPolygon extends fabric.Polygon {
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constructor(points, option) {
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super(points, option)
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this.on('added', () => {
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if (this.isLengthText) {
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this.addLengthText()
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}
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})
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}
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addLengthText() {
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const groupItems = [this]
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for (let i = 0; i < this.points.length; i++) {
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const start = this.points[i]
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const end = this.points[(i + 1) % this.points.length]
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const text = new fabric.Text(length.toFixed(0), {
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left: (start.x + end.x) / 2,
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top: (start.y + end.y) / 2,
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fontSize: 16,
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selectable: false,
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})
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groupItems.push(text)
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}
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const group = new fabric.Group(groupItems, {
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selectable: false,
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type: 'QPolygon',
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})
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this.canvas.add(group)
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this.canvas.renderAll()
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this.canvas.remove(this)
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}
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}
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58
src/components/fabric/QRect.js
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58
src/components/fabric/QRect.js
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@ -0,0 +1,58 @@
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export default class QRect extends fabric.Rect {
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constructor(options) {
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super(options)
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this.on('added', () => {
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if (this.isLengthText) {
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this.addLengthText()
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}
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})
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}
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addLengthText() {
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const lines = [
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{
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start: { x: this.left, y: this.top },
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end: { x: this.left + this.width, y: this.top },
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},
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{
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start: { x: this.left + this.width, y: this.top },
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end: { x: this.left + this.width, y: this.top + this.height },
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},
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{
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start: { x: this.left + this.width, y: this.top + this.height },
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end: { x: this.left, y: this.top + this.height },
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},
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{
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start: { x: this.left, y: this.top + this.height },
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end: { x: this.left, y: this.top },
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},
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]
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const groupItems = [this]
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lines.forEach((line) => {
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const dx = line.end.x - line.start.x
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const dy = line.end.y - line.start.y
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const length = Math.sqrt(dx * dx + dy * dy)
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const text = new fabric.Text(length.toFixed(0), {
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left: (line.start.x + line.end.x) / 2,
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top: (line.start.y + line.end.y) / 2,
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fontSize: 16,
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selectable: false,
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})
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groupItems.push(text)
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})
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const group = new fabric.Group(groupItems, {
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selectable: false,
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type: 'QRect',
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})
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this.canvas.add(group)
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this.canvas.renderAll()
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this.canvas.remove(this)
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}
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}
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@ -1,4 +1,7 @@
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import { useRef, useState } from 'react'
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import QLine from '@/components/fabric/QLine'
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import QRect from '@/components/fabric/QRect'
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import QPolygon from '@/components/fabric/QPolygon'
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export const Mode = {
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DRAW_LINE: 'drawLine', // 기준선 긋기모드
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@ -14,6 +17,7 @@ export function useMode() {
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const historyPoints = useRef([])
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const historyLines = useRef([])
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const [canvas, setCanvas] = useState(null)
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const [zoom, setZoom] = useState(100)
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const addEvent = (mode) => {
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switch (mode) {
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@ -44,6 +48,38 @@ export function useMode() {
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}
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const editMode = () => {
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let distanceText = null // 거리를 표시하는 텍스트 객체를 저장할 변수
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canvas?.on('mouse:move', function (options) {
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const pointer = canvas?.getPointer(options.e)
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if (historyLines.current.length === 0) return
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const direction = getDirection(historyLines.current[0], pointer)
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// 각 선과 마우스 위치 사이의 거리를 계산합니다.
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const dx = historyLines.current[0].x1 - pointer.x
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const dy = 0
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const minDistance = Math.sqrt(dx * dx + dy * dy)
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// 거리를 표시하는 텍스트 객체를 생성하거나 업데이트합니다.
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if (distanceText) {
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distanceText.set({
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left: pointer.x,
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top: pointer.y,
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text: `${minDistance.toFixed(2)}`,
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})
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} else {
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distanceText = new fabric.Text(`${minDistance.toFixed(2)}`, {
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left: pointer.x,
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top: pointer.y,
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fontSize: 16,
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})
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canvas?.add(distanceText)
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}
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// 캔버스를 다시 그립니다.
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canvas?.renderAll()
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})
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canvas?.on('mouse:down', function (options) {
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const pointer = canvas?.getPointer(options.e)
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const circle = new fabric.Circle({
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@ -96,7 +132,7 @@ export function useMode() {
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}
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}
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const line = new fabric.Line(
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const line = new QLine(
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[
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points.current[0].left,
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points.current[0].top,
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@ -107,26 +143,12 @@ export function useMode() {
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stroke: 'black',
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strokeWidth: 2,
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selectable: false,
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isLengthText: true,
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direction: getDirection(points.current[0], points.current[1]),
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},
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)
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historyLines.current.push(line)
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const text = new fabric.Text(length.toString(), {
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left:
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(points.current[0].left +
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points.current[0].left +
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scaledVector.x) /
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2,
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top:
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(points.current[0].top + points.current[0].top + scaledVector.y) /
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2,
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fontSize: 15,
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originX: 'center',
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originY: 'center',
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selectable: false,
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})
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// 라인의 끝에 점을 추가합니다.
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const endPointCircle = new fabric.Circle({
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radius: 1,
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@ -140,7 +162,6 @@ export function useMode() {
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})
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canvas?.add(line)
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canvas?.add(text)
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canvas?.add(endPointCircle)
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historyPoints.current.push(endPointCircle)
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@ -198,11 +219,12 @@ export function useMode() {
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canvas?.on('mouse:down', function (options) {
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const pointer = canvas?.getPointer(options.e)
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const line = new fabric.Line(
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const line = new QLine(
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[pointer.x, 0, pointer.x, canvas.height], // y축에 1자 선을 그립니다.
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{
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stroke: 'black',
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strokeWidth: 2,
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isLengthText: true,
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selectable: false,
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},
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)
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@ -219,7 +241,7 @@ export function useMode() {
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const pointer = canvas.getPointer(o.e)
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origX = pointer.x
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origY = pointer.y
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rect = new fabric.Rect({
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rect = new QRect({
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left: origX,
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top: origY,
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originX: 'left',
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@ -228,6 +250,7 @@ export function useMode() {
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height: pointer.y - origY,
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angle: 0,
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fill: 'transparent',
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isLengthText: true,
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stroke: 'black',
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transparentCorners: false,
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})
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@ -281,7 +304,7 @@ export function useMode() {
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x: b.left - a.left,
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y: b.top - a.top,
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}
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const line = new fabric.Line([a.left, a.top, b.left, b.top], {
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const line = new QLine([a.left, a.top, b.left, b.top], {
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stroke: 'black',
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strokeWidth: 2,
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selectable: false,
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@ -289,20 +312,7 @@ export function useMode() {
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})
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historyLines.current.push(line)
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const text = new fabric.Text(
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Math.round(Math.sqrt(vector.x ** 2 + vector.y ** 2)).toString(),
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{
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left: (a.left + b.left) / 2,
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top: (a.top + b.top) / 2,
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fontSize: 15,
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originX: 'center',
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originY: 'center',
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selectable: false,
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},
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)
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canvas?.add(line)
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canvas?.add(text)
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canvas?.renderAll()
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}
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@ -318,9 +328,10 @@ export function useMode() {
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lines.forEach((line) => canvas.remove(line))
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// 점 배열을 사용하여 새로운 다각형 객체를 생성합니다.
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const polygon = new fabric.Polygon(points, {
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const polygon = new QPolygon(points, {
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stroke: 'black',
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fill: 'transparent',
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isLengthText: true,
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selectable: false,
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})
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@ -341,5 +352,93 @@ export function useMode() {
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historyLines.current = []
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}
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return { mode, changeMode, setCanvas, handleClear }
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const fillCellInPolygon = (
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polygon = null,
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cell = { width: 50, height: 100 },
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padding = 20,
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) => {
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if (!polygon) {
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polygon = canvas?.getObjects().find((obj) => obj.type === 'polygon')
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if (!polygon) {
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alert('다각형을 먼저 그려주세요')
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return
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}
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}
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const polygonWidth = polygon.width - 2 * padding
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const polygonHeight = polygon.height - 2 * padding
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const numRectanglesWidth = Math.floor(polygonWidth / (cell.width + padding))
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const numRectanglesHeight = Math.floor(
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polygonHeight / (cell.height + padding),
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)
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const points = polygon.get('points') // 다각형의 각 꼭지점을 가져옵니다.
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const lines = []
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for (let i = 0; i < points.length; i++) {
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const start = points[i]
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const end = points[(i + 1) % points.length] // 다각형이 닫히도록 마지막 점과 첫번째 점을 연결합니다.
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const line = new fabric.Line([start.x, start.y, end.x, end.y], {
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stroke: 'black',
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selectable: false,
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})
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lines.push(line)
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}
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for (let i = 0; i < numRectanglesWidth; i++) {
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for (let j = 0; j < numRectanglesHeight; j++) {
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const rect = new fabric.Rect({
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left: i * (cell.width + padding) + polygon.left + padding,
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top: j * (cell.height + padding) + polygon.top + padding,
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width: cell.width,
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height: cell.height,
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fill: 'transparent',
|
||||
stroke: 'red',
|
||||
})
|
||||
|
||||
// 사각형의 각 꼭지점을 생성합니다.
|
||||
const rectPoints = [
|
||||
new fabric.Point(rect.left, rect.top),
|
||||
new fabric.Point(rect.left + rect.width, rect.top),
|
||||
new fabric.Point(rect.left, rect.top + rect.height),
|
||||
new fabric.Point(rect.left + rect.width, rect.top + rect.height),
|
||||
]
|
||||
|
||||
// 모든 꼭지점이 다각형 내부에 있는지 확인합니다.
|
||||
const isInside = rectPoints.every((rectPoint) =>
|
||||
polygon.containsPoint(rectPoint),
|
||||
)
|
||||
|
||||
// 모든 꼭지점이 다각형 내부에 있을 경우에만 사각형을 그립니다.
|
||||
if (isInside) {
|
||||
canvas.add(rect)
|
||||
}
|
||||
}
|
||||
}
|
||||
canvas.renderAll()
|
||||
}
|
||||
|
||||
const zoomIn = () => {
|
||||
canvas?.setZoom(canvas.getZoom() + 0.1)
|
||||
|
||||
setZoom(Math.round(zoom + 10))
|
||||
}
|
||||
|
||||
const zoomOut = () => {
|
||||
canvas?.setZoom(canvas.getZoom() - 0.1)
|
||||
setZoom(Math.ceil(zoom - 10))
|
||||
}
|
||||
|
||||
return {
|
||||
mode,
|
||||
changeMode,
|
||||
setCanvas,
|
||||
handleClear,
|
||||
fillCellInPolygon,
|
||||
zoomIn,
|
||||
zoomOut,
|
||||
zoom,
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user