Merge pull request 'dev' (#690) from dev into dev-deploy
Reviewed-on: #690
This commit is contained in:
commit
ca59961d3e
@ -93,7 +93,7 @@ export const QLine = fabric.util.createClass(fabric.Line, {
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thisText.set({ actualSize: this.attributes.actualSize })
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thisText.set({ actualSize: this.attributes.actualSize })
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}
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}
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if (this.attributes?.planeSize) {
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if (this.attributes?.planeSize) {
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thisText.set({ planeSize: this.attributes.planeSize })
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thisText.set({ planeSize: this.attributes.planeSize, text: this.attributes.planeSize.toString() })
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}
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}
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} else {
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} else {
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this.setLength()
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this.setLength()
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@ -119,7 +119,8 @@ export const QLine = fabric.util.createClass(fabric.Line, {
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const maxY = this.top + this.length
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const maxY = this.top + this.length
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const degree = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI
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const degree = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI
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const text = new fabric.Textbox(this.getLength().toString(), {
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const displayValue = this.attributes?.planeSize ?? this.getLength()
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const text = new fabric.Textbox(displayValue.toString(), {
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actualSize: this.attributes?.actualSize,
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actualSize: this.attributes?.actualSize,
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planeSize: this.attributes?.planeSize,
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planeSize: this.attributes?.planeSize,
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left: left,
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left: left,
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@ -50,8 +50,9 @@ export function useGrid() {
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const visibleBottom = visibleTop + canvasHeight / currentZoom
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const visibleBottom = visibleTop + canvasHeight / currentZoom
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const padding = 200
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const padding = 200
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const gridLeft = visibleLeft - padding
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// 원점(0,0) 기준 그리드 간격의 배수로 정렬하여 줌 시 위치 고정
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const gridTop = visibleTop - padding
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const gridLeft = Math.floor((visibleLeft - padding) / patternData.gridHorizon) * patternData.gridHorizon
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const gridTop = Math.floor((visibleTop - padding) / patternData.gridVertical) * patternData.gridVertical
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const gridRight = visibleRight + padding
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const gridRight = visibleRight + padding
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const gridBottom = visibleBottom + padding
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const gridBottom = visibleBottom + padding
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@ -100,8 +101,9 @@ export function useGrid() {
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// 여유 공간 추가
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// 여유 공간 추가
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const padding = 200
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const padding = 200
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const gridLeft = visibleLeft - padding
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// 원점(0,0) 기준 그리드 간격의 배수로 정렬하여 줌 시 위치 고정
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const gridTop = visibleTop - padding
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const gridLeft = Math.floor((visibleLeft - padding) / patternData.gridHorizon) * patternData.gridHorizon
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const gridTop = Math.floor((visibleTop - padding) / patternData.gridVertical) * patternData.gridVertical
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const gridRight = visibleRight + padding
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const gridRight = visibleRight + padding
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const gridBottom = visibleBottom + padding
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const gridBottom = visibleBottom + padding
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@ -4,7 +4,6 @@ import { useEvent } from '@/hooks/useEvent'
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import { useMouse } from '@/hooks/useMouse'
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import { useMouse } from '@/hooks/useMouse'
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import { useLine } from '@/hooks/useLine'
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import { useLine } from '@/hooks/useLine'
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import { useEffect, useRef } from 'react'
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import { useEffect, useRef } from 'react'
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import { distanceBetweenPoints } from '@/util/canvas-util'
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import { fabric } from 'fabric'
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import { fabric } from 'fabric'
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import { calculateAngle } from '@/util/qpolygon-utils'
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import { calculateAngle } from '@/util/qpolygon-utils'
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import {
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import {
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@ -44,7 +43,7 @@ export function usePlacementShapeDrawing(id) {
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// useContext(EventContext)
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// useContext(EventContext)
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const { getIntersectMousePoint } = useMouse()
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const { getIntersectMousePoint } = useMouse()
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const { addLine, removeLine } = useLine()
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const { addLine, removeLine } = useLine()
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const { addPolygonByLines, drawDirectionArrow } = usePolygon()
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const { addPolygonByLines, drawDirectionArrow, addLengthText } = usePolygon()
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const { setSurfaceShapePattern } = useRoofFn()
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const { setSurfaceShapePattern } = useRoofFn()
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const { changeSurfaceLineType } = useSurfaceShapeBatch({})
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const { changeSurfaceLineType } = useSurfaceShapeBatch({})
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const { handleSelectableObjects } = useObject()
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const { handleSelectableObjects } = useObject()
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@ -135,35 +134,17 @@ export function usePlacementShapeDrawing(id) {
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} else {
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} else {
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const lastPoint = points[points.length - 1]
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const lastPoint = points[points.length - 1]
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let newPoint = { x: pointer.x, y: pointer.y }
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let newPoint = { x: pointer.x, y: pointer.y }
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const length = distanceBetweenPoints(lastPoint, newPoint)
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if (verticalHorizontalMode) {
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if (verticalHorizontalMode) {
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const vector = {
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const vector = {
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x: pointer.x - points[points.length - 1].x,
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x: pointer.x - lastPoint.x,
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y: pointer.y - points[points.length - 1].y,
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y: pointer.y - lastPoint.y,
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}
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}
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const slope = Math.abs(vector.y / vector.x) // 기울기 계산
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const slope = Math.abs(vector.y / vector.x)
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let scaledVector
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if (slope >= 1) {
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if (slope >= 1) {
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// 기울기가 1 이상이면 x축 방향으로 그림
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newPoint = { x: lastPoint.x, y: pointer.y }
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scaledVector = {
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x: 0,
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y: vector.y >= 0 ? Number(length) : -Number(length),
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}
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} else {
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} else {
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// 기울기가 1 미만이면 y축 방향으로 그림
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newPoint = { x: pointer.x, y: lastPoint.y }
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scaledVector = {
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x: vector.x >= 0 ? Number(length) : -Number(length),
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y: 0,
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}
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}
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const verticalLength = scaledVector.y
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const horizontalLength = scaledVector.x
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newPoint = {
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x: lastPoint.x + horizontalLength,
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y: lastPoint.y + verticalLength,
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}
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}
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}
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}
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setPoints((prev) => [...prev, newPoint])
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setPoints((prev) => [...prev, newPoint])
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@ -244,6 +225,9 @@ export function usePlacementShapeDrawing(id) {
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from: 'surface',
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from: 'surface',
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})
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})
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// 기존 도형의 흡착점을 이용해 그린 경우, 기존 도형의 planeSize를 상속
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inheritPlaneSizeFromExistingShapes(roof)
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setSurfaceShapePattern(roof, roofDisplay.column)
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setSurfaceShapePattern(roof, roofDisplay.column)
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drawDirectionArrow(roof)
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drawDirectionArrow(roof)
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@ -315,8 +299,169 @@ export function usePlacementShapeDrawing(id) {
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}
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}
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}, [points])
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}, [points])
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// 기존 도형의 변과 일치하는 경우 planeSize를 상속하는 함수
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const inheritPlaneSizeFromExistingShapes = (newPolygon) => {
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const tolerance = 2
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const existingPolygons = canvas.getObjects().filter(
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(obj) => (obj.name === POLYGON_TYPE.ROOF || obj.name === POLYGON_TYPE.WALL) && obj.id !== newPolygon.id && obj.lines,
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)
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if (existingPolygons.length === 0) return
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const inheritedSet = new Set()
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// 1단계: 기존 도형의 변과 매칭하여 planeSize 상속
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newPolygon.lines.forEach((line, lineIdx) => {
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const x1 = line.x1,
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y1 = line.y1,
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x2 = line.x2,
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y2 = line.y2
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const isHorizontal = Math.abs(y1 - y2) < tolerance
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const isVertical = Math.abs(x1 - x2) < tolerance
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for (const polygon of existingPolygons) {
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for (const edge of polygon.lines) {
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if (!edge.attributes?.planeSize) continue
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const ex1 = edge.x1,
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ey1 = edge.y1,
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ex2 = edge.x2,
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ey2 = edge.y2
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// 1순위: 양 끝점이 정확히 일치
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const forwardMatch =
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Math.abs(x1 - ex1) < tolerance &&
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Math.abs(y1 - ey1) < tolerance &&
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Math.abs(x2 - ex2) < tolerance &&
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Math.abs(y2 - ey2) < tolerance
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const reverseMatch =
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Math.abs(x1 - ex2) < tolerance &&
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Math.abs(y1 - ey2) < tolerance &&
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Math.abs(x2 - ex1) < tolerance &&
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Math.abs(y2 - ey1) < tolerance
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if (forwardMatch || reverseMatch) {
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line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
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if (edge.attributes.actualSize) {
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line.attributes.actualSize = edge.attributes.actualSize
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}
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inheritedSet.add(lineIdx)
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return
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}
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// 2순위: 같은 방향 + 같은 좌표 차이 (끝점 공유 불필요)
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if (isHorizontal && Math.abs(ey1 - ey2) < tolerance && Math.abs(Math.abs(x2 - x1) - Math.abs(ex2 - ex1)) < tolerance) {
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line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
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if (edge.attributes.actualSize) {
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line.attributes.actualSize = edge.attributes.actualSize
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}
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inheritedSet.add(lineIdx)
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return
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}
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if (isVertical && Math.abs(ex1 - ex2) < tolerance && Math.abs(Math.abs(y2 - y1) - Math.abs(ey2 - ey1)) < tolerance) {
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line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
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if (edge.attributes.actualSize) {
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line.attributes.actualSize = edge.attributes.actualSize
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}
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inheritedSet.add(lineIdx)
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return
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}
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}
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}
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})
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// 2단계: 상속받은 변과 평행하고 좌표 차이가 같은 변에 planeSize 전파
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if (inheritedSet.size > 0) {
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newPolygon.lines.forEach((line, lineIdx) => {
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if (inheritedSet.has(lineIdx)) return
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const x1 = line.x1,
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y1 = line.y1,
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x2 = line.x2,
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y2 = line.y2
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const isHorizontal = Math.abs(y1 - y2) < tolerance
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const isVertical = Math.abs(x1 - x2) < tolerance
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for (const idx of inheritedSet) {
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const inherited = newPolygon.lines[idx]
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const ix1 = inherited.x1,
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iy1 = inherited.y1,
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ix2 = inherited.x2,
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iy2 = inherited.y2
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const iIsHorizontal = Math.abs(iy1 - iy2) < tolerance
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const iIsVertical = Math.abs(ix1 - ix2) < tolerance
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if (isHorizontal && iIsHorizontal) {
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if (Math.abs(Math.abs(x2 - x1) - Math.abs(ix2 - ix1)) < tolerance) {
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line.attributes = { ...line.attributes, planeSize: inherited.attributes.planeSize }
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if (inherited.attributes.actualSize) {
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line.attributes.actualSize = inherited.attributes.actualSize
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}
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inheritedSet.add(lineIdx)
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return
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}
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} else if (isVertical && iIsVertical) {
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if (Math.abs(Math.abs(y2 - y1) - Math.abs(iy2 - iy1)) < tolerance) {
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line.attributes = { ...line.attributes, planeSize: inherited.attributes.planeSize }
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if (inherited.attributes.actualSize) {
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line.attributes.actualSize = inherited.attributes.actualSize
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}
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inheritedSet.add(lineIdx)
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return
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}
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}
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}
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})
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}
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// planeSize가 상속된 경우 길이 텍스트를 다시 렌더링
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if (inheritedSet.size > 0) {
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addLengthText(newPolygon)
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}
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}
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// 기존 도형에서 매칭되는 변의 planeSize를 찾는 헬퍼 함수
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const findMatchingEdgePlaneSize = (x1, y1, x2, y2) => {
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const tolerance = 2
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const existingPolygons = canvas.getObjects().filter(
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(obj) => (obj.name === POLYGON_TYPE.ROOF || obj.name === POLYGON_TYPE.WALL) && obj.lines,
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)
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const isHorizontal = Math.abs(y1 - y2) < tolerance
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const isVertical = Math.abs(x1 - x2) < tolerance
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for (const polygon of existingPolygons) {
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for (const edge of polygon.lines) {
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if (!edge.attributes?.planeSize) continue
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const ex1 = edge.x1,
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ey1 = edge.y1,
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ex2 = edge.x2,
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ey2 = edge.y2
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// 1순위: 양 끝점 일치 (정방향/역방향)
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const forwardMatch =
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Math.abs(x1 - ex1) < tolerance && Math.abs(y1 - ey1) < tolerance && Math.abs(x2 - ex2) < tolerance && Math.abs(y2 - ey2) < tolerance
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const reverseMatch =
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Math.abs(x1 - ex2) < tolerance && Math.abs(y1 - ey2) < tolerance && Math.abs(x2 - ex1) < tolerance && Math.abs(y2 - ey1) < tolerance
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if (forwardMatch || reverseMatch) {
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return edge.attributes.planeSize
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}
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// 2순위: 같은 방향 + 같은 좌표 차이 (끝점 공유 불필요)
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if (isHorizontal && Math.abs(ey1 - ey2) < tolerance && Math.abs(Math.abs(x2 - x1) - Math.abs(ex2 - ex1)) < tolerance) {
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|
return edge.attributes.planeSize
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}
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if (isVertical && Math.abs(ex1 - ex2) < tolerance && Math.abs(Math.abs(y2 - y1) - Math.abs(ey2 - ey1)) < tolerance) {
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return edge.attributes.planeSize
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}
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|
}
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}
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|
return null
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}
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const drawLine = (point1, point2, idx) => {
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const drawLine = (point1, point2, idx) => {
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addLine([point1.x, point1.y, point2.x, point2.y], {
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const line = addLine([point1.x, point1.y, point2.x, point2.y], {
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stroke: 'black',
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stroke: 'black',
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strokeWidth: 3,
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strokeWidth: 3,
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idx: idx,
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idx: idx,
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@ -327,6 +472,14 @@ export function usePlacementShapeDrawing(id) {
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x2: point2.x,
|
x2: point2.x,
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y2: point2.y,
|
y2: point2.y,
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})
|
})
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||||||
|
|
||||||
|
// 기존 도형의 변과 일치하는 경우 planeSize 상속
|
||||||
|
if (line) {
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|
const matchedPlaneSize = findMatchingEdgePlaneSize(point1.x, point1.y, point2.x, point2.y)
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|
if (matchedPlaneSize !== null) {
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|
line.attributes = { ...line.attributes, planeSize: matchedPlaneSize }
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|
}
|
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|
}
|
||||||
}
|
}
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||||||
|
|
||||||
// 직각 완료될 경우 확인
|
// 직각 완료될 경우 확인
|
||||||
|
|||||||
@ -218,7 +218,8 @@ export function useEvent() {
|
|||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
const dotGridPoints = canvas.getObjects()
|
const dotGridPoints = canvas
|
||||||
|
.getObjects()
|
||||||
.filter((obj) => obj.name === 'dotGrid')
|
.filter((obj) => obj.name === 'dotGrid')
|
||||||
.map((obj) => ({ x: obj.left, y: obj.top }))
|
.map((obj) => ({ x: obj.left, y: obj.top }))
|
||||||
|
|
||||||
@ -247,17 +248,12 @@ export function useEvent() {
|
|||||||
|
|
||||||
adsorptionPoints = removeDuplicatePoints(adsorptionPoints)
|
adsorptionPoints = removeDuplicatePoints(adsorptionPoints)
|
||||||
|
|
||||||
if (dotLineGridSetting.LINE || canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name)).length > 1) {
|
if (dotLineGridSetting.LINE || canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name)).length > 0) {
|
||||||
const closestLine = getClosestLineGrid(pointer)
|
const closestLine = getClosestLineGrid(pointer)
|
||||||
|
|
||||||
const horizonLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'horizontal')
|
const horizonLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'horizontal')
|
||||||
const verticalLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'vertical')
|
const verticalLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'vertical')
|
||||||
|
|
||||||
if (!horizonLines || !verticalLines) {
|
|
||||||
drawMouseLine(pointer)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
let closestHorizontalLine = null
|
let closestHorizontalLine = null
|
||||||
let closestVerticalLine = null
|
let closestVerticalLine = null
|
||||||
|
|
||||||
@ -277,12 +273,8 @@ export function useEvent() {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!closestVerticalLine || !closestHorizontalLine) {
|
const closestIntersectionPoint =
|
||||||
drawMouseLine(pointer)
|
closestHorizontalLine && closestVerticalLine ? calculateIntersection(closestHorizontalLine, closestVerticalLine) : null
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const closestIntersectionPoint = calculateIntersection(closestHorizontalLine, closestVerticalLine)
|
|
||||||
|
|
||||||
if (closestLine) {
|
if (closestLine) {
|
||||||
const distanceClosestLine = calculateDistance(pointer, closestLine)
|
const distanceClosestLine = calculateDistance(pointer, closestLine)
|
||||||
@ -300,7 +292,7 @@ export function useEvent() {
|
|||||||
y: closestLine.y1,
|
y: closestLine.y1,
|
||||||
}
|
}
|
||||||
|
|
||||||
if (distanceClosestPoint * 2 < adsorptionRange) {
|
if (closestIntersectionPoint && distanceClosestPoint * 2 < adsorptionRange) {
|
||||||
arrivalPoint = { ...closestIntersectionPoint }
|
arrivalPoint = { ...closestIntersectionPoint }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -435,7 +427,13 @@ export function useEvent() {
|
|||||||
y: Math.round(originPointer.y),
|
y: Math.round(originPointer.y),
|
||||||
}
|
}
|
||||||
|
|
||||||
const tempGrid = new fabric.Line([-1500, pointer.y, 2500, pointer.y], {
|
const currentZoom = canvas.getZoom()
|
||||||
|
const vt = canvas.viewportTransform
|
||||||
|
const visibleLeft = -vt[4] / currentZoom
|
||||||
|
const visibleRight = visibleLeft + canvas.getWidth() / currentZoom
|
||||||
|
const padding = 500
|
||||||
|
|
||||||
|
const tempGrid = new fabric.Line([visibleLeft - padding, pointer.y, visibleRight + padding, pointer.y], {
|
||||||
stroke: gridColor,
|
stroke: gridColor,
|
||||||
strokeWidth: 1,
|
strokeWidth: 1,
|
||||||
selectable: true,
|
selectable: true,
|
||||||
|
|||||||
@ -11,11 +11,28 @@ export function useTempGrid() {
|
|||||||
const isGridDisplay = useRecoilValue(gridDisplaySelector)
|
const isGridDisplay = useRecoilValue(gridDisplaySelector)
|
||||||
const [tempGridMode, setTempGridMode] = useRecoilState(tempGridModeState)
|
const [tempGridMode, setTempGridMode] = useRecoilState(tempGridModeState)
|
||||||
const { getIntersectMousePoint } = useMouse()
|
const { getIntersectMousePoint } = useMouse()
|
||||||
|
const getVisibleBounds = () => {
|
||||||
|
const currentZoom = canvas.getZoom()
|
||||||
|
const vt = canvas.viewportTransform
|
||||||
|
const visibleLeft = -vt[4] / currentZoom
|
||||||
|
const visibleTop = -vt[5] / currentZoom
|
||||||
|
const visibleRight = visibleLeft + canvas.getWidth() / currentZoom
|
||||||
|
const visibleBottom = visibleTop + canvas.getHeight() / currentZoom
|
||||||
|
const padding = 500
|
||||||
|
return {
|
||||||
|
left: visibleLeft - padding,
|
||||||
|
top: visibleTop - padding,
|
||||||
|
right: visibleRight + padding,
|
||||||
|
bottom: visibleBottom + padding,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const tempGridModeStateLeftClickEvent = (e) => {
|
const tempGridModeStateLeftClickEvent = (e) => {
|
||||||
//임의 그리드 모드일 경우
|
//임의 그리드 모드일 경우
|
||||||
let pointer = getIntersectMousePoint(e)
|
let pointer = getIntersectMousePoint(e)
|
||||||
|
const bounds = getVisibleBounds()
|
||||||
|
|
||||||
const tempGrid = new fabric.Line([pointer.x, -1500, pointer.x, 2500], {
|
const tempGrid = new fabric.Line([pointer.x, bounds.top, pointer.x, bounds.bottom], {
|
||||||
stroke: gridColor,
|
stroke: gridColor,
|
||||||
strokeWidth: 1,
|
strokeWidth: 1,
|
||||||
selectable: true,
|
selectable: true,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user