Merge branch 'dev' into dev-ds

This commit is contained in:
Daseul Kim 2024-09-25 17:00:36 +09:00
commit d2203cd8f8
5 changed files with 392 additions and 13 deletions

View File

@ -135,6 +135,7 @@ export default function Roof2(props) {
createRoofRack, createRoofRack,
drawRoofPolygon, drawRoofPolygon,
drawCellInTrestle, drawCellInTrestle,
drawCellManualInTrestle,
setDirectionTrestles, setDirectionTrestles,
cutHelpLines, cutHelpLines,
} = useMode() } = useMode()
@ -629,6 +630,32 @@ export default function Roof2(props) {
const setDirectionStringToArrow = () => { const setDirectionStringToArrow = () => {
drawDirectionStringToArrow(canvas, globalCampass) drawDirectionStringToArrow(canvas, globalCampass)
/**
* 나중에 유틸로 다시 구현
*/
// const groupShapes = canvas?.getObjects().filter((obj) => obj.name === 'cellGroup')
// console.log('groupShapes', groupShapes)
// groupShapes.forEach((obj) => {
// let originAngle = obj._objects.find((array) => array.originAngle !== undefined).originAngle
// console.log('originAngle', originAngle)
// let rotateAngle = globalCampass
// // let rotateAngle = originAngle + globalCampass
// // if (rotateAngle > 360) {
// // rotateAngle -= 360
// // }
// console.log('rotateAngle', rotateAngle)
// obj.set({ angle: rotateAngle, originX: 'center', originY: 'center' })
// obj.setCoords()
// })
canvas?.renderAll()
} }
const setAllGableRoof = () => { const setAllGableRoof = () => {
@ -832,6 +859,9 @@ export default function Roof2(props) {
<Button className="m-1 p-2" onClick={drawCellInTrestle}> <Button className="m-1 p-2" onClick={drawCellInTrestle}>
모듈 채우기 모듈 채우기
</Button> </Button>
<Button className="m-1 p-2" onClick={drawCellManualInTrestle}>
수동 모듈 채우기
</Button>
<Button <Button
className="m-1 p-2" className="m-1 p-2"
onClick={() => { onClick={() => {

View File

@ -1,7 +1,7 @@
'use client' 'use client'
import { useState } from 'react' import { useEffect, useState } from 'react'
export default function QSelectBox({ title = '', options, onChange }) { export default function QSelectBox({ title = '', options, onChange, value }) {
const [openSelect, setOpenSelect] = useState(false) const [openSelect, setOpenSelect] = useState(false)
const [selected, setSelected] = useState(title === '' ? options[0].name : title) const [selected, setSelected] = useState(title === '' ? options[0].name : title)
@ -10,6 +10,10 @@ export default function QSelectBox({ title = '', options, onChange }) {
onChange?.(option) onChange?.(option)
} }
useEffect(() => {
value && handleClickSelectOption(value)
}, [value])
return ( return (
<div className={`sort-select ${openSelect ? 'active' : ''}`} onClick={() => setOpenSelect(!openSelect)}> <div className={`sort-select ${openSelect ? 'active' : ''}`} onClick={() => setOpenSelect(!openSelect)}>
<p>{selected}</p> <p>{selected}</p>

View File

@ -620,6 +620,22 @@ export const SurfaceShapeModal = ({ canvas }) => {
canvas?.add(obj) canvas?.add(obj)
obj.set({ direction: direction }) obj.set({ direction: direction })
//
let originAngle = 0 //
if (direction === 'west') {
//
originAngle = 90
} else if (direction === 'east') {
//
originAngle = 270
} else if (direction === 'north') {
//
originAngle = 180
}
obj.set({ originAngle: originAngle })
setCurrentPattern(obj) setCurrentPattern(obj)
canvas?.renderAll() canvas?.renderAll()
}) })

View File

@ -38,7 +38,8 @@ export function useCanvas(id) {
setCanvasForEvent(c) setCanvasForEvent(c)
return () => { return () => {
c.dispose() // c.dispose()
c.clear()
} }
}, []) }, [])

View File

@ -37,6 +37,7 @@ import offsetPolygon from '@/util/qpolygon-utils'
import { isObjectNotEmpty } from '@/util/common-utils' import { isObjectNotEmpty } from '@/util/common-utils'
import * as turf from '@turf/turf' import * as turf from '@turf/turf'
import { INPUT_TYPE, Mode } from '@/common/common' import { INPUT_TYPE, Mode } from '@/common/common'
import { m } from 'framer-motion'
export function useMode() { export function useMode() {
const [mode, setMode] = useRecoilState(modeState) const [mode, setMode] = useRecoilState(modeState)
@ -953,6 +954,7 @@ export function useMode() {
fill: 'white', fill: 'white',
stroke: 'black', stroke: 'black',
transparentCorners: false, transparentCorners: false,
name: 'dormer',
}) })
canvas.add(rect) canvas.add(rect)
@ -1316,6 +1318,8 @@ export function useMode() {
// 새로운 다각형 객체를 캔버스에 추가합니다. // 새로운 다각형 객체를 캔버스에 추가합니다.
canvas.add(polygon) canvas.add(polygon)
console.log('polygon', polygon)
changeMode(canvas, Mode.DEFAULT) changeMode(canvas, Mode.DEFAULT)
return polygon return polygon
} }
@ -4854,6 +4858,9 @@ export function useMode() {
canvas?.off('mouse:move') canvas?.off('mouse:move')
canvas?.off('mouse:out') canvas?.off('mouse:out')
const roofs = canvas?.getObjects().filter((obj) => obj.name === 'roof') const roofs = canvas?.getObjects().filter((obj) => obj.name === 'roof')
const dormers = canvas?.getObjects().filter((obj) => obj.name === 'dormer')
console.log('roofs', roofs)
roofs.forEach((roof, index) => { roofs.forEach((roof, index) => {
// const offsetPolygonPoint = offsetPolygon(roof.points(), -20) //이동되서 찍을라고 바꿈 // const offsetPolygonPoint = offsetPolygon(roof.points(), -20) //이동되서 찍을라고 바꿈
@ -4875,18 +4882,147 @@ export function useMode() {
lockScalingY: true, // Y 축 크기 조정 잠금 lockScalingY: true, // Y 축 크기 조정 잠금
idx: index, idx: index,
parentId: roof.id, parentId: roof.id,
direction: roof.direction,
}) })
canvas?.add(trestlePoly) canvas?.add(trestlePoly)
trestlePoly.setViewLengthText(false) trestlePoly.setViewLengthText(false)
}) })
//도머가 있으면 외곽으로 선을 낸다
dormers.forEach((dormer) => {
const offsetDormerPoint = offsetPolygon(rectToPolygon(dormer), 20)
const dormerPoly = new QPolygon(offsetDormerPoint, {
fill: 'transparent',
stroke: 'blue',
strokeDashArray: [5, 5],
strokeWidth: 1,
fontSize: fontSize,
name: 'dormerTrestle',
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X축 크기 조정 잠금
lockScalingY: true, // Y축 크기 조정 잠금
})
canvas?.add(dormerPoly)
dormerPoly.setViewLengthText(false)
})
removeHelpPointAndHelpLine() removeHelpPointAndHelpLine()
} }
const rectToPolygon = (rect) => {
const points = []
const left = rect.left
const top = rect.top
const width = rect.width * rect.scaleX // 스케일 적용
const height = rect.height * rect.scaleY // 스케일 적용
// 네 개의 꼭짓점 좌표 계산
points.push({ x: left, y: top }) // 좌상단
points.push({ x: left + width, y: top }) // 우상단
points.push({ x: left + width, y: top + height }) // 우하단
points.push({ x: left, y: top + height }) // 좌하단
return points
}
const polygonToTurfPolygon = (polygon) => {
const coordinates = polygon.points.map((point) => [point.x, point.y])
coordinates.push(coordinates[0])
return turf.polygon(
[coordinates],
{},
{
parentId: polygon.parentId,
},
)
}
/**
* trestle에서 영역을 가져와 mouse:move 이벤트로 해당 영역에 진입했을때 booleanPointInPolygon 진입여부를 확인
* 확인 셀을 이동시킴
*/
const drawCellManualInTrestle = () => {
const trestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle') //가대를 가져옴
if (trestlePolygons.length !== 0) {
let lastPointPosition = { x: 0, y: 0 }
canvas.off()
canvas.on('mouse:move', (e) => {
//마우스 이벤트 삭제 후 재추가
const mousePoint = canvas.getPointer(e.e)
const turfPoint = turf.point([mousePoint.x, mousePoint.y])
let inside = false
for (let i = 0; i < trestlePolygons.length; i++) {
const turfPolygon = polygonToTurfPolygon(trestlePolygons[i])
if (turf.booleanPointInPolygon(turfPoint, turfPolygon)) {
//turf에 보면 폴리곤안에 포인트가 있는지 함수가 있다
const direction = trestlePolygons[i].direction //도형의 방향
let width = direction === 'south' || direction === 'north' ? 172.2 : 113.4
let height = direction === 'south' || direction === 'north' ? 113.4 : 172.2
if (Math.abs(mousePoint.x - lastPointPosition.x) >= 4 || Math.abs(mousePoint.y - lastPointPosition.y) >= 4) {
let isDrawing = false
let fabricPolygon
if (isDrawing) return
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === 'tmpCell')) //움직일때 일단 지워가면서 움직임
const points = [
{ x: mousePoint.x - width / 2, y: mousePoint.y - height / 2 },
{ x: mousePoint.x + width / 2, y: mousePoint.y - height / 2 },
{ x: mousePoint.x + width / 2, y: mousePoint.y + height / 2 },
{ x: mousePoint.x - width / 2, y: mousePoint.y + height / 2 },
]
fabricPolygon = new QPolygon(points, {
fill: '#BFFD9F',
stroke: 'black',
selectable: true, // 선택 가능하게 설정
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
opacity: 0.8,
parentId: trestlePolygons[i].parentId,
name: 'tmpCell',
})
canvas?.add(fabricPolygon) //움직여가면서 추가됨
lastPointPosition = { x: mousePoint.x, y: mousePoint.y }
canvas?.on('mouse:up', (e) => {
//마우스 클릭시 set으로 해당 위치에 셀을 넣음
fabricPolygon.set({ name: 'cell' })
fabricPolygon.setCoords()
})
}
canvas?.renderAll()
inside = true
break
}
}
if (!inside) {
canvas?.remove(...canvas?.getObjects().filter((obj) => obj.name === 'tmpCell'))
canvas?.renderAll()
}
})
}
}
//배터리 셀 넣기 //배터리 셀 넣기
const drawCellInTrestle = () => { const drawCellInTrestle = () => {
const trestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && obj.selected) const trestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && obj.selected)
const notSelectedTrestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && !obj.selected) const notSelectedTrestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'trestle' && !obj.selected)
const dormerTrestlePolygons = canvas?.getObjects().filter((obj) => obj.name === 'dormerTrestle') //도머 객체
if (trestlePolygons.length === 0) { if (trestlePolygons.length === 0) {
alert('가대가 없습니다.') alert('가대가 없습니다.')
return return
@ -4910,18 +5046,209 @@ export function useMode() {
return acc.length > cur.length ? acc : cur return acc.length > cur.length ? acc : cur
}) })
let drawRoofCells const turfTrestlePolygon = polygonToTurfPolygon(trestle) //폴리곤을 turf 객체로 변환
if (maxLengthLine.direction === 'right' || maxLengthLine.direction === 'left') {
drawRoofCells = trestle.fillCell({ width: 113.4, height: 172.2, padding: 0 }) const containsDormerTrestlePolygons = dormerTrestlePolygons.filter((dormerTrestle) => {
trestle.direction = 'south' // 폴리곤 안에 도머 폴리곤이 포함되어있는지 확인해서 반환하는 로직
} else { return (
drawRoofCells = trestle.fillCell({ width: 172.2, height: 113.4, padding: 0 }) turf.booleanContains(turfTrestlePolygon, polygonToTurfPolygon(dormerTrestle)) ||
trestle.direction = 'east' turf.booleanWithin(polygonToTurfPolygon(dormerTrestle), turfTrestlePolygon)
)
})
let difference = turfTrestlePolygon //기본 객체(면형상)
if (containsDormerTrestlePolygons.length > 0) {
//turf로 도머를 제외시키는 로직
for (let i = 0; i < containsDormerTrestlePolygons.length; i++) {
if (i === 0) {
difference = turf.difference(turf.featureCollection([turfTrestlePolygon, polygonToTurfPolygon(containsDormerTrestlePolygons[i])])) //한 면에 도머가 1개일때
} else {
if (difference) {
difference = turf.difference(turf.featureCollection([difference, polygonToTurfPolygon(containsDormerTrestlePolygons[i])])) //한면에 도머가 여러개일때 계속 제외시킴
}
}
}
} }
drawRoofCells.forEach((cell) => { const bbox = turf.bbox(difference)
drawCellsArray.push(cell) let width = maxLengthLine.direction === 'right' || maxLengthLine.direction === 'left' ? 172.2 : 113.4
}) let height = maxLengthLine.direction === 'right' || maxLengthLine.direction === 'left' ? 113.4 : 172.2
//배치면때는 방향쪽으로 패널이 넓게 누워져야함
if (trestle.direction !== undefined) {
width = trestle.direction === 'south' || trestle.direction === 'north' ? 172.2 : 113.4
height = trestle.direction === 'south' || trestle.direction === 'north' ? 113.4 : 172.2
}
const cols = Math.floor((bbox[2] - bbox[0]) / width)
const rows = Math.floor((bbox[3] - bbox[1]) / height)
// console.log('bbox', bbox)
const boxes = []
for (let x = bbox[0]; x < bbox[2]; x += width) {
for (let y = bbox[1]; y < bbox[3]; y += height) {
const box = turf.polygon([
[
[x, y],
[x + width, y],
[x + width, y + height],
[x, y + height],
[x, y],
],
])
if (turf.booleanWithin(box, turfTrestlePolygon)) {
boxes.push(box)
}
}
}
for (let col = 0; col <= cols; col++) {
for (let row = 0; row <= rows; row++) {
let x = 0,
y = 0,
square = [],
margin = 0
if (trestle.direction !== undefined) {
//배치면 처림 방향이 정해져있는 경우
if (trestle.direction === 'south' || trestle.direction === 'north') {
//남,북
margin = (bbox[2] - bbox[0] - cols * width) / 2 //박스 끝에서 박스 시작값을 빼고 width와 계산된 cols를 곱한값을 뺀뒤 나누기 2 하면 가운데 배치됨
if (trestle.direction === 'south') {
//남쪽
x = col === 0 ? trestle.left + margin : bbox[0] + col * width + margin //상하 위치 기준이면 좌우 가운데 정렬한다
y = bbox[3] - row * height
} else {
//북쪽
x = col === 0 ? trestle.left + margin : bbox[0] + col * width + margin
y = bbox[1] + row * height
}
} else if (trestle.direction === 'east' || trestle.direction === 'west') {
//동쪽
margin = (bbox[3] - bbox[1] - rows * height) / 2
if (trestle.direction === 'east') {
x = bbox[2] - col * width
y = rows === 0 ? trestle.top + margin : bbox[1] + row * height + margin //좌우 위치 기준이면 상하 가운데 정렬한다
} else {
x = bbox[0] + col * width
y = rows === 0 ? trestle.top + margin : bbox[1] + row * height + margin
}
}
} else {
//방향이 없는 경우 ex) 템플릿
x = bbox[0] + col * width
y = bbox[1] + row * height
}
square = [
[x, y],
[x + width, y],
[x + width, y + height],
[x, y + height],
[x, y],
]
const squarePolygon = turf.polygon([square])
// console.log('turfTrestlePolygon', turfTrestlePolygon)
// console.log('squarePolygon', squarePolygon)
const areaSize = turf.area(turfTrestlePolygon)
// console.log('areaSize', areaSize)
const objSize = turf.area(squarePolygon)
// console.log('objSize', objSize)
const maxObject = Math.floor(areaSize / objSize)
// console.log('maxObjectSize', maxObject)
const disjointFromTrestle = turf.booleanContains(turfTrestlePolygon, squarePolygon) || turf.booleanWithin(squarePolygon, turfTrestlePolygon)
if (disjointFromTrestle) {
let turfCoordnates = squarePolygon.geometry.coordinates[0].slice(0, -1)
const points = turfCoordnates.map((coord) => ({ x: coord[0], y: coord[1] }))
if (containsDormerTrestlePolygons.length > 0) {
//도머가 있으면 적용되는 로직
const isDisjoint = containsDormerTrestlePolygons.some((dormerTrestle) => {
return turf.booleanDisjoint(squarePolygon, polygonToTurfPolygon(dormerTrestle)) //도머가 여러개일수있으므로 겹치는게 있다면...
})
if (isDisjoint) {
const fabricPolygon = new QPolygon(points, {
fill: '#BFFD9F',
stroke: 'black',
selectable: true, // 선택 가능하게 설정
lockMovementX: false, // X 축 이동 잠금
lockMovementY: false, // Y 축 이동 잠금
lockRotation: false, // 회전 잠금
lockScalingX: false, // X 축 크기 조정 잠금
lockScalingY: false, // Y 축 크기 조정 잠금
opacity: 0.8,
parentId: trestle.parentId,
})
canvas?.add(fabricPolygon)
}
} else {
//도머가 없을땐 그냥 그림
const fabricPolygon = new QPolygon(points, {
fill: '#BFFD9F',
stroke: 'black',
selectable: true, // 선택 가능하게 설정
lockMovementX: true, // X 축 이동 잠금
lockMovementY: true, // Y 축 이동 잠금
lockRotation: true, // 회전 잠금
lockScalingX: true, // X 축 크기 조정 잠금
lockScalingY: true, // Y 축 크기 조정 잠금
opacity: 0.8,
parentId: trestle.parentId,
})
canvas?.add(fabricPolygon)
}
}
}
}
// let drawRoofCells
// if (maxLengthLine.direction === 'right' || maxLengthLine.direction === 'left') {
// drawRoofCells = trestle.fillCell({ width: 113.4, height: 172.2, padding: 0 })
// trestle.direction = 'south'
// } else {
// drawRoofCells = trestle.fillCell({ width: 172.2, height: 113.4, padding: 0 })
// trestle.direction = 'east'
// }
// drawRoofCells.forEach((cell) => {
// drawCellsArray.push(cell)
// })
/**
* 추후에 가대까지 완료하면 그룹시켜버림
*/
// const groupCellObj = canvas
// ?.getObjects()
// .filter(
// (obj) =>
// obj?.parentId === trestle.parentId ||
// obj?.id === trestle.parentId ||
// (obj?.name === 'arrow' && obj?.parent.id === trestle.parentId) ||
// (obj?.name === 'directionText' && obj?.parent.parent.id === trestle.parentId),
// )
// console.log('groupCellObj', groupCellObj)
// canvas?.add(
// new fabric.Group(groupCellObj, {
// name: 'cellGroup',
// originX: 'center',
// originY: 'center',
// }),
// )
}) })
setDrewRoofCells(drawCellsArray) setDrewRoofCells(drawCellsArray)
@ -5162,6 +5489,7 @@ export function useMode() {
createRoofRack, createRoofRack,
drawRoofPolygon, drawRoofPolygon,
drawCellInTrestle, drawCellInTrestle,
drawCellManualInTrestle,
setDirectionTrestles, setDirectionTrestles,
cutHelpLines, cutHelpLines,
} }