modal hidden 기능 추가

This commit is contained in:
minsik 2024-10-31 14:31:03 +09:00
parent 6929878cca
commit dbb3a3fce0
2 changed files with 33 additions and 10 deletions

View File

@ -19,7 +19,8 @@ export default function ObjectSetting({ id, pos = { x: 50, y: 230 } }) {
const canvas = useRecoilValue(canvasState) const canvas = useRecoilValue(canvasState)
const [buttonAct, setButtonAct] = useState(1) const [buttonAct, setButtonAct] = useState(1)
const { swalFire } = useSwal() const { swalFire } = useSwal()
const { applyOpeningAndShadow, applyDormers } = useObjectBatch() const [isHidden, setIsHidden] = useState(false)
const { applyOpeningAndShadow, applyDormers } = useObjectBatch({ isHidden, setIsHidden })
const { closePopup } = usePopup() const { closePopup } = usePopup()
const surfaceShapePolygons = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF) const surfaceShapePolygons = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
@ -58,6 +59,7 @@ export default function ObjectSetting({ id, pos = { x: 50, y: 230 } }) {
} }
//, //,
setIsHidden(true)
if (buttonAct === 1 || buttonAct === 2) { if (buttonAct === 1 || buttonAct === 2) {
applyOpeningAndShadow(objectPlacement, buttonAct, surfaceShapePolygons) applyOpeningAndShadow(objectPlacement, buttonAct, surfaceShapePolygons)
} else { } else {
@ -71,9 +73,10 @@ export default function ObjectSetting({ id, pos = { x: 50, y: 230 } }) {
{ id: 3, name: getMessage('modal.object.setting.type.triangle.dormer') }, { id: 3, name: getMessage('modal.object.setting.type.triangle.dormer') },
{ id: 4, name: getMessage('modal.object.setting.type.pentagon.dormer') }, { id: 4, name: getMessage('modal.object.setting.type.pentagon.dormer') },
] ]
return ( return (
<WithDraggable isShow={true} pos={pos}> <WithDraggable isShow={true} pos={pos}>
<div className={`modal-pop-wrap lrr`}> <div className={`modal-pop-wrap lrr`} style={{ visibility: isHidden ? 'hidden' : 'visible' }}>
<div className="modal-head"> <div className="modal-head">
<h1 className="title">{getMessage('plan.menu.placement.surface.object')} </h1> <h1 className="title">{getMessage('plan.menu.placement.surface.object')} </h1>
<button className="modal-close" onClick={() => closePopup(id)}> <button className="modal-close" onClick={() => closePopup(id)}>

View File

@ -4,13 +4,13 @@ import { useRecoilValue } from 'recoil'
import { canvasState } from '@/store/canvasAtom' import { canvasState } from '@/store/canvasAtom'
import { BATCH_TYPE, INPUT_TYPE } from '@/common/common' import { BATCH_TYPE, INPUT_TYPE } from '@/common/common'
import { useEvent } from '@/hooks/useEvent' import { useEvent } from '@/hooks/useEvent'
import { pointsToTurfPolygon, polygonToTurfPolygon, rectToPolygon, triangleToPolygon, setSurfaceShapePattern } from '@/util/canvas-util' import { pointsToTurfPolygon, polygonToTurfPolygon, rectToPolygon, setSurfaceShapePattern, triangleToPolygon } from '@/util/canvas-util'
import { useSwal } from '@/hooks/useSwal' import { useSwal } from '@/hooks/useSwal'
import * as turf from '@turf/turf' import * as turf from '@turf/turf'
import { usePolygon } from '@/hooks/usePolygon' import { usePolygon } from '@/hooks/usePolygon'
import { QPolygon } from '@/components/fabric/QPolygon' import { QPolygon } from '@/components/fabric/QPolygon'
export function useObjectBatch() { export function useObjectBatch({ isHidden, setIsHidden }) {
const { getMessage } = useMessage() const { getMessage } = useMessage()
const canvas = useRecoilValue(canvasState) const canvas = useRecoilValue(canvasState)
const { addCanvasMouseEventListener, initEvent } = useEvent() const { addCanvasMouseEventListener, initEvent } = useEvent()
@ -21,12 +21,12 @@ export function useObjectBatch() {
const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value const selectedType = objectPlacement.typeRef.current.find((radio) => radio.checked).value
const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false const isCrossChecked = buttonAct === 1 ? objectPlacement.isCrossRef.current.checked : false
const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW const objName = buttonAct === 1 ? BATCH_TYPE.OPENING : BATCH_TYPE.SHADOW
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
const objTempName = buttonAct === 1 ? BATCH_TYPE.OPENING_TEMP : BATCH_TYPE.SHADOW_TEMP
let rect, isDown, origX, origY let rect, isDown, origX, origY
let selectedSurface let selectedSurface
//프리입력 //프리입력
console.log('useObjectBatch', isHidden)
if (selectedType === INPUT_TYPE.FREE) { if (selectedType === INPUT_TYPE.FREE) {
addCanvasMouseEventListener('mouse:down', (e) => { addCanvasMouseEventListener('mouse:down', (e) => {
isDown = true isDown = true
@ -41,6 +41,7 @@ export function useObjectBatch() {
if (!selectedSurface) { if (!selectedSurface) {
swalFire({ text: '지붕안에 그려야해요', icon: 'error' }) swalFire({ text: '지붕안에 그려야해요', icon: 'error' })
initEvent() //이벤트 초기화 initEvent() //이벤트 초기화
if (setIsHidden) setIsHidden(false)
return return
} }
@ -117,6 +118,8 @@ export function useObjectBatch() {
rect.set({ name: objName }) rect.set({ name: objName })
rect.setCoords() rect.setCoords()
initEvent() initEvent()
if (setIsHidden) setIsHidden(false)
} }
}) })
} else if (selectedType === INPUT_TYPE.DIMENSION) { } else if (selectedType === INPUT_TYPE.DIMENSION) {
@ -196,6 +199,7 @@ export function useObjectBatch() {
rect.set({ name: objName }) rect.set({ name: objName })
rect.setCoords() rect.setCoords()
initEvent() initEvent()
if (setIsHidden) setIsHidden(false)
} }
}) })
} }
@ -399,6 +403,7 @@ export function useObjectBatch() {
isDown = false isDown = false
initEvent() initEvent()
if (setIsHidden) setIsHidden(false)
} }
}) })
} else if (buttonAct === 4) { } else if (buttonAct === 4) {
@ -494,6 +499,7 @@ export function useObjectBatch() {
//지붕 밖으로 그렸을때 //지붕 밖으로 그렸을때
if (!turf.booleanWithin(pentagonPolygon, selectedSurfacePolygon)) { if (!turf.booleanWithin(pentagonPolygon, selectedSurfacePolygon)) {
swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' }) swalFire({ text: '개구를 배치할 수 없습니다.', icon: 'error' })
//일단 지워 //일단 지워
deleteTempObjects() deleteTempObjects()
return return
@ -574,6 +580,7 @@ export function useObjectBatch() {
isDown = false isDown = false
initEvent() initEvent()
if (setIsHidden) setIsHidden(false)
} }
}) })
} }
@ -591,6 +598,7 @@ export function useObjectBatch() {
) )
canvas?.remove(...deleteTarget) canvas?.remove(...deleteTarget)
initEvent() //이벤트 초기화 initEvent() //이벤트 초기화
if (setIsHidden) setIsHidden(false)
} }
const splitDormerTriangle = (triangle, direction) => { const splitDormerTriangle = (triangle, direction) => {
@ -690,28 +698,40 @@ export function useObjectBatch() {
leftPoints = [ leftPoints = [
{ x: points[0].x, y: points[0].y }, { x: points[0].x, y: points[0].y },
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) }, { x: points[0].x - (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) }, {
x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y),
y: points[0].y - (points[0].x - points[1].x),
},
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y }, { x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
] ]
rightPoints = [ rightPoints = [
{ x: points[0].x, y: points[0].y }, { x: points[0].x, y: points[0].y },
{ x: points[0].x - (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) }, { x: points[0].x - (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) }, {
x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y),
y: points[0].y + (points[0].x - points[1].x),
},
{ x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y }, { x: points[0].x - (points[1].y - points[0].y) - (points[2].y - points[1].y), y: points[0].y },
] ]
} else if (direction === 'right') { } else if (direction === 'right') {
leftPoints = [ leftPoints = [
{ x: points[0].x, y: points[0].y }, { x: points[0].x, y: points[0].y },
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) }, { x: points[0].x + (points[1].y - points[0].y), y: points[0].y + (points[0].x - points[1].x) },
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y + (points[0].x - points[1].x) }, {
x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y),
y: points[0].y + (points[0].x - points[1].x),
},
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y }, { x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
] ]
rightPoints = [ rightPoints = [
{ x: points[0].x, y: points[0].y }, { x: points[0].x, y: points[0].y },
{ x: points[0].x + (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) }, { x: points[0].x + (points[1].y - points[0].y), y: points[0].y - (points[0].x - points[1].x) },
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y - (points[0].x - points[1].x) }, {
x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y),
y: points[0].y - (points[0].x - points[1].x),
},
{ x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y }, { x: points[0].x + (points[1].y - points[0].y) + (points[2].y - points[1].y), y: points[0].y },
] ]
} }