Merge pull request 'dev' (#188) from dev into prd-deploy
Reviewed-on: #188
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dc685f8594
@ -2181,7 +2181,8 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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const isAlreadyRidge = baseGableRidgeLines.find(
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(line) =>
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(line.x1 === ridgePoint[0] && line.y1 === ridgePoint[1] && line.x2 === ridgePoint[2] && line.y2 === ridgePoint[3]) ||
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(line.x1 === ridgePoint[2] && line.y1 === ridgePoint[3] && line.x2 === ridgePoint[0] && line.y2 === ridgePoint[1]),
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(line.x1 === ridgePoint[2] && line.y1 === ridgePoint[3] && line.x2 === ridgePoint[0] && line.y2 === ridgePoint[1]) ||
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segmentsOverlap(line, { x1: ridgePoint[0], y1: ridgePoint[1], x2: ridgePoint[2], y2: ridgePoint[3] }),
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)
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if (baseRidgeCount < getMaxRidge(baseLines.length) && !isAlreadyRidge) {
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const ridgeLine = drawRidgeLine(ridgePoint, canvas, roof, textMode)
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@ -2974,6 +2975,41 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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}
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}
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}
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} else {
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if (ridgeLine) {
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const ridgeEdge = { vertex1: { x: ridgeLine.x1, y: ridgeLine.y1 }, vertex2: { x: ridgeLine.x2, y: ridgeLine.y2 } }
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const prevRoofEdge = { vertex1: { x: prevRoof.x1, y: prevRoof.y1 }, vertex2: { x: prevRoof.x2, y: prevRoof.y2 } }
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const nextRoofEdge = { vertex1: { x: nextRoof.x1, y: nextRoof.y1 }, vertex2: { x: nextRoof.x2, y: nextRoof.y2 } }
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const isPrevRoof = edgesIntersection(prevRoofEdge, ridgeEdge)
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const isNextRoof = edgesIntersection(nextRoofEdge, ridgeEdge)
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if (isPrevRoof && isPointOnLine(ridgeLine, isPrevRoof)) {
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polygonPoints.push({ x: isPrevRoof.x, y: isPrevRoof.y })
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} else {
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polygonPoints.push({ x: prevRoof.x1, y: prevRoof.y1 })
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}
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if (isNextRoof && isPointOnLine(ridgeLine, isNextRoof)) {
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polygonPoints.push({ x: isNextRoof.x, y: isNextRoof.y })
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} else {
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polygonPoints.push({ x: nextRoof.x2, y: nextRoof.y2 })
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}
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roof.lines
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.filter((line) => line !== currentRoof && line !== prevRoof && line !== nextRoof)
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.forEach((line) => {
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const lineEdge = { vertex1: { x: line.x1, y: line.y1 }, vertex2: { x: line.x2, y: line.y2 } }
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const intersection = edgesIntersection(ridgeEdge, lineEdge)
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if (intersection && isPointOnLine(ridgeLine, intersection)) {
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const size1 = Math.sqrt(Math.pow(line.x1 - intersection.x, 2) + Math.pow(line.y1 - intersection.y, 2))
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const size2 = Math.sqrt(Math.pow(line.x2 - intersection.x, 2) + Math.pow(line.y2 - intersection.y, 2))
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if (size1 < size2) {
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polygonPoints.push({ x: line.x2, y: line.y2 })
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} else {
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polygonPoints.push({ x: line.x1, y: line.y1 })
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}
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polygonPoints.push({ x: intersection.x, y: intersection.y })
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}
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})
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}
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}
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/** 중복되는 포인트 제거 */
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const uniquePoints = []
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@ -4891,20 +4927,41 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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prevEndPoint.y = Big(intersection.y)
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}
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}
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const overlapLine = baseHipLines.find((line) => isPointOnLine(line, { x: prevEndPoint.x.toNumber(), y: prevEndPoint.y.toNumber() }))
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const overlapLine = baseHipLines.find(
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(line) =>
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isPointOnLineNew({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: line.x1, y: line.y1 }) ||
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isPointOnLineNew({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: line.x2, y: line.y2 }),
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)
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if (overlapLine) {
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let size1, size2
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if (
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isPointOnLine({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: overlapLine.x1, y: overlapLine.y1 })
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isPointOnLineNew({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: overlapLine.x1, y: overlapLine.y1 })
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) {
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prevEndPoint.x = Big(overlapLine.x1)
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prevEndPoint.y = Big(overlapLine.y1)
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size1 = Math.sqrt(Math.pow(x1 - overlapLine.x1, 2) + Math.pow(y1 - overlapLine.y1, 2))
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}
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if (
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isPointOnLine({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: overlapLine.x2, y: overlapLine.y2 })
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isPointOnLineNew({ x1: x1, y1: y1, x2: prevEndPoint.x.toNumber(), y2: prevEndPoint.y.toNumber() }, { x: overlapLine.x2, y: overlapLine.y2 })
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) {
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prevEndPoint.x = Big(overlapLine.x2)
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prevEndPoint.y = Big(overlapLine.y2)
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size2 = Math.sqrt(Math.pow(x1 - overlapLine.x2, 2) + Math.pow(y1 - overlapLine.y2, 2))
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}
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if (size1 && size2) {
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if (size1 < size2) {
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prevEndPoint.x = Big(overlapLine.x1)
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prevEndPoint.y = Big(overlapLine.y1)
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} else {
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prevEndPoint.x = Big(overlapLine.x2)
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prevEndPoint.y = Big(overlapLine.y2)
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}
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} else {
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if (size1) {
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prevEndPoint.x = Big(overlapLine.x1)
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prevEndPoint.y = Big(overlapLine.y1)
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}
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if (size2) {
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prevEndPoint.x = Big(overlapLine.x2)
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prevEndPoint.y = Big(overlapLine.y2)
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}
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}
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}
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const intersectRidgeLine = []
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@ -5016,20 +5073,41 @@ export const drawRidgeRoof = (roofId, canvas, textMode) => {
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}
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}
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const overlapLine = baseHipLines.find((line) => isPointOnLine(line, { x: nextEndPoint.x.toNumber(), y: nextEndPoint.y.toNumber() }))
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// const overlapLine = baseHipLines.find((line) => isPointOnLine(line, { x: nextEndPoint.x.toNumber(), y: nextEndPoint.y.toNumber() }))
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const overlapLine = baseHipLines.find(
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(line) =>
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isPointOnLineNew({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: line.x1, y: line.y1 }) ||
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isPointOnLineNew({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: line.x2, y: line.y2 }),
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)
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if (overlapLine) {
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let size1, size2
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if (
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isPointOnLine({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: overlapLine.x1, y: overlapLine.y1 })
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isPointOnLineNew({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: overlapLine.x1, y: overlapLine.y1 })
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) {
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nextEndPoint.x = Big(overlapLine.x1)
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nextEndPoint.y = Big(overlapLine.y1)
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size1 = Math.sqrt(Math.pow(x2 - overlapLine.x1, 2) + Math.pow(y2 - overlapLine.y1, 2))
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}
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if (
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isPointOnLine({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: overlapLine.x2, y: overlapLine.y2 })
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isPointOnLineNew({ x1: x2, y1: y2, x2: nextEndPoint.x.toNumber(), y2: nextEndPoint.y.toNumber() }, { x: overlapLine.x2, y: overlapLine.y2 })
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) {
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nextEndPoint.x = Big(overlapLine.x2)
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nextEndPoint.y = Big(overlapLine.y2)
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size2 = Math.sqrt(Math.pow(x2 - overlapLine.x2, 2) + Math.pow(y2 - overlapLine.y2, 2))
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}
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if (size1 && size2) {
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if (size1 < size2) {
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nextEndPoint.x = Big(overlapLine.x1)
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nextEndPoint.y = Big(overlapLine.y1)
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} else {
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nextEndPoint.x = Big(overlapLine.x2)
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nextEndPoint.y = Big(overlapLine.y2)
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}
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} else {
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if (size1) {
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nextEndPoint.x = Big(overlapLine.x1)
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nextEndPoint.y = Big(overlapLine.y1)
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}
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if (size2) {
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nextEndPoint.x = Big(overlapLine.x2)
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nextEndPoint.y = Big(overlapLine.y2)
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}
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}
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}
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