moduleSetupSurfaces 별 계산 작업중

This commit is contained in:
hyojun.choi 2024-12-04 13:59:58 +09:00
parent fecae44c9a
commit dd92a47b0b

View File

@ -955,120 +955,128 @@ export function useModuleBasicSetting() {
const calculateForApi = () => {
// TODO : 현재는 남쪽기준. 동,서,북 분기처리 필요
const centerPoints = []
const modules = canvas.getObjects().filter((obj) => obj.name === 'module')
modules.forEach((module, index) => {
module.tempIndex = index
const { x, y } = module.getCenterPoint()
const { width, height } = module
centerPoints.push({ x, y, width: Math.abs(width), height: Math.abs(height), index })
const circle = new fabric.Circle({
radius: 5,
fill: 'red',
name: 'redCircle',
left: x - 5,
top: y - 5,
index: index,
selectable: false,
const moduleSufaces = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.MODULE_SETUP_SURFACE)
const results = []
moduleSufaces.forEach((moduleSurface) => {
const centerPoints = []
const modules = moduleSurface.modules
modules.forEach((module, index) => {
module.tempIndex = index
const { x, y } = module.getCenterPoint()
const { width, height } = module
centerPoints.push({ x, y, width: Math.abs(width), height: Math.abs(height), index })
const circle = new fabric.Circle({
radius: 5,
fill: 'red',
name: 'redCircle',
left: x - 5,
top: y - 5,
index: index,
selectable: false,
})
// canvas.add(circle)
})
//완전 노출 하면
let exposedBottom = 0
// 반 노출 하면
let exposedHalfBottom = 0
// 완전 노출 상면
let exposedTop = 0
//반 노출 상면
let exposedHalfTop = 0
// 완전 접면
let touchDimension = 0
//반접면
let halfTouchDimension = 0
// 노출하면 체크
centerPoints.forEach((centerPoint, index) => {
const { x, y, width, height } = centerPoint
// centerPoints중에 현재 centerPoint와 x값이 같고, y값이 y-height값과 같은 centerPoint가 있는지 확인
const bottomCell = centerPoints.filter((centerPoint) => Math.abs(centerPoint.x - x) < 2 && Math.abs(centerPoint.y - (y + height)) < 2)
if (bottomCell.length === 1) {
touchDimension++
return
}
const bottomLeftPoint = { x: x - width / 2, y: y + height }
const bottomRightPoint = { x: x + width / 2, y: y + height }
// 바로 아래에 셀이 없는 경우 물떼세 배치가 왼쪽 되어있는 셀을 찾는다.
const leftBottomCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - bottomLeftPoint.x) < 2 && Math.abs(centerPoint.y - bottomLeftPoint.y) < 2,
).length
const rightBottomCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - bottomRightPoint.x) < 2 && Math.abs(centerPoint.y - bottomRightPoint.y) < 2,
).length
if (leftBottomCnt + rightBottomCnt === 2) {
touchDimension++
return
}
if (leftBottomCnt + rightBottomCnt === 1) {
halfTouchDimension++
exposedHalfBottom++
return
}
})
// 노출상면 체크
centerPoints.forEach((centerPoint, index) => {
const { x, y, width, height } = centerPoint
const topCell = centerPoints.filter((centerPoint) => Math.abs(centerPoint.x - x) < 2 && Math.abs(centerPoint.y - (y - height)) < 2)
if (topCell.length === 1) {
return
}
const topLeftPoint = { x: x - width / 2, y: y - height }
const topRightPoint = { x: x + width / 2, y: y - height }
const leftTopCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - topLeftPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
).length
const rightTopCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - topRightPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
).length
if (leftTopCnt + rightTopCnt === 1) {
exposedHalfTop++
return
}
if (leftTopCnt + rightTopCnt === 0) {
exposedTop++
return
}
})
// 완전 노출 하면 계산
/*const cells = canvas.getObjects().filter((obj) => polygon.id === obj.parentId)
const points = cells.map((cell) => {
return cell.getCenterPoint()
})*/
const groupPoints = groupCoordinates(centerPoints, modules[0])
console.log('groupPoints', groupPoints)
groupPoints.forEach((group) => {
// 각 그룹에서 y값이 큰 값을 찾는다.
// 그리고 그 y값과 같은 값을 가지는 centerPoint를 찾는다.
const maxY = group.reduce((acc, cur) => (acc.y > cur.y ? acc : cur)).y
const maxYCenterPoint = group.filter((centerPoint) => Math.abs(centerPoint.y - maxY) < 2)
exposedBottom += maxYCenterPoint.length
})
results.push({
exposedBottom,
exposedHalfBottom,
exposedTop,
exposedHalfTop,
touchDimension,
halfTouchDimension,
})
// canvas.add(circle)
})
//완전 노출 하면
let exposedBottom = 0
// 반 노출 하면
let exposedHalfBottom = 0
// 완전 노출 상면
let exposedTop = 0
//반 노출 상면
let exposedHalfTop = 0
// 완전 접면
let touchDimension = 0
//반접면
let halfTouchDimension = 0
// 노출하면 체크
centerPoints.forEach((centerPoint, index) => {
const { x, y, width, height } = centerPoint
// centerPoints중에 현재 centerPoint와 x값이 같고, y값이 y-height값과 같은 centerPoint가 있는지 확인
const bottomCell = centerPoints.filter((centerPoint) => Math.abs(centerPoint.x - x) < 2 && Math.abs(centerPoint.y - (y + height)) < 2)
if (bottomCell.length === 1) {
touchDimension++
return
}
const bottomLeftPoint = { x: x - width / 2, y: y + height }
const bottomRightPoint = { x: x + width / 2, y: y + height }
// 바로 아래에 셀이 없는 경우 물떼세 배치가 왼쪽 되어있는 셀을 찾는다.
const leftBottomCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - bottomLeftPoint.x) < 2 && Math.abs(centerPoint.y - bottomLeftPoint.y) < 2,
).length
const rightBottomCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - bottomRightPoint.x) < 2 && Math.abs(centerPoint.y - bottomRightPoint.y) < 2,
).length
if (leftBottomCnt + rightBottomCnt === 2) {
touchDimension++
return
}
if (leftBottomCnt + rightBottomCnt === 1) {
halfTouchDimension++
exposedHalfBottom++
return
}
})
// 노출상면 체크
centerPoints.forEach((centerPoint, index) => {
const { x, y, width, height } = centerPoint
const topCell = centerPoints.filter((centerPoint) => Math.abs(centerPoint.x - x) < 2 && Math.abs(centerPoint.y - (y - height)) < 2)
if (topCell.length === 1) {
return
}
const topLeftPoint = { x: x - width / 2, y: y - height }
const topRightPoint = { x: x + width / 2, y: y - height }
const leftTopCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - topLeftPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
).length
const rightTopCnt = centerPoints.filter(
(centerPoint) => Math.abs(centerPoint.x - topRightPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
).length
if (leftTopCnt + rightTopCnt === 1) {
exposedHalfTop++
return
}
if (leftTopCnt + rightTopCnt === 0) {
exposedTop++
return
}
})
// 완전 노출 하면 계산
/*const cells = canvas.getObjects().filter((obj) => polygon.id === obj.parentId)
const points = cells.map((cell) => {
return cell.getCenterPoint()
})*/
const groupPoints = groupCoordinates(centerPoints, modules[0])
console.log('groupPoints', groupPoints)
groupPoints.forEach((group) => {
// 각 그룹에서 y값이 큰 값을 찾는다.
// 그리고 그 y값과 같은 값을 가지는 centerPoint를 찾는다.
const maxY = group.reduce((acc, cur) => (acc.y > cur.y ? acc : cur)).y
const maxYCenterPoint = group.filter((centerPoint) => Math.abs(centerPoint.y - maxY) < 2)
exposedBottom += maxYCenterPoint.length
})
return {
exposedBottom,
exposedHalfBottom,
exposedTop,
exposedHalfTop,
touchDimension,
halfTouchDimension,
}
return results
}
// polygon 내부 cell들의 centerPoint 배열을 그룹화 해서 반환