Merge pull request 'feature/jaeyoung' (#46) from feature/jaeyoung into dev

Reviewed-on: #46
This commit is contained in:
LEE_JAEYOUNG 2025-05-21 13:53:44 +09:00
commit ec93257720
21 changed files with 6443 additions and 2181 deletions

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@ -208,6 +208,8 @@ export const SAVE_KEY = [
'fontWeight',
'dormerAttributes',
'toFixed',
'startPoint',
'endPoint',
'isSortedPoints',
]

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@ -2,7 +2,7 @@ import { fabric } from 'fabric'
import { v4 as uuidv4 } from 'uuid'
import { QLine } from '@/components/fabric/QLine'
import { distanceBetweenPoints, findTopTwoIndexesByDistance, getDirectionByPoint, sortedPointLessEightPoint, sortedPoints } from '@/util/canvas-util'
import { calculateAngle, drawGabledRoof, drawRidgeRoof, drawShedRoof, toGeoJSON } from '@/util/qpolygon-utils'
import { calculateAngle, drawRidgeRoof, drawShedRoof, toGeoJSON } from '@/util/qpolygon-utils'
import * as turf from '@turf/turf'
import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
import Big from 'big.js'
@ -29,12 +29,13 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
this.texts = []
this.hips = []
this.ridges = []
this.connectRidges = []
this.cells = []
this.innerLines = []
this.children = []
this.separatePolygon = []
this.toFixed = options.toFixed ?? 1
this.baseLines = []
// this.colorLines = []
// 소수점 전부 제거
points.forEach((point) => {
@ -217,6 +218,12 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
* @param settingModalFirstOptions
*/
drawHelpLine(settingModalFirstOptions) {
/* innerLines 초기화 */
this.innerLines.forEach((line) => {
this.canvas.remove(line)
})
this.canvas.renderAll()
let textMode = 'plane'
const dimensionDisplay = settingModalFirstOptions?.dimensionDisplay.find((opt) => opt.selected).id
@ -246,12 +253,13 @@ export const QPolygon = fabric.util.createClass(fabric.Polygon, {
const hasShed = types.includes(LINE_TYPE.WALLLINE.SHED)
// A형, B형 박공 지붕
if (
/* if (
(gableOdd.every((type) => type === LINE_TYPE.WALLLINE.EAVES) && gableEven.every((type) => gableType.includes(type))) ||
(gableEven.every((type) => type === LINE_TYPE.WALLLINE.EAVES) && gableOdd.every((type) => gableType.includes(type)))
) {
drawGabledRoof(this.id, this.canvas, textMode)
} else if (hasShed) {
} else*/
if (hasShed) {
const sheds = this.lines.filter((line) => line.attributes !== undefined && line.attributes.type === LINE_TYPE.WALLLINE.SHED)
const areLinesParallel = function (line1, line2) {
const angle1 = calculateAngle(line1.startPoint, line1.endPoint)

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@ -12,7 +12,7 @@ import { usePlan } from '@/hooks/usePlan'
import { useContextMenu } from '@/hooks/useContextMenu'
import { useCanvasConfigInitialize } from '@/hooks/common/useCanvasConfigInitialize'
import { currentMenuState } from '@/store/canvasAtom'
import { totalDisplaySelector } from '@/store/settingAtom'
import { roofMaterialsAtom, totalDisplaySelector } from '@/store/settingAtom'
import { MENU, POLYGON_TYPE } from '@/common/common'
import { FloorPlanContext } from '@/app/floor-plan/FloorPlanProvider'
import { QcastContext } from '@/app/QcastProvider'
@ -30,10 +30,40 @@ import { useCanvasSetting } from '@/hooks/option/useCanvasSetting'
import { useCanvasMenu } from '@/hooks/common/useCanvasMenu'
import { useEvent } from '@/hooks/useEvent'
import { compasDegAtom } from '@/store/orientationAtom'
import { ROOF_MATERIAL_LAYOUT } from '@/components/floor-plan/modal/placementShape/PlacementShapeSetting'
import { useMasterController } from '@/hooks/common/useMasterController'
import { hotkeyStore } from '@/store/hotkeyAtom'
import { usePopup } from '@/hooks/usePopup'
export default function CanvasFrame() {
const [roofMaterials, setRoofMaterials] = useRecoilState(roofMaterialsAtom)
const { getRoofMaterialList } = useMasterController()
useEffect(() => {
async function initRoofMaterial() {
if (roofMaterials.length !== 0) {
return
}
const { data } = await getRoofMaterialList()
const roofLists = data.map((item, idx) => ({
...item,
id: item.roofMatlCd,
name: item.roofMatlNm,
selected: idx === 0,
index: idx,
nameJp: item.roofMatlNmJp,
length: item.lenBase && parseInt(item.lenBase),
width: item.widBase && parseInt(item.widBase),
raft: item.raftBase && parseInt(item.raftBase),
layout: ['ROOF_ID_SLATE', 'ROOF_ID_SINGLE'].includes(item.roofMatlCd) ? ROOF_MATERIAL_LAYOUT.STAIRS : ROOF_MATERIAL_LAYOUT.PARALLEL,
hajebichi: item.roofPchBase && parseInt(item.roofPchBase),
pitch: item.pitch ? parseInt(item.pitch) : 4,
angle: item.angle ? parseInt(item.angle) : 21.8,
}))
setRoofMaterials(roofLists)
}
initRoofMaterial()
}, [])
const canvasRef = useRef(null)
const { canvas } = useCanvas('canvas')
const { canvasLoadInit, gridInit } = useCanvasConfigInitialize()

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@ -15,13 +15,18 @@ export default function FlowLine({ FLOW_LINE_REF }) {
const currentObject = useRecoilValue(currentObjectState)
const handleFocus = () => {
if (currentObject === null) {
FLOW_LINE_REF.POINTER_INPUT_REF.current.value = ''
FLOW_LINE_REF.FILLED_INPUT_REF.current.value = ''
FLOW_LINE_REF.FILLED_INPUT_REF.current.blur()
}
}
const handleInput = (e) => {
const value = e.target.value.replace(/^0+/, '')
setFilledInput(value.replace(/[^0-9]/g, ''))
const regex = /^-?\d*$/
let value = e.target.value
if (!regex.test(value) && value !== '') return
if (value.startsWith('0') || value === '-0') return
setFilledInput(value.replace(/[^0-9-]/g, ''))
}
return (
<>
@ -47,7 +52,7 @@ export default function FlowLine({ FLOW_LINE_REF }) {
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
{/*<input type="text" className="input-origin block" readOnly={true} ref={FLOW_LINE_REF.POINTER_INPUT_REF} />*/}
{<input type="text" className="input-origin block" readOnly={true} ref={FLOW_LINE_REF.POINTER_INPUT_REF} />}
</div>
</div>
</div>

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@ -15,6 +15,7 @@ export default function Updown({ UP_DOWN_REF }) {
const currentObject = useRecoilValue(currentObjectState)
const handleFocus = () => {
if (currentObject === null) {
UP_DOWN_REF.POINTER_INPUT_REF.current.value = ''
UP_DOWN_REF.FILLED_INPUT_REF.current.value = ''
UP_DOWN_REF.FILLED_INPUT_REF.current.blur()
}
@ -48,7 +49,7 @@ export default function Updown({ UP_DOWN_REF }) {
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
{/*<input type="text" className="input-origin block" readOnly={true} ref={UP_DOWN_REF.UP_INPUT_REF} />*/}
{<input type="text" className="input-origin block" readOnly={true} ref={UP_DOWN_REF.POINTER_INPUT_REF} />}
</div>
</div>
</div>

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@ -74,7 +74,7 @@ export default function Offset({ length1Ref, arrow1Ref, currentWallLineRef }) {
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} ref={length1Ref} />
<input type="text" className="input-origin block" placeholder={0} ref={length1Ref} />
</div>
<span className="thin">mm</span>
</div>

View File

@ -46,7 +46,7 @@ export default forwardRef(function WallLine({ length1Ref, length2Ref, arrow1Ref,
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} readOnly={type !== 1} ref={length1Ref} />
<input type="text" className="input-origin block" placeholder={0} readOnly={type !== 1} ref={length1Ref} />
</div>
<span className="thin">mm</span>
</div>
@ -80,7 +80,7 @@ export default forwardRef(function WallLine({ length1Ref, length2Ref, arrow1Ref,
<div className="eaves-keraba-td">
<div className="outline-form">
<div className="input-grid mr5" style={{ width: '100px' }}>
<input type="text" className="input-origin block" defaultValue={0} readOnly={type !== 2} ref={length2Ref} />
<input type="text" className="input-origin block" placeholder={0} readOnly={type !== 2} ref={length2Ref} />
</div>
<span className="thin">mm</span>
</div>

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@ -9,7 +9,7 @@ import { globalFontAtom } from '@/store/fontAtom'
import { useRoof } from '@/hooks/common/useRoof'
import { usePolygon } from '@/hooks/usePolygon'
import { useRoofFn } from '@/hooks/common/useRoofFn'
import { POLYGON_TYPE } from '@/common/common'
import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
export function useCanvasConfigInitialize() {
const canvas = useRecoilValue(canvasState)
@ -64,6 +64,7 @@ export function useCanvasConfigInitialize() {
groupDimensionInit()
reGroupInit() //그룹 객체 재그룹
moduleInit()
innerLinesInit() // innerLines 세팅 추가
}
const gridInit = () => {
@ -228,5 +229,23 @@ export function useCanvasConfigInitialize() {
})
}
const innerLinesInit = () => {
const roofs = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF)
// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
let innerLineTypes = Object.keys(LINE_TYPE.SUBLINE).map((key, value) => LINE_TYPE.SUBLINE[key])
roofs.forEach((roof) => {
roof.innerLines = canvas
.getObjects()
.filter(
(obj) =>
obj.type === 'QLine' &&
obj.attributes?.type !== 'pitchSizeLine' &&
obj.attributes?.roofId === roof.id &&
innerLineTypes.includes(obj.name),
)
})
}
return { canvasLoadInit, gridInit }
}

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@ -23,6 +23,7 @@ export function useRoofFn() {
//면형상 선택 클릭시 지붕 패턴 입히기
function setSurfaceShapePattern(polygon, mode = 'onlyBorder', trestleMode = false, roofMaterial, isForceChange = false, isDisplay = false) {
try {
if (!polygon) {
return
}
@ -169,6 +170,9 @@ export function useRoofFn() {
polygon.set('fill', pattern)
polygon.roofMaterial = roofMaterial
polygon.canvas?.renderAll()
} catch (e) {
console.log(e)
}
}
function removeRoofMaterial(roof = currentObject) {

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@ -149,7 +149,7 @@ export function useCanvasSetting(executeEffect = true) {
}
/** 초 1회만 실행하도록 처리 */
addRoofMaterials()
//addRoofMaterials()
}, [])
/**

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@ -675,7 +675,7 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
const distance1 = distanceBetweenPoints({ x: line1.x1, y: line1.y1 }, interSectionPointsWithRoofLines[0])
const distance2 = distanceBetweenPoints({ x: line1.x2, y: line1.y2 }, interSectionPointsWithRoofLines[0])
if (!(distance1 === 0 || distance2 === 0)) {
if (!(distance1 < 1 || distance2 < 1)) {
if (distance1 >= distance2) {
const newLine = addLine([line1.x1, line1.y1, interSectionPointsWithRoofLines[0].x, interSectionPointsWithRoofLines[0].y], {
stroke: 'black',
@ -704,6 +704,7 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
removeLine(line1)
}
intersectionPoints.current.push(interSectionPointsWithRoofLines[0])
return
}
}
@ -722,7 +723,7 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
const distance1 = distanceBetweenPoints({ x: line1.x1, y: line1.y1 }, intersectionPoint)
const distance2 = distanceBetweenPoints({ x: line1.x2, y: line1.y2 }, intersectionPoint)
if (distance1 === 0 || distance2 === 0) {
if (distance1 < 1 || distance2 < 1) {
return
}
//historyLine에서 기존 line을 제거한다.
@ -849,8 +850,14 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
if (
lineHistory.current.some(
(history) =>
JSON.stringify(history.startPoint) === JSON.stringify(line.startPoint) &&
JSON.stringify(history.endPoint) === JSON.stringify(line.endPoint),
(Math.abs(history.startPoint.x - line.startPoint.x) < 2 &&
Math.abs(history.startPoint.y - line.startPoint.y) < 2 &&
Math.abs(history.endPoint.x - line.endPoint.x) < 2 &&
Math.abs(history.endPoint.y - line.endPoint.y) < 2) ||
(Math.abs(history.startPoint.x - line.endPoint.x) < 2 &&
Math.abs(history.startPoint.y - line.endPoint.y) < 2 &&
Math.abs(history.endPoint.x - line.startPoint.x) < 2 &&
Math.abs(history.endPoint.y - line.startPoint.y) < 2),
)
) {
canvas.remove(line)

File diff suppressed because it is too large Load Diff

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@ -148,7 +148,6 @@ export function useOuterLineWall(id, propertiesId) {
const mouseDown = (e) => {
let pointer = getIntersectMousePoint(e)
pointer = { x: Big(pointer.x).round(1).toNumber(), y: Big(pointer.y).round(1).toNumber() }
console.log('mouseDown', pointer, points)
if (points.length === 0) {
setPoints((prev) => [...prev, pointer])
@ -156,14 +155,11 @@ export function useOuterLineWall(id, propertiesId) {
const lastPoint = points[points.length - 1]
let newPoint = { x: pointer.x, y: pointer.y }
const length = distanceBetweenPoints(lastPoint, newPoint)
console.log('length', length)
if (verticalHorizontalMode) {
const vector = {
x: Big(pointer.x).minus(Big(points[points.length - 1].x)),
y: Big(pointer.y).minus(Big(points[points.length - 1].y)),
}
// const slope = Math.abs(vector.y / vector.x) // 기울기 계산
console.log('vector', vector.x.toNumber(), vector.y.toNumber(), Math.abs(vector.y.toNumber() / vector.x.toNumber()) >= 1)
const slope = vector.x.eq(0) ? Big(1) : vector.y.div(vector.x).abs() // 기울기 계산
let scaledVector
@ -172,13 +168,11 @@ export function useOuterLineWall(id, propertiesId) {
// 기울기가 1 이상이면 x축 방향으로 그림
scaledVector = {
x: 0,
// y: vector.y >= 0 ? Number(length) : -Number(length),
y: vector.y.gte(0) ? Big(length).toNumber() : Big(length).neg().toNumber(),
}
} else {
// 기울기가 1 미만이면 y축 방향으로 그림
scaledVector = {
// x: vector.x >= 0 ? Number(length) : -Number(length),
x: vector.x.gte(0) ? Big(length).toNumber() : Big(length).neg().toNumber(),
y: 0,
}
@ -187,8 +181,6 @@ export function useOuterLineWall(id, propertiesId) {
const verticalLength = scaledVector.y
const horizontalLength = scaledVector.x
console.log('verticalLength', verticalLength, 'horizontalLength', horizontalLength)
newPoint = {
x: Big(lastPoint.x).plus(horizontalLength).toNumber(),
y: Big(lastPoint.y).plus(verticalLength).toNumber(),
@ -885,8 +877,6 @@ export function useOuterLineWall(id, propertiesId) {
const firstPoint = points[0]
console.log('points 좌표 : ', points)
points.forEach((point, idx) => {
if (idx === 0 || !isAllRightAngle) {
return

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@ -214,7 +214,6 @@ export function useRoofAllocationSetting(id) {
await post({ url: `/api/canvas-management/roof-allocation-settings`, data: patternData }).then((res) => {
swalFire({ text: getMessage(res.returnMessage) })
setIsGlobalLoading(false)
saveCanvas(false)
})
//Recoil 설정
@ -357,7 +356,7 @@ export function useRoofAllocationSetting(id) {
roofBases.forEach((roof) => {
if (roof.separatePolygon.length === 0) {
roof.innerLines.forEach((line) => {
if (!line.attributes.actualSize || line.attributes?.actualSize === 0) {
if ((!line.attributes.actualSize || line.attributes?.actualSize === 0) && line.length > 1) {
line.set({ strokeWidth: 4, stroke: 'black', selectable: true })
result = true
}
@ -384,6 +383,7 @@ export function useRoofAllocationSetting(id) {
}
} catch (e) {
console.log(e)
canvas.discardActiveObject()
return
}
@ -429,7 +429,7 @@ export function useRoofAllocationSetting(id) {
setRoofMaterials(newRoofList)
setRoofsStore(newRoofList)
/** 외곽선 삭제 */
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine')
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine' || obj.name === 'pitchText')
removeTargets.forEach((obj) => {
canvas.remove(obj)
})

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@ -79,13 +79,6 @@ export function useRoofShapeSetting(id) {
}, [jerkinHeadPitch])
useEffect(() => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
// if (!outerLineFix || outerLines.length === 0) {
// swalFire({ text: '외벽선이 없습니다.' })
// // setShowRoofShapeSettingModal(false)
// closePopup(id)
// }
return () => {
if (!isFixRef.current) {
return
@ -93,6 +86,7 @@ export function useRoofShapeSetting(id) {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
const pitchTexts = canvas.getObjects().filter((obj) => obj.name === 'pitchText')
canvas.remove(...pitchTexts)
outerLines.forEach((line) => {
let stroke, strokeWidth
@ -114,6 +108,7 @@ export function useRoofShapeSetting(id) {
})
addPitchText(line)
line.bringToFront()
}
})
canvas.renderAll()
@ -131,14 +126,6 @@ export function useRoofShapeSetting(id) {
return
}
/*const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.forEach((line) => {
line.set({
stroke: '#000000',
strokeWidth: 4,
})
})*/
currentObject.set({
stroke: '#EA10AC',
strokeWidth: 4,

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@ -6,6 +6,8 @@ import { useEvent } from '@/hooks/useEvent'
import { useLine } from '@/hooks/useLine'
import { useSwal } from '@/hooks/useSwal'
import { usePopup } from '@/hooks/usePopup'
import Big from 'big.js'
import { outerLineFixState } from '@/store/outerLineAtom'
// 외벽선 편집 및 오프셋
export function useWallLineOffsetSetting(id) {
@ -28,6 +30,8 @@ export function useWallLineOffsetSetting(id) {
const [isLoading, setIsLoading] = useState(false)
const outerLineFix = useRecoilValue(outerLineFixState)
const drawLine = (point1, point2, idx, direction = currentWallLineRef.current.direction) => {
const line = addLine([point1.x, point1.y, point2.x, point2.y], {
stroke: 'black',
@ -59,6 +63,7 @@ export function useWallLineOffsetSetting(id) {
useEffect(() => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
if (outerLines.length === 0) {
swalFire({ text: getMessage('wall.line.not.found') })
closePopup(id)
@ -277,7 +282,7 @@ export function useWallLineOffsetSetting(id) {
}
}
rearrangeOuterLine(currentIdx + 1)
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx)
drawLine(point2, point3, currentIdx + 1)
@ -286,229 +291,217 @@ export function useWallLineOffsetSetting(id) {
canvas.remove(currentWallLineRef.current)
currentWallLineRef.current = null
canvas.renderAll()
canvas
.getObjects()
.filter((obj) => obj.name === 'outerLine')
.forEach((obj) => obj.fire('modified'))
}
const rearrangeOuterLine = (idxParam) => {
/**
* outreLine의 index를 조절한다.
* @param idxParam
* @param isNegative
*/
const reArrangeOuterLine = (idxParam, isNegative = false) => {
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.forEach((outerLine) => {
if (outerLine.idx >= idxParam) {
outerLine.idx = outerLine.idx + 1
outerLine.idx = isNegative ? outerLine.idx - 1 : outerLine.idx + 1
}
})
}
/**
* offset 저장
*/
const handleOffsetSave = () => {
const direction = currentWallLineRef.current.direction
let canDirections = direction === 'left' || direction === 'right' ? ['up', 'down'] : ['left', 'right']
const currentIdx = currentWallLineRef.current.idx
if (!currentObject) return
const currentLine = currentObject
const currentVector = currentLine.y1 === currentLine.y2 ? 'horizontal' : 'vertical'
const canDirections = currentVector === 'horizontal' ? ['up', 'down'] : ['left', 'right']
if (!canDirections.includes(arrow1Ref.current)) {
alert('방향을 다시 선택하세요')
return
}
const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
outerLines.sort((a, b) => a.idx - b.idx)
const idx = currentWallLineRef.current.idx
const prevIdx = idx - 1 <= 0 ? outerLines.length : idx - 1
const nextIdx = idx + 1 > outerLines.length ? 1 : idx + 1
const currentIdx = currentLine.idx
const prevIdx = currentIdx - 1 <= 0 ? outerLines.length : currentIdx - 1
const nextIdx = currentLine.idx + 1 > outerLines.length ? 1 : currentIdx + 1
const currentLine = currentWallLineRef.current
const prevLine = outerLines.find((line) => line.idx === prevIdx)
const nextLine = outerLines.find((line) => line.idx === nextIdx)
const prevVector = prevLine.y1 === prevLine.y2 ? 'horizontal' : 'vertical'
const nextVector = nextLine.y1 === nextLine.y2 ? 'horizontal' : 'vertical'
const length = length1Ref.current.value / 10
const currentLineX = Math.floor(Math.max(currentLine.x1, currentLine.x2))
const currentLineY = Math.floor(Math.max(currentLine.y1, currentLine.y2))
switch (arrow1Ref.current) {
case 'up': {
if (prevLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
const offsetLength = Big(Number(length1Ref.current.value)).div(10)
if (offsetLength.eq(0)) return
const newPoint1 = { x: newX, y: currentLineY - length }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'top')
const currentLineMinX = Big(Math.max(currentLine.x1, currentLine.x2))
const currentLineMaxX = Big(Math.max(currentLine.x1, currentLine.x2))
const currentLineMinY = Big(Math.max(currentLine.y1, currentLine.y2))
const currentLineMaxY = Big(Math.max(currentLine.y1, currentLine.y2))
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: currentLineY - length })
if (currentVector === 'horizontal') {
const prevX = currentLine.x1 < currentLine.x2 ? Math.min(currentLine.x1, currentLine.x2) : Math.max(currentLine.x1, currentLine.x2)
const nextX = currentLine.x1 < currentLine.x2 ? Math.max(currentLine.x1, currentLine.x2) : Math.min(currentLine.x1, currentLine.x2)
if (arrow1Ref.current === 'up') {
currentLine.set({ y1: currentLineMaxY.minus(offsetLength).toNumber(), y2: currentLineMaxY.minus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevX, y: prevLine.y2 }
const point2 = { x: prevX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
nextLine.set({ y2: currentLineY - length })
if (Big(prevLine.y1).minus(currentLineMinY).abs().lte(Big(prevLine.y2).minus(currentLineMinY).abs())) {
prevLine.set({ y1: currentLine.y1 })
} else {
prevLine.set({ y2: currentLine.y1 })
}
} else if (nextLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY - length }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'top')
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: currentLineY - length })
if (Big(prevLine.y1).minus(Big(prevLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: nextX, y: nextLine.y2 }
const point2 = { x: nextX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
prevLine.set({ y2: currentLineY - length })
if (Big(nextLine.y1).minus(currentLineMaxY).abs().lte(Big(nextLine.y2).minus(currentLineMaxY).abs())) {
nextLine.set({ y1: currentLine.y1 })
} else {
nextLine.set({ y2: currentLine.y1 })
}
if (Big(nextLine.y1).minus(Big(nextLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
}
if (arrow1Ref.current === 'down') {
currentLine.set({ y1: currentLineMaxY.plus(offsetLength).toNumber(), y2: currentLineMaxY.plus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevX, y: prevLine.y2 }
const point2 = { x: prevX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Big(prevLine.y1).minus(currentLineMinY).abs().lte(Big(prevLine.y2).minus(currentLineMinY).abs())) {
prevLine.set({ y1: currentLine.y1 })
} else {
prevLine.set({ y2: currentLine.y1 })
}
if (Big(prevLine.y1).minus(Big(prevLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: nextX, y: nextLine.y2 }
const point2 = { x: nextX, y: currentLine.y1 }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.y1).minus(currentLineMaxY).abs().lte(Big(nextLine.y2).minus(currentLineMaxY).abs())) {
nextLine.set({ y1: currentLine.y1 })
} else {
nextLine.set({ y2: currentLine.y1 })
}
if (Big(nextLine.y1).minus(Big(nextLine.y2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
}
} else {
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: prevLine.y1 - length })
const prevY = currentLine.y1 < currentLine.y2 ? Math.min(currentLine.y1, currentLine.y2) : Math.max(currentLine.y1, currentLine.y2)
const nextY = currentLine.y1 < currentLine.y2 ? Math.max(currentLine.y1, currentLine.y2) : Math.min(currentLine.y1, currentLine.y2)
if (arrow1Ref.current === 'left') {
currentLine.set({ x1: currentLineMaxX.minus(offsetLength).toNumber(), x2: currentLineMaxX.minus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevLine.x2, y: prevY }
const point2 = { x: currentLine.x1, y: prevY }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
prevLine.set({ y2: prevLine.y2 - length })
if (Big(prevLine.x1).minus(currentLineMinX).abs().lte(Big(prevLine.x2).minus(currentLineMinX).abs())) {
prevLine.set({ x1: currentLine.x1 })
} else {
prevLine.set({ x2: currentLine.x1 })
}
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: nextLine.y1 - length })
if (Big(prevLine.x1).minus(Big(prevLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: currentLine.x2, y: nextY }
const point2 = { x: nextLine.x1, y: nextY }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
nextLine.set({ y2: nextLine.y2 - length })
if (Big(nextLine.x1).minus(currentLineMaxX).abs().lte(Big(nextLine.x2).minus(currentLineMaxX).abs())) {
nextLine.set({ x1: currentLine.x2 })
} else {
nextLine.set({ x2: currentLine.x2 })
}
if (Big(nextLine.x1).minus(Big(nextLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
}
if (arrow1Ref.current === 'right') {
currentLine.set({ x1: currentLineMaxX.plus(offsetLength).toNumber(), x2: currentLineMaxX.plus(offsetLength).toNumber() })
if (prevVector === currentVector) {
const point1 = { x: prevLine.x2, y: prevY }
const point2 = { x: currentLine.x1, y: prevY }
reArrangeOuterLine(currentIdx)
drawLine(point1, point2, currentIdx, arrow1Ref.current)
} else {
if (Big(prevLine.x1).minus(currentLineMinX).abs().lte(Big(prevLine.x2).minus(currentLineMinX).abs())) {
prevLine.set({ x1: currentLine.x1 })
} else {
prevLine.set({ x2: currentLine.x1 })
}
if (Big(prevLine.x1).minus(Big(prevLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx - 1, true)
canvas.remove(prevLine)
}
}
if (nextVector === currentVector) {
const point1 = { x: currentLine.x2, y: nextY }
const point2 = { x: nextLine.x1, y: nextY }
reArrangeOuterLine(currentIdx + 1)
drawLine(point1, point2, currentIdx + 1, arrow1Ref.current)
} else {
if (Big(nextLine.x1).minus(currentLineMaxX).abs().lte(Big(nextLine.x2).minus(currentLineMaxX).abs())) {
nextLine.set({ x1: currentLine.x2 })
} else {
nextLine.set({ x2: currentLine.x2 })
}
if (Big(nextLine.x1).minus(Big(nextLine.x2)).eq(0)) {
reArrangeOuterLine(currentIdx + 1, true)
canvas.remove(nextLine)
}
}
}
}
currentLine.set({ y1: currentLine.y1 - length, y2: currentLine.y2 - length })
const newOuterLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine')
newOuterLines.sort((a, b) => a.idx - b.idx)
newOuterLines.forEach((line, idx) => {
line.fire('modified')
})
break
}
case 'down': {
if (prevLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.max(currentLine.x1, currentLine.x2))
: Math.floor(Math.min(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY + length }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'bottom')
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: currentLineY + length })
} else {
nextLine.set({ y2: currentLineY + length })
}
} else if (nextLine.direction === currentLine.direction) {
const newX =
currentLine.direction === 'left'
? Math.floor(Math.min(currentLine.x1, currentLine.x2))
: Math.floor(Math.max(currentLine.x1, currentLine.x2))
const newPoint1 = { x: newX, y: currentLineY + length }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'bottom')
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: currentLineY + length })
} else {
prevLine.set({ y2: currentLineY + length })
}
} else {
if (Math.abs(currentLineY - prevLine.y1) < 2) {
prevLine.set({ y1: prevLine.y1 + length })
} else {
prevLine.set({ y2: prevLine.y2 + length })
}
if (Math.abs(currentLineY - nextLine.y1) < 2) {
nextLine.set({ y1: nextLine.y1 + length })
} else {
nextLine.set({ y2: nextLine.y2 + length })
}
}
currentLine.set({ y1: currentLine.y1 + length, y2: currentLine.y2 + length })
break
}
case 'left': {
if (prevLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX - length, y: newY }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'left')
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: currentLineX - length })
} else {
nextLine.set({ x2: currentLineX - length })
}
} else if (nextLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX - length, y: newY }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'left')
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: currentLineX - length })
} else {
prevLine.set({ x2: currentLineX - length })
}
} else {
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: prevLine.x1 - length })
} else {
prevLine.set({ x2: prevLine.x2 - length })
}
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: nextLine.x1 - length })
} else {
nextLine.set({ x2: nextLine.x2 - length })
}
}
currentLine.set({ x1: currentLine.x1 - length, x2: currentLine.x2 - length })
break
}
case 'right': {
if (prevLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.max(currentLine.y1, currentLine.y2))
: Math.floor(Math.min(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX + length, y: newY }
const newPoint2 = { x: prevLine.x2, y: prevLine.y2 }
rearrangeOuterLine(currentIdx)
drawLine(newPoint1, newPoint2, currentIdx, 'right')
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: currentLineX + length })
} else {
nextLine.set({ x2: currentLineX + length })
}
} else if (nextLine.direction === currentLine.direction) {
const newY =
currentLine.direction === 'top'
? Math.floor(Math.min(currentLine.y1, currentLine.y2))
: Math.floor(Math.max(currentLine.y1, currentLine.y2))
const newPoint1 = { x: currentLineX + length, y: newY }
const newPoint2 = { x: nextLine.x1, y: nextLine.y1 }
rearrangeOuterLine(currentIdx + 1)
drawLine(newPoint1, newPoint2, currentIdx + 1, 'right')
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: currentLineX + length })
} else {
prevLine.set({ x2: currentLineX + length })
}
} else {
if (Math.abs(currentLineX - prevLine.x1) < 2) {
prevLine.set({ x1: prevLine.x1 + length })
} else {
prevLine.set({ x2: prevLine.x2 + length })
}
if (Math.abs(currentLineX - nextLine.x1) < 2) {
nextLine.set({ x1: nextLine.x1 + length })
} else {
nextLine.set({ x2: nextLine.x2 + length })
}
}
currentLine.set({ x1: currentLine.x1 + length, x2: currentLine.x2 + length })
break
}
}
canvas.renderAll()
}

View File

@ -38,12 +38,12 @@ export const useLine = () => {
line.set({
visible: false,
})
canvas
?.getObjects()
.find((obj) => obj.parentId === line.id)
.set({
const obj = canvas?.getObjects().find((obj) => obj.parentId === line.id)
if (obj) {
obj.set({
visible: false,
})
}
canvas?.renderAll()
}

View File

@ -33,7 +33,7 @@ import {
import { QLine } from '@/components/fabric/QLine'
import { fabric } from 'fabric'
import { QPolygon } from '@/components/fabric/QPolygon'
import offsetPolygon from '@/util/qpolygon-utils'
import offsetPolygon, { calculateAngle } from '@/util/qpolygon-utils'
import { isObjectNotEmpty } from '@/util/common-utils'
import * as turf from '@turf/turf'
import { INPUT_TYPE, LINE_TYPE, Mode, POLYGON_TYPE } from '@/common/common'
@ -1679,10 +1679,11 @@ export function useMode() {
const offsetEdges = []
polygon.edges.forEach((edge, i) => {
const offset =
/* const offset =
lines[i % lines.length].attributes.offset === undefined || lines[i % lines.length].attributes.offset === 0
? 0.1
: lines[i % lines.length].attributes.offset
: lines[i % lines.length].attributes.offset*/
const offset = lines[i % lines.length].attributes.offset
const dx = edge.outwardNormal.x * offset
const dy = edge.outwardNormal.y * offset
offsetEdges.push(createOffsetEdge(edge, dx, dy))
@ -1717,10 +1718,12 @@ export function useMode() {
const offsetEdges = []
polygon.edges.forEach((edge, i) => {
const offset =
/*const offset =
lines[i % lines.length].attributes.offset === undefined || lines[i % lines.length].attributes.offset === 0
? 0.1
: lines[i % lines.length].attributes.offset
: lines[i % lines.length].attributes.offset*/
const offset = lines[i % lines.length].attributes.offset
const dx = edge.inwardNormal.x * offset
const dy = edge.inwardNormal.y * offset
offsetEdges.push(createOffsetEdge(edge, dx, dy))
@ -1767,10 +1770,19 @@ export function useMode() {
afterLine.push(line)
}
})
wall.lines = afterLine.concat(beforeLine)
//외벽선을 기준으로 polygon을 생성한다. 지붕선의 기준이 됨.
const divWallLines = []
wall.lines.forEach((currentWall, index) => {
const nextWall = wall.lines[(index + 1) % wall.lines.length]
const currentAngle = calculateAngle(currentWall.startPoint, currentWall.endPoint)
const nextAngle = calculateAngle(nextWall.startPoint, nextWall.endPoint)
if (currentAngle === nextAngle) {
divWallLines.push({ currentWall: currentWall, nextWall: nextWall, index: index })
}
})
const polygon = createRoofPolygon(wall.points)
const originPolygon = new QPolygon(wall.points, { fontSize: 0 })
originPolygon.setViewLengthText(false)
@ -1787,6 +1799,45 @@ export function useMode() {
offsetPolygon = createPaddingPolygon(polygon, wall.lines).vertices
}
if (divWallLines.length > 0) {
/**
* 외벽선을 분기한 횟수를 저장한다. 외벽선은 offset이 같지 않을때 분기한다.
*/
let addPoint = 0
divWallLines.forEach((line) => {
const currentWall = line.currentWall
const nextWall = line.nextWall
const index = line.index + addPoint
const xDiff = Big(currentWall.x1).minus(Big(nextWall.x1))
const yDiff = Big(currentWall.y1).minus(Big(nextWall.y1))
const offsetCurrentPoint = offsetPolygon[index]
let offsetNextPoint = offsetPolygon[(index + 1) % offsetPolygon.length]
line.index = index
if (currentWall.attributes.offset !== nextWall.attributes.offset) {
const offsetPoint1 = {
x: xDiff.eq(0) ? offsetCurrentPoint.x : nextWall.x1,
y: yDiff.eq(0) ? offsetCurrentPoint.y : nextWall.y1,
}
const diffOffset = Big(nextWall.attributes.offset).minus(Big(currentWall.attributes.offset))
const offsetPoint2 = {
x: yDiff.eq(0) ? offsetPoint1.x : Big(offsetPoint1.x).plus(diffOffset).toNumber(),
y: xDiff.eq(0) ? offsetPoint1.y : Big(offsetPoint1.y).plus(diffOffset).toNumber(),
}
const offsetPoint3 = {
x: yDiff.eq(0) ? offsetNextPoint.x : Big(offsetNextPoint.x).plus(diffOffset).toNumber(),
y: xDiff.eq(0) ? offsetNextPoint.y : Big(offsetNextPoint.y).plus(diffOffset).toNumber(),
}
offsetPolygon.splice(index + 1, 0, offsetPoint1, offsetPoint2)
offsetNextPoint = offsetPoint3
addPoint++
} else {
addPoint--
}
})
}
const roof = makePolygon(
offsetPolygon.map((point) => {
return { x1: point.x, y1: point.y }
@ -1806,6 +1857,8 @@ export function useMode() {
roof.name = POLYGON_TYPE.ROOF
roof.setWall(wall)
let roofWallIndex = 0
roof.lines.forEach((line, index) => {
const x1 = Big(line.x1)
const x2 = Big(line.x2)
@ -1816,18 +1869,21 @@ export function useMode() {
roofId: roof.id,
planeSize: lineLength,
actualSize: lineLength,
wallLine: wall.lines[index].id,
type: wall.lines[index].attributes.type,
offset: wall.lines[index].attributes.offset,
width: wall.lines[index].attributes.width,
pitch: wall.lines[index].attributes.pitch,
sleeve: wall.lines[index].attributes.sleeve || false,
wallLine: wall.lines[roofWallIndex].id,
type: wall.lines[roofWallIndex].attributes.type,
offset: wall.lines[roofWallIndex].attributes.offset,
width: wall.lines[roofWallIndex].attributes.width,
pitch: wall.lines[roofWallIndex].attributes.pitch,
sleeve: wall.lines[roofWallIndex].attributes.sleeve || false,
}
const isDivLine = divWallLines.some((divLine) => divLine.index === index)
if (!isDivLine) {
roofWallIndex++
}
})
wall.set({
// originX: 'center',
// originY: 'center',
attributes: {
roofId: roof.id,
},
@ -1846,54 +1902,22 @@ export function useMode() {
const y2 = Big(line.y2)
const lineLength = x1.minus(x2).abs().pow(2).plus(y1.minus(y2).abs().pow(2)).sqrt().times(10).round().toNumber()
line.attributes.roofId = roof.id
line.attributes.currentRoofId = roof.lines[index].id
line.attributes.wallId = wall.id
// line.attributes.currentRoofId = roof.lines[index].id
line.attributes.planeSize = lineLength
line.attributes.actualSize = lineLength
let wallStroke, wallStrokeWidth
switch (line.attributes.type) {
case LINE_TYPE.WALLLINE.EAVES:
wallStroke = '#45CD7D'
wallStrokeWidth = 4
break
case LINE_TYPE.WALLLINE.HIPANDGABLE:
wallStroke = '#45CD7D'
wallStrokeWidth = 4
break
case LINE_TYPE.WALLLINE.GABLE:
wallStroke = '#3FBAE6'
wallStrokeWidth = 4
break
case LINE_TYPE.WALLLINE.JERKINHEAD:
wallStroke = '#3FBAE6'
wallStrokeWidth = 4
break
case LINE_TYPE.WALLLINE.SHED:
wallStroke = '#000000'
wallStrokeWidth = 4
break
case LINE_TYPE.WALLLINE.WALL:
wallStroke = '#000000'
wallStrokeWidth = 4
break
}
//외벽선의 색깔 표시를 위해 라인을 추가한다.
const wallLine = new fabric.Line([line.x1, line.y1, line.x2, line.y2], {
parentId: wall.id,
name: 'wallLine',
attributes: {
wallId: wall.id,
roofId: roof.id,
type: line.attributes.type,
currentRoofId: line.attributes.currentRoofId,
currentWall: line.id,
},
stroke: wallStroke,
strokeWidth: wallStrokeWidth,
selectable: false,
const baseLine = new fabric.Line([line.x1, line.y1, line.x2, line.y2], {
visible: false,
attributes: line.attributes,
startPoint: line.startPoint,
endPoint: line.endPoint,
parentId: roof.id,
name: 'baseLine',
})
canvas.add(wallLine)
baseLine.attributes.originPoint = { x1: line.x1, y1: line.y1, x2: line.x2, y2: line.y2 }
roof.wall.baseLines.push(baseLine)
canvas.add(baseLine)
})
setRoof(roof)

View File

@ -1,7 +1,14 @@
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, pitchTextSelector } from '@/store/canvasAtom'
import { useRecoilValue } from 'recoil'
import { fabric } from 'fabric'
import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, isPointOnLine } from '@/util/canvas-util'
import {
distanceBetweenPoints,
findAndRemoveClosestPoint,
getDegreeByChon,
getDegreeInOrientation,
isPointOnLine,
toFixedWithoutRounding,
} from '@/util/canvas-util'
import { QPolygon } from '@/components/fabric/QPolygon'
import { isSamePoint, removeDuplicatePolygons } from '@/util/qpolygon-utils'
import { flowDisplaySelector } from '@/store/settingAtom'
@ -759,9 +766,9 @@ export const usePolygon = () => {
const splitPolygonWithLines = (polygon) => {
polygon.set({ visible: false })
let innerLines = [...polygon.innerLines]
let innerLines = [...polygon.innerLines].filter((line) => line.visible)
// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
/*// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
if (!innerLines || innerLines.length === 0) {
let innerLineTypes = Object.keys(LINE_TYPE.SUBLINE).map((key, value) => LINE_TYPE.SUBLINE[key])
polygon.innerLines = canvas
@ -775,8 +782,7 @@ export const usePolygon = () => {
)
innerLines = [...polygon.innerLines]
}
}*/
canvas.renderAll()
let polygonLines = [...polygon.lines]
const roofs = []
@ -827,86 +833,104 @@ export const usePolygon = () => {
line.endPoint = endPoint
})
polygonLines.forEach((line) => {
/*polygonLines.forEach((line) => {
line.set({ strokeWidth: 10 })
canvas.add(line)
})
canvas.renderAll()
canvas.renderAll()*/
polygonLines.forEach((line) => {
/*const originStroke = line.stroke
line.set({ stroke: 'red' })
canvas.renderAll()*/
const intersections = []
innerLines.forEach((innerLine) => {
/*const originInnerStroke = innerLine.stroke
innerLine.set({ stroke: 'red' })
canvas.renderAll()*/
if (isPointOnLine(line, innerLine.startPoint)) {
canvas.renderAll()
if (isSamePoint(line.startPoint, innerLine.startPoint) || isSamePoint(line.endPoint, innerLine.startPoint)) {
return
}
intersections.push(innerLine.startPoint)
}
if (isPointOnLine(line, innerLine.endPoint)) {
canvas.renderAll()
if (isSamePoint(line.startPoint, innerLine.endPoint) || isSamePoint(line.endPoint, innerLine.endPoint)) {
return
}
intersections.push(innerLine.endPoint)
}
/*innerLine.set({ stroke: originInnerStroke })
canvas.renderAll()*/
})
line.set({ intersections })
/*line.set({ stroke: originStroke })
canvas.renderAll()*/
})
const divideLines = polygonLines.filter((line) => line.intersections.length > 0)
const divideLines = polygonLines.filter((line) => line.intersections?.length > 0)
let newLines = []
divideLines.forEach((line) => {
polygonLines = polygonLines.filter((line) => !line.intersections || line.intersections.length === 0)
for (let i = divideLines.length - 1; i >= 0; i--) {
const line = divideLines[i]
const { intersections, startPoint, endPoint } = line
if (intersections.length === 1) {
// 한 점만 교차하는 경우
const newLinePoint1 = [line.x1, line.y1, intersections[0].x, intersections[0].y]
const newLinePoint2 = [intersections[0].x, intersections[0].y, line.x2, line.y2]
const newLine1 = new QLine(newLinePoint1, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
const newLine2 = new QLine(newLinePoint2, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine1.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
}
newLine2.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
}
newLines.push(newLine1)
newLines.push(newLine2)
} else {
// 두 점 이상 교차하는 경우
//1. intersections중에 startPoint와 가장 가까운 점을 찾는다.
//2. 가장 가까운 점을 기준으로 line을 나눈다.
newLines.push(newLine1, newLine2)
divideLines.splice(i, 1) // 기존 line 제거
} else {
let currentPoint = startPoint
while (intersections.length !== 0) {
const minDistancePoint = findAndRemoveClosestPoint(currentPoint, intersections)
const newLinePoint = [currentPoint.x, currentPoint.y, minDistancePoint.x, minDistancePoint.y]
const newLine = new QLine(newLinePoint, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
}
newLines.push(newLine)
currentPoint = minDistancePoint
}
@ -917,21 +941,66 @@ export const usePolygon = () => {
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
}
newLines.push(newLine)
divideLines.splice(i, 1) // 기존 line 제거
}
}
})
//polygonLines에서 divideLines를 제거하고 newLines를 추가한다.
polygonLines = polygonLines.filter((line) => !divideLines.includes(line))
newLines = newLines.filter((line) => !(Math.abs(line.startPoint.x - line.endPoint.x) < 1 && Math.abs(line.startPoint.y - line.endPoint.y) < 1))
polygonLines = [...polygonLines, ...newLines]
const allLines = [...polygonLines, ...innerLines]
let allLines = [...polygonLines, ...innerLines]
/*allLines.forEach((line) => {
const originColor = line.stroke
line.set('stroke', 'red')
canvas.renderAll()
line.set('stroke', originColor)
canvas.renderAll()
})*/
const allPoints = []
// test용 좌표
const polygonLinesPoints = polygonLines.map((line) => {
return { startPoint: line.startPoint, endPoint: line.endPoint }
})
const innerLinesPoints = innerLines.map((line) => {
return { startPoint: line.startPoint, endPoint: line.endPoint }
})
polygonLinesPoints.forEach(({ startPoint, endPoint }) => {
allPoints.push(startPoint)
allPoints.push(endPoint)
})
innerLinesPoints.forEach(({ startPoint, endPoint }) => {
allPoints.push(startPoint)
allPoints.push(endPoint)
})
// allPoints에서 중복을 제거한다.
const uniquePoints = allPoints.filter((point, index, self) => {
return (
index ===
self.findIndex((p) => {
return isSamePoint(p, point)
})
)
})
// 2025-02-19 대각선은 케라바, 직선은 용마루로 세팅
innerLines.forEach((innerLine) => {
@ -956,6 +1025,13 @@ export const usePolygon = () => {
}
})
/*innerLines.forEach((line) => {
const startPoint = line.startPoint
const endPoint = line.endPoint
/!*canvas.add(new fabric.Circle({ left: startPoint.x, top: startPoint.y + 10, radius: 5, fill: 'red' }))
canvas.add(new fabric.Circle({ left: endPoint.x, top: endPoint.y - 10, radius: 5, fill: 'blue' }))*!/
})*/
/**
* 왼쪽 상단을 startPoint로 전부 변경
*/
@ -982,102 +1058,18 @@ export const usePolygon = () => {
line.endPoint = endPoint
})
// polygon line에서 각각 출발한다.
polygonLines.forEach((line) => {
/*line.set({ strokeWidth: 5, stroke: 'green' })
canvas.add(line)
canvas.renderAll()*/
const startPoint = { ...line.startPoint } // 시작점
let arrivalPoint = { ...line.endPoint } // 도착점
let currentPoint = startPoint
let roofPoints = [startPoint]
let startLine = line
let visitPoints = [startPoint]
let visitLines = [startLine]
let notVisitedLines = []
let cnt = 0
while (!isSamePoint(currentPoint, arrivalPoint)) {
//현재 점으로 부터 갈 수 있는 다른 라인을 찾는다.
let nextLines = allLines.filter(
(line2) =>
(isSamePoint(line2.startPoint, currentPoint) || isSamePoint(line2.endPoint, currentPoint)) &&
line !== line2 &&
innerLines.includes(line2) &&
!visitLines.includes(line2),
//allLines에서 중복을 제거한다.
allLines = allLines.filter((line, index, self) => {
return (
index ===
self.findIndex((l) => {
return isSamePoint(l.startPoint, line.startPoint) && isSamePoint(l.endPoint, line.endPoint)
})
)
if (nextLines.length === 0) {
nextLines = allLines.filter(
(line2) =>
(isSamePoint(line2.startPoint, currentPoint) || isSamePoint(line2.endPoint, currentPoint)) &&
line !== line2 &&
!visitLines.includes(line2),
)
}
if (nextLines.length === 0) {
//아직 안갔던 line중 0번째를 선택한다.
if (notVisitedLines.length === 0) {
break
} else {
let notVisitedLine = notVisitedLines.shift()
roofPoints = [...notVisitedLine.roofPoints]
currentPoint = { ...notVisitedLine.currentPoint }
continue
}
}
let comparisonPoints = []
nextLines.forEach((nextLine) => {
if (isSamePoint(nextLine.startPoint, currentPoint)) {
comparisonPoints.push(nextLine.endPoint)
} else {
comparisonPoints.push(nextLine.startPoint)
}
})
comparisonPoints = comparisonPoints.filter((point) => !visitPoints.some((visitPoint) => isSamePoint(visitPoint, point)))
comparisonPoints = comparisonPoints.filter((point) => !isSamePoint(point, currentPoint))
const minDistancePoint = comparisonPoints.reduce((prev, current) => {
const prevDistance = Math.sqrt(Math.pow(prev.x - arrivalPoint.x, 2) + Math.pow(prev.y - arrivalPoint.y, 2))
const currentDistance = Math.sqrt(Math.pow(current.x - arrivalPoint.x, 2) + Math.pow(current.y - arrivalPoint.y, 2))
return prevDistance < currentDistance ? prev : current
}, comparisonPoints[0])
nextLines.forEach((nextLine) => {
if (isSamePoint(nextLine.startPoint, minDistancePoint) || isSamePoint(nextLine.endPoint, minDistancePoint)) {
visitLines.push(nextLine)
} else {
notVisitedLines.push({
line: nextLine,
endPoint: nextLine.endPoint,
startPoint: nextLine.startPoint,
currentPoint: { ...currentPoint },
roofPoints: [...roofPoints],
})
}
})
currentPoint = { ...minDistancePoint }
roofPoints.push(currentPoint)
cnt++
if (cnt > 100) {
break
}
}
roofs.push(roofPoints)
canvas.remove(line)
canvas.renderAll()
})
const newRoofs = removeDuplicatePolygons(roofs.filter((roof) => roof.length < 100))
// 나눠서 중복 제거된 roof return
const newRoofs = getSplitRoofsPoints(allLines)
newRoofs.forEach((roofPoint, index) => {
let defense, pitch
@ -1108,7 +1100,7 @@ export const usePolygon = () => {
})
// blue로 생성된 것들은 대표라인이 될 수 없음.
representLines = representLines.filter((line) => line.stroke !== 'blue')
// representLines = representLines.filter((line) => line.stroke !== 'blue')
// representLines중 가장 긴 line을 찾는다.
representLines.forEach((line) => {
if (!representLine) {
@ -1119,7 +1111,7 @@ export const usePolygon = () => {
}
}
})
const direction = polygon.direction ?? representLine.direction
const direction = polygon.direction ?? representLine?.direction
const polygonDirection = polygon.direction
switch (direction) {
@ -1135,8 +1127,11 @@ export const usePolygon = () => {
case 'left':
defense = 'north'
break
default:
defense = 'south'
break
}
pitch = polygon.lines[index].attributes?.pitch ?? 0
pitch = polygon.lines[index]?.attributes?.pitch ?? 0
const roof = new QPolygon(roofPoint, {
fontSize: polygon.fontSize,
@ -1172,10 +1167,144 @@ export const usePolygon = () => {
})
canvas.add(roof)
addLengthText(roof)
// addLengthText(roof)
canvas.remove(polygon)
canvas.renderAll()
})
//지붕 완료 후 보조선을 전부 제거한다.
const auxiliaryLines = canvas.getObjects().filter((obj) => obj.name === 'auxiliaryLine')
auxiliaryLines.forEach((line) => {
canvas.remove(line)
})
canvas.renderAll()
canvas.discardActiveObject()
}
const getSplitRoofsPoints = (allLines) => {
// ==== Utility functions ====
function isSamePoint(p1, p2, epsilon = 1) {
return Math.abs(p1.x - p2.x) <= 2 && Math.abs(p1.y - p2.y) <= 2
}
function normalizePoint(p, epsilon = 1) {
return {
x: Math.round(p.x / epsilon) * epsilon,
y: Math.round(p.y / epsilon) * epsilon,
}
}
function pointToKey(p, epsilon = 1) {
const norm = normalizePoint(p, epsilon)
return `${norm.x},${norm.y}`
}
// 거리 계산
function calcDistance(p1, p2) {
return Math.hypot(p2.x - p1.x, p2.y - p1.y)
}
// ==== Direct edge check ====
function isDirectlyConnected(start, end, graph, epsilon = 1) {
const startKey = pointToKey(start, epsilon)
return (graph[startKey] || []).some((neighbor) => isSamePoint(neighbor.point, end, epsilon))
}
// ==== Dijkstra pathfinding ====
function findShortestPath(start, end, graph, epsilon = 1) {
const startKey = pointToKey(start, epsilon)
const endKey = pointToKey(end, epsilon)
const distances = {}
const previous = {}
const visited = new Set()
const queue = [{ key: startKey, dist: 0 }]
for (const key in graph) distances[key] = Infinity
distances[startKey] = 0
while (queue.length > 0) {
queue.sort((a, b) => a.dist - b.dist)
const { key } = queue.shift()
if (visited.has(key)) continue
visited.add(key)
for (const neighbor of graph[key] || []) {
const neighborKey = pointToKey(neighbor.point, epsilon)
const alt = distances[key] + neighbor.distance
if (alt < distances[neighborKey]) {
distances[neighborKey] = alt
previous[neighborKey] = key
queue.push({ key: neighborKey, dist: alt })
}
}
}
const path = []
let currentKey = endKey
if (!previous[currentKey]) return null
while (currentKey !== startKey) {
const [x, y] = currentKey.split(',').map(Number)
path.unshift({ x, y })
currentKey = previous[currentKey]
}
const [sx, sy] = startKey.split(',').map(Number)
path.unshift({ x: sx, y: sy })
return path
}
// 최종 함수
function getPath(start, end, graph, epsilon = 1) {
if (isDirectlyConnected(start, end, graph, epsilon)) {
console.log('직선 연결 있음. 무시.')
return []
}
const path = findShortestPath(start, end, graph, epsilon)
if (!path || path.length < 3) {
console.log('경로 존재하나 3개 미만 좌표. 무시.')
return []
}
return path
}
const roofs = []
allLines.forEach((line) => {
// 그래프 생성
const graph = {}
const edges = allLines
.filter((line2) => line !== line2)
.map((line) => {
return [line.startPoint, line.endPoint]
})
for (const [p1, p2] of edges) {
const key1 = pointToKey(p1)
const key2 = pointToKey(p2)
const distance = calcDistance(p1, p2)
if (!graph[key1]) graph[key1] = []
if (!graph[key2]) graph[key2] = []
graph[key1].push({ point: p2, distance })
graph[key2].push({ point: p1, distance })
}
const startPoint = { ...line.startPoint } // 시작점
let arrivalPoint = { ...line.endPoint } // 도착점
roofs.push(getPath(startPoint, arrivalPoint, graph))
})
return removeDuplicatePolygons(roofs.filter((roof) => roof.length < 100))
}
const splitPolygonWithSeparate = (separates) => {

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@ -360,16 +360,16 @@ export const calculateIntersection = (line1, line2) => {
// Check if the intersection X and Y are within the range of both lines
if (
result[0] >= line1MinX &&
result[0] <= line1MaxX &&
result[0] >= line2MinX &&
result[0] <= line2MaxX &&
result[1] >= line1MinY &&
result[1] <= line1MaxY &&
result[1] >= line2MinY &&
result[1] <= line2MaxY
result[0] >= line1MinX - 1 &&
result[0] <= line1MaxX + 1 &&
result[0] >= line2MinX - 1 &&
result[0] <= line2MaxX + 1 &&
result[1] >= line1MinY - 1 &&
result[1] <= line1MaxY + 1 &&
result[1] >= line2MinY - 1 &&
result[1] <= line2MaxY + 1
) {
return { x: Math.round(result[0]), y: Math.round(result[1]) }
return { x: result[0], y: result[1] }
} else {
return null // Intersection is out of range
}
@ -515,24 +515,39 @@ export const sortedPointLessEightPoint = (points) => {
* @param line
* @param point
* @returns {boolean}
* @param epsilon
*/
// 직선의 방정식.
// 방정식은 ax + by + c = 0이며, 점의 좌표를 대입하여 계산된 값은 직선과 점 사이의 관계를 나타낸다.
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }) {
/*const a = line.y2 - line.y1
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
/*const a = y2 - y1
const b = x1 - x2
const c = x2 * y1 - x1 * y2
return Math.abs(a * x + b * y + c) < 1000*/
/*/!*const a = line.y2 - line.y1
const b = line.x1 - line.x2
const c = line.x2 * line.y1 - line.x1 * line.y2
const result = Math.abs(a * point.x + b * point.y + c) / 100
// 점이 선 위에 있는지 확인
return result <= 10*/
return result <= 10*!*/
// 직선 방정식 만족 여부 확인
const crossProduct = (y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)
if (Math.abs(crossProduct) > 5) return false // 작은 오차 허용
if (Math.abs(crossProduct) > 1000) return false // 작은 오차 허용
const isSameX = Math.abs(x1 - x2) < 2
const isSameY = Math.abs(y1 - y2) < 2
// 점이 선분의 범위 내에 있는지 확인
const withinXRange = Math.min(x1, x2) <= x && x <= Math.max(x1, x2)
const withinYRange = Math.min(y1, y2) <= y && y <= Math.max(y1, y2)
let withinXRange = Math.min(x1, x2) - x <= 2
if (!isSameX) {
withinXRange = withinXRange && 2 <= Math.max(x1, x2) - x
}
let withinYRange = Math.min(y1, y2) - y <= 2
if (!isSameY) {
withinYRange = withinYRange && 2 <= Math.max(y1, y2) - y
}
return withinXRange && withinYRange
}

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