상면 오류 수정
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@ -640,7 +640,7 @@ export function useModuleBasicSetting() {
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module.tempIndex = index
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module.tempIndex = index
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const { x, y } = module.getCenterPoint()
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const { x, y } = module.getCenterPoint()
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const { width, height } = module
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const { width, height } = module
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centerPoints.push({ x, y, width, height })
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centerPoints.push({ x, y, width, height, index })
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const circle = new fabric.Circle({
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const circle = new fabric.Circle({
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radius: 5,
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radius: 5,
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fill: 'red',
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fill: 'red',
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@ -665,7 +665,6 @@ export function useModuleBasicSetting() {
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let touchDimension = 0
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let touchDimension = 0
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//반접면
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//반접면
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let halfTouchDimension = 0
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let halfTouchDimension = 0
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// 노출하면 체크
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// 노출하면 체크
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centerPoints.forEach((centerPoint, index) => {
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centerPoints.forEach((centerPoint, index) => {
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const { x, y, width, height } = centerPoint
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const { x, y, width, height } = centerPoint
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@ -676,12 +675,15 @@ export function useModuleBasicSetting() {
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return
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return
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}
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}
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const bottomLeftPoint = { x: x - width / 2, y: y + height }
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const bottomRightPoint = { x: x + width / 2, y: y + height }
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// 바로 아래에 셀이 없는 경우 물떼세 배치가 왼쪽 되어있는 셀을 찾는다.
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// 바로 아래에 셀이 없는 경우 물떼세 배치가 왼쪽 되어있는 셀을 찾는다.
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const leftBottomCnt = centerPoints.filter(
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const leftBottomCnt = centerPoints.filter(
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(centerPoint) => Math.abs(centerPoint.x - (x - width / 2)) < 2 && Math.abs(centerPoint.y - (y + height)) < 2,
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(centerPoint) => Math.abs(centerPoint.x - bottomLeftPoint.x) < 2 && Math.abs(centerPoint.y - bottomLeftPoint.y) < 2,
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).length
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).length
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const rightBottomCnt = centerPoints.filter(
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const rightBottomCnt = centerPoints.filter(
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(centerPoint) => Math.abs(centerPoint.x - (x + width / 2)) < 2 && Math.abs(centerPoint.y - (y + height)) < 2,
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(centerPoint) => Math.abs(centerPoint.x - bottomRightPoint.x) < 2 && Math.abs(centerPoint.y - bottomRightPoint.y) < 2,
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).length
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).length
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if (leftBottomCnt + rightBottomCnt === 2) {
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if (leftBottomCnt + rightBottomCnt === 2) {
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touchDimension++
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touchDimension++
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@ -706,11 +708,14 @@ export function useModuleBasicSetting() {
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return
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return
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}
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}
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const topLeftPoint = { x: x - width / 2, y: y - height }
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const topRightPoint = { x: x + width / 2, y: y - height }
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const leftTopCnt = centerPoints.filter(
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const leftTopCnt = centerPoints.filter(
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(centerPoint) => Math.abs(centerPoint.x - (x - width) < 2) && Math.abs(centerPoint.y - (y - height)) < 2,
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(centerPoint) => Math.abs(centerPoint.x - topLeftPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
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).length
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).length
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const rightTopCnt = centerPoints.filter(
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const rightTopCnt = centerPoints.filter(
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(centerPoint) => Math.abs(centerPoint.x - (x + width / 2) < 2) && Math.abs(centerPoint.y - (y - height)) < 2,
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(centerPoint) => Math.abs(centerPoint.x - topRightPoint.x) < 2 && Math.abs(centerPoint.y - topRightPoint.y) < 2,
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).length
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).length
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if (leftTopCnt + rightTopCnt === 1) {
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if (leftTopCnt + rightTopCnt === 1) {
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