Merge branch 'feature/jaeyoung' of https://git.hanasys.jp/qcast3/qcast-front into feature/jaeyoung
This commit is contained in:
commit
f0c2f0bad2
@ -12,7 +12,7 @@ import { usePlan } from '@/hooks/usePlan'
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import { useContextMenu } from '@/hooks/useContextMenu'
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import { useCanvasConfigInitialize } from '@/hooks/common/useCanvasConfigInitialize'
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import { currentMenuState } from '@/store/canvasAtom'
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import { totalDisplaySelector } from '@/store/settingAtom'
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import { roofMaterialsAtom, totalDisplaySelector } from '@/store/settingAtom'
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import { MENU, POLYGON_TYPE } from '@/common/common'
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import { FloorPlanContext } from '@/app/floor-plan/FloorPlanProvider'
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import { QcastContext } from '@/app/QcastProvider'
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@ -30,8 +30,35 @@ import { useCanvasSetting } from '@/hooks/option/useCanvasSetting'
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import { useCanvasMenu } from '@/hooks/common/useCanvasMenu'
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import { useEvent } from '@/hooks/useEvent'
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import { compasDegAtom } from '@/store/orientationAtom'
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import { ROOF_MATERIAL_LAYOUT } from '@/components/floor-plan/modal/placementShape/PlacementShapeSetting'
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import { useMasterController } from '@/hooks/common/useMasterController'
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export default function CanvasFrame() {
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const [roofMaterials, setRoofMaterials] = useRecoilState(roofMaterialsAtom)
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const { getRoofMaterialList } = useMasterController()
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useEffect(async () => {
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if (roofMaterials.length !== 0) {
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return
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}
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const { data } = await getRoofMaterialList()
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const roofLists = data.map((item, idx) => ({
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...item,
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id: item.roofMatlCd,
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name: item.roofMatlNm,
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selected: idx === 0,
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index: idx,
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nameJp: item.roofMatlNmJp,
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length: item.lenBase && parseInt(item.lenBase),
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width: item.widBase && parseInt(item.widBase),
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raft: item.raftBase && parseInt(item.raftBase),
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layout: ['ROOF_ID_SLATE', 'ROOF_ID_SINGLE'].includes(item.roofMatlCd) ? ROOF_MATERIAL_LAYOUT.STAIRS : ROOF_MATERIAL_LAYOUT.PARALLEL,
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hajebichi: item.roofPchBase && parseInt(item.roofPchBase),
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pitch: item.pitch ? parseInt(item.pitch) : 4,
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angle: item.angle ? parseInt(item.angle) : 21.8,
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}))
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setRoofMaterials(roofLists)
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}, [])
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const canvasRef = useRef(null)
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const { canvas } = useCanvas('canvas')
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const { canvasLoadInit, gridInit } = useCanvasConfigInitialize()
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@ -23,102 +23,65 @@ export function useRoofFn() {
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//면형상 선택 클릭시 지붕 패턴 입히기
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function setSurfaceShapePattern(polygon, mode = 'onlyBorder', trestleMode = false, roofMaterial, isForceChange = false, isDisplay = false) {
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if (!polygon) {
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return
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}
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if (polygon.points.length < 3) {
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return
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}
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if (isForceChange && !isDisplay) {
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/*if (polygon.roofMaterial) {
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try {
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if (!polygon) {
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return
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}
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if (polygon.points.length < 3) {
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return
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}
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if (isForceChange && !isDisplay) {
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/*if (polygon.roofMaterial) {
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polygon.roofMaterial = null
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}*/
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}
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if (!roofMaterial) {
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roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
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}
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const ratio = window.devicePixelRatio || 1
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const layout = roofMaterial.layout
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let width = (roofMaterial.width || 226) / 10
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let height = (roofMaterial.length || 158) / 10
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const index = roofMaterial.index ?? 0
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let roofStyle = 2
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const inputPatternSize = { width: width, height: height } //임시 사이즈
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const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
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if (polygon.direction === 'east' || polygon.direction === 'west') {
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//세로형이면 width height를 바꿈
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;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
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}
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// 패턴 소스를 위한 임시 캔버스 생성
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const patternSourceCanvas = document.createElement('canvas')
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patternSourceCanvas.width = polygon.width * ratio
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patternSourceCanvas.height = polygon.height * ratio
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const ctx = patternSourceCanvas.getContext('2d')
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let offset = roofStyle === 1 ? 0 : patternSize.width / 2
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const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
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const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
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ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
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ctx.lineWidth = 2
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ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
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if (trestleMode) {
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ctx.strokeStyle = 'black'
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ctx.lineWidth = 0.2
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
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} else {
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ctx.fillStyle = 'rgba(255, 255, 255, 1)'
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}
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if (polygon.direction === 'east' || polygon.direction === 'west') {
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offset = roofStyle === 1 ? 0 : patternSize.height / 2
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for (let col = 0; col <= cols; col++) {
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const x = col * patternSize.width
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const yStart = 0
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const yEnd = patternSourceCanvas.height
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ctx.beginPath()
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ctx.moveTo(x, yStart) // 선 시작점
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ctx.lineTo(x, yEnd) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
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}
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for (let row = 0; row <= rows; row++) {
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const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
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const xStart = col * patternSize.width
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const xEnd = xStart + patternSize.width
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ctx.beginPath()
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ctx.moveTo(xStart, y) // 선 시작점
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ctx.lineTo(xEnd, y) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
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}
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}
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}
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} else {
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for (let row = 0; row <= rows; row++) {
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const y = row * patternSize.height
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if (!roofMaterial) {
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roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
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}
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ctx.beginPath()
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ctx.moveTo(0, y) // 선 시작점
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ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
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}
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const ratio = window.devicePixelRatio || 1
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const layout = roofMaterial.layout
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let width = (roofMaterial.width || 226) / 10
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let height = (roofMaterial.length || 158) / 10
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const index = roofMaterial.index ?? 0
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let roofStyle = 2
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const inputPatternSize = { width: width, height: height } //임시 사이즈
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const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
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if (polygon.direction === 'east' || polygon.direction === 'west') {
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//세로형이면 width height를 바꿈
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;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
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}
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// 패턴 소스를 위한 임시 캔버스 생성
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const patternSourceCanvas = document.createElement('canvas')
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patternSourceCanvas.width = polygon.width * ratio
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patternSourceCanvas.height = polygon.height * ratio
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const ctx = patternSourceCanvas.getContext('2d')
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let offset = roofStyle === 1 ? 0 : patternSize.width / 2
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const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
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const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
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ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
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ctx.lineWidth = 2
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ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
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if (trestleMode) {
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ctx.strokeStyle = 'black'
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ctx.lineWidth = 0.2
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ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
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} else {
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ctx.fillStyle = 'rgba(255, 255, 255, 1)'
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}
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if (polygon.direction === 'east' || polygon.direction === 'west') {
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offset = roofStyle === 1 ? 0 : patternSize.height / 2
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for (let col = 0; col <= cols; col++) {
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const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
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const yStart = row * patternSize.height
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const yEnd = yStart + patternSize.height
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const x = col * patternSize.width
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const yStart = 0
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const yEnd = patternSourceCanvas.height
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ctx.beginPath()
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ctx.moveTo(x, yStart) // 선 시작점
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ctx.lineTo(x, yEnd) // 선 끝점
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@ -126,49 +89,90 @@ export function useRoofFn() {
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
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}
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for (let row = 0; row <= rows; row++) {
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const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
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const xStart = col * patternSize.width
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const xEnd = xStart + patternSize.width
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ctx.beginPath()
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ctx.moveTo(xStart, y) // 선 시작점
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ctx.lineTo(xEnd, y) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
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}
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}
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}
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} else {
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for (let row = 0; row <= rows; row++) {
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const y = row * patternSize.height
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ctx.beginPath()
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ctx.moveTo(0, y) // 선 시작점
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ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
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}
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for (let col = 0; col <= cols; col++) {
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const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
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const yStart = row * patternSize.height
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const yEnd = yStart + patternSize.height
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ctx.beginPath()
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ctx.moveTo(x, yStart) // 선 시작점
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ctx.lineTo(x, yEnd) // 선 끝점
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ctx.stroke()
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if (mode === 'allPainted' || trestleMode) {
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ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
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}
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}
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}
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}
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}
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const hachingPatternSourceCanvas = document.createElement('canvas')
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const hachingPatternSourceCanvas = document.createElement('canvas')
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if (mode === 'lineHatch') {
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hachingPatternSourceCanvas.width = polygon.width * ratio
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hachingPatternSourceCanvas.height = polygon.height * ratio
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if (mode === 'lineHatch') {
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hachingPatternSourceCanvas.width = polygon.width * ratio
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hachingPatternSourceCanvas.height = polygon.height * ratio
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const ctx1 = hachingPatternSourceCanvas.getContext('2d')
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const ctx1 = hachingPatternSourceCanvas.getContext('2d')
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const gap = 10
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const gap = 10
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ctx1.strokeStyle = 'green' // 선 색상
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ctx1.lineWidth = 0.3 // 선 두께
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ctx1.strokeStyle = 'green' // 선 색상
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ctx1.lineWidth = 0.3 // 선 두께
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for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
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ctx1.beginPath()
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ctx1.moveTo(x, 0) // 선 시작점
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ctx1.lineTo(0, x) // 선 끝점
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ctx1.stroke()
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for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
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||||
ctx1.beginPath()
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ctx1.moveTo(x, 0) // 선 시작점
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||||
ctx1.lineTo(0, x) // 선 끝점
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||||
ctx1.stroke()
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}
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}
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const combinedPatternCanvas = document.createElement('canvas')
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||||
combinedPatternCanvas.width = polygon.width * ratio
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||||
combinedPatternCanvas.height = polygon.height * ratio
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const combinedCtx = combinedPatternCanvas.getContext('2d')
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// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
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||||
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
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combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
|
||||
|
||||
// 패턴 생성
|
||||
const pattern = new fabric.Pattern({
|
||||
source: combinedPatternCanvas,
|
||||
repeat: 'repeat',
|
||||
})
|
||||
|
||||
polygon.set('fill', null)
|
||||
polygon.set('fill', pattern)
|
||||
polygon.roofMaterial = roofMaterial
|
||||
polygon.canvas?.renderAll()
|
||||
} catch (e) {
|
||||
console.log(e)
|
||||
}
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||||
|
||||
const combinedPatternCanvas = document.createElement('canvas')
|
||||
combinedPatternCanvas.width = polygon.width * ratio
|
||||
combinedPatternCanvas.height = polygon.height * ratio
|
||||
const combinedCtx = combinedPatternCanvas.getContext('2d')
|
||||
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
|
||||
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
|
||||
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
|
||||
|
||||
// 패턴 생성
|
||||
const pattern = new fabric.Pattern({
|
||||
source: combinedPatternCanvas,
|
||||
repeat: 'repeat',
|
||||
})
|
||||
|
||||
polygon.set('fill', null)
|
||||
polygon.set('fill', pattern)
|
||||
polygon.roofMaterial = roofMaterial
|
||||
polygon.canvas?.renderAll()
|
||||
}
|
||||
|
||||
function removeRoofMaterial(roof = currentObject) {
|
||||
|
||||
@ -148,7 +148,7 @@ export function useCanvasSetting(executeEffect = true) {
|
||||
}
|
||||
|
||||
/** 초 1회만 실행하도록 처리 */
|
||||
addRoofMaterials()
|
||||
//addRoofMaterials()
|
||||
}, [])
|
||||
|
||||
/**
|
||||
|
||||
@ -849,8 +849,14 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
|
||||
if (
|
||||
lineHistory.current.some(
|
||||
(history) =>
|
||||
JSON.stringify(history.startPoint) === JSON.stringify(line.startPoint) &&
|
||||
JSON.stringify(history.endPoint) === JSON.stringify(line.endPoint),
|
||||
(Math.abs(history.startPoint.x - line.startPoint.x) < 2 &&
|
||||
Math.abs(history.startPoint.y - line.startPoint.y) < 2 &&
|
||||
Math.abs(history.endPoint.x - line.endPoint.x) < 2 &&
|
||||
Math.abs(history.endPoint.y - line.endPoint.y) < 2) ||
|
||||
(Math.abs(history.startPoint.x - line.endPoint.x) < 2 &&
|
||||
Math.abs(history.startPoint.y - line.endPoint.y) < 2 &&
|
||||
Math.abs(history.endPoint.x - line.startPoint.x) < 2 &&
|
||||
Math.abs(history.endPoint.y - line.startPoint.y) < 2),
|
||||
)
|
||||
) {
|
||||
canvas.remove(line)
|
||||
|
||||
@ -412,7 +412,7 @@ export function useRoofAllocationSetting(id) {
|
||||
})
|
||||
|
||||
/** 외곽선 삭제 */
|
||||
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine')
|
||||
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine' || obj.name === 'pitchText')
|
||||
removeTargets.forEach((obj) => {
|
||||
canvas.remove(obj)
|
||||
})
|
||||
|
||||
@ -38,12 +38,12 @@ export const useLine = () => {
|
||||
line.set({
|
||||
visible: false,
|
||||
})
|
||||
canvas
|
||||
?.getObjects()
|
||||
.find((obj) => obj.parentId === line.id)
|
||||
.set({
|
||||
const obj = canvas?.getObjects().find((obj) => obj.parentId === line.id)
|
||||
if (obj) {
|
||||
obj.set({
|
||||
visible: false,
|
||||
})
|
||||
}
|
||||
canvas?.renderAll()
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +1,14 @@
|
||||
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, pitchTextSelector } from '@/store/canvasAtom'
|
||||
import { useRecoilValue } from 'recoil'
|
||||
import { fabric } from 'fabric'
|
||||
import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, isPointOnLine, toFixedWithoutRounding } from '@/util/canvas-util'
|
||||
import {
|
||||
distanceBetweenPoints,
|
||||
findAndRemoveClosestPoint,
|
||||
getDegreeByChon,
|
||||
getDegreeInOrientation,
|
||||
isPointOnLine,
|
||||
toFixedWithoutRounding,
|
||||
} from '@/util/canvas-util'
|
||||
import { QPolygon } from '@/components/fabric/QPolygon'
|
||||
import { isSamePoint, removeDuplicatePolygons } from '@/util/qpolygon-utils'
|
||||
import { flowDisplaySelector } from '@/store/settingAtom'
|
||||
@ -755,7 +762,7 @@ export const usePolygon = () => {
|
||||
|
||||
const splitPolygonWithLines = (polygon) => {
|
||||
polygon.set({ visible: false })
|
||||
let innerLines = [...polygon.innerLines]
|
||||
let innerLines = [...polygon.innerLines].filter((line) => line.visible)
|
||||
|
||||
/*// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
|
||||
if (!innerLines || innerLines.length === 0) {
|
||||
@ -822,11 +829,11 @@ export const usePolygon = () => {
|
||||
line.endPoint = endPoint
|
||||
})
|
||||
|
||||
polygonLines.forEach((line) => {
|
||||
/*polygonLines.forEach((line) => {
|
||||
line.set({ strokeWidth: 10 })
|
||||
canvas.add(line)
|
||||
})
|
||||
canvas.renderAll()
|
||||
canvas.renderAll()*/
|
||||
|
||||
polygonLines.forEach((line) => {
|
||||
/*const originStroke = line.stroke
|
||||
@ -838,12 +845,14 @@ export const usePolygon = () => {
|
||||
innerLine.set({ stroke: 'red' })
|
||||
canvas.renderAll()*/
|
||||
if (isPointOnLine(line, innerLine.startPoint)) {
|
||||
canvas.renderAll()
|
||||
if (isSamePoint(line.startPoint, innerLine.startPoint) || isSamePoint(line.endPoint, innerLine.startPoint)) {
|
||||
return
|
||||
}
|
||||
intersections.push(innerLine.startPoint)
|
||||
}
|
||||
if (isPointOnLine(line, innerLine.endPoint)) {
|
||||
canvas.renderAll()
|
||||
if (isSamePoint(line.startPoint, innerLine.endPoint) || isSamePoint(line.endPoint, innerLine.endPoint)) {
|
||||
return
|
||||
}
|
||||
@ -858,61 +867,66 @@ export const usePolygon = () => {
|
||||
canvas.renderAll()*/
|
||||
})
|
||||
|
||||
const divideLines = polygonLines.filter((line) => line.intersections.length > 0)
|
||||
const divideLines = polygonLines.filter((line) => line.intersections?.length > 0)
|
||||
let newLines = []
|
||||
|
||||
divideLines.forEach((line) => {
|
||||
polygonLines = polygonLines.filter((line) => !line.intersections || line.intersections.length === 0)
|
||||
for (let i = divideLines.length - 1; i >= 0; i--) {
|
||||
const line = divideLines[i]
|
||||
const { intersections, startPoint, endPoint } = line
|
||||
|
||||
if (intersections.length === 1) {
|
||||
// 한 점만 교차하는 경우
|
||||
const newLinePoint1 = [line.x1, line.y1, intersections[0].x, intersections[0].y]
|
||||
const newLinePoint2 = [intersections[0].x, intersections[0].y, line.x2, line.y2]
|
||||
|
||||
const newLine1 = new QLine(newLinePoint1, {
|
||||
stroke: 'blue',
|
||||
strokeWidth: 3,
|
||||
fontSize: polygon.fontSize,
|
||||
attributes: line.attributes,
|
||||
name: 'newLine',
|
||||
})
|
||||
const newLine2 = new QLine(newLinePoint2, {
|
||||
stroke: 'blue',
|
||||
strokeWidth: 3,
|
||||
fontSize: polygon.fontSize,
|
||||
attributes: line.attributes,
|
||||
name: 'newLine',
|
||||
})
|
||||
|
||||
newLine1.attributes = {
|
||||
...line.attributes,
|
||||
planeSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
|
||||
actualSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
|
||||
planeSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
|
||||
actualSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
|
||||
}
|
||||
newLine2.attributes = {
|
||||
...line.attributes,
|
||||
planeSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
|
||||
actualSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
|
||||
planeSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
|
||||
actualSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
|
||||
}
|
||||
newLines.push(newLine1)
|
||||
newLines.push(newLine2)
|
||||
} else {
|
||||
// 두 점 이상 교차하는 경우
|
||||
//1. intersections중에 startPoint와 가장 가까운 점을 찾는다.
|
||||
//2. 가장 가까운 점을 기준으로 line을 나눈다.
|
||||
|
||||
newLines.push(newLine1, newLine2)
|
||||
divideLines.splice(i, 1) // 기존 line 제거
|
||||
} else {
|
||||
let currentPoint = startPoint
|
||||
|
||||
while (intersections.length !== 0) {
|
||||
const minDistancePoint = findAndRemoveClosestPoint(currentPoint, intersections)
|
||||
const newLinePoint = [currentPoint.x, currentPoint.y, minDistancePoint.x, minDistancePoint.y]
|
||||
|
||||
const newLine = new QLine(newLinePoint, {
|
||||
stroke: 'blue',
|
||||
strokeWidth: 3,
|
||||
fontSize: polygon.fontSize,
|
||||
attributes: line.attributes,
|
||||
name: 'newLine',
|
||||
})
|
||||
|
||||
newLine.attributes = {
|
||||
...line.attributes,
|
||||
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
|
||||
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
|
||||
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
|
||||
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
|
||||
}
|
||||
|
||||
newLines.push(newLine)
|
||||
currentPoint = minDistancePoint
|
||||
}
|
||||
@ -923,18 +937,21 @@ export const usePolygon = () => {
|
||||
strokeWidth: 3,
|
||||
fontSize: polygon.fontSize,
|
||||
attributes: line.attributes,
|
||||
name: 'newLine',
|
||||
})
|
||||
newLine.attributes = {
|
||||
...line.attributes,
|
||||
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
|
||||
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
|
||||
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
|
||||
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
|
||||
}
|
||||
|
||||
newLines.push(newLine)
|
||||
divideLines.splice(i, 1) // 기존 line 제거
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//polygonLines에서 divideLines를 제거하고 newLines를 추가한다.
|
||||
polygonLines = polygonLines.filter((line) => line.intersections?.length === 0)
|
||||
newLines = newLines.filter((line) => !(Math.abs(line.startPoint.x - line.endPoint.x) < 1 && Math.abs(line.startPoint.y - line.endPoint.y) < 1))
|
||||
|
||||
polygonLines = [...polygonLines, ...newLines]
|
||||
|
||||
@ -1004,6 +1021,13 @@ export const usePolygon = () => {
|
||||
}
|
||||
})
|
||||
|
||||
/*innerLines.forEach((line) => {
|
||||
const startPoint = line.startPoint
|
||||
const endPoint = line.endPoint
|
||||
/!*canvas.add(new fabric.Circle({ left: startPoint.x, top: startPoint.y + 10, radius: 5, fill: 'red' }))
|
||||
canvas.add(new fabric.Circle({ left: endPoint.x, top: endPoint.y - 10, radius: 5, fill: 'blue' }))*!/
|
||||
})*/
|
||||
|
||||
/**
|
||||
* 왼쪽 상단을 startPoint로 전부 변경
|
||||
*/
|
||||
@ -1030,23 +1054,18 @@ export const usePolygon = () => {
|
||||
line.endPoint = endPoint
|
||||
})
|
||||
|
||||
// polygonLines에서 시작점 혹은 끝점이 innerLines와 연결된 line만 가져온다.
|
||||
let startLines = polygonLines.filter((line) => {
|
||||
const startPoint = line.startPoint
|
||||
const endPoint = line.endPoint
|
||||
|
||||
return innerLines.some((innerLine) => {
|
||||
return (
|
||||
isSamePoint(innerLine.startPoint, startPoint) ||
|
||||
isSamePoint(innerLine.endPoint, startPoint) ||
|
||||
isSamePoint(innerLine.startPoint, endPoint) ||
|
||||
isSamePoint(innerLine.endPoint, endPoint)
|
||||
)
|
||||
})
|
||||
//allLines에서 중복을 제거한다.
|
||||
allLines = allLines.filter((line, index, self) => {
|
||||
return (
|
||||
index ===
|
||||
self.findIndex((l) => {
|
||||
return isSamePoint(l.startPoint, line.startPoint) && isSamePoint(l.endPoint, line.endPoint)
|
||||
})
|
||||
)
|
||||
})
|
||||
|
||||
// 나눠서 중복 제거된 roof return
|
||||
const newRoofs = getSplitRoofsPoints(startLines, allLines, innerLines, uniquePoints)
|
||||
const newRoofs = getSplitRoofsPoints(allLines)
|
||||
|
||||
newRoofs.forEach((roofPoint, index) => {
|
||||
let defense, pitch
|
||||
@ -1105,7 +1124,7 @@ export const usePolygon = () => {
|
||||
defense = 'north'
|
||||
break
|
||||
}
|
||||
pitch = polygon.lines[index].attributes?.pitch ?? 0
|
||||
pitch = polygon.lines[index]?.attributes?.pitch ?? 0
|
||||
|
||||
const roof = new QPolygon(roofPoint, {
|
||||
fontSize: polygon.fontSize,
|
||||
@ -1147,32 +1166,48 @@ export const usePolygon = () => {
|
||||
})
|
||||
}
|
||||
|
||||
const getSplitRoofsPoints = (startLines, allLines, innerLines, uniquePoints) => {
|
||||
const getSplitRoofsPoints = (allLines) => {
|
||||
// ==== Utility functions ====
|
||||
|
||||
function isSamePoint(p1, p2, epsilon = 1) {
|
||||
return Math.abs(p1.x - p2.x) <= 2 && Math.abs(p1.y - p2.y) <= 2
|
||||
}
|
||||
|
||||
function normalizePoint(p, epsilon = 1) {
|
||||
return {
|
||||
x: Math.round(p.x / epsilon) * epsilon,
|
||||
y: Math.round(p.y / epsilon) * epsilon,
|
||||
}
|
||||
}
|
||||
|
||||
function pointToKey(p, epsilon = 1) {
|
||||
const norm = normalizePoint(p, epsilon)
|
||||
return `${norm.x},${norm.y}`
|
||||
}
|
||||
|
||||
// 거리 계산
|
||||
function calcDistance(p1, p2) {
|
||||
return Math.hypot(p2.x - p1.x, p2.y - p1.y)
|
||||
}
|
||||
|
||||
// 바로 연결 체크
|
||||
function isDirectlyConnected(start, end, graph) {
|
||||
const startKey = `${start.x},${start.y}`
|
||||
if (!graph[startKey]) return false
|
||||
return graph[startKey].some((neighbor) => neighbor.point.x === end.x && neighbor.point.y === end.y)
|
||||
}
|
||||
// ==== Direct edge check ====
|
||||
|
||||
// Dijkstra 최단 경로
|
||||
function findShortestPath(start, end, graph) {
|
||||
const startKey = `${start.x},${start.y}`
|
||||
const endKey = `${end.x},${end.y}`
|
||||
function isDirectlyConnected(start, end, graph, epsilon = 1) {
|
||||
const startKey = pointToKey(start, epsilon)
|
||||
return (graph[startKey] || []).some((neighbor) => isSamePoint(neighbor.point, end, epsilon))
|
||||
}
|
||||
// ==== Dijkstra pathfinding ====
|
||||
|
||||
function findShortestPath(start, end, graph, epsilon = 1) {
|
||||
const startKey = pointToKey(start, epsilon)
|
||||
const endKey = pointToKey(end, epsilon)
|
||||
|
||||
const distances = {}
|
||||
const previous = {}
|
||||
const visited = new Set()
|
||||
const queue = [{ key: startKey, dist: 0 }]
|
||||
|
||||
for (const key in graph) {
|
||||
distances[key] = Infinity
|
||||
}
|
||||
for (const key in graph) distances[key] = Infinity
|
||||
distances[startKey] = 0
|
||||
|
||||
while (queue.length > 0) {
|
||||
@ -1181,8 +1216,8 @@ export const usePolygon = () => {
|
||||
if (visited.has(key)) continue
|
||||
visited.add(key)
|
||||
|
||||
for (const neighbor of graph[key]) {
|
||||
const neighborKey = `${neighbor.point.x},${neighbor.point.y}`
|
||||
for (const neighbor of graph[key] || []) {
|
||||
const neighborKey = pointToKey(neighbor.point, epsilon)
|
||||
const alt = distances[key] + neighbor.distance
|
||||
if (alt < distances[neighborKey]) {
|
||||
distances[neighborKey] = alt
|
||||
@ -1192,40 +1227,42 @@ export const usePolygon = () => {
|
||||
}
|
||||
}
|
||||
|
||||
// 경로 복구
|
||||
const path = []
|
||||
let currentKey = endKey
|
||||
|
||||
if (!previous[currentKey]) {
|
||||
return null // 경로 없음
|
||||
}
|
||||
if (!previous[currentKey]) return null
|
||||
|
||||
while (currentKey !== startKey) {
|
||||
const [x, y] = currentKey.split(',').map(Number)
|
||||
path.unshift({ x, y })
|
||||
currentKey = previous[currentKey]
|
||||
}
|
||||
path.unshift(start)
|
||||
|
||||
const [sx, sy] = startKey.split(',').map(Number)
|
||||
path.unshift({ x: sx, y: sy })
|
||||
|
||||
return path
|
||||
}
|
||||
|
||||
// 최종 함수
|
||||
function getPath(start, end, graph) {
|
||||
if (isDirectlyConnected(start, end, graph)) {
|
||||
return null
|
||||
} else {
|
||||
const path = findShortestPath(start, end, graph)
|
||||
if (!path || path.length < 3) {
|
||||
return null
|
||||
}
|
||||
return path
|
||||
function getPath(start, end, graph, epsilon = 1) {
|
||||
if (isDirectlyConnected(start, end, graph, epsilon)) {
|
||||
console.log('직선 연결 있음. 무시.')
|
||||
return []
|
||||
}
|
||||
|
||||
const path = findShortestPath(start, end, graph, epsilon)
|
||||
if (!path || path.length < 3) {
|
||||
console.log('경로 존재하나 3개 미만 좌표. 무시.')
|
||||
return []
|
||||
}
|
||||
|
||||
return path
|
||||
}
|
||||
|
||||
const roofs = []
|
||||
|
||||
startLines.forEach((line) => {
|
||||
allLines.forEach((line) => {
|
||||
// 그래프 생성
|
||||
const graph = {}
|
||||
const edges = allLines
|
||||
@ -1235,8 +1272,8 @@ export const usePolygon = () => {
|
||||
})
|
||||
|
||||
for (const [p1, p2] of edges) {
|
||||
const key1 = `${p1.x},${p1.y}`
|
||||
const key2 = `${p2.x},${p2.y}`
|
||||
const key1 = pointToKey(p1)
|
||||
const key2 = pointToKey(p2)
|
||||
const distance = calcDistance(p1, p2)
|
||||
|
||||
if (!graph[key1]) graph[key1] = []
|
||||
|
||||
@ -515,24 +515,29 @@ export const sortedPointLessEightPoint = (points) => {
|
||||
* @param line
|
||||
* @param point
|
||||
* @returns {boolean}
|
||||
* @param epsilon
|
||||
*/
|
||||
// 직선의 방정식.
|
||||
// 방정식은 ax + by + c = 0이며, 점의 좌표를 대입하여 계산된 값은 직선과 점 사이의 관계를 나타낸다.
|
||||
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }) {
|
||||
/*const a = line.y2 - line.y1
|
||||
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
|
||||
/*const a = y2 - y1
|
||||
const b = x1 - x2
|
||||
const c = x2 * y1 - x1 * y2
|
||||
return Math.abs(a * x + b * y + c) < 1000*/
|
||||
/*/!*const a = line.y2 - line.y1
|
||||
const b = line.x1 - line.x2
|
||||
const c = line.x2 * line.y1 - line.x1 * line.y2
|
||||
const result = Math.abs(a * point.x + b * point.y + c) / 100
|
||||
|
||||
// 점이 선 위에 있는지 확인
|
||||
return result <= 10*/
|
||||
return result <= 10*!*/
|
||||
// 직선 방정식 만족 여부 확인
|
||||
const crossProduct = (y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)
|
||||
if (Math.abs(crossProduct) > 5) return false // 작은 오차 허용
|
||||
if (Math.abs(crossProduct) > 1000) return false // 작은 오차 허용
|
||||
|
||||
// 점이 선분의 범위 내에 있는지 확인
|
||||
const withinXRange = Math.min(x1, x2) <= x && x <= Math.max(x1, x2)
|
||||
const withinYRange = Math.min(y1, y2) <= y && y <= Math.max(y1, y2)
|
||||
const withinXRange = Math.abs(Math.min(x1, x2) - x) <= 2 || 2 <= Math.abs(Math.max(x1, x2) - x)
|
||||
const withinYRange = Math.abs(Math.min(y1, y2) - y) <= 2 || 2 <= Math.abs(Math.max(y1, y2) - y)
|
||||
|
||||
return withinXRange && withinYRange
|
||||
}
|
||||
|
||||
@ -294,8 +294,9 @@ function arePolygonsEqual(polygon1, polygon2) {
|
||||
}
|
||||
|
||||
export function removeDuplicatePolygons(polygons) {
|
||||
const uniquePolygons = []
|
||||
let uniquePolygons = []
|
||||
|
||||
// x가 전부 같거나, y가 전부 같은 경우 제거
|
||||
polygons.forEach((polygon) => {
|
||||
const isDuplicate = uniquePolygons.some((uniquePolygon) => arePolygonsEqual(polygon, uniquePolygon))
|
||||
if (!isDuplicate) {
|
||||
@ -303,9 +304,40 @@ export function removeDuplicatePolygons(polygons) {
|
||||
}
|
||||
})
|
||||
|
||||
uniquePolygons = uniquePolygons.filter((polygon) => {
|
||||
return isValidPoints(polygon)
|
||||
})
|
||||
|
||||
return uniquePolygons
|
||||
}
|
||||
|
||||
// 현재 point의 x와 이전 포인트의 x와 같을경우, 다음 포인트의 x와 달라야 함.
|
||||
// 현재 point의 y와 이전 포인트의 y와 같을경우, 다음 포인트의 y와 달라야 함.
|
||||
const isValidPoints = (points) => {
|
||||
for (let i = 1; i < points.length; i++) {
|
||||
let prev = points[i - 1]
|
||||
let curr = points[i]
|
||||
let next = points[i + 1]
|
||||
|
||||
if (i === points.length - 1) {
|
||||
prev = points[i - 1]
|
||||
curr = points[i]
|
||||
next = points[0]
|
||||
}
|
||||
|
||||
// 현재와 이전의 x가 같다면 다음의 x는 달라야 함
|
||||
if (Math.abs(curr.x - prev.x) < 1 && Math.abs(curr.x - next.x) < 1) {
|
||||
return false
|
||||
}
|
||||
|
||||
// 현재와 이전의 y가 같다면 다음의 y는 달라야 함
|
||||
if (Math.abs(curr.y - prev.y) < 1 && Math.abs(curr.y - next.y) < 1) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
export const isSamePoint = (a, b) => {
|
||||
if (!a || !b) {
|
||||
return false
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user