Merge branch 'feature/jaeyoung' of https://git.hanasys.jp/qcast3/qcast-front into feature/jaeyoung

This commit is contained in:
Jaeyoung Lee 2025-05-08 18:05:44 +09:00
commit f0c2f0bad2
9 changed files with 322 additions and 211 deletions

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@ -12,7 +12,7 @@ import { usePlan } from '@/hooks/usePlan'
import { useContextMenu } from '@/hooks/useContextMenu'
import { useCanvasConfigInitialize } from '@/hooks/common/useCanvasConfigInitialize'
import { currentMenuState } from '@/store/canvasAtom'
import { totalDisplaySelector } from '@/store/settingAtom'
import { roofMaterialsAtom, totalDisplaySelector } from '@/store/settingAtom'
import { MENU, POLYGON_TYPE } from '@/common/common'
import { FloorPlanContext } from '@/app/floor-plan/FloorPlanProvider'
import { QcastContext } from '@/app/QcastProvider'
@ -30,8 +30,35 @@ import { useCanvasSetting } from '@/hooks/option/useCanvasSetting'
import { useCanvasMenu } from '@/hooks/common/useCanvasMenu'
import { useEvent } from '@/hooks/useEvent'
import { compasDegAtom } from '@/store/orientationAtom'
import { ROOF_MATERIAL_LAYOUT } from '@/components/floor-plan/modal/placementShape/PlacementShapeSetting'
import { useMasterController } from '@/hooks/common/useMasterController'
export default function CanvasFrame() {
const [roofMaterials, setRoofMaterials] = useRecoilState(roofMaterialsAtom)
const { getRoofMaterialList } = useMasterController()
useEffect(async () => {
if (roofMaterials.length !== 0) {
return
}
const { data } = await getRoofMaterialList()
const roofLists = data.map((item, idx) => ({
...item,
id: item.roofMatlCd,
name: item.roofMatlNm,
selected: idx === 0,
index: idx,
nameJp: item.roofMatlNmJp,
length: item.lenBase && parseInt(item.lenBase),
width: item.widBase && parseInt(item.widBase),
raft: item.raftBase && parseInt(item.raftBase),
layout: ['ROOF_ID_SLATE', 'ROOF_ID_SINGLE'].includes(item.roofMatlCd) ? ROOF_MATERIAL_LAYOUT.STAIRS : ROOF_MATERIAL_LAYOUT.PARALLEL,
hajebichi: item.roofPchBase && parseInt(item.roofPchBase),
pitch: item.pitch ? parseInt(item.pitch) : 4,
angle: item.angle ? parseInt(item.angle) : 21.8,
}))
setRoofMaterials(roofLists)
}, [])
const canvasRef = useRef(null)
const { canvas } = useCanvas('canvas')
const { canvasLoadInit, gridInit } = useCanvasConfigInitialize()

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@ -23,102 +23,65 @@ export function useRoofFn() {
//면형상 선택 클릭시 지붕 패턴 입히기
function setSurfaceShapePattern(polygon, mode = 'onlyBorder', trestleMode = false, roofMaterial, isForceChange = false, isDisplay = false) {
if (!polygon) {
return
}
if (polygon.points.length < 3) {
return
}
if (isForceChange && !isDisplay) {
/*if (polygon.roofMaterial) {
try {
if (!polygon) {
return
}
if (polygon.points.length < 3) {
return
}
if (isForceChange && !isDisplay) {
/*if (polygon.roofMaterial) {
polygon.roofMaterial = null
}*/
}
if (!roofMaterial) {
roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
}
const ratio = window.devicePixelRatio || 1
const layout = roofMaterial.layout
let width = (roofMaterial.width || 226) / 10
let height = (roofMaterial.length || 158) / 10
const index = roofMaterial.index ?? 0
let roofStyle = 2
const inputPatternSize = { width: width, height: height } //임시 사이즈
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (polygon.direction === 'east' || polygon.direction === 'west') {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = polygon.width * ratio
patternSourceCanvas.height = polygon.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
ctx.lineWidth = 2
ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
if (trestleMode) {
ctx.strokeStyle = 'black'
ctx.lineWidth = 0.2
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
} else {
ctx.fillStyle = 'rgba(255, 255, 255, 1)'
}
if (polygon.direction === 'east' || polygon.direction === 'west') {
offset = roofStyle === 1 ? 0 : patternSize.height / 2
for (let col = 0; col <= cols; col++) {
const x = col * patternSize.width
const yStart = 0
const yEnd = patternSourceCanvas.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
for (let row = 0; row <= rows; row++) {
const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
const xStart = col * patternSize.width
const xEnd = xStart + patternSize.width
ctx.beginPath()
ctx.moveTo(xStart, y) // 선 시작점
ctx.lineTo(xEnd, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
}
}
}
} else {
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height
if (!roofMaterial) {
roofMaterial = polygon.roofMaterial ?? selectedRoofMaterial
}
ctx.beginPath()
ctx.moveTo(0, y) // 선 시작점
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
}
const ratio = window.devicePixelRatio || 1
const layout = roofMaterial.layout
let width = (roofMaterial.width || 226) / 10
let height = (roofMaterial.length || 158) / 10
const index = roofMaterial.index ?? 0
let roofStyle = 2
const inputPatternSize = { width: width, height: height } //임시 사이즈
const patternSize = { ...inputPatternSize } // 입력된 값을 뒤집기 위해
if (polygon.direction === 'east' || polygon.direction === 'west') {
//세로형이면 width height를 바꿈
;[patternSize.width, patternSize.height] = [inputPatternSize.height, patternSize.width]
}
// 패턴 소스를 위한 임시 캔버스 생성
const patternSourceCanvas = document.createElement('canvas')
patternSourceCanvas.width = polygon.width * ratio
patternSourceCanvas.height = polygon.height * ratio
const ctx = patternSourceCanvas.getContext('2d')
let offset = roofStyle === 1 ? 0 : patternSize.width / 2
const rows = Math.floor(patternSourceCanvas.height / patternSize.height)
const cols = Math.floor(patternSourceCanvas.width / patternSize.width)
ctx.strokeStyle = mode === 'allPainted' ? 'black' : ROOF_COLOR[index]
ctx.lineWidth = 2
ctx.fillStyle = mode === 'allPainted' ? 'rgba(0, 159, 64, 0.7)' : 'white'
if (trestleMode) {
ctx.strokeStyle = 'black'
ctx.lineWidth = 0.2
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)'
} else {
ctx.fillStyle = 'rgba(255, 255, 255, 1)'
}
if (polygon.direction === 'east' || polygon.direction === 'west') {
offset = roofStyle === 1 ? 0 : patternSize.height / 2
for (let col = 0; col <= cols; col++) {
const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
const yStart = row * patternSize.height
const yEnd = yStart + patternSize.height
const x = col * patternSize.width
const yStart = 0
const yEnd = patternSourceCanvas.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
@ -126,49 +89,90 @@ export function useRoofFn() {
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
for (let row = 0; row <= rows; row++) {
const y = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? row * patternSize.height + (col % 2 === 0 ? 0 : offset) : row * patternSize.height
const xStart = col * patternSize.width
const xEnd = xStart + patternSize.width
ctx.beginPath()
ctx.moveTo(xStart, y) // 선 시작점
ctx.lineTo(xEnd, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(xStart, y, xEnd - xStart, patternSize.height)
}
}
}
} else {
for (let row = 0; row <= rows; row++) {
const y = row * patternSize.height
ctx.beginPath()
ctx.moveTo(0, y) // 선 시작점
ctx.lineTo(patternSourceCanvas.width, y) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(0, y, patternSourceCanvas.width, patternSize.height)
}
for (let col = 0; col <= cols; col++) {
const x = layout === ROOF_MATERIAL_LAYOUT.STAIRS ? col * patternSize.width + (row % 2 === 0 ? 0 : offset) : col * patternSize.width
const yStart = row * patternSize.height
const yEnd = yStart + patternSize.height
ctx.beginPath()
ctx.moveTo(x, yStart) // 선 시작점
ctx.lineTo(x, yEnd) // 선 끝점
ctx.stroke()
if (mode === 'allPainted' || trestleMode) {
ctx.fillRect(x, yStart, patternSize.width, yEnd - yStart)
}
}
}
}
}
const hachingPatternSourceCanvas = document.createElement('canvas')
const hachingPatternSourceCanvas = document.createElement('canvas')
if (mode === 'lineHatch') {
hachingPatternSourceCanvas.width = polygon.width * ratio
hachingPatternSourceCanvas.height = polygon.height * ratio
if (mode === 'lineHatch') {
hachingPatternSourceCanvas.width = polygon.width * ratio
hachingPatternSourceCanvas.height = polygon.height * ratio
const ctx1 = hachingPatternSourceCanvas.getContext('2d')
const ctx1 = hachingPatternSourceCanvas.getContext('2d')
const gap = 10
const gap = 10
ctx1.strokeStyle = 'green' // 선 색상
ctx1.lineWidth = 0.3 // 선 두께
ctx1.strokeStyle = 'green' // 선 색상
ctx1.lineWidth = 0.3 // 선 두께
for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
ctx1.beginPath()
ctx1.moveTo(x, 0) // 선 시작점
ctx1.lineTo(0, x) // 선 끝점
ctx1.stroke()
for (let x = 0; x < hachingPatternSourceCanvas.width + hachingPatternSourceCanvas.height; x += gap) {
ctx1.beginPath()
ctx1.moveTo(x, 0) // 선 시작점
ctx1.lineTo(0, x) // 선 끝점
ctx1.stroke()
}
}
const combinedPatternCanvas = document.createElement('canvas')
combinedPatternCanvas.width = polygon.width * ratio
combinedPatternCanvas.height = polygon.height * ratio
const combinedCtx = combinedPatternCanvas.getContext('2d')
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
// 패턴 생성
const pattern = new fabric.Pattern({
source: combinedPatternCanvas,
repeat: 'repeat',
})
polygon.set('fill', null)
polygon.set('fill', pattern)
polygon.roofMaterial = roofMaterial
polygon.canvas?.renderAll()
} catch (e) {
console.log(e)
}
const combinedPatternCanvas = document.createElement('canvas')
combinedPatternCanvas.width = polygon.width * ratio
combinedPatternCanvas.height = polygon.height * ratio
const combinedCtx = combinedPatternCanvas.getContext('2d')
// 첫 번째 패턴을 그린 후 두 번째 패턴을 덧입힘
combinedCtx.drawImage(patternSourceCanvas, 0, 0)
combinedCtx.drawImage(hachingPatternSourceCanvas, 0, 0)
// 패턴 생성
const pattern = new fabric.Pattern({
source: combinedPatternCanvas,
repeat: 'repeat',
})
polygon.set('fill', null)
polygon.set('fill', pattern)
polygon.roofMaterial = roofMaterial
polygon.canvas?.renderAll()
}
function removeRoofMaterial(roof = currentObject) {

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@ -148,7 +148,7 @@ export function useCanvasSetting(executeEffect = true) {
}
/** 초 1회만 실행하도록 처리 */
addRoofMaterials()
//addRoofMaterials()
}, [])
/**

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@ -849,8 +849,14 @@ export function useAuxiliaryDrawing(id, isUseEffect = true) {
if (
lineHistory.current.some(
(history) =>
JSON.stringify(history.startPoint) === JSON.stringify(line.startPoint) &&
JSON.stringify(history.endPoint) === JSON.stringify(line.endPoint),
(Math.abs(history.startPoint.x - line.startPoint.x) < 2 &&
Math.abs(history.startPoint.y - line.startPoint.y) < 2 &&
Math.abs(history.endPoint.x - line.endPoint.x) < 2 &&
Math.abs(history.endPoint.y - line.endPoint.y) < 2) ||
(Math.abs(history.startPoint.x - line.endPoint.x) < 2 &&
Math.abs(history.startPoint.y - line.endPoint.y) < 2 &&
Math.abs(history.endPoint.x - line.startPoint.x) < 2 &&
Math.abs(history.endPoint.y - line.startPoint.y) < 2),
)
) {
canvas.remove(line)

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@ -412,7 +412,7 @@ export function useRoofAllocationSetting(id) {
})
/** 외곽선 삭제 */
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine')
const removeTargets = canvas.getObjects().filter((obj) => obj.name === 'outerLinePoint' || obj.name === 'outerLine' || obj.name === 'pitchText')
removeTargets.forEach((obj) => {
canvas.remove(obj)
})

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@ -38,12 +38,12 @@ export const useLine = () => {
line.set({
visible: false,
})
canvas
?.getObjects()
.find((obj) => obj.parentId === line.id)
.set({
const obj = canvas?.getObjects().find((obj) => obj.parentId === line.id)
if (obj) {
obj.set({
visible: false,
})
}
canvas?.renderAll()
}

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@ -1,7 +1,14 @@
import { ANGLE_TYPE, canvasState, currentAngleTypeSelector, pitchTextSelector } from '@/store/canvasAtom'
import { useRecoilValue } from 'recoil'
import { fabric } from 'fabric'
import { findAndRemoveClosestPoint, getDegreeByChon, getDegreeInOrientation, isPointOnLine, toFixedWithoutRounding } from '@/util/canvas-util'
import {
distanceBetweenPoints,
findAndRemoveClosestPoint,
getDegreeByChon,
getDegreeInOrientation,
isPointOnLine,
toFixedWithoutRounding,
} from '@/util/canvas-util'
import { QPolygon } from '@/components/fabric/QPolygon'
import { isSamePoint, removeDuplicatePolygons } from '@/util/qpolygon-utils'
import { flowDisplaySelector } from '@/store/settingAtom'
@ -755,7 +762,7 @@ export const usePolygon = () => {
const splitPolygonWithLines = (polygon) => {
polygon.set({ visible: false })
let innerLines = [...polygon.innerLines]
let innerLines = [...polygon.innerLines].filter((line) => line.visible)
/*// innerLine이 세팅이 안되어있는경우 찾아서 세팅한다.
if (!innerLines || innerLines.length === 0) {
@ -822,11 +829,11 @@ export const usePolygon = () => {
line.endPoint = endPoint
})
polygonLines.forEach((line) => {
/*polygonLines.forEach((line) => {
line.set({ strokeWidth: 10 })
canvas.add(line)
})
canvas.renderAll()
canvas.renderAll()*/
polygonLines.forEach((line) => {
/*const originStroke = line.stroke
@ -838,12 +845,14 @@ export const usePolygon = () => {
innerLine.set({ stroke: 'red' })
canvas.renderAll()*/
if (isPointOnLine(line, innerLine.startPoint)) {
canvas.renderAll()
if (isSamePoint(line.startPoint, innerLine.startPoint) || isSamePoint(line.endPoint, innerLine.startPoint)) {
return
}
intersections.push(innerLine.startPoint)
}
if (isPointOnLine(line, innerLine.endPoint)) {
canvas.renderAll()
if (isSamePoint(line.startPoint, innerLine.endPoint) || isSamePoint(line.endPoint, innerLine.endPoint)) {
return
}
@ -858,61 +867,66 @@ export const usePolygon = () => {
canvas.renderAll()*/
})
const divideLines = polygonLines.filter((line) => line.intersections.length > 0)
const divideLines = polygonLines.filter((line) => line.intersections?.length > 0)
let newLines = []
divideLines.forEach((line) => {
polygonLines = polygonLines.filter((line) => !line.intersections || line.intersections.length === 0)
for (let i = divideLines.length - 1; i >= 0; i--) {
const line = divideLines[i]
const { intersections, startPoint, endPoint } = line
if (intersections.length === 1) {
// 한 점만 교차하는 경우
const newLinePoint1 = [line.x1, line.y1, intersections[0].x, intersections[0].y]
const newLinePoint2 = [intersections[0].x, intersections[0].y, line.x2, line.y2]
const newLine1 = new QLine(newLinePoint1, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
const newLine2 = new QLine(newLinePoint2, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine1.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine1.x1 - newLine1.x2, 2) + Math.pow(newLine1.y1 - newLine1.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine1.x1 - newLine1.x2, newLine1.y1 - newLine1.y2)) * 10,
}
newLine2.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine2.x1 - newLine2.x2, 2) + Math.pow(newLine2.y1 - newLine2.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine2.x1 - newLine2.x2, newLine2.y1 - newLine2.y2)) * 10,
}
newLines.push(newLine1)
newLines.push(newLine2)
} else {
// 두 점 이상 교차하는 경우
//1. intersections중에 startPoint와 가장 가까운 점을 찾는다.
//2. 가장 가까운 점을 기준으로 line을 나눈다.
newLines.push(newLine1, newLine2)
divideLines.splice(i, 1) // 기존 line 제거
} else {
let currentPoint = startPoint
while (intersections.length !== 0) {
const minDistancePoint = findAndRemoveClosestPoint(currentPoint, intersections)
const newLinePoint = [currentPoint.x, currentPoint.y, minDistancePoint.x, minDistancePoint.y]
const newLine = new QLine(newLinePoint, {
stroke: 'blue',
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
}
newLines.push(newLine)
currentPoint = minDistancePoint
}
@ -923,18 +937,21 @@ export const usePolygon = () => {
strokeWidth: 3,
fontSize: polygon.fontSize,
attributes: line.attributes,
name: 'newLine',
})
newLine.attributes = {
...line.attributes,
planeSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
actualSize: Math.round(Math.sqrt(Math.pow(newLine.x1 - newLine.x2, 2) + Math.pow(newLine.y1 - newLine.y2, 2))) * 10,
planeSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
actualSize: Math.round(Math.hypot(newLine.x1 - newLine.x2, newLine.y1 - newLine.y2)) * 10,
}
newLines.push(newLine)
divideLines.splice(i, 1) // 기존 line 제거
}
})
}
//polygonLines에서 divideLines를 제거하고 newLines를 추가한다.
polygonLines = polygonLines.filter((line) => line.intersections?.length === 0)
newLines = newLines.filter((line) => !(Math.abs(line.startPoint.x - line.endPoint.x) < 1 && Math.abs(line.startPoint.y - line.endPoint.y) < 1))
polygonLines = [...polygonLines, ...newLines]
@ -1004,6 +1021,13 @@ export const usePolygon = () => {
}
})
/*innerLines.forEach((line) => {
const startPoint = line.startPoint
const endPoint = line.endPoint
/!*canvas.add(new fabric.Circle({ left: startPoint.x, top: startPoint.y + 10, radius: 5, fill: 'red' }))
canvas.add(new fabric.Circle({ left: endPoint.x, top: endPoint.y - 10, radius: 5, fill: 'blue' }))*!/
})*/
/**
* 왼쪽 상단을 startPoint로 전부 변경
*/
@ -1030,23 +1054,18 @@ export const usePolygon = () => {
line.endPoint = endPoint
})
// polygonLines에서 시작점 혹은 끝점이 innerLines와 연결된 line만 가져온다.
let startLines = polygonLines.filter((line) => {
const startPoint = line.startPoint
const endPoint = line.endPoint
return innerLines.some((innerLine) => {
return (
isSamePoint(innerLine.startPoint, startPoint) ||
isSamePoint(innerLine.endPoint, startPoint) ||
isSamePoint(innerLine.startPoint, endPoint) ||
isSamePoint(innerLine.endPoint, endPoint)
)
})
//allLines에서 중복을 제거한다.
allLines = allLines.filter((line, index, self) => {
return (
index ===
self.findIndex((l) => {
return isSamePoint(l.startPoint, line.startPoint) && isSamePoint(l.endPoint, line.endPoint)
})
)
})
// 나눠서 중복 제거된 roof return
const newRoofs = getSplitRoofsPoints(startLines, allLines, innerLines, uniquePoints)
const newRoofs = getSplitRoofsPoints(allLines)
newRoofs.forEach((roofPoint, index) => {
let defense, pitch
@ -1105,7 +1124,7 @@ export const usePolygon = () => {
defense = 'north'
break
}
pitch = polygon.lines[index].attributes?.pitch ?? 0
pitch = polygon.lines[index]?.attributes?.pitch ?? 0
const roof = new QPolygon(roofPoint, {
fontSize: polygon.fontSize,
@ -1147,32 +1166,48 @@ export const usePolygon = () => {
})
}
const getSplitRoofsPoints = (startLines, allLines, innerLines, uniquePoints) => {
const getSplitRoofsPoints = (allLines) => {
// ==== Utility functions ====
function isSamePoint(p1, p2, epsilon = 1) {
return Math.abs(p1.x - p2.x) <= 2 && Math.abs(p1.y - p2.y) <= 2
}
function normalizePoint(p, epsilon = 1) {
return {
x: Math.round(p.x / epsilon) * epsilon,
y: Math.round(p.y / epsilon) * epsilon,
}
}
function pointToKey(p, epsilon = 1) {
const norm = normalizePoint(p, epsilon)
return `${norm.x},${norm.y}`
}
// 거리 계산
function calcDistance(p1, p2) {
return Math.hypot(p2.x - p1.x, p2.y - p1.y)
}
// 바로 연결 체크
function isDirectlyConnected(start, end, graph) {
const startKey = `${start.x},${start.y}`
if (!graph[startKey]) return false
return graph[startKey].some((neighbor) => neighbor.point.x === end.x && neighbor.point.y === end.y)
}
// ==== Direct edge check ====
// Dijkstra 최단 경로
function findShortestPath(start, end, graph) {
const startKey = `${start.x},${start.y}`
const endKey = `${end.x},${end.y}`
function isDirectlyConnected(start, end, graph, epsilon = 1) {
const startKey = pointToKey(start, epsilon)
return (graph[startKey] || []).some((neighbor) => isSamePoint(neighbor.point, end, epsilon))
}
// ==== Dijkstra pathfinding ====
function findShortestPath(start, end, graph, epsilon = 1) {
const startKey = pointToKey(start, epsilon)
const endKey = pointToKey(end, epsilon)
const distances = {}
const previous = {}
const visited = new Set()
const queue = [{ key: startKey, dist: 0 }]
for (const key in graph) {
distances[key] = Infinity
}
for (const key in graph) distances[key] = Infinity
distances[startKey] = 0
while (queue.length > 0) {
@ -1181,8 +1216,8 @@ export const usePolygon = () => {
if (visited.has(key)) continue
visited.add(key)
for (const neighbor of graph[key]) {
const neighborKey = `${neighbor.point.x},${neighbor.point.y}`
for (const neighbor of graph[key] || []) {
const neighborKey = pointToKey(neighbor.point, epsilon)
const alt = distances[key] + neighbor.distance
if (alt < distances[neighborKey]) {
distances[neighborKey] = alt
@ -1192,40 +1227,42 @@ export const usePolygon = () => {
}
}
// 경로 복구
const path = []
let currentKey = endKey
if (!previous[currentKey]) {
return null // 경로 없음
}
if (!previous[currentKey]) return null
while (currentKey !== startKey) {
const [x, y] = currentKey.split(',').map(Number)
path.unshift({ x, y })
currentKey = previous[currentKey]
}
path.unshift(start)
const [sx, sy] = startKey.split(',').map(Number)
path.unshift({ x: sx, y: sy })
return path
}
// 최종 함수
function getPath(start, end, graph) {
if (isDirectlyConnected(start, end, graph)) {
return null
} else {
const path = findShortestPath(start, end, graph)
if (!path || path.length < 3) {
return null
}
return path
function getPath(start, end, graph, epsilon = 1) {
if (isDirectlyConnected(start, end, graph, epsilon)) {
console.log('직선 연결 있음. 무시.')
return []
}
const path = findShortestPath(start, end, graph, epsilon)
if (!path || path.length < 3) {
console.log('경로 존재하나 3개 미만 좌표. 무시.')
return []
}
return path
}
const roofs = []
startLines.forEach((line) => {
allLines.forEach((line) => {
// 그래프 생성
const graph = {}
const edges = allLines
@ -1235,8 +1272,8 @@ export const usePolygon = () => {
})
for (const [p1, p2] of edges) {
const key1 = `${p1.x},${p1.y}`
const key2 = `${p2.x},${p2.y}`
const key1 = pointToKey(p1)
const key2 = pointToKey(p2)
const distance = calcDistance(p1, p2)
if (!graph[key1]) graph[key1] = []

View File

@ -515,24 +515,29 @@ export const sortedPointLessEightPoint = (points) => {
* @param line
* @param point
* @returns {boolean}
* @param epsilon
*/
// 직선의 방정식.
// 방정식은 ax + by + c = 0이며, 점의 좌표를 대입하여 계산된 값은 직선과 점 사이의 관계를 나타낸다.
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }) {
/*const a = line.y2 - line.y1
export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
/*const a = y2 - y1
const b = x1 - x2
const c = x2 * y1 - x1 * y2
return Math.abs(a * x + b * y + c) < 1000*/
/*/!*const a = line.y2 - line.y1
const b = line.x1 - line.x2
const c = line.x2 * line.y1 - line.x1 * line.y2
const result = Math.abs(a * point.x + b * point.y + c) / 100
// 점이 선 위에 있는지 확인
return result <= 10*/
return result <= 10*!*/
// 직선 방정식 만족 여부 확인
const crossProduct = (y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)
if (Math.abs(crossProduct) > 5) return false // 작은 오차 허용
if (Math.abs(crossProduct) > 1000) return false // 작은 오차 허용
// 점이 선분의 범위 내에 있는지 확인
const withinXRange = Math.min(x1, x2) <= x && x <= Math.max(x1, x2)
const withinYRange = Math.min(y1, y2) <= y && y <= Math.max(y1, y2)
const withinXRange = Math.abs(Math.min(x1, x2) - x) <= 2 || 2 <= Math.abs(Math.max(x1, x2) - x)
const withinYRange = Math.abs(Math.min(y1, y2) - y) <= 2 || 2 <= Math.abs(Math.max(y1, y2) - y)
return withinXRange && withinYRange
}

View File

@ -294,8 +294,9 @@ function arePolygonsEqual(polygon1, polygon2) {
}
export function removeDuplicatePolygons(polygons) {
const uniquePolygons = []
let uniquePolygons = []
// x가 전부 같거나, y가 전부 같은 경우 제거
polygons.forEach((polygon) => {
const isDuplicate = uniquePolygons.some((uniquePolygon) => arePolygonsEqual(polygon, uniquePolygon))
if (!isDuplicate) {
@ -303,9 +304,40 @@ export function removeDuplicatePolygons(polygons) {
}
})
uniquePolygons = uniquePolygons.filter((polygon) => {
return isValidPoints(polygon)
})
return uniquePolygons
}
// 현재 point의 x와 이전 포인트의 x와 같을경우, 다음 포인트의 x와 달라야 함.
// 현재 point의 y와 이전 포인트의 y와 같을경우, 다음 포인트의 y와 달라야 함.
const isValidPoints = (points) => {
for (let i = 1; i < points.length; i++) {
let prev = points[i - 1]
let curr = points[i]
let next = points[i + 1]
if (i === points.length - 1) {
prev = points[i - 1]
curr = points[i]
next = points[0]
}
// 현재와 이전의 x가 같다면 다음의 x는 달라야 함
if (Math.abs(curr.x - prev.x) < 1 && Math.abs(curr.x - next.x) < 1) {
return false
}
// 현재와 이전의 y가 같다면 다음의 y는 달라야 함
if (Math.abs(curr.y - prev.y) < 1 && Math.abs(curr.y - next.y) < 1) {
return false
}
}
return true
}
export const isSamePoint = (a, b) => {
if (!a || !b) {
return false