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5 changed files with 219 additions and 48 deletions

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@ -93,7 +93,7 @@ export const QLine = fabric.util.createClass(fabric.Line, {
thisText.set({ actualSize: this.attributes.actualSize })
}
if (this.attributes?.planeSize) {
thisText.set({ planeSize: this.attributes.planeSize })
thisText.set({ planeSize: this.attributes.planeSize, text: this.attributes.planeSize.toString() })
}
} else {
this.setLength()
@ -119,7 +119,8 @@ export const QLine = fabric.util.createClass(fabric.Line, {
const maxY = this.top + this.length
const degree = (Math.atan2(y2 - y1, x2 - x1) * 180) / Math.PI
const text = new fabric.Textbox(this.getLength().toString(), {
const displayValue = this.attributes?.planeSize ?? this.getLength()
const text = new fabric.Textbox(displayValue.toString(), {
actualSize: this.attributes?.actualSize,
planeSize: this.attributes?.planeSize,
left: left,

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@ -50,8 +50,9 @@ export function useGrid() {
const visibleBottom = visibleTop + canvasHeight / currentZoom
const padding = 200
const gridLeft = visibleLeft - padding
const gridTop = visibleTop - padding
// 원점(0,0) 기준 그리드 간격의 배수로 정렬하여 줌 시 위치 고정
const gridLeft = Math.floor((visibleLeft - padding) / patternData.gridHorizon) * patternData.gridHorizon
const gridTop = Math.floor((visibleTop - padding) / patternData.gridVertical) * patternData.gridVertical
const gridRight = visibleRight + padding
const gridBottom = visibleBottom + padding
@ -100,8 +101,9 @@ export function useGrid() {
// 여유 공간 추가
const padding = 200
const gridLeft = visibleLeft - padding
const gridTop = visibleTop - padding
// 원점(0,0) 기준 그리드 간격의 배수로 정렬하여 줌 시 위치 고정
const gridLeft = Math.floor((visibleLeft - padding) / patternData.gridHorizon) * patternData.gridHorizon
const gridTop = Math.floor((visibleTop - padding) / patternData.gridVertical) * patternData.gridVertical
const gridRight = visibleRight + padding
const gridBottom = visibleBottom + padding

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@ -4,7 +4,6 @@ import { useEvent } from '@/hooks/useEvent'
import { useMouse } from '@/hooks/useMouse'
import { useLine } from '@/hooks/useLine'
import { useEffect, useRef } from 'react'
import { distanceBetweenPoints } from '@/util/canvas-util'
import { fabric } from 'fabric'
import { calculateAngle } from '@/util/qpolygon-utils'
import {
@ -44,7 +43,7 @@ export function usePlacementShapeDrawing(id) {
// useContext(EventContext)
const { getIntersectMousePoint } = useMouse()
const { addLine, removeLine } = useLine()
const { addPolygonByLines, drawDirectionArrow } = usePolygon()
const { addPolygonByLines, drawDirectionArrow, addLengthText } = usePolygon()
const { setSurfaceShapePattern } = useRoofFn()
const { changeSurfaceLineType } = useSurfaceShapeBatch({})
const { handleSelectableObjects } = useObject()
@ -135,35 +134,17 @@ export function usePlacementShapeDrawing(id) {
} else {
const lastPoint = points[points.length - 1]
let newPoint = { x: pointer.x, y: pointer.y }
const length = distanceBetweenPoints(lastPoint, newPoint)
if (verticalHorizontalMode) {
const vector = {
x: pointer.x - points[points.length - 1].x,
y: pointer.y - points[points.length - 1].y,
x: pointer.x - lastPoint.x,
y: pointer.y - lastPoint.y,
}
const slope = Math.abs(vector.y / vector.x) // 기울기 계산
const slope = Math.abs(vector.y / vector.x)
let scaledVector
if (slope >= 1) {
// 기울기가 1 이상이면 x축 방향으로 그림
scaledVector = {
x: 0,
y: vector.y >= 0 ? Number(length) : -Number(length),
}
newPoint = { x: lastPoint.x, y: pointer.y }
} else {
// 기울기가 1 미만이면 y축 방향으로 그림
scaledVector = {
x: vector.x >= 0 ? Number(length) : -Number(length),
y: 0,
}
}
const verticalLength = scaledVector.y
const horizontalLength = scaledVector.x
newPoint = {
x: lastPoint.x + horizontalLength,
y: lastPoint.y + verticalLength,
newPoint = { x: pointer.x, y: lastPoint.y }
}
}
setPoints((prev) => [...prev, newPoint])
@ -244,6 +225,9 @@ export function usePlacementShapeDrawing(id) {
from: 'surface',
})
// 기존 도형의 흡착점을 이용해 그린 경우, 기존 도형의 planeSize를 상속
inheritPlaneSizeFromExistingShapes(roof)
setSurfaceShapePattern(roof, roofDisplay.column)
drawDirectionArrow(roof)
@ -315,8 +299,169 @@ export function usePlacementShapeDrawing(id) {
}
}, [points])
// 기존 도형의 변과 일치하는 경우 planeSize를 상속하는 함수
const inheritPlaneSizeFromExistingShapes = (newPolygon) => {
const tolerance = 2
const existingPolygons = canvas.getObjects().filter(
(obj) => (obj.name === POLYGON_TYPE.ROOF || obj.name === POLYGON_TYPE.WALL) && obj.id !== newPolygon.id && obj.lines,
)
if (existingPolygons.length === 0) return
const inheritedSet = new Set()
// 1단계: 기존 도형의 변과 매칭하여 planeSize 상속
newPolygon.lines.forEach((line, lineIdx) => {
const x1 = line.x1,
y1 = line.y1,
x2 = line.x2,
y2 = line.y2
const isHorizontal = Math.abs(y1 - y2) < tolerance
const isVertical = Math.abs(x1 - x2) < tolerance
for (const polygon of existingPolygons) {
for (const edge of polygon.lines) {
if (!edge.attributes?.planeSize) continue
const ex1 = edge.x1,
ey1 = edge.y1,
ex2 = edge.x2,
ey2 = edge.y2
// 1순위: 양 끝점이 정확히 일치
const forwardMatch =
Math.abs(x1 - ex1) < tolerance &&
Math.abs(y1 - ey1) < tolerance &&
Math.abs(x2 - ex2) < tolerance &&
Math.abs(y2 - ey2) < tolerance
const reverseMatch =
Math.abs(x1 - ex2) < tolerance &&
Math.abs(y1 - ey2) < tolerance &&
Math.abs(x2 - ex1) < tolerance &&
Math.abs(y2 - ey1) < tolerance
if (forwardMatch || reverseMatch) {
line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
if (edge.attributes.actualSize) {
line.attributes.actualSize = edge.attributes.actualSize
}
inheritedSet.add(lineIdx)
return
}
// 2순위: 같은 방향 + 같은 좌표 차이 (끝점 공유 불필요)
if (isHorizontal && Math.abs(ey1 - ey2) < tolerance && Math.abs(Math.abs(x2 - x1) - Math.abs(ex2 - ex1)) < tolerance) {
line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
if (edge.attributes.actualSize) {
line.attributes.actualSize = edge.attributes.actualSize
}
inheritedSet.add(lineIdx)
return
}
if (isVertical && Math.abs(ex1 - ex2) < tolerance && Math.abs(Math.abs(y2 - y1) - Math.abs(ey2 - ey1)) < tolerance) {
line.attributes = { ...line.attributes, planeSize: edge.attributes.planeSize }
if (edge.attributes.actualSize) {
line.attributes.actualSize = edge.attributes.actualSize
}
inheritedSet.add(lineIdx)
return
}
}
}
})
// 2단계: 상속받은 변과 평행하고 좌표 차이가 같은 변에 planeSize 전파
if (inheritedSet.size > 0) {
newPolygon.lines.forEach((line, lineIdx) => {
if (inheritedSet.has(lineIdx)) return
const x1 = line.x1,
y1 = line.y1,
x2 = line.x2,
y2 = line.y2
const isHorizontal = Math.abs(y1 - y2) < tolerance
const isVertical = Math.abs(x1 - x2) < tolerance
for (const idx of inheritedSet) {
const inherited = newPolygon.lines[idx]
const ix1 = inherited.x1,
iy1 = inherited.y1,
ix2 = inherited.x2,
iy2 = inherited.y2
const iIsHorizontal = Math.abs(iy1 - iy2) < tolerance
const iIsVertical = Math.abs(ix1 - ix2) < tolerance
if (isHorizontal && iIsHorizontal) {
if (Math.abs(Math.abs(x2 - x1) - Math.abs(ix2 - ix1)) < tolerance) {
line.attributes = { ...line.attributes, planeSize: inherited.attributes.planeSize }
if (inherited.attributes.actualSize) {
line.attributes.actualSize = inherited.attributes.actualSize
}
inheritedSet.add(lineIdx)
return
}
} else if (isVertical && iIsVertical) {
if (Math.abs(Math.abs(y2 - y1) - Math.abs(iy2 - iy1)) < tolerance) {
line.attributes = { ...line.attributes, planeSize: inherited.attributes.planeSize }
if (inherited.attributes.actualSize) {
line.attributes.actualSize = inherited.attributes.actualSize
}
inheritedSet.add(lineIdx)
return
}
}
}
})
}
// planeSize가 상속된 경우 길이 텍스트를 다시 렌더링
if (inheritedSet.size > 0) {
addLengthText(newPolygon)
}
}
// 기존 도형에서 매칭되는 변의 planeSize를 찾는 헬퍼 함수
const findMatchingEdgePlaneSize = (x1, y1, x2, y2) => {
const tolerance = 2
const existingPolygons = canvas.getObjects().filter(
(obj) => (obj.name === POLYGON_TYPE.ROOF || obj.name === POLYGON_TYPE.WALL) && obj.lines,
)
const isHorizontal = Math.abs(y1 - y2) < tolerance
const isVertical = Math.abs(x1 - x2) < tolerance
for (const polygon of existingPolygons) {
for (const edge of polygon.lines) {
if (!edge.attributes?.planeSize) continue
const ex1 = edge.x1,
ey1 = edge.y1,
ex2 = edge.x2,
ey2 = edge.y2
// 1순위: 양 끝점 일치 (정방향/역방향)
const forwardMatch =
Math.abs(x1 - ex1) < tolerance && Math.abs(y1 - ey1) < tolerance && Math.abs(x2 - ex2) < tolerance && Math.abs(y2 - ey2) < tolerance
const reverseMatch =
Math.abs(x1 - ex2) < tolerance && Math.abs(y1 - ey2) < tolerance && Math.abs(x2 - ex1) < tolerance && Math.abs(y2 - ey1) < tolerance
if (forwardMatch || reverseMatch) {
return edge.attributes.planeSize
}
// 2순위: 같은 방향 + 같은 좌표 차이 (끝점 공유 불필요)
if (isHorizontal && Math.abs(ey1 - ey2) < tolerance && Math.abs(Math.abs(x2 - x1) - Math.abs(ex2 - ex1)) < tolerance) {
return edge.attributes.planeSize
}
if (isVertical && Math.abs(ex1 - ex2) < tolerance && Math.abs(Math.abs(y2 - y1) - Math.abs(ey2 - ey1)) < tolerance) {
return edge.attributes.planeSize
}
}
}
return null
}
const drawLine = (point1, point2, idx) => {
addLine([point1.x, point1.y, point2.x, point2.y], {
const line = addLine([point1.x, point1.y, point2.x, point2.y], {
stroke: 'black',
strokeWidth: 3,
idx: idx,
@ -327,6 +472,14 @@ export function usePlacementShapeDrawing(id) {
x2: point2.x,
y2: point2.y,
})
// 기존 도형의 변과 일치하는 경우 planeSize 상속
if (line) {
const matchedPlaneSize = findMatchingEdgePlaneSize(point1.x, point1.y, point2.x, point2.y)
if (matchedPlaneSize !== null) {
line.attributes = { ...line.attributes, planeSize: matchedPlaneSize }
}
}
}
// 직각 완료될 경우 확인

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@ -218,7 +218,8 @@ export function useEvent() {
})
})
const dotGridPoints = canvas.getObjects()
const dotGridPoints = canvas
.getObjects()
.filter((obj) => obj.name === 'dotGrid')
.map((obj) => ({ x: obj.left, y: obj.top }))
@ -247,17 +248,12 @@ export function useEvent() {
adsorptionPoints = removeDuplicatePoints(adsorptionPoints)
if (dotLineGridSetting.LINE || canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name)).length > 1) {
if (dotLineGridSetting.LINE || canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name)).length > 0) {
const closestLine = getClosestLineGrid(pointer)
const horizonLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'horizontal')
const verticalLines = canvas.getObjects().filter((obj) => ['lineGrid', 'tempGrid'].includes(obj.name) && obj.direction === 'vertical')
if (!horizonLines || !verticalLines) {
drawMouseLine(pointer)
return
}
let closestHorizontalLine = null
let closestVerticalLine = null
@ -277,12 +273,8 @@ export function useEvent() {
})
}
if (!closestVerticalLine || !closestHorizontalLine) {
drawMouseLine(pointer)
return
}
const closestIntersectionPoint = calculateIntersection(closestHorizontalLine, closestVerticalLine)
const closestIntersectionPoint =
closestHorizontalLine && closestVerticalLine ? calculateIntersection(closestHorizontalLine, closestVerticalLine) : null
if (closestLine) {
const distanceClosestLine = calculateDistance(pointer, closestLine)
@ -300,7 +292,7 @@ export function useEvent() {
y: closestLine.y1,
}
if (distanceClosestPoint * 2 < adsorptionRange) {
if (closestIntersectionPoint && distanceClosestPoint * 2 < adsorptionRange) {
arrivalPoint = { ...closestIntersectionPoint }
}
}
@ -435,7 +427,13 @@ export function useEvent() {
y: Math.round(originPointer.y),
}
const tempGrid = new fabric.Line([-1500, pointer.y, 2500, pointer.y], {
const currentZoom = canvas.getZoom()
const vt = canvas.viewportTransform
const visibleLeft = -vt[4] / currentZoom
const visibleRight = visibleLeft + canvas.getWidth() / currentZoom
const padding = 500
const tempGrid = new fabric.Line([visibleLeft - padding, pointer.y, visibleRight + padding, pointer.y], {
stroke: gridColor,
strokeWidth: 1,
selectable: true,

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@ -11,11 +11,28 @@ export function useTempGrid() {
const isGridDisplay = useRecoilValue(gridDisplaySelector)
const [tempGridMode, setTempGridMode] = useRecoilState(tempGridModeState)
const { getIntersectMousePoint } = useMouse()
const getVisibleBounds = () => {
const currentZoom = canvas.getZoom()
const vt = canvas.viewportTransform
const visibleLeft = -vt[4] / currentZoom
const visibleTop = -vt[5] / currentZoom
const visibleRight = visibleLeft + canvas.getWidth() / currentZoom
const visibleBottom = visibleTop + canvas.getHeight() / currentZoom
const padding = 500
return {
left: visibleLeft - padding,
top: visibleTop - padding,
right: visibleRight + padding,
bottom: visibleBottom + padding,
}
}
const tempGridModeStateLeftClickEvent = (e) => {
//임의 그리드 모드일 경우
let pointer = getIntersectMousePoint(e)
const bounds = getVisibleBounds()
const tempGrid = new fabric.Line([pointer.x, -1500, pointer.x, 2500], {
const tempGrid = new fabric.Line([pointer.x, bounds.top, pointer.x, bounds.bottom], {
stroke: gridColor,
strokeWidth: 1,
selectable: true,