@ -72,6 +72,13 @@ const movingLineFromSkeleton = (roofId, canvas) => {
const endPoint = selectLine . endPoint
const orgRoofPoints = roof . points ; // orgPoint를 orgPoints로 변경
const oldPoints = canvas ? . skeleton . lastPoints ? ? orgRoofPoints // 여기도 변경
// [LP-TRACE] movingLineFromSkeleton 진입 시점 oldPoints[7] 값 — lastPoints 유입값 확인용
try {
const _lp = canvas ? . skeleton ? . lastPoints
const _src = _lp ? 'lastPoints' : 'orgRoofPoints'
const _p7 = oldPoints ? . [ 7 ]
console . log ( ` [LP-TRACE] movingLineFromSkeleton.in src= ${ _src } oldPoints[7]=( ${ _p7 ? . x ? . toFixed ( 1 ) } , ${ _p7 ? . y ? . toFixed ( 1 ) } ) pos= ${ movePosition } dir= ${ moveDirection } ` )
} catch ( _e ) { }
const oppositeLine = findOppositeLine ( canvas . skeleton . Edges , startPoint , endPoint , oldPoints ) ;
const wall = canvas . getObjects ( ) . find ( ( obj ) => obj . name === POLYGON _TYPE . WALL && obj . attributes . roofId === roofId )
@ -419,6 +426,11 @@ const buildRawMovedPoints = (roofId, canvas) => {
const src = ( prevLast && prevLast [ i ] ) ? prevLast [ i ] : orgRoofPoints [ i ]
oldPoints . push ( { x : src . x , y : src . y } )
}
// [LP-TRACE] buildRawMovedPoints 진입 — prevLast 유무 및 [7] 현재 값
try {
const _pl7 = prevLast ? . [ 7 ]
console . log ( ` [LP-TRACE] buildRaw.in prevLast= ${ prevLast ? 'Y' : 'N' } prevLast[7]=( ${ _pl7 ? . x ? . toFixed ( 1 ) } , ${ _pl7 ? . y ? . toFixed ( 1 ) } ) oldPoints[7]=( ${ oldPoints [ 7 ] ? . x ? . toFixed ( 1 ) } , ${ oldPoints [ 7 ] ? . y ? . toFixed ( 1 ) } ) ` )
} catch ( _e ) { }
const selectLine = roof . moveSelectLine
if ( ! selectLine ) return oldPoints
@ -465,6 +477,14 @@ const buildRawMovedPoints = (roofId, canvas) => {
} )
} )
// [LP-TRACE] buildRawMovedPoints 결과 — matchingLines 수와 결과 [7] 값
try {
const _sel = selectLine
const _sp = _sel ? . startPoint
const _ep = _sel ? . endPoint
console . log ( ` [LP-TRACE] buildRaw.out matchingLines= ${ matchingLines . length } selSP=( ${ _sp ? . x ? . toFixed ( 1 ) } , ${ _sp ? . y ? . toFixed ( 1 ) } ) selEP=( ${ _ep ? . x ? . toFixed ( 1 ) } , ${ _ep ? . y ? . toFixed ( 1 ) } ) bp7=( ${ basePoints [ 7 ] ? . x ? . toFixed ( 1 ) } , ${ basePoints [ 7 ] ? . y ? . toFixed ( 1 ) } ) newPoints[7]=( ${ newPoints [ 7 ] ? . x ? . toFixed ( 1 ) } , ${ newPoints [ 7 ] ? . y ? . toFixed ( 1 ) } ) ` )
} catch ( _e ) { }
return newPoints
} catch ( e ) {
console . warn ( '[buildRawMovedPoints] 실패 → null fallback:' , e )
@ -495,26 +515,44 @@ const buildRawMovedPoints = (roofId, canvas) => {
export const verifyMoveBoundary = ( roofId , canvas ) => {
try {
const roof = canvas ? . getObjects ( ) . find ( ( o ) => o . id === roofId )
if ( ! roof || ! Array . isArray ( roof . points ) ) return 'unknown'
if ( ! roof || ! Array . isArray ( roof . points ) ) {
console . log ( '[verifyMoveBoundary] roof/points 없음 → unknown' )
return 'unknown'
}
const moveFlowLine = roof . moveFlowLine ? ? 0
const moveUpDown = roof . moveUpDown ? ? 0
if ( moveFlowLine === 0 && moveUpDown === 0 ) return 'ok'
const position = roof . movePosition
const direction = roof . moveDirect
console . log (
` [verifyMoveBoundary] 진입 position= ${ position } direction= ${ direction } moveUpDown= ${ moveUpDown } moveFlowLine= ${ moveFlowLine } `
)
if ( moveFlowLine === 0 && moveUpDown === 0 ) {
console . log ( '[verifyMoveBoundary] 이동 없음 → ok' )
return 'ok'
}
const proposed = buildRawMovedPoints ( roofId , canvas )
const orig = roof . points
if ( ! Array . isArray ( proposed ) || proposed . length !== orig . length ) return 'unknown'
if ( ! Array . isArray ( proposed ) || proposed . length !== orig . length ) {
console . log (
` [verifyMoveBoundary] proposed 비정상 (len= ${ proposed ? . length } , orig.len= ${ orig . length } ) → unknown `
)
return 'unknown'
}
const n = orig . length
if ( n < 3 ) return 'unknown'
const posTol = 0.5
let worst = 'ok'
const movedIdx = [ ]
for ( let i = 0 ; i < n ; i ++ ) {
const moved =
Math . abs ( proposed [ i ] . x - orig [ i ] . x ) > posTol || Math . abs ( proposed [ i ] . y - orig [ i ] . y ) > posTol
if ( ! moved ) continue
movedIdx . push ( i )
const prev = ( i - 1 + n ) % n
const next = ( i + 1 ) % n
@ -522,6 +560,10 @@ export const verifyMoveBoundary = (roofId, canvas) => {
const crossOrig = getTurnDirection ( orig [ prev ] , orig [ i ] , orig [ next ] )
const crossNew = getTurnDirection ( proposed [ prev ] , proposed [ i ] , proposed [ next ] )
console . log (
` [verifyMoveBoundary] [ ${ i } ] orig=( ${ Math . round ( orig [ i ] . x ) } , ${ Math . round ( orig [ i ] . y ) } ) → proposed=( ${ Math . round ( proposed [ i ] . x ) } , ${ Math . round ( proposed [ i ] . y ) } ) crossOrig= ${ crossOrig . toFixed ( 1 ) } crossNew= ${ crossNew . toFixed ( 1 ) } `
)
// 원래 골짜기(>0) 였던 꼭짓점만 경계 판정 대상
if ( crossOrig > 0 ) {
// 상대 허용오차: 원본 cross 크기 5% 이내면 "0 근처" 로 간주 (on-boundary)
@ -542,6 +584,10 @@ export const verifyMoveBoundary = (roofId, canvas) => {
}
}
if ( movedIdx . length === 0 ) {
console . log ( '[verifyMoveBoundary] 이동된 꼭짓점 0개 (buildRawMovedPoints 매칭 실패 가능성)' )
}
console . log ( ` [verifyMoveBoundary] 최종 판정: ${ worst } (moved indices=[ ${ movedIdx . join ( ',' ) } ]) ` )
return worst
} catch ( e ) {
console . warn ( '[verifyMoveBoundary] 판정 실패 → unknown:' , e )
@ -795,31 +841,34 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
// movedPoints를 roof 경계로 확장
// 이번 이동에서 실제로 변경된 포인트만 구분하여, 변경되지 않은 축만 roof 경계로 확장
const oldPoints = canvas ? . skeleton ? . lastPoints ? ? roofLinePoints
const tolerance = 0.1
const correctedPoints = movedPoints . map ( ( mp , i ) => {
const rp = roofLinePoints [ i ]
const op = oldPoints [ i ]
if ( ! rp || ! op ) return mp
const xMatch = Math . abs ( mp . x - rp . x ) < tolerance
const yMatch = Math . abs ( mp . y - rp . y ) < tolerance
if ( xMatch && yMatch ) return mp
// 이번 이동에서 실제로 변경된 축 판별 (oldPoints vs movedPoints)
const xMoved = Math . abs ( mp . x - op . x ) >= tolerance
const yMoved = Math . abs ( mp . y - op . y ) >= tolerance
let newX = mp . x
let newY = mp . y
// 이번에 이동되지 않았는데 roof 경계와 다른 축만 교정
if ( ! xMoved && ! xMatch ) newX = rp . x
if ( ! yMoved && ! yMatch ) newY = rp . y
if ( newX !== mp . x || newY !== mp . y ) {
console . log ( ` point[ ${ i } ] 교정: mp=( ${ mp . x } , ${ mp . y } ) → ( ${ newX } , ${ newY } ), op=( ${ op . x } , ${ op . y } ), xMoved= ${ xMoved } , yMoved= ${ yMoved } ` )
}
return { x : newX , y : newY }
} )
// roofLineContactPoints = correctedPoints
// changRoofLinePoints = correctedPoints
/ *
* [ DEAD CODE — 비활성 보존 ]
* 의도 : "이번 이동에서 바뀌지 않은 축은 roof 경계로 교정" 하려던 블록 .
* 비활성화 이유 : correctedPoints 결과가 아래 대입 ( roofLineContactPoints / changRoofLinePoints ) 에서
* movedPoints로 대체되어 실사용되지 않음 . 또한 누적 이동 상태에서 "이번에 안 움직인 y축" 을
* roof 경계로 되돌려 이전 이동 ( 예 : 1 차 top ) 의 y값을 지우는 부작용 위험이 있어 이전 작업자가
* 대입을 주석 처리한 것으로 보임 . 구조 / 의도 흔적만 남겨 두고 실행은 하지 않는다 .
*
* const oldPoints = canvas ? . skeleton ? . lastPoints ? ? roofLinePoints
* const tolerance = 0.1
* const correctedPoints = movedPoints . map ( ( mp , i ) => {
* const rp = roofLinePoints [ i ]
* const op = oldPoints [ i ]
* if ( ! rp || ! op ) return mp
* const xMatch = Math . abs ( mp . x - rp . x ) < tolerance
* const yMatch = Math . abs ( mp . y - rp . y ) < tolerance
* if ( xMatch && yMatch ) return mp
* const xMoved = Math . abs ( mp . x - op . x ) >= tolerance
* const yMoved = Math . abs ( mp . y - op . y ) >= tolerance
* let newX = mp . x
* let newY = mp . y
* if ( ! xMoved && ! xMatch ) newX = rp . x
* if ( ! yMoved && ! yMatch ) newY = rp . y
* return { x : newX , y : newY }
* } )
* roofLineContactPoints = correctedPoints
* changRoofLinePoints = correctedPoints
* /
roofLineContactPoints = movedPoints
changRoofLinePoints = movedPoints
@ -959,13 +1008,26 @@ export const skeletonBuilder = (roofId, canvas, textMode) => {
roofId : roofId ,
// Add other necessary top-level properties
}
// [누적상태 보존]
// canvas.skeleton = cleanSkeleton 으로 교체하면 기존 lastPoints 가 사라져,
// 직후 호출되는 buildRawMovedPoints 의 prevLast 가 undefined 로 떨어진다.
// 그 결과 save 경로가 매번 "orig + 이번 세션 delta" 만 기록하여
// 이전 세션들의 누적 이동(y-shift 등)이 drop → 3~4차 이동에서 SK 붕괴.
// 교체 전에 lastPoints 를 캡처해 새 skeleton 에 이어붙여 누적을 유지한다.
const _ _preservedLastPoints = canvas . skeleton ? . lastPoints ? ? null
canvas . skeleton = [ ]
canvas . skeleton = cleanSkeleton
if ( _ _preservedLastPoints ) canvas . skeleton . lastPoints = _ _preservedLastPoints
// lastPoints 는 축소되지 않은 풀 길이(roof.points.length) 버전으로 저장해야
// 다음 이동 시 인덱스 기반 매칭이 유지됨. raw 재구성 실패 시에만 기존 값 사용.
const rawMovedFull = buildRawMovedPoints ( roofId , canvas )
if ( rawMovedFull && rawMovedFull . length === ( roof . points ? . length ? ? 0 ) ) {
canvas . skeleton . lastPoints = rawMovedFull
// [LP-TRACE] 실제 저장되는 lastPoints[7] — 이 값이 다음 이동의 prevLast[7]
try {
const _p7 = rawMovedFull [ 7 ]
console . log ( ` [LP-TRACE] lastPoints.save [7]=( ${ _p7 ? . x ? . toFixed ( 1 ) } , ${ _p7 ? . y ? . toFixed ( 1 ) } ) len= ${ rawMovedFull . length } ` )
} catch ( _e ) { }
console . log ( '[skeleton] lastPoints 저장: raw 풀 길이' , rawMovedFull . length , '점' )
} else {
canvas . skeleton . lastPoints = roofLineContactPoints
@ -1226,9 +1288,36 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
// 각 라인 집합 정렬
const sortWallLines = ensureCounterClockwiseLines ( wallLines )
const sortWallBaseLines = ensureCounterClockwiseLines ( wall . baseLines )
// wall.baseLines를 독립적으로 CCW 정렬하면 ㅗ→붕괴 등으로 꼭짓점 집합이 달라질 때
// 시작점(min-Y-then-min-X)이 wallLines와 어긋나 배열이 shift된다.
// wallLines[i]와 wall.baseLines[i]는 초기 생성 시부터 raw-index 1:1 페어링이 유지되므로,
// sortWallLines의 CCW 순서에 대응하는 원 인덱스를 복원하여 같은 순서로 wall.baseLines를 매핑한다.
const _keyOfEdge = ( l ) => {
const a = ` ${ Math . round ( l . x1 * 10 ) / 10 } , ${ Math . round ( l . y1 * 10 ) / 10 } `
const b = ` ${ Math . round ( l . x2 * 10 ) / 10 } , ${ Math . round ( l . y2 * 10 ) / 10 } `
return a < b ? ` ${ a } | ${ b } ` : ` ${ b } | ${ a } `
}
const _rawIdxByKey = new Map ( )
wallLines . forEach ( ( l , i ) => _rawIdxByKey . set ( _keyOfEdge ( l ) , i ) )
const sortWallBaseLines = sortWallLines . map ( ( sl ) => {
const origIdx = _rawIdxByKey . get ( _keyOfEdge ( sl ) )
return origIdx != null && wall . baseLines [ origIdx ] ? wall . baseLines [ origIdx ] : sl
} )
const sortRoofLines = ensureCounterClockwiseLines ( roofLines )
// [MOVE-TRACE] 진입 스냅샷 (필요 시 주석 해제)
// console.log('[MOVE-TRACE] === getMoveUpDownLine entry ===',
// 'moveUpDown=', roof.moveUpDown,
// 'moveFlowLine=', roof.moveFlowLine)
// sortWallBaseLines.forEach((bl, i) => {
// console.log(`[MOVE-TRACE] sortWallBaseLines[${i}]`,
// `(${Math.round(bl?.x1)},${Math.round(bl?.y1)})→(${Math.round(bl?.x2)},${Math.round(bl?.y2)})`,
// 'vs sortWallLines',
// `(${Math.round(sortWallLines[i]?.x1)},${Math.round(sortWallLines[i]?.y1)})→(${Math.round(sortWallLines[i]?.x2)},${Math.round(sortWallLines[i]?.y2)})`,
// 'vs sortRoofLines',
// `(${Math.round(sortRoofLines[i]?.x1)},${Math.round(sortRoofLines[i]?.y1)})→(${Math.round(sortRoofLines[i]?.x2)},${Math.round(sortRoofLines[i]?.y2)})`)
// })
// ===== 공통 헬퍼 함수 =====
// axis config: vertical(left/right) → moveAxis='x', lineAxis='y'
// horizontal(top/bottom) → moveAxis='y', lineAxis='x'
@ -1248,6 +1337,19 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
console . log ( ` ${ condition } ::::isStartEnd::::: ` )
// [MOVE-TRACE] index 0 전용 (필요 시 주석 해제)
// if (index === 0) {
// console.log('[MOVE-TRACE] processInStartEnd idx=0',
// 'condition=', condition,
// 'isStart=', isStart,
// 'inSign=', inSign,
// 'moveAxis=', moveAxis,
// 'lineAxis=', lineAxis,
// 'wallLine=', `(${Math.round(wallLine.x1)},${Math.round(wallLine.y1)})→(${Math.round(wallLine.x2)},${Math.round(wallLine.y2)})`,
// 'wallBaseLine=', `(${Math.round(wallBaseLine.x1)},${Math.round(wallBaseLine.y1)})→(${Math.round(wallBaseLine.x2)},${Math.round(wallBaseLine.y2)})`,
// 'roofLine=', `(${Math.round(roofLine.x1)},${Math.round(roofLine.y1)})→(${Math.round(roofLine.x2)},${Math.round(roofLine.y2)})`)
// }
// 고정 끝점 설정
if ( isStart ) {
newPEnd [ lineAxis ] = roofLine [ ` ${ lineAxis } 2 ` ]
@ -1257,7 +1359,7 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
newPStart [ moveAxis ] = roofLine [ ` ${ moveAxis } 1 ` ]
}
const moveDist = Big ( wallBaseLine [ m ] ) . minus ( wallLine [ m ] ) . toNumber( )
const moveDist = Big ( wallBaseLine [ m ] ) . minus ( wallLine [ m ] ) . abs( ) . toNumber( )
const ePoint = { [ moveAxis ] : wallBaseLine [ m ] , [ lineAxis ] : wallBaseLine [ l ] }
if ( isStart ) {
newPStart [ lineAxis ] = wallBaseLine [ l ]
@ -1267,7 +1369,9 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
findPoints . push ( { ... ePoint , position : ` ${ condition } _ ${ isStart ? 'start' : 'end' } ` } )
let newPointM = Big ( roofLine [ ` ${ moveAxis } 1 ` ] ) . plus ( moveDist ) . toNumber ( )
let newPointM = Big ( roofLine [ ` ${ moveAxis } 1 ` ] )
[ inSign > 0 ? 'plus' : 'minus' ] ( moveDist )
. toNumber ( )
const pLineL = roofLine [ l ]
const prevIndex = ( index - 1 + sortRoofLines . length ) % sortRoofLines . length
@ -1423,6 +1527,18 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
const roofLine = sortRoofLines [ index ]
const wallBaseLine = sortWallBaseLines [ index ]
// [진단] sortWallLines ↔ sortWallBaseLines 페어링 검증
// collapse 시 ensureCounterClockwiseLines 시작점이 달라지면 인덱스가 어긋남
// 정상: 같은 물리 벽 → 적어도 한쪽 끝점 공유 또는 방향 동일(수직/수평)
{
const wlDir = Math . abs ( wallLine . x2 - wallLine . x1 ) < 0.5 ? 'V' : ( Math . abs ( wallLine . y2 - wallLine . y1 ) < 0.5 ? 'H' : 'D' )
const wbDir = Math . abs ( wallBaseLine . x2 - wallBaseLine . x1 ) < 0.5 ? 'V' : ( Math . abs ( wallBaseLine . y2 - wallBaseLine . y1 ) < 0.5 ? 'H' : 'D' )
const wallIdWl = wallLine . attributes ? . wallId ? ? wallLine . attributes ? . idx ? ? '?'
const wallIdWb = wallBaseLine . attributes ? . wallId ? ? wallBaseLine . attributes ? . idx ? ? '?'
const dirMatch = wlDir === wbDir
console . log ( ` 🔗 [pair# ${ index } ] wallId wl= ${ wallIdWl } wb= ${ wallIdWb } ${ dirMatch ? '' : '⚠️ DIR_MISMATCH ' } wlDir= ${ wlDir } wbDir= ${ wbDir } wl=( ${ Math . round ( wallLine . x1 ) } , ${ Math . round ( wallLine . y1 ) } )→( ${ Math . round ( wallLine . x2 ) } , ${ Math . round ( wallLine . y2 ) } ) wb=( ${ Math . round ( wallBaseLine . x1 ) } , ${ Math . round ( wallBaseLine . y1 ) } )→( ${ Math . round ( wallBaseLine . x2 ) } , ${ Math . round ( wallBaseLine . y2 ) } ) ` )
}
//roofline 외곽선 설정
// console.log('index::::', index)
@ -1469,6 +1585,17 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
const getAddLine = ( p1 , p2 , stroke = '' , lineType = 'eaveHelpLine' ) => {
movedLines . push ( { index , p1 , p2 } )
// [진단] eaveHelpLine 생성 추적: 어느 index/어느 wallBaseLine-wallLine 쌍에서 만들어지는지
console . log ( '🎯 [getAddLine]' , {
index ,
lineType ,
p1 : { x : Math . round ( p1 . x ) , y : Math . round ( p1 . y ) } ,
p2 : { x : Math . round ( p2 . x ) , y : Math . round ( p2 . y ) } ,
wallLine : ` ( ${ Math . round ( wallLine . x1 ) } , ${ Math . round ( wallLine . y1 ) } )→( ${ Math . round ( wallLine . x2 ) } , ${ Math . round ( wallLine . y2 ) } ) ` ,
wallBaseLine : ` ( ${ Math . round ( wallBaseLine . x1 ) } , ${ Math . round ( wallBaseLine . y1 ) } )→( ${ Math . round ( wallBaseLine . x2 ) } , ${ Math . round ( wallBaseLine . y2 ) } ) ` ,
wallBaseLen : Math . round ( Math . hypot ( wallBaseLine . x2 - wallBaseLine . x1 , wallBaseLine . y2 - wallBaseLine . y1 ) ) ,
} )
const dx = Math . abs ( p2 . x - p1 . x ) ;
const dy = Math . abs ( p2 . y - p1 . y ) ;
const isDiagonal = dx > 0.5 && dy > 0.5 ; // x, y 변화가 모두 있으면 대각선
@ -1530,6 +1657,16 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode, isOver
const mLine = getSelectLinePosition ( wall , wallBaseLine )
// [진단] 왜 bottom/top/left/right로 잡혔는지 추적
// - wallBaseLine이 실제로는 어떤 방향인지, midpoint, 위/아래 안팎 결과 확인
{
const midX = ( wallBaseLine . x1 + wallBaseLine . x2 ) / 2
const midY = ( wallBaseLine . y1 + wallBaseLine . y2 ) / 2
const isH = Math . abs ( wallBaseLine . y1 - wallBaseLine . y2 ) < 0.5
const isV = Math . abs ( wallBaseLine . x1 - wallBaseLine . x2 ) < 0.5
console . log ( ` 🧭 [getSelectLinePosition 결과] idx= ${ index } position= ${ mLine . position } orient= ${ mLine . orientation } mid=( ${ Math . round ( midX ) } , ${ Math . round ( midY ) } ) isH= ${ isH } isV= ${ isV } wallLine=( ${ Math . round ( wallLine . x1 ) } , ${ Math . round ( wallLine . y1 ) } )→( ${ Math . round ( wallLine . x2 ) } , ${ Math . round ( wallLine . y2 ) } ) wallBaseLine=( ${ Math . round ( wallBaseLine . x1 ) } , ${ Math . round ( wallBaseLine . y1 ) } )→( ${ Math . round ( wallBaseLine . x2 ) } , ${ Math . round ( wallBaseLine . y2 ) } ) ` )
}
if ( getOrientation ( roofLine ) === 'vertical' ) {
if ( [ 'left' , 'right' ] . includes ( mLine . position ) ) {
if ( Math . abs ( wallLine . x1 - wallBaseLine . x1 ) < 0.1 || Math . abs ( wallLine . x2 - wallBaseLine . x2 ) < 0.1 ) {
@ -3682,22 +3819,22 @@ function getOrderedBasePoints(baseLines) {
function createOrderedBasePoints ( roofPoints , baseLines ) {
const basePoints = [ ] ;
// baseLines에서 연결된 순서대로 점들을 추출
const orderedBasePoints = getOrderedBasePoints ( baseLines ) ;
// roofPoints의 개수와 맞추기
if ( orderedBasePoints . length >= roofPoints . length ) {
return orderedBasePoints . slice ( 0 , roofPoints . length ) ;
}
// 부족한 경우 roofPoints 기반으로 보완
roofPoints . forEach ( ( roofPoint , index ) => {
if ( index < orderedBasePoints . length ) {
basePoints . push ( orderedBasePoints [ index ] ) ;
// wall 생성 시 baseLines[i]는 polygon edge i (roofPoints[i]→roofPoints[i+1])에 대응해 push되므로
// baseLines[i].startPoint 는 roofPoints[i]의 wall 좌표이다(= 인덱스 직접 정합).
//
// 기존 구현은 getOrderedBasePoints(graph traversal)을 사용해 baseLines[0] 시작점과
// 체인 isSamePoint 성공에 결과 순서가 의존했고, 평행 이동으로 좌표가 mutate되면
// 체인이 어긋나 roof.points 인덱스와 정합이 깨져 엉뚱한 꼭짓점에 이동이 적용되는
// SK 붕괴 원인이 됐다. 인덱스 직접 매핑으로 불변식을 확보한다.
for ( let i = 0 ; i < roofPoints . length ; i ++ ) {
const bl = baseLines [ i ] ;
if ( bl && bl . startPoint ) {
basePoints . push ( { ... bl . startPoint } ) ;
} else {
basePoints . push ( { ... roofPoint } ) ; // fallback
// baseLines 수가 부족한 예외 상황에만 roof 좌표로 fallback
basePoints . push ( { ... roofPoints [ i ] } ) ;
}
}
} ) ;
return basePoints ;
}
@ -4122,14 +4259,20 @@ function isPointOnLineSegment(point, lineStart, lineEnd, tolerance = 0.1) {
* /
function updateAndAddLine ( innerLines , targetPoint ) {
// 1. Find the line containing the target point (HIP 라인 제외 - HIP 위의 점이 잘못 매칭되는 것 방지)
// 1. Find the line containing the target point.
// 우선 non-HIP에서 찾고, 없을 때만 HIP 포함 fallback — target이 HIP 꼭짓점에 정확히
// 놓이는 케이스(wallBaseLine 꼭짓점이 HIP 위)를 복구하기 위함. non-HIP 우선 순서로
// 과거 "HIP 잘못 매칭" 회피 의도도 보존.
const nonHipLines = innerLines . filter ( line => line . attributes ? . type !== LINE _TYPE . SUBLINE . HIP )
const foundLine = findLineContainingPoint ( nonHipLines , targetPoint ) ;
console . log ( ` [updateAndAddLine] position= ${ targetPoint . position } point=( ${ targetPoint . x } , ${ targetPoint . y } ) ` ,
foundLine ? ` foundLine: ( ${ foundLine . x1 } , ${ foundLine . y1 } )→( ${ foundLine . x2 } , ${ foundLine . y2 } ) name= ${ foundLine . name || foundLine . lineName || '?' } type= ${ foundLine . attributes ? . type || '?' } ` : 'NOT FOUND' ,
` innerLines count= ${ innerLines . length } , nonHip= ${ nonHipLines . length } ` )
let foundLine = findLineContainingPoint ( nonHipLines , targetPoint ) ;
if ( ! foundLine ) {
console . warn ( 'No line found containing the target point' ) ;
foundLine = findLineContainingPoint ( innerLines , targetPoint ) ;
if ( foundLine ) {
console . log ( ` [MOVE-TRACE] HIP fallback matched: position= ${ targetPoint . position } target=( ${ targetPoint . x . toFixed ( 2 ) } , ${ targetPoint . y . toFixed ( 2 ) } ) → ( ${ foundLine . x1 . toFixed ( 1 ) } , ${ foundLine . y1 . toFixed ( 1 ) } )→( ${ foundLine . x2 . toFixed ( 1 ) } , ${ foundLine . y2 . toFixed ( 1 ) } ) type= ${ foundLine . attributes ? . type || '?' } ` )
}
}
if ( ! foundLine ) {
console . warn ( ` [updateAndAddLine] NOT FOUND position= ${ targetPoint . position } point=( ${ targetPoint . x . toFixed ( 2 ) } , ${ targetPoint . y . toFixed ( 2 ) } ) ` ) ;
return [ ... innerLines ] ;
}