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Author SHA1 Message Date
2ac1e80964 할당3 2025-11-30 02:52:13 +09:00
b42142888e 할당2 2025-11-29 22:37:44 +09:00
0718bf052f 할당1 2025-11-29 15:52:48 +09:00
4 changed files with 623 additions and 123 deletions

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@ -407,29 +407,21 @@ export function useRoofAllocationSetting(id) {
roofBases.forEach((roofBase) => {
try {
const roofEaveHelpLines = canvas.getObjects().filter(obj =>
obj.lineName === 'eaveHelpLine' && obj.roofId === roofBase.id
);
if (roofBase.lines) {
// Filter out any eaveHelpLines that are already in lines to avoid duplicates
const existingEaveLineIds = new Set(roofBase.lines.map(line => line.id));
const newEaveLines = roofEaveHelpLines.filter(line => !existingEaveLineIds.has(line.id));
roofBase.lines = [...newEaveLines];
} else {
roofBase.lines = [...roofEaveHelpLines];
const roofEaveHelpLines = canvas.getObjects().filter((obj) => obj.lineName === 'eaveHelpLine' && obj.roofId === roofBase.id)
if (roofEaveHelpLines.length > 0) {
if (roofBase.lines) {
// Filter out any eaveHelpLines that are already in lines to avoid duplicates
const existingEaveLineIds = new Set(roofBase.lines.map((line) => line.id))
const newEaveLines = roofEaveHelpLines.filter((line) => !existingEaveLineIds.has(line.id))
roofBase.lines = [...newEaveLines]
} else {
roofBase.lines = [...roofEaveHelpLines]
}
if (!roofBase.innerLines) {
roofBase.innerLines = []
}
}
if (!roofBase.innerLines) {
roofBase.innerLines = [];
}
// Add only eaveHelpLines that belong to this roofBase
// const baseEaveHelpLines = roofEaveHelpLines.filter(line => line.roofId === roofBase.id);
// roofBase.innerLines = [...new Set([...roofBase.innerLines, ...baseEaveHelpLines])];
if (roofBase.separatePolygon.length > 0) {
splitPolygonWithSeparate(roofBase.separatePolygon)
} else {

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@ -845,6 +845,8 @@ export const usePolygon = () => {
polygonLines.forEach((line) => {
line.need = true
})
// 순서에 의존하지 않도록 모든 조합을 먼저 확인한 후 처리
const innerLineMapping = new Map() // innerLine -> polygonLine 매핑 저장
// innerLines와 polygonLines의 겹침을 확인하고 type 변경
innerLines.forEach((innerLine) => {
@ -854,14 +856,28 @@ export const usePolygon = () => {
if (innerLine.attributes && polygonLine.attributes.type) {
// innerLine이 polygonLine보다 긴 경우 polygonLine.need를 false로 변경
if (polygonLine.length < innerLine.length) {
polygonLine.need = false
if(polygonLine.lineName !== 'eaveHelpLine'){
polygonLine.need = false
}
}
innerLine.attributes.planeSize = innerLine.attributes.planeSize ?? polygonLine.attributes.planeSize
innerLine.attributes.actualSize = innerLine.attributes.actualSize ?? polygonLine.attributes.actualSize
innerLine.attributes.type = polygonLine.attributes.type
innerLine.direction = polygonLine.direction
innerLine.attributes.isStart = true
innerLine.parentLine = polygonLine
// innerLine.attributes.planeSize = innerLine.attributes.planeSize ?? polygonLine.attributes.planeSize
// innerLine.attributes.actualSize = innerLine.attributes.actualSize ?? polygonLine.attributes.actualSize
// innerLine.attributes.type = polygonLine.attributes.type
// innerLine.direction = polygonLine.direction
// innerLine.attributes.isStart = true
// innerLine.parentLine = polygonLine
// 매핑된 innerLine의 attributes를 변경 (교차점 계산 전에 적용)
innerLineMapping.forEach((polygonLine, innerLine) => {
innerLine.attributes.planeSize = innerLine.attributes.planeSize ?? polygonLine.attributes.planeSize
innerLine.attributes.actualSize = innerLine.attributes.actualSize ?? polygonLine.attributes.actualSize
innerLine.attributes.type = polygonLine.attributes.type
innerLine.direction = polygonLine.direction
innerLine.attributes.isStart = true
innerLine.parentLine = polygonLine
})
}
}
})

387
src/hooks/useSkeleton.js Normal file
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@ -0,0 +1,387 @@
import { useEffect } from 'react'
import { useRecoilState } from 'recoil'
import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
import Big from 'big.js'
import { isSamePoint, toGeoJSON } from '@/util/qpolygon-utils'
import { SkeletonBuilder } from '@/lib/skeletons'
import {
preprocessPolygonCoordinates,
findOppositeLine,
createOrderedBasePoints,
createInnerLinesFromSkeleton
} from '@/util/skeleton-utils'
export default function useSkeleton(canvas, roofId, textMode = false) {
// 2. 스켈레톤 생성 및 그리기
//처마
if (!canvas) {
console.warn('Canvas is not available');
return;
}
let roof = canvas?.getObjects().find((object) => object.id === roofId)
if (!roof) {
console.warn(`Roof with id ${roofId} not found`);
return;
}
if (!roof.points || roof.points.length < 3) {
console.warn('Roof points are invalid');
return;
}
const eavesType = [LINE_TYPE.WALLLINE.EAVES, LINE_TYPE.WALLLINE.HIPANDGABLE]
const gableType = [LINE_TYPE.WALLLINE.GABLE, LINE_TYPE.WALLLINE.JERKINHEAD]
/** 외벽선 */
const wall = canvas.getObjects().find((object) => object.name === POLYGON_TYPE.WALL && object.attributes.roofId === roofId)
//const baseLines = wall.baseLines.filter((line) => line.attributes.planeSize > 0)
const baseLines = canvas.getObjects().filter((object) => object.name === 'baseLine' && object.parentId === roofId) || [];
const baseLinePoints = baseLines.map((line) => ({x:line.left, y:line.top}));
const outerLines = canvas.getObjects().filter((object) => object.name === 'outerLinePoint') || [];
const outerLinePoints = outerLines.map((line) => ({x:line.left, y:line.top}))
const hipLines = canvas.getObjects().filter((object) => object.name === 'hip' && object.parentId === roofId) || [];
const ridgeLines = canvas.getObjects().filter((object) => object.name === 'ridge' && object.parentId === roofId) || [];
//const skeletonLines = [];
// 1. 지붕 폴리곤 좌표 전처리
const coordinates = preprocessPolygonCoordinates(roof.points);
if (coordinates.length < 3) {
console.warn("Polygon has less than 3 unique points. Cannot generate skeleton.");
return;
}
const moveFlowLine = roof.moveFlowLine || 0; // Provide a default value
const moveUpDown = roof.moveUpDown || 0; // Provide a default value
let points = roof.points;
//마루이동
if (moveFlowLine !== 0 || moveUpDown !== 0) {
const movingLineFromSkeleton = (roofId, canvas) => {
if (!canvas) {
console.warn('Canvas is not available in movingLineFromSkeleton');
return null;
}
let roof = canvas?.getObjects().find((object) => object.id === roofId)
if (!roof) {
console.warn(`Roof with id ${roofId} not found in movingLineFromSkeleton`);
return null;
}
let moveDirection = roof.moveDirect;
let moveFlowLine = roof.moveFlowLine??0;
let moveUpDown = roof.moveUpDown??0;
const getSelectLine = () => roof.moveSelectLine;
const selectLine = getSelectLine();
if (!selectLine || !selectLine.startPoint || !selectLine.endPoint) {
console.warn('SelectLine is not available');
return null;
}
let movePosition = roof.movePosition;
const startPoint = selectLine.startPoint
const endPoint = selectLine.endPoint
const orgRoofPoints = roof.points; // orgPoint를 orgPoints로 변경
if (!canvas.skeleton || !canvas.skeleton.Edges) {
console.warn('Skeleton edges are not available');
return null;
}
const oldPoints = canvas?.skeleton.lastPoints ?? orgRoofPoints // 여기도 변경
const oppositeLine = findOppositeLine(canvas.skeleton.Edges, startPoint, endPoint, oldPoints);
const wall = canvas.getObjects().find((obj) => obj.name === POLYGON_TYPE.WALL && obj.attributes.roofId === roofId)
if (!wall || !wall.baseLines) {
console.warn('Wall or baseLines are not available');
return null;
}
const baseLines = wall.baseLines
roof.basePoints = createOrderedBasePoints(roof.points, baseLines)
const skeletonPolygon = canvas.getObjects().filter((object) => object.skeletonType === 'polygon' && object.parentId === roofId)
const skeletonLines = canvas.getObjects().filter((object) => object.skeletonType === 'line' && object.parentId === roofId)
if (oppositeLine) {
console.log('Opposite line found:', oppositeLine);
} else {
console.log('No opposite line found');
}
if(moveFlowLine !== 0) {
return oldPoints.map((point, index) => {
console.log('Point:', point);
const newPoint = { ...point };
const absMove = Big(moveFlowLine).times(2).div(10);
console.log('skeletonBuilder moveDirection:', moveDirection);
switch (moveDirection) {
case 'left':
// Move left: decrease X
if (moveFlowLine !== 0) {
for (const line of oppositeLine) {
if (line.position === 'left') {
if (isSamePoint(newPoint, line.start)) {
newPoint.x = Big(line.start.x).plus(absMove).toNumber();
} else if (isSamePoint(newPoint, line.end)) {
newPoint.x = Big(line.end.x).plus(absMove).toNumber();
}
break;
}
}
} else if (moveUpDown !== 0) {
}
break;
case 'right':
for (const line of oppositeLine) {
if (line.position === 'right') {
if (isSamePoint(newPoint, line.start)) {
newPoint.x = Big(line.start.x).minus(absMove).toNumber();
} else if (isSamePoint(newPoint, line.end)) {
newPoint.x = Big(line.end.x).minus(absMove).toNumber();
}
break
}
}
break;
case 'up':
// Move up: decrease Y (toward top of screen)
for (const line of oppositeLine) {
if (line.position === 'top') {
if (isSamePoint(newPoint, line.start)) {
newPoint.y = Big(line.start.y).minus(absMove).toNumber();
} else if (isSamePoint(newPoint, line.end)) {
newPoint.y = Big(line.end.y).minus(absMove).toNumber();
}
break;
}
}
break;
case 'down':
// Move down: increase Y (toward bottom of screen)
for (const line of oppositeLine) {
if (line.position === 'bottom') {
console.log('oldPoint:', point);
if (isSamePoint(newPoint, line.start)) {
newPoint.y = Big(line.start.y).minus(absMove).toNumber();
} else if (isSamePoint(newPoint, line.end)) {
newPoint.y = Big(line.end.y).minus(absMove).toNumber();
}
break;
}
}
break;
default :
}
console.log('newPoint:', newPoint);
//baseline 변경
return newPoint;
})
} else if(moveUpDown !== 0) {
const position = movePosition //result.position;
const absMove = Big(moveUpDown).times(1).div(10);
const modifiedStartPoints = [];
// oldPoints를 복사해서 새로운 points 배열 생성
let newPoints = oldPoints.map(point => ({...point}));
// selectLine과 일치하는 baseLines 찾기
const matchingLines = baseLines
.map((line, index) => ({ ...line, findIndex: index }))
.filter(line =>
(isSamePoint(line.startPoint, selectLine.startPoint) &&
isSamePoint(line.endPoint, selectLine.endPoint)) ||
(isSamePoint(line.startPoint, selectLine.endPoint) &&
isSamePoint(line.endPoint, selectLine.startPoint))
);
matchingLines.forEach(line => {
const originalStartPoint = line.startPoint;
const originalEndPoint = line.endPoint;
const offset = line.attributes.offset
// 새로운 좌표 계산
let newStartPoint = {...originalStartPoint};
let newEndPoint = {...originalEndPoint};
// 원본 라인 업데이트
// newPoints 배열에서 일치하는 포인트들을 찾아서 업데이트
console.log('absMove::', absMove);
newPoints.forEach((point, index) => {
if(position === 'bottom'){
if (moveDirection === 'in') {
if(isSamePoint(roof.basePoints[index], originalStartPoint) || isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.y = Big(point.y).minus(absMove).toNumber();
}
// if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
// point.y = Big(point.y).minus(absMove).toNumber();
// }
}else if (moveDirection === 'out'){
if(isSamePoint(roof.basePoints[index], originalStartPoint) || isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.y = Big(point.y).plus(absMove).toNumber();
}
// if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
// point.y = Big(point.y).plus(absMove).toNumber();
// }
}
}else if (position === 'top'){
if(moveDirection === 'in'){
if(isSamePoint(roof.basePoints[index], originalStartPoint)) {
point.y = Big(point.y).plus(absMove).toNumber();
}
if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.y = Big(point.y).plus(absMove).toNumber();
}
}else if(moveDirection === 'out'){
if(isSamePoint(roof.basePoints[index], originalStartPoint)) {
point.y = Big(point.y).minus(absMove).toNumber();
}
if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.y = Big(point.y).minus(absMove).toNumber();
}
}
}else if(position === 'left'){
if(moveDirection === 'in'){
if(isSamePoint(roof.basePoints[index], originalStartPoint) || isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.x = Big(point.x).plus(absMove).toNumber();
}
// if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
// point.x = Big(point.x).plus(absMove).toNumber();
// }
}else if(moveDirection === 'out'){
if(isSamePoint(roof.basePoints[index], originalStartPoint) || isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.x = Big(point.x).minus(absMove).toNumber();
}
// if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
// point.x = Big(point.x).minus(absMove).toNumber();
// }
}
}else if(position === 'right'){
if(moveDirection === 'in'){
if(isSamePoint(roof.basePoints[index], originalStartPoint)) {
point.x = Big(point.x).minus(absMove).toNumber();
}
if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.x = Big(point.x).minus(absMove).toNumber();
}
}else if(moveDirection === 'out'){
if(isSamePoint(roof.basePoints[index], originalStartPoint)) {
point.x = Big(point.x).plus(absMove).toNumber();
}
if (isSamePoint(roof.basePoints[index], originalEndPoint)) {
point.x = Big(point.x).plus(absMove).toNumber();
}
}
}
});
// 원본 baseLine도 업데이트
line.startPoint = newStartPoint;
line.endPoint = newEndPoint;
});
return newPoints;
}
}
const result = movingLineFromSkeleton(roofId, canvas);
if (result) {
points = result;
}
}
console.log('points:', points);
const geoJSONPolygon = toGeoJSON(points)
try {
// SkeletonBuilder는 닫히지 않은 폴리곤을 기대하므로 마지막 점 제거
geoJSONPolygon.pop()
const skeleton = SkeletonBuilder.BuildFromGeoJSON([[geoJSONPolygon]])
// 스켈레톤 데이터를 기반으로 내부선 생성
roof.innerLines = roof.innerLines || [];
roof.innerLines = createInnerLinesFromSkeleton(roofId, canvas, skeleton, textMode)
// 캔버스에 스켈레톤 상태 저장
if (!canvas.skeletonStates) {
canvas.skeletonStates = {}
canvas.skeletonLines = []
}
canvas.skeletonStates[roofId] = true
canvas.skeletonLines = [];
canvas.skeletonLines.push(...roof.innerLines)
roof.skeletonLines = canvas.skeletonLines;
const cleanSkeleton = {
Edges: skeleton.Edges.map(edge => ({
X1: edge.Edge.Begin.X,
Y1: edge.Edge.Begin.Y,
X2: edge.Edge.End.X,
Y2: edge.Edge.End.Y,
Polygon: edge.Polygon,
// Add other necessary properties, but skip circular references
})),
roofId: roofId,
// Add other necessary top-level properties
};
canvas.skeleton = [];
canvas.skeleton = cleanSkeleton
canvas.skeleton.lastPoints = points
canvas.set("skeleton", cleanSkeleton);
canvas.renderAll()
console.log('skeleton rendered.', canvas);
} catch (e) {
console.error('스켈레톤 생성 중 오류 발생:', e)
if (canvas.skeletonStates) {
canvas.skeletonStates[roofId] = false
canvas.skeletonStates = {}
canvas.skeletonLines = []
}
}
}

View File

@ -2,14 +2,9 @@ import { LINE_TYPE, POLYGON_TYPE } from '@/common/common'
import { SkeletonBuilder } from '@/lib/skeletons'
import { calcLineActualSize, calcLinePlaneSize, toGeoJSON } from '@/util/qpolygon-utils'
import { QLine } from '@/components/fabric/QLine'
import { findClosestLineToPoint, findOrthogonalPoint, getDegreeByChon } from '@/util/canvas-util'
import { getDegreeByChon } from '@/util/canvas-util'
import Big from 'big.js'
import { line } from 'framer-motion/m'
import { QPolygon } from '@/components/fabric/QPolygon'
import { point } from '@turf/turf'
import { add, forEach } from 'mathjs'
import wallLine from '@/components/floor-plan/modal/wallLineOffset/type/WallLine'
import * as conole from 'mathjs'
/**
* 지붕 폴리곤의 스켈레톤(중심선) 생성하고 캔버스에 그립니다.
@ -434,6 +429,7 @@ const createInnerLinesFromSkeleton = (roofId, canvas, skeleton, textMode) => {
let roof = canvas?.getObjects().find((object) => object.id === roofId)
let wall = canvas.getObjects().find((obj) => obj.name === POLYGON_TYPE.WALL && obj.attributes.roofId === roofId)
let skeletonLines = []
let findPoints = [];
const processedInnerEdges = new Set()
@ -764,6 +760,7 @@ if(roof.moveUpDown??0 > 0) {
//wall.baseLine은 움직인라인
const movedLines = []
sortedWallLines.forEach((wallLine, index) => {
@ -840,67 +837,34 @@ if(roof.moveUpDown??0 > 0) {
return line
}
getAddLine(roofLine.startPoint, roofLine.endPoint)
getAddLine(roofLine.startPoint, roofLine.endPoint, )
newPStart = { x: roofLine.x1, y: roofLine.y1 }
newPEnd = { x: roofLine.x2, y: roofLine.y2 }
// Usage in your code:
// if (fullyMoved) {
// const result = adjustLinePoints({
// roofLine,
// currentRoofLine,
// wallBaseLine,
// origin,
// moveType: 'both' // Adjust both start and end points
// });
// newPStart = result.newPStart;
// newPEnd = result.newPEnd;
// getAddLine(newPStart, newPEnd, 'red');
// }
// else if (movedStart) {
// const result = adjustLinePoints({
// roofLine,
// currentRoofLine,
// wallBaseLine,
// origin,
// moveType: 'start' // Only adjust start point
// });
// newPStart = result.newPStart;
// getAddLine(newPStart, newPEnd, 'green');
// }
// else if (movedEnd) {
// const result = adjustLinePoints({
// roofLine,
// currentRoofLine,
// wallBaseLine,
// origin,
// moveType: 'end' // Only adjust end point
// });
// newPEnd = result.newPEnd;
// getAddLine(newPStart, newPEnd, 'orange');
// }
// canvas.renderAll()
const getInnerLines = (lines, point) => {
}
//두 포인트가 변경된 라인인
if (fullyMoved) {
//반시계방향향
console.log("moveFully:::::::::::::", wallBaseLine, newPStart, newPEnd)
if (getOrientation(roofLine) === 'vertical') {
//왼쪽 부터 roofLine, wallBaseLine
if (newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) {
if (newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //top right
newPStart.y = wallBaseLine.y1;
getAddLine({ x: newPEnd.x, y: wallBaseLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
} else if (wallBaseLine.y2 <= newPEnd.y && newPEnd.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPStart.y) {
newPEnd.y = wallBaseLine.y2;
getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
} else if (newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {
} else if (newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) { //top left
newPEnd.y = wallBaseLine.y2;
getAddLine({ x: newPEnd.x, y: wallBaseLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
} else if (wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) {
newPStart.y = wallBaseLine.y1;
@ -923,13 +887,20 @@ if(roof.moveUpDown??0 > 0) {
} else if (getOrientation(roofLine) === 'horizontal') {
if (newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //위 왼쪽
if (newPEnd.x <= wallBaseLine.x2 && wallBaseLine.x2 <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //top left
newPStart.x = wallBaseLine.x1;
getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x) { //아래오르쪽
newPEnd.x = wallBaseLine.x2;
getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
//추가 수직
getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 }, )
//추가 라인?
findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPStart.x) { //top right
newPEnd.x = wallBaseLine.x2;
//추가 수직
getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
//추가 라인?
findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
} else if (newPStart.x <= wallBaseLine.x1 && wallBaseLine.x1 <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { //위 오른쪽
newPEnd.x = wallBaseLine.x2;
getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
@ -938,13 +909,15 @@ if(roof.moveUpDown??0 > 0) {
newPStart.x = wallBaseLine.x1;
getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { // 위가운데
} else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { // top center
newPEnd.x = wallBaseLine.x2;
getAddLine({ x: wallBaseLine.x2, y: newPEnd.y }, { x: wallBaseLine.x2, y: wallBaseLine.y2 })
newPStart.x = wallBaseLine.x1;
getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
//추가 라인?
findPoints.push({ x: wallBaseLine.x2, y: wallBaseLine.y2 });
findPoints.push({ x: wallBaseLine.x1, y: wallBaseLine.y1 });
} else if (wallBaseLine.x1 <= newPStart.x && newPStart.x <= newPEnd.x && newPEnd.x <= wallBaseLine.x2) { // 아래가운데
newPEnd.x = wallBaseLine.x1;
getAddLine({ x: wallBaseLine.x1, y: newPEnd.y }, { x: wallBaseLine.x1, y: wallBaseLine.y1 })
@ -974,11 +947,16 @@ if(roof.moveUpDown??0 > 0) {
newPStart = { x: roofLine.x1, y: roofLine.y1 }
newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
}else if(newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //상단 왼쪽v
}else if(newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //top right
newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
newPEnd ={ x: roofLine.x2, y: roofLine.y2 }
//대각선 라인을 보조라인으로 그린다.
if(isCross){
getAddLine({ x: roofLine.x1, y: currentRoofLine.y1 }, { x: wallBaseLine.x1, y: wallBaseLine.y1 }, 'yellow')
}
}else if(newPStart.y <= wallBaseLine.y1 && wallBaseLine.y1 <= newPEnd.y && newPEnd.y <= wallBaseLine.y2) {//상단 오르쪽
newPStart = { x: roofLine.x1, y: roofLine.y1 }
@ -1030,6 +1008,10 @@ if(roof.moveUpDown??0 > 0) {
newPStart = { y: roofLine.y1, x: roofLine.x1 }
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1) { //right / top
newPStart = { y: roofLine.y1, x: (isCross) ? currentRoofLine.x1 : wallBaseLine.x1 }
newPEnd ={ y: roofLine.y2, x: roofLine.x2 }
}
//newPEnd = { x: (isCross) ? currentRoofLine.x1 : origin.x1, y: roofLine.y1 } //수직라인 접점까지지
@ -1041,7 +1023,7 @@ if(roof.moveUpDown??0 > 0) {
} else if (movedEnd) { //start변경
//반시계방향
//반시계방향 오렌지
if (getOrientation(roofLine) === 'vertical') {
@ -1059,6 +1041,8 @@ if(roof.moveUpDown??0 > 0) {
newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
newPEnd = { x: roofLine.x2, y: roofLine.y2 }
}else if(newPEnd.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPStart.y && newPStart.y <= wallBaseLine.y1) { //top / left
newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
@ -1069,6 +1053,11 @@ if(roof.moveUpDown??0 > 0) {
newPStart = { x: roofLine.x1, y: roofLine.y1 }
newPEnd = { x: roofLine.x2, y: (isCross) ? currentRoofLine.y2 : wallBaseLine.y2 }
//대각선 라인을 보조라인으로 그린다.
if(isCross){
getAddLine({ x: roofLine.x2, y: currentRoofLine.y2 }, { x: wallBaseLine.x2, y: wallBaseLine.y2 }, 'yellow')
}
}else if(wallBaseLine.y1 <= newPStart.y && newPStart.y <= wallBaseLine.y2 && wallBaseLine.y2 <= newPEnd.y) { //하단 오른쪽v
newPStart = { x: roofLine.x1, y: (isCross) ? currentRoofLine.y1 : wallBaseLine.y1 }
@ -1116,6 +1105,10 @@ if(roof.moveUpDown??0 > 0) {
newPStart = { y: roofLine.y1, x: roofLine.x1 }
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
}else if (wallBaseLine.x2 <= newPEnd.x && newPEnd.x <= newPStart.x && newPStart.x <= wallBaseLine.x1){ //top center
newPStart = { y: roofLine.y1, x: roofLine.x1 }
newPEnd = { y: roofLine.y2, x: (isCross) ? currentRoofLine.x2 : wallBaseLine.x2 }
}
// newPStart = { x: roofLine.x2, y: roofLine.y2 }
@ -1136,12 +1129,22 @@ if(roof.moveUpDown??0 > 0) {
//polygon 만들기
console.log("innerLines:::::", innerLines)
console.log("movedLines", movedLines)
// console.log("updateLines:::::", updateLines)
}
// --- 사용 예시 ---
// const polygons = findConnectedLines(movedLines, innerLines, canvas, roofId, roof);
// console.log("polygon", polygons);
// canvas.renderAll
return innerLines;
if (findPoints.length > 0) {
// 모든 점에 대해 라인 업데이트를 누적
return findPoints.reduce((lines, point) => {
return updateAndAddLine(lines, point);
}, [...innerLines]);
}
return innerLines;
}
/**
@ -1850,7 +1853,11 @@ const isPointOnSegment = (point, segStart, segEnd) => {
export {
findAllIntersections,
collectAllPoints,
createPolygonsFromSkeletonLines
createPolygonsFromSkeletonLines,
preprocessPolygonCoordinates,
findOppositeLine,
createOrderedBasePoints,
createInnerLinesFromSkeleton
};
@ -2407,41 +2414,41 @@ function getLineDirectionWithOrientation(p1, p2, wall) {
* @param {number} epsilon - 허용 오차
* @returns {boolean}
*/
function isPointOnLineSegment(point, lineStart, lineEnd, epsilon = 0.1) {
const dx = lineEnd.x - lineStart.x;
const dy = lineEnd.y - lineStart.y;
const length = Math.sqrt(dx * dx + dy * dy);
if (length === 0) {
// 선분의 길이가 0이면 시작점과의 거리만 확인
return Math.abs(point.x - lineStart.x) < epsilon && Math.abs(point.y - lineStart.y) < epsilon;
}
// 점에서 선분의 시작점까지의 벡터
const toPoint = { x: point.x - lineStart.x, y: point.y - lineStart.y };
// 선분 방향으로의 투영 길이
const t = (toPoint.x * dx + toPoint.y * dy) / (length * length);
// t가 0과 1 사이에 있어야 선분 위에 있음
if (t < 0 || t > 1) {
return false;
}
// 선분 위의 가장 가까운 점
const closestPoint = {
x: lineStart.x + t * dx,
y: lineStart.y + t * dy
};
// 점과 가장 가까운 점 사이의 거리
const dist = Math.sqrt(
Math.pow(point.x - closestPoint.x, 2) +
Math.pow(point.y - closestPoint.y, 2)
);
return dist < epsilon;
}
// function isPointOnLineSegment(point, lineStart, lineEnd, epsilon = 0.1) {
// const dx = lineEnd.x - lineStart.x;
// const dy = lineEnd.y - lineStart.y;
// const length = Math.sqrt(dx * dx + dy * dy);
//
// if (length === 0) {
// // 선분의 길이가 0이면 시작점과의 거리만 확인
// return Math.abs(point.x - lineStart.x) < epsilon && Math.abs(point.y - lineStart.y) < epsilon;
// }
//
// // 점에서 선분의 시작점까지의 벡터
// const toPoint = { x: point.x - lineStart.x, y: point.y - lineStart.y };
//
// // 선분 방향으로의 투영 길이
// const t = (toPoint.x * dx + toPoint.y * dy) / (length * length);
//
// // t가 0과 1 사이에 있어야 선분 위에 있음
// if (t < 0 || t > 1) {
// return false;
// }
//
// // 선분 위의 가장 가까운 점
// const closestPoint = {
// x: lineStart.x + t * dx,
// y: lineStart.y + t * dy
// };
//
// // 점과 가장 가까운 점 사이의 거리
// const dist = Math.sqrt(
// Math.pow(point.x - closestPoint.x, 2) +
// Math.pow(point.y - closestPoint.y, 2)
// );
//
// return dist < epsilon;
// }
// selectLine과 baseLines 비교하여 방향 찾기
function findLineDirection(selectLine, baseLines) {
@ -3787,3 +3794,101 @@ function adjustLinePoints({ roofLine, currentRoofLine, wallBaseLine, origin, mov
return { newPStart, newPEnd };
}
/**
* 주어진 점을 포함하는 라인을 찾는 함수
* @param {Array} lines - 검색할 라인 배열 ( 라인은 x1, y1, x2, y2 속성을 가져야 )
* @param {Object} point - 찾고자 하는 {x, y}
* @param {number} [tolerance=0.1] - 점이 선분 위에 있는지 판단할 때의 허용 오차
* @returns {Object|null} 점을 포함하는 번째 라인 또는 null
*/
function findLineContainingPoint(lines, point, tolerance = 0.1) {
if (!point || !lines || !lines.length) return null;
return lines.find(line => {
const { x1, y1, x2, y2 } = line;
return isPointOnLineSegment(point, {x: x1, y: y1}, {x: x2, y: y2}, tolerance);
}) || null;
}
/**
* 점이 선분 위에 있는지 확인하는 함수
* @param {Object} point - 확인할 {x, y}
* @param {Object} lineStart - 선분의 시작점 {x, y}
* @param {Object} lineEnd - 선분의 끝점 {x, y}
* @param {number} tolerance - 허용 오차
* @returns {boolean}
*/
function isPointOnLineSegment(point, lineStart, lineEnd, tolerance = 0.1) {
const { x: px, y: py } = point;
const { x: x1, y: y1 } = lineStart;
const { x: x2, y: y2 } = lineEnd;
// 선분의 길이
const lineLength = Math.hypot(x2 - x1, y2 - y1);
// 점에서 선분의 양 끝점까지의 거리 합
const dist1 = Math.hypot(px - x1, py - y1);
const dist2 = Math.hypot(px - x2, py - y2);
// 점이 선분 위에 있는지 확인 (허용 오차 범위 내에서)
return Math.abs(dist1 + dist2 - lineLength) <= tolerance;
}
/**
* Updates a line in the innerLines array and returns the updated array
* @param {Array} innerLines - Array of line objects to update
* @param {Object} targetPoint - The point to find the line {x, y}
* @param {Object} wallBaseLine - The base line containing new coordinates
* @param {Function} getAddLine - Function to add a new line
* @returns {Array} Updated array of lines
*/
function updateAndAddLine(innerLines, targetPoint) {
// 1. Find the line containing the target point
const foundLine = findLineContainingPoint(innerLines, targetPoint);
if (!foundLine) {
console.warn('No line found containing the target point');
return [...innerLines];
}
// 2. Create a new array without the found line
const updatedLines = innerLines.filter(line =>
line !== foundLine &&
!(line.x1 === foundLine.x1 &&
line.y1 === foundLine.y1 &&
line.x2 === foundLine.x2 &&
line.y2 === foundLine.y2)
);
let isCurrentLine = false;
if(foundLine.y1 <= targetPoint.y && targetPoint.y <= foundLine.y2){
isCurrentLine = true;
}
const updatedLine = {
...foundLine,
left: (isCurrentLine)?targetPoint.x:foundLine.left,
top: (isCurrentLine)?targetPoint.y:foundLine.top,
x1: (isCurrentLine)?targetPoint.x:foundLine.x1,
y1: (isCurrentLine)?targetPoint.y:foundLine.y1,
x2: (isCurrentLine)?foundLine.x2:targetPoint.x,
y2: (isCurrentLine)?foundLine.y2:targetPoint.y,
startPoint: (isCurrentLine)?{ x: targetPoint.x, y: targetPoint.y }:foundLine.startPoint,
endPoint: (isCurrentLine)?foundLine.endPoint : { x: targetPoint.x, y: targetPoint.y}
};
// 4. If it's a Fabric.js object, use set method if available
if (typeof foundLine.set === 'function') {
foundLine.set({
x1: (isCurrentLine)?targetPoint.x:foundLine.x1,
y1: (isCurrentLine)?targetPoint.y:foundLine.y1,
x2: (isCurrentLine)?foundLine.x2:targetPoint.x,
y2: (isCurrentLine)?foundLine.y2:targetPoint.y,
});
updatedLines.push(foundLine);
} else {
updatedLines.push(updatedLine);
}
return updatedLines;
}