feature/jaeyoung #46

Merged
LEE_JAEYOUNG merged 58 commits from feature/jaeyoung into dev 2025-05-21 13:53:44 +09:00
4 changed files with 79 additions and 49 deletions
Showing only changes of commit ead3429912 - Show all commits

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@ -36,28 +36,31 @@ import { useMasterController } from '@/hooks/common/useMasterController'
export default function CanvasFrame() {
const [roofMaterials, setRoofMaterials] = useRecoilState(roofMaterialsAtom)
const { getRoofMaterialList } = useMasterController()
useEffect(async () => {
if (roofMaterials.length !== 0) {
return
}
const { data } = await getRoofMaterialList()
useEffect(() => {
async function initRoofMaterial() {
if (roofMaterials.length !== 0) {
return
}
const { data } = await getRoofMaterialList()
const roofLists = data.map((item, idx) => ({
...item,
id: item.roofMatlCd,
name: item.roofMatlNm,
selected: idx === 0,
index: idx,
nameJp: item.roofMatlNmJp,
length: item.lenBase && parseInt(item.lenBase),
width: item.widBase && parseInt(item.widBase),
raft: item.raftBase && parseInt(item.raftBase),
layout: ['ROOF_ID_SLATE', 'ROOF_ID_SINGLE'].includes(item.roofMatlCd) ? ROOF_MATERIAL_LAYOUT.STAIRS : ROOF_MATERIAL_LAYOUT.PARALLEL,
hajebichi: item.roofPchBase && parseInt(item.roofPchBase),
pitch: item.pitch ? parseInt(item.pitch) : 4,
angle: item.angle ? parseInt(item.angle) : 21.8,
}))
setRoofMaterials(roofLists)
const roofLists = data.map((item, idx) => ({
...item,
id: item.roofMatlCd,
name: item.roofMatlNm,
selected: idx === 0,
index: idx,
nameJp: item.roofMatlNmJp,
length: item.lenBase && parseInt(item.lenBase),
width: item.widBase && parseInt(item.widBase),
raft: item.raftBase && parseInt(item.raftBase),
layout: ['ROOF_ID_SLATE', 'ROOF_ID_SINGLE'].includes(item.roofMatlCd) ? ROOF_MATERIAL_LAYOUT.STAIRS : ROOF_MATERIAL_LAYOUT.PARALLEL,
hajebichi: item.roofPchBase && parseInt(item.roofPchBase),
pitch: item.pitch ? parseInt(item.pitch) : 4,
angle: item.angle ? parseInt(item.angle) : 21.8,
}))
setRoofMaterials(roofLists)
}
initRoofMaterial()
}, [])
const canvasRef = useRef(null)
const { canvas } = useCanvas('canvas')

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@ -1160,7 +1160,7 @@ export const usePolygon = () => {
})
canvas.add(roof)
addLengthText(roof)
// addLengthText(roof)
canvas.remove(polygon)
canvas.renderAll()
})

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@ -360,16 +360,16 @@ export const calculateIntersection = (line1, line2) => {
// Check if the intersection X and Y are within the range of both lines
if (
result[0] >= line1MinX &&
result[0] <= line1MaxX &&
result[0] >= line2MinX &&
result[0] <= line2MaxX &&
result[1] >= line1MinY &&
result[1] <= line1MaxY &&
result[1] >= line2MinY &&
result[1] <= line2MaxY
result[0] >= line1MinX - 1 &&
result[0] <= line1MaxX + 1 &&
result[0] >= line2MinX - 1 &&
result[0] <= line2MaxX + 1 &&
result[1] >= line1MinY - 1 &&
result[1] <= line1MaxY + 1 &&
result[1] >= line2MinY - 1 &&
result[1] <= line2MaxY + 1
) {
return { x: Math.round(result[0]), y: Math.round(result[1]) }
return { x: result[0], y: result[1] }
} else {
return null // Intersection is out of range
}
@ -535,9 +535,21 @@ export function isPointOnLine({ x1, y1, x2, y2 }, { x, y }, epsilon = 2) {
const crossProduct = (y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)
if (Math.abs(crossProduct) > 1000) return false // 작은 오차 허용
const isSameX = Math.abs(x1 - x2) < 2
const isSameY = Math.abs(y1 - y2) < 2
// 점이 선분의 범위 내에 있는지 확인
const withinXRange = Math.abs(Math.min(x1, x2) - x) <= 2 || 2 <= Math.abs(Math.max(x1, x2) - x)
const withinYRange = Math.abs(Math.min(y1, y2) - y) <= 2 || 2 <= Math.abs(Math.max(y1, y2) - y)
let withinXRange = Math.min(x1, x2) - x <= 2
if (!isSameX) {
withinXRange = withinXRange && 2 <= Math.max(x1, x2) - x
}
let withinYRange = Math.min(y1, y2) - y <= 2
if (!isSameY) {
withinYRange = withinYRange && 2 <= Math.max(y1, y2) - y
}
console.log(Math.min(x1, x2) - x, Math.max(x1, x2) - x)
return withinXRange && withinYRange
}

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@ -311,30 +311,45 @@ export function removeDuplicatePolygons(polygons) {
return uniquePolygons
}
// 현재 point의 x와 이전 포인트의 x와 같을경우, 다음 포인트의 x와 달라야 함.
// 현재 point의 y와 이전 포인트의 y와 같을경우, 다음 포인트의 y와 달라야 함.
// 같은 직선상에 있는지 확인 같은 직선이라면 polygon을 생성할 수 없으므로 false
const isValidPoints = (points) => {
for (let i = 1; i < points.length; i++) {
let prev = points[i - 1]
let curr = points[i]
let next = points[i + 1]
function isColinear(p1, p2, p3) {
return (p2.x - p1.x) * (p3.y - p1.y) === (p3.x - p1.x) * (p2.y - p1.y)
}
if (i === points.length - 1) {
prev = points[i - 1]
curr = points[i]
next = points[0]
}
// 현재와 이전의 x가 같다면 다음의 x는 달라야 함
if (Math.abs(curr.x - prev.x) < 1 && Math.abs(curr.x - next.x) < 1) {
function segmentsOverlap(a1, a2, b1, b2) {
// 같은 직선 상에 있는가?
if (!isColinear(a1, a2, b1) || !isColinear(a1, a2, b2)) {
return false
}
// 현재와 이전의 y가 같다면 다음의 y는 달라야 함
if (Math.abs(curr.y - prev.y) < 1 && Math.abs(curr.y - next.y) < 1) {
const isHorizontal = a1.y === a2.y
if (isHorizontal) {
const aMin = Math.min(a1.x, a2.x),
aMax = Math.max(a1.x, a2.x)
const bMin = Math.min(b1.x, b2.x),
bMax = Math.max(b1.x, b2.x)
return Math.max(aMin, bMin) < Math.min(aMax, bMax)
} else {
const aMin = Math.min(a1.y, a2.y),
aMax = Math.max(a1.y, a2.y)
const bMin = Math.min(b1.y, b2.y),
bMax = Math.max(b1.y, b2.y)
return Math.max(aMin, bMin) < Math.min(aMax, bMax)
}
}
for (let i = 0; i < points.length - 2; i++) {
const a1 = points[i]
const a2 = points[i + 1]
const b1 = points[i + 1] // 연속되는 점
const b2 = points[i + 2]
if (segmentsOverlap(a1, a2, b1, b2)) {
return false
}
}
return true
}