dev #748
@ -1756,6 +1756,11 @@ export function useMode() {
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offsetEdges.push(createOffsetEdge(edge, dx, dy))
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})
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// 폴리곤의 감김 방향(signed area)을 구한다
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const signedArea = bevelJoin
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? polygon.edges.reduce((sum, edge) => sum + (edge.vertex1.x * edge.vertex2.y - edge.vertex2.x * edge.vertex1.y), 0)
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: 0
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const vertices = []
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offsetEdges.forEach((thisEdge, i) => {
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@ -1765,9 +1770,22 @@ export function useMode() {
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if (!vertex.isIntersectionOutside || !bevelJoin) {
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vertices.push({ x: vertex.x, y: vertex.y })
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} else {
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// 둔각 + bevelJoin: offset edge 끝점 사용
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vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
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vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
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// 꼭짓점의 볼록/오목 판별 (cross product와 signed area 비교)
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const origPrev = polygon.edges[(i + polygon.edges.length - 1) % polygon.edges.length]
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const origThis = polygon.edges[i]
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const cross =
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(origPrev.vertex2.x - origPrev.vertex1.x) * (origThis.vertex2.y - origThis.vertex1.y) -
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(origPrev.vertex2.y - origPrev.vertex1.y) * (origThis.vertex2.x - origThis.vertex1.x)
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const isConvex = cross * signedArea > 0
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if (isConvex) {
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// 볼록 꼭짓점: bevel 적용 (offset edge 끝점 사용)
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vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
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vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
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} else {
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// 오목 꼭짓점: 교차점 사용 (90도 유지)
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vertices.push({ x: vertex.x, y: vertex.y })
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}
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}
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}
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})
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@ -1795,6 +1813,11 @@ export function useMode() {
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offsetEdges.push(createOffsetEdge(edge, dx, dy))
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})
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// 폴리곤의 감김 방향(signed area)을 구한다
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const signedArea = bevelJoin
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? polygon.edges.reduce((sum, edge) => sum + (edge.vertex1.x * edge.vertex2.y - edge.vertex2.x * edge.vertex1.y), 0)
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: 0
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const vertices = []
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offsetEdges.forEach((thisEdge, i) => {
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@ -1804,9 +1827,22 @@ export function useMode() {
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if (!vertex.isIntersectionOutside || !bevelJoin) {
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vertices.push({ x: vertex.x, y: vertex.y })
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} else {
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// 둔각 + bevelJoin: offset edge 끝점 사용
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vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
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vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
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// 꼭짓점의 볼록/오목 판별 (cross product와 signed area 비교)
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const origPrev = polygon.edges[(i + polygon.edges.length - 1) % polygon.edges.length]
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const origThis = polygon.edges[i]
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const cross =
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(origPrev.vertex2.x - origPrev.vertex1.x) * (origThis.vertex2.y - origThis.vertex1.y) -
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(origPrev.vertex2.y - origPrev.vertex1.y) * (origThis.vertex2.x - origThis.vertex1.x)
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const isConvex = cross * signedArea > 0
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if (isConvex) {
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// 볼록 꼭짓점: bevel 적용 (offset edge 끝점 사용)
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vertices.push({ x: prevEdge.vertex2.x, y: prevEdge.vertex2.y })
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vertices.push({ x: thisEdge.vertex1.x, y: thisEdge.vertex1.y })
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} else {
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// 오목 꼭짓점: 교차점 사용 (90도 유지)
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vertices.push({ x: vertex.x, y: vertex.y })
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}
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}
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}
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})
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