import CircularNode from "./CircularNode"; import Vector2d from "../Primitives/Vector2d"; import LineLinear2d from "../Primitives/LineLinear2d"; import LineParametric2d from "../Primitives/LineParametric2d"; export default class Edge extends CircularNode { public readonly Begin: Vector2d; public readonly End: Vector2d; public readonly Norm: Vector2d; public readonly LineLinear2d: LineLinear2d; public BisectorNext: LineParametric2d = null; public BisectorPrevious: LineParametric2d = null; constructor(begin: Vector2d, end: Vector2d) { super(); this.Begin = begin; this.End = end; this.LineLinear2d = new LineLinear2d(begin, end); this.Norm = end.Sub(begin).Normalized(); } public ToString(): string { return `Edge [p1=${this.Begin}, p2=${this.End}]`; } }