import { useRecoilValue } from 'recoil' import { canvasState, currentObjectState } from '@/store/canvasAtom' import { usePopup } from '@/hooks/usePopup' import { useMessage } from '@/hooks/useMessage' import { useEffect, useRef, useState } from 'react' import { useEvent } from '@/hooks/useEvent' import { useSwal } from '@/hooks/useSwal' import { LINE_TYPE, POLYGON_TYPE } from '@/common/common' import Big from 'big.js' import { calcLinePlaneSize } from '@/util/qpolygon-utils' import { getSelectLinePosition } from '@/util/skeleton-utils' import { useMouse } from '@/hooks/useMouse' // [정책 flag] 오버 이동(인접 라인 반전 = polygon self-cross) 입력 처리 방법. // 'clamp' : (기본/2026-04-24 최종) 평행 위치-OVER_EPS 까지 클램핑. wall.baseLines 는 항상 정상 polygon, SK 확장 정상. // 'reject' : (2026-04-22 정책) silent skip — 오버면 해당 target 의 mutation 자체를 건너뜀. 토스트 없음. // 'passthrough' : 가드 전면 스킵 — 사용자가 입력한 raw 값을 그대로 적용. (과거 crossed 허용 동작; polygon 왜곡 위험) // 교체 방법: 이 상수만 변경. OVER_GUARD 분기가 자동 반응. const OVER_MOVE_POLICY = 'clamp' const OVER_EPS = 0.5 //동선이동 형 올림 내림 export function useMovementSetting(id) { const TYPE = { FLOW_LINE: 'flowLine', // 동선이동 UP_DOWN: 'updown', //형 올림내림 } const canvas = useRecoilValue(canvasState) const { initEvent, addCanvasMouseEventListener } = useEvent() const { closePopup } = usePopup() const { getMessage } = useMessage() const { getIntersectMousePoint } = useMouse() const currentObject = useRecoilValue(currentObjectState) const selectedObject = useRef(null) const buttonType = [ { id: 1, name: getMessage('modal.movement.flow.line.move'), type: TYPE.FLOW_LINE }, { id: 2, name: getMessage('modal.movement.flow.line.updown'), type: TYPE.UP_DOWN }, ] const [type, setType] = useState(TYPE.FLOW_LINE) const typeRef = useRef(type) const { swalFire } = useSwal() const FLOW_LINE_REF = { POINTER_INPUT_REF: useRef(null), FILLED_INPUT_REF: useRef(null), DOWN_LEFT_RADIO_REF: useRef(null), UP_RIGHT_RADIO_REF: useRef(null), } const UP_DOWN_REF = { POINTER_INPUT_REF: useRef(null), FILLED_INPUT_REF: useRef(null), UP_RADIO_REF: useRef(null), DOWN_RADIO_REF: useRef(null), } const CONFIRM_LINE_REF = useRef(null) const FOLLOW_LINE_REF = useRef(null) // [MV-TRACE] 직전 mouseMove 가 input 박스 갱신에 성공했는지. false 면 mouseDown 에서 wallbaseLine 미그리기. const lastMoveValidRef = useRef(false) /** 동선이동, 형이동 선택시 속성 처리*/ useEffect(() => { typeRef.current = type selectedObject.current = null if (FOLLOW_LINE_REF.current != null) { canvas.remove(FOLLOW_LINE_REF.current) canvas.renderAll() FOLLOW_LINE_REF.current = null } if (CONFIRM_LINE_REF.current != null) { canvas.remove(CONFIRM_LINE_REF.current) canvas.renderAll() CONFIRM_LINE_REF.current = null } clearRef() canvas.discardActiveObject() /** 전체 object 선택 불가 */ canvas.getObjects().forEach((obj) => { obj.set({ selectable: false }) }) /** 지붕선 관련 속성 처리*/ const roofs = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF) roofs.forEach((roof) => { roof.set({ stroke: '#000000' }) roof.innerLines.forEach((line) => { if (type === TYPE.FLOW_LINE && line.name === LINE_TYPE.SUBLINE.RIDGE) { line.set({ selectable: true, strokeWidth: 5, stroke: '#1083E3' }) line.bringToFront() } else { line.set({ selectable: false, strokeWidth: 2, stroke: '#000000' }) } }) }) /** 외벽선 관련 속성 처리*/ const walls = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.WALL) walls.forEach((wall) => { if (wall.baseLines.length === 0) { wall.baseLines = canvas.getObjects().filter((obj) => obj.name === 'baseLine' && obj.attributes.wallId === wall.id) } wall.baseLines.forEach((line) => { if (type === TYPE.UP_DOWN) { line.set({ selectable: true, visible: true, stroke: '#1085E5', strokeWidth: 5 }) line.setCoords() line.bringToFront() } else { line.set({ selectable: false, visible: false }) } }) }) /** outerLines 속성처리*/ const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine') outerLines.forEach((line) => line.set({ visible: true })) canvas.renderAll() }, [type]) /** 팝업창이 열릴때,닫힐때 속성들을 처리*/ useEffect(() => { addCanvasMouseEventListener('mouse:move', mouseMoveEvent) addCanvasMouseEventListener('mouse:down', mouseDownEvent) return () => { canvas.discardActiveObject() if (FOLLOW_LINE_REF.current != null) { canvas.remove(FOLLOW_LINE_REF.current) FOLLOW_LINE_REF.current = null } if (CONFIRM_LINE_REF.current != null) { canvas.remove(CONFIRM_LINE_REF.current) CONFIRM_LINE_REF.current = null } const roofs = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF) roofs.forEach((roof) => { roof.set({ stroke: '#1083E3' }) roof.innerLines.forEach((line) => line.set({ selectable: true, strokeWidth: 2, stroke: '#1083E3' })) }) const walls = canvas.getObjects().filter((obj) => obj.name === POLYGON_TYPE.WALL) walls.forEach((wall) => { if (wall.baseLines.length === 0) { wall.baseLines = canvas.getObjects().filter((obj) => obj.name === 'baseLine' && obj.attributes.wallId === wall.id) } wall.baseLines.forEach((baseLine) => { baseLine.set({ selectable: false, visible: false }) }) }) const outerLines = canvas.getObjects().filter((obj) => obj.name === 'outerLine') outerLines.forEach((line) => line.set({ visible: true })) canvas.renderAll() initEvent() } }, []) useEffect(() => { const roofs = canvas?.getObjects().filter((obj) => obj.name === POLYGON_TYPE.ROOF) if (roofs.length === 0) { swalFire({ text: getMessage('roof.line.not.found') }) closePopup(id) return } }, []) /** object 선택이 변경될 때 처리*/ useEffect(() => { if (FOLLOW_LINE_REF.current != null) { canvas.remove(FOLLOW_LINE_REF.current) canvas.renderAll() FOLLOW_LINE_REF.current = null } if (selectedObject.current != null) { selectedObject.current.set({ stroke: '#1083E3' }) selectedObject.current = null } if (!currentObject) return clearRef() canvas .getObjects() .filter((obj) => obj.name === 'checkPoint' || obj.name === 'checkLine') .forEach((obj) => canvas.remove(obj)) canvas.renderAll() if (CONFIRM_LINE_REF.current != null) { canvas.remove(CONFIRM_LINE_REF.current) canvas.renderAll() CONFIRM_LINE_REF.current = null } currentObject.set({ stroke: '#EA10AC' }) selectedObject.current = currentObject const followLine = new fabric.Line([currentObject.x1, currentObject.y1, currentObject.x2, currentObject.y2], { stroke: '#000000', strokeWidth: 4, selectable: false, name: 'followLine', }) canvas.add(followLine) followLine.bringToFront() FOLLOW_LINE_REF.current = followLine canvas.renderAll() }, [currentObject]) const clearRef = () => { if (type === TYPE.FLOW_LINE) { // 안전한 ref 접근 if (FLOW_LINE_REF.POINTER_INPUT_REF.current) { FLOW_LINE_REF.POINTER_INPUT_REF.current.value = '' } if (FLOW_LINE_REF.FILLED_INPUT_REF.current) { FLOW_LINE_REF.FILLED_INPUT_REF.current.value = '' } const upRightChecked = FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current?.checked || false const downLeftChecked = FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current?.checked || false if (upRightChecked || downLeftChecked) { if (FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current) { FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked = !downLeftChecked } if (FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current) { FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current.checked = !upRightChecked } } else { if (FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current) { FLOW_LINE_REF.DOWN_LEFT_RADIO_REF.current.checked = true } if (FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current) { FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked = false } } } if (type === TYPE.UP_DOWN) { // 안전한 ref 접근 if (UP_DOWN_REF.POINTER_INPUT_REF.current) { UP_DOWN_REF.POINTER_INPUT_REF.current.value = '' } if (UP_DOWN_REF.FILLED_INPUT_REF.current) { UP_DOWN_REF.FILLED_INPUT_REF.current.value = '' } if (UP_DOWN_REF.UP_RADIO_REF.current) { UP_DOWN_REF.UP_RADIO_REF.current.checked = true } if (UP_DOWN_REF.DOWN_RADIO_REF.current) { UP_DOWN_REF.DOWN_RADIO_REF.current.checked = false } } } let currentCalculatedValue = 0 const mouseMoveEvent = (e) => { // [MV-TRACE local] const __isLocalMV = process.env.NEXT_PUBLIC_RUN_MODE === 'local' // 기존에는 activeObject를 사용했으나, 이 기능에서는 선택된 라인을 비선택(selectable:false) 상태로 두므로 // 항상 selectedObject.current를 기준으로 계산한다. const target = selectedObject.current if (!target) { if (__isLocalMV) console.warn('[MV-TRACE] selectedObject.current=null → skip') lastMoveValidRef.current = false return } const { top: targetTop, left: targetLeft } = target const __mp = getIntersectMousePoint(e) || {} const __mx = __mp.x const __my = __mp.y if (!Number.isFinite(targetTop) || !Number.isFinite(targetLeft) || !Number.isFinite(__mx) || !Number.isFinite(__my)) { if (__isLocalMV) { console.warn( `[MV-TRACE] 좌표 무효 → skip targetTop=${targetTop} targetLeft=${targetLeft} mx=${__mx} my=${__my}` ) } lastMoveValidRef.current = false return } const currentX = Big(__mx) const currentY = Big(__my) let value = '' let direction = '' if (Math.abs(target.y1 - target.y2) < 0.5) { // 수평 라인 value = Big(targetTop).minus(currentY).times(10).round(0) // 방향 감지 if (value.toNumber() > 0) { direction = 'up' // 마우스가 라인 위쪽에 있음 (위로 움직임) } else if (value.toNumber() < 0) { direction = 'down' // 마우스가 라인 아래쪽에 있음 (아래로 움직임) } } else { // 수직 라인 value = Big(targetLeft).minus(currentX).times(10).round(0).neg() // 방향 감지 if (value.toNumber() > 0) { direction = 'right' // 마우스가 라인 오른쪽에 있음 (오른쪽으로 움직임) } else if (value.toNumber() < 0) { direction = 'left' // 마우스가 라인 왼쪽에 있음 (왼쪽으로 움직임) } } // followLine도 포인터를 따라가도록 동기화 (하나의 mouse:move 핸들러만 사용) const followLine = FOLLOW_LINE_REF.current if (followLine) { if (followLine.x1 === followLine.x2) { // 수직 라인: x만 이동 followLine.left = currentX.toNumber() - 2 } else { // 수평 라인: y만 이동 followLine.top = currentY.toNumber() - 2 } followLine.bringToFront() followLine.setCoords && followLine.setCoords() canvas.renderAll() } // 방향 정보를 사용하여 라디오 버튼 상태 업데이트 currentCalculatedValue = value.toNumber() let __inputUpdated = false if (typeRef.current === TYPE.FLOW_LINE) { if (FLOW_LINE_REF.POINTER_INPUT_REF.current) { FLOW_LINE_REF.POINTER_INPUT_REF.current.value = value.toNumber() __inputUpdated = true } else if (__isLocalMV) { console.warn('[MV-TRACE] FLOW_LINE.POINTER_INPUT_REF.current=null → input 갱신 실패') } } else { if (UP_DOWN_REF.POINTER_INPUT_REF.current) { UP_DOWN_REF.POINTER_INPUT_REF.current.value = value.abs().toNumber() __inputUpdated = true } else if (__isLocalMV) { console.warn('[MV-TRACE] UP_DOWN.POINTER_INPUT_REF.current=null → input 갱신 실패') } const midX = Big(target.x1).plus(target.x2).div(2) const midY = Big(target.y1).plus(target.y2).div(2) const wall = canvas.getObjects().find((obj) => obj.id === target.attributes.wallId) const result = getSelectLinePosition(wall, target, { testDistance: 5, // 테스트 거리 debug: true, // 디버깅 로그 출력 }) //console.log("1111litarget:::::", target); //console.log("1111linePosition:::::", result.position); // 'top', 'bottom', 'left', 'right' let linePosition = result.position //console.log("1111linePosition:::::", direction, linePosition); if (target.y1 === target.y2) { //수평벽 const setRadioStates = (isUp) => { if (UP_DOWN_REF.UP_RADIO_REF.current) { UP_DOWN_REF.UP_RADIO_REF.current.checked = isUp } if (UP_DOWN_REF.DOWN_RADIO_REF.current) { UP_DOWN_REF.DOWN_RADIO_REF.current.checked = !isUp } } if (linePosition === 'top') { setRadioStates(value.s !== -1) } else if (linePosition === 'bottom') { setRadioStates(value.s !== 1) } if (direction === 'up') { } /* checkPoint = { x: midX.toNumber(), y: midY.plus(10).toNumber() } if (wall.inPolygon(checkPoint)) { //선택라인이 내부 if (value.s === -1) { console.log('1value:::', value.s) if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = false if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = true } else { if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = true if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = false } } else { // if (value.s === 1) { //선택라인이 외부 console.log('2value:::', value.s) if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = false if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = true } else { if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = true if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = false } } */ } else { const setRadioStates = (isUp) => { if (UP_DOWN_REF.UP_RADIO_REF.current) { UP_DOWN_REF.UP_RADIO_REF.current.checked = isUp } if (UP_DOWN_REF.DOWN_RADIO_REF.current) { UP_DOWN_REF.DOWN_RADIO_REF.current.checked = !isUp } } if (linePosition === 'left') { setRadioStates(value.s !== 1) } else if (linePosition === 'right') { setRadioStates(value.s !== -1) } /* checkPoint = { x: midX.plus(10).toNumber(), y: midY.toNumber() } if (wall.inPolygon(checkPoint)) { if (value.s === 1) { console.log('3value:::', value.s) if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = false if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = true } else { if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = true if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = false } } else { if (value.s === -1) { console.log('-1value:::', value.s) if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = false if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = true } else { if (UP_DOWN_REF.UP_RADIO_REF.current) UP_DOWN_REF.UP_RADIO_REF.current.checked = true if (UP_DOWN_REF.DOWN_RADIO_REF.current) UP_DOWN_REF.DOWN_RADIO_REF.current.checked = false } } */ } } // [MV-TRACE] 이번 mouseMove 가 input 박스 갱신에 성공했는지 기록. // 실패 시 mouseDownEvent 가 wallbaseLine 그리기/handleSave 를 차단. lastMoveValidRef.current = __inputUpdated if (__isLocalMV) { console.log( `[MV-TRACE] type=${typeRef.current} value=${value?.toString?.()} dir=${direction} ` + `inputUpdated=${__inputUpdated} ` + `selectedObject=${selectedObject.current ? 'set' : 'null'}` ) } } const mouseDownEvent = (e) => { canvas .getObjects() .filter((obj) => obj.name === 'checkPoint' || obj.name === 'checkLine') .forEach((obj) => canvas.remove(obj)) canvas.renderAll() const target = selectedObject.current if (!target) return // [MV-TRACE] 직전 mouseMove 가 input 박스 갱신에 실패했다면 wallbaseLine 미그리기. if (!lastMoveValidRef.current) { if (process.env.NEXT_PUBLIC_RUN_MODE === 'local') { console.warn('[MV-TRACE] mouseDown abort: 직전 mouseMove input 갱신 실패 → wallbaseLine 미그리기') } return } const roofId = target.attributes.roofId const followLine = canvas.getObjects().find((obj) => obj.name === 'followLine') const confirmLine = new fabric.Line([followLine.x1, followLine.y1, followLine.x2, followLine.y2], { left: followLine.left, top: followLine.top, stroke: '#000000', strokeWidth: 4, selectable: false, parentId: roofId, name: 'confirmLine', target, }) canvas.add(confirmLine) canvas.renderAll() CONFIRM_LINE_REF.current = confirmLine handleSave() } const handleSave = () => { if (CONFIRM_LINE_REF.current !== null) { canvas.remove(CONFIRM_LINE_REF.current) CONFIRM_LINE_REF.current = null canvas.renderAll() } if (FOLLOW_LINE_REF.current !== null) { canvas.remove(FOLLOW_LINE_REF.current) FOLLOW_LINE_REF.current = null canvas.renderAll() } if (UP_DOWN_REF.current !== null) { canvas.remove(UP_DOWN_REF.current) UP_DOWN_REF.current = null canvas.renderAll() } const target = selectedObject.current !== null ? selectedObject.current : CONFIRM_LINE_REF.current?.target if (!target) return const roofId = target.attributes.roofId const roof = canvas.getObjects().find((obj) => obj.id === roofId) // 현이동, 동이동 추가 let flPointValue = FLOW_LINE_REF.POINTER_INPUT_REF.current?.value ?? 0 let flFilledValue = FLOW_LINE_REF.FILLED_INPUT_REF.current?.value ?? 0 flPointValue = flFilledValue > 0 || flFilledValue < 0 ? flFilledValue : flPointValue const moveFlowLine = typeRef.current === TYPE.FLOW_LINE ? flPointValue : 0 let udPointValue = UP_DOWN_REF.POINTER_INPUT_REF.current?.value ?? 0 let udFilledValue = UP_DOWN_REF.FILLED_INPUT_REF.current?.value ?? 0 udPointValue = udFilledValue > 0 ? udFilledValue : udPointValue const moveUpDown = typeRef.current === TYPE.UP_DOWN ? udPointValue : 0 roof.moveFlowLine = parseInt(moveFlowLine, 10) || 0 roof.moveUpDown = parseInt(moveUpDown, 10) || 0 roof.moveDirect = '' roof.moveSelectLine = target //console.log("target::::", target, roof.moveSelectLine) const wall = canvas.getObjects().find((obj) => obj.name === POLYGON_TYPE.WALL && obj.attributes.roofId === roofId) const baseLines = wall.baseLines let centerPoint = wall.getCenterPoint() let targetBaseLines = [] let isGableRoof if (typeRef.current === TYPE.FLOW_LINE) { const gableType = [LINE_TYPE.WALLLINE.GABLE, LINE_TYPE.WALLLINE.HIPANDGABLE] if (baseLines.find((line) => gableType.includes(line.attributes.type))) { isGableRoof = true let gableStartIndex = baseLines.findIndex((line) => gableType.includes(line.attributes.type)) baseLines.forEach((line, index) => { if (isGableRoof) { const isEvenLine = (index - gableStartIndex) % 2 === 0 if (isEvenLine && !gableType.includes(line.attributes.type)) { isGableRoof = false } } }) } else { isGableRoof = false } const lineVector = Math.abs(target.y1 - target.y2) < 0.2 ? FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked ? 'up' : 'down' : FLOW_LINE_REF.UP_RIGHT_RADIO_REF.current.checked ? 'right' : 'left' let checkBaseLines, currentBaseLines roof.moveDirect = lineVector switch (lineVector) { case 'up': checkBaseLines = baseLines.filter((line) => line.y1 === line.y2 && line.y1 < target.y1) currentBaseLines = checkBaseLines.filter((line) => { const minX = Math.min(target.x1, target.x2) const maxX = Math.max(target.x1, target.x2) return minX <= line.x1 && line.x1 <= maxX && minX <= line.x2 && line.x2 <= maxX }) if (isGableRoof && currentBaseLines.length > 0) { currentBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(line.y1).minus(target.y1).abs().toNumber(), }), ) } else { checkBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(target.y1).minus(line.y1).abs().toNumber(), }), ) } baseLines .filter((line) => line.y1 === line.y2 && line.y1 < target.y1) .forEach((line) => targetBaseLines.push({ line, distance: Big(target.y1).minus(line.y1).abs().toNumber() })) break case 'down': checkBaseLines = baseLines.filter((line) => line.y1 === line.y2 && line.y1 > target.y1) currentBaseLines = checkBaseLines.filter((line) => { const minX = Math.min(target.x1, target.x2) const maxX = Math.max(target.x1, target.x2) return minX <= line.x1 && line.x1 <= maxX && minX <= line.x2 && line.x2 <= maxX }) if (isGableRoof && currentBaseLines.length > 0) { currentBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(line.y1).minus(target.y1).abs().toNumber(), }), ) } else { checkBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(line.y1).minus(target.y1).abs().toNumber(), }), ) } break case 'right': checkBaseLines = baseLines.filter((line) => line.x1 === line.x2 && line.x1 > target.x1) currentBaseLines = checkBaseLines.filter((line) => { const minY = Math.min(target.y1, target.y2) const maxY = Math.max(target.y1, target.y2) return minY <= line.y1 && line.y1 <= maxY && minY <= line.y2 && line.y2 <= maxY }) if (isGableRoof && currentBaseLines.length > 0) { currentBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(line.x1).minus(target.x1).abs().toNumber(), }), ) } else { checkBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(target.x1).minus(line.x1).abs().toNumber(), }), ) } break case 'left': checkBaseLines = baseLines.filter((line) => line.x1 === line.x2 && line.x1 < target.x1) currentBaseLines = checkBaseLines.filter((line) => { const minY = Math.min(target.y1, target.y2) const maxY = Math.max(target.y1, target.y2) return minY <= line.y1 && line.y1 <= maxY && minY <= line.y2 && line.y2 <= maxY }) if (isGableRoof && currentBaseLines.length > 0) { currentBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(line.x1).minus(target.x1).abs().toNumber(), }), ) } else { checkBaseLines.forEach((line) => targetBaseLines.push({ line, distance: Big(target.x1).minus(line.x1).abs().toNumber(), }), ) } break } } else { roof.moveDirect = UP_DOWN_REF.UP_RADIO_REF.current.checked ? 'out' : UP_DOWN_REF.DOWN_RADIO_REF.current.checked ? 'in' : 'out' targetBaseLines.push({ line: target, distance: 0 }) } // Remove duplicate lines const uniqueLines = new Map() targetBaseLines = targetBaseLines.filter((item) => { const key = `${item.line.x1},${item.line.y1},${item.line.x2},${item.line.y2}` if (!uniqueLines.has(key)) { uniqueLines.set(key, true) return true } return false }) // Sort by distance targetBaseLines.sort((a, b) => a.distance - b.distance) targetBaseLines = targetBaseLines.filter((line) => line.distance === targetBaseLines[0].distance) if (isGableRoof) { const zeroLengthLines = targetBaseLines.filter( (line) => Math.sqrt(Math.pow(line.line.x2 - line.line.x1, 2) + Math.pow(line.line.y2 - line.line.y1, 2)) < 1, ) if (zeroLengthLines.length > 0) { zeroLengthLines.forEach((line) => { const findLine = line.line const findCoords = [ { x: findLine.x1, y: findLine.y1 }, { x: findLine.x2, y: findLine.y2 }, ] wall.baseLines .filter((baseLine) => { return findCoords.some( (coord) => (Math.abs(coord.x - baseLine.x1) < 0.1 && Math.abs(coord.y - baseLine.y1) < 0.1) || (Math.abs(coord.x - baseLine.x2) < 0.1 && Math.abs(coord.y - baseLine.y2) < 0.1), ) }) .forEach((baseLine) => { const isAlready = targetBaseLines.find((target) => target.line === baseLine) if (isAlready) return targetBaseLines.push({ line: baseLine, distance: targetBaseLines[0].distance }) }) }) } } let value if (typeRef.current === TYPE.FLOW_LINE) { value = (() => { const filledValue = FLOW_LINE_REF.FILLED_INPUT_REF.current?.value const pointerValue = FLOW_LINE_REF.POINTER_INPUT_REF.current?.value if (filledValue && !isNaN(filledValue) && filledValue.trim() !== '') { return Big(filledValue).times(2) } else if (pointerValue && !isNaN(pointerValue) && pointerValue.trim() !== '') { return Big(pointerValue).times(2) } return Big(0) // 기본값으로 0 반환 또는 다른 적절한 기본값 })() if (Math.abs(target.y1 - target.y2) < 0.5) { value = value.neg() } } else { console.log('error::', UP_DOWN_REF.POINTER_INPUT_REF.current.value) value = Big(UP_DOWN_REF?.FILLED_INPUT_REF?.current?.value?.trim() || UP_DOWN_REF?.POINTER_INPUT_REF?.current?.value?.trim() || '0') const midX = Big(target.x1).plus(target.x2).div(2) const midY = Big(target.y1).plus(target.y2).div(2) const wall = canvas.getObjects().find((obj) => obj.id === target.attributes.wallId) let checkPoint if (target.y1 === target.y2) { checkPoint = { x: midX.toNumber(), y: midY.plus(10).times(value.s).toNumber() } } else { checkPoint = { x: midX.plus(10).times(value.s).toNumber(), y: midY.toNumber() } } const inPolygon = wall.inPolygon(checkPoint) // if (UP_DOWN_REF.UP_RADIO_REF.current.checked && inPolygon) { // value = value.neg() // } else if (UP_DOWN_REF.DOWN_RADIO_REF.current.checked && !inPolygon) { // value = value.neg() // } } // console.log("2222titarget:::::", target); // console.log("2222저장된 moveSelectLine:", roof.moveSelectLine); // console.log("222wall::::", wall.points) const result = getSelectLinePosition(wall, target, { testDistance: 5, // 테스트 거리 debug: true, // 디버깅 로그 출력 }) //console.log("2222linePosition:::::", result.position); //console.log("222moveDirect:::::", roof.moveDirect); // 디버깅용 분류 결과 확인 let linePosition = result.position roof.movePosition = linePosition value = value.div(10) // [BR-TRACE local] handleSave 분기 진입 컨텍스트 const __isLocal = process.env.NEXT_PUBLIC_RUN_MODE === 'local' if (__isLocal) { console.log( `[BR-TRACE] handleSave.enter linePosition=${linePosition} ` + `roof.moveDirect=${roof.moveDirect} ` + `UP.checked=${!!UP_DOWN_REF?.UP_RADIO_REF?.current?.checked} ` + `DOWN.checked=${!!UP_DOWN_REF?.DOWN_RADIO_REF?.current?.checked} ` + `target=(${target.x1},${target.y1})-(${target.x2},${target.y2}) ` + `targetBaseLines=${targetBaseLines.length}` ) } // [FIX-1] linePosition='unknown' (또는 없음) 이면 부호 결정 불가 → 이동 자체 스킵. // 기존: unknown 일 때 negation 안 거치고 부호 그대로 들어가 in/out 의도와 반대로 적용되는 case 발생. if (linePosition !== 'top' && linePosition !== 'bottom' && linePosition !== 'left' && linePosition !== 'right') { if (__isLocal) console.warn(`[BR-TRACE] linePosition=${linePosition} → 이동 스킵 (early return)`) roof.drawHelpLine() initEvent() closePopup(id) return } // 클로저 격리용: value 는 단일 사실(원본 부호) 로 두고, iter 마다 localValue 로만 부호 결정. const __valueOriginal = value const __targetIsHoriz = (linePosition === 'top' || linePosition === 'bottom') targetBaseLines .filter((line) => Math.sqrt(Math.pow(line.line.x2 - line.line.x1, 2) + Math.pow(line.line.y2 - line.line.y1, 2)) >= 1) .forEach((targetItem, __iter) => { const currentLine = targetItem.line const __horizCurr = currentLine.y1 === currentLine.y2 // [FIX-2] mixed-orientation 가드: linePosition 가족과 currentLine 방향 불일치 → 이 라인은 스킵. // gable 보강 push (zeroLengthLines.forEach) 가 좌표 매칭만으로 인접 라인을 추가하면서 // 가로/세로 혼재된 targetBaseLines 가 만들어지는 경우 방어. if (__horizCurr !== __targetIsHoriz) { if (__isLocal) { console.warn( `[BR-TRACE] iter=${__iter} ⚠️ 방향 불일치 skip: currentLine ${__horizCurr ? '수평' : '수직'} ` + `↔ linePosition=${linePosition} (예상 ${__targetIsHoriz ? '수평' : '수직'})` ) } return } // [FIX-3] 클로저 격리: 외부 value 변이 금지. iter 마다 localValue 로만 부호 결정. let localValue = __valueOriginal if (UP_DOWN_REF?.DOWN_RADIO_REF?.current?.checked) { if (linePosition === 'bottom' || linePosition === 'right') { localValue = localValue.neg() if (__isLocal) console.log(`[BR-TRACE] iter=${__iter} DOWN+(${linePosition}) → localValue.neg() ${__valueOriginal.toString()}→${localValue.toString()}`) } else if (__isLocal) { console.log(`[BR-TRACE] iter=${__iter} DOWN no-neg (linePosition=${linePosition}) localValue=${localValue.toString()}`) } } else { if (linePosition === 'top' || linePosition === 'left') { localValue = localValue.neg() if (__isLocal) console.log(`[BR-TRACE] iter=${__iter} UP+(${linePosition}) → localValue.neg() ${__valueOriginal.toString()}→${localValue.toString()}`) } else if (__isLocal) { console.log(`[BR-TRACE] iter=${__iter} UP no-neg (linePosition=${linePosition}) localValue=${localValue.toString()}`) } } const index = baseLines.findIndex((line) => line === currentLine) const nextLine = baseLines[(index + 1) % baseLines.length] const prevLine = baseLines[(index - 1 + baseLines.length) % baseLines.length] let deltaX = 0 let deltaY = 0 if (__horizCurr) { deltaY = localValue.toNumber() if (__isLocal) console.log(`[BR-TRACE] iter=${__iter} 수평 currentLine idx=${index} deltaY=${deltaY}`) } else { deltaX = localValue.toNumber() if (__isLocal) console.log(`[BR-TRACE] iter=${__iter} 수직 currentLine idx=${index} deltaX=${deltaX}`) } // [OVER_GUARD] 오버 이동(인접 라인 반전) 처리. 정책은 파일 상단 OVER_MOVE_POLICY 로 전환. // 한계 계산 (공통): // nLimit = (nextLine 의 free 끝점 좌표) - (currentLine 의 해당 끝점 좌표) // pLimit = (prevLine 의 free 끝점 좌표) - (currentLine 의 해당 시작점 좌표) // delta 와 같은 부호인 한계만 후보(반대 부호 한계는 인접 라인이 길어지는 방향). // 정책별 동작: // 'passthrough' → 가드 전체 스킵 // 'reject' → |delta| > |한계-EPS| 이면 해당 target 은 mutation 없이 건너뜀 (silent skip) // 'clamp' → |delta| 를 |한계-EPS| 로 잘라 평행 직전까지 이동. roof.moveUpDown 도 동일 비율 동기화. if (OVER_MOVE_POLICY !== 'passthrough') { const __isHoriz = currentLine.y1 === currentLine.y2 const __raw = __isHoriz ? deltaY : deltaX const __sgn = Math.sign(__raw) if (__sgn !== 0) { const __nLimit = __isHoriz ? (nextLine.y2 - currentLine.y2) : (nextLine.x2 - currentLine.x2) const __pLimit = __isHoriz ? (prevLine.y1 - currentLine.y1) : (prevLine.x1 - currentLine.x1) let __absLimit = Infinity if (Math.sign(__nLimit) === __sgn) __absLimit = Math.min(__absLimit, Math.abs(__nLimit)) if (Math.sign(__pLimit) === __sgn) __absLimit = Math.min(__absLimit, Math.abs(__pLimit)) // [EPS] 평행 정확히 도달 시 인접 baseLine zero-length → polygon 중복 꼭짓점 → SkeletonBuilder 헛선 발생. // OVER_EPS 여유 두어 인접 baseLine 길이 OVER_EPS(=0.5) 로 남기고 SHOULDER_ABSORBED(planeSize<1) 가 자연 흡수. const __safeAbsLimit = Math.max(0, __absLimit - OVER_EPS) const __isOver = Math.abs(__raw) > __safeAbsLimit + 0.001 if (__isOver && OVER_MOVE_POLICY === 'reject') { // silent skip: mutation 자체 건너뜀. movingLineFromSkeleton 의 roof.points 확장도 막으려면 moveUpDown=0. console.warn( `[handleSave] OVER 거부(reject): ${__isHoriz ? 'deltaY' : 'deltaX'}=${__raw.toFixed(1)} > limit=${__safeAbsLimit.toFixed(1)} → target skip` ) roof.moveUpDown = 0 return } if (OVER_MOVE_POLICY === 'clamp') { const __limited = __sgn * Math.min(Math.abs(__raw), __safeAbsLimit) if (Math.abs(__limited - __raw) > 0.001) { console.warn( `[handleSave] OVER 클램핑: ${__isHoriz ? 'deltaY' : 'deltaX'} ${__raw.toFixed(1)} → ${__limited.toFixed(1)} (nLimit=${__nLimit.toFixed(1)} pLimit=${__pLimit.toFixed(1)}, EPS=${OVER_EPS})` ) if (__isHoriz) deltaY = __limited else deltaX = __limited // [SYNC roof.moveUpDown] movingLineFromSkeleton 은 roof.moveUpDown(mm) 로 roof.points 확장. // delta 만 줄이고 moveUpDown 방치 시 wall 은 평행까지, roof.points 는 원본 양만큼 이동 → // polygon 자기교차 → removeNonOrthogonalPoints 가 꼭짓점 축소 → "SK 가 wall 안에서 멈춤". // __limited(cm) × 10 = mm. roof.moveUpDown = Math.round(Math.abs(__limited) * 10) } } } } currentLine.set({ x1: currentLine.x1 + deltaX, y1: currentLine.y1 + deltaY, x2: currentLine.x2 + deltaX, y2: currentLine.y2 + deltaY, startPoint: { x: currentLine.x1 + deltaX, y: currentLine.y1 + deltaY }, endPoint: { x: currentLine.x2 + deltaX, y: currentLine.y2 + deltaY }, }) const currentSize = calcLinePlaneSize({ x1: currentLine.x1, y1: currentLine.y1, x2: currentLine.x2, y2: currentLine.y2, }) currentLine.attributes.planeSize = currentSize currentLine.attributes.actualSize = currentSize nextLine.set({ x1: currentLine.x2, y1: currentLine.y2, startPoint: { x: currentLine.x2, y: currentLine.y2 }, }) const nextSize = calcLinePlaneSize({ x1: nextLine.x1, y1: nextLine.y1, x2: nextLine.x2, y2: nextLine.y2 }) nextLine.attributes.planeSize = nextSize nextLine.attributes.actualSize = nextSize prevLine.set({ x2: currentLine.x1, y2: currentLine.y1, endPoint: { x: currentLine.x1, y: currentLine.y1 }, }) const prevSize = calcLinePlaneSize({ x1: prevLine.x1, y1: prevLine.y1, x2: prevLine.x2, y2: prevLine.y2 }) prevLine.attributes.planeSize = prevSize prevLine.attributes.actualSize = prevSize }) roof.drawHelpLine() initEvent() closePopup(id) } // javascript return { TYPE, closePopup, buttonType, type, setType, FLOW_LINE_REF, UP_DOWN_REF, handleSave, } }